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ELDARTH FİLES MARTY SAMA 5.8 SOURCE VE CLİENT PREMİUM

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erenbaba804

нαℓα ögяєηмє∂ιğιη çσк şєу ναя
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ROHAN2 WORLD 1-120 TR TİPİ OFFICIAL YOHARA, BALATHOR VE AMON! 80. GÜNÜNDE! +10.000 ONLİNE! HİLE VE BOT %100 ENGELLİ HEMEN TIKLA!

Merhaba Değerli Forum Üyleri Yabancı Forumlar Karışmış Tabi İçerisinde Güzel Sistemler var Paylaşan Sahsın Direkt Açıklamasını Yazıyorum ; Github Üzerinden İndirip veya Direkt Çekebilirsiniz. Github Üzerinde Tüm Açıklama Mevcut.
Forum Yönetimi Konuyu İnceleyebilir Herhangi Bir Problem Olursa Extra Görseller Ekleyebilirim

Herkese merhaba,
ben Eldrath'ın kurucu üyelerinden Flex. Ne yazık ki, projeyi düzeltmek ve geliştirmek için iki aydan biraz fazla zaman harcadıktan sonra, diğer iki kurucudan birinin yaptığı bir hata yüzünden projeden atıldım.
Açıkça söylemek gerekirse, daha sonra geri dönmemi bile istediler, ama tabii ki reddettim. İkisi de o zamanlar tamamen acemiydi, bu yüzden 10 yıldır bu alanda olduğumu düşünürsek, yaptığım düzeltmelerim işe yaradığı açık. Bundan sonra, durum hakkında Discord'da birkaç gönderi paylaştılar, çalışmalarım ve sunucuda yapılanlar hakkında kötü konuştular, hatta İtalyan arkadaşlarımla doğrudan iletişime geçtiler. Şimdiye kadar tepki vermemeye karar vermiştim. Bugün, dört aylık bir sessizlikten sonra, suçu tekrar bana atmaya çalışarak geri döndüler.

Bu yüzden, onların saçma "yardımlarıyla" yarattığımız şeyi yayınlamaya karar verdim. İşte karşınızda: Eldrath, Martysama 5.8 tabanlı uluslararası bir FunPvP sunucusu. Fransız oldukları için PvP'yi epey bozmuşlar, ama eminim bazı kısımları yine de işinize yarayabilir.

Ben de destek veriyorum çünkü bunu yapmaktan zevk alıyorum (elbette zamanım olduğunda), bu yüzden yardıma ihtiyacınız olursa çekinmeden sorun!!!

Tüm bilgileri ve komutları github'daki readme/requirements dosyasında bulabilirsiniz.
Bunu yakında ekran görüntüsü veya daha fazla bilgiyle güncelleyeceğim. Soru
sormaktan çekinmeyin:



Common Defines;
#ifndef __INC_METIN2_COMMON_DEFINES_H__
#define __INC_METIN2_COMMON_DEFINES_H__
#pragma once

#define NEW_CHECK_VERSION 4545
#define ENABLE_FIX_READ_ETC_DROP_ITEM_FILE_BY_VNUM

#define FLEX_PVP_STONE // By Flex
//#define USE_QUEUED_ARENA // By Flex (TO FIX)
#define USE_REWARD_AT_FIRST_LOGIN // By Flex
#define FLEX_START_BONUS // By Flex
#define ENABLE_FLEX_PVP // By Flex

#define ENABLE_MAX_ADD_ATTRIBUTE // By Oaris

#ifdef ENABLE_FLEX_PVP
#define __RESTRICTION_MAPS_KINGDOOM__ 1, 3, 21, 23, 41, 43
#define __MAPS_INDEX_FOR_CERTAIN_NECESSARY_FUNCTIONS__ 72, 64, 63, 61, 62, 65, 68
#endif
#ifdef ENABLE_FLEX_PVP
/* START TACTIC DMG */
// hit
#define TACTIC_HIT_SWORD_DMG 1000
#define TACTIC_HIT_TWO_HANDED_DMG 1200
#define TACTIC_HIT_DAGGERS_DMG 900
#define TACTIC_HIT_BOW_DMG 1500
#define TACTIC_HIT_BELL_DMG 1000
#define TACTIC_HIT_FAN_DMG 1000

// ninja pumnale
#define TACTIC_SKILL_AMBUSCADA_DMG 2700
#define TACTIC_SKILL_ATAC_FULGER_DMG 3100
#define TACTIC_SKILL_PUMNAL_RULANT_DMG 1600
#define TACTIC_SKILL_NOR_OTRAVITOR_DMG 2000

// ninja arcas
#define TACTIC_SKILL_FOC_REPETAT_DMG 1400
#define TACTIC_SKILL_PLOAIE_DE_SAGETI_DMG 1700
#define TACTIC_SKILL_SAGEATA_DE_FOC_DMG 2700
#define TACTIC_SKILL_SAGEATA_OTRAVITA_DMG 2400

// sura arme magice
#define TACTIC_SKILL_LOVITURA_DEGETULUI_DMG 2000
#define TACTIC_SKILL_VARTEJUL_DRAGONULUI_DMG 2200
#define TACTIC_SKILL_RISIPA_MAGIEI_DMG 1800

// sura black magic
#define TACTIC_SKILL_LOVITURA_INTUNECATA_DMG 1400
#define TACTIC_SKILL_LOVITURA_FOCULUI_DMG 1500
#define TACTIC_SKILL_SPIRITUL_FLACARII_DMG 800
#define TACTIC_SKILL_LOVITURA_SPIRITULUI_DMG 1400
#define TACTIC_SKILL_SFERA_INTUNECATA_DMG 2200

