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Reklam vermek için turkmmo@gmail.com

Server+webpage+itemshop+presentation project sale

mynucosmin

Level 1
Üye
Katılım
14 Eyl 2021
Konular
7
Mesajlar
39
Online süresi
13g 62010s
Reaksiyon Skoru
13
Altın Konu
0
Başarım Puanı
50
TM Yaşı
4 Yıl 7 Ay 8 Gün
MmoLira
8,605
DevLira
3

Metin2 EP, Valorant VP dahil tüm oyun ürünlerini en uygun fiyatlarla bulabilir, Item ve Karakterlerinizi hızlıca satabilirsiniz. HEMEN TIKLA!

Hello! We want to sell our project which has never been online. We abandoned the project 5 months ago if I remember correctly and we don't have time for it anymore. Bundle contains sf+cl+sv src+cl src+itemshop+ presentation+logo I won't waste your time if you can see images from #discord pm . 10 languages, searchshop now supports all languages and each pet has abilities/bonuses. The price is 250E/$ !Itemshop/website can also be sold separately. Discord: db#9472

Serverfiles PVM-Hard, unique systems. plug and play.
Locale_inc.h:
Locale_inc.h::
[HASH=1]#define[/HASH] VERSION 5000

[HASH=1]#define[/HASH] PATCH 35

[HASH=1]#define[/HASH] LOCALE_SERVICE_EUROPE

[HASH=1]#define[/HASH] LOCALE_SERVICE_OWSAP

[HASH=1]#define[/HASH] ENABLE_EXTENDING_COSTUME_TIME//5/10/30zile

//////////////////////////////////////////////////////////////////////////////////

///////////////////////////////////DAMAGE COLOR////////////////////////////////

[HASH=1]#define[/HASH] ENABLE_EFFECT_DAMAGE_CRITICAL_AND_PENETRATE

[HASH=1]#define[/HASH] ENABLE_EFFECT_TARGET_CRITICAL_AND_PENETRATE

[HASH=1]#define[/HASH] ENABLE_EFFECT_DAMAGE_CRITICAL

[HASH=1]#define[/HASH] ENABLE_EFFECT_TARGET_CRITICAL

[HASH=1]#define[/HASH] ENABLE_EFFECT_DAMAGE_PENETRATE

[HASH=1]#define[/HASH] ENABLE_EFFECT_TARGET_PENETRATE

[HASH=1]#define[/HASH] ENABLE_EFFECT_DAMAGE_POISON

[HASH=1]#define[/HASH] ENABLE_EFFECT_DAMAGE_FIRE

[HASH=1]#define[/HASH] ENABLE_EFFECT_DAMAGE_BLEEDING



[HASH=1]#define[/HASH] __KGO_ACP_PROTECTION__



[HASH=1]#define[/HASH] __ENABLE_SHAMAN_ATTACK_FIX__

//#define METIN2HIZMET_HACKSHIELD

[HASH=1]#define[/HASH] ENABLE_EXTENDED_BATTLE_PASS

[HASH=1]#define[/HASH] WORLD_BOSS_YUMA

[HASH=1]#define[/HASH] ENABLE_EVENT_MANAGER

//#define ENABLE_MD5_FILE_CHECK

[HASH=1]#define[/HASH] ENABLE_DS_CHANGE_ATTR

[HASH=1]#define[/HASH] ENABLE_FIX_PICKITEM//distanta pick

[HASH=1]#define[/HASH] PICKUP_FILTER//filtru iteme

[HASH=1]#define[/HASH] ENABLE_BOOKSRENEWAL// carti citite/ramase

//#define ENABLE_EARTHQUAKE_SYSTEM

[HASH=1]#define[/HASH] BLOCK_WRITE_PROCESS_MEMORY

[HASH=1]#define[/HASH] BLOCK_AUTO_ATTACK_PLAYER

[HASH=1]#define[/HASH] ENABLE_SPECIAL_CHAT

[HASH=1]#define[/HASH] EXCHANGE_CHECKIN_UPDATE

[HASH=1]#define[/HASH] ENABLE_LENS_FLARE_FIX

[HASH=1]#define[/HASH] ENABLE_EXIT_GAME_FIX



///////////////////////////////////////////////////////////////////////////////////////////////

///////////////////////////////////////////////////////// Currency Related////////////////////////////

//#define ENABLE_CHEQUE_SYSTEM /// < New currency (cheque)

[HASH=1]#define[/HASH] ENABLE_GEM_SYSTEM /// < Gem market and new curreny (gaya)



////////////////////////////////////////////////////////////////////////////////

//////////////////////////////// Mini Games Related//////////////////////////////////////////////

[HASH=1]#define[/HASH] ENABLE_MINI_GAME_OKEY /// < Mini game rumi (okey)

[HASH=1]#define[/HASH] ENABLE_MINI_GAME_CATCH_KING /// < Mini game catch king



////////////////////////////////////////////////////////////////////////////////

////////////////////////////////// Dragon Soul Related////////////////////////////

