Ayyıldız2 | 2008 TR Yapısı • 1-99 Orta Emek Destan • Oto Avsız • 10 Temmuz 21:00 HEMEN TIKLA!
Merhaba millet,
Ben de bir sorun ve bir soru var.
Ben bu hayvan sistemini kullanın:
pet_system_lv.lua:
quest.lua:
SORUN:
TR:
EN:
Ben PetSystem.cpp buldum:
Ben de bir sorun ve bir soru var.
Ben bu hayvan sistemini kullanın:
pet_system_lv.lua:
Kod:
QuestFolder = get_locale_base_path().."/quest/"
-- Classe
PetSystem = {['Folder'] = QuestFolder.."io/pet/", ['ItemExp'] = 4000000, ['UpdateFrequency'] = 30, ['Flag'] = "active_pet", ['ExpFlag'] = "exp_blocked"}
-- Pet 1
PetSystem[1] =
{['Name'] = "Ates Ankasi", ['Level'] = 22, ['Item'] = 53001, ['MaxLevel'] = 99, ['WindowSize'] = 395,
['Skill']= {
{['type']=apply.MAX_HP,['name']="Max HP",['max_points']=20,['min_level']=1,['desc']="+100HP",['mult']=100,['tag']=" HP"},
{['type']=apply.INT,['name']="Zeka",['max_points']=10,['min_level']=1,['desc']="+1 INT",['mult']=1,['tag']=" Zeka"},
{['type']=apply.STR,['name']="Guc",['max_points']=10,['min_level']=1,['desc']="+1 STR",['mult']=1,['tag']=" Guc"},
{['type']=apply.DEX,['name']="Ceviklik",['max_points']=10,['min_level']=1,['desc']="+1 DEX",['mult']=1,['tag']=" Ceviklik"},
{['type']=apply.PENETRATE_PCT,['name']="Delici vurus",['max_points']=15,['min_level']=60,['desc']="+1% Delici vurus",['mult']=1,['tag']="% Delici"},
{['type']=apply.CRITICAL_PCT,['name']="Kritik vurus",['max_points']=15,['min_level']=80,['desc']="+1% Kritik vurus",['mult']=1,['tag']="% Kritik"},
{['type']=apply.ATTBONUS_MONSTER,['name']="Canavarlara karsi guc",['max_points']=10,['min_level']=90,['desc']="+1% Canavara karsi guc",['mult']=1,['tag']="% Canavarlara karsi guc"},
{['type']=apply.MOV_SPEED,['name']="Hareket hizi'",['max_points']=10,['min_level']=90,['desc']="+1% Buyu hizi",['mult']=1,['tag']="% Hareket hizi"}
},
['ExpTable'] = {300,600,900,1200,1500,1800,2100,2400,2700,3000, -- Liv 1-10
3300,3600,3900,4200,4500,4800,5100,5400,5700,6000, -- Liv 11-20
6300,6600,6900,7200,7500,7800,8100,8400,8700,9000, -- Liv 21-30
9300,9600,9900,10200,10500,10800,11100,11400,11700,12000, -- Liv 31-40
12300,12600,12900,13200,13500,13800,14100,14400,14700,15000, -- Liv 41-50
15300,15600,15900,16200,16500,16800,17100,17400,17700,18000, -- Liv 51-60
18300,18600,18900,19200,19500,19800,20100,20400,20700,21000, -- Liv 61-70
21300,21600,21900,22200,22500,22800,23100,23400,23700,24000, -- Liv 71-80
24300,24600,24900,25200,25500,25800,26100,26400,26700,27000, -- Liv 81-90
27300,27600,27900,28200,28500,28800,29100,29400,29700,30000, -- Liv 91-100
30300,30600,30900,31200,31500,31800,32100,32400,32700,0 -- Liv 101-110
}
}
-- Pet 2
PetSystem[2] =
{['Name'] = "Buz Ankasi", ['Level'] = 23, ['Item'] = 53002, ['MaxLevel'] = 99, ['WindowSize'] = 395,
['Skill']= {
{['type']=apply.MAX_HP,['name']="Max HP",['max_points']=30,['min_level']=1,['desc']="+100HP",['mult']=100,['tag']=" HP"},
{['type']=apply.INT,['name']="Zeka",['max_points']=15,['min_level']=1,['desc']="+1 INT",['mult']=1,['tag']=" Zeka"},
{['type']=apply.STR,['name']="Guc",['max_points']=15,['min_level']=1,['desc']="+1 STR",['mult']=1,['tag']=" Guc"},
{['type']=apply.DEX,['name']="Ceviklik",['max_points']=15,['min_level']=1,['desc']="+1 DEX",['mult']=1,['tag']=" Ceviklik"},
{['type']=apply.PENETRATE_PCT,['name']="Delici vurus",['max_points']=15,['min_level']=30,['desc']="+1% Delici vurus",['mult']=1,['tag']="% Delici"},
{['type']=apply.CRITICAL_PCT,['name']="Kritik vurus",['max_points']=15,['min_level']=60,['desc']="+1% Kritik vurus",['mult']=1,['tag']="% Kritik"},
{['type']=apply.ATTBONUS_MONSTER,['name']="Canavarlara karsi guc",['max_points']=10,['min_level']=90,['desc']="+1% Canavara karsi guc",['mult']=1,['tag']="% Canavarlara karsi guc"}
},
['ExpTable'] = {300,600,900,1200,1500,1800,2100,2400,2700,3000, -- Liv 1-10
3300,3600,3900,4200,4500,4800,5100,5400,5700,6000, -- Liv 11-20
6300,6600,6900,7200,7500,7800,8100,8400,8700,9000, -- Liv 21-30
9300,9600,9900,10200,10500,10800,11100,11400,11700,12000, -- Liv 31-40
12300,12600,12900,13200,13500,13800,14100,14400,14700,15000, -- Liv 41-50
15300,15600,15900,16200,16500,16800,17100,17400,17700,18000, -- Liv 51-60
18300,18600,18900,19200,19500,19800,20100,20400,20700,21000, -- Liv 61-70
21300,21600,21900,22200,22500,22800,23100,23400,23700,24000, -- Liv 71-80
24300,24600,24900,25200,25500,25800,26100,26400,26700,27000, -- Liv 81-90
27300,27600,27900,28200,28500,28800,29100,29400,29700,30000, -- Liv 91-100
30300,30600,30900,31200,31500,31800,32100,32400,32700,0 -- Liv 101-110
}
}
-- Pet 3
PetSystem[3] =
