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[ PUBG MOBILE ] External Offsets 4.3

ObjectPascal

Level 1
Üye
Katılım
16 Mar 2026
Konular
2
Mesajlar
9
Online süresi
3h 23m
Reaksiyon Skoru
1
Altın Konu
0
TM Yaşı
2 Ay 19 Gün
Başarım Puanı
2
MmoLira
90
DevLira
0
Ticaret - 0%
0   0   0

ROHAN2 WORLD 1-120 TR TİPİ OFFICIAL YOHARA, BALATHOR VE AMON! 80. GÜNÜNDE! +10.000 ONLİNE! HİLE VE BOT %100 ENGELLİ HEMEN TIKLA!

[CODE title="Bu Ofsetler PUBG Mobile x32'de Çalışıyor"] const DWORD CurrentWeapon = 0x20BC;
const DWORD STExtraBaseCharacter = 0x1F68;
const DWORD GameState = 0x2F8;
const DWORD bNoAliveHumanPlayer = 0x8C0;
const DWORD AlivePlayerNum = 0x934;
const DWORD ElapsedTime = 0x3F0;
const DWORD NoneAIGameTime = 0x93C;
const DWORD PlayerNum = 0x654;
const DWORD RealPlayerNum = 0x654;
const DWORD AliveTeamNum = 0x938;
const DWORD PlayerNumPerTeam = 0xC2C;
const DWORD GameModeID = 0xD38;
const DWORD CurCircleWave = 0x8BC;
const DWORD GameReplayType = 0x7D8;
const DWORD PersistentLevel = 0x20;
const DWORD NetDriver = 0x24;
const DWORD ServerConnection = 0x64;
const DWORD PlayerController = 0x20;
const DWORD AcknowledgedPawn = 0x400;
const DWORD RootComponent = 0x1B0;
const DWORD CurrentStates = 0xC48;
const DWORD LastUpdateVelocity = 0x2B0;
const DWORD TeamId = 0x748;
const DWORD IsBot = 0x7ED;
const DWORD Name = 0x720;
const DWORD Nation = 0x72C;
const DWORD IsDead = 0xB00;
const DWORD PlayerUID = 0x73C;
const DWORD Health = 0xAE8;
const DWORD HealthMax = 0xAEC;
const DWORD NearDeathBreath = 0x1560;
const DWORD NearDeatchComponent = 0x1550;
const DWORD BreathMax = 0x164;
const DWORD ControlRotation = 0x3C8;
const DWORD ComponentVelocity = 0x250;
const DWORD CurrentVehicle = 0xB24;
const DWORD ReplicatedMovement = 0xD8;
const DWORD RelativeLocation = 0x178;
const DWORD RelativeRotation = 0x184;
const DWORD Mesh = 0x3F0;
const DWORD BodyAddv = 0x1A0;
const DWORD MinLOD = 0x7E0;
const DWORD CurrentWeaponReplicated = 0x4BC;
const DWORD WeaponManagerComponent = 0x1D70;
const DWORD BulletTrackDistance = 0x774;
const DWORD CurrentReloadWeapon = 0x25C4;
const DWORD ShootWeaponComponent = 0xCA0;
const DWORD ShootMode = 0xD95;
const DWORD OwnerShootWeapon = 0x23C;
const DWORD CurBulletNumInClip = 0x0;
const DWORD CurMaxBulletNumInOneClip = 0xD08;
const DWORD ShootWeaponEntity = 0xF8C;
const DWORD ShootWeaponEffectComp = 0xF90;
const DWORD CameraShakeInnerRadius = 0x214;
const DWORD CameraShakeOuterRadius = 0x1B0;
const DWORD CameraShakFalloff = 0x21C;