// war corporal
#define TACTIC_SKILL_INCINZIE_TRIPLA_DMG 800
#define TACTIC_SKILL_VARTEJUL_SABIEI_DMG 2200
#define TACTIC_SKILL_IZBITURA_DMG 2000

// war mental
#define TACTIC_SKILL_ATACUL_SPIRITULUI_DMG 4000
#define TACTIC_SKILL_ZDROBIRE_DMG 3500
#define TACTIC_SKILL_ZDRUNCINARE_DMG 2600
#define TACTIC_SKILL_ATACUL_SABIEI_DMG 1600

// saman dragon
#define TACTIC_SKILL_TALISMAN_ZBURATOR_DMG 1800
#define TACTIC_SKILL_ARUNCAREA_DRAGONULUI_DMG 2400
#define TACTIC_SKILL_RAGETUL_DRAGONULUI_DMG 2600

// saman leac
#define TACTIC_SKILL_GHEARA_FULGERULUI_DMG 1800
#define TACTIC_SKILL_CHEMAREA_FULGERULUI_DMG 2400
#define TACTIC_SKILL_ARUNCAREA_FULGERULUI_DMG 2200
/* END TACTIC DMG */

/* START GERMAN DMG */

// hit
#define GERMAN_HIT_SWORD_DMG 1000
#define GERMAN_HIT_TWO_HANDED_DMG 1200
#define GERMAN_HIT_DAGGERS_DMG 900
#define GERMAN_HIT_BOW_DMG 1500
#define GERMAN_HIT_BELL_DMG 1000
#define GERMAN_HIT_FAN_DMG 1000

// ninja pumnale
#define GERMAN_SKILL_AMBUSCADA_DMG 5000
#define GERMAN_SKILL_ATAC_FULGER_DMG 5200
#define GERMAN_SKILL_PUMNAL_RULANT_DMG 4500
#define GERMAN_SKILL_NOR_OTRAVITOR_DMG 2500

// ninja arcas
#define GERMAN_SKILL_FOC_REPETAT_DMG 4200
#define GERMAN_SKILL_PLOAIE_DE_SAGETI_DMG 4700
#define GERMAN_SKILL_SAGEATA_DE_FOC_DMG 5200
#define GERMAN_SKILL_SAGEATA_OTRAVITA_DMG 4100

// sura arme magice
#define GERMAN_SKILL_LOVITURA_DEGETULUI_DMG 4000
#define GERMAN_SKILL_VARTEJUL_DRAGONULUI_DMG 4900
#define GERMAN_SKILL_RISIPA_MAGIEI_DMG 3400

// sura black magic
#define GERMAN_SKILL_LOVITURA_INTUNECATA_DMG 4500
#define GERMAN_SKILL_LOVITURA_FOCULUI_DMG 3000
#define GERMAN_SKILL_SPIRITUL_FLACARII_DMG 4700
#define GERMAN_SKILL_LOVITURA_SPIRITULUI_DMG 4900
#define GERMAN_SKILL_SFERA_INTUNECATA_DMG 5600

// war corporal
#define GERMAN_SKILL_INCINZIE_TRIPLA_DMG 3000
#define GERMAN_SKILL_VARTEJUL_SABIEI_DMG 7500
#define GERMAN_SKILL_IZBITURA_DMG 6000

// war mental
#define GERMAN_SKILL_ATACUL_SPIRITULUI_DMG 12900
#define GERMAN_SKILL_ZDROBIRE_DMG 11700
#define GERMAN_SKILL_ZDRUNCINARE_DMG 9700
#define GERMAN_SKILL_ATACUL_SABIEI_DMG 6800

// saman dragon
#define GERMAN_SKILL_TALISMAN_ZBURATOR_DMG 3900
#define GERMAN_SKILL_ARUNCAREA_DRAGONULUI_DMG 4100
#define GERMAN_SKILL_RAGETUL_DRAGONULUI_DMG 4800

// saman leac
#define GERMAN_SKILL_GHEARA_FULGERULUI_DMG 3800
#define GERMAN_SKILL_CHEMAREA_FULGERULUI_DMG 4200
#define GERMAN_SKILL_ARUNCAREA_FULGERULUI_DMG 3600

#define GERMAN_HIT_SWORD_DMG 2600
#define GERMAN_HIT_TWO_HANDED_DMG 3000
#define GERMAN_HIT_DAGGERS_DMG 1800
#define GERMAN_HIT_BOW_DMG 3800
#define GERMAN_HIT_BELL_DMG 2000
#define GERMAN_HIT_FAN_DMG 2000

/* END GERMAN DMG */

#endif

// #define __AUTO_HUNT__ // Auto caza de Dracarys

#define __EVENT_BANNER_FLAG__ /// < Game event banner flags

#define ENABLE_SUPER_METIN_EVENT


#define __BL_KILL_BAR__

// #define __WORLD_BOSS_YUMA__

//#define ENABLE_EXCHANGE_LOG

#define BESTPRODUCTION_BOT_KONTROL_SYSTEM

#define ENABLE_DUNGEON_EVENT_TIMER


//#define SKILL_PAERYONG_CENTER //### Skill shaman roar of the dragon target to center


#define __RENEWAL_MOUNT__ // New mount system

#define ENABLE_NEW_MOVEMENT_SPEED

//#define __GEM_SYSTEM__


//#define RENEWAL_MISSION_BOOKS

#define ENABLE_HUNTING_SYSTEM
#ifdef ENABLE_HUNTING_SYSTEM
#define HUNTING_MISSION_COUNT 90
#define HUNTING_MONEY_TABLE_SIZE 9
#define HUNTING_EXP_TABLE_SIZE 9
#endif

