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HERAKLES Otomatik Avlı kalıcı sunucu. 19 Haziran'da açılıyor. Atius & Wizard güvencesiyle hemen kayıt ol, ön kayıt ödülleri aktif. HEMEN TIKLA!
locale_inc
#pragma once
/////////////////////////////////////////// ///// //////////////////////
// ### Default Ymir Macros ###
#define LOCALE_SERVICE_EUROPE
#define ENABLE_COSTUME_SYSTEM
#define ENABLE_ENERGY_SYSTEM
#define ENABLE_DRAGON_SOUL_SYSTEM
#define ENABLE_NEW_EQUIPMENT_SYSTEM
// ### Default Ymir Macros ###
///////////////////////////////// ////////////// /////////////////////
/////////// //////////////////////////////////// ///////// ///////////
// ### New From LocaleInc ###
#define ENABLE_PACK_GET_CHECK
#define ENABLE_CANSEEHIDDENTHING_FOR_GM
#define ENABLE_PROTOSTRUCT_AUTODETECT
#define ENABLE_PLAYER_PER_ACCOUNT5
#define ENABLE_LEVEL_IN_TRA in
#define ENABLE_DICE_SYSTE I
#define ENABLE_EXTEND_INVEN_SYSTE I
#define ENABLE_LVL115_ARMOR_EFFECT
#define ENABLE_SLOT_WINDOW_EX
#define ENABLE_TEXT_LEVEL_REFRESH
#define ENABLE_USE_COSTUME_ATT is
#define ENABLE_DISCORD_RPC
#define WJ_SHOW_MOB_INFO
#ifdef WJ_SHOW_MOB_INFO
#define ENABLE_SHOW_MOBAIFLAG
#define ENABLE_SHOW_MOBLEVEL
#endif
// New From localeinc ### ###
////////////////////////////////////////////// /////////////////////
///////////////////////// ////////////////////// ////////////////////
// # ## From GameLib ###
#define ENABLE_WOLFMAN_CHARACTER
// #define ENABLE_MAGIC_REDUCTION_SYSTEM
#define ENABLE_MOUNT_COSTUME_SYSTEM
#define ENABLE_WEAPON_COSTUME_SYSTEM
// ### From GameLib ###
//////////////////////////// ////////////////////////////////////////////
*
### New System Defines - Extended Version ###
*/
// if is define ENABLE_ACCE_COSTUME_SYSTEM the players can use shoulder sash
// if you want to use object scaling function you must defined ENABLE_OBJ_SCALLING
#define ENABLE_ACCE_COSTUME_SYSTEM
#define ENABLE_COSTUME_SYSTEM
// if you want to use object scaling function you must defined ENABLE_OBJ_SCALLING #define ENABLE_ACCE_COSTUME_SYSTEM #define ENABLE_OBJ_OBJUS_SOTHATON
// if you want use SetMouseWheelScrollEvent or you want use mouse wheel to move the scrollbar
#define ENABLE_MOUSEWHEEL_EVENT
// if you want to see highlighted a new item when dropped or when exchanged
#define ENABLE_HIGHLIGHT_NEW_ITE I
// it shows emojis in the textlines
#define I ENABLE_EMOJI_SYSTE
/ *
### New Debugging Defines
* /
// #define ENABLE_PRINT_RECV_PACKET_DEBUG
// martysama0134's 2022
CommonDefines.h
#ifndef __INC_METIN2_COMMON_DEFINES_H__
#define __INC_METIN2_COMMON_DEFINES_H__
#pragma once
//////////////////////////////////////// /////////////////////////////////
// ### Standard Features ###
#define _IMPROVED_PACKET_ENCRYPTION_
#define __PET_SYSTEM__
# define __UDP_BLOCK__
//#define ENABLE_QUEST_CATEGORY
// ### END Standard Features ###
///////////////////////////// /////////////////////////////////////////
/////// //////////////////////////////////////////////// ////////////////
// ### New Features ###
#define ENABLE_D_NJGUILD
#define ENABLE_FULL_NOTICE
#define ENABLE_NEWSTUFF
#define ENABLE_PORT_SECURITY
#define ENABLE_BELT_INVENTORY_EX
#define ENABLE_CMD_WARP_IN_DUNGEO the
// #define ENABLE_ITEM_ATTR_COSTU to
// #define ENABLE_SEQUENCE_SYSTE I
#define ENABLE_PLAYER_PER_ACCOUNT5