const DWORD CharacterOverrideAttrs = 0xED0;
const DWORD BulletFireSpeed = 0x484;
const DWORD BulletMomentum = 0x5C0;
const DWORD BulletRange = 0x5D0;
const DWORD BaseImpactDamage = 0x5B4;
const DWORD VehicleDamageScale = 0x5BC;
const DWORD LaunchGravityScale = 0x488;
const DWORD ShootInterval = 0x4B4;
const DWORD bHasSingleFireMode = 0x500;
const DWORD bHasAutoFireMode = 0x501;
const DWORD bHasBurstFireMode = 0x502;
const DWORD BurstShootInterval = 0x530;
const DWORD ReloadRate = 0x7BC;
const DWORD AccessoriesVRecoilFactor = 0x9C4;
const DWORD AccessoriesHRecoilFactor = 0x9CC;
const DWORD AccessoriesRecoveryFactor = 0x9C8;
const DWORD ShotGunCenterPerc = 0xA20;
const DWORD ShotGunVerticalSpread = 0xA24;
const DWORD ShotGunHorizontalSpread = 0xA28;
const DWORD GameDeviationFactor = 0xA18;
const DWORD GameDeviationAccuracy = 0xA1C;
const DWORD AccessoriesDeviationFactor = 0x9DC;
const DWORD VehicleWeaponDeviationAngle = 0xA38;
const DWORD RecoilKickADS = 0xAD8;
const DWORD HP = 0x27C;
const DWORD HPMax = 0x278;
const DWORD Fuel = 0x32C;
const DWORD FuelMax = 0x328;
const DWORD VehicleMovement = 0x180C;
const DWORD VehicleCommon = 0x95C;
const DWORD lastForwardSpeed = 0x9F0;
const DWORD PickUpDataList = 0x770;
const DWORD STPlayerController = 0x3B18;
const DWORD PlayerCameraManager = 0x410;
const DWORD CameraCache = 0x420;
const DWORD ScopeFov = 0x1640;
const DWORD ScopeCameraComp = 0x1684;
const DWORD IsFPPGameMode = 0x7E8;
const DWORD SwitchWeaponSpeedScale = 0x21F0;
const DWORD CharacterParachuteComponent = 0x11F4;
const DWORD CurrentFallSpeed = 0x1A8;
const DWORD PoseState = 0x1210;
const DWORD Position = 0x1B0;
const DWORD CharacterMovement = 0x3F4;
const DWORD SpringArmComp = 0x166C;
const DWORD MeshContainer = 0x14F8;
const DWORD STPlayerController1 = 0x3B18;
const DWORD HitPerform = 0x4B0;
const DWORD bIsEngineStarted = 0x92C;
const DWORD ExtraBoostFactor = 0x197C;
const DWORD Status = 0x3C0;
const DWORD RelativeScale3D = 0x190;
const DWORD ShootWeaponEntityComp = 0xF8C;
const DWORD STCharacterMovement = 0x1748;
const DWORD bIsFPPOnVehicle = 0x119C;
const DWORD IsNetFPP = 0x195C;
const DWORD IsGameModeFpp = 0x7C8;
const DWORD GameModeState = 0x8D8;
const DWORD IsCanSwitchFPP = 0x7E9;
const DWORD bIsGunADS = 0xCF4;
const DWORD bIsAirOpen = 0x5E0;
const DWORD Kills = 0x5A0;
const DWORD bIsWeaponFiring = 0x1200;
const DWORD AvatarComponent2 = 0x23D0;
const DWORD SynData = 0x5F0;
const DWORD NetAvatarData = 0x300;
const DWORD ServerZoneId = 0x768;[/CODE]


