Mt2Hizmet 1
Mt2Hizmet
Scarlet 1
Scarlet
noisiv 1
noisiv
Manwe Work 1
Manwe Work
Hikaye Ekle

pet.summon sorun 34-40k

  • Konuyu başlatan Konuyu başlatan Tiger2894
  • Başlangıç tarihi Başlangıç tarihi
  • Cevaplar Cevaplar 3
  • Görüntüleme Görüntüleme 689

Ayyıldız2 | 2008 TR Yapısı • 1-99 Orta Emek Destan • Oto Avsız • 10 Temmuz 21:00 HEMEN TIKLA!

Merhaba millet,

Ben de bir sorun ve bir soru var.

Ben bu hayvan sistemini kullanın:

pet_system_lv.lua:
Kod:
QuestFolder = get_locale_base_path().."/quest/"


-- Classe 
PetSystem = {['Folder'] = QuestFolder.."io/pet/", ['ItemExp'] = 4000000, ['UpdateFrequency'] = 30, ['Flag'] = "active_pet", ['ExpFlag'] = "exp_blocked"}
-- Pet 1
PetSystem[1] = 
            {['Name'] = "Ates Ankasi", ['Level'] = 22, ['Item'] = 53001, ['MaxLevel'] = 99, ['WindowSize'] = 395,
             ['Skill']= {
                        {['type']=apply.MAX_HP,['name']="Max HP",['max_points']=20,['min_level']=1,['desc']="+100HP",['mult']=100,['tag']=" HP"},
                        {['type']=apply.INT,['name']="Zeka",['max_points']=10,['min_level']=1,['desc']="+1 INT",['mult']=1,['tag']=" Zeka"},
                        {['type']=apply.STR,['name']="Guc",['max_points']=10,['min_level']=1,['desc']="+1 STR",['mult']=1,['tag']=" Guc"},
                        {['type']=apply.DEX,['name']="Ceviklik",['max_points']=10,['min_level']=1,['desc']="+1 DEX",['mult']=1,['tag']=" Ceviklik"},                        
                        {['type']=apply.PENETRATE_PCT,['name']="Delici vurus",['max_points']=15,['min_level']=60,['desc']="+1% Delici vurus",['mult']=1,['tag']="% Delici"},
                        {['type']=apply.CRITICAL_PCT,['name']="Kritik vurus",['max_points']=15,['min_level']=80,['desc']="+1% Kritik vurus",['mult']=1,['tag']="% Kritik"},
                        {['type']=apply.ATTBONUS_MONSTER,['name']="Canavarlara karsi guc",['max_points']=10,['min_level']=90,['desc']="+1% Canavara karsi guc",['mult']=1,['tag']="% Canavarlara karsi guc"},
                        {['type']=apply.MOV_SPEED,['name']="Hareket hizi'",['max_points']=10,['min_level']=90,['desc']="+1% Buyu hizi",['mult']=1,['tag']="% Hareket hizi"}
                        },
             ['ExpTable'] = {300,600,900,1200,1500,1800,2100,2400,2700,3000,        -- Liv 1-10 
                             3300,3600,3900,4200,4500,4800,5100,5400,5700,6000,        -- Liv 11-20 
                             6300,6600,6900,7200,7500,7800,8100,8400,8700,9000,        -- Liv 21-30
                             9300,9600,9900,10200,10500,10800,11100,11400,11700,12000,        -- Liv 31-40
                             12300,12600,12900,13200,13500,13800,14100,14400,14700,15000,        -- Liv 41-50
                             15300,15600,15900,16200,16500,16800,17100,17400,17700,18000,        -- Liv 51-60
                             18300,18600,18900,19200,19500,19800,20100,20400,20700,21000,        -- Liv 61-70
                             21300,21600,21900,22200,22500,22800,23100,23400,23700,24000,        -- Liv 71-80
                             24300,24600,24900,25200,25500,25800,26100,26400,26700,27000,        -- Liv 81-90
                             27300,27600,27900,28200,28500,28800,29100,29400,29700,30000,        -- Liv 91-100
                             30300,30600,30900,31200,31500,31800,32100,32400,32700,0            -- Liv 101-110
                            }
            }
-- Pet 2
PetSystem[2] = 
            {['Name'] = "Buz Ankasi", ['Level'] = 23, ['Item'] = 53002, ['MaxLevel'] = 99, ['WindowSize'] = 395,
             ['Skill']= {
                        {['type']=apply.MAX_HP,['name']="Max HP",['max_points']=30,['min_level']=1,['desc']="+100HP",['mult']=100,['tag']=" HP"},
                        {['type']=apply.INT,['name']="Zeka",['max_points']=15,['min_level']=1,['desc']="+1 INT",['mult']=1,['tag']=" Zeka"},
                        {['type']=apply.STR,['name']="Guc",['max_points']=15,['min_level']=1,['desc']="+1 STR",['mult']=1,['tag']=" Guc"},
                        {['type']=apply.DEX,['name']="Ceviklik",['max_points']=15,['min_level']=1,['desc']="+1 DEX",['mult']=1,['tag']=" Ceviklik"},
                        {['type']=apply.PENETRATE_PCT,['name']="Delici vurus",['max_points']=15,['min_level']=30,['desc']="+1% Delici vurus",['mult']=1,['tag']="% Delici"},
                        {['type']=apply.CRITICAL_PCT,['name']="Kritik vurus",['max_points']=15,['min_level']=60,['desc']="+1% Kritik vurus",['mult']=1,['tag']="% Kritik"},
                        {['type']=apply.ATTBONUS_MONSTER,['name']="Canavarlara karsi guc",['max_points']=10,['min_level']=90,['desc']="+1% Canavara karsi guc",['mult']=1,['tag']="% Canavarlara karsi guc"}
                        },
             ['ExpTable'] = {300,600,900,1200,1500,1800,2100,2400,2700,3000,        -- Liv 1-10
                             3300,3600,3900,4200,4500,4800,5100,5400,5700,6000,        -- Liv 11-20
                             6300,6600,6900,7200,7500,7800,8100,8400,8700,9000,        -- Liv 21-30
                             9300,9600,9900,10200,10500,10800,11100,11400,11700,12000,        -- Liv 31-40
                             12300,12600,12900,13200,13500,13800,14100,14400,14700,15000,        -- Liv 41-50
                             15300,15600,15900,16200,16500,16800,17100,17400,17700,18000,        -- Liv 51-60
                             18300,18600,18900,19200,19500,19800,20100,20400,20700,21000,        -- Liv 61-70
                             21300,21600,21900,22200,22500,22800,23100,23400,23700,24000,        -- Liv 71-80
                             24300,24600,24900,25200,25500,25800,26100,26400,26700,27000,        -- Liv 81-90
                             27300,27600,27900,28200,28500,28800,29100,29400,29700,30000,        -- Liv 91-100
                             30300,30600,30900,31200,31500,31800,32100,32400,32700,0            -- Liv 101-110
                            }
            }    
-- Pet 3
PetSystem[3] = 
            {['Name'] = "Bambi", ['Level'] = 24, ['Item'] = 53003, ['MaxLevel'] = 99, ['WindowSize'] = 395,
             ['Skill']= {
                        {['type']=apply.MAX_HP,['name']="Max HP",['max_points']=20,['min_level']=1,['desc']="+100HP",['mult']=100,['tag']=" HP"},
                        {['type']=apply.INT,['name']="Zeka",['max_points']=10,['min_level']=1,['desc']="+1 INT",['mult']=1,['tag']=" Zeka"},
                        {['type']=apply.STR,['name']="Guc",['max_points']=10,['min_level']=1,['desc']="+1 STR",['mult']=1,['tag']=" Guc"},
                        {['type']=apply.DEX,['name']="Ceviklik",['max_points']=10,['min_level']=1,['desc']="+1 DEX",['mult']=1,['tag']=" Ceviklik"},
                        {['type']=apply.STEAL_HP,['name']="HP emilimi",['max_points']=10,['min_level']=30,['min_level']=30,['desc']="+1% ass. HP",['mult']=1,['tag']="% Hp Emilimi"},
