Bvural41 1
Bvural41
noisiv 1
noisiv
Manwe Work 1
Manwe Work
xranzei 1
xranzei
mavzermete 1
mavzermete
Hikaye Ekle

Interface metin2 help

  • Konuyu başlatan Konuyu başlatan KaryPT
  • Başlangıç tarihi Başlangıç tarihi
  • Cevaplar Cevaplar 4
  • Görüntüleme Görüntüleme 946
  • Etiketler Etiketler
    interface client

HERAKLES Otomatik Avlı kalıcı sunucu. 19 Haziran'da açılıyor. Atius & Wizard güvencesiyle hemen kayıt ol, ön kayıt ödülleri aktif. HEMEN TIKLA!

Herkese merhaba iyi geceler bir sorunum var burada bu arayüz var ve lycan ekleyemiyorum biri bana yardım edebilir mi teşekkür ederim
 

Ekli dosyalar

  • Sem Título2.png
    Sem Título2.png
    913.3 KB · Görüntüleme: 0
Need help there plis

import ui, net, app, grp, wndMgr, chr, playerSettingModule, localeInfo, snd, musicInfo, systemSetting

PLAYER_SLOT_COUNT = 5

BLACKLIST = ["POCCIX"]


PLAYER_VALUES = {
0 : 0,
1 : 5,
2 : 2,
3 : 7,
4 : 4,
5 : 1,
6 : 6,
7 : 3,
8 : 8,
}

names = {
0 : {
"name" : "Warrior",
"desc" : [
"Thanks to their skills as,",
"well as their heavy armour",
"Warriors play an important",
"role in close combat",
"situations. They strive."
],},
1 : {
"name" : "Ninja",
"desc" : [
"Ninjas are professional,",
"killers, who can attack.",
"through ambush. In order to",
"maximise on both strength",
"and mobility, these."
],},
2 : {
"name" : "Sura",
"desc" : [
"Suras are fighters who",
"gained magical powers by",
"agreeing to grow the Seed of",
"Evil in their arms. The",
"magic they now control. "
],},
3 : {
"name" : "Shaman",
"desc" : [
"The wisdom achieved through,",
"long years of intense study",
"allow the Shamans to use",
"Spells and Magic to attack,",
"their foes. When in a fight."
],},
4 : {
"name" : "Woflman",
"desc" : [
"The wisdom achieved through,",
"long years of intense study",
"allow the Shamans to use",
"Spells and Magic to attack,",
"their foes. When in a fight."
],},
}


class CreateCharacterWindow(ui.ScriptWindow):

START_STAT = ( ## CON INT STR DEX
[ 4, 3, 6, 3, ], ## Warrior
[ 3, 3, 4, 6, ], ## Assassin
[ 3, 5, 5, 3, ], ## Sura
[ 4, 6, 3, 3, ], ## Shaman
[ 4, 3, 6, 3, ], ## Warrior
[ 3, 3, 4, 6, ], ## Assassin
[ 3, 5, 5, 3, ], ## Sura
[ 4, 6, 3, 3, ], ## Shaman
[ 6, 2, 6, 2, ], ## Woflamn
)

class CharacterRenderer(ui.Window):
def OnRender(self):
grp.ClearDepthBuffer()
grp.SetGameRenderState()
grp.PushState()
grp.SetOmniLight()
grp.SetViewport(0.50, 0.0, 0.5, 1.0)

app.SetCenterPosition(0.0, 0.0, 0.0)
app.SetCamera(1550.0, 15.0, 180.0, 95.0)
grp.SetPerspective(10.0, (float(wndMgr.GetScreenWidth()) / 2.0 / float(wndMgr.GetScreenHeight())), 1000.0, 3000.0)

(x, y) = app.GetCursorPosition()
grp.SetCursorPosition(x, y)

chr.Deform()
chr.Render()

grp.RestoreViewport()
grp.PopState()
grp.SetInterfaceRenderState()

def __init__(self, stream = None):
ui.ScriptWindow.__init__(self)
self.stream = stream
playerSettingModule.LoadGameData("INIT")
net.SetPhaseWindow(net.PHASE_WINDOW_CREATE, self)
self.__LoadScript("jack_work/code/ui_jack_create.py")
self.rotation = 0
self.current_slot = 0
self.female_add = 0
self.shapeIndex = 0
self.reservingRaceIndex = -1
self.is_female = FALSE
self.Open()

def __del__(self):
ui.ScriptWindow.__del__(self)
net.SetPhaseWindow(net.PHASE_WINDOW_CREATE, 0)

