#ifdef __ENABLE_SPECIAL_INVENTORY_SYSTEM__
else if (item->IsUpgradeItem())
{
if (DestCell.window_type != UPGRADE_ITEMS_INVENTORY)
{
return false;
}
}
else if (item->IsSkillBook())
{
if (DestCell.window_type != SKILL_BOOK_INVENTORY)
{
return false;
}
}
else if (item->IsStone())
{
if (DestCell.window_type != STONE_ITEMS_INVENTORY)
{
return false;
}
}
else if (DRAGON_SOUL_INVENTORY == DestCell.window_type ||
UPGRADE_ITEMS_INVENTORY == DestCell.window_type ||
SKILL_BOOK_INVENTORY == DestCell.window_type ||
STONE_ITEMS_INVENTORY == DestCell.window_type)
return false;
#else
else if (DRAGON_SOUL_INVENTORY == DestCell.window_type)
return false;
#endif