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_G.KillAura = true
_G.Range = 300
task.spawn(function()
while true do
if _G.KillAura then
pcall(function()
local player = game.Players.LocalPlayer
local hrp = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
local arenaFolder = workspace:FindFirstChild("RunArea") and workspace.RunArea:FindFirstChild("RunAreaNPCs")
if hrp and arenaFolder then
local closestNpc = nil
local minDistance = _G.Range
for _, npc in pairs(arenaFolder:GetChildren()) do
local targetHrp = npc:FindFirstChild("HumanoidRootPart")
if targetHrp then
local dist = (hrp.Position - targetHrp.Position).Magnitude
if dist <= minDistance then
minDistance = dist
closestNpc = npc
end
end
end
if closestNpc then
local targetHrp = closestNpc:FindFirstChild("HumanoidRootPart")
local direction = (targetHrp.Position - hrp.Position).Unit
local fakePos = hrp.Position + (direction * 5)
local args = {[1] = 1,[2] = closestNpc.Name,[3] = fakePos}
game:GetService("ReplicatedStorage"):WaitForChild("shared/network/CombatNetwork@GlobalCombatEvents"):WaitForChild("Attack"):FireServer(unpack(args))
task.wait(0.05)
end
end
end)
end
task.wait(0.05)
end
end)