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Kod:
KODLAMA : VEGAS
/*********
* From here change the bonuses they offer each mission separately.
* All bonuses are as like official, besides biologist 92/94.
* If u want to change bonus you can find in enum EPointTypes on char.h other bonus type
* If u want you can put automatically value from bonus like - POINT_MOV_SPEED = 19 and , 10 is value for bonus MOVE_SPEED what be apply.
*/
int tableBonus[10][8] = {
{POINT_MOV_SPEED, 10, NULL, NULL, NULL, NULL, NULL, NULL}, // Biologist level 30
{POINT_ATT_SPEED, 5, NULL, NULL, NULL, NULL, NULL, NULL}, // Biologist level 40
{POINT_DEF_GRADE_BONUS, 60, NULL, NULL, NULL, NULL, NULL, NULL}, // Biologist level 50
{POINT_ATT_GRADE_BONUS, 50, NULL, NULL, NULL, NULL, NULL, NULL}, // Biologist level 60
{POINT_MOV_SPEED, 11, POINT_DEF_BONUS, 10, NULL, NULL, NULL, NULL}, // Biologist level 70
{POINT_ATT_SPEED, 6, POINT_ATT_BONUS, 10, NULL, NULL, NULL, NULL}, // Biologist level 80
{POINT_RESIST_WARRIOR, 10, POINT_RESIST_ASSASSIN, 10, POINT_RESIST_SURA, 10, POINT_RESIST_SHAMAN, 10}, // Biologist level 85
{POINT_ATTBONUS_WARRIOR, 8, POINT_ATTBONUS_ASSASSIN, 8, POINT_ATTBONUS_SURA, 8, POINT_ATTBONUS_SHAMAN, 8}, // Biologist level 90
{POINT_ATTBONUS_MONSTER, 10, NULL, NULL, NULL, NULL, NULL, NULL}, // Biologist level 92
{POINT_MAX_HP, 1500, NULL, NULL, NULL, NULL, NULL, NULL} // Biologist level 94
};
/*********
* Table translation, here modify messages that are sent in chat client but also in the box when something is wrong or worked.
*/
const char* pTable_Translate[] = {
"[Biologist] Congratulations subject was taken successfully!",
"[Biologist] Sorry, this item was rotten!",
"[Biologist] Congratulations, you've done this category!",
"[Biologist] Need to wait [%d Day's] [%d Hour's] [%d Min] [%d Sec] for can press this button again!",
"[Biologist] You not have this item in inventory for can make this!",
"[Biologist] You need to have level %u for can make this!",
"[Biologist] Already you finish all biolog grade, you cannot make that!"
};
/*********
* Here are the settings for sending in box when you finish a mission.
* You would need to be change only these texts for the country you belong, values are taken directly bonuses configuration table tableBonus[i][i].
*/
const char* pPopUp[10][3] = {
{
"[Congratulations] Biolog Rewards 30",
"[1. Bonus] Movement Speed (permanent).",
"[2. Bonus] There are no bonus in this slot."
},
{
"[Congratulations] Biolog Rewards 40",
"[1. Bonus] Attack speed (permanent).",
"[2. Bonus] There are no bonus in this slot."
},
{
"[Congratulations] Biolog Rewards 50",
"[1. Bonus] Defense (permanent).",
"[2. Bonus] There are no bonus in this slot."
},
{
"[Congratulations] Biolog Rewards 60",
"[1. Bonus] Attack value (permanent).",
"[2. Bonus] There are no bonus in this slot."
},
{
"[Congratulations] Biolog Rewards 70",
"[1. Bonus] Movement speed (permanent).",
"[2. Bonus] Damage reduction (permanent)."
},
{
"[Congratulations] Biolog Rewards 80",
"[1. Bonus] Attack speed (permanent).",
"[2. Bonus] Attack value (permanent)."
},
{
"[Congratulations] Biolog Rewards 85",
"[1. Bonus] Damage reduction against other players (permanent).",
"[2. Bonus] There are no bonus in this slot."
},
{
"[Congratulations] Biolog Rewards 90",
"[1. Bonus] Damage increase against other players (permanent).",
"[2. Bonus] There are no bonus in this slot."
},
{
"[Congratulations] Biolog Rewards 92",
"[1. Bonus] Against monster",
"[2. Bonus] There are no bonus in this slot."
},
{
"[Congratulations] Biolog Rewards 94",
"[1. Bonus] Max HP",
"[2. Bonus] There are no bonus in this slot."
}
};
/*********
* You can change the items that you provide when you finish biologist. (default is like official)
*/
int pTableRewardItem[10] = {
50109, // Biologist level 30
50110, // Biologist level 40
50111, // Biologist level 50
50112, // Biologist level 60
50113, // Biologist level 70
50114, // Biologist level 80
50115, // Biologist level 85
50114 // Biologist level 90
};
/*********
* From here you can change the probability chance to succeed when you send an object biologist.