{['Name'] = "Bambi", ['Level'] = 24, ['Item'] = 53003, ['MaxLevel'] = 99, ['WindowSize'] = 395,
['Skill']= {
{['type']=apply.MAX_HP,['name']="Max HP",['max_points']=20,['min_level']=1,['desc']="+100HP",['mult']=100,['tag']=" HP"},
{['type']=apply.INT,['name']="Zeka",['max_points']=10,['min_level']=1,['desc']="+1 INT",['mult']=1,['tag']=" Zeka"},
{['type']=apply.STR,['name']="Guc",['max_points']=10,['min_level']=1,['desc']="+1 STR",['mult']=1,['tag']=" Guc"},
{['type']=apply.DEX,['name']="Ceviklik",['max_points']=10,['min_level']=1,['desc']="+1 DEX",['mult']=1,['tag']=" Ceviklik"},
{['type']=apply.STEAL_HP,['name']="HP emilimi",['max_points']=10,['min_level']=30,['min_level']=30,['desc']="+1% ass. HP",['mult']=1,['tag']="% Hp Emilimi"},
{['type']=apply.PENETRATE_PCT,['name']="Delici vurus",['max_points']=10,['min_level']=30,['desc']="+1% Delici vurus",['mult']=1,['tag']="% Delici"},
{['type']=apply.CRITICAL_PCT,['name']="Kritik vurus",['max_points']=10,['min_level']=60,['desc']="+1% Kritik vurus",['mult']=1,['tag']="% Kritik"},
{['type']=apply.ATTBONUS_MONSTER,['name']="Canavarlara karsi guc",['max_points']=10,['min_level']=60,['desc']="+1% Canavara karsi guc",['mult']=1,['tag']="% Canavarlara karsi guc"}
},
['ExpTable'] = {300,600,900,1200,1500,1800,2100,2400,2700,3000, -- Liv 1-10
3300,3600,3900,4200,4500,4800,5100,5400,5700,6000, -- Liv 11-20
6300,6600,6900,7200,7500,7800,8100,8400,8700,9000, -- Liv 21-30
9300,9600,9900,10200,10500,10800,11100,11400,11700,12000, -- Liv 31-40
12300,12600,12900,13200,13500,13800,14100,14400,14700,15000, -- Liv 41-50
15300,15600,15900,16200,16500,16800,17100,17400,17700,18000, -- Liv 51-60
18300,18600,18900,19200,19500,19800,20100,20400,20700,21000, -- Liv 61-70
21300,21600,21900,22200,22500,22800,23100,23400,23700,24000, -- Liv 71-80
24300,24600,24900,25200,25500,25800,26100,26400,26700,27000, -- Liv 81-90
27300,27600,27900,28200,28500,28800,29100,29400,29700,30000, -- Liv 91-100
30300,30600,30900,31200,31500,31800,32100,32400,32700,0 -- Liv 101-110
}
}
-- Pet 4
PetSystem[4] =
{['Name'] = "Minik Azrail", ['Level'] = 25, ['Item'] = 53004, ['MaxLevel'] = 99, ['WindowSize'] = 395,
['Skill']= {
{['type']=apply.MAX_HP,['name']="Max HP",['max_points']=30,['desc']="+100HP",['mult']=100,['tag']=" HP"},
{['type']=apply.RESBONUS_WARRIOR,['name']="Savasciya savunma",['max_points']=10,['desc']="+1% res. guerrier",['mult']=1,['tag']="% Savasciya savunma"},
{['type']=apply.RESBONUS_ASSASSIN,['name']="ninjaya savunma",['max_points']=10,['desc']="+1% res. ninja",['mult']=1,['tag']="% ninjaya savunma"},
{['type']=apply.RESBONUS_SURA,['name']="Suraya savunma",['max_points']=10,['desc']="+1% res. sura",['mult']=1,['tag']="% Suraya savunma"},
{['type']=apply.RESBONUS_SHAMAN,['name']="Samana savunma",['max_points']=10,['desc']="+1% res. shaman",['mult']=1,['tag']="% Samana savunma"},
{['type']=apply.CAST_SPEED,['name']="Buyu hizi",['max_points']=15,['desc']="+1% vit. magique",['mult']=1,['tag']="% Buyu hizi"},
{['type']=apply.ATTBONUS_HUMAN,['name']="Yari-insanlara karsi guc",['max_points']=10,['desc']="+1% DH",['mult']=1,['tag']="% Yari-insanlara karsi guc"}
},
['ExpTable'] = {300,600,900,1200,1500,1800,2100,2400,2700,3000, -- Liv 1-10
3300,3600,3900,4200,4500,4800,5100,5400,5700,6000, -- Liv 11-20
6300,6600,6900,7200,7500,7800,8100,8400,8700,9000, -- Liv 21-30
9300,9600,9900,10200,10500,10800,11100,11400,11700,12000, -- Liv 31-40
12300,12600,12900,13200,13500,13800,14100,14400,14700,15000, -- Liv 41-50
15300,15600,15900,16200,16500,16800,17100,17400,17700,18000, -- Liv 51-60
18300,18600,18900,19200,19500,19800,20100,20400,20700,21000, -- Liv 61-70
21300,21600,21900,22200,22500,22800,23100,23400,23700,24000, -- Liv 71-80
24300,24600,24900,25200,25500,25800,26100,26400,26700,27000, -- Liv 81-90
27300,27600,27900,28200,28500,28800,29100,29400,29700,30000, -- Liv 91-100
30300,30600,30900,31200,31500,31800,32100,32400,32700,0 -- Liv 101-110
}
}
-- Pet 5
PetSystem[5] =
{['Name'] = "Rufus", ['Level'] = 26, ['Item'] = 53005, ['MaxLevel'] = 99, ['WindowSize'] = 395,
['Skill']= {
{['type']=apply.MAX_HP,['name']="Max HP",['max_points']=30,['min_level']=1,['desc']="+100HP",['mult']=100,['tag']=" HP"},
{['type']=apply.RESBONUS_WARRIOR,['name']="Savasciya savunma",['max_points']=15,['min_level']=20,['desc']="+1% res. guerrier",['mult']=1,['tag']="% Savasciya savunma"},
{['type']=apply.ATTBONUS_WARRIOR,['name']="Savasciya karsi guc",['max_points']=15,['min_level']=20,['desc']="+1 att. contre guerrier",['mult']=1,['tag']="% Savasciya karsi guc"},
