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ROHAN2 WORLD 1-120 TR TİPİ OFFICIAL YOHARA, BALATHOR VE AMON! 80. GÜNÜNDE! +10.000 ONLİNE! HİLE VE BOT %100 ENGELLİ HEMEN TIKLA!
Merhaba https://forum.turkmmo.com/konu/3711827-eric-bloodaxe-altyapi-server-files-offline-shop/ bu files indirdim oyun sorunsuz acılıyor ve calısıyor fakat game source build yapmak istediğimde gmake all / gmake -j20 hata veriyor , gcc uyumlu oldugunu düsünuyorum gcc49-g++49 yazıyor makefile dosyasında freebsd(11.3-RELEASE-i386) yüklü bu gcc surümleri, farklı bir yerde hatamı yapıyorum, yardımcı olabilir misiniz ?
Butun klasor yolu ve derleme kodlarını denedim asagıda paylastım * isareti ile ayırdım.
****************************************************************
/usr/src/gamedbsource/Server/game/src MAKEFİLE DOSYASI ;
Butun klasor yolu ve derleme kodlarını denedim asagıda paylastım * isareti ile ayırdım.
Kod:
root@localhost:/usr/src/gamedbsource/Server/game/src # gmake -j20
derleniyor BattleArena.cpp
gmake: g++49: Command not found
gmake: *** [Makefile:190: .obj/BattleArena.o] Error 127
root@localhost:/usr/src/gamedbsource/Server/game/src #
*****************************************************************************************
root@localhost:/usr/src/gamedbsource/Server/game/src # gmake all
gmake: *** No rule to make target 'all'. Stop.
root@localhost:/usr/src/gamedbsource/Server/game/src #
*************************************************************************************
root@localhost:/usr/src/gamedbsource/Server # gmake -j20
gmake -C liblua/.lua50 clean
gmake -C libsql dep
gmake -C libgame/src dep
gmake -C libpoly dep
gmake[1]: Entering directory '/usr/src/gamedbsource/Server/liblua/.lua50'
cd include; gmake clean
gmake[1]: Entering directory '/usr/src/gamedbsource/Server/libgame/src'
touch Depend
gmake[1]: Entering directory '/usr/src/gamedbsource/Server/libpoly'
touch Depend
gmake[1]: Entering directory '/usr/src/gamedbsource/Server/libsql'
touch Depend
g++49 -m32 -Wall -O2 -pipe -fno-exceptions -I../include -MM *.cc > Depend
g++49 -m32 -Wall -O2 -pipe -fno-exceptions -fno-rtti -MM *.cc > Depend
gmake -C game/src dep
g++49 -I/usr/local/include/ -m32 -Wall -O2 -pipe -D_THREAD_SAFE -fno-exceptions -MM *.cpp > Depend
/bin/sh: g++49: not found
gmake[1]: *** [Makefile:34: dep] Error 127
gmake[1]: Leaving directory '/usr/src/gamedbsource/Server/libgame/src'
gmake -C db/src dep
gmake -C libthecore/src dep
/bin/sh: g++49: not found
gmake[1]: *** [Makefile:34: dep] Error 127
gmake[1]: Leaving directory '/usr/src/gamedbsource/Server/libsql'
/bin/sh: g++49: not found
gmake[2]: Entering directory '/usr/src/gamedbsource/Server/liblua/.lua50/include'
gmake[2]: Nothing to be done for 'clean'.
gmake[2]: Leaving directory '/usr/src/gamedbsource/Server/liblua/.lua50/include'
cd src; gmake clean
gmake[1]: *** [Makefile:32: dep] Error 127
gmake[1]: Leaving directory '/usr/src/gamedbsource/Server/libpoly'
gmake: *** [Makefile:26: libgame] Error 2
gmake: *** Waiting for unfinished jobs....
