HERAKLES Otomatik Avlı kalıcı sunucu. 19 Haziran'da açılıyor. Atius & Wizard güvencesiyle hemen kayıt ol, ön kayıt ödülleri aktif. HEMEN TIKLA!
Herkese merhaba iyi geceler bir sorunum var burada bu arayüz var ve lycan ekleyemiyorum biri bana yardım edebilir mi teşekkür ederim
Ekli dosyalar
Need help there plis
import ui, net, app, grp, wndMgr, chr, playerSettingModule, localeInfo, snd, musicInfo, systemSetting
PLAYER_SLOT_COUNT = 5
BLACKLIST = ["POCCIX"]
PLAYER_VALUES = {
0 : 0,
1 : 5,
2 : 2,
3 : 7,
4 : 4,
5 : 1,
6 : 6,
7 : 3,
8 : 8,
}
names = {
0 : {
"name" : "Warrior",
"desc" : [
"Thanks to their skills as,",
"well as their heavy armour",
"Warriors play an important",
"role in close combat",
"situations. They strive."
],},
1 : {
"name" : "Ninja",
"desc" : [
"Ninjas are professional,",
"killers, who can attack.",
"through ambush. In order to",
"maximise on both strength",
"and mobility, these."
],},
2 : {
"name" : "Sura",
"desc" : [
"Suras are fighters who",
"gained magical powers by",
"agreeing to grow the Seed of",
"Evil in their arms. The",
"magic they now control. "
],},
3 : {
"name" : "Shaman",
"desc" : [
"The wisdom achieved through,",
"long years of intense study",
"allow the Shamans to use",
"Spells and Magic to attack,",
"their foes. When in a fight."
],},
4 : {
"name" : "Woflman",
"desc" : [
"The wisdom achieved through,",
"long years of intense study",
"allow the Shamans to use",
"Spells and Magic to attack,",
"their foes. When in a fight."
],},
}
class CreateCharacterWindow(ui.ScriptWindow):
START_STAT = ( ## CON INT STR DEX
[ 4, 3, 6, 3, ], ## Warrior
[ 3, 3, 4, 6, ], ## Assassin
[ 3, 5, 5, 3, ], ## Sura
[ 4, 6, 3, 3, ], ## Shaman
[ 4, 3, 6, 3, ], ## Warrior
[ 3, 3, 4, 6, ], ## Assassin
[ 3, 5, 5, 3, ], ## Sura
[ 4, 6, 3, 3, ], ## Shaman
[ 6, 2, 6, 2, ], ## Woflamn
)
class CharacterRenderer(ui.Window):
def OnRender(self):
grp.ClearDepthBuffer()
grp.SetGameRenderState()
grp.PushState()
grp.SetOmniLight()
grp.SetViewport(0.50, 0.0, 0.5, 1.0)
app.SetCenterPosition(0.0, 0.0, 0.0)
app.SetCamera(1550.0, 15.0, 180.0, 95.0)
grp.SetPerspective(10.0, (float(wndMgr.GetScreenWidth()) / 2.0 / float(wndMgr.GetScreenHeight())), 1000.0, 3000.0)
(x, y) = app.GetCursorPosition()
grp.SetCursorPosition(x, y)
chr.Deform()
chr.Render()
grp.RestoreViewport()
grp.PopState()
grp.SetInterfaceRenderState()
def __init__(self, stream = None):
ui.ScriptWindow.__init__(self)
self.stream = stream
playerSettingModule.LoadGameData("INIT")
net.SetPhaseWindow(net.PHASE_WINDOW_CREATE, self)
self.__LoadScript("jack_work/code/ui_jack_create.py")
self.rotation = 0
self.current_slot = 0
self.female_add = 0
self.shapeIndex = 0
self.reservingRaceIndex = -1
self.is_female = FALSE
self.Open()
def __del__(self):
ui.ScriptWindow.__del__(self)
net.SetPhaseWindow(net.PHASE_WINDOW_CREATE, 0)
def Open(self):
playerSettingModule.LoadGameData("INIT")
app.SetCamera(500.0, 10.0, 180.0, 95.0)
self.Show()
if musicInfo.createMusic != "":
snd.SetMusicVolume(systemSetting.GetMusicVolume())
snd.FadeInMusic("BGM/"+musicInfo.createMusic)
app.ShowCursor()
self.__SelectSlot(0)
def Close(self):
self.edit_name.Enable()
self.stream=0
if musicInfo.createMusic != "":
snd.FadeOutMusic("BGM/"+musicInfo.createMusic)
chr.DeleteInstance(0)
self.Hide()
app.HideCursor()
def __LoadScript(self, fileName):
