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[C++ / PY] Max Yang 999T+ 1.0

indirmek için izniniz yok
5.00 yıldız(lar) 1 Değerlendirme Değerlendirenler

ROHAN2 WORLD 1-120 TR TİPİ OFFICIAL YOHARA, BALATHOR VE AMON! 80. GÜNÜNDE! +10.000 ONLİNE! HİLE VE BOT %100 ENGELLİ HEMEN TIKLA!

Go table player>player>design table find line gold and edit type bigint and length 255
Go table player>item_proto>design table find line gold and shop_buy_price and edit type bigint and length 255
Hi, thanks for the reply but

I already have this, the yang in the inventory works, the offline shop works without problems, I can shop with whatever amount I want, the gold line player table reads an amount over 2kk, but instead the item_proto table does not, neither gold or shop_buy_price.

I don't understand where I did something wrong or because I compared it to other sources and I don't realize it.
 
Hi, thanks for the reply but

I already have this, the yang in the inventory works, the offline shop works without problems, I can shop with whatever amount I want, the gold line player table reads an amount over 2kk, but instead the item_proto table does not, neither gold or shop_buy_price.

I don't understand where I did something wrong or because I compared it to other sources and I don't realize it.


0513_220234.jpg


Everything is ok when buying from shop as showed but when I am selling it is not working. You should make a mistake in somwhere.
 
I've made tutorial 5x times but i don't find where the f**k i forget. If i put 5x count with one item with 2kkk it shows me 10kkk so it works, but if only one item have more than 2147483647 in npc shop it show's 2147483647.

Client Manager Boot i have

"%d, %d, %d, \"%s\", \"%s\", %lld, %lld, %d, %d, "
and
"%d, %d, %d, \"%s\", %lld, %lld, %d, %d, "

In typedef struct SItemTable : public SEntityTable i have
long long dwGold;
long long dwShopBuyPrice;

In Navicat item_proto i have bigint 255 at gold and shop buy price.

In item.cpp i have
long long CItem::GetShopBuyPrice()
long long CItem::GetGold()

In item.h i have
long long GetGold();
long long GetShopBuyPrice();

I really don't know . All looks good...
 
I've made tutorial 5x times but i don't find where the f**k i forget. If i put 5x count with one item with 2kkk it shows me 10kkk so it works, but if only one item have more than 2147483647 in npc shop it show's 2147483647.

Client Manager Boot i have

"%d, %d, %d, \"%s\", \"%s\", %lld, %lld, %d, %d, "
and
"%d, %d, %d, \"%s\", %lld, %lld, %d, %d, "

In typedef struct SItemTable : public SEntityTable i have
long long dwGold;
long long dwShopBuyPrice;

In Navicat item_proto i have bigint 255 at gold and shop buy price.

In item.cpp i have
long long CItem::GetShopBuyPrice()
long long CItem::GetGold()

In item.h i have
long long GetGold();
long long GetShopBuyPrice();

I really don't know . All looks good...


in recipe we should replace %d with %lld but in my source I didn't see %d but %u was exist. And I replace with %llu.
 

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