Ayyıldız2 | 2008 TR Yapısı • 1-99 Orta Emek Destan • Oto Avsız • 10 Temmuz 21:00 HEMEN TIKLA!
For: @BekirAKDEMIR; @alondark54; @DarkKnights;
Bug olma ihtimali yok..
Bug olma ihtimali yok..
cmd.cpp açılır-aratılır:
Kod:
[COLOR=#0000cd][B]ACMD(do_pcbang_update);[/B][/COLOR]
Kod:
[B]ACMD(do_black_item);
ACMD(do_black_efsun);[/B]
Kod:
[B]{ "respawn", do_respawn, 0, POS_DEAD, GM_WIZARD },[/B]
Kod:
[B]{ "black_item", do_black_item, 0, POS_DEAD, GM_PLAYER },
{ "black_efsun", do_black_efsun, 0, POS_DEAD, GM_PLAYER },[/B]
Kod:
[B]ACMD(do_in_game_mall)[/B]
Kod:
[FONT=comic sans ms][B]ACMD(do_black_item)[/B][/FONT][FONT=comic sans ms][B]{ [/B][/FONT]
[FONT=comic sans ms][B] if (ch->GetQuestFlag("give_basic_weapon.aldim2") != 0)[/B][/FONT]
[FONT=comic sans ms][B] {[/B][/FONT]
[FONT=comic sans ms][B] ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Bu Duzenleme Mevcut Degil!"));[/B][/FONT]
[FONT=comic sans ms][B] return;[/B][/FONT]
[FONT=comic sans ms][B] }[/B][/FONT]
[FONT=comic sans ms][B] ///iTemleri burdan ayarlayın[/B][/FONT]
[FONT=comic sans ms][B] ch->AutoGiveItem(27989, 1);[/B][/FONT]
[FONT=comic sans ms][B] ch->AutoGiveItem(50053, 1);[/B][/FONT]
[FONT=comic sans ms][B] ch->AutoGiveItem(40002, 1);[/B][/FONT]
[FONT=comic sans ms][B] ch->AutoGiveItem(27003, 200);[/B][/FONT]
[FONT=comic sans ms][B] ch->AutoGiveItem(27006, 200);[/B][/FONT]
[FONT=comic sans ms][B] ch->AutoGiveItem(70038, 1);[/B][/FONT]
[FONT=comic sans ms][B] ch->at_level_ver_ve_bin(11);[/B][/FONT]
[FONT=comic sans ms][B] //ch->ChatPacket(CHAT_TYPE_COMMAND, "Baslangic_black_what_are_you_doing_bitch?");[/B][/FONT]
[FONT=comic sans ms][B] ///Benim ısınlanma sistemimi kullananlar acabilir[/B][/FONT]
[FONT=comic sans ms][B] //ch->SetQuestFlag("isinlama.black", 50);[/B][/FONT]
[FONT=comic sans ms][B] ///[/B][/FONT]
[FONT=comic sans ms][B] BYTE job = ch->GetJob();[/B][/FONT]
[FONT=comic sans ms][B] LPITEM item;[/B][/FONT]
[FONT=comic sans ms][B] for (int i = 0; i < 6; i++)[/B][/FONT]
[FONT=comic sans ms][B] {[/B][/FONT]
[FONT=comic sans ms][B] item = ch->GetWear(i);[/B][/FONT]
[FONT=comic sans ms][B] if (item != NULL)[/B][/FONT]
[FONT=comic sans ms][B] ch->UnequipItem(item);[/B][/FONT]
[FONT=comic sans ms][B] }[/B][/FONT]
[FONT=comic sans ms][/FONT]
[FONT=comic sans ms][B] item = ch->GetWear(WEAR_SHIELD);[/B][/FONT]
[FONT=comic sans ms][B] if (item != NULL)[/B][/FONT]
[FONT=comic sans ms][B] ch->UnequipItem(item);[/B][/FONT]
[FONT=comic sans ms][B] switch (job)[/B][/FONT]
[FONT=comic sans ms][B] {[/B][/FONT]
[FONT=comic sans ms][B] case JOB_SURA:[/B][/FONT]
[FONT=comic sans ms][B] {[/B][/FONT]
[FONT=comic sans ms][B] item = ITEM_MANAGER::instance().CreateItem(19);[/B][/FONT]
[FONT=comic sans ms][B] if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))[/B][/FONT]
[FONT=comic sans ms][B] M2_DESTROY_ITEM(item);[/B][/FONT]
[FONT=comic sans ms][B] item = ITEM_MANAGER::instance().CreateItem(11609);[/B][/FONT]
[FONT=comic sans ms][B] if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))[/B][/FONT]