[CODE title="Bu Ofsetler PUBG Mobile x64'de Çalışıyor"] const DWORD CurrentWeapon = 0x2A84;
const DWORD STExtraBaseCharacter = 0x28D0;
const DWORD GameState = 0x428;
const DWORD bNoAliveHumanPlayer = 0xB44;
const DWORD AlivePlayerNum = 0xBB4;
const DWORD ElapsedTime = 0x500;
const DWORD NoneAIGameTime = 0xBBC;
const DWORD PlayerNum = 0x818;
const DWORD RealPlayerNum = 0x818;
const DWORD AliveTeamNum = 0xBB8;
const DWORD PlayerNumPerTeam = 0xF8C;
const DWORD GameModeID = 0x10F8;
const DWORD CurCircleWave = 0xB40;
const DWORD GameReplayType = 0xA1C;
const DWORD PersistentLevel = 0x30;
const DWORD NetDriver = 0x38;
const DWORD ServerConnection = 0x78;
const DWORD PlayerController = 0x30;
const DWORD AcknowledgedPawn = 0x528;
const DWORD RootComponent = 0x208;
const DWORD CurrentStates = 0x1058;
const DWORD LastUpdateVelocity = 0x330;
const DWORD TeamId = 0x998;
const DWORD IsBot = 0xA59;
const DWORD Name = 0x960;
const DWORD Nation = 0x970;
const DWORD IsDead = 0xE7C;
const DWORD PlayerUID = 0x988;
const DWORD Health = 0xE60;
const DWORD HealthMax = 0xE64;
const DWORD NearDeathBreath = 0x1C00;
const DWORD NearDeatchComponent = 0x1BE8;
const DWORD BreathMax = 0x1CC;
const DWORD ControlRotation = 0x4E0;
const DWORD ComponentVelocity = 0x2C0;
const DWORD CurrentVehicle = 0xEB0;
const DWORD ReplicatedMovement = 0x110;
const DWORD RelativeLocation = 0x1E4;
const DWORD RelativeRotation = 0x1F0;
const DWORD Mesh = 0x510;
const DWORD BodyAddv = 0x198;
const DWORD MinLOD = 0x98C;
const DWORD CurrentWeaponReplicated = 0x5C8;
const DWORD WeaponManagerComponent = 0x25B8;
const DWORD BulletTrackDistance = 0x930;
const DWORD CurrentReloadWeapon = 0x30C0;
const DWORD ShootWeaponComponent = 0xF80;
const DWORD ShootMode = 0x10D9;
const DWORD OwnerShootWeapon = 0x2D0;
const DWORD CurBulletNumInClip = 0x0;
const DWORD CurMaxBulletNumInOneClip = 0x1020;
const DWORD ShootWeaponEntity = 0x1360;
const DWORD ShootWeaponEffectComp = 0x1368;
const DWORD CameraShakeInnerRadius = 0x2E8;
const DWORD CameraShakeOuterRadius = 0x234;
const DWORD CameraShakFalloff = 0x2F0;
const DWORD CharacterOverrideAttrs = 0x1568;
const DWORD BulletFireSpeed = 0x560;
const DWORD BulletMomentum = 0x6D4;
const DWORD BulletRange = 0x6E4;
const DWORD BaseImpactDamage = 0x6C4;
const DWORD VehicleDamageScale = 0x6D0;
const DWORD LaunchGravityScale = 0x5D8;
const DWORD ShootInterval = 0x5A0;
const DWORD bHasSingleFireMode = 0x600;
const DWORD bHasAutoFireMode = 0x601;
const DWORD bHasBurstFireMode = 0x602;
const DWORD BurstShootInterval = 0x640;
const DWORD ReloadRate = 0x978;
const DWORD AccessoriesVRecoilFactor = 0xBC8;
const DWORD AccessoriesHRecoilFactor = 0xBD0;
const DWORD AccessoriesRecoveryFactor = 0xBCC;
const DWORD ShotGunCenterPerc = 0xC34;
const DWORD ShotGunVerticalSpread = 0xC38;
const DWORD ShotGunHorizontalSpread = 0xC3C;
const DWORD GameDeviationFactor = 0xC2C;
const DWORD GameDeviationAccuracy = 0xC30;
const DWORD AccessoriesDeviationFactor = 0xBF0;
const DWORD VehicleWeaponDeviationAngle = 0xC4C;
const DWORD RecoilKickADS = 0xCF0;
const DWORD HP = 0x354;
const DWORD HPMax = 0x350;
const DWORD Fuel = 0x43C;
const DWORD FuelMax = 0x438;
const DWORD VehicleMovement = 0x1DE8;
const DWORD VehicleCommon = 0xC00;
const DWORD lastForwardSpeed = 0xCB8;
const DWORD PickUpDataList = 0x940;
const DWORD STPlayerController = 0x4970;
const DWORD PlayerCameraManager = 0x548;
const DWORD CameraCache = 0x520;
const DWORD ScopeFov = 0x1CF4;
const DWORD ScopeCameraComp = 0x1D60;
const DWORD IsFPPGameMode = 0xA28;
const DWORD SwitchWeaponSpeedScale = 0x2BEC;
const DWORD CharacterParachuteComponent = 0x17E8;
const DWORD CurrentFallSpeed = 0x230;
const DWORD PoseState = 0x1810;
const DWORD Position = 0x230;
const DWORD CharacterMovement = 0x518;
const DWORD SpringArmComp = 0x1D30;
const DWORD MeshContainer = 0x1B78;
const DWORD STPlayerController1 = 0x4970;
const DWORD HitPerform = 0x618;
const DWORD bIsEngineStarted = 0xBC8;
const DWORD ExtraBoostFactor = 0x1FF4;
const DWORD Status = 0x4D0;
const DWORD RelativeScale3D = 0x1FC;
const DWORD ShootWeaponEntityComp = 0x1360;
const DWORD STCharacterMovement = 0x1E70;
const DWORD bIsFPPOnVehicle = 0x1778;
const DWORD IsNetFPP = 0x20C0;
const DWORD IsGameModeFpp = 0x9F8;
const DWORD GameModeState = 0xB58;
const DWORD IsCanSwitchFPP = 0xA29;
const DWORD bIsGunADS = 0x1134;
const DWORD bIsAirOpen = 0x728;
const DWORD Kills = 0x720;
const DWORD bIsWeaponFiring = 0x1800;
const DWORD AvatarComponent2 = 0x2E40;
const DWORD SynData = 0x7A0;
const DWORD NetAvatarData = 0x3E8;
const DWORD ServerZoneId = 0x984;[/CODE]

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