gmake: *** [Makefile:20: libsql] Error 2
gmake: *** [Makefile:32: libpoly] Error 2
gmake[1]: Entering directory '/usr/src/gamedbsource/Server/game/src'
gmake[1]: Entering directory '/usr/src/gamedbsource/Server/db/src'
gmake[1]: Entering directory '/usr/src/gamedbsource/Server/libthecore/src'
g++49 -m32 -Wall -O2 -pipe -g -I../include -MM *.c > Depend
/bin/sh: g++49: not found
gmake[1]: *** [Makefile:34: dep] Error 127
gmake[1]: Leaving directory '/usr/src/gamedbsource/Server/libthecore/src'
gmake: *** [Makefile:38: libthecore] Error 2
gmake[2]: Entering directory '/usr/src/gamedbsource/Server/liblua/.lua50/src'
rm -f lapi.o lcode.o ldebug.o ldo.o ldump.o lfunc.o lgc.o llex.o lmem.o lobject.o lopcodes.o lparser.o lstate.o lstring.o ltable.o ltests.o ltm.o lundump.o lvm.o lzio.o ../lib/liblua.a
gmake[2]: Leaving directory '/usr/src/gamedbsource/Server/liblua/.lua50/src'
cd src/lib; gmake clean
gmake[2]: Entering directory '/usr/src/gamedbsource/Server/liblua/.lua50/src/lib'
rm -f lauxlib.o lbaselib.o ldblib.o liolib.o lmathlib.o ltablib.o lstrlib.o loadlib.o ../../lib/liblualib.a
gmake[2]: Leaving directory '/usr/src/gamedbsource/Server/liblua/.lua50/src/lib'
gmake[1]: Leaving directory '/usr/src/gamedbsource/Server/liblua/.lua50'
gmake -C liblua/.lua50
gmake[1]: Entering directory '/usr/src/gamedbsource/Server/liblua/.lua50'
cd include; gmake all
gmake[2]: Entering directory '/usr/src/gamedbsource/Server/liblua/.lua50/include'
gmake[2]: Nothing to be done for 'all'.
gmake[2]: Leaving directory '/usr/src/gamedbsource/Server/liblua/.lua50/include'
cd src; gmake all
gmake[2]: Entering directory '/usr/src/gamedbsource/Server/liblua/.lua50/src'
gcc49 -O2 -g -m32 -Wall -I../include -c -o lapi.o lapi.c
gmake[2]: gcc49: Command not found
gmake[2]: *** [<builtin>: lapi.o] Error 127
gmake[2]: Leaving directory '/usr/src/gamedbsource/Server/liblua/.lua50/src'
gmake[1]: *** [Makefile:12: all] Error 2
gmake[1]: Leaving directory '/usr/src/gamedbsource/Server/liblua/.lua50'
gmake: *** [Makefile:16: liblua] Error 2
Note: gcc autodepend is autodetected, so target dep skipped
gmake[1]: Leaving directory '/usr/src/gamedbsource/Server/db/src'
gmake -C db/src clean
gmake[1]: Entering directory '/usr/src/gamedbsource/Server/db/src'
Note: gcc autodepend is autodetected, so target dep skipped
gmake[1]: Leaving directory '/usr/src/gamedbsource/Server/game/src'
gmake -C game/src clean
gmake[1]: Entering directory '/usr/src/gamedbsource/Server/game/src'
gmake[1]: Leaving directory '/usr/src/gamedbsource/Server/db/src'
gmake -C db/src
gmake[1]: Entering directory '/usr/src/gamedbsource/Server/db/src'
derleniyor Config.cpp
gmake[1]: Leaving directory '/usr/src/gamedbsource/Server/game/src'
# gmake -C game/src limit_time
gmake -C game/src
gmake[1]: Entering directory '/usr/src/gamedbsource/Server/game/src'
derleniyor BattleArena.cpp
gmake[1]: g++49: Command not found
gmake[1]: *** [Makefile:190: .obj/BattleArena.o] Error 127
gmake[1]: Leaving directory '/usr/src/gamedbsource/Server/game/src'
gmake: *** [Makefile:53: game] Error 2
gmake[1]: g++49: Command not found
gmake[1]: *** [Makefile:68: .obj/Config.o] Error 127
gmake[1]: Leaving directory '/usr/src/gamedbsource/Server/db/src'
gmake: *** [Makefile:60: db] Error 2
***************************************************************************************
root@localhost:/usr/src/gamedbsource/Server # gmake all
--------------------------------------
Update Revision
--------------------------------------
41027
--------------------------------------
Full Build Start
--------------------------------------
gmake -C liblua/.lua50 clean
gmake[1]: Entering directory '/usr/src/gamedbsource/Server/liblua/.lua50'
cd include; gmake clean
gmake[2]: Entering directory '/usr/src/gamedbsource/Server/liblua/.lua50/include'
gmake[2]: Nothing to be done for 'clean'.