[FONT=comic sans ms][B] M2_DESTROY_ITEM(item);[/B][/FONT]
[FONT=comic sans ms][B] item = ITEM_MANAGER::instance().CreateItem(12489);[/B][/FONT]
[FONT=comic sans ms][B] if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))[/B][/FONT]
[FONT=comic sans ms][B] M2_DESTROY_ITEM(item);[/B][/FONT]
[FONT=comic sans ms][B] item = ITEM_MANAGER::instance().CreateItem(13009);[/B][/FONT]
[FONT=comic sans ms][B] if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))[/B][/FONT]
[FONT=comic sans ms][B] M2_DESTROY_ITEM(item);[/B][/FONT]
[FONT=comic sans ms][B] item = ITEM_MANAGER::instance().CreateItem(14009 );[/B][/FONT]
[FONT=comic sans ms][B] if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))[/B][/FONT]
[FONT=comic sans ms][B] M2_DESTROY_ITEM(item);[/B][/FONT]
[FONT=comic sans ms][B] item = ITEM_MANAGER::instance().CreateItem(15009 );[/B][/FONT]
[FONT=comic sans ms][B] if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))[/B][/FONT]
[FONT=comic sans ms][B] M2_DESTROY_ITEM(item);[/B][/FONT]
[FONT=comic sans ms][B] item = ITEM_MANAGER::instance().CreateItem(16009 );[/B][/FONT]
[FONT=comic sans ms][B] if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))[/B][/FONT]
[FONT=comic sans ms][B] M2_DESTROY_ITEM(item);[/B][/FONT]
[FONT=comic sans ms][B] item = ITEM_MANAGER::instance().CreateItem(17009 );[/B][/FONT]
[FONT=comic sans ms][B] if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))[/B][/FONT]
[FONT=comic sans ms][B] M2_DESTROY_ITEM(item);[/B][/FONT]
[FONT=comic sans ms][B] item = ITEM_MANAGER::instance().CreateItem(39036 );[/B][/FONT]
[FONT=comic sans ms][B] if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))[/B][/FONT]
[FONT=comic sans ms][B] M2_DESTROY_ITEM(item);[/B][/FONT]
[FONT=comic sans ms][B] }[/B][/FONT]
[FONT=comic sans ms][B] break;[/B][/FONT]
[FONT=comic sans ms][B] case JOB_WARRIOR:[/B][/FONT]
[FONT=comic sans ms][B] {[/B][/FONT]
[FONT=comic sans ms][B] item = ITEM_MANAGER::instance().CreateItem(19);[/B][/FONT]
[FONT=comic sans ms][B] if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))[/B][/FONT]
[FONT=comic sans ms][B] M2_DESTROY_ITEM(item);[/B][/FONT]
[FONT=comic sans ms][B] item = ITEM_MANAGER::instance().CreateItem(11209);[/B][/FONT]
[FONT=comic sans ms][B] if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))[/B][/FONT]
[FONT=comic sans ms][B] M2_DESTROY_ITEM(item);[/B][/FONT]
[FONT=comic sans ms][B] item = ITEM_MANAGER::instance().CreateItem(12209 );[/B][/FONT]
[FONT=comic sans ms][B] if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))[/B][/FONT]
[FONT=comic sans ms][B] M2_DESTROY_ITEM(item);[/B][/FONT]
[FONT=comic sans ms][B] item = ITEM_MANAGER::instance().CreateItem(13009 );[/B][/FONT]
[FONT=comic sans ms][B] if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))[/B][/FONT]
[FONT=comic sans ms][B] M2_DESTROY_ITEM(item);[/B][/FONT]
[FONT=comic sans ms][B] item = ITEM_MANAGER::instance().CreateItem(14009 );[/B][/FONT]