#define ENABLE_INFINITE_RAFINES


#define ENABLE_ATLAS_BOSS


#define __MULTI_LANGUAGE_SYSTEM__ // Multi language system
#define __EXTENDED_WHISPER_DETAILS__ // Extended whisper details

#define ENABLE_MULTI_FARM_BLOCK // Multi farm block for more than 3 characters


#define __MAINTENANCE__ // Maintenance System

#define ENABLE_AGGREGATE_MONSTER_EFFECT // Aggregate Effect


//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////// SISTEMAS DE YOHARA //////////////////////////////////////////////////////////////////////////////////////
#define __CONQUEROR_LEVEL__ // Sistema [Yohara] Oficial.
#define __9THSKILL__ // Sistema [Yohara - 9ª Habilidad -] Oficial.
#define ENABLE_LIMIT_LEVEL_YOHARA // Sistema [Yohara - Nivel -] Oficial.
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////



#define ENABLE_SHOW_GUILD_LEADER // Lider, CoLider En los gremios

#define BL_OFFLINE_MESSAGE

#define __ITEM_SHINING__

#define ENABLE_SHOW_CHEST_DROP_SYSTEM

#define ENABLE_SEND_TARGET_INFO_EXTENDED


#define __ELEMENT_ADD__ // Sistema [Elementos] Oficial.
#define ENABLE_TALISMAN_EFFECT // Instant Effect Talisman Like Acce


#define ENABLE_SPECIAL_STORAGE // Inventario especial


// #define ENABLE_EMPIRE_FLAG // Banderas en el !LLAMAR
// #define __FLAG_IMAGE_SHOUT_LINE__


#define __INGAME_WIKI__

#define ENABLE_ASLAN_BUFF_NPC_SYSTEM // Sistema de Buff de aslan
#ifdef ENABLE_ASLAN_BUFF_NPC_SYSTEM
// You can Deactivate or Activate this
#define ASLAN_BUFF_NPC_USE_SUMMON_LEVEL_CAP
#define ASLAN_BUFF_NPC_USE_SKILL_17_TO_M
#define ASLAN_BUFF_NPC_USE_SKILL_TECH_LEVEL
#define ASLAN_BUFF_NPC_ENABLE_EXPORT
#define ASLAN_BUFF_NPC_ENABLE_EXPORT_COST

// Config values ( !!! no deactivate this defines !!! )
#define ASLAN_BUFF_NPC_MAX_LV 105
#define ASLAN_BUFF_NPC_MAX_LV_CAP 30 // is active ASLAN_BUFF_NPC_USE_SUMMON_LEVEL_CAP -> Maximum cap where you can call the buff. ( 0 = you can call to your own level )
#define ASLAN_BUFF_NPC_START_INT 4
#define ASLAN_BUFF_NPC_MAX_INT 140
#define ASLAN_BUFF_NPC_MIN_HP_PERC_USE_SKILL_HEAL 30
#define ASLAN_BUFF_EXP_RING_ITEM_1 26270
#define ASLAN_BUFF_EXP_RING_ITEM_2 26271
#define ASLAN_BUFF_EXP_RING_ITEM_3 26272
#define ENABLE_ASLAN_BUFF_EMOTION
#endif


#define ENABLE_ITEMSHOP // Itemshop de Dracarys
#define ENABLE_ITEMSHOP_TO_INVENTORY // Al comprar artículo directamente del inventario

#define WJ_ENABLE_TRADABLE_ICON // Efecto al comerciar un objeto o recibirlo al inventario
#define METINSTONES_QUEUE // Metinstones queue system.

//#define ENABLE_NEW_AUTOPOTION // Rocios, Marcas etc Permanentes
#define __QUEST_RENEWAL__ // Renewal de la página de misiones
#define ENABLE_AFFECT_BUFF_REMOVE // Remove when click on Buff on left Top Icon
#define ENABLE_AFFECT_POLYMORPH_REMOVE // Remove when click on Polymorph on left Top Icon




#define ENABLE_PREMIUM_SYSTEM
#ifdef ENABLE_PREMIUM_SYSTEM
#define ENABLE_UPDATE_PACKET_IN_PREMIUM_SYSTEM
#define ENABLE_PREMIUM_LOG_SAVES
#define ENABLE_PREMIUM_PREFIX_IN_CHAT
#define ENABLE_BOX_GIVING
#ifdef ENABLE_BOX_GIVING
#define PREMIUM_BOX_ID 95000
#define PREMIUM_BOX_COUNT 1
#define PREMIUM_BOX_INTERVAL 7 //delay between box giving (in days)
#endif
#endif




#define dracaryS_DUNGEON_LIB // Utilizado para las Dungeons de Dracarys

#define ENABLE_ULTIMATE_REGEN
#define ENABLE_TRACK_WINDOW

#define ENABLE_DEFENSAWE_SHIP

#define ENABLE_EVENT_MANAGER
#define ENABLE_NEW_DETAILS_GUI



#define __AURA_SYSTEM__ // Aura Sistemi
#define ENABLE_HIDE_COSTUME_SYSTEM // Disable/Enable Costume Design





#define FIX_HEADER_CG_MARK_LOGIN // Fix for syserr error header 100 (login phase does not handle this packet! header 100);


//////////////////////////////////////////////////////////////////////////
// ### Standard Features ###
#define _IMPROVED_PACKET_ENCRYPTION_
#define __PET_SYSTEM__
#define __UDP_BLOCK__
//#define ENABLE_QUEST_CATEGORY