                        {['type']=apply.PENETRATE_PCT,['name']="Delici vurus",['max_points']=10,['min_level']=30,['desc']="+1% Delici vurus",['mult']=1,['tag']="% Delici"},
                        {['type']=apply.CRITICAL_PCT,['name']="Kritik vurus",['max_points']=10,['min_level']=60,['desc']="+1% Kritik vurus",['mult']=1,['tag']="% Kritik"},
                        {['type']=apply.ATTBONUS_MONSTER,['name']="Canavarlara karsi guc",['max_points']=10,['min_level']=60,['desc']="+1% Canavara karsi guc",['mult']=1,['tag']="% Canavarlara karsi guc"}
                        },
             ['ExpTable'] = {300,600,900,1200,1500,1800,2100,2400,2700,3000,        -- Liv 1-10
                             3300,3600,3900,4200,4500,4800,5100,5400,5700,6000,        -- Liv 11-20
                             6300,6600,6900,7200,7500,7800,8100,8400,8700,9000,        -- Liv 21-30
                             9300,9600,9900,10200,10500,10800,11100,11400,11700,12000,        -- Liv 31-40
                             12300,12600,12900,13200,13500,13800,14100,14400,14700,15000,        -- Liv 41-50
                             15300,15600,15900,16200,16500,16800,17100,17400,17700,18000,        -- Liv 51-60
                             18300,18600,18900,19200,19500,19800,20100,20400,20700,21000,        -- Liv 61-70
                             21300,21600,21900,22200,22500,22800,23100,23400,23700,24000,        -- Liv 71-80
                             24300,24600,24900,25200,25500,25800,26100,26400,26700,27000,        -- Liv 81-90
                             27300,27600,27900,28200,28500,28800,29100,29400,29700,30000,        -- Liv 91-100
                             30300,30600,30900,31200,31500,31800,32100,32400,32700,0            -- Liv 101-110
                            }
            }
-- Pet 4
PetSystem[4] = 
            {['Name'] = "Minik Azrail", ['Level'] = 25, ['Item'] = 53004, ['MaxLevel'] = 99, ['WindowSize'] = 395,
             ['Skill']= {
                        {['type']=apply.MAX_HP,['name']="Max HP",['max_points']=30,['desc']="+100HP",['mult']=100,['tag']=" HP"},
                        {['type']=apply.RESBONUS_WARRIOR,['name']="Savasciya savunma",['max_points']=10,['desc']="+1% res. guerrier",['mult']=1,['tag']="% Savasciya savunma"},
                        {['type']=apply.RESBONUS_ASSASSIN,['name']="ninjaya savunma",['max_points']=10,['desc']="+1% res. ninja",['mult']=1,['tag']="% ninjaya savunma"},
                        {['type']=apply.RESBONUS_SURA,['name']="Suraya savunma",['max_points']=10,['desc']="+1% res. sura",['mult']=1,['tag']="% Suraya savunma"},
                        {['type']=apply.RESBONUS_SHAMAN,['name']="Samana savunma",['max_points']=10,['desc']="+1% res. shaman",['mult']=1,['tag']="% Samana savunma"},
                        {['type']=apply.CAST_SPEED,['name']="Buyu hizi",['max_points']=15,['desc']="+1% vit. magique",['mult']=1,['tag']="% Buyu hizi"},
                        {['type']=apply.ATTBONUS_HUMAN,['name']="Yari-insanlara karsi guc",['max_points']=10,['desc']="+1% DH",['mult']=1,['tag']="% Yari-insanlara karsi guc"}        
                        },
             ['ExpTable'] = {300,600,900,1200,1500,1800,2100,2400,2700,3000,        -- Liv 1-10
                             3300,3600,3900,4200,4500,4800,5100,5400,5700,6000,        -- Liv 11-20
                             6300,6600,6900,7200,7500,7800,8100,8400,8700,9000,        -- Liv 21-30
                             9300,9600,9900,10200,10500,10800,11100,11400,11700,12000,        -- Liv 31-40
                             12300,12600,12900,13200,13500,13800,14100,14400,14700,15000,        -- Liv 41-50
                             15300,15600,15900,16200,16500,16800,17100,17400,17700,18000,        -- Liv 51-60
                             18300,18600,18900,19200,19500,19800,20100,20400,20700,21000,        -- Liv 61-70
                             21300,21600,21900,22200,22500,22800,23100,23400,23700,24000,        -- Liv 71-80
                             24300,24600,24900,25200,25500,25800,26100,26400,26700,27000,        -- Liv 81-90
                             27300,27600,27900,28200,28500,28800,29100,29400,29700,30000,        -- Liv 91-100
                             30300,30600,30900,31200,31500,31800,32100,32400,32700,0            -- Liv 101-110
                            }
            }
-- Pet 5
PetSystem[5] = 
            {['Name'] = "Rufus", ['Level'] = 26, ['Item'] = 53005, ['MaxLevel'] = 99, ['WindowSize'] = 395,
             ['Skill']= {
                        {['type']=apply.MAX_HP,['name']="Max HP",['max_points']=30,['min_level']=1,['desc']="+100HP",['mult']=100,['tag']=" HP"},
                        {['type']=apply.RESBONUS_WARRIOR,['name']="Savasciya savunma",['max_points']=15,['min_level']=20,['desc']="+1% res. guerrier",['mult']=1,['tag']="% Savasciya savunma"},
                        {['type']=apply.ATTBONUS_WARRIOR,['name']="Savasciya karsi guc",['max_points']=15,['min_level']=20,['desc']="+1 att. contre guerrier",['mult']=1,['tag']="% Savasciya karsi guc"},
                        {['type']=apply.CAST_SPEED,['name']="Buyu hizi",['max_points']=20,['min_level']=40,['desc']="+1% vit. magique",['mult']=1,['tag']="% Buyu hizi"},
                        {['type']=apply.ATTBONUS_HUMAN,['name']="Yari-insanlara karsi guc",['max_points']=10,['min_level']=60,['desc']="+1% DH",['mult']=1,['tag']="% Yari-insanlara karsi guc"}
                        },
             ['ExpTable'] = {300,600,900,1200,1500,1800,2100,2400,2700,3000,        -- Liv 1-10
                             3300,3600,3900,4200,4500,4800,5100,5400,5700,6000,        -- Liv 11-20
                             6300,6600,6900,7200,7500,7800,8100,8400,8700,9000,        -- Liv 21-30
                             9300,9600,9900,10200,10500,10800,11100,11400,11700,12000,        -- Liv 31-40
                             12300,12600,12900,13200,13500,13800,14100,14400,14700,15000,        -- Liv 41-50
                             15300,15600,15900,16200,16500,16800,17100,17400,17700,18000,        -- Liv 51-60
                             18300,18600,18900,19200,19500,19800,20100,20400,20700,21000,        -- Liv 61-70
                             21300,21600,21900,22200,22500,22800,23100,23400,23700,24000,        -- Liv 71-80
                             24300,24600,24900,25200,25500,25800,26100,26400,26700,27000,        -- Liv 81-90
                             27300,27600,27900,28200,28500,28800,29100,29400,29700,30000,        -- Liv 91-100
                             30300,30600,30900,31200,31500,31800,32100,32400,32700,0            -- Liv 101-110
                            }
            }
-- Pet 6
PetSystem[6] = 
            {['Name'] = "Leonidas", ['Level'] = 27, ['Item'] = 53006, ['MaxLevel'] = 99, ['WindowSize'] = 395,