[FONT=comic sans ms][B] if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))[/B][/FONT]
[FONT=comic sans ms][B] M2_DESTROY_ITEM(item);[/B][/FONT]
[FONT=comic sans ms][B] item = ITEM_MANAGER::instance().CreateItem(15009 );[/B][/FONT]
[FONT=comic sans ms][B] if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))[/B][/FONT]
[FONT=comic sans ms][B] M2_DESTROY_ITEM(item);[/B][/FONT]
[FONT=comic sans ms][B] item = ITEM_MANAGER::instance().CreateItem(16009 );[/B][/FONT]
[FONT=comic sans ms][B] if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))[/B][/FONT]
[FONT=comic sans ms][B] M2_DESTROY_ITEM(item);[/B][/FONT]
[FONT=comic sans ms][B] item = ITEM_MANAGER::instance().CreateItem(17009 );[/B][/FONT]
[FONT=comic sans ms][B] if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))[/B][/FONT]
[FONT=comic sans ms][B] M2_DESTROY_ITEM(item);[/B][/FONT]
[FONT=comic sans ms][B] item = ITEM_MANAGER::instance().CreateItem(39036 );[/B][/FONT]
[FONT=comic sans ms][B] if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))[/B][/FONT]
[FONT=comic sans ms][B] M2_DESTROY_ITEM(item);[/B][/FONT]
[FONT=comic sans ms][B] }[/B][/FONT]
[FONT=comic sans ms][B] break;[/B][/FONT]
[FONT=comic sans ms][B] case JOB_SHAMAN:[/B][/FONT]
[FONT=comic sans ms][B] { [/B][/FONT]
[FONT=comic sans ms][B] item = ITEM_MANAGER::instance().CreateItem(5009);[/B][/FONT]
[FONT=comic sans ms][B] if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))[/B][/FONT]
[FONT=comic sans ms][B] M2_DESTROY_ITEM(item);[/B][/FONT]
[FONT=comic sans ms][B] item = ITEM_MANAGER::instance().CreateItem(11809);[/B][/FONT]
[FONT=comic sans ms][B] if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))[/B][/FONT]
[FONT=comic sans ms][B] M2_DESTROY_ITEM(item);[/B][/FONT]
[FONT=comic sans ms][B] item = ITEM_MANAGER::instance().CreateItem(12629 );[/B][/FONT]
[FONT=comic sans ms][B] if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))[/B][/FONT]
[FONT=comic sans ms][B] M2_DESTROY_ITEM(item);[/B][/FONT]
[FONT=comic sans ms][B] item = ITEM_MANAGER::instance().CreateItem(13009 );[/B][/FONT]
[FONT=comic sans ms][B] if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))[/B][/FONT]
[FONT=comic sans ms][B] M2_DESTROY_ITEM(item);[/B][/FONT]
[FONT=comic sans ms][B] item = ITEM_MANAGER::instance().CreateItem(14009 );[/B][/FONT]
[FONT=comic sans ms][B] if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))[/B][/FONT]
[FONT=comic sans ms][B] M2_DESTROY_ITEM(item);[/B][/FONT]
[FONT=comic sans ms][B] item = ITEM_MANAGER::instance().CreateItem(15009 );[/B][/FONT]
[FONT=comic sans ms][B] if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))[/B][/FONT]
[FONT=comic sans ms][B] M2_DESTROY_ITEM(item);[/B][/FONT]
[FONT=comic sans ms][B] item = ITEM_MANAGER::instance().CreateItem(16009 );[/B][/FONT]
[FONT=comic sans ms][B] if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))[/B][/FONT]
[FONT=comic sans ms][B] M2_DESTROY_ITEM(item);[/B][/FONT]