// ### END Standard Features ###
//////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
// ### New Features ###
#define ENABLE_D_NJGUILD
#define ENABLE_FULL_NOTICE
#define ENABLE_NEWSTUFF
#define ENABLE_PORT_SECURITY
#define ENABLE_BELT_INVENTORY_EX
#define ENABLE_CMD_WARP_IN_DUNGEON
// #define ENABLE_ITEM_ATTR_COSTUME
// #define ENABLE_SEQUENCE_SYSTEM
#define ENABLE_PLAYER_PER_ACCOUNT5
#define ENABLE_DICE_SYSTEM
#define ENABLE_EXTEND_INVEN_SYSTEM
#define ENABLE_MOUNT_COSTUME_SYSTEM
#define ENABLE_WEAPON_COSTUME_SYSTEM
#define ENABLE_QUEST_DIE_EVENT
#define ENABLE_QUEST_BOOT_EVENT
#define ENABLE_QUEST_DND_EVENT
#define ENABLE_PET_SYSTEM_EX
#define ENABLE_SKILL_FLAG_PARTY
#define ENABLE_NO_DSS_QUALIFICATION
// #define ENABLE_NO_SELL_PRICE_DIVIDED_BY_5
#define ENABLE_CHECK_SELL_PRICE
#define ENABLE_GOTO_LAG_FIX
#define ENABLE_PENDANT_SYSTEM
#define ENABLE_GLOVE_SYSTEM
#define ENABLE_MOVE_CHANNEL
#define ENABLE_QUIVER_SYSTEM

enum eCommonDefines {
MAP_ALLOW_LIMIT = 32, // 32 default
};

#define ENABLE_WOLFMAN_CHARACTER
#ifdef ENABLE_WOLFMAN_CHARACTER
// #define DISABLE_WOLFMAN_ON_CREATE
#define USE_MOB_BLEEDING_AS_POISON
#define USE_MOB_CLAW_AS_DAGGER
// #define USE_ITEM_BLEEDING_AS_POISON
// #define USE_ITEM_CLAW_AS_DAGGER
//#define USE_WOLFMAN_STONES
//#define USE_WOLFMAN_BOOKS
#endif

// #define ENABLE_MAGIC_REDUCTION_SYSTEM
#ifdef ENABLE_MAGIC_REDUCTION_SYSTEM
// #define USE_MAGIC_REDUCTION_STONES
#endif

// ### END New Features ###
//////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
// ### Ex Features ###
#define DISABLE_STOP_RIDING_WHEN_DIE // if DISABLE_TOP_RIDING_WHEN_DIE is defined, the player doesn't lose the horse after dying
#define ENABLE_ACCE_COSTUME_SYSTEM //fixed version
// #define USE_ACCE_ABSORB_WITH_NO_NEGATIVE_BONUS //enable only positive bonus in acce absorb
#define ENABLE_HIGHLIGHT_NEW_ITEM //if you want to see highlighted a new item when dropped or when exchanged
#define ENABLE_KILL_EVENT_FIX //if you want to fix the 0 exp problem about the when kill lua event (recommended)
// #define ENABLE_SYSLOG_PACKET_SENT // debug purposes

#define ENABLE_EXTEND_ITEM_AWARD //slight adjustement
#ifdef ENABLE_EXTEND_ITEM_AWARD
// #define USE_ITEM_AWARD_CHECK_ATTRIBUTES //it prevents bonuses higher than item_attr lvl1-lvl5 min-max range limit
#endif

#define ENABLE_SWITCHBOT
#define ENABLE_BIYOLOG
#define __VIEW_TARGET_PLAYER_HP__
#define __VIEW_TARGET_DECIMAL_HP__

#define __SEND_TARGET_INFO__
#define ENABLE_TITLE_SYSTEM
//#define DANYEL_FIX_TITLE_SYSTEM

#define ENABLE_CHANNEL_SWITCHER
#ifdef ENABLE_CHANNEL_SWITCHER
#define SWITCHER_CHANNELS 4 //Number of server channels.
#define SWITCHER_CORES 2 //Number of server channels cores.
#endif
#define ENABLE_HWID_BAN
#ifdef ENABLE_HWID_BAN
# define GM_UNBAN_RIGHT 4 //
# define GM_BAN_RIGHT 4 //
# define GM_HWID_BAN_RIGHT 4 //
# define GM_DELETE_HWID_BAN_RIGHT 4 //
# define GM_TOTAL_HWID_BAN_RIGHT 4 //
#endif
#define __SKILL_COLOR_SYSTEM__ // Skill color system
// #define ENABLE_EXTENDED_BATTLE_PASS // Extended Battlepass-System by Aslan
// #ifdef ENABLE_EXTENDED_BATTLE_PASS
// #define RESTRICT_COMMAND_GET_INFO GM_LOW_WIZARD
// #define RESTRICT_COMMAND_SET_MISSION GM_IMPLEMENTOR
// #define RESTRICT_COMMAND_PREMIUM_ACTIVATE GM_IMPLEMENTOR
// #endif
#define ENABLE_ANTI_EXP
#define ENABLE_PROTECT_TIME

// ### END Ex Features ###
//////////////////////////////////////////////////////////////////////////

#define ENABLE_MULTISHOP
#define ENABLE_CUBE_RENEWAL_WORLDARD
#ifdef ENABLE_CUBE_RENEWAL_WORLDARD
#define ENABLE_CUBE_RENEWAL_COPY_WORLDARD
//#define ENABLE_CUBE_RENEWAL_GEM_WORLDARD
#endif

