Now i testing and fixing.
Lonca baskını çalışmıyor, nerede düzeltebilirim?
CGuildManager::CGuildManager()
{
GUILD_DUNGEON_DATA[1] = { 101, 1126400, 1152000, 0, 60 };
GUILD_DUNGEON_DATA[51] = { 101, 1126400, 1152000, 10, 60 };
GUILD_DUNGEON_DATA[101] = { 101, 1126400, 1152000, 20, 60 };
// Пылающая цитадель — НЕ ХВАТАЛО
GUILD_DUNGEON_DATA[2] = { 102, 444400, 2200, 0, 60 };
GUILD_DUNGEON_DATA[52] = { 102, 444400, 2200, 10, 60 };
GUILD_DUNGEON_DATA[102] = { 102, 444400, 2200, 20, 60 };
// Нефритовая святыня
GUILD_DUNGEON_DATA[4] = { 104, 512000, 512000, 0, 60 };
GUILD_DUNGEON_DATA[54] = { 104, 512000, 512000, 10, 60 };
GUILD_DUNGEON_DATA[104] = { 104, 512000, 512000, 20, 60 };
//GUILD_DUNGEON_DATA[1] = { 100, 1064500, 1177300, 0, 60 };
//GUILD_DUNGEON_DATA[51] = { 151, 444400, 2200, 10, 60 };
//GUILD_DUNGEON_DATA[101] = { 151, 444400, 2200, 20, 60 };
// TODO: adjust startX/startY to your spawn point on map 110
//GUILD_DUNGEON_DATA[4] = { 110, 512000, 512000, 0, 60 };
// ========================================================
// ADMIN CONFIGURABLE: Guild Bonus Skill Level Values
// Each vector: index = skill level (0 = not upgraded), value = bonus amount
// Must have exactly GUILD_BONUS_MAX_LEVEL+1 = 21 entries (level 0 through 20)
// ========================================================
// GUILD_SKILL_MAX_MEMBER_COUNT (index 0): +N max guild members
// Values: 1 extra member slot per level
GUILD_SKILL_VALUES[GUILD_SKILL_MAX_MEMBER_COUNT] = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 16, 17, 18, 19, 20
};
// GUILD_SKILL_ATTBONUS_STONE (index 1): % bonus damage vs stones
// Values: +1% per level
GUILD_SKILL_VALUES[GUILD_SKILL_ATTBONUS_STONE] = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 16, 17, 18, 19, 20
};
// GUILD_SKILL_ATTBONUS_BOSS (index 2): % bonus damage vs bosses
// Values: +1% per level
GUILD_SKILL_VALUES[GUILD_SKILL_ATTBONUS_BOSS] = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 16, 17, 18, 19, 20
};
// GUILD_SKILL_DOUBLE_DROP_ITEMS (index 3): % chance to double item drops
// Values: +1% every 5 levels
GUILD_SKILL_VALUES[GUILD_SKILL_DOUBLE_DROP_ITEMS] = {
0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2,
2, 2, 2, 2, 3, 3, 3, 3, 3, 4
};
// GUILD_SKILL_MORE_RAID_GOLD (index 4): % bonus gold from guild raid final boss kill
// Values: +5% per level (e.g. Lv.1=5%, Lv.10=50%, Lv.20=100%)
GUILD_SKILL_VALUES[GUILD_SKILL_MORE_RAID_GOLD] = {
0, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50,
55, 60, 65, 70, 75, 80, 85, 90, 95, 100
};
}
{
GUILD_DUNGEON_DATA[1] = { 101, 1126400, 1152000, 0, 60 };
GUILD_DUNGEON_DATA[51] = { 101, 1126400, 1152000, 10, 60 };
GUILD_DUNGEON_DATA[101] = { 101, 1126400, 1152000, 20, 60 };
// Пылающая цитадель — НЕ ХВАТАЛО
GUILD_DUNGEON_DATA[2] = { 102, 444400, 2200, 0, 60 };
GUILD_DUNGEON_DATA[52] = { 102, 444400, 2200, 10, 60 };
GUILD_DUNGEON_DATA[102] = { 102, 444400, 2200, 20, 60 };
// Нефритовая святыня
GUILD_DUNGEON_DATA[4] = { 104, 512000, 512000, 0, 60 };
GUILD_DUNGEON_DATA[54] = { 104, 512000, 512000, 10, 60 };
GUILD_DUNGEON_DATA[104] = { 104, 512000, 512000, 20, 60 };
//GUILD_DUNGEON_DATA[1] = { 100, 1064500, 1177300, 0, 60 };
//GUILD_DUNGEON_DATA[51] = { 151, 444400, 2200, 10, 60 };
//GUILD_DUNGEON_DATA[101] = { 151, 444400, 2200, 20, 60 };
// TODO: adjust startX/startY to your spawn point on map 110
//GUILD_DUNGEON_DATA[4] = { 110, 512000, 512000, 0, 60 };
// ========================================================
// ADMIN CONFIGURABLE: Guild Bonus Skill Level Values
// Each vector: index = skill level (0 = not upgraded), value = bonus amount
// Must have exactly GUILD_BONUS_MAX_LEVEL+1 = 21 entries (level 0 through 20)
// ========================================================
