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Reklam vermek için turkmmo@gmail.com

Server+webpage+itemshop+presentation project sale

  • Konuyu başlatan Konuyu başlatan mynucosmin
  • Başlangıç tarihi Başlangıç tarihi
  • Cevaplar Cevaplar 3
  • Görüntüleme Görüntüleme 1K

mynucosmin

Level 1
Üye
Katılım
14 Eyl 2021
Konular
7
Mesajlar
39
Online süresi
13d 18h
Reaksiyon Skoru
13
Altın Konu
0
TM Yaşı
4 Yıl 8 Ay 23 Gün
Başarım Puanı
50
MmoLira
8,740
DevLira
3
Ticaret - 0%
0   0   0

ROHAN2 WORLD 1-120 TR TİPİ OFFICIAL YOHARA, BALATHOR VE AMON! 80. GÜNÜNDE! +10.000 ONLİNE! HİLE VE BOT %100 ENGELLİ HEMEN TIKLA!

Hello! We want to sell our project which has never been online. We abandoned the project 5 months ago if I remember correctly and we don't have time for it anymore. Bundle contains sf+cl+sv src+cl src+itemshop+ presentation+logo I won't waste your time if you can see images from #discord pm . 10 languages, searchshop now supports all languages and each pet has abilities/bonuses. The price is 250E/$ !Itemshop/website can also be sold separately. Discord: db#9472

Serverfiles PVM-Hard, unique systems. plug and play.
Locale_inc.h:
[CODE title="Locale_inc.h:"]

#define VERSION 5000

#define PATCH 35

#define LOCALE_SERVICE_EUROPE

#define LOCALE_SERVICE_OWSAP

#define ENABLE_EXTENDING_COSTUME_TIME//5/10/30zile

//////////////////////////////////////////////////////////////////////////////////

///////////////////////////////////DAMAGE COLOR////////////////////////////////

#define ENABLE_EFFECT_DAMAGE_CRITICAL_AND_PENETRATE

#define ENABLE_EFFECT_TARGET_CRITICAL_AND_PENETRATE

#define ENABLE_EFFECT_DAMAGE_CRITICAL

#define ENABLE_EFFECT_TARGET_CRITICAL

#define ENABLE_EFFECT_DAMAGE_PENETRATE

#define ENABLE_EFFECT_TARGET_PENETRATE

#define ENABLE_EFFECT_DAMAGE_POISON

#define ENABLE_EFFECT_DAMAGE_FIRE

#define ENABLE_EFFECT_DAMAGE_BLEEDING



#define __KGO_ACP_PROTECTION__



#define __ENABLE_SHAMAN_ATTACK_FIX__

//#define METIN2HIZMET_HACKSHIELD

#define ENABLE_EXTENDED_BATTLE_PASS

#define WORLD_BOSS_YUMA

#define ENABLE_EVENT_MANAGER

//#define ENABLE_MD5_FILE_CHECK

#define ENABLE_DS_CHANGE_ATTR

#define ENABLE_FIX_PICKITEM//distanta pick

#define PICKUP_FILTER//filtru iteme

#define ENABLE_BOOKSRENEWAL// carti citite/ramase

//#define ENABLE_EARTHQUAKE_SYSTEM

#define BLOCK_WRITE_PROCESS_MEMORY

#define BLOCK_AUTO_ATTACK_PLAYER

#define ENABLE_SPECIAL_CHAT

#define EXCHANGE_CHECKIN_UPDATE

#define ENABLE_LENS_FLARE_FIX

#define ENABLE_EXIT_GAME_FIX



///////////////////////////////////////////////////////////////////////////////////////////////

///////////////////////////////////////////////////////// Currency Related////////////////////////////

//#define ENABLE_CHEQUE_SYSTEM /// < New currency (cheque)

#define ENABLE_GEM_SYSTEM /// < Gem market and new curreny (gaya)



////////////////////////////////////////////////////////////////////////////////

//////////////////////////////// Mini Games Related//////////////////////////////////////////////

#define ENABLE_MINI_GAME_OKEY /// < Mini game rumi (okey)

#define ENABLE_MINI_GAME_CATCH_KING /// < Mini game catch king



////////////////////////////////////////////////////////////////////////////////

////////////////////////////////// Dragon Soul Related////////////////////////////