#define ENABLE_MESSENGER_TEAM




#define ENABLE_EXTEND_SOCKET_5

#define ENABLE_OFFLINESHOP_SYSTEM
#ifdef ENABLE_OFFLINESHOP_SYSTEM
#define ENABLE_SHOP_SEARCH_SYSTEM
#endif



#define PRIV_EMPIRE_MAX_VALUE 1000

#define QUEST_PROTECT_EMPIRE
#ifdef QUEST_PROTECT_EMPIRE
#define PROTECT_EMPIRE_MAP_INDEX 103
#define PROTECT_EMPIRE_SHINSOO_BADGE 78001
#define PROTECT_EMPIRE_CHUNJO_BADGE 78002
#define PROTECT_EMPIRE_JINNO_BADGE 78003
#define PROTECT_EMPIRE_SHINSOO_STONE 8020
#define PROTECT_EMPIRE_CHUNJO_STONE 8022
#define PROTECT_EMPIRE_JINNO_STONE 8021
#endif
#define WARP_VILLAGE_TO_END_OBSERVER

#define NEW_BONUS

#define ENABLE_MAP_PVP_TACT
#ifdef ENABLE_MAP_PVP_TACT
#define ENABLE_WAR_MAP_PVP_TACT
#endif

#define ENABLE_DEATHMATCH_SYSTEM
#ifdef ENABLE_DEATHMATCH_SYSTEM
#define DEATHMATCH_MAP_INDEX 359
#endif
#define ENABLE_SELL_ITEM
#define __EXPRESSING_EMOTIONS__


#define ENABLE_EXTRA_LOGIN_SECURITY_KEY
#ifdef ENABLE_EXTRA_LOGIN_SECURITY_KEY
#define EXTRA_LOGIN_SECURITY_KEY "OVINETWORK_SEC_V2"
#endif
#define REMOVE_SHOP_EMPIRE_TAX
#define REMOVE_SHOP_CHECK
#define ENABLE_POLY_PVP
#ifdef ENABLE_POLY_PVP
#define POLY_PVP_MOV_SPEED 150
#define POLY_PVP_ATT_SPEED 100
#endif

#endif
//martysama0134's 747bda46b83d0f642ccb846d9a8c1cbe


//@fixme1009; questlua_pc.cpp; cuando se cambia de grupo de habilidades no se quitan las auras
//@fixme1010; battle.cpp; ataque deshabilitado para personajes en modo espectador
//@fixme1011; char_affect.cpp; error de retroceso de monturas
//@fixme1012; questlua_pc.cpp; pc.select_vid, ch con control para evitar crash
//@fixme1013; input_login.cpp; no había validación de longitud del nombre del lado del servidor
//@fixme1016; db/ClientManager.cpp; puntero no eliminado (fuga de memoria) en el almacén


//@fixme1024; char_affect.cpp;char.h; fix lag curación y disipar
//@fixme1036; char.cpp; no es un error, avisa un límite de bonus

//@fixme1042; char.cpp; para que el personaje pueda obtener exp hasta el 50% en el nivel máximo




//@fixme1068; item_manager.cpp; prevent core crash

//@fixme1076; char_skill.cpp; algunos monstruos al morir salen corriendo hasta desvanecerse


//@fixme1078; char_state.cpp; guild war flag


//Fixes latest Marty Sama version
//fixme313[5.9]; char.cpp; fix for sync dc: si el servidor detecta una posición inválida en un personaje (sea por retraso del servidor o cualquier otro motivo) lo desconecta. Esta vez recalcula la nueva posición, si la nueva posición también es inválida, finalmente lo desconecta.





//@fixme2000; Fix el core de la buff al invocarse fuera de un mapa





 
Moderatör tarafında düzenlendi:

En Çok Reaksiyon Alan Mesajlar

Locale.inc



#pragma once

//Encargado de los patcher
#define NEW_CHECK_VERSION 4545

#define REMOVE_MOB_COLLISION
// #define __AUTO_HUNT__ // Auto Caza

#define ENABLE_EVENT_BANNER_FLAG /// < Game event banner flags

#define __BL_KILL_BAR__


// The garden of Eldrath - MT2 (Ablados)-
#define ENABLE_ROTATE_CHARACTER
//
#define ENABLE_FPS_BOARD
//
#define FPS_APPLICATON_DEVICE_LIMITATION
#ifdef FPS_APPLICATON_DEVICE_LIMITATION
#define RENDER_MAX_FPS 120
#endif
//
#define ABLADOS_FIX_LAG
//end


#define ENABLE_SHINING_ITEMS










//
// #define WORLD_BOSS_YUMA
#define ENABLE_SELL_ITEM
#define STONE_SCALE_SYSTEM
#define QUICK_SELL_SYSTEM
//#define ENABLE_EXCHANGE_LOG
/*
#define __ENABLE_CH3HP_PROTECTION__
#if defined(__ENABLE_CH3HP_PROTECTION__)
#define REGIST_WEBSITE_LINK " "
#define REGIST_WEBSITE_LINK2 " "
#endif
*/
#define ENABLE_GRAPHIC_ON_OFF
#define ENABLE_DOG_MODE /// < Dog mode (all monsters with dog model)
#define BESTPRODUCTION_BOT_KONTROL_SYSTEM

