Agora Metin2 1
Agora Metin2
raderde 1
raderde
Cannn6161 1
Cannn6161
noisiv 1
noisiv
Manwe Work 1
Manwe Work
Mt2Hizmet 1
Mt2Hizmet
melankolıa18 1
melankolıa18
romegames 1
romegames
Krutzo 1
Krutzo
shrpnl 1
shrpnl
Hikaye Ekle
Reklam vermek için turkmmo@gmail.com

Owsap V5

  • Konuyu başlatan Konuyu başlatan ZeiDen
  • Başlangıç tarihi Başlangıç tarihi
  • Cevaplar Cevaplar 1
  • Görüntüleme Görüntüleme 1K
Durum
Üzgünüz bu konu cevaplar için kapatılmıştır...

ZeiDen

Level 3
TM Üye
Katılım
22 Nis 2019
Konular
24
Mesajlar
147
Çözüm
4
Online süresi
20d 6h
Reaksiyon Skoru
50
Altın Konu
0
Başarım Puanı
101
Yaş
25
MmoLira
5,786
DevLira
9
Ticaret - 100%
1   0   0

ROHAN2 WORLD 1-120 TR TİPİ OFFICIAL YOHARA, BALATHOR VE AMON! 80. GÜNÜNDE! +10.000 ONLİNE! HİLE VE BOT %100 ENGELLİ HEMEN TIKLA!

Selam, bir kaç gundur dusunuyorum satmaya ve simdi satiyorum.
Bu Owsap V5'in son halidir fake make yok atla resimler mevcut.
( Turkcem icin uzgunum klaviem uygun degil )
Satis Euro ile sadece fiat 200€. ( Fiat sont hali degil )

Capture.PNG


#ifndef __INC_COMMON_SERVICE_H__
#define __INC_COMMON_SERVICE_H__

/**
* @Version 5000 Owsap Productions
**/

#define __SERVICE_OWSAP__

////////////////////////////////////////////////////////////////////////////////
// Currency Related
#define __CHEQUE_SYSTEM__ /// < Cheque currency (Won)
#define __GEM_SYSTEM__ /// < Gem curreny (Gaya)
#if defined(__GEM_SYSTEM__)
# define __GEM_MARKET_SYSTEM__ /// < Gem market (Gaya)
#endif

////////////////////////////////////////////////////////////////////////////////
// Mini Games Related
#define __MINI_GAME_OKEY__ /// < Mini game rumi (Okey)
#define __MINI_GAME_CATCH_KING__ /// < Mini game catch king

////////////////////////////////////////////////////////////////////////////////
// Dragon Soul Related
#define __DS_GRADE_MYTH__ /// < Dragon soul mythical grade
#define __DS_SET__ /// < Dragon soul table bonus handling
#define __EXTENDED_DSS_RECHARGE__ /// < Dragon soul extended recharge

////////////////////////////////////////////////////////////////////////////////
// Costume Related
#define __COSTUME_SYSTEM__ /// < Costume System
#define __MOUNT_COSTUME_SYSTEM__ /// < Mount costume
#define __ACCE_COSTUME_SYSTEM__ /// < Acce costume
#define __WEAPON_COSTUME_SYSTEM__ /// < Weapon costume
#define __COSTUME_ATTR_SYSTEM__ /// < Costume attributes
#define __EXTENDED_COSTUME_RECHARGE__ /// < Costume extended recharge
#define __HIDE_COSTUME_SYSTEM__ /// < Hide costume parts

////////////////////////////////////////////////////////////////////////////////
// Inventory & Equipment Related
#define __INVENTORY_4PAGES__ /// < Extended inventory pages (4)
#define __QUIVER_SYSTEM__ /// < Quiver equipement
#define __SWAP_ITEM_SYSTEM__ /// < Swap items between inventory slots
#define __SPECIAL_INVENTORY_SYSTEM__ /// < Special inventory
//#define __SORT_INVENTORY_ITEMS__ /// < Sorts all inventory items