             ['Skill']= {
                        {['type']=apply.MAX_HP,['name']="Max HP",['max_points']=30,['min_level']=1,['desc']="+100HP",['mult']=100,['tag']=" HP"},
                        {['type']=apply.RESBONUS_ASSASSIN,['name']="Ninjaya savunma",['max_points']=15,['min_level']=20,['desc']="+1% res. ninja",['mult']=1,['tag']="% Ninjaya savunma"},
                        {['type']=apply.ATTBONUS_ASSASSIN,['name']="Ninjaya karsi guc",['max_points']=15,['min_level']=20,['desc']="+1 att. contre ninja",['mult']=1,['tag']="% Ninjaya karsi guc"},
                        {['type']=apply.CAST_SPEED,['name']="Buyu hizi",['max_points']=20,['min_level']=40,['desc']="+1% vit. magique",['mult']=1,['tag']="% Buyu hizi"},
                        {['type']=apply.ATTBONUS_HUMAN,['name']="Yari-insanlara karsi guc",['max_points']=10,['min_level']=60,['desc']="+1% DH",['mult']=1,['tag']="% Yari-insanlara karsi guc"}
                        },
             ['ExpTable'] = {300,600,900,1200,1500,1800,2100,2400,2700,3000,        -- Liv 1-10
                             3300,3600,3900,4200,4500,4800,5100,5400,5700,6000,        -- Liv 11-20
                             6300,6600,6900,7200,7500,7800,8100,8400,8700,9000,        -- Liv 21-30
                             9300,9600,9900,10200,10500,10800,11100,11400,11700,12000,        -- Liv 31-40
                             12300,12600,12900,13200,13500,13800,14100,14400,14700,15000,        -- Liv 41-50
                             15300,15600,15900,16200,16500,16800,17100,17400,17700,18000,        -- Liv 51-60
                             18300,18600,18900,19200,19500,19800,20100,20400,20700,21000,        -- Liv 61-70
                             21300,21600,21900,22200,22500,22800,23100,23400,23700,24000,        -- Liv 71-80
                             24300,24600,24900,25200,25500,25800,26100,26400,26700,27000,        -- Liv 81-90
                             27300,27600,27900,28200,28500,28800,29100,29400,29700,30000,        -- Liv 91-100
                             30300,30600,30900,31200,31500,31800,32100,32400,32700,0            -- Liv 101-110
                            }
            }
-- Pet 7
PetSystem[7] = 
            {['Name'] = "Porki", ['Level'] = 28, ['Item'] = 53007, ['MaxLevel'] = 99, ['WindowSize'] = 395,
             ['Skill']= {
                        {['type']=apply.MAX_HP,['name']="Max HP",['max_points']=30,['min_level']=1,['desc']="+100HP",['mult']=100,['tag']=" HP"},
                        {['type']=apply.RESBONUS_SURA,['name']="Suraya savunma",['max_points']=15,['min_level']=20,['desc']="+1% res. sura",['mult']=1,['tag']="% Suraya savunma"},
                        {['type']=apply.ATTBONUS_SURA,['name']="Suraya karsi guc",['max_points']=15,['min_level']=20,['desc']="+1 att. contre sura",['mult']=1,['tag']="% Suraya karsi guc"},
                        {['type']=apply.CAST_SPEED,['name']="Buyu hizi",['max_points']=20,['min_level']=40,['desc']="+1% vit. magique",['mult']=1,['tag']="% Buyu hizi"},
                        {['type']=apply.ATTBONUS_HUMAN,['name']="Yari-insanlara karsi guc",['max_points']=10,['min_level']=60,['desc']="+1% DH",['mult']=1,['tag']="% Yari-insanlara karsi guc"}
                        },
             ['ExpTable'] = {300,600,900,1200,1500,1800,2100,2400,2700,3000,        -- Liv 1-10
                             3300,3600,3900,4200,4500,4800,5100,5400,5700,6000,        -- Liv 11-20
                             6300,6600,6900,7200,7500,7800,8100,8400,8700,9000,        -- Liv 21-30
                             9300,9600,9900,10200,10500,10800,11100,11400,11700,12000,        -- Liv 31-40
                             12300,12600,12900,13200,13500,13800,14100,14400,14700,15000,        -- Liv 41-50
                             15300,15600,15900,16200,16500,16800,17100,17400,17700,18000,        -- Liv 51-60
                             18300,18600,18900,19200,19500,19800,20100,20400,20700,21000,        -- Liv 61-70
                             21300,21600,21900,22200,22500,22800,23100,23400,23700,24000,        -- Liv 71-80
                             24300,24600,24900,25200,25500,25800,26100,26400,26700,27000,        -- Liv 81-90
                             27300,27600,27900,28200,28500,28800,29100,29400,29700,30000,        -- Liv 91-100
                             30300,30600,30900,31200,31500,31800,32100,32400,32700,0            -- Liv 101-110
                            }
            }
-- Pet 8
PetSystem[8] = 
            {['Name'] = "Khan", ['Level'] = 29, ['Item'] = 53008, ['MaxLevel'] = 99, ['WindowSize'] = 395,
             ['Skill']= {
                        {['type']=apply.MAX_HP,['name']="Max HP",['max_points']=30,['min_level']=1,['desc']="+100HP",['mult']=100,['tag']=" HP"},
                        {['type']=apply.RESBONUS_SHAMAN,['name']="Samana savunma",['max_points']=15,['min_level']=20,['desc']="+1% res. shaman",['mult']=1,['tag']="% Samana savunma"},
                        {['type']=apply.ATTBONUS_SHAMAN,['name']="Samana karsi guc",['max_points']=15,['min_level']=20,['desc']="+1 att. contre shaman",['mult']=1,['tag']="% Samana karsi guc"},
                        {['type']=apply.CAST_SPEED,['name']="Buyu hizi",['max_points']=20,['min_level']=40,['desc']="+1% vit. magique",['mult']=1,['tag']="% Buyu hizi"},
                        {['type']=apply.ATTBONUS_HUMAN,['name']="Yari-insanlara karsi guc",['max_points']=10,['min_level']=60,['desc']="+1% DH",['mult']=1,['tag']="% Yari-insanlara karsi guc"}
                        },
             ['ExpTable'] = {300,600,900,1200,1500,1800,2100,2400,2700,3000,        -- Liv 1-10
                             3300,3600,3900,4200,4500,4800,5100,5400,5700,6000,        -- Liv 11-20
                             6300,6600,6900,7200,7500,7800,8100,8400,8700,9000,        -- Liv 21-30
                             9300,9600,9900,10200,10500,10800,11100,11400,11700,12000,        -- Liv 31-40
                             12300,12600,12900,13200,13500,13800,14100,14400,14700,15000,        -- Liv 41-50
                             15300,15600,15900,16200,16500,16800,17100,17400,17700,18000,        -- Liv 51-60
                             18300,18600,18900,19200,19500,19800,20100,20400,20700,21000,        -- Liv 61-70
                             21300,21600,21900,22200,22500,22800,23100,23400,23700,24000,        -- Liv 71-80
                             24300,24600,24900,25200,25500,25800,26100,26400,26700,27000,        -- Liv 81-90
                             27300,27600,27900,28200,28500,28800,29100,29400,29700,30000,        -- Liv 91-100
                             30300,30600,30900,31200,31500,31800,32100,32400,32700,0            -- Liv 101-110
                            }
            }        
            