[FONT=comic sans ms][B] item = ITEM_MANAGER::instance().CreateItem(17009 );[/B][/FONT]
[FONT=comic sans ms][B] if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))[/B][/FONT]
[FONT=comic sans ms][B] M2_DESTROY_ITEM(item);[/B][/FONT]
[FONT=comic sans ms][B] item = ITEM_MANAGER::instance().CreateItem(39036 );[/B][/FONT]
[FONT=comic sans ms][B] if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))[/B][/FONT]
[FONT=comic sans ms][B] M2_DESTROY_ITEM(item);[/B][/FONT]
[FONT=comic sans ms][B] }[/B][/FONT]
[FONT=comic sans ms][B] break;[/B][/FONT]
[FONT=comic sans ms][B] case JOB_ASSASSIN:[/B][/FONT]
[FONT=comic sans ms][B] { [/B][/FONT]
[FONT=comic sans ms][B] item = ITEM_MANAGER::instance().CreateItem(19);[/B][/FONT]
[FONT=comic sans ms][B] if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))[/B][/FONT]
[FONT=comic sans ms][B] M2_DESTROY_ITEM(item);[/B][/FONT]
[FONT=comic sans ms][B] item = ITEM_MANAGER::instance().CreateItem(11409);[/B][/FONT]
[FONT=comic sans ms][B] if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))[/B][/FONT]
[FONT=comic sans ms][B] M2_DESTROY_ITEM(item);[/B][/FONT]
[FONT=comic sans ms][B] item = ITEM_MANAGER::instance().CreateItem(12349 );[/B][/FONT]
[FONT=comic sans ms][B] if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))[/B][/FONT]
[FONT=comic sans ms][B] M2_DESTROY_ITEM(item);[/B][/FONT]
[FONT=comic sans ms][B] item = ITEM_MANAGER::instance().CreateItem(13009 );[/B][/FONT]
[FONT=comic sans ms][B] if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))[/B][/FONT]
[FONT=comic sans ms][B] M2_DESTROY_ITEM(item);[/B][/FONT]
[FONT=comic sans ms][B] item = ITEM_MANAGER::instance().CreateItem(14009 );[/B][/FONT]
[FONT=comic sans ms][B] if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))[/B][/FONT]
[FONT=comic sans ms][B] M2_DESTROY_ITEM(item);[/B][/FONT]
[FONT=comic sans ms][B] item = ITEM_MANAGER::instance().CreateItem(15009 );[/B][/FONT]
[FONT=comic sans ms][B] if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))[/B][/FONT]
[FONT=comic sans ms][B] M2_DESTROY_ITEM(item);[/B][/FONT]
[FONT=comic sans ms][B] item = ITEM_MANAGER::instance().CreateItem(16009 );[/B][/FONT]
[FONT=comic sans ms][B] if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))[/B][/FONT]
[FONT=comic sans ms][B] M2_DESTROY_ITEM(item);[/B][/FONT]
[FONT=comic sans ms][B] item = ITEM_MANAGER::instance().CreateItem(17009 );[/B][/FONT]
[FONT=comic sans ms][B] if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))[/B][/FONT]
[FONT=comic sans ms][B] M2_DESTROY_ITEM(item);[/B][/FONT]
[FONT=comic sans ms][B] item = ITEM_MANAGER::instance().CreateItem(39036 );[/B][/FONT]
[FONT=comic sans ms][B] if (!item || !item->EquipTo(ch, item->FindEquipCell(ch)))[/B][/FONT]
[FONT=comic sans ms][B] M2_DESTROY_ITEM(item);[/B][/FONT]
[FONT=comic sans ms][B] }[/B][/FONT]
[FONT=comic sans ms][B] break;[/B][/FONT]
[FONT=comic sans ms][B] }[/B][/FONT]
[FONT=comic sans ms][B] ch->SetQuestFlag("give_basic_weapon.aldim2", 1);[/B][/FONT]
[FONT=comic sans ms][B]}[/B][/FONT]