// GUILD_SKILL_MAX_MEMBER_COUNT (index 0): +N max guild members
// Values: 1 extra member slot per level
GUILD_SKILL_VALUES[GUILD_SKILL_MAX_MEMBER_COUNT] = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 16, 17, 18, 19, 20
};
// GUILD_SKILL_ATTBONUS_STONE (index 1): % bonus damage vs stones
// Values: +1% per level
GUILD_SKILL_VALUES[GUILD_SKILL_ATTBONUS_STONE] = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 16, 17, 18, 19, 20
};
// GUILD_SKILL_ATTBONUS_BOSS (index 2): % bonus damage vs bosses
// Values: +1% per level
GUILD_SKILL_VALUES[GUILD_SKILL_ATTBONUS_BOSS] = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 16, 17, 18, 19, 20
};
// GUILD_SKILL_DOUBLE_DROP_ITEMS (index 3): % chance to double item drops
// Values: +1% every 5 levels
GUILD_SKILL_VALUES[GUILD_SKILL_DOUBLE_DROP_ITEMS] = {
0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2,
2, 2, 2, 2, 3, 3, 3, 3, 3, 4
};
// GUILD_SKILL_MORE_RAID_GOLD (index 4): % bonus gold from guild raid final boss kill
// Values: +5% per level (e.g. Lv.1=5%, Lv.10=50%, Lv.20=100%)
GUILD_SKILL_VALUES[GUILD_SKILL_MORE_RAID_GOLD] = {
0, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50,
55, 60, 65, 70, 75, 80, 85, 90, 95, 100
};
}
CGuildManager::CGuildManager()Now i testing and fixing.
{
GUILD_DUNGEON_DATA[1] = { 100, 1126400, 1152000, 0, 60 };
//GUILD_DUNGEON_DATA[51] = { 100, 1126400, 1152000, 10, 60 };
//GUILD_DUNGEON_DATA[101] = { 100, 1126400, 1152000, 20, 60 };
// Пылающая цитадель — НЕ ХВАТАЛО
GUILD_DUNGEON_DATA[2] = { 102, 444400, 2200, 0, 60 };
//GUILD_DUNGEON_DATA[52] = { 102, 444400, 2200, 10, 60 };
//GUILD_DUNGEON_DATA[102] = { 102, 444400, 2200, 20, 60 };
// Нефритовая святыня
GUILD_DUNGEON_DATA[4] = { 104, 1203200, 1152000, 0, 60 };
//GUILD_DUNGEON_DATA[54] = { 104, 512000, 512000, 10, 60 };
//GUILD_DUNGEON_DATA[104] = { 104, 512000, 512000, 20, 60 };
//GUILD_DUNGEON_DATA[1] = { 100, 1064500, 1177300, 0, 60 };
//GUILD_DUNGEON_DATA[51] = { 151, 444400, 2200, 10, 60 };
//GUILD_DUNGEON_DATA[101] = { 151, 444400, 2200, 20, 60 };
// TODO: adjust startX/startY to your spawn point on map 110
//GUILD_DUNGEON_DATA[4] = { 110, 512000, 512000, 0, 60 };
// ========================================================
// ADMIN CONFIGURABLE: Guild Bonus Skill Level Values
// Each vector: index = skill level (0 = not upgraded), value = bonus amount
// Must have exactly GUILD_BONUS_MAX_LEVEL+1 = 21 entries (level 0 through 20)
// ========================================================
// GUILD_SKILL_MAX_MEMBER_COUNT (index 0): +N max guild members
// Values: 1 extra member slot per level
GUILD_SKILL_VALUES[GUILD_SKILL_MAX_MEMBER_COUNT] = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 16, 17, 18, 19, 20
};
// GUILD_SKILL_ATTBONUS_STONE (index 1): % bonus damage vs stones
// Values: +1% per level
GUILD_SKILL_VALUES[GUILD_SKILL_ATTBONUS_STONE] = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 16, 17, 18, 19, 20
};
// GUILD_SKILL_ATTBONUS_BOSS (index 2): % bonus damage vs bosses
// Values: +1% per level
GUILD_SKILL_VALUES[GUILD_SKILL_ATTBONUS_BOSS] = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 16, 17, 18, 19, 20
};
// GUILD_SKILL_DOUBLE_DROP_ITEMS (index 3): % chance to double item drops
// Values: +1% every 5 levels
GUILD_SKILL_VALUES[GUILD_SKILL_DOUBLE_DROP_ITEMS] = {
0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2,
2, 2, 2, 2, 3, 3, 3, 3, 3, 4
};
// GUILD_SKILL_MORE_RAID_GOLD (index 4): % bonus gold from guild raid final boss kill
// Values: +5% per level (e.g. Lv.1=5%, Lv.10=50%, Lv.20=100%)
GUILD_SKILL_VALUES[GUILD_SKILL_MORE_RAID_GOLD] = {
0, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50,
55, 60, 65, 70, 75, 80, 85, 90, 95, 100
};
}
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