{['type']=apply.CAST_SPEED,['name']="Buyu hizi",['max_points']=20,['min_level']=40,['desc']="+1% vit. magique",['mult']=1,['tag']="% Buyu hizi"},
{['type']=apply.ATTBONUS_HUMAN,['name']="Yari-insanlara karsi guc",['max_points']=10,['min_level']=60,['desc']="+1% DH",['mult']=1,['tag']="% Yari-insanlara karsi guc"}
},
['ExpTable'] = {300,600,900,1200,1500,1800,2100,2400,2700,3000, -- Liv 1-10
3300,3600,3900,4200,4500,4800,5100,5400,5700,6000, -- Liv 11-20
6300,6600,6900,7200,7500,7800,8100,8400,8700,9000, -- Liv 21-30
9300,9600,9900,10200,10500,10800,11100,11400,11700,12000, -- Liv 31-40
12300,12600,12900,13200,13500,13800,14100,14400,14700,15000, -- Liv 41-50
15300,15600,15900,16200,16500,16800,17100,17400,17700,18000, -- Liv 51-60
18300,18600,18900,19200,19500,19800,20100,20400,20700,21000, -- Liv 61-70
21300,21600,21900,22200,22500,22800,23100,23400,23700,24000, -- Liv 71-80
24300,24600,24900,25200,25500,25800,26100,26400,26700,27000, -- Liv 81-90
27300,27600,27900,28200,28500,28800,29100,29400,29700,30000, -- Liv 91-100
30300,30600,30900,31200,31500,31800,32100,32400,32700,0 -- Liv 101-110
}
}
-- Pet 6
PetSystem[6] =
{['Name'] = "Leonidas", ['Level'] = 27, ['Item'] = 53006, ['MaxLevel'] = 99, ['WindowSize'] = 395,
['Skill']= {
{['type']=apply.MAX_HP,['name']="Max HP",['max_points']=30,['min_level']=1,['desc']="+100HP",['mult']=100,['tag']=" HP"},
{['type']=apply.RESBONUS_ASSASSIN,['name']="Ninjaya savunma",['max_points']=15,['min_level']=20,['desc']="+1% res. ninja",['mult']=1,['tag']="% Ninjaya savunma"},
{['type']=apply.ATTBONUS_ASSASSIN,['name']="Ninjaya karsi guc",['max_points']=15,['min_level']=20,['desc']="+1 att. contre ninja",['mult']=1,['tag']="% Ninjaya karsi guc"},
{['type']=apply.CAST_SPEED,['name']="Buyu hizi",['max_points']=20,['min_level']=40,['desc']="+1% vit. magique",['mult']=1,['tag']="% Buyu hizi"},
{['type']=apply.ATTBONUS_HUMAN,['name']="Yari-insanlara karsi guc",['max_points']=10,['min_level']=60,['desc']="+1% DH",['mult']=1,['tag']="% Yari-insanlara karsi guc"}
},
['ExpTable'] = {300,600,900,1200,1500,1800,2100,2400,2700,3000, -- Liv 1-10
3300,3600,3900,4200,4500,4800,5100,5400,5700,6000, -- Liv 11-20
6300,6600,6900,7200,7500,7800,8100,8400,8700,9000, -- Liv 21-30
9300,9600,9900,10200,10500,10800,11100,11400,11700,12000, -- Liv 31-40
12300,12600,12900,13200,13500,13800,14100,14400,14700,15000, -- Liv 41-50
15300,15600,15900,16200,16500,16800,17100,17400,17700,18000, -- Liv 51-60
18300,18600,18900,19200,19500,19800,20100,20400,20700,21000, -- Liv 61-70
21300,21600,21900,22200,22500,22800,23100,23400,23700,24000, -- Liv 71-80
24300,24600,24900,25200,25500,25800,26100,26400,26700,27000, -- Liv 81-90
27300,27600,27900,28200,28500,28800,29100,29400,29700,30000, -- Liv 91-100
30300,30600,30900,31200,31500,31800,32100,32400,32700,0 -- Liv 101-110
}
}
-- Pet 7
PetSystem[7] =
{['Name'] = "Porki", ['Level'] = 28, ['Item'] = 53007, ['MaxLevel'] = 99, ['WindowSize'] = 395,
['Skill']= {
{['type']=apply.MAX_HP,['name']="Max HP",['max_points']=30,['min_level']=1,['desc']="+100HP",['mult']=100,['tag']=" HP"},
{['type']=apply.RESBONUS_SURA,['name']="Suraya savunma",['max_points']=15,['min_level']=20,['desc']="+1% res. sura",['mult']=1,['tag']="% Suraya savunma"},
{['type']=apply.ATTBONUS_SURA,['name']="Suraya karsi guc",['max_points']=15,['min_level']=20,['desc']="+1 att. contre sura",['mult']=1,['tag']="% Suraya karsi guc"},
{['type']=apply.CAST_SPEED,['name']="Buyu hizi",['max_points']=20,['min_level']=40,['desc']="+1% vit. magique",['mult']=1,['tag']="% Buyu hizi"},
{['type']=apply.ATTBONUS_HUMAN,['name']="Yari-insanlara karsi guc",['max_points']=10,['min_level']=60,['desc']="+1% DH",['mult']=1,['tag']="% Yari-insanlara karsi guc"}
},
['ExpTable'] = {300,600,900,1200,1500,1800,2100,2400,2700,3000, -- Liv 1-10
3300,3600,3900,4200,4500,4800,5100,5400,5700,6000, -- Liv 11-20
6300,6600,6900,7200,7500,7800,8100,8400,8700,9000, -- Liv 21-30
9300,9600,9900,10200,10500,10800,11100,11400,11700,12000, -- Liv 31-40
12300,12600,12900,13200,13500,13800,14100,14400,14700,15000, -- Liv 41-50
15300,15600,15900,16200,16500,16800,17100,17400,17700,18000, -- Liv 51-60
18300,18600,18900,19200,19500,19800,20100,20400,20700,21000, -- Liv 61-70
21300,21600,21900,22200,22500,22800,23100,23400,23700,24000, -- Liv 71-80
24300,24600,24900,25200,25500,25800,26100,26400,26700,27000, -- Liv 81-90
27300,27600,27900,28200,28500,28800,29100,29400,29700,30000, -- Liv 91-100
30300,30600,30900,31200,31500,31800,32100,32400,32700,0 -- Liv 101-110
}
}
-- Pet 8
PetSystem[8] =
{['Name'] = "Khan", ['Level'] = 29, ['Item'] = 53008, ['MaxLevel'] = 99, ['WindowSize'] = 395,