[HASH=1]#define[/HASH] ENABLE_DRAGON_SOUL_SYSTEM /// < Dragon Soul System

[HASH=1]#define[/HASH] ENABLE_DS_GRADE_MYTH /// < Dragon soul mythical grade

[HASH=1]#define[/HASH] ENABLE_DS_SET /// < Dragon soul table handling

//#define ENABLE_DSS_ACTIVE_EFFECT_BUTTON /// < Dragon soul active effect button (uiInventory.py)

[HASH=1]#define[/HASH] ENABLE_DSS_EXTENDED_RECHARGE /// < Dragon soul extended recharge



///////////////////////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////// Costume Related/////////////////////////////////////

[HASH=1]#define[/HASH] ENABLE_COSTUME_SYSTEM /// < Costume System

[HASH=1]#define[/HASH] ENABLE_MOUNT_COSTUME_SYSTEM /// < Mount costume

[HASH=1]#define[/HASH] ENABLE_ACCE_COSTUME_SYSTEM /// < Acce costume

[HASH=1]#define[/HASH] ENABLE_WEAPON_COSTUME_SYSTEM /// < Weapon costume

[HASH=1]#define[/HASH] ENABLE_COSTUME_ATTR_SYSTEM /// < Costume attributes

[HASH=1]#define[/HASH] ENABLE_COSTUME_EXTENDED_RECHARGE /// < Costume extended recharge

[HASH=1]#define[/HASH] ENABLE_HIDE_COSTUME_SYSTEM /// < Hide costume parts

[HASH=1]#define[/HASH] ENABLE_AURA_SYSTEM /// < Item loadup support (Only)



/////////////////////////////////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////// Inventory & Equipment Related///////////////////////////

[HASH=1]#define[/HASH] ENABLE_NEW_EQUIPMENT_SYSTEM /// < New equipement system (belt)

[HASH=1]#define[/HASH] ENABLE_EXTEND_INVEN_SYSTEM /// < Extended inventory pages (4)

[HASH=1]#define[/HASH] ENABLE_QUIVER_SYSTEM /// < Quiver equipement

[HASH=1]#define[/HASH] ENABLE_PENDANT /// < Talismans of elements

[HASH=1]#define[/HASH] ENABLE_GLOVE_SYSTEM /// < Glove equipement

[HASH=1]#define[/HASH] ENABLE_SWAP_SLOT_SYSTEM /// < Swap item slot

[HASH=2]#ifdef[/HASH] ENABLE_SWAP_SLOT_SYSTEM

# define ENABLE_SWAP_SLOT_DIFFUSE_COLOR /// < Swap item slot color on over event

[HASH=3]#endif[/HASH]

[HASH=1]#define[/HASH] ENABLE_SPECIAL_INVENTORY_SYSTEM /// < Special inventory

[HASH=1]#define[/HASH] ENABLE_SORT_INVENTORY /// < Sort Inventory

//#define ENABLE_SHOW_MAP_BOSS_AND_STONE

//////////////////////////////////////////////////////////////////////////////////////////////

////////////////////////////////////// Player, Guild, Skills Related////////////////////////////

//#define ENABLE_KEYCHANGE_SYSTEM

[HASH=1]#define[/HASH] ENABLE_ATLAS_BOSS

[HASH=1]#define[/HASH] WJ_NEW_USER_CARE /// < User care

[HASH=1]#define[/HASH] ENABLE_PLAYER_PER_ACCOUNT5 /// < Enable 5 players per account

[HASH=1]#define[/HASH] ENABLE_WOLFMAN_CHARACTER /// < Enable Wolfman character

[HASH=2]#ifdef[/HASH] ENABLE_WOLFMAN_CHARACTER

//# define DISABLE_WOLFMAN_CREATION /// < Disable Wolfman creation

[HASH=3]#endif[/HASH]

[HASH=1]#define[/HASH] ENABLE_VIEW_TARGET_DECIMAL_HP /// < View target decimal hp

[HASH=2]#ifdef[/HASH] ENABLE_VIEW_TARGET_DECIMAL_HP

# define ENABLE_VIEW_TARGET_PLAYER_HP /// < View target player's hp

[HASH=3]#endif[/HASH]

[HASH=1]#define[/HASH] ENABLE_GENDER_ALIGNMENT /// < Gender alignment (M, F)

[HASH=1]#define[/HASH] ENABLE_GUILD_LEADER_GRADE_NAME /// < Shows guild leader grade name on text tail

[HASH=1]#define[/HASH] ENABLE_DETAILS_UI /// < Character details (bonus page)

[HASH=1]#define[/HASH] ENABLE_678TH_SKILL /// < New 678th skills

[HASH=1]#define[/HASH] ENABLE_EXPRESSING_EMOTION /// < Special actions

[HASH=1]#define[/HASH] ENABLE_EMOTION_HIDE_WEAPON /// < Hide weapon while acting emotions