#define ENABLE_EXPANDED_MONEY_TASKBAR // Nueva ventana para ver la caida del yang
//#define ENABLE_GEM_SYSTEM // Sistema de GAYA
//#define RENEWAL_MISSION_BOOKS // Sistema de Libros de misiones
#define ENABLE_HUNTING_SYSTEM // Sistema de Caza
#define ENABLE_INFINITE_RAFINES // Objetos infinitos de refinamiento
#define ENABLE_ATLAS_BOSS // Ver los Jefes en el mapa
#define ENABLE_EMOTICONS // Emojis en el chat general
#define ENABLE_MULTI_LANGUAGE_SYSTEM // Sistema de multi lenguaje
#define ENABLE_EXTENDED_WHISPER_DETAILS // Información de destino de susurro ampliada, creada principalmente para banderas del reino en varios idiomas, pero se puede utilizar para otra información.
#define ENABLE_MULTI_FARM_BLOCK // Bloque Multi Farm para múltiples personajes
#define __MAINTENANCE__ // Modo mantenimiento y Loby (Dracarys)
#define ENABLE_AGGREGATE_MONSTER_EFFECT // Efecto de Capa de valor
#define ENABLE_NPC_WEAR_ITEM // NPC de Raza de los personajes para previsualizar equipamiento
#define ENABLE_EMOTION_HIDE_WEAPON // Oculta las armas cuando haces una emocion
#define ENABLE_FOV_OPTION // Vision periferica
//#define ENABLE_FOG_FIX // Nieblina (Bug)
#define ENABLE_DISABLE_SOFTWARE_TILING // Deshabilitar el mosaico de software
#define ENABLE_SHADOW_RENDER_QUALITY_OPTION // Optimiza las sombras
//#define __BL_SAVE_CAMERA_MODE__ // Gauarda la camara
#define ENABLE_SHOW_GUILD_LEADER // Leader, CoLeader Gremios
#define BL_OFFLINE_MESSAGE // Mensajes de fuera de linea (4 horas desaparecera)
#define ENABLE_MAP_LOCATION_APP_NAME // Habilita el nombre del mapa en el titulo de la app
#define __BL_PICK_FILTER__ // Filtro para recoger objetos
#define ENABLE_AURA_SYSTEM // Vestimenta de Aura
#define ENABLE_HIDE_COSTUME_SYSTEM // Ocultar Atuendos
#define WJ_ENABLE_TRADABLE_ICON // Efecto en los slots al comerciar
#define METINSTONES_QUEUE // Auto caza de metines
#define ENABLE_NEW_AUTOPOTION // Auto Posiones
#define ENABLE_QUEST_RENEWAL // Pagina de Quest Oficial
#define dracaryS_DUNGEON_LIB // Librerias para las dungeons de (Dracarys)
#define ENABLE_REFINE_RENEWAL // Mantener la ventana abierta cuando mejoras un objeto
#define ENABLE_ULTIMATE_REGEN // Sistema de Regen (Dracarys)
#define ENABLE_TRACK_WINDOW // Sistema de Mazmorras de (Dracarys) (Mas WorldBoss)
#define ENABLE_DEFENSAWESHIP // La Hidra de (Dracarys)
#define ENABLE_EVENT_MANAGER // Manager de eventos de (Dracarys)
#define ENABLE_NEW_DETAILS_GUI // Ventana de informacion en character de (Dracarys)
#define __RENEWAL_NOTICE__ // Ventana del Notice o /n de GM en chat de (Dracarys)
#define ENABLE_AFFECT_BUFF_REMOVE // Quitar al hacer clic en B
#define ENABLE_AFFECT_POLYMORPH_REMOVE // Eliminar al hacer clic en Polimorfo en el icono superior izquierdo
#define ENABLE_CPP_PSM // PlayerSettingsModule Módulo Velocidad del cliente (carga rápida)
#define LINK_IN_CHAT // Poner un enlace en los chats
#define ENABLE_PLUS_ICON_ITEM // Muestra el valor del artículo +0 - +200
#define ENABLE_SPECIAL_STORAGE // Inventario Especial K (Materiales, Libros, Piedras, Cofres)
#define ENABLE_ELEMENT_ADD // Sistema [Elementos] Oficial.
#define ENABLE_TALISMAN_EFFECT // Efecto al equiparse un talisman
#define INGAME_WIKI // WIKIPEDIA
#ifdef INGAME_WIKI
// #define INGAME_WIKI_WOLFMAN // Habilitar el Lobo en la wiki
#endif
#define ENABLE_ASLAN_BUFF_NPC_SYSTEM // Sistema de chamana
#ifdef ENABLE_ASLAN_BUFF_NPC_SYSTEM
#define ASLAN_BUFF_NPC_ENABLE_EXPORT
#define ASLAN_BUFF_NPC_ENABLE_EXPORT_COST
#define ASLAN_BUFF_NPC_USE_SKILL_TECH_LEVEL
#endif
#define ENABLE_ITEMSHOP // ItemShop Ingame
#define ENABLE_PREMIUM_SYSTEM // Sistema VIP
#ifdef ENABLE_PREMIUM_SYSTEM
#define ENABLE_NO_KINGDOM_FLAG_ABOVE_PREMIUM
#define ENABLE_PREMIUM_EFFECT_ABOVE_HEAD
#define ENABLE_PREMIUM_PREFIX
#endif
#define ENABLE_SEND_TARGET_INFO_EXTENDED // Ver el % de caida de un objeto en el drop
#define ENABLE_SHOW_CHEST_DROP_SYSTEM // Ver contenido de cofres (adaptado al inventario especial)