['Skill']= {
{['type']=apply.MAX_HP,['name']="Max HP",['max_points']=30,['min_level']=1,['desc']="+100HP",['mult']=100,['tag']=" HP"},
{['type']=apply.RESBONUS_SHAMAN,['name']="Samana savunma",['max_points']=15,['min_level']=20,['desc']="+1% res. shaman",['mult']=1,['tag']="% Samana savunma"},
{['type']=apply.ATTBONUS_SHAMAN,['name']="Samana karsi guc",['max_points']=15,['min_level']=20,['desc']="+1 att. contre shaman",['mult']=1,['tag']="% Samana karsi guc"},
{['type']=apply.CAST_SPEED,['name']="Buyu hizi",['max_points']=20,['min_level']=40,['desc']="+1% vit. magique",['mult']=1,['tag']="% Buyu hizi"},
{['type']=apply.ATTBONUS_HUMAN,['name']="Yari-insanlara karsi guc",['max_points']=10,['min_level']=60,['desc']="+1% DH",['mult']=1,['tag']="% Yari-insanlara karsi guc"}
},
['ExpTable'] = {300,600,900,1200,1500,1800,2100,2400,2700,3000, -- Liv 1-10
3300,3600,3900,4200,4500,4800,5100,5400,5700,6000, -- Liv 11-20
6300,6600,6900,7200,7500,7800,8100,8400,8700,9000, -- Liv 21-30
9300,9600,9900,10200,10500,10800,11100,11400,11700,12000, -- Liv 31-40
12300,12600,12900,13200,13500,13800,14100,14400,14700,15000, -- Liv 41-50
15300,15600,15900,16200,16500,16800,17100,17400,17700,18000, -- Liv 51-60
18300,18600,18900,19200,19500,19800,20100,20400,20700,21000, -- Liv 61-70
21300,21600,21900,22200,22500,22800,23100,23400,23700,24000, -- Liv 71-80
24300,24600,24900,25200,25500,25800,26100,26400,26700,27000, -- Liv 81-90
27300,27600,27900,28200,28500,28800,29100,29400,29700,30000, -- Liv 91-100
30300,30600,30900,31200,31500,31800,32100,32400,32700,0 -- Liv 101-110
}
}
--**
--** Menu Pet
--**
function PetSystem.ShowMenu(PetIndex)
if horse.is_mine() then
local pet_menu
if pc.getqf("exp_blocked") == 0 then
pet_menu = {"Bilgi","Pet Becerilerini Yönet","Exp Kasmayi Kapat","Evcil Hayvan Statu","Evcil Hayvaný Gönder","Geri Dön (Menüyü Kapat)"}
else
pet_menu = {"Bilgi","Pet Becerilerini Yönet","Exp Kasmayi Ac","Evcil Hayvan Statu","Evcil Hayvaný Gönder","Geri Dön (Menüyü Kapat)"}
end
say_title("Evcil Hayvan: "..PetSystem[PetIndex].Name)
local skill_points, liv, ex = PetSystem.ReadStatus(PetIndex)
say_light_yellow("Level: "..liv.." / "..PetSystem[PetIndex].MaxLevel.." - Skill Puaný: "..skill_points.."")
if not PetSystem.IsExpBlocked() then
say_light_yellow("Tecrübe: "..ex.." / "..PetSystem[PetIndex].ExpTable[liv].." (Exp Kasma Açýk)")
else
say_light_yellow("Tecrübe: "..ex.." / "..PetSystem[PetIndex].ExpTable[liv].." (Exp Kasma Kapalý)")
end
say("Ãþlemini Seç:")
say_size(350, 330)
local s = select_table(pet_menu)
----------********** Bilgilendirme ***********----------
if s == 1 then
say_title("Bilgi")
say("Evcil hayvanlar sizinle birlikte pesinizden ayrilmayan hayvanlardir.")
say("Bu hayvanlar gelistirilebilir.")
say("Levelleri yukseltilebilir.")
say("Evcil hayvanlar level atladikca bonuslarida artar.")
say("Bu bonuslari siz belirleyebilirsiniz.")
say("Bonuslar her evcil hayvanda farklidir.")
say("Evcil hayvanlar her mob kestiginizde tecrube kazanir.")
say("Exp Kasmayi acik biraktiginiz surece exp kasmaniz mumkundur.")
say("Aksi taktirde petiniz kasilmaz.")
----------********** Beceri Menu ***********----------
elseif s == 2 then
say_title("Evcil Hayvaninin becerilerini yönet: "..PetSystem[PetIndex].Name.."")
say_orange("Beceri puaný durumu: "..skill_points.."")
say("[ENTER]Bir iþlem seçin:[ENTER]")
local a = select("Beceri arttýr","Beceri azalt","iptal")
if a == 3 then
return
----------********** Beceri attir ***********----------
elseif a == 1 then
say_title("Beceri arttýr'")
if skill_points == 0 then
say("Beceri arttýrmak için puan gereklidir.[ENTER]")
return
end
local skill_value = {}
local menu_abi = {}
skill_value = PetSystem.LoadSkill(PetIndex)
for i = 1, table.getn(PetSystem[PetIndex].Skill) do
if liv >= PetSystem[PetIndex].Skill[i].min_level then
table.insert(menu_abi, PetSystem[PetIndex].Skill[i].name..": "..skill_value[i].." puan")
end
end
table.insert(menu_abi, "iptal")
if table.getn(menu_abi) == 1 then
say("Bu beceriyi arttirmak mumkun degildir..[ENTER]")
return
end
say("Arttýrmak için bir beceri seçin")
say_size(350, PetSystem[PetIndex].WindowSize)
local s = select_table(menu_abi)
if s == table.getn(menu_abi) then
return
end
say_title(PetSystem[PetIndex].Skill[s].name)
say_orange("Mevcut puan: "..skill_value[s].." [ENTER]")
if skill_value[s] == PetSystem[PetIndex].Skill[s].max_points then
say("Yetenek maximum seviyeye ulasti.[ENTER]")
return
end
say_light_blue("Her puan "..PetSystem[PetIndex].Skill[s].desc.." vermektedir.")