try:
pyLoader = ui.PythonScriptLoader()
pyLoader.LoadScriptFile(self, fileName)
except:
import exception
exception.Abort("ui_jack_create.py ## __LoadScript.LoadScriptFile")
try:
self.edit_name = self.GetChild("edit_name")
self.content_create = self.GetChild("content_create")
self.btn_create = self.GetChild("btn_create")
self.btn_left = self.GetChild("btn_left")
self.btn_right = self.GetChild("btn_right")
self.img_race = self.GetChild("img_race")
self.edit_name.SetMax(16)
self.gender_btn = {
0 : self.GetChild("btn_gender_01"),
1 : self.GetChild("btn_gender_02"),
}
self.shape_btn = {
0 : self.GetChild("btn_shape_01"),
1 : self.GetChild("btn_shape_02"),
}
self.texts = {
0 : self.GetChild("text_desc_01"),
1 : self.GetChild("text_desc_02"),
2 : self.GetChild("text_desc_03"),
3 : self.GetChild("text_desc_04"),
4 : self.GetChild("text_desc_05"),
}
self.character_render_window = self.GetChild("character_render_window")
self.chrRenderer = self.CharacterRenderer()
self.chrRenderer.SetParent(self.character_render_window)
self.chrRenderer.Show()
except:
import exception
exception.Abort("ui_jack_create.py ## __LoadScript.GetChild")
try:
self.btn_create.SetEvent(ui.__mem_func__(self.__CreateCharacter))
self.btn_right.SetEvent(ui.__mem_func__(self.__SelectSlot), 1)
self.btn_left.SetEvent(ui.__mem_func__(self.__SelectSlot), -1)
for i in range(len(self.gender_btn)):
self.gender_btn.SetEvent(ui.__mem_func__(self.__ChangeGender),i)
for i in range(len(self.shape_btn)):
self.shape_btn.SetEvent(ui.__mem_func__(self.__ChangeShape),i)
self.edit_name.SetReturnEvent(ui.__mem_func__(self.__CreateCharacter))
self.edit_name.SetEscapeEvent(ui.__mem_func__(self.CancelCreate))
except:
import exception
exception.Abort("ui_jack_create.py ## __LoadScript.SetEvent")
def __Close(self):
self.CancelCreate()
def __ChangeGender(self, id):
for i in range(len(self.gender_btn)):
self.gender_btn.SetUp()
self.gender_btn[id].Down()
if id == 0:
self.is_female = TRUE
else:
self.is_female = FALSE
self.__SelectSlot(self.current_slot)
def __ChangeShape(self, id):
for i in range(len(self.shape_btn)):
self.shape_btn.SetUp()
self.shape_btn[id].Down()
chr.ChangeShape(id)
chr.SetMotionMode(chr.MOTION_MODE_GENERAL)
chr.SetLoopMotion(chr.MOTION_INTRO_WAIT)
self.shapeIndex = id
def __MakeCharacter(self, race):
chr.CreateInstance(0)
chr.SelectInstance(0)
chr.SetVirtualID(0)
chr.SetNameString("")
chr.SetRace(race)
chr.SetArmor(0)
chr.SetHair(0)
chr.Refresh()
chr.SetMotionMode(chr.MOTION_MODE_GENERAL)
chr.SetLoopMotion(chr.MOTION_INTRO_WAIT)
chr.SetRotation(0.0)
def __SelectSlot(self, slot):
if (self.current_slot + slot) < 0:
self.current_slot = 4
elif (self.current_slot + slot) > 4:
self.current_slot = 0
else:
self.current_slot += slot
chr.DeleteInstance(0)
if self.is_female:
self.female_add = 4
else:
self.female_add = 0
chr.DeleteInstance(0)
for i in range(len(self.texts)):
self.texts.SetText(names[self.current_slot]["desc"])
self.__MakeCharacter(PLAYER_VALUES[self.current_slot + self.female_add])
self.__ChangeShape(0)
raceImgDict = {
0 : "jack_work/images/select/img_race_warrior.tga",
1 : "jack_work/images/select/img_race_ninja.tga",
2 : "jack_work/images/select/img_race_sura.tga",
3 : "jack_work/images/select/img_race_shaman.tga",
4 : "jack_work/images/select/img_race_warrior.tga",