* If you do not own the object 71035 in inventory then the chance of probability will be random between 60 and 100,
* and if you held your inventory item 71035 then the chance of probability will be increased to 90, which means that the chance will be between 90 and 100, which what a great success. (default is like official)
*/
int pTablePercentage[3] = {
71035, // Vnum item
60, // Actual chance, if you not have the item in inventory 71035
90 // The chance probability automatically if you change the item in inventory 71035. (all like official)
};
/*********
* From here you can change how many objects the maximum result for a mission. (default is like official)
*/
int pTableCountMax[10] = {
10, // Biologist level 30
15, // Biologist level 40
15, // Biologist level 50
20, // Biologist level 60
25, // Biologist level 70
30, // Biologist level 80
40, // Biologist level 85
50, // Biologist level 90
10, // Biologist level 92
20 // Biologist level 94
};
/*********
* From here you can change the levels missions at what level you want to start each mission. (default is like official)
*/
int pTableLevel[10] = {
30, // Biologist level 30
40, // Biologist level 40
50, // Biologist level 50
60, // Biologist level 60
70, // Biologist level 70
80, // Biologist level 80
85, // Biologist level 85
90, // Biologist level 90
92, // Biologist level 92
94 // Biologist level 94
};
/*********
* From here you can change the volume of any items that are needed to achieve mission. (default is like official)
*/
int pTableVnum[10] = {
30006, // Biologist level 30
30047, // Biologist level 40
30015, // Biologist level 50
30050, // Biologist level 60
30165, // Biologist level 70
30166, // Biologist level 80
30167, // Biologist level 85
30168, // Biologist level 90
30251, // Biologist level 92
30252 // Biologist level 94
};
/*********
* From here change the timeout and how long until you can give another object biologist system. (default is like official)
*/
int pTableTime[10] = {
24*60*60, // Biologist level 30
24*60*60, // Biologist level 40
24*60*60, // Biologist level 50
24*60*60, // Biologist level 60
24*60*60, // Biologist level 70
24*60*60, // Biologist level 80 // 24*60*60 = 24 hours
24*60*60, // Biologist level 85
24*60*60, // Biologist level 90
24*60*60, // Biologist level 92
24*60*60 // Biologist level 94
};
/////////////////////////////////////////////////////////////////////////////// END HAVE FUN ///////////////////////////////////////////////////////////////////////////////////////////
Kod:KODLAMA : VEGAS /********* * From here change the bonuses they offer each mission separately. * All bonuses are as like official, besides biologist 92/94. * If u want to change bonus you can find in enum EPointTypes on char.h other bonus type * If u want you can put automatically value from bonus like - POINT_MOV_SPEED = 19 and , 10 is value for bonus MOVE_SPEED what be apply. */ int tableBonus[10][8] = { {POINT_MOV_SPEED, 10, NULL, NULL, NULL, NULL, NULL, NULL}, // Biologist level 30 {POINT_ATT_SPEED, 5, NULL, NULL, NULL, NULL, NULL, NULL}, // Biologist level 40 {POINT_DEF_GRADE_BONUS, 60, NULL, NULL, NULL, NULL, NULL, NULL}, // Biologist level 50 {POINT_ATT_GRADE_BONUS, 50, NULL, NULL, NULL, NULL, NULL, NULL}, // Biologist level 60 {POINT_MOV_SPEED, 11, POINT_DEF_BONUS, 10, NULL, NULL, NULL, NULL}, // Biologist level 70 {POINT_ATT_SPEED, 6, POINT_ATT_BONUS, 10, NULL, NULL, NULL, NULL}, // Biologist level 80 {POINT_RESIST_WARRIOR, 10, POINT_RESIST_ASSASSIN, 10, POINT_RESIST_SURA, 10, POINT_RESIST_SHAMAN, 10}, // Biologist level 85 {POINT_ATTBONUS_WARRIOR, 8, POINT_ATTBONUS_ASSASSIN, 8, POINT_ATTBONUS_SURA, 8, POINT_ATTBONUS_SHAMAN, 8}, // Biologist level 90 {POINT_ATTBONUS_MONSTER, 10, NULL, NULL, NULL, NULL, NULL, NULL}, // Biologist level 92 {POINT_MAX_HP, 1500, NULL, NULL, NULL, NULL, NULL, NULL} // Biologist level 94 }; /********* * Table translation, here modify messages that are sent in chat client but also in the box when something is wrong or worked. */ const char* pTable_Translate[] = { "[Biologist] Congratulations subject was taken successfully!", "[Biologist] Sorry, this item was rotten!", "[Biologist] Congratulations, you've done this category!", "[Biologist] Need to wait [%d Day's] [%d Hour's] [%d Min] [%d Sec] for can press this button again!", "[Biologist] You not have this item in inventory for can make this!", "[Biologist] You need to have level %u for can make this!", "[Biologist] Already you finish all biolog grade, you cannot make that!" }; /********* * Here are the settings for sending in box