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[C++] Fix DMG Hack SVSIDE

HERAKLES Otomatik Avlı kalıcı sunucu. 19 Haziran'da açılıyor. Atius & Wizard güvencesiyle hemen kayıt ol, ön kayıt ödülleri aktif. HEMEN TIKLA!

bool bAttacking = (get_dword_time() - ch->GetLastAttackTime()) < 800;
bool bMoving = (get_dword_time() - ch->GetLastAttackTime()) < 800;
if (!bAttacking)
return BATTLE_NONE;
if (!bMoving)
return BATTLE_NONE;

burası trash code gibi gözüküyor.
bAttacking ile bMoving aynı şey
çalışır mı emin değilim ama yapılmak istenen karakter saldırı yapmıyorken hasar vermesini engellemek sanırım.
biraz trash code gibi duruyor :D

The DMG Hack simply sends attack packages without the character moving, if you place that it will send the packages but there will be no dmg against the other character, you will simply find the one you have when attacking your character, that is the fix they sell.
 
The DMG Hack simply sends attack packages without the character moving, if you place that it will send the packages but there will be no dmg against the other character, you will simply find the one you have when attacking your character, that is the fix they sell.
you sure it will find the character is moving or not?
bool bMoving = (get_dword_time() - ch->GetLastAttackTime()) < 800;

it should be
bool bMoving = (get_dword_time() - ch->GetLastMoveTime()) < 800;
 
you sure it will find the character is moving or not?
bool bMoving = (get_dword_time() - ch->GetLastAttackTime()) < 800;

it should be
bool bMoving = (get_dword_time() - ch->GetLastMoveTime()) < 800;


I thought about it, but I put the two only in caution :) it should work as well, remember that most hacks are simply a deficiency of exceptions in the LOC.
 

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