5 : "jack_work/images/select/img_race_ninja.tga",
6 : "jack_work/images/select/img_race_sura.tga",
7 : "jack_work/images/select/img_race_shaman.tga",
8 : "jack_work/images/select/img_race_Woflman.tga",
}
self.img_race.LoadImage(raceImgDict[self.current_slot + self.female_add])
def OnKeyDown(self, key):
if 203 == key:
self.__SelectSlot(-1)
if 205 == key:
self.__SelectSlot(1)
if 28 == key:
self.__CreateCharacter()
return TRUE
def __CreateCharacter(self):
self.DisableWindow()
textName = self.edit_name.GetText()
if FALSE == self.__CheckCreateCharacter(textName):
return
if musicInfo.selectMusic != "":
snd.FadeLimitOutMusic("BGM/"+musicInfo.selectMusic, systemSetting.GetMusicVolume()*0.05)
self.reservingStartTime = app.GetTime()
self.reservingRaceIndex = chr.GetRace()
chr.PushOnceMotion(chr.MOTION_INTRO_SELECTED)
def __CheckCreateCharacter(self, name):
if len(name) == 0:
self.PopupMessage(localeInfo.CREATE_INPUT_NAME, self.EnableWindow)
return FALSE
if name.find(localeInfo.CREATE_GM_NAME)!=-1:
self.PopupMessage(localeInfo.CREATE_ERROR_GM_NAME, self.EnableWindow)
return FALSE
if net.IsInsultIn(name):
self.PopupMessage(localeInfo.CREATE_ERROR_INSULT_NAME, self.EnableWindow)
return FALSE
if name.upper() in BLACKLIST:
self.PopupMessage("Cannot create with this name!", self.EnableWindow)
return FALSE
return TRUE
def EnableWindow(self):
self.btn_create.Enable()
self.gender_btn[0].Enable()
self.gender_btn[1].Enable()
self.shape_btn[0].Enable()
self.shape_btn[1].Enable()
self.edit_name.SetFocus()
chr.BlendLoopMotion(chr.MOTION_INTRO_WAIT, 0.1)
def DisableWindow(self):
self.btn_create.Disable()
self.gender_btn[0].Disable()
self.gender_btn[1].Disable()
self.shape_btn[0].Disable()
self.shape_btn[1].Disable()
self.edit_name.Disable()
def OnCreateSuccess(self):
self.stream.SetSelectCharacterPhase()
# return
def OnCreateFailure(self, type):
if 1 == type:
self.PopupMessage(localeInfo.CREATE_EXIST_SAME_NAME, self.EnableWindow)
else:
self.PopupMessage(localeInfo.CREATE_FAILURE, self.EnableWindow)
def PopupMessage(self, msg, func=0):
if not func:
func=self.EmptyFunc
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(msg, func, localeInfo.UI_OK)
def EmptyFunc(self):
pass
def TestOutput(self, txt):
import dbg
dbg.TraceError("TESTOUTPUT :::: %s" % (txt))
def OnPressExitKey(self):
self.CancelCreate()
def CancelCreate(self):
self.stream.SetSelectCharacterPhase()
# app.Exit()
def OnUpdate(self):
chr.Update()
chr.SetRotation(self.rotation)
self.rotation += 0.4
if -1 != self.reservingRaceIndex:
if app.GetTime() - self.reservingStartTime >= 1.5:
chrSlot=self.stream.GetCharacterSlot()
textName = self.edit_name.GetText()
if self.is_female:
self.female_add = 4
else:
self.female_add = 0
net.SendCreateCharacterPacket(chrSlot, textName, PLAYER_VALUES[self.current_slot + self.female_add], self.shapeIndex, 0, 0, 0, 0)
self.reservingRaceIndex = -1
import ui, net, app, grp, wndMgr, chr, playerSettingModule, localeInfo, snd, musicInfo, systemSetting
PLAYER_SLOT_COUNT = 5
BLACKLIST = ["POCCIX"]
PLAYER_VALUES = {
0 : 0,
1 : 5,
2 : 2,
3 : 7,
4 : 4,
5 : 1,
6 : 6,
7 : 3,
8 : 8,
}
names = {
0 : {
"name" : "Warrior",
"desc" : [
"Thanks to their skills as,",
"well as their heavy armour",
"Warriors play an important",
"role in close combat",
"situations. They strive."