say_light_blue("Bu yetenege max. "..PetSystem[PetIndex].Skill[s].max_points.." puan verebilirsiniz[ENTER]")
local a = select("arttir", "iptal")
if a == 2 then
return
end
say_title(PetSystem[PetIndex].Skill[s].name)
say("Yetenege verebileceginiz maximum puani goz onunde bulundurarak rakamla yaziniz[ENTER]")
say("Bu beceriyi kac puan yukseltmek istersiniz ?(Rakam girin)[ENTER]")
local points = tonumber(input())
say_title(PetSystem[PetIndex].Skill[s].name)
if points == nil or points < 1 then
say("Gecersiz bir deger girdiniz.[ENTER]")
return
elseif points > skill_points then
say("Yeterli yetenek puani yok[ENTER]")
return
elseif (skill_value[s]+points) > PetSystem[PetIndex].Skill[s].max_points then
say("Secilen beceri icin girdiginiz"..points.." puan gecersiz,")
say("beceriye verilebilecek maximum puana bir goz atin.")
say("Daha kucuk degerler kullanin.[ENTER]")
return
end
skill_value[s] = skill_value[s]+points
PetSystem.ChangeSkillPoints(PetIndex, -points)
PetSystem.SaveSkill(PetIndex, skill_value)
PetSystem.AddBonus(PetIndex)
say("Yetenek arttirma basarili[ENTER]")
----------********** Beceri azaltma ***********----------
elseif a == 2 then
say_title("Beceri Azalt")
local skill_value = {}
local menu_abi = {}
skill_value = PetSystem.LoadSkill(PetIndex)
for i = 1, table.getn(PetSystem[PetIndex].Skill) do
if liv >= PetSystem[PetIndex].Skill[i].min_level then
table.insert(menu_abi, PetSystem[PetIndex].Skill[i].name..": "..skill_value[i].." puan")
end
end
table.insert(menu_abi, "iptal")
if table.getn(menu_abi) == 1 then
say("Bu becerinin azalmasi mumkun degildir[ENTER]")
return
end
say("Azaltmak istedigin beceriyi sec")
say_size(350, PetSystem[PetIndex].WindowSize)
local s = select_table(menu_abi)
if s == table.getn(menu_abi) then
return
end
say_title(PetSystem[PetIndex].Skill[s].name)
say_orange("Suanki yetenek puani: "..skill_value[s].."")
if skill_value[s] == 0 then
say("Beceri zaten 0 oldugu icin azaltamazsin[ENTER]")
return
end
say("Ne yapmak istersiniz[ENTER]")
local b = select("1 puan sil","tum puanlari sil","iptal")
if b == 3 then
return
elseif b == 1 then
say_title(PetSystem[PetIndex].Skill[s].name)
say("Evcil hayvaninizin yeteneginden 1 puan")
say("silmek istediginden emin misiniz?[ENTER]")
local c = select("Evet","Hayir")
if c == 2 then
return
end
PetSystem.ChangeSkillPoints(PetIndex, 1)
skill_value[s] = skill_value[s]-1
PetSystem.SaveSkill(PetIndex, skill_value)
PetSystem.AddBonus(PetIndex)
say_title(PetSystem[PetIndex].Skill[s].name)
say("Pet yeteneginden 1 puan cikarilmistir.[ENTER]")
elseif b == 2 then
say_title(PetSystem[PetIndex].Skill[s].name)
say("Bu yetenek puanlarini sifira indirmek istediginizden emin misiniz ?[ENTER]")
local c = select("Evet","Hayir")
if c == 2 then
return
end
PetSystem.ChangeSkillPoints(PetIndex, skill_value[s])
skill_value[s] = 0
PetSystem.SaveSkill(PetIndex, skill_value)
PetSystem.AddBonus(PetIndex)
say_title(PetSystem[PetIndex].Skill[s].name)
say("Sectiginiz becerinin puani sifira indi.[ENTER]")
end
end
----------********** Exp Bloklama/blogu kaldirma ***********----------
elseif s == 3 then
if not PetSystem.IsExpBlocked() then
say_title("Exp kasmayi kapat")
say("Exp kasmayi kapat")
say("Eger exp kasmayi kapatirsan evcil hayvanin exp kazanmaz[ENTER]")
local a = select("kapat","vazgec")
if a == 2 then
return
end
say_title("Exp kasmayi kapattin")
say("Evcil hayvaniniz artik exp kazanmayacak.[ENTER]")
PetSystem.BlockExp()
else
say_title("Exp kasmayi ac")
say("Exp kasmayi acmak istermisiniz[ENTER]")
local a = select("Evet","Hayir")
if a == 2 then
return
end
say_title("Exp Kasma Acik")
say("Evcil hayvaniniz artik exp kazanabilir.[ENTER]")
PetSystem.UnblockExp()
pc.setqf("current_exp", pc.get_exp())
end
----------********** pet statusu ***********----------
elseif s == 4 then
local skill_value = {}
skill_value = PetSystem.LoadSkill(PetIndex)
say_title("Guclendirilmis durum' - Pet "..PetSystem[PetIndex].Name.."")