[FONT=comic sans ms][B]ACMD(do_black_efsun)[/B][/FONT]
[FONT=comic sans ms][B]{[/B][/FONT]
[FONT=comic sans ms][B] if (ch->GetQuestFlag("give_basic_weapon.aldim") != 0)[/B][/FONT]
[FONT=comic sans ms][B] {[/B][/FONT]
[FONT=comic sans ms][B] ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Bu Duzenleme Mevcut Degil!"));[/B][/FONT]
[FONT=comic sans ms][B] return;[/B][/FONT]
[FONT=comic sans ms][B] }[/B][/FONT]
[FONT=comic sans ms][B] BYTE job = ch->GetJob();[/B][/FONT]
[FONT=comic sans ms][B] LPITEM item;[/B][/FONT]
[FONT=comic sans ms][B] switch (job)[/B][/FONT]
[FONT=comic sans ms][B] {[/B][/FONT]
[FONT=comic sans ms][B] case JOB_WARRIOR:[/B][/FONT]
[FONT=comic sans ms][B] case JOB_ASSASSIN:[/B][/FONT]
[FONT=comic sans ms][B] case JOB_SURA:[/B][/FONT]
[FONT=comic sans ms][B] case JOB_SHAMAN:[/B][/FONT]
[FONT=comic sans ms][B] {[/B][/FONT]
[FONT=comic sans ms][B] // -- Kask Efsunları[/B][/FONT]
[FONT=comic sans ms][B] item = ch->GetWear(WEAR_HEAD);[/B][/FONT]
[FONT=comic sans ms][B] if (item != NULL)[/B][/FONT]
[FONT=comic sans ms][B] {[/B][/FONT]
[FONT=comic sans ms][B] item->ClearAttribute();[/B][/FONT]
[FONT=comic sans ms][B] item->SetForceAttribute( 0, APPLY_ATT_SPEED, 8);[/B][/FONT]
[FONT=comic sans ms][B] item->SetForceAttribute( 1, APPLY_HP_REGEN, 30);[/B][/FONT]
[FONT=comic sans ms][B] item->SetForceAttribute( 2, APPLY_ATTBONUS_ANIMAL, 20);[/B][/FONT]
[FONT=comic sans ms][B] item->SetForceAttribute( 3, APPLY_DODGE, 15);[/B][/FONT]
[FONT=comic sans ms][B] item->SetForceAttribute( 4, APPLY_STEAL_HP, 10);[/B][/FONT]
[FONT=comic sans ms][B] }[/B][/FONT]
[FONT=comic sans ms][B] // -- Silah Efsunları[/B][/FONT]
[FONT=comic sans ms][B] item = ch->GetWear(WEAR_WEAPON);[/B][/FONT]
[FONT=comic sans ms][B] if (item != NULL)[/B][/FONT]
[FONT=comic sans ms][B] {[/B][/FONT]
[FONT=comic sans ms][B] item->ClearAttribute();[/B][/FONT]
[FONT=comic sans ms][B] item->SetForceAttribute( 0, APPLY_STR, 12);[/B][/FONT]
[FONT=comic sans ms][B] item->SetForceAttribute( 1, APPLY_CRITICAL_PCT, 10);[/B][/FONT]
[FONT=comic sans ms][B] item->SetForceAttribute( 2, APPLY_PENETRATE_PCT, 10);[/B][/FONT]
[FONT=comic sans ms][B] item->SetForceAttribute( 3, APPLY_ATTBONUS_ANIMAL, 20);[/B][/FONT]
[FONT=comic sans ms][B] item->SetForceAttribute( 4, APPLY_STUN_PCT, 8);[/B][/FONT]
[FONT=comic sans ms][B] }[/B][/FONT]
[FONT=comic sans ms][B] // -- Kalkan Efsunları[/B][/FONT]
[FONT=comic sans ms][B] item = ch->GetWear(WEAR_SHIELD);[/B][/FONT]
[FONT=comic sans ms][B] if (item != NULL)[/B][/FONT]
[FONT=comic sans ms][B] {[/B][/FONT]
[FONT=comic sans ms][B] item->ClearAttribute();[/B][/FONT]
[FONT=comic sans ms][B] item->SetForceAttribute( 0, APPLY_CON, 12);[/B][/FONT]
[FONT=comic sans ms][B] item->SetForceAttribute( 1, APPLY_BLOCK, 15);[/B][/FONT]
[FONT=comic sans ms][B] item->SetForceAttribute( 2, APPLY_REFLECT_MELEE, 10);[/B][/FONT]
[FONT=comic sans ms][B] item->SetForceAttribute( 3, APPLY_IMMUNE_STUN, 1);[/B][/FONT]