],},
1 : {
"name" : "Ninja",
"desc" : [
"Ninjas are professional,",
"killers, who can attack.",
"through ambush. In order to",
"maximise on both strength",
"and mobility, these."
],},
2 : {
"name" : "Sura",
"desc" : [
"Suras are fighters who",
"gained magical powers by",
"agreeing to grow the Seed of",
"Evil in their arms. The",
"magic they now control. "
],},
3 : {
"name" : "Shaman",
"desc" : [
"The wisdom achieved through,",
"long years of intense study",
"allow the Shamans to use",
"Spells and Magic to attack,",
"their foes. When in a fight."
],},
4 : {
"name" : "Woflman",
"desc" : [
"The wisdom achieved through,",
"long years of intense study",
"allow the Shamans to use",
"Spells and Magic to attack,",
"their foes. When in a fight."
],},
}
class CreateCharacterWindow(ui.ScriptWindow):
START_STAT = ( ## CON INT STR DEX
[ 4, 3, 6, 3, ], ## Warrior
[ 3, 3, 4, 6, ], ## Assassin
[ 3, 5, 5, 3, ], ## Sura
[ 4, 6, 3, 3, ], ## Shaman
[ 4, 3, 6, 3, ], ## Warrior
[ 3, 3, 4, 6, ], ## Assassin
[ 3, 5, 5, 3, ], ## Sura
[ 4, 6, 3, 3, ], ## Shaman
[ 6, 2, 6, 2, ], ## Woflamn
)
class CharacterRenderer(ui.Window):
def OnRender(self):
grp.ClearDepthBuffer()
grp.SetGameRenderState()
grp.PushState()
grp.SetOmniLight()
grp.SetViewport(0.50, 0.0, 0.5, 1.0)
app.SetCenterPosition(0.0, 0.0, 0.0)
app.SetCamera(1550.0, 15.0, 180.0, 95.0)
grp.SetPerspective(10.0, (float(wndMgr.GetScreenWidth()) / 2.0 / float(wndMgr.GetScreenHeight())), 1000.0, 3000.0)
(x, y) = app.GetCursorPosition()
grp.SetCursorPosition(x, y)
chr.Deform()
chr.Render()
grp.RestoreViewport()
grp.PopState()
grp.SetInterfaceRenderState()
def __init__(self, stream = None):
ui.ScriptWindow.__init__(self)
self.stream = stream
playerSettingModule.LoadGameData("INIT")
net.SetPhaseWindow(net.PHASE_WINDOW_CREATE, self)
self.__LoadScript("jack_work/code/ui_jack_create.py")
self.rotation = 0
self.current_slot = 0
self.female_add = 0
self.shapeIndex = 0
self.reservingRaceIndex = -1
self.is_female = FALSE
self.Open()
def __del__(self):
ui.ScriptWindow.__del__(self)
net.SetPhaseWindow(net.PHASE_WINDOW_CREATE, 0)
def Open(self):
playerSettingModule.LoadGameData("INIT")
app.SetCamera(500.0, 10.0, 180.0, 95.0)
self.Show()
if musicInfo.createMusic != "":
snd.SetMusicVolume(systemSetting.GetMusicVolume())
snd.FadeInMusic("BGM/"+musicInfo.createMusic)
app.ShowCursor()
self.__SelectSlot(0)
def Close(self):
self.edit_name.Enable()
self.stream=0
if musicInfo.createMusic != "":
snd.FadeOutMusic("BGM/"+musicInfo.createMusic)
chr.DeleteInstance(0)
self.Hide()
app.HideCursor()
def __LoadScript(self, fileName):
try:
pyLoader = ui.PythonScriptLoader()
pyLoader.LoadScriptFile(self, fileName)
except:
import exception
exception.Abort("ui_jack_create.py ## __LoadScript.LoadScriptFile")
try:
self.edit_name = self.GetChild("edit_name")
self.content_create = self.GetChild("content_create")
self.btn_create = self.GetChild("btn_create")
self.btn_left = self.GetChild("btn_left")
self.btn_right = self.GetChild("btn_right")
self.img_race = self.GetChild("img_race")