say_light_blue("Saglik: "..horse.get_health_pct().."%")
say("")
for i = 1, table.getn(PetSystem[PetIndex].Skill) do
if liv >= PetSystem[PetIndex].Skill[i].min_level then
local total = skill_value[i]*PetSystem[PetIndex].Skill[i].mult
say_light_yellow(PetSystem[PetIndex].Skill[i].name..": level "..skill_value[i]..". Bonus: "..total..PetSystem[PetIndex].Skill[i].tag)
end
end
say("")
----------********** Peti geri gonderme ***********----------
elseif s == 5 then
PetSystem.PetBack()
elseif s == 6 then
return
end
end
end
--**
--** Peti geri gonderme
--**
function PetSystem.PetBack()
cleartimer("give_exp")
pet.unsummon()
PetSystem.RemoveBonus()
PetSystem.SetInactive()
chat("Evcil Hayvanini Gonderdin")
end
--**
--** Pet yetenekleri
--**
function PetSystem.LoadSkill(PetIndex)
local FileName = PetSystem.Folder..pc.get_name().."_"..PetSystem[PetIndex].Name.."_skills"
local PetSkill = {}
if io.open(FileName, "r") == nil then
io.output(FileName)
for i = 1,table.getn(PetSystem[PetIndex].Skill) do
io.write("0\n")
table.insert(PetSkill, 0)
end
io.flush()
io.close()
return PetSkill
end
for line in io.lines(FileName) do
table.insert(PetSkill, tonumber(line))
end
return PetSkill
end
--**
--** Belirtilen yetenekleri kaydetme
--**
function PetSystem.SaveSkill(PetIndex, SkillList)
local FileName = PetSystem.Folder..pc.get_name().."_"..PetSystem[PetIndex].Name.."_skills"
io.output(FileName)
for i,v in ipairs(SkillList) do
io.write(tostring(v).."\n")
end
io.flush()
io.close()
end
--**
--** Belirtilen hayvan durumunu okur
--**
function PetSystem.ReadStatus(petIndex)
local FileName = PetSystem.Folder..pc.get_name().."_"..PetSystem[petIndex].Name.."_stats"
local skill, liv, ex
if io.open(FileName, "r") != nil then
io.input(FileName)
skill = tonumber(io.read())
liv = tonumber(io.read())
ex = tonumber(io.read())
io.input():close()
else
io.output(FileName)
io.write("0\n1\n0\n")
io.flush()
io.close()
skill = 0
liv = 1
ex = 0
end
return skill, liv, ex
end
--**
--** Belirtilen petin seviyesini okur
--**
function PetSystem.GetLevel(petIndex)
local FileName = PetSystem.Folder..pc.get_name().."_"..PetSystem[petIndex].Name.."_stats"
local liv
if io.open(FileName, "r") != nil then
io.input(FileName)
io.read()
liv = tonumber(io.read())
io.input():close()
else
liv = 1
end
return liv
end
--**
--** Belirtilen petin beceri puanini duzenleme
--**
function PetSystem.ChangeSkillPoints(PetIndex, amount)
local FileName = PetSystem.Folder..pc.get_name().."_"..PetSystem[PetIndex].Name.."_stats"
local skill, liv, ex
if io.open(FileName, "r") != nil then
io.input(FileName)
skill = tonumber(io.read())
liv = tonumber(io.read())
ex = tonumber(io.read())
skill = skill+amount
io.input():close()
else
skill = amount
end
io.output(FileName)
io.write(tostring(skill).."\n")
io.write(tostring(liv).."\n")
io.write(tostring(ex).."\n")
io.flush()
io.close()
end
--**
--** Belirtilen hayvanin expisini okur
--**
function PetSystem.GiveExp(petIndex, amount)
local FileName = PetSystem.Folder..pc.get_name().."_"..PetSystem[petIndex].Name.."_stats"
local skill, liv, ex
if io.open(FileName, "r") != nil then
io.input(FileName)
skill = tonumber(io.read())
liv = tonumber(io.read())
ex = tonumber(io.read())
ex = ex+amount
io.input():close()
else
skill = 0
liv = 1
ex = amount
end
if liv == PetSystem[petIndex].MaxLevel then
return false
end
if ex > PetSystem[petIndex].ExpTable[liv] then
ex = ex-PetSystem[petIndex].ExpTable[liv]
skill = skill+1
liv = liv+1
if liv == PetSystem[petIndex].MaxLevel then
ex = 0
chat("Evcil hayvaniniz Maximum seviyeye ulasti.")
else
chat("Evcil hayvaninizin seviyesi "..liv.."!")
end
chat("farkli bir bir beceri sec")
if PetSystem.NewSkillLearnt(petIndex, liv) then
send_letter("Yeni bir beceri kilidi acildi!")
end
end
io.output(FileName)
io.write(tostring(skill).."\n")
io.write(tostring(liv).."\n")
io.write(tostring(ex).."\n")
io.flush()
io.close()
return true
end
--**
--** bonus puanina gore hayvaninizin skillerini arttirma
--**
function PetSystem.AddBonus(PetIndex)
PetSystem.RemoveBonus()
local SkillList = {}
SkillList = PetSystem.LoadSkill(PetIndex)
for i = 1,table.getn(SkillList) do
affect.add_hair(PetSystem[PetIndex].Skill[i].type, SkillList[i]*PetSystem[PetIndex].Skill[i].mult, 60*60*24*365)
end
end
--**
--** Pet bonusunu siler
--**
function PetSystem.RemoveBonus()
affect.remove(520)
end
--**
--** Atin adi ve seviyesini ayarlayin
--**
function PetSystem.SetHorseData(level, name)
horse.set_name(name)
horse.set_level(level)
end
--**
--** At ve seviyesinin bir evcil hayvanla iliskili olmadigini kontrol edin
--**
function PetSystem.IsPetLevel(level)
for i = 1,PetSystem.GetPetNumber() do
if level == PetSystem[i].Level then
return true
end
end
return false
end
--**
--** Evcil hayvaninizin yeni bir beceri ogrenmis olup olmadigini kontrol edin
--**
function PetSystem.NewSkillLearnt(PetIndex, PetLevel)
for i = 1,table.getn(PetSystem[PetIndex].Skill) do
if PetLevel == PetSystem[PetIndex].Skill[i].min_level then
return true
end
end
return false
end
--**
--** Toplam pet sayisini gosterir
--**
function PetSystem.GetPetNumber()
return table.getn(PetSystem)
end
--** Aktif hayvaninizi ayarlayin
function PetSystem.SetActivePet(petIndex)
pc.setqf(PetSystem.Flag, petIndex)
end
--** pet sistemi etkin edin
function PetSystem.IsActive()
return (pc.getqf(PetSystem.Flag) > 0)
end
--** pet sistemini devre disi birakin
function PetSystem.SetInactive()
pc.setqf(PetSystem.Flag, 0)
end
--** Etkin hayvan sayisini gosterir
function PetSystem.GetActivePet()
return pc.getqf(PetSystem.Flag)
end
--** Bloklu expi gosterir
function PetSystem.BlockExp()
pc.setqf(PetSystem.ExpFlag, 1)
end
--** Bloksuz expi gosterir
function PetSystem.UnblockExp()
pc.setqf(PetSystem.ExpFlag, 0)
end
--** Pet expinin kilitli olup olmadigini gosterir
function PetSystem.IsExpBlocked()
return (pc.getqf(PetSystem.ExpFlag) == 1)
end
Kod:
quest horse_summon begin state start begin
function get_horse_summon_prob_pct()
local prob = {10,15,20,30,40,50,60,70,80,90,100}
local skill_level = pc.get_skill_level(131) + 1
return prob[skill_level]
end
when 20349.chat."Nowa Ksiêga Zwyk³ego Konia " with horse.get_grade()==1 and pc.countitem("50051")<1 begin
say_title("Stajenny:")
say("Zgubi³eÅ Ksiêgê Zwyk³ego Konia! ")
say("Mogê daæ Ci now¹ za 500.000 Yang.")
local b=select("Tak", "Nie")
if 1==b then
if pc.money>=10000 then
pc.changemoney(-10000)
say_title("Informacja:")
say("Oto nowa Ksiêga Zwyk³ego Konia! [ENTER]Tym razem spróbuj jej nie zgubiæ! ")
pc.give_item2("50051", 1)
else
say_title("Informacja:")
say("Nie masz wystarczaj¹co du¿o yang!")
