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MaviRuh Filese Source uyduruyorum Alınan hata yardım acil

AsiPly

Level 6
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7 Ocak 2015
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Metin2 EP, Valorant VP dahil tüm oyun ürünlerini en uygun fiyatlarla bulabilir, Item ve Karakterlerinizi hızlıca satabilirsiniz. HEMEN TIKLA!

Aşağıdaki sysserin çözümünü bilenler yardımlarını bekliyorum bazılarında efektler yok onları nasıl bulacağıma yardımcı olabilecekleri de desteklerini bekliyorum
0521 02:49:21423 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/etc/buff/finish.mse) Error
0521 02:49:21423 :: CInstanceBase::RegisterEffect(eEftType=104, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/etc/buff/finish.mse, isCache=0) - Error
0521 02:50:25315 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_start.mse) Error
0521 02:50:25315 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_end.mse) Error
0521 02:50:25315 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_blow.mse) Error
0521 02:50:25315 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_hand.mse) Error
0521 02:50:26982 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_start.mse) Error
0521 02:50:26982 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_end.mse) Error
0521 02:50:26982 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_blow.mse) Error
0521 02:50:26982 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_hand.mse) Error
0521 02:50:34366 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/tkmt2/effect/tkmt2_6.mse) Error
0521 02:50:52989 :: Traceback (most recent call last):
0521 02:50:52989 :: File "game.py", line 916, in BINARY_NEW_AddAffect
0521 02:50:52990 :: File "uiAffectShower.py", line 462, in BINARY_NEW_AddAffect
0521 02:50:52990 :: RuntimeError
0521 02:50:52990 :: :
0521 02:50:52990 :: Failed to load image (filename: )
0521 02:50:52990 ::
0521 02:50:53290 :: Traceback (most recent call last):
0521 02:50:53290 :: File "game.py", line 916, in BINARY_NEW_AddAffect
0521 02:50:53290 :: File "uiAffectShower.py", line 462, in BINARY_NEW_AddAffect
0521 02:50:53290 :: RuntimeError
0521 02:50:53290 :: :
0521 02:50:53290 :: Failed to load image (filename: )
0521 02:50:53291 ::
0521 02:50:53989 :: Traceback (most recent call last):
0521 02:50:53989 :: File "game.py", line 916, in BINARY_NEW_AddAffect
0521 02:50:53989 :: File "uiAffectShower.py", line 462, in BINARY_NEW_AddAffect
0521 02:50:53990 :: RuntimeError
0521 02:50:53990 :: :
0521 02:50:53990 :: Failed to load image (filename: )
0521 02:50:53990 ::
0521 02:50:54424 :: Traceback (most recent call last):
0521 02:50:54424 :: File "game.py", line 916, in BINARY_NEW_AddAffect
0521 02:50:54424 :: File "uiAffectShower.py", line 462, in BINARY_NEW_AddAffect
0521 02:50:54424 :: RuntimeError
0521 02:50:54424 :: :
0521 02:50:54424 :: Failed to load image (filename: )
0521 02:50:54424 ::
0521 02:50:54627 :: Traceback (most recent call last):
0521 02:50:54627 :: File "game.py", line 916, in BINARY_NEW_AddAffect
0521 02:50:54627 :: File "uiAffectShower.py", line 462, in BINARY_NEW_AddAffect
0521 02:50:54627 :: RuntimeError
0521 02:50:54627 :: :
0521 02:50:54627 :: Failed to load image (filename: )
0521 02:50:54627 ::
0521 02:50:55064 :: Traceback (most recent call last):
0521 02:50:55064 :: File "game.py", line 916, in BINARY_NEW_AddAffect
0521 02:50:55064 :: File "uiAffectShower.py", line 462, in BINARY_NEW_AddAffect
0521 02:50:55065 :: RuntimeError
0521 02:50:55065 :: :
0521 02:50:55065 :: Failed to load image (filename: )