def Open(self):
playerSettingModule.LoadGameData("INIT")
app.SetCamera(500.0, 10.0, 180.0, 95.0)
self.Show()

if musicInfo.createMusic != "":
snd.SetMusicVolume(systemSetting.GetMusicVolume())
snd.FadeInMusic("BGM/"+musicInfo.createMusic)

app.ShowCursor()
self.__SelectSlot(0)

def Close(self):
self.edit_name.Enable()
self.stream=0

if musicInfo.createMusic != "":
snd.FadeOutMusic("BGM/"+musicInfo.createMusic)

chr.DeleteInstance(0)

self.Hide()

app.HideCursor()

def __LoadScript(self, fileName):
try:
pyLoader = ui.PythonScriptLoader()
pyLoader.LoadScriptFile(self, fileName)
except:
import exception
exception.Abort("ui_jack_create.py ## __LoadScript.LoadScriptFile")
try:
self.edit_name = self.GetChild("edit_name")
self.content_create = self.GetChild("content_create")
self.btn_create = self.GetChild("btn_create")
self.btn_left = self.GetChild("btn_left")
self.btn_right = self.GetChild("btn_right")
self.img_race = self.GetChild("img_race")
self.edit_name.SetMax(16)
self.gender_btn = {
0 : self.GetChild("btn_gender_01"),
1 : self.GetChild("btn_gender_02"),
}
self.shape_btn = {
0 : self.GetChild("btn_shape_01"),
1 : self.GetChild("btn_shape_02"),
}

self.texts = {
0 : self.GetChild("text_desc_01"),
1 : self.GetChild("text_desc_02"),
2 : self.GetChild("text_desc_03"),
3 : self.GetChild("text_desc_04"),
4 : self.GetChild("text_desc_05"),
}

self.character_render_window = self.GetChild("character_render_window")

self.chrRenderer = self.CharacterRenderer()
self.chrRenderer.SetParent(self.character_render_window)
self.chrRenderer.Show()
except:
import exception
exception.Abort("ui_jack_create.py ## __LoadScript.GetChild")
try:
self.btn_create.SetEvent(ui.__mem_func__(self.__CreateCharacter))
self.btn_right.SetEvent(ui.__mem_func__(self.__SelectSlot), 1)
self.btn_left.SetEvent(ui.__mem_func__(self.__SelectSlot), -1)
for i in range(len(self.gender_btn)):
self.gender_btn.SetEvent(ui.__mem_func__(self.__ChangeGender),i)
for i in range(len(self.shape_btn)):
self.shape_btn.SetEvent(ui.__mem_func__(self.__ChangeShape),i)
self.edit_name.SetReturnEvent(ui.__mem_func__(self.__CreateCharacter))
self.edit_name.SetEscapeEvent(ui.__mem_func__(self.CancelCreate))
except:
import exception
exception.Abort("ui_jack_create.py ## __LoadScript.SetEvent")

def __Close(self):
self.CancelCreate()

def __ChangeGender(self, id):
for i in range(len(self.gender_btn)):
self.gender_btn.SetUp()
self.gender_btn[id].Down()
if id == 0:
self.is_female = TRUE
else:
self.is_female = FALSE
self.__SelectSlot(self.current_slot)

def __ChangeShape(self, id):
for i in range(len(self.shape_btn)):
self.shape_btn.SetUp()
self.shape_btn[id].Down()
chr.ChangeShape(id)
chr.SetMotionMode(chr.MOTION_MODE_GENERAL)
chr.SetLoopMotion(chr.MOTION_INTRO_WAIT)
self.shapeIndex = id

def __MakeCharacter(self, race):
chr.CreateInstance(0)
chr.SelectInstance(0)
chr.SetVirtualID(0)
chr.SetNameString("")

chr.SetRace(race)
chr.SetArmor(0)
chr.SetHair(0)

chr.Refresh()
chr.SetMotionMode(chr.MOTION_MODE_GENERAL)
chr.SetLoopMotion(chr.MOTION_INTRO_WAIT)

chr.SetRotation(0.0)

def __SelectSlot(self, slot):
if (self.current_slot + slot) < 0:
self.current_slot = 4
elif (self.current_slot + slot) > 4:
self.current_slot = 0
else:
self.current_slot += slot
chr.DeleteInstance(0)
if self.is_female:
self.female_add = 4
else:
self.female_add = 0
chr.DeleteInstance(0)
for i in range(len(self.texts)):
self.texts.SetText(names[self.current_slot]["desc"])
self.__MakeCharacter(PLAYER_VALUES[self.current_slot + self.female_add])
self.__ChangeShape(0)