self.edit_name.SetMax(16)
self.gender_btn = {
0 : self.GetChild("btn_gender_01"),
1 : self.GetChild("btn_gender_02"),
}
self.shape_btn = {
0 : self.GetChild("btn_shape_01"),
1 : self.GetChild("btn_shape_02"),
}
self.texts = {
0 : self.GetChild("text_desc_01"),
1 : self.GetChild("text_desc_02"),
2 : self.GetChild("text_desc_03"),
3 : self.GetChild("text_desc_04"),
4 : self.GetChild("text_desc_05"),
}
self.character_render_window = self.GetChild("character_render_window")
self.chrRenderer = self.CharacterRenderer()
self.chrRenderer.SetParent(self.character_render_window)
self.chrRenderer.Show()
except:
import exception
exception.Abort("ui_jack_create.py ## __LoadScript.GetChild")
try:
self.btn_create.SetEvent(ui.__mem_func__(self.__CreateCharacter))
self.btn_right.SetEvent(ui.__mem_func__(self.__SelectSlot), 1)
self.btn_left.SetEvent(ui.__mem_func__(self.__SelectSlot), -1)
for i in range(len(self.gender_btn)):
self.gender_btn.SetEvent(ui.__mem_func__(self.__ChangeGender),i)
for i in range(len(self.shape_btn)):
self.shape_btn.SetEvent(ui.__mem_func__(self.__ChangeShape),i)
self.edit_name.SetReturnEvent(ui.__mem_func__(self.__CreateCharacter))
self.edit_name.SetEscapeEvent(ui.__mem_func__(self.CancelCreate))
except:
import exception
exception.Abort("ui_jack_create.py ## __LoadScript.SetEvent")
def __Close(self):
self.CancelCreate()
def __ChangeGender(self, id):
for i in range(len(self.gender_btn)):
self.gender_btn.SetUp()
self.gender_btn[id].Down()
if id == 0:
self.is_female = TRUE
else:
self.is_female = FALSE
self.__SelectSlot(self.current_slot)
def __ChangeShape(self, id):
for i in range(len(self.shape_btn)):
self.shape_btn.SetUp()
self.shape_btn[id].Down()
chr.ChangeShape(id)
chr.SetMotionMode(chr.MOTION_MODE_GENERAL)
chr.SetLoopMotion(chr.MOTION_INTRO_WAIT)
self.shapeIndex = id
def __MakeCharacter(self, race):
chr.CreateInstance(0)
chr.SelectInstance(0)
chr.SetVirtualID(0)
chr.SetNameString("")
chr.SetRace(race)
chr.SetArmor(0)
chr.SetHair(0)
chr.Refresh()
chr.SetMotionMode(chr.MOTION_MODE_GENERAL)
chr.SetLoopMotion(chr.MOTION_INTRO_WAIT)
chr.SetRotation(0.0)
def __SelectSlot(self, slot):
if (self.current_slot + slot) < 0:
self.current_slot = 4
elif (self.current_slot + slot) > 4:
self.current_slot = 0
else:
self.current_slot += slot
chr.DeleteInstance(0)
if self.is_female:
self.female_add = 4
else:
self.female_add = 0
chr.DeleteInstance(0)
for i in range(len(self.texts)):
self.texts.SetText(names[self.current_slot]["desc"])
self.__MakeCharacter(PLAYER_VALUES[self.current_slot + self.female_add])
self.__ChangeShape(0)
raceImgDict = {
0 : "jack_work/images/select/img_race_warrior.tga",
1 : "jack_work/images/select/img_race_ninja.tga",
2 : "jack_work/images/select/img_race_sura.tga",
3 : "jack_work/images/select/img_race_shaman.tga",
4 : "jack_work/images/select/img_race_warrior.tga",
5 : "jack_work/images/select/img_race_ninja.tga",
6 : "jack_work/images/select/img_race_sura.tga",
7 : "jack_work/images/select/img_race_shaman.tga",
