[CODE lang="python" title="ui.py"]# Arat
class Board (Window)
# Ekle
https://www.paste.tc/HwSsiP0c8m
[/CODE]
[CODE lang="python" title="uitarget.py"]# Arat
hpGauge.MakeGauge ( 130 , "red" )
# Değiştir
hpGauge.MakeGauge ( 130 , "red" , "blue" )
# Arat
ui.Gauge
# Değiştir
ui.DynamicGauge
[/CODE]
Son düzenleme:
En Çok Reaksiyon Alan Mesajlar
hiç fena değil temiz kodlama
Tab hatası almışsın, tab ları yap düzelir
konuda sorun yok.
teşekkürler bu arada
şu HP yüklerini x10 yapabilsek süper olurdu
![]()
[CODE lang="python" title="ui.py"]# Arat
class Board (Window)
# Ekle
class DynamicGauge (Gauge):
dynamicGaugePerc = None
newGaugePerc = 0
def __init__ ( self ):
Gauge. __init__ ( self )
def __del__ ( self ):
Gauge. __del__ ( self )
def MakeGauge ( self , width, color1, color2):
Gauge.MakeGauge ( self , width, color2)
imgGauge2 = ExpandedImageBox ()
imgGauge2.SetParent ( self )
imgGauge2.LoadImage ( "d: / ymir work / ui / pattern / gauge_" + color1 + ".tga" )
imgGauge2.Show ()
imgGauge2.SetRenderingRect ( 0 . 0 , 0 . 0 , 0 . 0 , 0 . 0 )
imgGauge2.SetPosition ( self .GAUGE_TEMPORARY_PLACE, 0 )
self .imgGauge2 = imgGauge2
def SetPercentage ( self , curValue, maxValue):
# PERCENTAGE_MAX_VALUE_ZERO_DIVISION_ERROR
if maxValue > 0 . 0 :
percentage = min ( 1 . 0 , float (curValue) / float (maxValue))
else :
percentage = 0 . 0
# END_OF_PERCENTAGE_MAX_VALUE_ZERO_DIVISION_ERROR
gaugeSize = - 1 . 0 + float ( self .width - self .GAUGE_TEMPORARY_PLACE * 2 ) * percentage / self .GAUGE_WIDTH
if self .dynamicGaugePerc = = None :
self .imgGauge.SetRenderingRect ( 0 . 0 , 0 . 0 , ( - 1 . 0 + float ( self .width - self .GAUGE_TEMPORARY_PLACE * 2 ) * percentage / self .GAUGE_WIDTH), 0 . 0 )
self .dynamicGaugePerc = percentage
elif self .dynamicGaugePerc + 0 . 2 < self .newGaugePerc:
self .imgGauge.SetRenderingRect ( 0 . 0 , 0 . 0 , ( - 1 . 0 + float ( self .width - self .GAUGE_TEMPORARY_PLACE * 2 ) * self .newGaugePerc / self .GAUGE_WIDTH), 0 . 0 )
self .dynamicGaugePerc = self .newGaugePerc
self .newGaugePerc = percentage
self .imgGauge2.SetRenderingRect ( 0 . 0 , 0 . 0 , gaugeSize, 0 . 0 )
if percentage = = 0 :
self .imgGauge.Hide ()
else :
self .imgGauge.Show ()
def OnUpdate ( self ):
if self .dynamicGaugePerc > self .newGaugePerc:
self .dynamicGaugePerc = self .dynamicGaugePerc - 0 . 005
self .imgGauge.SetRenderingRect ( 0 . 0 , 0 . 0 , ( - 1 . 0 + float ( self .width - self .GAUGE_TEMPORARY_PLACE * 2 ) * self .dynamicGaugePerc / self .GAUGE_WIDTH), 0 . 0 )
elif self .dynamicGaugePerc < self .newGaugePerc:
self .dynamicGaugePerc = self .newGaugePerc
self .imgGauge.SetRenderingRect ( 0 . 0 , 0 . 0 , ( - 1 . 0 + float ( self .width - self .GAUGE_TEMPORARY_PLACE * 2 ) * self .dynamicGaugePerc / self .GAUGE_WIDTH), 0 . 0 )[/CODE]
[CODE lang="python" title="uitarget.py"]# Arat
hpGauge.MakeGauge ( 130 , "red" )
# Değiştir
hpGauge.MakeGauge ( 130 , "red" , "blue" )
# Arat
ui.Gauge
# Değiştir
ui.DynamicGauge
[/CODE]
Ellerine Sağlık ?
Teşekkür ederimEllerine Sağlık ?

Rica Ederim.forum lol e çok özeniyor, teşekkürler
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