#define ENABLE_DRAGON_SOUL_SYSTEM /// < Dragon Soul System

#define ENABLE_DS_GRADE_MYTH /// < Dragon soul mythical grade

#define ENABLE_DS_SET /// < Dragon soul table handling

//#define ENABLE_DSS_ACTIVE_EFFECT_BUTTON /// < Dragon soul active effect button (uiInventory.py)

#define ENABLE_DSS_EXTENDED_RECHARGE /// < Dragon soul extended recharge



///////////////////////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////// Costume Related/////////////////////////////////////

#define ENABLE_COSTUME_SYSTEM /// < Costume System

#define ENABLE_MOUNT_COSTUME_SYSTEM /// < Mount costume

#define ENABLE_ACCE_COSTUME_SYSTEM /// < Acce costume

#define ENABLE_WEAPON_COSTUME_SYSTEM /// < Weapon costume

#define ENABLE_COSTUME_ATTR_SYSTEM /// < Costume attributes

#define ENABLE_COSTUME_EXTENDED_RECHARGE /// < Costume extended recharge

#define ENABLE_HIDE_COSTUME_SYSTEM /// < Hide costume parts

#define ENABLE_AURA_SYSTEM /// < Item loadup support (Only)



/////////////////////////////////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////// Inventory & Equipment Related///////////////////////////

#define ENABLE_NEW_EQUIPMENT_SYSTEM /// < New equipement system (belt)

#define ENABLE_EXTEND_INVEN_SYSTEM /// < Extended inventory pages (4)

#define ENABLE_QUIVER_SYSTEM /// < Quiver equipement

#define ENABLE_PENDANT /// < Talismans of elements

#define ENABLE_GLOVE_SYSTEM /// < Glove equipement

#define ENABLE_SWAP_SLOT_SYSTEM /// < Swap item slot

#ifdef ENABLE_SWAP_SLOT_SYSTEM

# define ENABLE_SWAP_SLOT_DIFFUSE_COLOR /// < Swap item slot color on over event

#endif

#define ENABLE_SPECIAL_INVENTORY_SYSTEM /// < Special inventory

#define ENABLE_SORT_INVENTORY /// < Sort Inventory

//#define ENABLE_SHOW_MAP_BOSS_AND_STONE

//////////////////////////////////////////////////////////////////////////////////////////////

////////////////////////////////////// Player, Guild, Skills Related////////////////////////////

//#define ENABLE_KEYCHANGE_SYSTEM

#define ENABLE_ATLAS_BOSS

#define WJ_NEW_USER_CARE /// < User care

#define ENABLE_PLAYER_PER_ACCOUNT5 /// < Enable 5 players per account

#define ENABLE_WOLFMAN_CHARACTER /// < Enable Wolfman character

#ifdef ENABLE_WOLFMAN_CHARACTER

//# define DISABLE_WOLFMAN_CREATION /// < Disable Wolfman creation

#endif

#define ENABLE_VIEW_TARGET_DECIMAL_HP /// < View target decimal hp

#ifdef ENABLE_VIEW_TARGET_DECIMAL_HP

# define ENABLE_VIEW_TARGET_PLAYER_HP /// < View target player's hp

#endif

#define ENABLE_GENDER_ALIGNMENT /// < Gender alignment (M, F)

#define ENABLE_GUILD_LEADER_GRADE_NAME /// < Shows guild leader grade name on text tail

#define ENABLE_DETAILS_UI /// < Character details (bonus page)

#define ENABLE_678TH_SKILL /// < New 678th skills

#define ENABLE_EXPRESSING_EMOTION /// < Special actions

#define ENABLE_EMOTION_HIDE_WEAPON /// < Hide weapon while acting emotions

#define ENABLE_SKILL_COLOR_SYSTEM /// < Skill color

#ifdef ENABLE_SKILL_COLOR_SYSTEM

# define ENABLE_5LAYER_SKILL_COLOR /// < Enable 5 layers for skill color

#endif

#define ENABLE_IMPROVED_LOGOUT_POINTS /// < Improved logout points which shows the last player status points and parts on intro select

#define ENABLE_SKILL_COOLTIME_UPDATE /// < Refresh skill cooldown after death

//# define ENABLE_HEART_BEAT_MALL /// < Enable heart beat effect on mall icon according to health points