end
else
return
end
end
when 20349.chat."Nowa Ksiêga Opancerz. Konia " with horse.get_grade()==2 and pc.countitem("50052")<1 begin
say_title("Stajenny:")
say("Zgubi³eÅ Ksiêgê Opancerz. Konia! ")
say("Mogê daæ Ci now¹ za 500.000 Yang.")
local b=select("Tak", "Nie")
if 1==b then
if pc.money>=50000 then
pc.changemoney(-50000)
say_title("Informacja:")
say("Oto nowa Ksiêga Opancerz. Konia![ENTER]Tym razem spróbuj jej nie zgubiæ! ")
pc.give_item2("50052", 1)
else
say_title("Informacja:")
say("Nie masz wystarczaj¹co du¿o yang!")
end
else
return
end
end
when 20349.chat."Nowa Ksiêga Wojskowego Konia " with horse.get_grade()==3 and pc.countitem("50053")<1 begin
say_title("Stajenny:")
say("Zgubi³eÅ Ksiêgê Wojskowego Konia! ")
say("Mogê daæ Ci now¹ za 500.000 Yang.")
local b=select("Tak", "Nie")
if 1==b then
if pc.money>=100000 then
pc.changemoney(-100000)
say_title("Informacja:")
say("Oto nowa Ksiêga Wojskowego Konia![ENTER]Tym razem spróbuj jej nie zgubiæ! ")
pc.give_item2("50053", 1)
else
say_title("Informacja:")
say("Nie masz wystarczaj¹co du¿o yang!")
end
else
return
end
end
when 50051.use with horse.get_grade()==0 begin
say_title("Informacja:")
say_reward("Przywo³anie konia jest nie mo¿liwe.[ENTER]Nie posiadasz go!")
end
when 50051.use with horse.get_grade()==1 begin
if PetSystem.IsPetLevel(horse.get_level()) then
say("Vous avez fait n'importe quoi avec les")
say("commande GM. Mettez le niveau du cheval")
say("puis essayez à nouveau.[ENTER]")
return
end
if pc.getsp()>=100 then
if number(1, 100)<=horse_summon.get_horse_summon_prob_pct() then
say_title("Informacja:")
say_reward("Koñ zosta³ przywo³any. ")
say("")
horse.summon()
else
say_title("Informacja:")
say_reward("Przywo³anie Konia dla profesjonalistów nie ")
say_reward("powiod³o siê. ")
say_reward("Mo¿esz zwiêkszyæ szansê na pomyÅlne ")
say_reward("przywo³anie poprzez trening swoich umiejêtnoÅci.")
say("")
end
pc.change_sp(-100)
else
say_title("Informacja:")
say_reward("Masz za ma³o Punktów Energii. Aby przywo³aæ ")
say_reward("Konia, potrzebujesz ich co najmniej 300. ")
say("")
end
end
when 50051.use with horse.get_grade()==2 begin
say_title("Informacja:")
say_reward("Ta ksiêga nie jest odpowiednia!")
end
when 50051.use with horse.get_grade()==3 begin
say_title("Informacja:")
say_reward("Ta ksiêga nie jest odpowiednia!")
end
when 50052.use with horse.get_grade()==0 begin
say_title("Informacja:")
say_reward("Ta ksiêga nie jest odpowiednia!")
end
when 50052.use with horse.get_grade()==1 begin
say_title("Informacja:")
say_reward("Ta ksiêga nie jest odpowiednia!")
end
when 50052.use with horse.get_grade()==2 begin
if PetSystem.IsPetLevel(horse.get_level()) then
say("Vous avez fait n'importe quoi avec les")
say("commande GM. Mettez le niveau du cheval")
say("puis essayez à nouveau.[ENTER]")
return
end
if pc.getsp()>=200 then
if number(1, 100)<=horse_summon.get_horse_summon_prob_pct() then
say_title("Informacja:")
say_reward("Koñ zosta³ przywo³any.")
say("")
horse.summon()
else
say_title("Informacja:")
say_reward("Przywo³anie Konia powiod³o siê. ")
say_reward("Mo¿esz zwiêkszyæ szansê na pomyÅlne ")
say_reward("przywo³anie poprzez trening swoich umiejêtnoÅci.")
say("")
end
pc.change_sp(-200)
else
say_title("Informacja:")
say_reward("Masz za ma³o Punktów Energii. Aby przywo³aæ ")
say_reward("Konia, potrzebujesz ich co najmniej 300. ")
say("")
end
end
when 50052.use with horse.get_grade()==3 begin
say_title("Informacja:")
say_reward("Ta ksiêga nie jest odpowiednia!")
end
when 50053.use with horse.get_grade()==0 begin
say_title("Informacja:")
say_reward("Ta ksiêga nie jest odpowiednia!")
end
when 50053.use with horse.get_grade()==1 begin
say_title("Informacja:")
say_reward("Ta ksiêga nie jest odpowiednia!")
end
when 50053.use with horse.get_grade()==2 begin
say_title("Informacja:")
say_reward("Ta ksiêga nie jest odpowiednia!")
end
when 50053.use with horse.get_grade()==3 begin
if PetSystem.IsPetLevel(horse.get_level()) then
say("Vous avez fait n'importe quoi avec les")
say("commande GM. Mettez le niveau du cheval")
say("puis essayez à nouveau.[ENTER]")
return
end
if pc.getsp()>=300 then
if number(1, 100)<=horse_summon.get_horse_summon_prob_pct() then
say_title("Informacja:")
say_reward("Koñ zosta³ przywo³any.")
say("")
horse.summon()
else
say_title("Informacja:")
say_reward("Przywo³anie Konia nie powiod³o siê. ")
say_reward("Mo¿esz zwiêkszyæ szansê na pomyÅlne ")
say_reward("przywo³anie poprzez trening swoich umiejêtnoÅci. ")
say("")
end
pc.change_sp(-300)
else
say_title("Informacja:")
say_reward("Masz za ma³o Punktów Energii. Aby przywo³aæ ")
say_reward("Konia, potrzebujesz ich co najmniej 300. ")
say("")
end
end
-----***** Richiamo Pet
when 53001.use or 53002.use or 53003.use or 53005.use or 53006.use or 53007.use or 53008.use or 53009.use begin
if not PetSystem.IsActive() then
local PetNumber = {[53001]=1,[53002]=2,[53003]=3,[53005]=4,[53006]=5,[53007]=6,[53008]=7,[53009]=8}
local petIndex = PetNumber[item.get_vnum()]
if horse.is_dead() then
say_title("Informacja:")
say("Nie mo¿na przywo³aæ martwego zwierzêcia.")