gmake[2]: Leaving directory '/usr/src/gamedbsource/Server/liblua/.lua50/include'
cd src; gmake clean
gmake[2]: Entering directory '/usr/src/gamedbsource/Server/liblua/.lua50/src'
rm -f lapi.o lcode.o ldebug.o ldo.o ldump.o lfunc.o lgc.o llex.o lmem.o lobject.o lopcodes.o lparser.o lstate.o lstring.o ltable.o ltests.o ltm.o lundump.o lvm.o lzio.o ../lib/liblua.a
gmake[2]: Leaving directory '/usr/src/gamedbsource/Server/liblua/.lua50/src'
cd src/lib; gmake clean
gmake[2]: Entering directory '/usr/src/gamedbsource/Server/liblua/.lua50/src/lib'
rm -f lauxlib.o lbaselib.o ldblib.o liolib.o lmathlib.o ltablib.o lstrlib.o loadlib.o ../../lib/liblualib.a
gmake[2]: Leaving directory '/usr/src/gamedbsource/Server/liblua/.lua50/src/lib'
gmake[1]: Leaving directory '/usr/src/gamedbsource/Server/liblua/.lua50'
gmake -C liblua/.lua50
gmake[1]: Entering directory '/usr/src/gamedbsource/Server/liblua/.lua50'
cd include; gmake all
gmake[2]: Entering directory '/usr/src/gamedbsource/Server/liblua/.lua50/include'
gmake[2]: Nothing to be done for 'all'.
gmake[2]: Leaving directory '/usr/src/gamedbsource/Server/liblua/.lua50/include'
cd src; gmake all
gmake[2]: Entering directory '/usr/src/gamedbsource/Server/liblua/.lua50/src'
gcc49 -O2 -g -m32 -Wall -I../include -c -o lapi.o lapi.c
gmake[2]: gcc49: Command not found
gmake[2]: *** [<builtin>: lapi.o] Error 127
gmake[2]: Leaving directory '/usr/src/gamedbsource/Server/liblua/.lua50/src'
gmake[1]: *** [Makefile:12: all] Error 2
gmake[1]: Leaving directory '/usr/src/gamedbsource/Server/liblua/.lua50'
gmake: *** [Makefile:83: all] Error 2
/usr/src/gamedbsource/Server/game/src MAKEFİLE DOSYASI ;
Kod:
CC = g++49
GAME_VERSION = $(shell cat ../../__REVISION__)
INCDIR =
LIBDIR =
BINDIR = ..
