#ifdef HIGHLIGHT_SYSTEM
item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, pos), false);
#else
item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, pos));
#endif
else
#ifdef HIGHLIGHT_SYSTEM
item->AddToCharacter(this, TItemPos(INVENTORY, pos), false);
#else
item->AddToCharacter(this, TItemPos(INVENTORY, pos));
#endif
item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, pos), false);
#else
item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, pos));
#endif
else
#ifdef HIGHLIGHT_SYSTEM
item->AddToCharacter(this, TItemPos(INVENTORY, pos), false);
#else
item->AddToCharacter(this, TItemPos(INVENTORY, pos));
#endif