#define ENABLE_QUEST_RENEWAL /// < Quest page renewal

#define ENABLE_PLAYER_PIN_SYSTEM /// < Player PIN Code

#define ENABLE_WHISPER_MESSENGER_BUTTONS /// < Show messenger (add, block) buttons on whisper dialog

////////////////////////////////////////////////////////////////////////////////

////////////////////////////// Environment Related/////////////////////////////////////

#define REMOVE_SAFEZONE_COLLISION /// < Remove npc collision in safe zone

#define REMOVE_SHOP_COLLISION /// < Remove shop collision

#define REMOVE_HORSE_COLLISION /// < Remove horse collision

#define REMOVE_OX_PLAYER_COLLISION /// < Remove player collision in ox event map

#define ENABLE_FOG_FIX /// < Fog fix for new environment effect

#define ENABLE_ENVIRONMENT_EFFECT_OPTION /// < Environment options

#define ENABLE_DISABLE_SOFTWARE_TILING /// < Disable software tiling

#define ENABLE_GRAPHIC_ON_OFF /// < System graphic options

#define ENABLE_EFFECT_CAMERA_VIEW_FIX /// < Effect camera view fix

#define ENABLE_DOG_MODE /// < Dog mode (all monsters with dog model)

#define ENABLE_FOV_OPTION /// < Enable extended field of view game option



///////////////////////////////////////////////////////////////////////////////////

///////////////////////////////////// Application Related////////////////////////

#define ENABLE_SELECT_RENEWAL /// < New Select UI

#define ENABLE_CREATE_RENEWAL /// < New Create UI

#define ENABLE_SERVER_SELECT_RENEWAL /// < Server list renewal

#define ENABLE_CHANNEL_LIST /// < Channel list renewal

#define LOGIN_COUNT_DOWN_UI_MODIFY /// < Login count down

#define WJ_SHOW_MOB_INFO /// < Show monsters level & aggressive flag

#define WJ_MULTI_TEXTLINE /// < Multi textline

#define ENABLE_TAB_NEXT_TARGET /// < Enable next target on key tab

#define ENABLE_IMAGE_SCALE /// < Image box scaling

#define ENABLE_TEXT_IMAGE_LINE /// < Image in text line

#define ENABLE_HIGH_LIGHT_IMAGE /// < High light image

#define ENABLE_IMAGE_CLIP_RECT /// < Enable image clipping for borders

#define ENABLE_LOADING_TIP /// < Show loading tip

#define ENABLE_ATLAS_MARK_INFO /// < Enable atlas mark info from client

#define ENABLE_MAP_LOCATION_APP_NAME /// < Enable map location on the app name

#define DISABLE_INDEX_FILE /// < Disable index file from client

#define ENABLE_ETER_PACK_OBSCURING /// < Enable EterPack key obscuring (hide heys from binary)

#define ENABLE_CONFIG_MODULE /// < Enable configuration module for saving settings

#define ENABLE_DISCORD_RPC /// < Enable discord rpc

#define ENABLE_OSF_MINIMAP_INFO /// < MiniMap information ( date time, patch )

#define RENDER_TARGET /// < Render target model

#define CEF_BROWSER /// < CEF Browser

#if !defined(_DEBUG)

//# define ENABLE_MD5_FILE_CHECK /// < Enable MD5 file check from client

//# define ENABLE_PATCH_CHECK /// < Enable patch check

//# define ENABLE_CYTHON /// < Enable CYTHON

#endif

#define ENABLE_CLIENT_RESTRICTION

#if defined(ENABLE_CLIENT_RESTRICTION)

#define MAX_CLIENTS 2 // CLIENT LIMIT

#endif

/////////////////////////////////////////////////////////////////////////////////////

////////////////////////////////////////// Item Related//////////////////////////////

#define ENABLE_ENERGY_SYSTEM /// < Energy System

#define ENABLE_NEW_USER_CARE /// < User care

#define ENABLE_ITEM_DROP_RENEWAL /// < Renewal of item drops with color effect

#define ENABLE_QUICK_PICKUP /// < Fast pickup close items

#define WJ_ENABLE_PICKUP_ITEM_EFFECT /// < Pickup item effect

#define WJ_ENABLE_TRADABLE_ICON /// < Block un-tradable items

#define ENABLE_NEW_DROP_DIALOG /// < New drop dialog with remove item option

//#define ENABLE_67TH_BONUS /// < 6th and 7th rare bonus (classic)