OBJDIR = .obj
$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)
## LIST OF CONSTANTS BEGIN
ENABLE_GOOGLE_TEST = 0
ENABLE_HSHIELD_SYSTEM = 0
ENABLE_XTRAP_SYSTEM = 0
ENABLE_LUA_5_2_VERSION = 0
ENABLE_GCC_AUTODEPEND = 1
ENABLE_NEWSTUFF_EX = 0
## LIST OF CONSTANTS END
# Depend Path File
ifneq ($(ENABLE_GCC_AUTODEPEND), 1)
DEPFILE = Depend
endif
# Standard Libraries
LIBS = -lm -lmd
# Project Flags
CFLAGS = -m32 -g -Wall -w -O3 -pipe -fexceptions -pthread -D_THREAD_SAFE -DNDEBUG -std=c++11 -fstack-protector-all
# CFLAGS = -m32 -g3 -Wall -O0 -pipe -fexceptions -fno-rtti -fno-strict-aliasing -Wno-unused-local-typedefs -Wno-long-long -pthread -D_THREAD_SAFE -DNDEBUG
# FreeBSD stack protector
CFLAGS += -fstack-protector-all
# Version defines
CFLAGS += -D__USER__=\"$(USER)\" -D__HOSTNAME__=\"$(HOSTNAME)\" -D__PWD__=\"$(PWD)\" -D__GAME_VERSION__=\"$(GAME_VERSION)\"
# Boost
INCDIR += -I../../../Extern/include/boost
# DevIL
INCDIR += -I../../../Extern/include/IL
LIBS += ../../../Extern/lib/libIL.a\
../../../Extern/lib/libjasper.a\
../../../Extern/lib/libpng.a\
../../../Extern/lib/libtiff.a\
../../../Extern/lib/libjbig.a\
../../../Extern/lib/libmng.a\
/usr/lib/liblzma.a\
../../../Extern/lib/liblcms.a\
../../../Extern/lib/libjpeg.a
# MySQL
INCDIR += -I/usr/local/include/mysql
LIBS += /usr/local/lib/mysql/libmysqlclient.a /usr/lib/libz.a
# CryptoPP
LIBS += ../../../Extern/lib/libcryptopp.a
# GTest
ifeq ($(ENABLE_GOOGLE_TEST), 1)
LIBS += /usr/local/lib/libgtest.a
CFLAGS += -DENABLE_GOOGLE_TEST
endif
# HackShield
ifeq ($(ENABLE_HSHIELD_SYSTEM), 1)
INCDIR += -I../../libhackshield/include
CFLAGS += -DENABLE_HSHIELD_SYSTEM
endif
# XTrap
ifeq ($(ENABLE_XTRAP_SYSTEM), 1)
INCDIR += -I../../libxtrap/include
CFLAGS += -DENABLE_XTRAP_SYSTEM
endif
# OpenSSL
INCDIR += -I/usr/include
LIBS += -lssl
# LIBS += /usr/lib/libssl.a /usr/lib/libssh_p.a
# Lua
CFLAGS += -DENABLE_LUA_5_2_VERSION=ENABLE_LUA_5_2_VERSION
ifeq ($(ENABLE_LUA_5_2_VERSION), 1)
INCDIR += -I../../liblua/.lua52/install/include
LIBDIR += -L../../liblua/.lua52/install/lib
LIBS += ../../liblua/.lua52/install/lib/liblua.a
# LIBS += ../../liblua/.lua52/src/liblua.a
else
INCDIR += -I../../liblua/.lua50/include
LIBDIR += -L../../liblua/.lua50/lib
LIBS += ../../liblua/.lua50/lib/liblua.a ../../liblua/.lua50/lib/liblualib.a
endif
# Project Libraries
INCDIR += -I../../../Extern/include
INCDIR += -I/usr/local/include
LIBDIR += -L/usr/local/lib
INCDIR += -I../../libserverkey
LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../libserverkey
LIBS += -lthecore -lpoly -lsql -lgame -lserverkey
# PROJECT_SRC_FILES BEGIN
MAINCPP = main.cpp
TESTCPP = test.cpp
CFILE = minilzo.c
CPPFILE = BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp\
arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp\
char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp\
char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\
cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp\
desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\
entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\
guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\
input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp\
item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\
locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp\
messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp\
party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp\
questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp\
questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp\
questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp\
questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\
questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp\
refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp\
skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\
wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp\
BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp\
HackShield.cpp HackShield_Impl.cpp char_hackshield.cpp skill_power.cpp affect.cpp\
SpeedServer.cpp questlua_speedserver.cpp XTrapManager.cpp\
auction_manager.cpp FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp\
buff_on_attributes.cpp dragon_soul_table.cpp DragonSoul.cpp\
group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp\
shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp shutdown_manager.cpp
ifeq ($(ENABLE_NEWSTUFF_EX), 1)
CPPFILE += questlua_new.cpp\
questlua_new_constant.cpp\
questlua_new_desc.cpp\
questlua_new_item.cpp\
questlua_new_npc.cpp\
questlua_new_pc.cpp\
questlua_new_quest.cpp\
questlua_new_test.cpp
CFLAGS += -DENABLE_NEWSTUFF_EX=ENABLE_NEWSTUFF_EX
endif
# PROJECT_SRC_FILES END
# PROJECT_OBJ_FILES BEGIN
COBJS = $(CFILE:%.c=$(OBJDIR)/%.o)
CPPOBJS = $(CPPFILE:%.cpp=$(OBJDIR)/%.o)
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
CDEPS = $(COBJS:%.o=%.d)
CPPDEPS = $(CPPOBJS:%.o=%.d)
endif
MAINOBJ = $(MAINCPP:%.cpp=$(OBJDIR)/%.o)
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
MAINDEPS = $(MAINOBJ:%.o=%.d)
endif
TESTOBJ = $(TESTCPP:%.cpp=$(OBJDIR)/%.o)
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
TESTDEPS = $(TESTOBJ:%.o=%.d)
endif
# PROJECT_OBJ_FILES END
# Target Paths
MAIN_TARGET = $(BINDIR)/game_r$(GAME_VERSION)
TEST_TARGET = $(BINDIR)/game_r$(GAME_VERSION)_test
# previously -> default: $(MAIN_TARGET) $(TEST_TARGET)
default: $(MAIN_TARGET)
test: $(TEST_TARGET)
$(OBJDIR)/%.o: %.c
@echo derleniyor $<
@$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
@$(CC) -MM -MG -MP $(CFLAGS) $(INCDIR) -c $< -o $(OBJDIR)/$*.d
@sed -i '' -e's/$*.o:/$(OBJDIR)\/$*.o:/g' $(OBJDIR)/$*.d
endif
$(OBJDIR)/%.o: %.cpp
@echo derleniyor $<
@$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
@$(CC) -MM -MG -MP $(CFLAGS) $(INCDIR) -c $< -o $(OBJDIR)/$*.d
@sed -i '' -e's/$*.o:/$(OBJDIR)\/$*.o:/g' $(OBJDIR)/$*.d
endif
limit_time:
@echo update limit time
@python update_limit_time.py
$(MAIN_TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ)
@echo linking $(MAIN_TARGET)
@$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(MAIN_TARGET)
$(TEST_TARGET): $(TESTCPP) $(CPPOBJS) $(COBJS) $(TESTOBJ)
@echo linking $(TEST_TARGET)
@$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(TESTOBJ) $(LIBS) -o $(TEST_TARGET)
dump:
@$(CC) -dM -E - < /dev/null > .nope.nope
symlink:
@ln -fs game_r$(GAME_VERSION) $(BINDIR)/game_symlink
strip:
@cp $(BINDIR)/game_r$(GAME_VERSION) $(BINDIR)/game_r
@strip $(BINDIR)/game_r
clean:
@rm -f $(COBJS) $(CPPOBJS) $(MAINOBJ) $(TESTOBJ)
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
@rm -f $(CDEPS) $(CPPDEPS) $(MAINDEPS) $(TESTDEPS)
endif
@rm -f $(BINDIR)/game_r* $(BINDIR)/conv
cc-ver:
@$(CC) -v
tag:
ctags *.cpp *.h *.c
dep:
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
@echo "Note: gcc autodepend is autodetected, so target dep skipped"
else
makedepend -f $(DEPFILE) $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) $(TESTCPP) 2> /dev/null > $(DEPFILE)
endif
# AUTO_DEPEND_CHECK BEGIN
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
sinclude $(CDEPS)
sinclude $(CPPDEPS)
sinclude $(MAINDEPS)
sinclude $(TESTDEPS)
else
sinclude $(DEPFILE)
endif
# AUTO_DEPEND_CHECK END





