Metin2 EP, Valorant VP dahil tüm oyun ürünlerini en uygun fiyatlarla bulabilir, Item ve Karakterlerinizi hızlıca satabilirsiniz. HEMEN TIKLA!
namespace metin2client
{
// Localplayer
DWORD CPythonCharacterManager = 0x2F9180; // Yapıldı!!
DWORD CPythonInstanceManager = 0x2F93AC; // Yapıldı!!
DWORD CPythonPlayer = 0x2F9198; // Yapıldı!!
DWORD CPythonNetworkStream = 0x2F56AC; // Yapıldı!!
// local addr xd
DWORD Instance = 0x14; // Yapıldı
DWORD Mng = 0x4; // Yapıldı!!
// Game Packed
DWORD SetStatus = 0x95730; // Yapıldı!!
}
static void* iCPythonPlayerInstance()
{
DWORD CPythonPlayerMgr = *(DWORD*)(client + metin2client::CPythonPlayer);
if (!CPythonPlayerMgr)return nullptr;
void* pInstance = (void*)(CPythonPlayerMgr + metin2client::Mng);
if (!pInstance)return nullptr;
return pInstance;
}
static void SetStatus(int dwType, int value)
{
try
{
typedef void(__thiscall* tSetStatus)(void* This, int dwType, int value);
tSetStatus Set = (tSetStatus)(client + metin2client::SetStatus);
void* PythonInstance = Addresses::iCPythonPlayerInstance();
if (!PythonInstance || !Set)
{
return;
}
Set(PythonInstance, dwType, value);
}
catch (...)
{
}
}
DWORD WINAPI ads(HMODULE hModule)
{
while (true)
{
Gamepacked::SetStatus(4,999); // HP
Sleep(800);
}
return 0;
}
extern "C" BOOL APIENTRY DllMain(HINSTANCE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
{
if (ul_reason_for_call == DLL_PROCESS_ATTACH)
{
DisableThreadLibraryCalls(hModule);
if (Beep(200, 200))
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)ads, 0, 0, 0);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)ConsoleMain, 0, 0, 0);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)MemoryManager, 0, 0, 0);
}
}
return TRUE;
}
extern "C" __declspec(dllexport) int Nethan2(int code, WPARAM wParam, LPARAM lParam) {
return CallNextHookEx(NULL, code, wParam, lParam);
}