--**
--** Menu Pet
--**
function PetSystem.ShowMenu(PetIndex)
    if horse.is_mine() then
        local pet_menu
        if pc.getqf("exp_blocked") == 0 then
            pet_menu = {"Bilgi","Pet Becerilerini Yönet","Exp Kasmayi Kapat","Evcil Hayvan Statu","Evcil Hayvaný Gönder","Geri Dön (Menüyü Kapat)"}
        else
            pet_menu = {"Bilgi","Pet Becerilerini Yönet","Exp Kasmayi Ac","Evcil Hayvan Statu","Evcil Hayvaný Gönder","Geri Dön (Menüyü Kapat)"}
        end
        say_title("Evcil Hayvan: "..PetSystem[PetIndex].Name) 
        local skill_points, liv, ex = PetSystem.ReadStatus(PetIndex)
        say_light_yellow("Level: "..liv.." / "..PetSystem[PetIndex].MaxLevel.." - Skill Puaný: "..skill_points.."")
        if not PetSystem.IsExpBlocked() then
            say_light_yellow("Tecrübe: "..ex.." / "..PetSystem[PetIndex].ExpTable[liv].." (Exp Kasma Açýk)")
        else
            say_light_yellow("Tecrübe: "..ex.." / "..PetSystem[PetIndex].ExpTable[liv].." (Exp Kasma Kapalý)")
        end
        say("Ýþlemini Seç:")
        say_size(350, 330)
        local s = select_table(pet_menu)
----------********** Bilgilendirme ***********----------        
        if s == 1 then
            say_title("Bilgi")
            say("Evcil hayvanlar sizinle birlikte pesinizden ayrilmayan hayvanlardir.")
            say("Bu hayvanlar gelistirilebilir.")
            say("Levelleri yukseltilebilir.")
            say("Evcil hayvanlar level atladikca bonuslarida artar.")
            say("Bu bonuslari siz belirleyebilirsiniz.")
            say("Bonuslar her evcil hayvanda farklidir.")
            say("Evcil hayvanlar her mob kestiginizde tecrube kazanir.")
            say("Exp Kasmayi acik biraktiginiz surece exp kasmaniz mumkundur.")
            say("Aksi taktirde petiniz kasilmaz.")
----------********** Beceri Menu ***********----------            
        elseif s == 2 then
            say_title("Evcil Hayvaninin becerilerini yönet: "..PetSystem[PetIndex].Name.."")
            say_orange("Beceri puaný durumu: "..skill_points.."")
            say("[ENTER]Bir iþlem seçin:[ENTER]")
            local a = select("Beceri arttýr","Beceri azalt","iptal")
            if a == 3 then 
                return
            ----------********** Beceri attir ***********----------
            elseif a == 1 then    
                say_title("Beceri arttýr'")
                if skill_points == 0 then
                    say("Beceri arttýrmak için puan gereklidir.[ENTER]")
                    return
                end
                local skill_value = {}
                local menu_abi = {}
                skill_value = PetSystem.LoadSkill(PetIndex)
                for i = 1, table.getn(PetSystem[PetIndex].Skill) do
                    if liv >= PetSystem[PetIndex].Skill[i].min_level then
                        table.insert(menu_abi, PetSystem[PetIndex].Skill[i].name..": "..skill_value[i].." puan")
                    end
                end                
                table.insert(menu_abi, "iptal")
                if table.getn(menu_abi) == 1 then
                    say("Bu beceriyi arttirmak mumkun degildir..[ENTER]")
                    return
                end
                say("Arttýrmak için bir beceri seçin")
                say_size(350, PetSystem[PetIndex].WindowSize)            
                local s = select_table(menu_abi)
                if s == table.getn(menu_abi) then
                    return            
                end
                say_title(PetSystem[PetIndex].Skill[s].name)
                say_orange("Mevcut puan: "..skill_value[s].." [ENTER]")
                if skill_value[s] == PetSystem[PetIndex].Skill[s].max_points then
                    say("Yetenek maximum seviyeye ulasti.[ENTER]")
                    return
                end
                say_light_blue("Her puan "..PetSystem[PetIndex].Skill[s].desc.." vermektedir.")
                say_light_blue("Bu yetenege max. "..PetSystem[PetIndex].Skill[s].max_points.." puan verebilirsiniz[ENTER]")
                local a = select("arttir", "iptal")
                if a == 2 then
                    return
                end
                say_title(PetSystem[PetIndex].Skill[s].name)
                say("Yetenege verebileceginiz maximum puani goz onunde bulundurarak rakamla yaziniz[ENTER]")
                say("Bu beceriyi kac puan yukseltmek istersiniz ?(Rakam girin)[ENTER]")
                local points = tonumber(input())
                say_title(PetSystem[PetIndex].Skill[s].name)
                if points == nil or points < 1 then
                    say("Gecersiz bir deger girdiniz.[ENTER]")
                    return
                elseif points > skill_points then
                    say("Yeterli yetenek puani yok[ENTER]")
                    return
                elseif (skill_value[s]+points) > PetSystem[PetIndex].Skill[s].max_points then
                    say("Secilen beceri icin girdiginiz"..points.." puan gecersiz,")
                    say("beceriye verilebilecek maximum puana bir goz atin.")
                    say("Daha kucuk degerler kullanin.[ENTER]")
                    return
                end
                skill_value[s] = skill_value[s]+points
                PetSystem.ChangeSkillPoints(PetIndex, -points)
                PetSystem.SaveSkill(PetIndex, skill_value)
                PetSystem.AddBonus(PetIndex)
                say("Yetenek arttirma basarili[ENTER]")
            ----------********** Beceri azaltma ***********----------
            elseif a == 2 then
                say_title("Beceri Azalt")
                local skill_value = {}
                local menu_abi = {}
                skill_value = PetSystem.LoadSkill(PetIndex)
                for i = 1, table.getn(PetSystem[PetIndex].Skill) do
                    if liv >= PetSystem[PetIndex].Skill[i].min_level then
                        table.insert(menu_abi, PetSystem[PetIndex].Skill[i].name..": "..skill_value[i].." puan")
                    end
                end
                table.insert(menu_abi, "iptal")
                if table.getn(menu_abi) == 1 then
                    say("Bu becerinin azalmasi mumkun degildir[ENTER]")
                    return
                end                
                say("Azaltmak istedigin beceriyi sec")
                say_size(350, PetSystem[PetIndex].WindowSize)                
                local s = select_table(menu_abi)
                if s == table.getn(menu_abi) then
                    return            
                end        
                say_title(PetSystem[PetIndex].Skill[s].name)
                say_orange("Suanki yetenek puani: "..skill_value[s].."")
                if skill_value[s] == 0 then
                    say("Beceri zaten 0 oldugu icin azaltamazsin[ENTER]")
                    return
                end
                say("Ne yapmak istersiniz[ENTER]")
                local b = select("1 puan sil","tum puanlari sil","iptal")
                if b == 3 then
                    return
                elseif b == 1 then
                    say_title(PetSystem[PetIndex].Skill[s].name)
                    say("Evcil hayvaninizin yeteneginden 1 puan")
                    say("silmek istediginden emin misiniz?[ENTER]")
                    local c = select("Evet","Hayir")
                    if c == 2 then
                        return
                    end
                    PetSystem.ChangeSkillPoints(PetIndex, 1)
                    skill_value[s] = skill_value[s]-1
                    PetSystem.SaveSkill(PetIndex, skill_value)
                    PetSystem.AddBonus(PetIndex)
                    say_title(PetSystem[PetIndex].Skill[s].name)
                    say("Pet yeteneginden 1 puan cikarilmistir.[ENTER]")                    
                elseif b == 2 then
                    say_title(PetSystem[PetIndex].Skill[s].name)
                    say("Bu yetenek puanlarini sifira indirmek istediginizden emin misiniz ?[ENTER]")
                    local c = select("Evet","Hayir")
                    if c == 2 then
                        return
                    end
                    PetSystem.ChangeSkillPoints(PetIndex, skill_value[s])
                    skill_value[s] = 0
                    PetSystem.SaveSkill(PetIndex, skill_value)
                    PetSystem.AddBonus(PetIndex)
                    say_title(PetSystem[PetIndex].Skill[s].name)
                    say("Sectiginiz becerinin puani sifira indi.[ENTER]")                    
                end
            end    
----------********** Exp Bloklama/blogu kaldirma ***********----------
        elseif s == 3 then
            if not PetSystem.IsExpBlocked() then
                say_title("Exp kasmayi kapat")
                say("Exp kasmayi kapat")
                say("Eger exp kasmayi kapatirsan evcil hayvanin exp kazanmaz[ENTER]")
                local a = select("kapat","vazgec")
                if a == 2 then
                    return
                end
                say_title("Exp kasmayi kapattin")
                say("Evcil hayvaniniz artik exp kazanmayacak.[ENTER]")
                PetSystem.BlockExp()
            else
                say_title("Exp kasmayi ac")
                say("Exp kasmayi acmak istermisiniz[ENTER]")
                local a = select("Evet","Hayir")
                if a == 2 then
                    return
                end
                say_title("Exp Kasma Acik")
                say("Evcil hayvaniniz artik exp kazanabilir.[ENTER]")
                PetSystem.UnblockExp()
                pc.setqf("current_exp", pc.get_exp())
            end
----------********** pet statusu ***********----------
        elseif s == 4 then
            local skill_value = {}
            skill_value = PetSystem.LoadSkill(PetIndex)        
            say_title("Guclendirilmis durum' - Pet "..PetSystem[PetIndex].Name.."")
            say_light_blue("Saglik: "..horse.get_health_pct().."%")
            say("")
            for i = 1, table.getn(PetSystem[PetIndex].Skill) do
                if liv >= PetSystem[PetIndex].Skill[i].min_level then
                    local total = skill_value[i]*PetSystem[PetIndex].Skill[i].mult
                    say_light_yellow(PetSystem[PetIndex].Skill[i].name..": level "..skill_value[i]..". Bonus: "..total..PetSystem[PetIndex].Skill[i].tag)
                end
            end
            say("")    
----------********** Peti geri gonderme ***********----------            
        elseif s == 5 then
            PetSystem.PetBack()                
        elseif s == 6 then
            return
        end
    end
end