[HASH=1]#define[/HASH] ENABLE_SKILL_COLOR_SYSTEM /// < Skill color

[HASH=2]#ifdef[/HASH] ENABLE_SKILL_COLOR_SYSTEM

# define ENABLE_5LAYER_SKILL_COLOR /// < Enable 5 layers for skill color

[HASH=3]#endif[/HASH]

[HASH=1]#define[/HASH] ENABLE_IMPROVED_LOGOUT_POINTS /// < Improved logout points which shows the last player status points and parts on intro select

[HASH=1]#define[/HASH] ENABLE_SKILL_COOLTIME_UPDATE /// < Refresh skill cooldown after death

//# define ENABLE_HEART_BEAT_MALL /// < Enable heart beat effect on mall icon according to health points

[HASH=1]#define[/HASH] ENABLE_QUEST_RENEWAL /// < Quest page renewal

[HASH=1]#define[/HASH] ENABLE_PLAYER_PIN_SYSTEM /// < Player PIN Code

[HASH=1]#define[/HASH] ENABLE_WHISPER_MESSENGER_BUTTONS /// < Show messenger (add, block) buttons on whisper dialog

////////////////////////////////////////////////////////////////////////////////

////////////////////////////// Environment Related/////////////////////////////////////

[HASH=1]#define[/HASH] REMOVE_SAFEZONE_COLLISION /// < Remove npc collision in safe zone

[HASH=1]#define[/HASH] REMOVE_SHOP_COLLISION /// < Remove shop collision

[HASH=1]#define[/HASH] REMOVE_HORSE_COLLISION /// < Remove horse collision

[HASH=1]#define[/HASH] REMOVE_OX_PLAYER_COLLISION /// < Remove player collision in ox event map

[HASH=1]#define[/HASH] ENABLE_FOG_FIX /// < Fog fix for new environment effect

[HASH=1]#define[/HASH] ENABLE_ENVIRONMENT_EFFECT_OPTION /// < Environment options

[HASH=1]#define[/HASH] ENABLE_DISABLE_SOFTWARE_TILING /// < Disable software tiling

[HASH=1]#define[/HASH] ENABLE_GRAPHIC_ON_OFF /// < System graphic options

[HASH=1]#define[/HASH] ENABLE_EFFECT_CAMERA_VIEW_FIX /// < Effect camera view fix

[HASH=1]#define[/HASH] ENABLE_DOG_MODE /// < Dog mode (all monsters with dog model)

[HASH=1]#define[/HASH] ENABLE_FOV_OPTION /// < Enable extended field of view game option



///////////////////////////////////////////////////////////////////////////////////

///////////////////////////////////// Application Related////////////////////////

[HASH=1]#define[/HASH] ENABLE_SELECT_RENEWAL /// < New Select UI

[HASH=1]#define[/HASH] ENABLE_CREATE_RENEWAL /// < New Create UI

[HASH=1]#define[/HASH] ENABLE_SERVER_SELECT_RENEWAL /// < Server list renewal

[HASH=1]#define[/HASH] ENABLE_CHANNEL_LIST /// < Channel list renewal

[HASH=1]#define[/HASH] LOGIN_COUNT_DOWN_UI_MODIFY /// < Login count down

[HASH=1]#define[/HASH] WJ_SHOW_MOB_INFO /// < Show monsters level & aggressive flag

[HASH=1]#define[/HASH] WJ_MULTI_TEXTLINE /// < Multi textline

[HASH=1]#define[/HASH] ENABLE_TAB_NEXT_TARGET /// < Enable next target on key tab

[HASH=1]#define[/HASH] ENABLE_IMAGE_SCALE /// < Image box scaling

[HASH=1]#define[/HASH] ENABLE_TEXT_IMAGE_LINE /// < Image in text line

[HASH=1]#define[/HASH] ENABLE_HIGH_LIGHT_IMAGE /// < High light image

[HASH=1]#define[/HASH] ENABLE_IMAGE_CLIP_RECT /// < Enable image clipping for borders

[HASH=1]#define[/HASH] ENABLE_LOADING_TIP /// < Show loading tip

[HASH=1]#define[/HASH] ENABLE_ATLAS_MARK_INFO /// < Enable atlas mark info from client

[HASH=1]#define[/HASH] ENABLE_MAP_LOCATION_APP_NAME /// < Enable map location on the app name

[HASH=1]#define[/HASH] DISABLE_INDEX_FILE /// < Disable index file from client

[HASH=1]#define[/HASH] ENABLE_ETER_PACK_OBSCURING /// < Enable EterPack key obscuring (hide heys from binary)

[HASH=1]#define[/HASH] ENABLE_CONFIG_MODULE /// < Enable configuration module for saving settings

[HASH=1]#define[/HASH] ENABLE_DISCORD_RPC /// < Enable discord rpc

[HASH=1]#define[/HASH] ENABLE_OSF_MINIMAP_INFO /// < MiniMap information ( date time, patch )

[HASH=1]#define[/HASH] RENDER_TARGET /// < Render target model

[HASH=1]#define[/HASH] CEF_BROWSER /// < CEF Browser

#if !defined(_DEBUG)