#define ENABLE_SOUL_BIND_SYSTEM /// < Soul bind items

#define ENABLE_GACHA /// < ENABLE_BOSS_BOX Gacha boxes (x use time)

#define ENABLE_MAGIC_REDUCTION /// < Magic reduction item

#define ENABLE_STONE_OF_BLESS /// < Stone of bless (refinement item)

#define ENABLE_SOUL_SYSTEM /// < Soul system

#define ENABLE_NEW_BLEND_AFFECT /// < New blend affects with icon

#define ENABLE_EXTENDED_BLEND_AFFECT /// < Extended blend item affect

#define ENABLE_ITEM_SOCKET5 /// < Extend item sockets

#define ENABLE_ITEM_APPLY4 /// < Extend item apply types



////////////////////////////////////////////////////////////////////////////////

////////////////////////////////// Game Related/////////////////////////////////

#define ENABLE_MAILBOX



#define ENABLE_CHATTING_WINDOW_RENEWAL



#define ENABLE_MESSENGER_GM /// < Messenger gm list

#define ENABLE_MESSENGER_BLOCK /// < Messenger block

#define ENABLE_MESSENGER_LOCK_FIX /// < Messenger list lock fix

#define ENABLE_MOVE_CHANNEL /// < Move game channel

#define ENABLE_12ZI /// < 12ZI mission notice (without dungeon)

#define ENABLE_GUILD_DRAGONLAIR_SYSTEM

#ifdef ENABLE_GUILD_DRAGONLAIR_SYSTEM /// < Guild dragon lair

#define ENABLE_GUILD_DRAGONLAIR_PARTY_SYSTEM /// < Guild dragon lair party

# define GUILD_DRAGONLAIR_STONE 6118 /// < Guild dragon lair statue vnum

#endif

#define ENABLE_SKILLBOOK_COMB_SYSTEM /// < Skill book combination

#define ENABLE_SHOPEX_RENEWAL /// < ShopEX renewal

#ifdef ENABLE_SHOPEX_RENEWAL

# define ENABLE_SHOPEX_TAB4 /// < ShopEx 4 tabs

#endif

//#define ENABLE_CHANGE_LOOK_SYSTEM /// < Change look of item

//#if defined(ENABLE_CHANGE_LOOK_SYSTEM)

//# define ENABLE_MOUNT_CHANGE_LOOK /// < Change look of mount

//#endif

#define ENABLE_CAPTCHA_SYSTEM /// < Captcha input

#define ENABLE_DICE_SYSTEM /// < New dice system ( party )

#define ENABLE_SEND_TARGET_INFO /// < Monsters information

#define ENABLE_ELEMENT_ADD /// < Monsters element

#define ENABLE_DUNGEON_INFO_SYSTEM /// < Dungeon informations

#define ENABLE_AUTO_REFINE /// < Auto refinement option

#define ENABLE_REFINE_FAIL_TYPE /// < Extended refine fail message

#define ENABLE_CHANNEL_STATUS_UPDATE /// < Channel player count

#define ENABLE_CONQUEROR_LEVEL /// < Conqueror level

#define WJ_SHOW_PARTY_ON_MINIMAP /// < Show party member on atlas

#define ENABLE_MYSHOP_DECO /// < Private shop decoration

#define ENABLE_EVENT_BANNER_FLAG /// < Game event banner flags

#define ENABLE_MAP_TELEPORTER

#define KEEP_DRAGON_BEAN

#define ENABLE_REMEMBER_LAST_SPLIT

//////////////////////////////////////////////////////////////////////////

//////////////////////////////// Network Related//////////////////////////

#define DISABLE_SEND_SEQUENCE /// < Disable send sequence

#define ENABLE_RTT_STATISTICS

#define ENABLE_NOVA_ENCRIPTACION

#define __INDEX_FROM_SOURCE__

#if defined(ENABLE_RTT_STATISTICS)

//# define _DEBUG_RTT // Enable RTT logs in debug mode.