say("O¿yw zwierze.[ENTER]")
return
end
local horse_lev = horse.get_level()
local horse_name = horse.get_name()
PetSystem.SetActivePet(petIndex)
PetSystem.AddBonus(petIndex)
PetSystem.SetHorseData(PetSystem[petIndex].Level, "Lv"..PetSystem.GetLevel(petIndex).." "..PetSystem[petIndex].Name)
pet.summon()
PetSystem.SetHorseData(horse_lev, horse_name)
cleartimer("give_exp")
loop_timer("give_exp", PetSystem.UpdateFrequency)
chat(""..PetSystem[petIndex].Name.." zostal przywolany.")
else
PetSystem.PetBack()
end
end
-----*****
-----***** Roba varia per Pet
-----*****
when 30130.use begin
if not PetSystem.IsActive() then
chat("Nale¿y odwolaæ swojego zwierzaka, aby daæ mu doswiadczenie.")
return
end
local PetHasGotExp = PetSystem.GiveExp(PetSystem.GetActivePet(), PetSystem.ItemExp)
if not PetHasGotExp then
chat("Twój zwierzak jest na maksymalnym poziomie.")
else
chat("Twój zwierzak otrzymal"..PetSystem.ItemExp.." punktów doswiadczenia.")
pc.remove_item(item.get_vnum(), 1)
end
end
when login begin
if PetSystem.IsActive() then
if pc.count_item(PetSystem[PetSystem.GetActivePet()].Item) != 0 and not horse.is_dead() then
local horse_lev = horse.get_level()
local horse_name = horse.get_name()
local PetIndex = PetSystem.GetActivePet()
PetSystem.SetHorseData(PetSystem[PetIndex].Level, "Lv"..PetSystem.GetLevel(PetIndex).." "..PetSystem[PetIndex].Name)
pet.summon()
PetSystem.SetHorseData(horse_lev, horse_name)
loop_timer("give_exp", PetSystem.UpdateFrequency)
else
PetSystem.SetInactive()
timer("remove_bonus", 2)
end
end
pc.setqf("current_exp", pc.get_exp())
end
when remove_bonus.timer begin
PetSystem.RemoveBonus()
end
when give_exp.timer begin
if PetSystem.IsActive() and not PetSystem.IsExpBlocked() then
local gained_exp = pc.get_exp()-pc.getqf("current_exp")
if gained_exp < 0 then
pc.setqf("current_exp", pc.get_exp())
return
end
local pet_exp = math.floor(gained_exp*3/100)
if pet_exp != 0 then
local PetHasGotExp = PetSystem.GiveExp(PetSystem.GetActivePet(), pet_exp)
if PetHasGotExp then
pc.give_exp2(-pet_exp)
pc.setqf("current_exp", pc.get_exp())
end
end
end
end
when button or info begin
say_title("Nowe Umiejetnosci")
say("Twój zwierzak ma odblokowane")
say("nowe umiejêtnoÅci, aby dowiedzieæ siê")
say("wiêcej przejÅdz do menu UmiejêtnoÅci .[ENTER]")
q.done()
end
-----***** Menu Pet
when 20120.click begin PetSystem.ShowMenu(1) end
when 20121.click begin PetSystem.ShowMenu(1) end
when 20122.click begin PetSystem.ShowMenu(1) end
when 20123.click begin PetSystem.ShowMenu(2) end
when 20124.click begin PetSystem.ShowMenu(2) end
when 20125.click begin PetSystem.ShowMenu(2) end
when 20126.click begin PetSystem.ShowMenu(3) end
when 20127.click begin PetSystem.ShowMenu(3) end
when 20128.click begin PetSystem.ShowMenu(3) end
when 20129.click begin PetSystem.ShowMenu(4) end
when 20130.click begin PetSystem.ShowMenu(4) end
when 20131.click begin PetSystem.ShowMenu(4) end
when 20132.click begin PetSystem.ShowMenu(5) end
when 20133.click begin PetSystem.ShowMenu(5) end
when 20134.click begin PetSystem.ShowMenu(5) end
when 20135.click begin PetSystem.ShowMenu(6) end
when 20136.click begin PetSystem.ShowMenu(6) end
when 20137.click begin PetSystem.ShowMenu(6) end
when 20138.click begin PetSystem.ShowMenu(7) end
when 20139.click begin PetSystem.ShowMenu(7) end
when 20140.click begin PetSystem.ShowMenu(7) end
when 20141.click begin PetSystem.ShowMenu(8) end
when 20142.click begin PetSystem.ShowMenu(8) end
when 20143.click begin PetSystem.ShowMenu(8) end
end
end
SORUN:
Kod:
[TABLE="width: 919"]
[TR]
[TD="class: code"]SYSERR: Jun 3 19:11:07 :: SpawnMob: SpawnMob: no mob data for vnum 0
SYSERR: Jun 3 19:11:07 :: Summon: [CPetSystem::Summon] Failed to summon the pet. (vnum: 0)
[/TD]
[/TR]
[/TABLE]
TR:
Kod:
Yani bu sistem oyunu 2089 çalışır, ancak 34K veya 40k çalışmaz.
Ben ++ oyun notepdat 2089 ile açın ve "pet veya Pet" arandı ama ben onun yerine oyuna 34k ya da ben buldum 40k üzerinde hiçbir şey bulunamadı.
Sorum şu: neden oyun 2089 tarihinde pet sistemi var ve bu işler olmaz? ve 34K veya 40k çalışmıyor ...
EN:
Kod:
So this system works on game 2089, but it does not work on 34k or 40k.I open with notepdat++ game 2089 and searched "pet or Pet" but I found nothing, instead on game 34k or 40k I found.
My question is: why on game 2089 does not exist pet system and this works? and on 34k or 40k not work ...
Ben PetSystem.cpp buldum:
Kod:
[TABLE="width: 919"]
[TR]
[TD="class: code"]m_pkChar = CHARACTER_MANAGER::instance().SpawnMob(
m_dwVnum,
m_pkOwner->GetMapIndex(),
x, y, z,
false, (int)(m_pkOwner->GetRotation()+180), false);
if (0 == m_pkChar)
{
sys_err("[CPetSystem::Summon] Failed to summon the pet. (vnum: %d)", m_dwVnum);
return 0;
}
[/TD]
[/TR]
[/TABLE]