0521 02:50:55065 ::
0521 02:50:55435 :: Traceback (most recent call last):
0521 02:50:55435 :: File "game.py", line 916, in BINARY_NEW_AddAffect
0521 02:50:55435 :: File "uiAffectShower.py", line 462, in BINARY_NEW_AddAffect
0521 02:50:55436 :: RuntimeError
0521 02:50:55436 :: :
0521 02:50:55436 :: Failed to load image (filename: )
0521 02:50:55436 ::
0521 02:50:55764 :: Traceback (most recent call last):
0521 02:50:55764 :: File "game.py", line 916, in BINARY_NEW_AddAffect
0521 02:50:55764 :: File "uiAffectShower.py", line 462, in BINARY_NEW_AddAffect
0521 02:50:55764 :: RuntimeError
0521 02:50:55764 :: :
0521 02:50:55764 :: Failed to load image (filename: )
0521 02:50:55764 ::
0521 02:50:56084 :: Traceback (most recent call last):
0521 02:50:56084 :: File "game.py", line 916, in BINARY_NEW_AddAffect
0521 02:50:56084 :: File "uiAffectShower.py", line 462, in BINARY_NEW_AddAffect
0521 02:50:56084 :: RuntimeError
0521 02:50:56084 :: :
0521 02:50:56084 :: Failed to load image (filename: )
0521 02:50:56084 ::
0521 02:50:56434 :: Traceback (most recent call last):
0521 02:50:56434 :: File "game.py", line 916, in BINARY_NEW_AddAffect
0521 02:50:56434 :: File "uiAffectShower.py", line 462, in BINARY_NEW_AddAffect
0521 02:50:56434 :: RuntimeError
0521 02:50:56434 :: :
0521 02:50:56434 :: Failed to load image (filename: )
0521 02:50:56434 ::
0521 02:50:59066 :: mouseModule:357: RuntimeWarning: tp_compare didn't return -1 or -2 for exception
0521 02:50:59066 :: Traceback (most recent call last):
0521 02:50:59066 :: File "mouseModule.py", line 357, in Update
0521 02:50:59066 :: RuntimeError
0521 02:50:59066 :: :
0521 02:50:59066 :: Failed to load image (filename: )
0521 02:50:59066 ::
0521 02:50:15862 :: Not a valid .WAV file: sound/pc2/assassin/bow/attack1.wav
0521 02:50:15862 :: CSoundManager3D::GetInstance (filename: sound/pc2/assassin/bow/attack1.wav)
0521 02:50:16604 :: Not a valid .WAV file: sound/pc2/assassin/bow/attack1.wav
0521 02:50:16604 :: CSoundManager3D::GetInstance (filename: sound/pc2/assassin/bow/attack1.wav)
0521 02:50:17371 :: Not a valid .WAV file: sound/pc2/assassin/bow/attack1.wav
0521 02:50:17371 :: CSoundManager3D::GetInstance (filename: sound/pc2/assassin/bow/attack1.wav)
0521 02:50:18098 :: Not a valid .WAV file: sound/pc2/assassin/bow/attack1.wav
0521 02:50:18098 :: CSoundManager3D::GetInstance (filename: sound/pc2/assassin/bow/attack1.wav)
0521 02:50:18842 :: Not a valid .WAV file: sound/pc2/assassin/bow/attack1.wav
0521 02:50:18842 :: CSoundManager3D::GetInstance (filename: sound/pc2/assassin/bow/attack1.wav)
0521 02:52:49879 :: skillGetAffect - Strange Formula [Kamuflaj]
0521 02:52:16146 :: skillGetAffect - Strange Formula [Kamuflaj]
0521 02:53:30822 :: skillGetAffect - Strange Formula [At Üzerinde Saldırı]
0521 02:53:35521 :: skillGetAffect - Strange Formula [Güç Dalgası]
0521 02:53:41501 :: skillGetAffect - Strange Formula [At Üzerinde Saldırı]
0521 02:53:48386 :: skillGetAffect - Strange Formula [At Yürüyüşü]
0521 02:53:50872 :: skillGetAffect - Strange Formula [Güç Dalgası]
 
Son düzenleme:
Source uydurmak istiyorsan Mavi Ruhtan Filesin Alt Yapısının Ne Oldugunu Ögrenmek Gerek
 
Filesin alt yapısı ne ise onun sourcesini kullan işte :)
Filesin asıl alt yapısı mainline fakat adam bunu martysama src uyarlaşmış bende martysama kullandığım için ordan başladım direk sourceleri yaptım oyuna giriş sağladım fakat oyunda hareket ettiğimde yada envanter ile ilgilendiğimde oyundan atıldım.
[Not:Oyunda sabit durunca ve hiç bir şey yapmaksızın durunca oyundan atmıyor.]
 

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