[FONT=comic sans ms][B] item->SetForceAttribute( 4, APPLY_STR, 12);[/B][/FONT]
[FONT=comic sans ms][B] }[/B][/FONT]
[FONT=comic sans ms][B] // -- Zırh Efsunları[/B][/FONT]
[FONT=comic sans ms][B] item = ch->GetWear(WEAR_BODY);[/B][/FONT]
[FONT=comic sans ms][B] if (item != NULL)[/B][/FONT]
[FONT=comic sans ms][B] {[/B][/FONT]
[FONT=comic sans ms][B] item->ClearAttribute();[/B][/FONT]
[FONT=comic sans ms][B] item->SetForceAttribute( 0, APPLY_MAX_HP, 2000);[/B][/FONT]
[FONT=comic sans ms][B] item->SetForceAttribute( 1, APPLY_CAST_SPEED, 20);[/B][/FONT]
[FONT=comic sans ms][B] item->SetForceAttribute( 2, APPLY_STEAL_HP, 10);[/B][/FONT]
[FONT=comic sans ms][B] item->SetForceAttribute( 3, APPLY_REFLECT_MELEE, 10);[/B][/FONT]
[FONT=comic sans ms][B] item->SetForceAttribute( 4, APPLY_ATT_GRADE_BONUS, 50);[/B][/FONT]
[FONT=comic sans ms][B] }[/B][/FONT]
[FONT=comic sans ms][B] // -- Ayakkabı Efsunları[/B][/FONT]
[FONT=comic sans ms][B] item = ch->GetWear(WEAR_FOOTS);[/B][/FONT]
[FONT=comic sans ms][B] if (item != NULL)[/B][/FONT]
[FONT=comic sans ms][B] {[/B][/FONT]
[FONT=comic sans ms][B] item->ClearAttribute();[/B][/FONT]
[FONT=comic sans ms][B] item->SetForceAttribute( 0, APPLY_MAX_HP, 2000);[/B][/FONT]
[FONT=comic sans ms][B] item->SetForceAttribute( 1, APPLY_MAX_SP, 80);[/B][/FONT]
[FONT=comic sans ms][B] item->SetForceAttribute( 2, APPLY_MOV_SPEED, 8);[/B][/FONT]
[FONT=comic sans ms][B] item->SetForceAttribute( 3, APPLY_ATT_SPEED, 8);[/B][/FONT]
[FONT=comic sans ms][B] item->SetForceAttribute( 4, APPLY_CRITICAL_PCT, 10);[/B][/FONT]
[FONT=comic sans ms][B] }[/B][/FONT]
[FONT=comic sans ms][B] // -- Bilezik Efsunları[/B][/FONT]
[FONT=comic sans ms][B] item = ch->GetWear(WEAR_WRIST);[/B][/FONT]
[FONT=comic sans ms][B] if (item != NULL)[/B][/FONT]
[FONT=comic sans ms][B] {[/B][/FONT]
[FONT=comic sans ms][B] item->ClearAttribute();[/B][/FONT]
[FONT=comic sans ms][B] item->SetForceAttribute( 0, APPLY_MAX_HP, 2000);[/B][/FONT]
[FONT=comic sans ms][B] item->SetForceAttribute( 1, APPLY_MAX_SP, 80);[/B][/FONT]
[FONT=comic sans ms][B] item->SetForceAttribute( 2, APPLY_PENETRATE_PCT, 10);[/B][/FONT]
[FONT=comic sans ms][B] item->SetForceAttribute( 3, APPLY_STEAL_HP, 10);[/B][/FONT]
[FONT=comic sans ms][B] item->SetForceAttribute( 4, APPLY_MANA_BURN_PCT, 10);[/B][/FONT]
[FONT=comic sans ms][B] }[/B][/FONT]
[FONT=comic sans ms][B] // -- Kolye Efsunları[/B][/FONT]
[FONT=comic sans ms][B] item = ch->GetWear(WEAR_NECK);[/B][/FONT]
[FONT=comic sans ms][B] if (item != NULL)[/B][/FONT]
[FONT=comic sans ms][B] {[/B][/FONT]
[FONT=comic sans ms][B] item->ClearAttribute();[/B][/FONT]
[FONT=comic sans ms][B] item->SetForceAttribute( 0, APPLY_MAX_HP, 2000);[/B][/FONT]
[FONT=comic sans ms][B] item->SetForceAttribute( 1, APPLY_HP_REGEN, 30);[/B][/FONT]
[FONT=comic sans ms][B] item->SetForceAttribute( 2, APPLY_CRITICAL_PCT, 10);[/B][/FONT]
[FONT=comic sans ms][B] item->SetForceAttribute( 3, APPLY_PENETRATE_PCT, 10);[/B][/FONT]