when you finish a mission. * You would need to be change only these texts for the country you belong, values are taken directly bonuses configuration table tableBonus[i][i]. */ const char* pPopUp[10][3] = { { "[Congratulations] Biolog Rewards 30", "[1. Bonus] Movement Speed (permanent).", "[2. Bonus] There are no bonus in this slot." }, { "[Congratulations] Biolog Rewards 40", "[1. Bonus] Attack speed (permanent).", "[2. Bonus] There are no bonus in this slot." }, { "[Congratulations] Biolog Rewards 50", "[1. Bonus] Defense (permanent).", "[2. Bonus] There are no bonus in this slot." }, { "[Congratulations] Biolog Rewards 60", "[1. Bonus] Attack value (permanent).", "[2. Bonus] There are no bonus in this slot." }, { "[Congratulations] Biolog Rewards 70", "[1. Bonus] Movement speed (permanent).", "[2. Bonus] Damage reduction (permanent)." }, { "[Congratulations] Biolog Rewards 80", "[1. Bonus] Attack speed (permanent).", "[2. Bonus] Attack value (permanent)." }, { "[Congratulations] Biolog Rewards 85", "[1. Bonus] Damage reduction against other players (permanent).", "[2. Bonus] There are no bonus in this slot." }, { "[Congratulations] Biolog Rewards 90", "[1. Bonus] Damage increase against other players (permanent).", "[2. Bonus] There are no bonus in this slot." }, { "[Congratulations] Biolog Rewards 92", "[1. Bonus] Against monster", "[2. Bonus] There are no bonus in this slot." }, { "[Congratulations] Biolog Rewards 94", "[1. Bonus] Max HP", "[2. Bonus] There are no bonus in this slot." } }; /********* * You can change the items that you provide when you finish biologist. (default is like official) */ int pTableRewardItem[10] = { 50109, // Biologist level 30 50110, // Biologist level 40 50111, // Biologist level 50 50112, // Biologist level 60 50113, // Biologist level 70 50114, // Biologist level 80 50115, // Biologist level 85 50114 // Biologist level 90 }; /********* * From here you can change the probability chance to succeed when you send an object biologist. * If you do not own the object 71035 in inventory then the chance of probability will be random between 60 and 100, * and if you held your inventory item 71035 then the chance of probability will be increased to 90, which means that the chance will be between 90 and 100, which what a great success. (default is like official) */ int pTablePercentage[3] = { 71035, // Vnum item 60, // Actual chance, if you not have the item in inventory 71035 90 // The chance probability automatically if you change the item in inventory 71035. (all like official) }; /********* * From here you can change how many objects the maximum result for a mission. (default is like official) */ int pTableCountMax[10] = { 10, // Biologist level 30 15, // Biologist level 40 15, // Biologist level 50 20, // Biologist level 60 25, // Biologist level 70 30, // Biologist level 80 40, // Biologist level 85 50, // Biologist level 90 10, // Biologist level 92 20 // Biologist level 94 }; /********* * From here you can change the levels missions at what level you want to start each mission. (default is like official) */ int pTableLevel[10] = { 30, // Biologist level 30 40, // Biologist level 40 50, // Biologist level 50 60, // Biologist level 60 70, // Biologist level 70 80, // Biologist level 80 85, // Biologist level 85 90, // Biologist level 90 92, // Biologist level 92 94 // Biologist level 94 }; /********* * From here you can change the volume of any items that are needed to achieve mission. (default is like official) */ int pTableVnum[10] = { 30006, // Biologist level 30 30047, // Biologist level 40 30015, // Biologist level 50 30050, // Biologist level 60 30165, // Biologist level 70 30166, // Biologist level 80 30167, // Biologist level 85 30168, // Biologist level 90 30251, // Biologist level 92 30252 // Biologist level 94 }; /********* * From here change the timeout and how long until you can give another object biologist system. (default is like official) */ int pTableTime[10] = { 24*60*60, // Biologist level 30 24*60*60, // Biologist level 40 24*60*60, // Biologist level 50 24*60*60, // Biologist level 60 24*60*60, // Biologist level 70 24*60*60, // Biologist level 80 // 24*60*60 = 24 hours 24*60*60, // Biologist level 85 24*60*60, // Biologist level 90 24*60*60, // Biologist level 92 24*60*60 // Biologist level 94 }; /////////////////////////////////////////////////////////////////////////////// END HAVE FUN ///////////////////////////////////////////////////////////////////////////////////////////
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