#ifdef ENABLE_SKILL_COLOR_SYSTEM
DWORD AttachEffectByID(DWORD dwParentPartIndex, const char* c_pszBoneName, DWORD dwEffectID, const D3DXVECTOR3* c_pv3Position = NULL, float fParticleScale = 1.0f, const D3DXVECTOR3* c_pv3MeshScale = NULL, DWORD* dwSkillColor = NULL);
#else
DWORD AttachEffectByID(DWORD dwParentPartIndex, const char* c_pszBoneName, DWORD dwEffectID, const D3DXVECTOR3* c_pv3Position = NULL, float fParticleScale = 1.0f, const D3DXVECTOR3* c_pv3MeshScale = NULL);
#endif