////////////////////////////////////////////////////////////////////////////////
// Player, Guild, Skills Related
#define __WJ_NEW_USER_CARE__ /// < User care
#define __PLAYER_PER_ACCOUNT5__ /// < 5 players per account
#define __WOLFMAN_CHARACTER__ /// < Wolfman character
#if defined(__WOLFMAN_CHARACTER__)
//# define __DISABLE_WOLFMAN_CREATION__ /// < Disable Wolfman creation
#endif
#define __VIEW_TARGET_DECIMAL_HP__ /// < View target decimal hp
#if defined(__VIEW_TARGET_DECIMAL_HP__)
# define __VIEW_TARGET_PLAYER_HP__ /// < View target player's hp
#endif
#define __GENDER_ALIGNMENT__ /// < Gender alignment (M, F)
#define __GUILD_LEADER_GRADE_NAME__ /// < Shows guild leader grade name on text tail
#define __7AND8TH_SKILLS__ /// < Passive 7 & 8th skills
#define __IGNORE_LOW_POWER_BUFF__ /// < Ignore low power buff
#define __EXPRESSING_EMOTIONS__ /// < Special actions
//#define __SKILL_COLOR_SYSTEM__ /// < Skill color
#define __IMPROVED_LOGOUT_POINTS__ /// < Improved update packet on logout
#define __SKILL_COOLTIME_UPDATE__ /// < Refresh skill cooldown after death
#define __QUEST_RENEWAL__ /// < Quest page renewal
#define __PLAYER_PIN_SYSTEM__ /// < Player PIN Code
#if defined(__PLAYER_PIN_SYSTEM__)
//# define __DISABLE_PIN_SYSTEM__
#endif
#define __RANDOM_STATUS_PER_LEVEL__ /// < Random status per level (classic)

////////////////////////////////////////////////////////////////////////////////
// Item Related
#define __ITEM_DROP_RENEWAL__ /// < Renewal of item drops with color effect
#define __WJ_PICKUP_ITEM_EFFECT__ /// < Pickup item effect
#define __NEW_DROP_DIALOG__ /// < New drop dialog with remove item option
#define __SOUL_BIND_SYSTEM__ /// < Soul bind items
#define __GACHA_SYSTEM__ /// < __BOSS_BOX__ Gacha boxes (x use time)
#define __MAGIC_REDUCTION__ /// < Magic reduction item
#define __STONE_OF_BLESS__ /// < Stone of bless (refinement item)
#define __SOUL_SYSTEM__ /// < Soul items
#define __BLEND_AFFECT__ /// < New blend affects with icon
#define __EXTENDED_BLEND_AFFECT__ /// < Extended blend item affect
#define __ITEM_SOCKET5__ /// < Extend item sockets
#define __ANTI_EXP_RING__ /// < Anti experience ring
#define __ITEM_APPLY4__ /// < Extend item apply

////////////////////////////////////////////////////////////////////////////////
// Game Related
#define __MESSENGER_GM__ /// < Messenger gm list
#define __MESSENGER_BLOCK_SYSTEM__ /// < Messenger block
#define __MOVE_CHANNEL__ /// < Move game channel
#define __12ZI_NOTICE__ /// < 12ZI mission notice (only mission notice)
#define __WJ_SHOW_MOB_INFO__ /// < Show monsters level & aggressive flag