--**
--** Peti geri gonderme
--**
function PetSystem.PetBack()
    cleartimer("give_exp")
    pet.unsummon()    
    PetSystem.RemoveBonus()
    PetSystem.SetInactive()    
    chat("Evcil Hayvanini Gonderdin")
end
                
--**
--** Pet yetenekleri
--**
function PetSystem.LoadSkill(PetIndex)
    local FileName = PetSystem.Folder..pc.get_name().."_"..PetSystem[PetIndex].Name.."_skills"
    local PetSkill = {}
    if io.open(FileName, "r") == nil then
        io.output(FileName)
        for i = 1,table.getn(PetSystem[PetIndex].Skill) do
            io.write("0\n")
            table.insert(PetSkill, 0)
        end
        io.flush()
        io.close()
        return PetSkill
    end
    for line in io.lines(FileName) do
        table.insert(PetSkill, tonumber(line))
    end
    return PetSkill
end


--**
--** Belirtilen yetenekleri kaydetme
--**
function PetSystem.SaveSkill(PetIndex, SkillList)
    local FileName = PetSystem.Folder..pc.get_name().."_"..PetSystem[PetIndex].Name.."_skills"
    io.output(FileName)
    for i,v in ipairs(SkillList) do
        io.write(tostring(v).."\n")
    end
    io.flush()
    io.close()
end