#define ENABLE_HWID_BAN //
#ifdef ENABLE_HWID_BAN
# define ENABLE_MULTIFARM_BLOCK //
// you should enable at least 3 conponents - (cpu, gpu, mainboard_name are recommended)
// # define HDD_COMPONENT //
# define CPU_COMPONENT //
// # define PC_NAME_COMPONENT //
// # define BIOS_DATE_COMPONENT //
# define MAINBOARD_NAME_COMPONENT //
# define GPU_NAME_COMPONENT //
# define HWID "2A4872A8E1205070CB1C89E8194884B0EB44BE50B9F45F30D1E81FFC23D89900"
#endif
#define ENABLE_MULTISHOP // Comprar con items
#define ENABLE_ANTI_EXP // Anti-Exp
#define ENABLE_CUBE_RENEWAL_WORLDARD // Sistema de Cube renewal (Copia Bonus)
#ifdef ENABLE_CUBE_RENEWAL_WORLDARD
//#define ENABLE_CUBE_RENEWAL_GEM_WORLDARD
#define ENABLE_CUBE_RENEWAL_COPY_WORLDARD
#endif
#define ENABLE_MESSENGER_TEAM // Staff en la ventana de los amigos
#define ENABLE_OFFLINESHOP_SYSTEM // Sistema de Tienda Offline (Dracarys)
#ifdef ENABLE_OFFLINESHOP_SYSTEM //
#define ENABLE_SHOP_SEARCH_SYSTEM // Sistema de Buscador de tiendas Dracarys)
#endif
#define NEW_BONUS // Nuevos Bonus metines y jefes
#define ENABLE_WAR_MAP_PVP_TACT //
#define ENABLE_DEATHMATCH_SYSTEM //
#define ENABLE_EXPRESSING_EMOTION //
#define ENABLE_BUTTON_EVENTS //
#define __ENABLE_SHAMAN_ATTACK_FIX__ //




#define ENABLE_DUNGEON_EVENT_TIMER //
#define ENABLE_DUNGEON_COOL_TIME //

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////// SISTEMAS DE YOHARA //////////////////////////////////////////////////////////////////////////////////////
#define ENABLE_CONQUEROR_LEVEL // Sistema [Yohara] Oficial.
#define ENABLE_9THSKILL // Sistema [Yohara - 9ª Habilidad -] Oficial.
#define ENABLE_9TH_SKILL // Sistema [Yohara - 9ª Habilidad -] Oficial.
#define ENABLE_IMPROVED_LOGOUT_POINTS // Sistema [Puntos Yohara] Oficial.
//#define ENABLE_LIMIT_LEVEL_YOHARA // Sistema [Yohara - Nivel -] Oficial.
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////







//////////FIX//////////
#define FIX_TEXTURES_BLURRING_OUT
#define LIMIT_WINDOWS_RECT //Enable limit rect movable windows


//////////////////////////////////////////////////////////////////////////
// ### Default Ymir Macros ###
#define LOCALE_SERVICE_EUROPE
#define ENABLE_COSTUME_SYSTEM
#define ENABLE_ENERGY_SYSTEM
//#define ENABLE_DRAGON_SOUL_SYSTEM
#define ENABLE_NEW_EQUIPMENT_SYSTEM
// ### Default Ymir Macros ###
//////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
// ### New From LocaleInc ###
#define ENABLE_PACK_GET_CHECK
#define ENABLE_CANSEEHIDDENTHING_FOR_GM
#define ENABLE_PROTOSTRUCT_AUTODETECT
#define ENABLE_PLAYER_PER_ACCOUNT5
#define ENABLE_LEVEL_IN_TRADE
#define ENABLE_DICE_SYSTEM
#define ENABLE_EXTEND_INVEN_SYSTEM
#define ENABLE_LVL115_ARMOR_EFFECT
#define ENABLE_SLOT_WINDOW_EX
#define ENABLE_TEXT_LEVEL_REFRESH
#define ENABLE_USE_COSTUME_ATTR
#define ENABLE_DISCORD_RPC
#define ENABLE_PET_SYSTEM_EX
#define ENABLE_LOCALE_EX
#define ENABLE_NO_DSS_QUALIFICATION
//#define ENABLE_NO_SELL_PRICE_DIVIDED_BY_5
#define ENABLE_PENDANT_SYSTEM
#define ENABLE_GLOVE_SYSTEM
//#define ENABLE_MOVE_CHANNEL
#define ENABLE_QUIVER_SYSTEM
#define ENABLE_4TH_AFF_SKILL_DESC
#define ENABLE_LOCALE_COMMON

#define WJ_SHOW_MOB_INFO
#ifdef WJ_SHOW_MOB_INFO
#define ENABLE_SHOW_MOBAIFLAG
#define ENABLE_SHOW_MOBLEVEL
#endif

// ### New From LocaleInc ###
//////////////////////////////////////////////////////////////////////////

#define ENABLE_SWITCHBOT
#define ENABLE_BIYOLOG
#define ENABLE_VIEW_TARGET_PLAYER_HP
#define ENABLE_VIEW_TARGET_DECIMAL_HP
#define ENABLE_SHINING_SYSTEM // Shining effects

#define ENABLE_RENDER_TARGET
#define ENABLE_SEND_TARGET_INFO
#define ENABLE_TITLE_SYSTEM
#define ENABLE_CHANNEL_SWITCHER
#define ENABLE_SKILL_COLOR_SYSTEM // Skill color
#define ENABLE_CONFIG_MODULE // Enable configuration module for saving settings
#define ENABLE_EXTENDED_BATTLE_PASS

//////////////////////////////////////////////////////////////////////////
// ### From GameLib ###
#define ENABLE_WOLFMAN_CHARACTER
#ifdef ENABLE_WOLFMAN_CHARACTER
#define DISABLE_WOLFMAN_ON_CREATE
#endif
// #define ENABLE_MAGIC_REDUCTION_SYSTEM
#define ENABLE_MOUNT_COSTUME_SYSTEM
#define ENABLE_WEAPON_COSTUME_SYSTEM
// ### From GameLib ###
//////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
// ### New System Defines - Extended Version ###