#define __GUILD_DRAGONLAIR_PARTY_SYSTEM__ /// < Guild dragon lair party
#if defined(__GUILD_DRAGONLAIR_PARTY_SYSTEM__)
# define __GUILD_DRAGONLAIR__ /// < Guild dragon lair dungeon
# if defined(__GUILD_DRAGONLAIR__)
# define GUILD_DRAGONLAIR_DESTROY_STATUE_GM
# define GUILD_DRAGONLAIR_LAZER_EFFECT_75HP
# define GUILD_DRAGONLAIR_LAZER_EFFECT_50HP
# endif
#endif
#define __TEMPLE_OCHAO__ /// < Temple of the Ochao dungeon
#define __EREBUS_DUNGEON__ /// < Erebus dungeon
#define __FLAG_IMAGE_SHOUT_LINE__ /// < Kingdoom flag in shout line
#define __SKILLBOOK_COMB_SYSTEM__ /// < Skill book combination
#define __PET_SYSTEM__ /// < Pet system
//#define __PRIVATE_SHOP_SEARCH_SYSTEM__ /// < Private shop search
#if defined(__PRIVATE_SHOP_SEARCH_SYSTEM__)
# define __PRIVATE_SHOP_SEARCH_NEED_ITEM__
#endif
#define __SHOPEX_RENEWAL__ /// < ShopEX renewal
#if defined(__SHOPEX_RENEWAL__)
# define __SHOPEX_TAB4__ /// < ShopEx 4 tabs
#endif
#define __CHANGE_LOOK_SYSTEM__ /// < Change look of item
#define __DICE_SYSTEM__ /// < New dice system
#define __SEND_TARGET_INFO__ /// < Monster target information
#define __SEND_TARGET_ELEMENT__ /// < Target element
#define __ELEMENT_SYSTEM__ /// < Elements of monsters and pendants
#define __PENDANT_SYSTEM__ /// < Talismans of elements
#define __DUNGEON_INFO_SYSTEM__ /// < Dungeon informations
#define __EXTENDED_ITEM_AWARD__ /// < Extended item award
#define __MULTI_LANGUAGE_SYSTEM__ /// < Multi language
#define __EXTENDED_WHISPER_DETAILS__ /// < Extended whisper details
#define __REFINE_FAIL_TYPE__ /// < Extended refine fail message
#define __CHANNEL_STATUS_UPDATE__ /// < Channel player count
#define __9TH_SKILL__ /// < Conqueror of Yohara
#define __WJ_SHOW_PARTY_ON_MINIMAP__ /// < Show party member on atlas
#define __BINARY_ATLAS_MARK_INFO__ /// < Enable atlas mark info from client
#define __PARTY_PROFICY__ /// < Party proficy passive skill
#define __PVP_COUNTDOWN__ /// < PvP duel countdown
#define __EVENT_BANNER_FLAG__ /// < Game event banner flags
#define __ENVIRONMENT__ /// < System environment
#define __MYSHOP_DECO__ /// < Private shop decoration
#define __GLOVE_SYSTEM__ /// < Glove equipement
#define __EXTENDED_RELOAD__ /// < Extended GM reload commands (for drops)

//////////////////////////////////////////////////////////////////////////
// Network Related
#define __IMPROVED_PACKET_ENCRYPTION__ // 패킷 암호화 개선
#define __UDP_BLOCK__ /// < UDP Block
#define __DISABLE_SEND_SEQUENCE__ /// < Disable sequence
//#define __ALLOW_EXTERNAL_PEER__ /// < Allow external peer API
#define __HWID_DETAILS__ /// < HWID

#endif // __INC_COMMON_SERVICE_H__

/**
* @Version 5000 Owsap Productions
**/

#define VERSION 5000
#define PATCH 10

#define LOCALE_SERVICE_EUROPE
#define LOCALE_SERVICE_OWSAP

////////////////////////////////////////////////////////////////////////////////
// Currency Related
#define ENABLE_CHEQUE_SYSTEM /// < New currency (cheque)
#define ENABLE_GEM_SYSTEM /// < Gem market and new curreny (gaya)

////////////////////////////////////////////////////////////////////////////////
// Mini Games Related
#define ENABLE_MINI_GAME_OKEY /// < Mini game rumi (okey)
#define ENABLE_MINI_GAME_CATCH_KING /// < Mini game catch king