--**
--** Belirtilen hayvan durumunu okur 
--**
function PetSystem.ReadStatus(petIndex)
    local FileName = PetSystem.Folder..pc.get_name().."_"..PetSystem[petIndex].Name.."_stats"
    local skill, liv, ex
    if io.open(FileName, "r") != nil then
        io.input(FileName)
        skill = tonumber(io.read())
        liv = tonumber(io.read())
        ex = tonumber(io.read())
        io.input():close()
    else
        io.output(FileName)
        io.write("0\n1\n0\n")
        io.flush()
        io.close()    
        skill = 0
        liv = 1
        ex = 0
    end
    return skill, liv, ex
end


--**
--** Belirtilen petin seviyesini okur 
--**
function PetSystem.GetLevel(petIndex)
    local FileName = PetSystem.Folder..pc.get_name().."_"..PetSystem[petIndex].Name.."_stats"
    local liv
    if io.open(FileName, "r") != nil then
        io.input(FileName)
        io.read()
        liv = tonumber(io.read())
        io.input():close()
    else
        liv = 1
    end
    return liv
end


--**
--** Belirtilen petin beceri puanini duzenleme
--**
function PetSystem.ChangeSkillPoints(PetIndex, amount)
    local FileName = PetSystem.Folder..pc.get_name().."_"..PetSystem[PetIndex].Name.."_stats"
    local skill, liv, ex
    if io.open(FileName, "r") != nil then
        io.input(FileName)
        skill = tonumber(io.read())
        liv = tonumber(io.read())
        ex = tonumber(io.read())
        skill = skill+amount
        io.input():close()
    else
        skill = amount
    end
    io.output(FileName)
    io.write(tostring(skill).."\n")
    io.write(tostring(liv).."\n")
    io.write(tostring(ex).."\n")
    io.flush()
    io.close()
end


--**
--** Belirtilen hayvanin expisini okur
--**
function PetSystem.GiveExp(petIndex, amount)
    local FileName = PetSystem.Folder..pc.get_name().."_"..PetSystem[petIndex].Name.."_stats"
    local skill, liv, ex
    if io.open(FileName, "r") != nil then
        io.input(FileName)
        skill = tonumber(io.read())
        liv = tonumber(io.read())
        ex = tonumber(io.read())
        ex = ex+amount
        io.input():close()
    else
        skill = 0
        liv = 1
        ex = amount
    end
    if liv == PetSystem[petIndex].MaxLevel then
        return false
    end
    if ex > PetSystem[petIndex].ExpTable[liv] then
        ex = ex-PetSystem[petIndex].ExpTable[liv]
        skill = skill+1
        liv = liv+1
        if liv == PetSystem[petIndex].MaxLevel then
            ex = 0
            chat("Evcil hayvaniniz Maximum seviyeye ulasti.")
        else
            chat("Evcil hayvaninizin seviyesi "..liv.."!")
        end
        chat("farkli bir bir beceri sec")
        if PetSystem.NewSkillLearnt(petIndex, liv) then
            send_letter("Yeni bir beceri kilidi acildi!")
        end
    end
    io.output(FileName)
    io.write(tostring(skill).."\n")
    io.write(tostring(liv).."\n")
    io.write(tostring(ex).."\n")
    io.flush()
    io.close()    
    return true
end


--**
--** bonus puanina gore hayvaninizin skillerini arttirma
--**
function PetSystem.AddBonus(PetIndex)
    PetSystem.RemoveBonus()
    local SkillList = {}
    SkillList = PetSystem.LoadSkill(PetIndex)
    for i = 1,table.getn(SkillList) do
        affect.add_hair(PetSystem[PetIndex].Skill[i].type, SkillList[i]*PetSystem[PetIndex].Skill[i].mult, 60*60*24*365)
    end
end


--**
--** Pet bonusunu siler
--**
function PetSystem.RemoveBonus()
    affect.remove(520)
end


--**
--** Atin adi ve seviyesini ayarlayin
--**
function PetSystem.SetHorseData(level, name)
    horse.set_name(name)
    horse.set_level(level)
end


--**
--** At ve seviyesinin bir evcil hayvanla iliskili olmadigini kontrol edin
--**
function PetSystem.IsPetLevel(level)
    for i = 1,PetSystem.GetPetNumber() do
        if level == PetSystem[i].Level then
            return true
        end
    end
    return false
end


--**
--** Evcil hayvaninizin yeni bir beceri ogrenmis olup olmadigini kontrol edin
--**
function PetSystem.NewSkillLearnt(PetIndex, PetLevel)
    for i = 1,table.getn(PetSystem[PetIndex].Skill) do
        if PetLevel == PetSystem[PetIndex].Skill[i].min_level then
            return true
        end
    end
    return false
end


--**
--** Toplam pet sayisini gosterir
--**
function PetSystem.GetPetNumber()
    return table.getn(PetSystem)
end


--** Aktif hayvaninizi ayarlayin
function PetSystem.SetActivePet(petIndex)
    pc.setqf(PetSystem.Flag, petIndex)
end


--** pet sistemi etkin edin
function PetSystem.IsActive()
    return (pc.getqf(PetSystem.Flag) > 0)
end


--** pet sistemini devre disi birakin
function PetSystem.SetInactive()
    pc.setqf(PetSystem.Flag, 0)
end


--** Etkin hayvan sayisini gosterir
function PetSystem.GetActivePet()
    return pc.getqf(PetSystem.Flag)
end


--** Bloklu expi gosterir
function PetSystem.BlockExp()
    pc.setqf(PetSystem.ExpFlag, 1)
end


--** Bloksuz expi gosterir
function PetSystem.UnblockExp()
    pc.setqf(PetSystem.ExpFlag, 0)
end


--** Pet expinin kilitli olup olmadigini gosterir
function PetSystem.IsExpBlocked()
    return (pc.getqf(PetSystem.ExpFlag) == 1)
end
quest.lua:
Kod:
quest horse_summon begin    state start begin
        function get_horse_summon_prob_pct() 
            local prob = {10,15,20,30,40,50,60,70,80,90,100}
            local skill_level = pc.get_skill_level(131) + 1
            return prob[skill_level]
        end
        
