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HERAKLES Otomatik Avlı kalıcı sunucu. 19 Haziran'da açılıyor. Atius & Wizard güvencesiyle hemen kayıt ol, ön kayıt ödülleri aktif. HEMEN TIKLA!
bunu yeni buldum ve foruma koyiyim dedim.
bunu çözüp yazabilen olursa paylaşsın lütfen..
Globals
DWORD ADR_CShell=0;
DWORD CallText=0;
DWORD MoveECX=0;
Drawing Text function this is found inside Crossfire allows you to use there function so its easy
void RenderText(char *Text,int x,int y,D3DCOLOR Color,int shadow)
{
__asm
{
push 0;
push 0;
push shadow;
push Color;
push y;
push x;
push Text;
mov ecx, MoveECX;
call CallText;
}
}
this is the thread for u know checking if your detours are hooked and if not get them hooked
you can place you hack threads and stuff inside here to
(CREATE THREAD TO THIS !!!!)
void drawing()
{
while(1)
{
if(*(BYTE*)0x584530 != 0xE9)
pStart3D = (oStart3D)DetourFunc((PBYTE)0x584530,(PBYTE)myStart3D,0x0A);
Sleep(200);
}
}
typedef HRESULT ( WINAPI* oStart3D ) ();
oStart3D pStart3D;
HRESULT WINAPI myDIP()
{
if(!ADR_CShell)
ADR_CShell = (DWORD)GetModuleHandle("CShell.dll");
if(ADR_CShell)
{
CallText = (ADR_CShell+0x1E2C20);
MoveECX = *(DWORD*)(ADR_CShell+0xA17B08);
if(MoveECX)
{
//Draw here ect.
//RenderText("TESTING",100,100,0xffff0000,TRUE);
}
}
return pStart3D();
}
the render text is big but fully undetected 100% credits me if used
bunu çözüp yazabilen olursa paylaşsın lütfen..
Globals
DWORD ADR_CShell=0;
DWORD CallText=0;
DWORD MoveECX=0;
Drawing Text function this is found inside Crossfire allows you to use there function so its easy
void RenderText(char *Text,int x,int y,D3DCOLOR Color,int shadow)
{
__asm
{
push 0;
push 0;
push shadow;
push Color;
push y;
push x;
push Text;
mov ecx, MoveECX;
call CallText;
}
}
this is the thread for u know checking if your detours are hooked and if not get them hooked
you can place you hack threads and stuff inside here to
(CREATE THREAD TO THIS !!!!)
void drawing()
{
while(1)
{
if(*(BYTE*)0x584530 != 0xE9)
pStart3D = (oStart3D)DetourFunc((PBYTE)0x584530,(PBYTE)myStart3D,0x0A);
Sleep(200);
}
}
typedef HRESULT ( WINAPI* oStart3D ) ();
oStart3D pStart3D;
HRESULT WINAPI myDIP()
{
if(!ADR_CShell)
ADR_CShell = (DWORD)GetModuleHandle("CShell.dll");
if(ADR_CShell)
{
CallText = (ADR_CShell+0x1E2C20);
MoveECX = *(DWORD*)(ADR_CShell+0xA17B08);
if(MoveECX)
{
//Draw here ect.
//RenderText("TESTING",100,100,0xffff0000,TRUE);
}
}
return pStart3D();
}
the render text is big but fully undetected 100% credits me if used