////////////////////////////////////////////////////////////////////////////////
// Dragon Soul Related
#define ENABLE_DRAGON_SOUL_SYSTEM /// < Dragon Soul System
#define ENABLE_DS_GRADE_MYTH /// < Dragon soul mythical grade
#define ENABLE_DS_SET /// < Dragon soul table handling
//#define ENABLE_DSS_ACTIVE_EFFECT_BUTTON /// < Dragon soul active effect button (uiInventory.py)
#define ENABLE_DSS_EXTENDED_RECHARGE /// < Dragon soul extended recharge

////////////////////////////////////////////////////////////////////////////////
// Costume Related
#define ENABLE_COSTUME_SYSTEM /// < Costume System
#define ENABLE_MOUNT_COSTUME_SYSTEM /// < Mount costume
#define ENABLE_ACCE_COSTUME_SYSTEM /// < Acce costume
#define ENABLE_WEAPON_COSTUME_SYSTEM /// < Weapon costume
#define ENABLE_COSTUME_ATTR_SYSTEM /// < Costume attributes
#define ENABLE_COSTUME_EXTENDED_RECHARGE /// < Costume extended recharge
#define ENABLE_HIDE_COSTUME_SYSTEM /// < Hide costume parts
#define ENABLE_AURA_SYSTEM /// < Item loadup support (Only)

////////////////////////////////////////////////////////////////////////////////
// Inventory & Equipment Related
#define ENABLE_NEW_EQUIPMENT_SYSTEM /// < New equipement system (belt)
#define ENABLE_EXTEND_INVEN_SYSTEM /// < Extended inventory pages (4)
#define ENABLE_QUIVER_SYSTEM /// < Quiver equipement
#define ENABLE_PENDANT /// < Talismans of elements
#define ENABLE_GLOVE_SYSTEM /// < Glove equipement
#define ENABLE_SWAP_SLOT_SYSTEM /// < Swap item slot
#ifdef ENABLE_SWAP_SLOT_SYSTEM
# define ENABLE_SWAP_SLOT_DIFFUSE_COLOR /// < Swap item slot color on over event
#endif
#define ENABLE_SPECIAL_INVENTORY_SYSTEM /// < Special inventory
//#define ENABLE_SORT_INVENTORY /// < Sort Inventory

////////////////////////////////////////////////////////////////////////////////
// Player, Guild, Skills Related
#define WJ_NEW_USER_CARE /// < User care
#define ENABLE_PLAYER_PER_ACCOUNT5 /// < Enable 5 players per account
#define ENABLE_WOLFMAN_CHARACTER /// < Enable Wolfman character
#ifdef ENABLE_WOLFMAN_CHARACTER
//# define DISABLE_WOLFMAN_CREATION /// < Disable Wolfman creation
#endif
#define ENABLE_VIEW_TARGET_DECIMAL_HP /// < View target decimal hp
#ifdef ENABLE_VIEW_TARGET_DECIMAL_HP
# define ENABLE_VIEW_TARGET_PLAYER_HP /// < View target player's hp
#endif
#define ENABLE_GENDER_ALIGNMENT /// < Gender alignment (M, F)
#define ENABLE_GUILD_LEADER_GRADE_NAME /// < Shows guild leader grade name on text tail
#define ENABLE_DETAILS_UI /// < Character details (bonus page)
#define ENABLE_678TH_SKILL /// < New 678th skills
#define ENABLE_EXPRESSING_EMOTION /// < Special actions
#define ENABLE_EMOTION_HIDE_WEAPON /// < Hide weapon while acting emotions
//#define ENABLE_SKILL_COLOR_SYSTEM /// < Skill color
#ifdef ENABLE_SKILL_COLOR_SYSTEM
# define ENABLE_5LAYER_SKILL_COLOR /// < Enable 5 layers for skill color
#endif
#define ENABLE_IMPROVED_LOGOUT_POINTS /// < Improved logout points which shows the last player status points and parts on intro select
#define ENABLE_SKILL_COOLTIME_UPDATE /// < Refresh skill cooldown after death
//# define ENABLE_HEART_BEAT_MALL /// < Enable heart beat effect on mall icon according to health points
#define ENABLE_QUEST_RENEWAL /// < Quest page renewal
#define ENABLE_PLAYER_PIN_SYSTEM /// < Player PIN Code
#define ENABLE_WHISPER_MESSENGER_BUTTONS /// < Show messenger (add, block) buttons on whisper dialog