#endif



//News

#define ENABLE_SHINING_SYSTEM





//News

/////////////////////////////////////////////////////////////////////////////////////

///////////////////////////////OFFLINE-SHOP//////////////////////////////////////////

#define ENABLE_OFFLINE_SHOP_SYSTEM // Offline private shop

#define ENABLE_PREMIUM_MEMBERS //enable overfall premium members

#define ENABLE_PRIVATE_SHOP_SEARCH_SYSTEM // Private shop search

#define ENABLE_NEW_PRIVATE_SHOP_SEARCH_SYSTEM // new private shop search

#define ENABLE_PRIVATESHOP_SEARCH_SYSTEM

#define __BL_CHEST_DROP_INFO__

#define ARMURI_ELEMENT

[/CODE]

[CODE title="Service.h"]#ifndef __INC_COMMON_SERVICE_H__

#define __INC_COMMON_SERVICE_H__



#define __NEW_EVENT_HANDLER__

//#define __NEW_EVENT_HANDLERR__

//#define __NEW_EVENT_HANDLERRR__

//#define ENABLE_HWID_SYSTEM

#define DISABLE_EXP_ON_BOOK_READ

#define FIX_SQL_INJECT

#define ENABLE_ANTI_LOGIN_BRUTEFORCE//4h/5 incercari

#define __SERVICE_OWSAP__

#define __NEW_PASSIVE_SKILLS__

#define ENABLE_ATLAS_BOSS

#define ENABLE_MAP_TELEPORTER

//#define ENABLE_MULTI_NAMES

#define ENABLE_ANTI_EXP

#define ENABLE_EVENT_MANAGER

#define __WORLD_BOSS_YUMA__

#define __IMPROVED_HANDSHAKE_PROCESS__

#define ENABLE_DS_CHANGE_ATTR

#define ENABLE_STONES_STACKFIX

#define ENABLE_BOOKSRENEWAL

#define ENABLE_GUILD_ATTR

#define ENABLE_EXTENDING_COSTUME_TIME

#define BL_REMOTE_SHOP//part of it

#define ENABLE_SPECIAL_CHAT//chat iteme

#define ENABLE_PORT_SECURITY

#define PET_ATTACK// apack pet normal

#define __KGO_ACP_PROTECTION__

#define __ENABLE_WAIT_HACK_COUNTER__

#define __RENEWAL_BRAVE_CAPE__

#define RENEWAL_PICKUP_AFFECT





////////////////////////////////////////////////////////////////////////////////

// Currency Related

//#define __CHEQUE_SYSTEM__ /// < Cheque currency (Won)

#define __GEM_SYSTEM__ /// < Gem curreny (Gaya)

#if defined(__GEM_SYSTEM__)

# define __GEM_MARKET_SYSTEM__ /// < Gem market (Gaya)

#endif

#define ENABLE_NEW_PRIVATE_SHOP_SEARCH_SYSTEM

////////////////////////////////////////////////////////////////////////////////

// Mini Games Related

#define __MINI_GAME_OKEY__ /// < Mini game rumi (Okey)

#define __MINI_GAME_CATCH_KING__ /// < Mini game catch king



////////////////////////////////////////////////////////////////////////////////

// Dragon Soul Related

#define __DS_GRADE_MYTH__ /// < Dragon soul mythical grade

#define __DS_SET__ /// < Dragon soul table bonus handling

#define __EXTENDED_DSS_RECHARGE__ /// < Dragon soul extended recharge



////////////////////////////////////////////////////////////////////////////////

// Costume Related

#define __COSTUME_SYSTEM__ /// < Costume System

#define __MOUNT_COSTUME_SYSTEM__ /// < Mount costume

#define __ACCE_COSTUME_SYSTEM__ /// < Acce costume

#define __WEAPON_COSTUME_SYSTEM__ /// < Weapon costume

#define __COSTUME_ATTR_SYSTEM__ /// < Costume attributes

#define __EXTENDED_COSTUME_RECHARGE__ /// < Costume extended recharge

//#define __HIDE_COSTUME_SYSTEM__ /// < Hide costume parts



////////////////////////////////////////////////////////////////////////////////

// Inventory & Equipment Related

#define __INVENTORY_4PAGES__ /// < Extended inventory pages (4)

#define __QUIVER_SYSTEM__ /// < Quiver equipement

#define __SWAP_ITEM_SYSTEM__ /// < Swap items between inventory slots

#define __SPECIAL_INVENTORY_SYSTEM__ /// < Special inventory

//#define __SORT_INVENTORY_ITEMS__ /// < Sorts all inventory items



////////////////////////////////////////////////////////////////////////////////

/////////////////////////////////// Player, Guild, Skills Related

#define __WJ_NEW_USER_CARE__ /// < User care

#define __PLAYER_PER_ACCOUNT5__ /// < 5 players per account

#define __WOLFMAN_CHARACTER__ /// < Wolfman character

#if defined(__WOLFMAN_CHARACTER__)

