I shared this because as a player it is difficult to call it up, and I found when I was playing around with copying items.
Find Item_manager.cpp
and
and
Find Item_manager.cpp
Kod:
void ITEM_MANAGER::RemoveItem(LPITEM item, const char * c_pszReason)
{
if (!item) // Fix game.core
return;
and
Kod:
#ifndef DEBUG_ALLOC
void ITEM_MANAGER::DestroyItem(LPITEM item)
#else
void ITEM_MANAGER::DestroyItem(LPITEM item, const char* file, size_t line)
#endif
{
if (!item) // Fix game.core
{
sys_err("co jest kurwa.");
return;
}
and
Kod:
void ITEM_MANAGER::GetPlayerItem(LPITEM item, TPlayerItem* result)
{
if (!item)
return;
I shared this because as a player it is difficult to call it up, and I found when I was playing around with copying items.
Find Item_manager.cpp
Kod:void ITEM_MANAGER::RemoveItem(LPITEM item, const char * c_pszReason) { if (!item) // Fix game.core return;
and
Kod:#ifndef DEBUG_ALLOC void ITEM_MANAGER::DestroyItem(LPITEM item) #else void ITEM_MANAGER::DestroyItem(LPITEM item, const char* file, size_t line) #endif { if (!item) // Fix game.core { sys_err("co jest kurwa."); return; }
and
Kod:void ITEM_MANAGER::GetPlayerItem(LPITEM item, TPlayerItem* result) { if (!item) return;
Can you share the content of game.core with us? Maybe we can find a better way.
Wrong way
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