raceImgDict = {
0 : "jack_work/images/select/img_race_warrior.tga",
1 : "jack_work/images/select/img_race_ninja.tga",
2 : "jack_work/images/select/img_race_sura.tga",
3 : "jack_work/images/select/img_race_shaman.tga",
4 : "jack_work/images/select/img_race_warrior.tga",
5 : "jack_work/images/select/img_race_ninja.tga",
6 : "jack_work/images/select/img_race_sura.tga",
7 : "jack_work/images/select/img_race_shaman.tga",
8 : "jack_work/images/select/img_race_Woflman.tga",
}

self.img_race.LoadImage(raceImgDict[self.current_slot + self.female_add])

def OnKeyDown(self, key):
if 203 == key:
self.__SelectSlot(-1)
if 205 == key:
self.__SelectSlot(1)
if 28 == key:
self.__CreateCharacter()

return TRUE

def __CreateCharacter(self):
self.DisableWindow()
textName = self.edit_name.GetText()
if FALSE == self.__CheckCreateCharacter(textName):
return
if musicInfo.selectMusic != "":
snd.FadeLimitOutMusic("BGM/"+musicInfo.selectMusic, systemSetting.GetMusicVolume()*0.05)
self.reservingStartTime = app.GetTime()
self.reservingRaceIndex = chr.GetRace()
chr.PushOnceMotion(chr.MOTION_INTRO_SELECTED)

def __CheckCreateCharacter(self, name):
if len(name) == 0:
self.PopupMessage(localeInfo.CREATE_INPUT_NAME, self.EnableWindow)
return FALSE

if name.find(localeInfo.CREATE_GM_NAME)!=-1:
self.PopupMessage(localeInfo.CREATE_ERROR_GM_NAME, self.EnableWindow)
return FALSE

if net.IsInsultIn(name):
self.PopupMessage(localeInfo.CREATE_ERROR_INSULT_NAME, self.EnableWindow)
return FALSE


if name.upper() in BLACKLIST:
self.PopupMessage("Cannot create with this name!", self.EnableWindow)
return FALSE

return TRUE

def EnableWindow(self):
self.btn_create.Enable()
self.gender_btn[0].Enable()
self.gender_btn[1].Enable()
self.shape_btn[0].Enable()
self.shape_btn[1].Enable()
self.edit_name.SetFocus()
chr.BlendLoopMotion(chr.MOTION_INTRO_WAIT, 0.1)

def DisableWindow(self):
self.btn_create.Disable()
self.gender_btn[0].Disable()
self.gender_btn[1].Disable()
self.shape_btn[0].Disable()
self.shape_btn[1].Disable()
self.edit_name.Disable()

def OnCreateSuccess(self):
self.stream.SetSelectCharacterPhase()
# return

def OnCreateFailure(self, type):
if 1 == type:
self.PopupMessage(localeInfo.CREATE_EXIST_SAME_NAME, self.EnableWindow)
else:
self.PopupMessage(localeInfo.CREATE_FAILURE, self.EnableWindow)

def PopupMessage(self, msg, func=0):
if not func:
func=self.EmptyFunc

self.stream.popupWindow.Close()
self.stream.popupWindow.Open(msg, func, localeInfo.UI_OK)

def EmptyFunc(self):
pass

def TestOutput(self, txt):
import dbg
dbg.TraceError("TESTOUTPUT :::: %s" % (txt))

def OnPressExitKey(self):
self.CancelCreate()

def CancelCreate(self):
self.stream.SetSelectCharacterPhase()
# app.Exit()

def OnUpdate(self):
chr.Update()
chr.SetRotation(self.rotation)
self.rotation += 0.4

if -1 != self.reservingRaceIndex:
if app.GetTime() - self.reservingStartTime >= 1.5:

chrSlot=self.stream.GetCharacterSlot()
textName = self.edit_name.GetText()
if self.is_female:
self.female_add = 4
else:
self.female_add = 0
net.SendCreateCharacterPacket(chrSlot, textName, PLAYER_VALUES[self.current_slot + self.female_add], self.shapeIndex, 0, 0, 0, 0)

self.reservingRaceIndex = -1
 
tayfun abi banada demişti ben buna ekleyemiyorum diye zamanında uğraşmıştım ve bende ekleyememiştim... anılarım depreşti
 
this is my problem lycan stay Race F no M
 

Şu an konuyu görüntüleyenler (Toplam : 0, Üye: 0, Misafir: 0)

Geri
Üst