        when 20349.chat."Nowa Ksiêga Zwyk³ego Konia " with horse.get_grade()==1 and pc.countitem("50051")<1 begin
            say_title("Stajenny:")
            say("Zgubi³eœ Ksiêgê Zwyk³ego Konia! ")
            say("Mogê daæ Ci now¹ za 500.000 Yang.")
            local b=select("Tak", "Nie")
            if 1==b then
                if pc.money>=10000 then
                    pc.changemoney(-10000)
                    say_title("Informacja:")
                    say("Oto nowa Ksiêga Zwyk³ego Konia! [ENTER]Tym razem spróbuj jej nie zgubiæ! ")
                    pc.give_item2("50051", 1)
                else
                    say_title("Informacja:")
                    say("Nie masz wystarczaj¹co du¿o yang!")
                end
            else
                return
            end
        end
        when 20349.chat."Nowa Ksiêga Opancerz. Konia " with horse.get_grade()==2 and pc.countitem("50052")<1 begin
            say_title("Stajenny:")
            say("Zgubi³eœ Ksiêgê Opancerz. Konia! ")
            say("Mogê daæ Ci now¹ za 500.000 Yang.")
            local b=select("Tak", "Nie")
            if 1==b then
                if pc.money>=50000 then
                    pc.changemoney(-50000)
                    say_title("Informacja:")
                    say("Oto nowa Ksiêga Opancerz. Konia![ENTER]Tym razem spróbuj jej nie zgubiæ! ")
                    pc.give_item2("50052", 1)
                else
                    say_title("Informacja:")
                    say("Nie masz wystarczaj¹co du¿o yang!")
                end
            else
                return
            end
        end
        when 20349.chat."Nowa Ksiêga Wojskowego Konia " with horse.get_grade()==3 and pc.countitem("50053")<1 begin
            say_title("Stajenny:")
            say("Zgubi³eœ Ksiêgê Wojskowego Konia! ")
            say("Mogê daæ Ci now¹ za 500.000 Yang.")
            local b=select("Tak", "Nie")
            if 1==b then
                if pc.money>=100000 then
                    pc.changemoney(-100000)
                    say_title("Informacja:")
                    say("Oto nowa Ksiêga Wojskowego Konia![ENTER]Tym razem spróbuj jej nie zgubiæ! ")
                    pc.give_item2("50053", 1)
                else
                    say_title("Informacja:")
                    say("Nie masz wystarczaj¹co du¿o yang!")
                end
            else
                return
            end
        end
        when 50051.use with horse.get_grade()==0 begin
            say_title("Informacja:")
            say_reward("Przywo³anie konia jest nie mo¿liwe.[ENTER]Nie posiadasz go!")
        end
        when 50051.use with horse.get_grade()==1 begin
        if PetSystem.IsPetLevel(horse.get_level()) then
                say("Vous avez fait n'importe quoi avec les")
                say("commande GM. Mettez le niveau du cheval")
                say("puis essayez à nouveau.[ENTER]")                
                return                    
            end    
            if pc.getsp()>=100 then
                if number(1, 100)<=horse_summon.get_horse_summon_prob_pct() then
                    say_title("Informacja:")
                    say_reward("Koñ zosta³ przywo³any. ")
                    say("")
                    horse.summon()
                else
                    say_title("Informacja:")
                    say_reward("Przywo³anie Konia dla profesjonalistów nie ")
                    say_reward("powiod³o siê. ")
                    say_reward("Mo¿esz zwiêkszyæ szansê na pomyœlne ")
                    say_reward("przywo³anie poprzez trening swoich umiejêtnoœci.")
                    say("")
                end
                pc.change_sp(-100)
            else
                say_title("Informacja:")
                say_reward("Masz za ma³o Punktów Energii. Aby przywo³aæ ")
                say_reward("Konia, potrzebujesz ich co najmniej 300. ")
                say("")
            end
        end
        when 50051.use with horse.get_grade()==2 begin
            say_title("Informacja:")
            say_reward("Ta ksiêga nie jest odpowiednia!")
        end
        when 50051.use with horse.get_grade()==3 begin
            say_title("Informacja:")
            say_reward("Ta ksiêga nie jest odpowiednia!")
        end
        when 50052.use with horse.get_grade()==0 begin
            say_title("Informacja:")
            say_reward("Ta ksiêga nie jest odpowiednia!")
        end
        when 50052.use with horse.get_grade()==1 begin
            say_title("Informacja:")
            say_reward("Ta ksiêga nie jest odpowiednia!")
        end
        when 50052.use with horse.get_grade()==2 begin
        if PetSystem.IsPetLevel(horse.get_level()) then
                say("Vous avez fait n'importe quoi avec les")
                say("commande GM. Mettez le niveau du cheval")
                say("puis essayez à nouveau.[ENTER]")                
                return                    
            end    
            if pc.getsp()>=200 then
                if number(1, 100)<=horse_summon.get_horse_summon_prob_pct() then
                    say_title("Informacja:")
                    say_reward("Koñ zosta³ przywo³any.")
                    say("")
                    horse.summon()
                else
                    say_title("Informacja:")
                    say_reward("Przywo³anie Konia powiod³o siê. ")
                    say_reward("Mo¿esz zwiêkszyæ szansê na pomyœlne ")
                    say_reward("przywo³anie poprzez trening swoich umiejêtnoœci.")
                    say("")
                end
                pc.change_sp(-200)
            else
                say_title("Informacja:")
                say_reward("Masz za ma³o Punktów Energii. Aby przywo³aæ ")
                say_reward("Konia, potrzebujesz ich co najmniej 300. ")
                say("")
            end
        end
        when 50052.use with horse.get_grade()==3 begin
            say_title("Informacja:")
            say_reward("Ta ksiêga nie jest odpowiednia!")
        end
        when 50053.use with horse.get_grade()==0 begin
            say_title("Informacja:")
            say_reward("Ta ksiêga nie jest odpowiednia!")
        end
        when 50053.use with horse.get_grade()==1 begin
            say_title("Informacja:")
            say_reward("Ta ksiêga nie jest odpowiednia!")
        end
        when 50053.use with horse.get_grade()==2 begin
            say_title("Informacja:")
            say_reward("Ta ksiêga nie jest odpowiednia!")
        end
        when 50053.use with horse.get_grade()==3 begin
        if PetSystem.IsPetLevel(horse.get_level()) then
                say("Vous avez fait n'importe quoi avec les")
                say("commande GM. Mettez le niveau du cheval")
                say("puis essayez à nouveau.[ENTER]")                
                return                    
            end    
            if pc.getsp()>=300 then
                if number(1, 100)<=horse_summon.get_horse_summon_prob_pct() then
                    say_title("Informacja:")
                    say_reward("Koñ zosta³ przywo³any.")
                    say("")
                    horse.summon()
                else
                    say_title("Informacja:")
                    say_reward("Przywo³anie Konia nie powiod³o siê. ")
                    say_reward("Mo¿esz zwiêkszyæ szansê na pomyœlne ")
                    say_reward("przywo³anie poprzez trening swoich umiejêtnoœci. ")
                    say("")
                end
                pc.change_sp(-300)
            else
                say_title("Informacja:")
                say_reward("Masz za ma³o Punktów Energii. Aby przywo³aæ ")
                say_reward("Konia, potrzebujesz ich co najmniej 300. ")
                say("")
            end
        end
    