// if is define ENABLE_ACCE_COSTUME_SYSTEM the players can use shoulder sash
// if you want to use object scaling function you must defined ENABLE_OBJ_SCALLING
#define ENABLE_ACCE_COSTUME_SYSTEM
#define ENABLE_OBJ_SCALLING
// #define USE_ACCE_ABSORB_WITH_NO_NEGATIVE_BONUS

// if you want use SetMouseWheelScrollEvent or you want use mouse wheel to move the scrollbar
#define ENABLE_MOUSEWHEEL_EVENT

//if you want to see highlighted a new item when dropped or when exchanged
#define ENABLE_HIGHLIGHT_NEW_ITEM

// it shows emojis in the textlines
#define ENABLE_EMOJI_SYSTEM

// effects while hidden won't show up
#define __ENABLE_STEALTH_FIX__

// circle dots in minimap instead of squares
#define ENABLE_MINIMAP_WHITEMARK_CIRCLE

// for debug: print received packets
// #define ENABLE_PRINT_RECV_PACKET_DEBUG

// ### New System Defines - Extended Version ###

//////////////////////////////////////////////////////////////////////////
//martysama0134's 747bda46b83d0f642ccb846d9a8c1cbe

//News fixme
//@fixme1000; UserInterface;InstanceBaseEffect.cpp quitar bandera de reino en NPCs
//@fixme1001; MilesLib;SoundManager.cpp fix no hay sonido luego de teletransportarse
//@fixme1003; GameLib;ActorInstanceBattle.cpp shake stone damage
//@fixme1004; GameLib;ActorInstanceBattle.cpp return in m_wcurMotionMode == 9
//@fixme1005; PRTerrainLib;TextureSet.cpp return !pResource
//@fixme1006; UserInterface;PythonNetworkStreamPhaseGameActor.cpp update part in select phase
//@fixme1007; UserInterface;PythonSkill.cpp el valor del cooltime en el tooltip de las habilidades ahora se actualiza con la velocidad de hechizo
//@mod1000; EterPythonLib;PythonGraphic.cpp 85% screenshot jpg quality to 100%
//@mod1001; UserInterface;PythonChat.cpp GM whisper default font

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/* JTX | MR WOLF ---> WORK START
⠀⠀⠀⠀⠀⣀⣠⣤⣤⣤⣤⣄⣀⠀⠀⠀⠀⠀
⠀⠀⢀⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⡀⠀⠀ _ __
⠀⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⢿⣿⣷⡀⠀ | |/ _|
⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠁⠀⣴⢿⣿⣧⠀ __ _____ | | |_
⣿⣿⣿⣿⣿⡿⠛⣩⠍⠀⠀⠀⠐⠉⢠⣿⣿⡇ \ \ /\ / / _ \| | _|
⣿⡿⠛⠋⠉⠀⠀⠀⠀⠀⠀⠀⠀⢠⣿⣿⣿⣿ \ V V / (_) | | |
⢹⣿⣤⠄⠀⠀⠀⠀⠀⠀⠀⠀⢠⣿⣿⣿⣿⡏ \_/\_/ \___/|_|_|
⠀⠻⡏⠀⠀⠀⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⠟⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢻⠟⠁⠀⠀⠀
*/

#define DIRECTX9 // Select DX9

#ifdef DIRECTX9
#define D3DLIGHT8 D3DLIGHT9
#define D3DMATERIAL8 D3DMATERIAL9
#define IDirect3DVertexBuffer8 IDirect3DVertexBuffer9
#define LPDIRECT3DTEXTURE8 LPDIRECT3DTEXTURE9
#define LPDIRECT3DSURFACE8 LPDIRECT3DSURFACE9
#define D3DVIEWPORT8 D3DVIEWPORT9
#define LPDIRECT3DDEVICE8 LPDIRECT3DDEVICE9
#define LPDIRECT3DVERTEXBUFFER8 LPDIRECT3DVERTEXBUFFER9
#define LPDIRECT3DINDEXBUFFER8 LPDIRECT3DINDEXBUFFER9
#define DXLOCKTYPE (void**)
#define D3DVERTEXELEMENT8 D3DVERTEXELEMENT9
#define LPDIRECT3DBASETEXTURE8 LPDIRECT3DBASETEXTURE9
#define LPDIRECT3DPIXELSHADER8 LPDIRECT3DPIXELSHADER9
#define D3DADAPTER_IDENTIFIER8 D3DADAPTER_IDENTIFIER9
#define IDirect3D8 IDirect3D9
#define IDirect3DDevice8 IDirect3DDevice9
#define D3DCAPS8 D3DCAPS9
#define LPDIRECT3D8 LPDIRECT3D9
#define D3DCAPS2_CANRENDERWINDOWED DDCAPS2_CANRENDERWINDOWED
#define IDirect3DTexture8 IDirect3DTexture9
#define Direct3DCreate8 Direct3DCreate9
#define IDirect3DSurface8 IDirect3DSurface9
#else
#define DXLOCKTYPE (BYTE**)
#endif

#define JETTYX_TRANSPARENCY_BUILDING_FIX
#define JTX_GPU_LEAF_PLACEMENT
#define JTX_GPU_TREE_WIND
#define JTX_TREE_DYNAMIC_LIGHT
#define JETTYX_TRANSPARENCY_BUILDING_FIX

// JTX | MR WOLF ---> WORK END
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
 
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