[FONT=comic sans ms][B] item->SetForceAttribute( 4, APPLY_STEAL_HP, 10);[/B][/FONT]
[FONT=comic sans ms][B] }[/B][/FONT]
[FONT=comic sans ms][B] // -- Kupe Efsunları[/B][/FONT]
[FONT=comic sans ms][B] item = ch->GetWear(WEAR_EAR);[/B][/FONT]
[FONT=comic sans ms][B] if (item != NULL)[/B][/FONT]
[FONT=comic sans ms][B] {[/B][/FONT]
[FONT=comic sans ms][B] item->ClearAttribute();[/B][/FONT]
[FONT=comic sans ms][B] item->SetForceAttribute( 0, APPLY_MOV_SPEED, 20);[/B][/FONT]
[FONT=comic sans ms][B] item->SetForceAttribute( 1, APPLY_ATTBONUS_ANIMAL, 20);[/B][/FONT]
[FONT=comic sans ms][B] item->SetForceAttribute( 2, APPLY_POISON_REDUCE, 5);[/B][/FONT]
[FONT=comic sans ms][B] item->SetForceAttribute( 3, APPLY_ATTBONUS_DEVIL, 20);[/B][/FONT]
[FONT=comic sans ms][B] item->SetForceAttribute( 4, APPLY_ATTBONUS_UNDEAD, 20);[/B][/FONT]
[FONT=comic sans ms][B] }[/B][/FONT]
[FONT=comic sans ms][B] }[/B][/FONT]
[FONT=comic sans ms][B] break;[/B][/FONT]
[FONT=comic sans ms][B] }[/B][/FONT]
[FONT=comic sans ms][B] ch->SetQuestFlag("give_basic_weapon.aldim", 1);[/B][/FONT]
[FONT=comic sans ms][B]}[/B][/FONT]
[FONT=comic sans ms][B]/******************************************/[/B][/FONT]
input_login.cpp açılır-aratılır:
Kod:
[B]void CInputLogin::Entergame(LPDESC d, const char * data)[/B]
Kod:
[B]if(ch->GetItemAward_cmd())
quest::CQuestManager::instance().ItemInformer(ch->GetPlayerID(),ch->GetItemAward_vnum());[/B]
Kod:
[FONT=comic sans ms][B]if (ch->GetQuestFlag("give_basic_weapon.aldim2") != 1 || ch->GetQuestFlag("give_basic_weapon.aldim") != 1)[/B][/FONT][FONT=comic sans ms][B] {[/B][/FONT]
[FONT=comic sans ms][B] extern void do_black_item(LPCHARACTER ch, const char *argument, int cmd, int subcmd);[/B][/FONT]
[FONT=comic sans ms][B] do_black_item(ch, NULL, 0, 0);[/B][/FONT]
[FONT=comic sans ms][B] //////[/B][/FONT]
[FONT=comic sans ms][B] extern void do_black_efsun(LPCHARACTER ch, const char *argument, int cmd, int subcmd);[/B][/FONT]
[FONT=comic sans ms][B] do_black_efsun(ch, NULL, 0, 0);[/B][/FONT]
[FONT=comic sans ms][B] }[/B][/FONT]
[FONT=&]///ÖNEMLİ GÜNCELLEME(ATA LEVEL VERMEK VE BİNMEK İÇİN)
for @gecekondu06; Koca yürekli adminimize gelsin[/FONT]
[FONT=&]char.h açılır-aratılır:for @gecekondu06; Koca yürekli adminimize gelsin[/FONT]
[/FONT]
Kod:
void StartAffectEvent();
Altına Eklenir;
[/FONT]
Kod:
void at_level_ver_ve_bin(int deger);
char.cpp açılır-en sona eklenir;
[/FONT]
Kod:
[FONT=comic sans ms][B]void CHARACTER::at_level_ver_ve_bin(int deger)
{
//Bug fixleri
if (deger <= 0)
return;
if (GetHorseLevel() >= HORSE_MAX_LEVEL)
return;
//Bitti
SetHorseLevel(GetHorseLevel() + deger);
ComputePoints();
SkillLevelPacket();
///At leveli verdik alttaki bindiriyor :)
StartRiding();
}[/B][/FONT]
Son olarak bu kodu black_item içine ekleyin(11 at leveli);[Güncel kodda eklidir]
[/FONT]
Kod:
ch->at_level_ver_ve_bin(11);
2 gün sonra bayram şimdiden kutlu olsun.
Son düzenleme:
Ricca ederimTeşşekürler

xdkankalar toplanmış xD
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