//# define ENABLE_MD5_FILE_CHECK /// < Enable MD5 file check from client

//# define ENABLE_PATCH_CHECK /// < Enable patch check

//# define ENABLE_CYTHON /// < Enable CYTHON

[HASH=3]#endif[/HASH]

[HASH=1]#define[/HASH] ENABLE_CLIENT_RESTRICTION

#if defined(ENABLE_CLIENT_RESTRICTION)

[HASH=1]#define[/HASH] MAX_CLIENTS 2 // CLIENT LIMIT

[HASH=3]#endif[/HASH]

/////////////////////////////////////////////////////////////////////////////////////

////////////////////////////////////////// Item Related//////////////////////////////

[HASH=1]#define[/HASH] ENABLE_ENERGY_SYSTEM /// < Energy System

[HASH=1]#define[/HASH] ENABLE_NEW_USER_CARE /// < User care

[HASH=1]#define[/HASH] ENABLE_ITEM_DROP_RENEWAL /// < Renewal of item drops with color effect

[HASH=1]#define[/HASH] ENABLE_QUICK_PICKUP /// < Fast pickup close items

[HASH=1]#define[/HASH] WJ_ENABLE_PICKUP_ITEM_EFFECT /// < Pickup item effect

[HASH=1]#define[/HASH] WJ_ENABLE_TRADABLE_ICON /// < Block un-tradable items

[HASH=1]#define[/HASH] ENABLE_NEW_DROP_DIALOG /// < New drop dialog with remove item option

//#define ENABLE_67TH_BONUS /// < 6th and 7th rare bonus (classic)

[HASH=1]#define[/HASH] ENABLE_SOUL_BIND_SYSTEM /// < Soul bind items

[HASH=1]#define[/HASH] ENABLE_GACHA /// < ENABLE_BOSS_BOX Gacha boxes (x use time)

[HASH=1]#define[/HASH] ENABLE_MAGIC_REDUCTION /// < Magic reduction item

[HASH=1]#define[/HASH] ENABLE_STONE_OF_BLESS /// < Stone of bless (refinement item)

[HASH=1]#define[/HASH] ENABLE_SOUL_SYSTEM /// < Soul system

[HASH=1]#define[/HASH] ENABLE_NEW_BLEND_AFFECT /// < New blend affects with icon

[HASH=1]#define[/HASH] ENABLE_EXTENDED_BLEND_AFFECT /// < Extended blend item affect

[HASH=1]#define[/HASH] ENABLE_ITEM_SOCKET5 /// < Extend item sockets

[HASH=1]#define[/HASH] ENABLE_ITEM_APPLY4 /// < Extend item apply types



////////////////////////////////////////////////////////////////////////////////

////////////////////////////////// Game Related/////////////////////////////////

[HASH=1]#define[/HASH] ENABLE_MAILBOX



[HASH=1]#define[/HASH] ENABLE_CHATTING_WINDOW_RENEWAL



[HASH=1]#define[/HASH] ENABLE_MESSENGER_GM /// < Messenger gm list

[HASH=1]#define[/HASH] ENABLE_MESSENGER_BLOCK /// < Messenger block

[HASH=1]#define[/HASH] ENABLE_MESSENGER_LOCK_FIX /// < Messenger list lock fix

[HASH=1]#define[/HASH] ENABLE_MOVE_CHANNEL /// < Move game channel

[HASH=1]#define[/HASH] ENABLE_12ZI /// < 12ZI mission notice (without dungeon)

[HASH=1]#define[/HASH] ENABLE_GUILD_DRAGONLAIR_SYSTEM

[HASH=2]#ifdef[/HASH] ENABLE_GUILD_DRAGONLAIR_SYSTEM /// < Guild dragon lair

[HASH=1]#define[/HASH] ENABLE_GUILD_DRAGONLAIR_PARTY_SYSTEM /// < Guild dragon lair party

# define GUILD_DRAGONLAIR_STONE 6118 /// < Guild dragon lair statue vnum

[HASH=3]#endif[/HASH]

[HASH=1]#define[/HASH] ENABLE_SKILLBOOK_COMB_SYSTEM /// < Skill book combination

[HASH=1]#define[/HASH] ENABLE_SHOPEX_RENEWAL /// < ShopEX renewal

[HASH=2]#ifdef[/HASH] ENABLE_SHOPEX_RENEWAL

# define ENABLE_SHOPEX_TAB4 /// < ShopEx 4 tabs

[HASH=3]#endif[/HASH]

//#define ENABLE_CHANGE_LOOK_SYSTEM /// < Change look of item

//#if defined(ENABLE_CHANGE_LOOK_SYSTEM)

//# define ENABLE_MOUNT_CHANGE_LOOK /// < Change look of mount

//#endif

[HASH=1]#define[/HASH] ENABLE_CAPTCHA_SYSTEM /// < Captcha input

[HASH=1]#define[/HASH] ENABLE_DICE_SYSTEM /// < New dice system ( party )