////////////////////////////////////////////////////////////////////////////////
// Environment Related
#define REMOVE_SAFEZONE_COLLISION /// < Remove npc collision in safe zone
#define REMOVE_SHOP_COLLISION /// < Remove shop collision
#define REMOVE_HORSE_COLLISION /// < Remove horse collision
#define REMOVE_OX_PLAYER_COLLISION /// < Remove player collision in ox event map
#define ENABLE_FOG_FIX /// < Fog fix for new environment effect
#define ENABLE_ENVIRONMENT_EFFECT_OPTION /// < Environment options
#define ENABLE_DISABLE_SOFTWARE_TILING /// < Disable software tiling
#define ENABLE_GRAPHIC_ON_OFF /// < System graphic options
#define ENABLE_EFFECT_CAMERA_VIEW_FIX /// < Effect camera view fix
#define ENABLE_DOG_MODE /// < Dog mode (all monsters with dog model)
#define ENABLE_FOV_OPTION /// < Enable extended field of view game option

////////////////////////////////////////////////////////////////////////////////
// Application Related
#define ENABLE_SELECT_RENEWAL /// < New Select UI
#define ENABLE_CREATE_RENEWAL /// < New Create UI
#define ENABLE_SERVER_SELECT_RENEWAL /// < Server list renewal
#define ENABLE_CHANNEL_LIST /// < Channel list renewal
#define LOGIN_COUNT_DOWN_UI_MODIFY /// < Login count down
#define WJ_SHOW_MOB_INFO /// < Show monsters level & aggressive flag
#define WJ_MULTI_TEXTLINE /// < Multi textline
#define ENABLE_TAB_NEXT_TARGET /// < Enable next target on key tab
#define ENABLE_IMAGE_SCALE /// < Image box scaling
#define ENABLE_TEXT_IMAGE_LINE /// < Image in text line
#define ENABLE_HIGH_LIGHT_IMAGE /// < High light image
#define ENABLE_IMAGE_CLIP_RECT /// < Enable image clipping for borders
#define ENABLE_LOADING_TIP /// < Show loading tip
#define ENABLE_ATLAS_MARK_INFO /// < Enable atlas mark info from client
#define ENABLE_MAP_LOCATION_APP_NAME /// < Enable map location on the app name
#define DISABLE_INDEX_FILE /// < Disable index file from client
#define ENABLE_ETER_PACK_OBSCURING /// < Enable EterPack key obscuring (hide heys from binary)
#define ENABLE_CONFIG_MODULE /// < Enable configuration module for saving settings
#define ENABLE_DISCORD_RPC /// < Enable discord rpc
#define ENABLE_OSF_MINIMAP_INFO /// < MiniMap information ( date time, patch )
#define RENDER_TARGET /// < Render target model
#define CEF_BROWSER /// < CEF Browser
#if !defined(_DEBUG)
//# define ENABLE_MD5_FILE_CHECK /// < Enable MD5 file check from client
//# define ENABLE_PATCH_CHECK /// < Enable patch check
//# define ENABLE_CYTHON /// < Enable CYTHON
#endif