8 : "jack_work/images/select/img_race_Woflman.tga",
}
self.img_race.LoadImage(raceImgDict[self.current_slot + self.female_add])
def OnKeyDown(self, key):
if 203 == key:
self.__SelectSlot(-1)
if 205 == key:
self.__SelectSlot(1)
if 28 == key:
self.__CreateCharacter()
return TRUE
def __CreateCharacter(self):
self.DisableWindow()
textName = self.edit_name.GetText()
if FALSE == self.__CheckCreateCharacter(textName):
return
if musicInfo.selectMusic != "":
snd.FadeLimitOutMusic("BGM/"+musicInfo.selectMusic, systemSetting.GetMusicVolume()*0.05)
self.reservingStartTime = app.GetTime()
self.reservingRaceIndex = chr.GetRace()
chr.PushOnceMotion(chr.MOTION_INTRO_SELECTED)
def __CheckCreateCharacter(self, name):
if len(name) == 0:
self.PopupMessage(localeInfo.CREATE_INPUT_NAME, self.EnableWindow)
return FALSE
if name.find(localeInfo.CREATE_GM_NAME)!=-1:
self.PopupMessage(localeInfo.CREATE_ERROR_GM_NAME, self.EnableWindow)
return FALSE
if net.IsInsultIn(name):
self.PopupMessage(localeInfo.CREATE_ERROR_INSULT_NAME, self.EnableWindow)
return FALSE
if name.upper() in BLACKLIST:
self.PopupMessage("Cannot create with this name!", self.EnableWindow)
return FALSE
return TRUE
def EnableWindow(self):
self.btn_create.Enable()
self.gender_btn[0].Enable()
self.gender_btn[1].Enable()
self.shape_btn[0].Enable()
self.shape_btn[1].Enable()
self.edit_name.SetFocus()
chr.BlendLoopMotion(chr.MOTION_INTRO_WAIT, 0.1)
def DisableWindow(self):
self.btn_create.Disable()
self.gender_btn[0].Disable()
self.gender_btn[1].Disable()
self.shape_btn[0].Disable()
self.shape_btn[1].Disable()
self.edit_name.Disable()
def OnCreateSuccess(self):
self.stream.SetSelectCharacterPhase()
# return
def OnCreateFailure(self, type):
if 1 == type:
self.PopupMessage(localeInfo.CREATE_EXIST_SAME_NAME, self.EnableWindow)
else:
self.PopupMessage(localeInfo.CREATE_FAILURE, self.EnableWindow)
def PopupMessage(self, msg, func=0):
if not func:
func=self.EmptyFunc
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(msg, func, localeInfo.UI_OK)
def EmptyFunc(self):
pass
def TestOutput(self, txt):
import dbg
dbg.TraceError("TESTOUTPUT :::: %s" % (txt))
def OnPressExitKey(self):
self.CancelCreate()
def CancelCreate(self):
self.stream.SetSelectCharacterPhase()
# app.Exit()
def OnUpdate(self):
chr.Update()
chr.SetRotation(self.rotation)
self.rotation += 0.4
if -1 != self.reservingRaceIndex:
if app.GetTime() - self.reservingStartTime >= 1.5:
chrSlot=self.stream.GetCharacterSlot()
textName = self.edit_name.GetText()
if self.is_female:
self.female_add = 4
else:
self.female_add = 0
net.SendCreateCharacterPacket(chrSlot, textName, PLAYER_VALUES[self.current_slot + self.female_add], self.shapeIndex, 0, 0, 0, 0)
self.reservingRaceIndex = -1
tayfun abi banada demişti ben buna ekleyemiyorum diye zamanında uğraşmıştım ve bende ekleyememiştim... anılarım depreşti
atalarımızın bir sözü vardırLinkleri görebilmek için Turkmmo Forumuna ÜYE olmanız gerekmektedir.this is my problem lycan stay Race F no M
napim
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