[HASH=1]#define[/HASH] ENABLE_SEND_TARGET_INFO /// < Monsters information

[HASH=1]#define[/HASH] ENABLE_ELEMENT_ADD /// < Monsters element

[HASH=1]#define[/HASH] ENABLE_DUNGEON_INFO_SYSTEM /// < Dungeon informations

[HASH=1]#define[/HASH] ENABLE_AUTO_REFINE /// < Auto refinement option

[HASH=1]#define[/HASH] ENABLE_REFINE_FAIL_TYPE /// < Extended refine fail message

[HASH=1]#define[/HASH] ENABLE_CHANNEL_STATUS_UPDATE /// < Channel player count

[HASH=1]#define[/HASH] ENABLE_CONQUEROR_LEVEL /// < Conqueror level

[HASH=1]#define[/HASH] WJ_SHOW_PARTY_ON_MINIMAP /// < Show party member on atlas

[HASH=1]#define[/HASH] ENABLE_MYSHOP_DECO /// < Private shop decoration

[HASH=1]#define[/HASH] ENABLE_EVENT_BANNER_FLAG /// < Game event banner flags

[HASH=1]#define[/HASH] ENABLE_MAP_TELEPORTER

[HASH=1]#define[/HASH] KEEP_DRAGON_BEAN

[HASH=1]#define[/HASH] ENABLE_REMEMBER_LAST_SPLIT

//////////////////////////////////////////////////////////////////////////

//////////////////////////////// Network Related//////////////////////////

[HASH=1]#define[/HASH] DISABLE_SEND_SEQUENCE /// < Disable send sequence

[HASH=1]#define[/HASH] ENABLE_RTT_STATISTICS

[HASH=1]#define[/HASH] ENABLE_NOVA_ENCRIPTACION

[HASH=1]#define[/HASH] __INDEX_FROM_SOURCE__

#if defined(ENABLE_RTT_STATISTICS)

//# define _DEBUG_RTT // Enable RTT logs in debug mode.

[HASH=3]#endif[/HASH]



//News

[HASH=1]#define[/HASH] ENABLE_SHINING_SYSTEM





//News

/////////////////////////////////////////////////////////////////////////////////////

///////////////////////////////OFFLINE-SHOP//////////////////////////////////////////

[HASH=1]#define[/HASH] ENABLE_OFFLINE_SHOP_SYSTEM // Offline private shop

[HASH=1]#define[/HASH] ENABLE_PREMIUM_MEMBERS //enable overfall premium members

[HASH=1]#define[/HASH] ENABLE_PRIVATE_SHOP_SEARCH_SYSTEM // Private shop search

[HASH=1]#define[/HASH] ENABLE_NEW_PRIVATE_SHOP_SEARCH_SYSTEM // new private shop search

[HASH=1]#define[/HASH] ENABLE_PRIVATESHOP_SEARCH_SYSTEM

[HASH=1]#define[/HASH] __BL_CHEST_DROP_INFO__

[HASH=1]#define[/HASH] ARMURI_ELEMENT

Service.h:
#ifndef __INC_COMMON_SERVICE_H__

[HASH=1]#define[/HASH] __INC_COMMON_SERVICE_H__



[HASH=1]#define[/HASH] __NEW_EVENT_HANDLER__

//#define __NEW_EVENT_HANDLERR__

//#define __NEW_EVENT_HANDLERRR__

//#define ENABLE_HWID_SYSTEM

[HASH=1]#define[/HASH] DISABLE_EXP_ON_BOOK_READ

[HASH=1]#define[/HASH] FIX_SQL_INJECT

[HASH=1]#define[/HASH] ENABLE_ANTI_LOGIN_BRUTEFORCE//4h/5 incercari

[HASH=1]#define[/HASH] __SERVICE_OWSAP__

[HASH=1]#define[/HASH] __NEW_PASSIVE_SKILLS__

[HASH=1]#define[/HASH] ENABLE_ATLAS_BOSS

[HASH=1]#define[/HASH] ENABLE_MAP_TELEPORTER

//#define ENABLE_MULTI_NAMES

[HASH=1]#define[/HASH] ENABLE_ANTI_EXP

[HASH=1]#define[/HASH] ENABLE_EVENT_MANAGER

[HASH=1]#define[/HASH] __WORLD_BOSS_YUMA__

[HASH=1]#define[/HASH] __IMPROVED_HANDSHAKE_PROCESS__

[HASH=1]#define[/HASH] ENABLE_DS_CHANGE_ATTR

[HASH=1]#define[/HASH] ENABLE_STONES_STACKFIX

[HASH=1]#define[/HASH] ENABLE_BOOKSRENEWAL

[HASH=1]#define[/HASH] ENABLE_GUILD_ATTR

[HASH=1]#define[/HASH] ENABLE_EXTENDING_COSTUME_TIME

[HASH=1]#define[/HASH] BL_REMOTE_SHOP//part of it

[HASH=1]#define[/HASH] ENABLE_SPECIAL_CHAT//chat iteme

[HASH=1]#define[/HASH] ENABLE_PORT_SECURITY

[HASH=1]#define[/HASH] PET_ATTACK// apack pet normal

[HASH=1]#define[/HASH] __KGO_ACP_PROTECTION__

[HASH=1]#define[/HASH] __ENABLE_WAIT_HACK_COUNTER__

[HASH=1]#define[/HASH] __RENEWAL_BRAVE_CAPE__

[HASH=1]#define[/HASH] RENEWAL_PICKUP_AFFECT





////////////////////////////////////////////////////////////////////////////////

// Currency Related

//#define __CHEQUE_SYSTEM__ /// < Cheque currency (Won)