//# define __DISABLE_WOLFMAN_CREATION__ /// < Disable Wolfman creation

#endif

#define __VIEW_TARGET_DECIMAL_HP__ /// < View target decimal hp

#if defined(__VIEW_TARGET_DECIMAL_HP__)

# define __VIEW_TARGET_PLAYER_HP__ /// < View target player's hp

#endif

#define __GENDER_ALIGNMENT__ /// < Gender alignment (M, F)

#define __GUILD_LEADER_GRADE_NAME__ /// < Shows guild leader grade name on text tail

#define __7AND8TH_SKILLS__ /// < Passive 7 & 8th skills

#define __IGNORE_LOW_POWER_BUFF__ /// < Ignore low power buff

#define __EXPRESSING_EMOTIONS__ /// < Special actions

#define __SKILL_COLOR_SYSTEM__ /// < Skill color

#define __IMPROVED_LOGOUT_POINTS__ /// < Improved update packet on logout

#define __SKILL_COOLTIME_UPDATE__ /// < Refresh skill cooldown after death

#define __QUEST_RENEWAL__ /// < Quest page renewal

#define __PLAYER_PIN_SYSTEM__ /// < Player PIN Code

//#if define(__PLAYER_PIN_SYSTEM__)

//# define __DISABLE_PIN_SYSTEM__

//#endif

#define __RANDOM_STATUS_PER_LEVEL__ /// < Random status per level (classic)

#define ENABLE_EXTENDED_BATTLE_PASS // Extended Battlepass-System by Aslan

#ifdef ENABLE_EXTENDED_BATTLE_PASS

#define RESTRICT_COMMAND_GET_INFO GM_LOW_WIZARD

#define RESTRICT_COMMAND_SET_MISSION GM_IMPLEMENTOR

#define RESTRICT_COMMAND_PREMIUM_ACTIVATE GM_IMPLEMENTOR

#endif

////////////////////////////////////////////////////////////////////////////////

// Item Related

#define __ITEM_DROP_RENEWAL__ /// < Renewal of item drops with color effect

#define __WJ_PICKUP_ITEM_EFFECT__ /// < Pickup item effect

#define __NEW_DROP_DIALOG__ /// < New drop dialog with remove item option

#define __SOUL_BIND_SYSTEM__ /// < Soul bind items

#define __GACHA_SYSTEM__ /// < __BOSS_BOX__ Gacha boxes (x use time)

#define __MAGIC_REDUCTION__ /// < Magic reduction item

#define __STONE_OF_BLESS__ /// < Stone of bless (refinement item)

#define __SOUL_SYSTEM__ /// < Soul items

#define __BLEND_AFFECT__ /// < New blend affects with icon

#define __EXTENDED_BLEND_AFFECT__ /// < Extended blend item affect

#define __ITEM_SOCKET5__ /// < Extend item sockets

#define __ANTI_EXP_RING__ /// < Anti experience ring

#define __ITEM_APPLY4__ /// < Extend item apply



////////////////////////////////////////////////////////////////////////////////

// Game Related

#define __MAILBOX__ /*

* Description: Mail box system

* Author: Blackdragonx61 / Mali

* GitHub: https://github.com/blackdragonx61/Metin2-Official-MailBox

*/

#define __CHATTING_WINDOW_RENEWAL__ /*

* Title: Chatting Window Renewal

* Description: Reworked chat window with settings.

* Author: Owsap

*/

#define __MESSENGER_GM__ /// < Messenger gm list

#define __MESSENGER_BLOCK_SYSTEM__ /// < Messenger block

#define __MOVE_CHANNEL__ /// < Move game channel

#define __12ZI_NOTICE__ /// < 12ZI mission notice (only mission notice)

#define __WJ_SHOW_MOB_INFO__ /// < Show monsters level & aggressive flag



#define __GUILD_DRAGONLAIR_PARTY_SYSTEM__ /// < Guild dragon lair party

#if defined(__GUILD_DRAGONLAIR_PARTY_SYSTEM__)

