D 1
delimuratt
melankolıa18 1
melankolıa18
shrpnl 1
shrpnl
Fethi Polat 1
Fethi Polat
kralhakan2009 1
kralhakan2009
Vahsi Uzman 1
Vahsi Uzman
Best Studio 1
Best Studio
Agora Metin2 1
Agora Metin2
raderde 1
raderde
Cannn6161 1
Cannn6161
Hikaye Ekle
Reklam vermek için turkmmo@gmail.com

Altın Konu Extended Affect Flags

bLastX

www.blastx.work
TM Üye
Katılım
3 Eki 2017
Konular
1,673
Mesajlar
18,445
Çözüm
48
Online süresi
9mo 24d
Reaksiyon Skoru
8,721
Altın Konu
297
Başarım Puanı
374
MmoLira
41,550
DevLira
753
Ticaret - 0%
0   0   0

ROHAN2 WORLD 1-120 TR TİPİ OFFICIAL YOHARA, BALATHOR VE AMON! 80. GÜNÜNDE! +10.000 ONLİNE! HİLE VE BOT %100 ENGELLİ HEMEN TIKLA!

Daha önce paylaşıldıysa RAPOR butonunu kullanarak bildirebilirsiniz.
Sistem bana ait değildir, yabancı forumdan alıntıdır.

Başlıktan da anlaşılacağı gibi, aşağıdaki değişiklikler etki bayrakları sınırını 64'ten 96'ya çıkaracaktır.

Server taraflı uygulanacak değişiklikler;
common/service.h
Kod:
/// 1.
// Add
#define __EXTENDED_AFFECT_FLAG__

game/src/affect_flag.h
Kod:
/// 1.
// Search
    DWORD bits[2];

    inline TAffectFlag() { bits[0] = 0; bits[1] = 0; }
    inline TAffectFlag(DWORD v1, DWORD v2 = 0) { bits[0] = v1; bits[1] = v2; }

// Replace with
#if defined(__EXTENDED_AFFECT_FLAG__)
    DWORD bits[3];

    inline TAffectFlag() { bits[0] = 0; bits[1] = 0; bits[2] = 0; }
    inline TAffectFlag(DWORD v1, DWORD v2 = 0, DWORD v3 = 0) { bits[0] = v1; bits[1] = v2; bits[2] = v3; }
#else
    DWORD bits[2];

    inline TAffectFlag() { bits[0] = 0; bits[1] = 0; }
    inline TAffectFlag(DWORD v1, DWORD v2 = 0) { bits[0] = v1; bits[1] = v2; }
#endif

/// 2.
// Search
        bits[0] = rhs.bits[0];
        bits[1] = rhs.bits[1];

// Add below
#if defined(__EXTENDED_AFFECT_FLAG__)
        bits[2] = rhs.bits[2];
#endif

/// 3.
// Search
    return lhs.bits[0] == rhs.bits[0] && lhs.bits[1] == rhs.bits[1];

// Replace with
#if defined(__EXTENDED_AFFECT_FLAG__)
    return lhs.bits[0] == rhs.bits[0] && lhs.bits[1] == rhs.bits[1] && lhs.bits[2] == rhs.bits[2];
#else
    return lhs.bits[0] == rhs.bits[0] && lhs.bits[1] == rhs.bits[1];
#endif

game/src/building.cpp
Kod:
/// 1.
// Search @ CObject::EncodeInsertPacket
    pack.dwAffectFlag[0] = unsigned(m_data.xRot);
    pack.dwAffectFlag[1] = unsigned(m_data.yRot);

// Add below
#if defined(__EXTENDED_AFFECT_FLAG__)
    pack.dwAffectFlag[2] = unsigned(m_data.zRot);
#endif

game/src/char.cpp
Kod:
/// 1.
// Search @ CHARACTER::EncodeInsertPacket
    pack.dwAffectFlag[0] = m_afAffectFlag.bits[0];
    pack.dwAffectFlag[1] = m_afAffectFlag.bits[1];

// Add below
#if defined(__EXTENDED_AFFECT_FLAG__)
    pack.dwAffectFlag[2] = m_afAffectFlag.bits[2];
#endif

/// 2.
// Search @ CHARACTER::UpdatePacket
    pack.dwAffectFlag[0] = m_afAffectFlag.bits[0];
    pack.dwAffectFlag[1] = m_afAffectFlag.bits[1];

// Add below
#if defined(__EXTENDED_AFFECT_FLAG__)
    pack.dwAffectFlag[2] = m_afAffectFlag.bits[2];
#endif

game/src/packet.h
Kod:
/// 1.
// Search @ struct packet_add_char
    DWORD dwAffectFlag[2];

// Replace with
#if defined(__EXTENDED_AFFECT_FLAG__)
    DWORD dwAffectFlag[3];
#else
    DWORD dwAffectFlag[2];
#endif