[HASH=1]#define[/HASH] __GEM_SYSTEM__ /// < Gem curreny (Gaya)

#if defined(__GEM_SYSTEM__)

# define __GEM_MARKET_SYSTEM__ /// < Gem market (Gaya)

[HASH=3]#endif[/HASH]

[HASH=1]#define[/HASH] ENABLE_NEW_PRIVATE_SHOP_SEARCH_SYSTEM

////////////////////////////////////////////////////////////////////////////////

// Mini Games Related

[HASH=1]#define[/HASH] __MINI_GAME_OKEY__ /// < Mini game rumi (Okey)

[HASH=1]#define[/HASH] __MINI_GAME_CATCH_KING__ /// < Mini game catch king



////////////////////////////////////////////////////////////////////////////////

// Dragon Soul Related

[HASH=1]#define[/HASH] __DS_GRADE_MYTH__ /// < Dragon soul mythical grade

[HASH=1]#define[/HASH] __DS_SET__ /// < Dragon soul table bonus handling

[HASH=1]#define[/HASH] __EXTENDED_DSS_RECHARGE__ /// < Dragon soul extended recharge



////////////////////////////////////////////////////////////////////////////////

// Costume Related

[HASH=1]#define[/HASH] __COSTUME_SYSTEM__ /// < Costume System

[HASH=1]#define[/HASH] __MOUNT_COSTUME_SYSTEM__ /// < Mount costume

[HASH=1]#define[/HASH] __ACCE_COSTUME_SYSTEM__ /// < Acce costume

[HASH=1]#define[/HASH] __WEAPON_COSTUME_SYSTEM__ /// < Weapon costume

[HASH=1]#define[/HASH] __COSTUME_ATTR_SYSTEM__ /// < Costume attributes

[HASH=1]#define[/HASH] __EXTENDED_COSTUME_RECHARGE__ /// < Costume extended recharge

//#define __HIDE_COSTUME_SYSTEM__ /// < Hide costume parts



////////////////////////////////////////////////////////////////////////////////

// Inventory & Equipment Related

[HASH=1]#define[/HASH] __INVENTORY_4PAGES__ /// < Extended inventory pages (4)

[HASH=1]#define[/HASH] __QUIVER_SYSTEM__ /// < Quiver equipement

[HASH=1]#define[/HASH] __SWAP_ITEM_SYSTEM__ /// < Swap items between inventory slots

[HASH=1]#define[/HASH] __SPECIAL_INVENTORY_SYSTEM__ /// < Special inventory

//#define __SORT_INVENTORY_ITEMS__ /// < Sorts all inventory items



////////////////////////////////////////////////////////////////////////////////

/////////////////////////////////// Player, Guild, Skills Related

[HASH=1]#define[/HASH] __WJ_NEW_USER_CARE__ /// < User care

[HASH=1]#define[/HASH] __PLAYER_PER_ACCOUNT5__ /// < 5 players per account

[HASH=1]#define[/HASH] __WOLFMAN_CHARACTER__ /// < Wolfman character

#if defined(__WOLFMAN_CHARACTER__)

//# define __DISABLE_WOLFMAN_CREATION__ /// < Disable Wolfman creation

[HASH=3]#endif[/HASH]

[HASH=1]#define[/HASH] __VIEW_TARGET_DECIMAL_HP__ /// < View target decimal hp

#if defined(__VIEW_TARGET_DECIMAL_HP__)

# define __VIEW_TARGET_PLAYER_HP__ /// < View target player's hp

[HASH=3]#endif[/HASH]

[HASH=1]#define[/HASH] __GENDER_ALIGNMENT__ /// < Gender alignment (M, F)

[HASH=1]#define[/HASH] __GUILD_LEADER_GRADE_NAME__ /// < Shows guild leader grade name on text tail

[HASH=1]#define[/HASH] __7AND8TH_SKILLS__ /// < Passive 7 & 8th skills

[HASH=1]#define[/HASH] __IGNORE_LOW_POWER_BUFF__ /// < Ignore low power buff

[HASH=1]#define[/HASH] __EXPRESSING_EMOTIONS__ /// < Special actions

[HASH=1]#define[/HASH] __SKILL_COLOR_SYSTEM__ /// < Skill color

[HASH=1]#define[/HASH] __IMPROVED_LOGOUT_POINTS__ /// < Improved update packet on logout

[HASH=1]#define[/HASH] __SKILL_COOLTIME_UPDATE__ /// < Refresh skill cooldown after death