////////////////////////////////////////////////////////////////////////////////
// Item Related
#define ENABLE_ENERGY_SYSTEM /// < Energy System
#define ENABLE_NEW_USER_CARE /// < User care
#define ENABLE_ITEM_DROP_RENEWAL /// < Renewal of item drops with color effect
#define ENABLE_QUICK_PICKUP /// < Fast pickup close items
#define WJ_ENABLE_PICKUP_ITEM_EFFECT /// < Pickup item effect
#define WJ_ENABLE_TRADABLE_ICON /// < Block un-tradable items
#define ENABLE_NEW_DROP_DIALOG /// < New drop dialog with remove item option
#define ENABLE_67TH_BONUS /// < 6th and 7th rare bonus (classic)
#define ENABLE_SOUL_BIND_SYSTEM /// < Soul bind items
#define ENABLE_GACHA /// < ENABLE_BOSS_BOX Gacha boxes (x use time)
#define ENABLE_MAGIC_REDUCTION /// < Magic reduction item
#define ENABLE_STONE_OF_BLESS /// < Stone of bless (refinement item)
#define ENABLE_SOUL_SYSTEM /// < Soul system
#define ENABLE_NEW_BLEND_AFFECT /// < New blend affects with icon
#define ENABLE_EXTENDED_BLEND_AFFECT /// < Extended blend item affect
#define ENABLE_ITEM_SOCKET5 /// < Extend item sockets
#define ENABLE_ITEM_APPLY4 /// < Extend item apply types

////////////////////////////////////////////////////////////////////////////////
// Game Related
#define ENABLE_MESSENGER_GM /// < Messenger gm list
#define ENABLE_MESSENGER_BLOCK /// < Messenger block
#define ENABLE_MESSENGER_LOCK_FIX /// < Messenger list lock fix
#define ENABLE_MOVE_CHANNEL /// < Move game channel
#define ENABLE_12ZI /// < 12ZI mission notice (without dungeon)
#define ENABLE_GUILD_DRAGONLAIR_SYSTEM
#ifdef ENABLE_GUILD_DRAGONLAIR_SYSTEM /// < Guild dragon lair
#define ENABLE_GUILD_DRAGONLAIR_PARTY_SYSTEM /// < Guild dragon lair party
# define GUILD_DRAGONLAIR_STONE 6118 /// < Guild dragon lair statue vnum
#endif
#define ENABLE_SKILLBOOK_COMB_SYSTEM /// < Skill book combination
//#define ENABLE_PRIVATE_SHOP_SEARCH_SYSTEM /// < Private shop search
#define ENABLE_SHOPEX_RENEWAL /// < ShopEX renewal
#ifdef ENABLE_SHOPEX_RENEWAL
# define ENABLE_SHOPEX_TAB4 /// < ShopEx 4 tabs
#endif
#define ENABLE_CHANGE_LOOK_SYSTEM /// < Change look of item
#define ENABLE_CAPTCHA_SYSTEM /// < Captcha input
#define ENABLE_DICE_SYSTEM /// < New dice system ( party )
#define ENABLE_SEND_TARGET_INFO /// < Monsters information
#define ENABLE_ELEMENT_ADD /// < Monsters element
#define ENABLE_DUNGEON_INFO_SYSTEM /// < Dungeon informations
#define ENABLE_AUTO_REFINE /// < Auto refinement option
#define ENABLE_REFINE_FAIL_TYPE /// < Extended refine fail message
#define ENABLE_CHANNEL_STATUS_UPDATE /// < Channel player count
#define ENABLE_CONQUEROR_LEVEL /// < Conqueror level
#define WJ_SHOW_PARTY_ON_MINIMAP /// < Show party member on atlas
#define ENABLE_MYSHOP_DECO /// < Private shop decoration
#define ENABLE_EVENT_BANNER_FLAG /// < Game event banner flags

//////////////////////////////////////////////////////////////////////////
// Network Related
#define DISABLE_SEND_SEQUENCE /// < Disable send sequence
#define ENABLE_RTT_STATISTICS/*
* Description: Round Trip Time (RTT) Ping Statistics
* Author: Owsap
* Date: YMD.2021.07.24
*/
#if defined(ENABLE_RTT_STATISTICS)
# define _DEBUG_RTT // Enable RTT logs in debug mode.
#endif
 
Moderatör tarafında düzenlendi:
Resell yasaktır. Konu kapatıldı.
 
Durum
Üzgünüz bu konu cevaplar için kapatılmıştır...

Şu an konuyu görüntüleyenler (Toplam : 0, Üye: 0, Misafir: 0)

Geri
Üst