        -----***** Richiamo Pet
        when 53001.use or 53002.use or 53003.use or 53005.use or 53006.use or 53007.use or 53008.use or 53009.use begin
            if not PetSystem.IsActive() then
                local PetNumber = {[53001]=1,[53002]=2,[53003]=3,[53005]=4,[53006]=5,[53007]=6,[53008]=7,[53009]=8}
                local petIndex = PetNumber[item.get_vnum()]
                if horse.is_dead() then
                    say_title("Informacja:")
                    say("Nie mo¿na przywo³aæ martwego zwierzêcia.")
                    say("O¿yw zwierze.[ENTER]")
                    return
                end            
                local horse_lev = horse.get_level()
                local horse_name = horse.get_name()
                PetSystem.SetActivePet(petIndex)
                PetSystem.AddBonus(petIndex)
                PetSystem.SetHorseData(PetSystem[petIndex].Level, "Lv"..PetSystem.GetLevel(petIndex).." "..PetSystem[petIndex].Name)
                pet.summon()
                PetSystem.SetHorseData(horse_lev, horse_name)
                cleartimer("give_exp")
                loop_timer("give_exp", PetSystem.UpdateFrequency)
                chat(""..PetSystem[petIndex].Name.." zostal przywolany.")
            else
                PetSystem.PetBack()                 
            end
        end
        
        -----*****
        -----***** Roba varia per Pet
        -----*****
        
        when 30130.use begin
            if not PetSystem.IsActive() then
                chat("Nale¿y odwolaæ swojego zwierzaka, aby daæ mu doswiadczenie.")
                return
            end
            local PetHasGotExp = PetSystem.GiveExp(PetSystem.GetActivePet(), PetSystem.ItemExp)
            if not PetHasGotExp then
                chat("Twój zwierzak jest na maksymalnym poziomie.")
            else
                chat("Twój zwierzak otrzymal"..PetSystem.ItemExp.." punktów doswiadczenia.")
                pc.remove_item(item.get_vnum(), 1)
            end
        end
        
        when login begin
            if PetSystem.IsActive() then
                if pc.count_item(PetSystem[PetSystem.GetActivePet()].Item) != 0 and not horse.is_dead() then
                    local horse_lev = horse.get_level()
                    local horse_name = horse.get_name()        
                    local PetIndex = PetSystem.GetActivePet()                
                    PetSystem.SetHorseData(PetSystem[PetIndex].Level, "Lv"..PetSystem.GetLevel(PetIndex).." "..PetSystem[PetIndex].Name)
                    pet.summon()
                    PetSystem.SetHorseData(horse_lev, horse_name)
                    loop_timer("give_exp", PetSystem.UpdateFrequency)
                else
                    PetSystem.SetInactive()
                    timer("remove_bonus", 2)
                end                
            end            
            pc.setqf("current_exp", pc.get_exp())
        end
        
        when remove_bonus.timer begin
            PetSystem.RemoveBonus()
        end    
        
        when give_exp.timer begin
            if PetSystem.IsActive() and not PetSystem.IsExpBlocked() then
                local gained_exp = pc.get_exp()-pc.getqf("current_exp")
                if gained_exp < 0 then
                    pc.setqf("current_exp", pc.get_exp())
                    return
                end
                local pet_exp = math.floor(gained_exp*3/100)
                if pet_exp != 0 then
                    local PetHasGotExp = PetSystem.GiveExp(PetSystem.GetActivePet(), pet_exp)
                    if PetHasGotExp then
                        pc.give_exp2(-pet_exp)
                        pc.setqf("current_exp", pc.get_exp())
                    end                    
                end
            end
        end
        when button or info begin
            say_title("Nowe Umiejetnosci")
            say("Twój zwierzak ma odblokowane")
            say("nowe umiejêtnoœci, aby dowiedzieæ siê")
            say("wiêcej przejœdz do menu Umiejêtnoœci .[ENTER]")
            q.done()
        end


          -----***** Menu Pet
  when 20120.click begin PetSystem.ShowMenu(1) end
  when 20121.click begin PetSystem.ShowMenu(1) end
  when 20122.click begin PetSystem.ShowMenu(1) end
  when 20123.click begin PetSystem.ShowMenu(2) end
  when 20124.click begin PetSystem.ShowMenu(2) end
  when 20125.click begin PetSystem.ShowMenu(2) end
  when 20126.click begin PetSystem.ShowMenu(3) end
  when 20127.click begin PetSystem.ShowMenu(3) end
  when 20128.click begin PetSystem.ShowMenu(3) end
  when 20129.click begin PetSystem.ShowMenu(4) end
  when 20130.click begin PetSystem.ShowMenu(4) end
  when 20131.click begin PetSystem.ShowMenu(4) end
  when 20132.click begin PetSystem.ShowMenu(5) end
  when 20133.click begin PetSystem.ShowMenu(5) end
  when 20134.click begin PetSystem.ShowMenu(5) end
  when 20135.click begin PetSystem.ShowMenu(6) end
  when 20136.click begin PetSystem.ShowMenu(6) end
  when 20137.click begin PetSystem.ShowMenu(6) end
  when 20138.click begin PetSystem.ShowMenu(7) end
  when 20139.click begin PetSystem.ShowMenu(7) end
  when 20140.click begin PetSystem.ShowMenu(7) end
  when 20141.click begin PetSystem.ShowMenu(8) end
  when 20142.click begin PetSystem.ShowMenu(8) end
  when 20143.click begin PetSystem.ShowMenu(8) end
end
end

SORUN:
Kod:
[TABLE="width: 919"]
[TR]
[TD="class: code"]SYSERR: Jun  3 19:11:07 :: SpawnMob: SpawnMob: no mob data for vnum 0
SYSERR: Jun  3 19:11:07 :: Summon: [CPetSystem::Summon] Failed to summon the pet. (vnum: 0)
[/TD]
[/TR]
[/TABLE]

TR:
Kod:
Yani bu sistem oyunu 2089 çalışır, ancak 34K veya 40k çalışmaz.
Ben ++ oyun notepdat 2089 ile açın ve "pet veya Pet" arandı ama ben onun yerine oyuna 34k ya da ben buldum 40k üzerinde hiçbir şey bulunamadı.
Sorum şu: neden oyun 2089 tarihinde pet sistemi var ve bu işler olmaz? ve 34K veya 40k çalışmıyor ...


EN:
Kod:
So this system works on game 2089, but it does not work on 34k or 40k.I open with notepdat++ game 2089 and searched "pet or Pet" but I found nothing, instead on game 34k or 40k I found.
My question is: why on game 2089 does not exist pet system and this works? and on 34k or 40k not work ...

Ben PetSystem.cpp buldum:
Kod:
[TABLE="width: 919"]
[TR]
[TD="class: code"]m_pkChar = CHARACTER_MANAGER::instance().SpawnMob(
            m_dwVnum, 
            m_pkOwner->GetMapIndex(), 
            x, y, z,
            false, (int)(m_pkOwner->GetRotation()+180), false);
 
if (0 == m_pkChar)
{
    sys_err("[CPetSystem::Summon] Failed to summon the pet. (vnum: %d)", m_dwVnum);
    return 0;
}
[/TD]
[/TR]
[/TABLE]
 

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