[HASH=1]#define[/HASH] __QUEST_RENEWAL__ /// < Quest page renewal

[HASH=1]#define[/HASH] __PLAYER_PIN_SYSTEM__ /// < Player PIN Code

//#if define(__PLAYER_PIN_SYSTEM__)

//# define __DISABLE_PIN_SYSTEM__

//#endif

[HASH=1]#define[/HASH] __RANDOM_STATUS_PER_LEVEL__ /// < Random status per level (classic)

[HASH=1]#define[/HASH] ENABLE_EXTENDED_BATTLE_PASS // Extended Battlepass-System by Aslan

[HASH=2]#ifdef[/HASH] ENABLE_EXTENDED_BATTLE_PASS

[HASH=1]#define[/HASH] RESTRICT_COMMAND_GET_INFO GM_LOW_WIZARD

[HASH=1]#define[/HASH] RESTRICT_COMMAND_SET_MISSION GM_IMPLEMENTOR

[HASH=1]#define[/HASH] RESTRICT_COMMAND_PREMIUM_ACTIVATE GM_IMPLEMENTOR

[HASH=3]#endif[/HASH]

////////////////////////////////////////////////////////////////////////////////

// Item Related

[HASH=1]#define[/HASH] __ITEM_DROP_RENEWAL__ /// < Renewal of item drops with color effect

[HASH=1]#define[/HASH] __WJ_PICKUP_ITEM_EFFECT__ /// < Pickup item effect

[HASH=1]#define[/HASH] __NEW_DROP_DIALOG__ /// < New drop dialog with remove item option

[HASH=1]#define[/HASH] __SOUL_BIND_SYSTEM__ /// < Soul bind items

[HASH=1]#define[/HASH] __GACHA_SYSTEM__ /// < __BOSS_BOX__ Gacha boxes (x use time)

[HASH=1]#define[/HASH] __MAGIC_REDUCTION__ /// < Magic reduction item

[HASH=1]#define[/HASH] __STONE_OF_BLESS__ /// < Stone of bless (refinement item)

[HASH=1]#define[/HASH] __SOUL_SYSTEM__ /// < Soul items

[HASH=1]#define[/HASH] __BLEND_AFFECT__ /// < New blend affects with icon

[HASH=1]#define[/HASH] __EXTENDED_BLEND_AFFECT__ /// < Extended blend item affect

[HASH=1]#define[/HASH] __ITEM_SOCKET5__ /// < Extend item sockets

[HASH=1]#define[/HASH] __ANTI_EXP_RING__ /// < Anti experience ring

[HASH=1]#define[/HASH] __ITEM_APPLY4__ /// < Extend item apply



////////////////////////////////////////////////////////////////////////////////

// Game Related

[HASH=1]#define[/HASH] __MAILBOX__ /*

* Description: Mail box system

* Author: Blackdragonx61 / Mali

* GitHub: https://github.com/blackdragonx61/Metin2-Official-MailBox

*/

[HASH=1]#define[/HASH] __CHATTING_WINDOW_RENEWAL__ /*

* Title: Chatting Window Renewal

* Description: Reworked chat window with settings.

* Author: Owsap

*/

[HASH=1]#define[/HASH] __MESSENGER_GM__ /// < Messenger gm list

[HASH=1]#define[/HASH] __MESSENGER_BLOCK_SYSTEM__ /// < Messenger block

[HASH=1]#define[/HASH] __MOVE_CHANNEL__ /// < Move game channel

[HASH=1]#define[/HASH] __12ZI_NOTICE__ /// < 12ZI mission notice (only mission notice)

[HASH=1]#define[/HASH] __WJ_SHOW_MOB_INFO__ /// < Show monsters level & aggressive flag



[HASH=1]#define[/HASH] __GUILD_DRAGONLAIR_PARTY_SYSTEM__ /// < Guild dragon lair party

#if defined(__GUILD_DRAGONLAIR_PARTY_SYSTEM__)

# define __GUILD_DRAGONLAIR__ /// < Guild dragon lair dungeon

# if defined(__GUILD_DRAGONLAIR__)

# define GUILD_DRAGONLAIR_DESTROY_STATUE_GM

# define GUILD_DRAGONLAIR_LAZER_EFFECT_75HP

# define GUILD_DRAGONLAIR_LAZER_EFFECT_50HP

# endif

[HASH=3]#endif[/HASH]

[HASH=1]#define[/HASH] __TEMPLE_OCHAO__ /// < Temple of the Ochao dungeon

[HASH=1]#define[/HASH] __EREBUS_DUNGEON__ /// < Erebus dungeon

[HASH=1]#define[/HASH] __SKILLBOOK_COMB_SYSTEM__ /// < Skill book combination

[HASH=1]#define[/HASH] __PET_SYSTEM__ /// < Pet system

[HASH=1]#define[/HASH] __PRIVATESHOP_SEARCH_SYSTEM__ /*

* Title: Private Shop Search

* Author: blackdragonx61 / Mali

* GitHub: https://github.com/blackdragonx61/Metin2-Private-Shop-Search

*/

[HASH=1]#define[/HASH] __SHOPEX_RENEWAL__ /// < ShopEX renewal

#if defined(__SHOPEX_RENEWAL__)