#define ENABLE_DICE_SYSTE I
#define ENABLE_EXTEND_INVEN_SYSTE I
#define ENABLE_MOUNT_COSTUME_SYSTE I
#define ENABLE_WEAPON_COSTUME_SYSTE I
#define ENABLE_QUEST_DIE_EVENT
#define ENABLE_QUEST_BOOT_EVENT
#define ENABLE_QUEST_DND_EVENT
enum ecommondefines {
MAP_ALLOW_LIMIT = 32, // 32 default
};
#define ENABLE_WOLFMAN_CHARACTER
#ifdef ENABLE_WOLFMAN_CHARACTER
#define USE_MOB_BLEEDING_AS_POISON
#define USE_MOB_CLAW_AS_DAGGER
// #define USE_ITEM_BLEEDING_AS_POISO the
// #define USE_ITEM_CLAW_AS_DAGG is
#define USE_WOLFMAN_STONES
#define USE_WOLFMAN_BOOKS
#endif
// #define ENABLE_MAGIC_REDUCTION_SYSTE I
#ifdef ENABLE_MAGIC_REDUCTION_SYSTE I
// #define USE_MAGIC_REDUCTION_STONES
#endif
// END ### ### New Features
////// //////////////////////////////////////////////// //////////////////
///////////////////////////// /////////////////////////////////////////
// ### Ex Features # ##
#define DISABLE_STOP_RIDING_WHEN_DIE // if DISABLE_TOP_RIDING_WHEN_DIE is defined, the player doesn't lose the horse after dying
#define ENABLE_ACCE_COSTUME_SYSTEM //fixed version
// #define USE_ACCE_ABSORB_WITH_NO_NEGATIVE_BONUS //enable only positive bonus in acce absorb
#define ENABLE_HIGHLIGHT_NEW_ITEM //if you want to see highlighted a new item when dropped or when exchanged
#define __ENABLE_KILL_EVENT_FIX__ //if you want to fix the 0 exp problem kill lua event (recommended)
// #define ENABLE_SYSLOG_PACKET_SENT // debug purposes
// ### END Ex Features ###
////////////////////// ////////////////////////////////////////////////
// ### New Systems ###
#define __SEND_TARGET_INFO__
#define ENABLE_SEND_TARGET_INFO_EXTENDED
///////////////////////////////////////////////// ////////////////////
#endif
//martysama0134's 2022
#pragma once
/////////////////////////////////////////// ///// //////////////////////
// ### Default Ymir Macros ###
#define LOCALE_SERVICE_EUROPE
#define ENABLE_COSTUME_SYSTEM
#define ENABLE_ENERGY_SYSTEM
#define ENABLE_DRAGON_SOUL_SYSTEM
#define ENABLE_NEW_EQUIPMENT_SYSTEM
// ### Default Ymir Macros ###
///////////////////////////////// ////////////// /////////////////////
/////////// //////////////////////////////////// ///////// ///////////
// ### New From LocaleInc ###
#define ENABLE_PACK_GET_CHECK
#define ENABLE_CANSEEHIDDENTHING_FOR_GM
#define ENABLE_PROTOSTRUCT_AUTODETECT
#define ENABLE_PLAYER_PER_ACCOUNT5
#define ENABLE_LEVEL_IN_TRA in
#define ENABLE_DICE_SYSTE I
#define ENABLE_EXTEND_INVEN_SYSTE I
#define ENABLE_LVL115_ARMOR_EFFECT
#define ENABLE_SLOT_WINDOW_EX
#define ENABLE_TEXT_LEVEL_REFRESH
#define ENABLE_USE_COSTUME_ATT is
#define ENABLE_DISCORD_RPC
#define WJ_SHOW_MOB_INFO
#ifdef WJ_SHOW_MOB_INFO
#define ENABLE_SHOW_MOBAIFLAG
#define ENABLE_SHOW_MOBLEVEL
#endif
// New From localeinc ### ###
////////////////////////////////////////////// /////////////////////
///////////////////////// ////////////////////// ////////////////////
// # ## From GameLib ###
#define ENABLE_WOLFMAN_CHARACTER
// #define ENABLE_MAGIC_REDUCTION_SYSTEM
#define ENABLE_MOUNT_COSTUME_SYSTEM
#define ENABLE_WEAPON_COSTUME_SYSTEM
// ### From GameLib ###
//////////////////////////// ////////////////////////////////////////////
*
### New System Defines - Extended Version ###
*/
// if is define ENABLE_ACCE_COSTUME_SYSTEM the players can use shoulder sash