/// 2.
// Search @ struct packet_update_char
    DWORD dwAffectFlag[2];

// Replace with
#if defined(__EXTENDED_AFFECT_FLAG__)
    DWORD dwAffectFlag[3];
#else
    DWORD dwAffectFlag[2];
#endif

Client taraflı uygulanacak değişiklikler;

UserInterface/Locale_inc.h
Kod:
/// 1.
// Add
#define ENABLE_EXTENDED_AFFECT_FLAG

UserInterface/AffectFlagContainer.h
Kod:
/// 1.
// Search
        BIT_SIZE = 64,

// Replace with
#if defined(ENABLE_EXTENDED_AFFECT_FLAG)
        BIT_SIZE = 96,
#else
        BIT_SIZE = 64,
#endif

UserInterface/Packet.h
Kod:
/// 1.
// Search @ struct packet_add_char
    DWORD dwAffectFlag[2];

// Replace with
#if defined(ENABLE_EXTENDED_AFFECT_FLAG)
    DWORD dwAffectFlag[3];
#else
    DWORD dwAffectFlag[2];
#endif

/// 2.
// Search @ struct packet_add_char2
    DWORD dwAffectFlag[2];

// Replace with
#if defined(ENABLE_EXTENDED_AFFECT_FLAG)
    DWORD dwAffectFlag[3];
#else
    DWORD dwAffectFlag[2];
#endif

/// 3.
// Search @ struct packet_update_char
    DWORD dwAffectFlag[2];

// Replace with
#if defined(ENABLE_EXTENDED_AFFECT_FLAG)
    DWORD dwAffectFlag[3];
#else
    DWORD dwAffectFlag[2];
#endif

/// 4.
// Search @ struct packet_update_char2
    DWORD dwAffectFlag[2];

// Replace with
#if defined(ENABLE_EXTENDED_AFFECT_FLAG)
    DWORD dwAffectFlag[3];
#else
    DWORD dwAffectFlag[2];
#endif

UserInterface/PythonNetworkStreamPhaseGameActor.cpp
Kod:
/// 1.
// Search @ CPythonNetworkStream::RecvCharacterAppendPacket
    kNetActorData.m_kAffectFlags.CopyData(32, sizeof(chrAddPacket.dwAffectFlag[1]), &chrAddPacket.dwAffectFlag[1]);

// Add below
#if defined(ENABLE_EXTENDED_AFFECT_FLAG)
    kNetActorData.m_kAffectFlags.CopyData(64, sizeof(chrAddPacket.dwAffectFlag[2]), &chrAddPacket.dwAffectFlag[2]);
#endif

/// 2.
// Search @ CPythonNetworkStream::RecvCharacterAppendPacketNew
    kNetActorData.m_kAffectFlags.CopyData(32, sizeof(chrAddPacket.dwAffectFlag[1]), &chrAddPacket.dwAffectFlag[1]);

// Add below
#if defined(ENABLE_EXTENDED_AFFECT_FLAG)
    kNetActorData.m_kAffectFlags.CopyData(64, sizeof(chrAddPacket.dwAffectFlag[2]), &chrAddPacket.dwAffectFlag[2]);
#endif

/// 3.
// Search @ CPythonNetworkStream::RecvCharacterUpdatePacket
    kNetUpdateActorData.m_kAffectFlags.CopyData(32, sizeof(chrUpdatePacket.dwAffectFlag[1]), &chrUpdatePacket.dwAffectFlag[1]);

// Add below
#if defined(ENABLE_EXTENDED_AFFECT_FLAG)
    kNetUpdateActorData.m_kAffectFlags.CopyData(64, sizeof(chrUpdatePacket.dwAffectFlag[2]), &chrUpdatePacket.dwAffectFlag[2]);
#endif

/// 4.
// Search @ CPythonNetworkStream::RecvCharacterUpdatePacketNew
    kNetUpdateActorData.m_kAffectFlags.CopyData(32, sizeof(chrUpdatePacket.dwAffectFlag[1]), &chrUpdatePacket.dwAffectFlag[1]);

// Add below
#if defined(ENABLE_EXTENDED_AFFECT_FLAG)
    kNetUpdateActorData.m_kAffectFlags.CopyData(64, sizeof(chrUpdatePacket.dwAffectFlag[2]), &chrUpdatePacket.dwAffectFlag[2]);
#endif
 
Hocam çevirirken gidip başlıkları da çevirmeyin :D
 
Başlık "Extended Affect Flags" Olsa Daha Güzel Olurdu Sanki. :)
Paylaşım İçin Teşekkürler.
Emeğinize Sağlık.
 

Şu an konuyu görüntüleyenler (Toplam : 0, Üye: 0, Misafir: 0)

Geri
Üst