# define __SHOPEX_TAB4__ /// < ShopEx 4 tabs

[HASH=3]#endif[/HASH]

//#define __CHANGE_LOOK_SYSTEM__ /// < Change look of item

#if defined(__CHANGE_LOOK_SYSTEM__)

# define __MOUNT_CHANGE_LOOK__ /// < Change look of mount

[HASH=3]#endif[/HASH]



[HASH=1]#define[/HASH] __DICE_SYSTEM__ /// < New dice system

[HASH=1]#define[/HASH] __SEND_TARGET_INFO__ /// < Monster target information

[HASH=1]#define[/HASH] __SEND_TARGET_ELEMENT__ /// < Target element

[HASH=1]#define[/HASH] __ELEMENT_SYSTEM__ /// < Elements of monsters and pendants

[HASH=1]#define[/HASH] __PENDANT_SYSTEM__ /// < Talismans of elements

[HASH=1]#define[/HASH] __DUNGEON_INFO_SYSTEM__ /// < Dungeon informations

[HASH=1]#define[/HASH] __EXTENDED_ITEM_AWARD__ /// < Extended item award

[HASH=1]#define[/HASH] __MULTI_LANGUAGE_SYSTEM__ /// < Multi language

[HASH=1]#define[/HASH] __EXTENDED_WHISPER_DETAILS__ /// < Extended whisper details

[HASH=1]#define[/HASH] __REFINE_FAIL_TYPE__ /// < Extended refine fail message

[HASH=1]#define[/HASH] __CHANNEL_STATUS_UPDATE__ /// < Channel player count

[HASH=1]#define[/HASH] __9TH_SKILL__ /// < Conqueror of Yohara

[HASH=1]#define[/HASH] __WJ_SHOW_PARTY_ON_MINIMAP__ /// < Show party member on atlas

[HASH=1]#define[/HASH] __BINARY_ATLAS_MARK_INFO__ /// < Enable atlas mark info from client

[HASH=1]#define[/HASH] __PARTY_PROFICY__ /// < Party proficy passive skill

[HASH=1]#define[/HASH] __PVP_COUNTDOWN__ /// < PvP duel countdown

[HASH=1]#define[/HASH] __EVENT_BANNER_FLAG__ /// < Game event banner flags

[HASH=1]#define[/HASH] __ENVIRONMENT__ /// < System environment

[HASH=1]#define[/HASH] __MYSHOP_DECO__ /// < Private shop decoration

[HASH=1]#define[/HASH] __GLOVE_SYSTEM__ /// < Glove equipement

[HASH=1]#define[/HASH] __EXTENDED_RELOAD__ /// < Extended GM reload commands (for drops)

[HASH=1]#define[/HASH] ENABLE_ALIGN_RENEWAL

//////////////////////////////////////////////////////////////////////////

// Network Related

[HASH=1]#define[/HASH] __IMPROVED_PACKET_ENCRYPTION__ // 패킷 암호화 개선

#define __UDP_[HASH=1]#define[/HASH] /// < UDP Block

#define __DISA[HASH=1]#define[/HASH]D_SEQUENCE__ /// < Disable sequence

//#define __ALLOW_EXTERNAL_PEER__ /// < Allow external peer API

#define __HWID[HASH=1]#define[/HASH]S__ /// < HWID





#define __OFFL[HASH=1]#define[/HASH]VATE_SHOP_SYSTEM__ // Offline private shop

#ifdef __OFFLI[HASH=2]#ifdef[/HASH]VATE_SHOP_SYSTEM__

#define __OFFL[HASH=1]#define[/HASH]P_PID_MAP_GUESTS__ //Use pid for save informations about guest players

#endif

#defin[HASH=3]#endif[/HASH]AB[HASH=1]#define[/HASH]IUM_MEMBERS__ //premium members system

#define __PRIV[HASH=1]#define[/HASH]P_SEARCH_SYSTEM__ // Search private shop items

#ifdef __PRIVA[HASH=2]#ifdef[/HASH]P_SEARCH_SYSTEM__

#define __PRIV[HASH=1]#define[/HASH]P_SEARCH_NEED_ITEM__ // Require special search item

#endif

#defin[HASH=3]#endif[/HASH]W_[HASH=1]#define[/HASH]_SHOP_SEARCH_SYSTEM__ // new private shop search

//#define ENABLE_SHOW_MAP_BOSS_AND_STONE

//#define __SHOP_ITEM_AVERAGE__

//#define __ANTI_FLOOD__

#define USE_IT[HASH=1]#define[/HASH]_AS_DAGGER

#define ENABLE[HASH=1]#define[/HASH]MD_FLOOD

//#define ARMURI_ELEMENT



#endif // __IN[HASH=3]#endif[/HASH]ON_SERVICE_H__
 

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