# define __GUILD_DRAGONLAIR__ /// < Guild dragon lair dungeon

# if defined(__GUILD_DRAGONLAIR__)

# define GUILD_DRAGONLAIR_DESTROY_STATUE_GM

# define GUILD_DRAGONLAIR_LAZER_EFFECT_75HP

# define GUILD_DRAGONLAIR_LAZER_EFFECT_50HP

# endif

#endif

#define __TEMPLE_OCHAO__ /// < Temple of the Ochao dungeon

#define __EREBUS_DUNGEON__ /// < Erebus dungeon

#define __SKILLBOOK_COMB_SYSTEM__ /// < Skill book combination

#define __PET_SYSTEM__ /// < Pet system

#define __PRIVATESHOP_SEARCH_SYSTEM__ /*

* Title: Private Shop Search

* Author: blackdragonx61 / Mali

* GitHub: https://github.com/blackdragonx61/Metin2-Private-Shop-Search

*/

#define __SHOPEX_RENEWAL__ /// < ShopEX renewal

#if defined(__SHOPEX_RENEWAL__)

# define __SHOPEX_TAB4__ /// < ShopEx 4 tabs

#endif

//#define __CHANGE_LOOK_SYSTEM__ /// < Change look of item

#if defined(__CHANGE_LOOK_SYSTEM__)

# define __MOUNT_CHANGE_LOOK__ /// < Change look of mount

#endif



#define __DICE_SYSTEM__ /// < New dice system

#define __SEND_TARGET_INFO__ /// < Monster target information

#define __SEND_TARGET_ELEMENT__ /// < Target element

#define __ELEMENT_SYSTEM__ /// < Elements of monsters and pendants

#define __PENDANT_SYSTEM__ /// < Talismans of elements

#define __DUNGEON_INFO_SYSTEM__ /// < Dungeon informations

#define __EXTENDED_ITEM_AWARD__ /// < Extended item award

#define __MULTI_LANGUAGE_SYSTEM__ /// < Multi language

#define __EXTENDED_WHISPER_DETAILS__ /// < Extended whisper details

#define __REFINE_FAIL_TYPE__ /// < Extended refine fail message

#define __CHANNEL_STATUS_UPDATE__ /// < Channel player count

#define __9TH_SKILL__ /// < Conqueror of Yohara

#define __WJ_SHOW_PARTY_ON_MINIMAP__ /// < Show party member on atlas

#define __BINARY_ATLAS_MARK_INFO__ /// < Enable atlas mark info from client

#define __PARTY_PROFICY__ /// < Party proficy passive skill

#define __PVP_COUNTDOWN__ /// < PvP duel countdown

#define __EVENT_BANNER_FLAG__ /// < Game event banner flags

#define __ENVIRONMENT__ /// < System environment

#define __MYSHOP_DECO__ /// < Private shop decoration

#define __GLOVE_SYSTEM__ /// < Glove equipement

#define __EXTENDED_RELOAD__ /// < Extended GM reload commands (for drops)

#define ENABLE_ALIGN_RENEWAL

//////////////////////////////////////////////////////////////////////////

// Network Related

#define __IMPROVED_PACKET_ENCRYPTION__ // 패킷 암호화 개선

#define __UDP_#define /// < UDP Block

#define __DISA#defineD_SEQUENCE__ /// < Disable sequence

//#define __ALLOW_EXTERNAL_PEER__ /// < Allow external peer API

#define __HWID#defineS__ /// < HWID





#define __OFFL#defineVATE_SHOP_SYSTEM__ // Offline private shop

#ifdef __OFFLI#ifdefVATE_SHOP_SYSTEM__

#define __OFFL#defineP_PID_MAP_GUESTS__ //Use pid for save informations about guest players

#endif

#defin#endifAB#defineIUM_MEMBERS__ //premium members system

#define __PRIV#defineP_SEARCH_SYSTEM__ // Search private shop items

#ifdef __PRIVA#ifdefP_SEARCH_SYSTEM__

#define __PRIV#defineP_SEARCH_NEED_ITEM__ // Require special search item

#endif

#defin#endifW_#define_SHOP_SEARCH_SYSTEM__ // new private shop search

//#define ENABLE_SHOW_MAP_BOSS_AND_STONE

//#define __SHOP_ITEM_AVERAGE__

//#define __ANTI_FLOOD__

#define USE_IT#define_AS_DAGGER

#define ENABLE#defineMD_FLOOD

//#define ARMURI_ELEMENT



#endif // __IN#endifON_SERVICE_H__[/CODE]
 

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