// if you want to use object scaling function you must defined ENABLE_OBJ_SCALLING
#define ENABLE_ACCE_COSTUME_SYSTEM
#define ENABLE_COSTUME_SYSTEM
// if you want to use object scaling function you must defined ENABLE_OBJ_SCALLING #define ENABLE_ACCE_COSTUME_SYSTEM #define ENABLE_OBJ_OBJUS_SOTHATON
// if you want use SetMouseWheelScrollEvent or you want use mouse wheel to move the scrollbar
#define ENABLE_MOUSEWHEEL_EVENT
// if you want to see highlighted a new item when dropped or when exchanged
#define ENABLE_HIGHLIGHT_NEW_ITE I
// it shows emojis in the textlines
#define I ENABLE_EMOJI_SYSTE
/ *
### New Debugging Defines
* /
// #define ENABLE_PRINT_RECV_PACKET_DEBUG
// martysama0134's 2022
CommonDefines.h
#ifndef __INC_METIN2_COMMON_DEFINES_H__
#define __INC_METIN2_COMMON_DEFINES_H__
#pragma once
//////////////////////////////////////// /////////////////////////////////
// ### Standard Features ###
#define _IMPROVED_PACKET_ENCRYPTION_
#define __PET_SYSTEM__
# define __UDP_BLOCK__
//#define ENABLE_QUEST_CATEGORY
// ### END Standard Features ###
///////////////////////////// /////////////////////////////////////////
/////// //////////////////////////////////////////////// ////////////////
// ### New Features ###
#define ENABLE_D_NJGUILD
#define ENABLE_FULL_NOTICE
#define ENABLE_NEWSTUFF
#define ENABLE_PORT_SECURITY
#define ENABLE_BELT_INVENTORY_EX
#define ENABLE_CMD_WARP_IN_DUNGEO the
// #define ENABLE_ITEM_ATTR_COSTU to
// #define ENABLE_SEQUENCE_SYSTE I
#define ENABLE_PLAYER_PER_ACCOUNT5
#define ENABLE_DICE_SYSTE I
#define ENABLE_EXTEND_INVEN_SYSTE I
#define ENABLE_MOUNT_COSTUME_SYSTE I
#define ENABLE_WEAPON_COSTUME_SYSTE I
#define ENABLE_QUEST_DIE_EVENT
#define ENABLE_QUEST_BOOT_EVENT
#define ENABLE_QUEST_DND_EVENT
enum ecommondefines {
MAP_ALLOW_LIMIT = 32, // 32 default
};
#define ENABLE_WOLFMAN_CHARACTER
#ifdef ENABLE_WOLFMAN_CHARACTER
#define USE_MOB_BLEEDING_AS_POISON
#define USE_MOB_CLAW_AS_DAGGER
// #define USE_ITEM_BLEEDING_AS_POISO the
// #define USE_ITEM_CLAW_AS_DAGG is
#define USE_WOLFMAN_STONES
#define USE_WOLFMAN_BOOKS
#endif
// #define ENABLE_MAGIC_REDUCTION_SYSTE I
#ifdef ENABLE_MAGIC_REDUCTION_SYSTE I
// #define USE_MAGIC_REDUCTION_STONES
#endif
// END ### ### New Features
////// //////////////////////////////////////////////// //////////////////
///////////////////////////// /////////////////////////////////////////
// ### Ex Features # ##
#define DISABLE_STOP_RIDING_WHEN_DIE // if DISABLE_TOP_RIDING_WHEN_DIE is defined, the player doesn't lose the horse after dying
#define ENABLE_ACCE_COSTUME_SYSTEM //fixed version
// #define USE_ACCE_ABSORB_WITH_NO_NEGATIVE_BONUS //enable only positive bonus in acce absorb
#define ENABLE_HIGHLIGHT_NEW_ITEM //if you want to see highlighted a new item when dropped or when exchanged
#define __ENABLE_KILL_EVENT_FIX__ //if you want to fix the 0 exp problem kill lua event (recommended)
// #define ENABLE_SYSLOG_PACKET_SENT // debug purposes
// ### END Ex Features ###
////////////////////// ////////////////////////////////////////////////
// ### New Systems ###
#define __SEND_TARGET_INFO__
#define ENABLE_SEND_TARGET_INFO_EXTENDED
///////////////////////////////////////////////// ////////////////////
#endif
//martysama0134's 2022
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