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promotional code system 1

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  • Konuyu başlatan Konuyu başlatan malin493
  • Başlangıç tarihi Başlangıç tarihi
  • Cevaplar Cevaplar 3
  • Görüntüleme Görüntüleme 1K

malin493

Level 1
Üye
Katılım
7 Tem 2021
Konular
6
Mesajlar
21
Online süresi
7d 16h
Reaksiyon Skoru
33
Altın Konu
0
TM Yaşı
4 Yıl 11 Ay 6 Gün
Başarım Puanı
51
MmoLira
2,275
DevLira
18
Ticaret - 0%
0   0   0

ROHAN2 WORLD 1-120 TR TİPİ OFFICIAL YOHARA, BALATHOR VE AMON! 80. GÜNÜNDE! +10.000 ONLİNE! HİLE VE BOT %100 ENGELLİ HEMEN TIKLA!

1625652465351.png

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Thanks .Atom for this system :)
 

En Çok Reaksiyon Alan Mesajlar

bug after you enter the promo code, and press ok, it just hide the window, but the input text doenst stop and it recive txt

edit.
fixed it

def Close(self):
self.ClickClear()
self.promo_code.KillFocus()

wndMgr.Hide(self.hWnd)

edit2. fix coins update and add special inventory and gaya and won

[CODE lang="cpp" title="fix"]void CHARACTER::give_PromoCodeSystem(const std::string& sType, int iVnum, int iCount)
{
if (!sType.compare("item"))
{
LPITEM itemReward = ITEM_MANAGER::instance().CreateItem(iVnum, iCount, 0, true);

if (itemReward)
{
int iEmptyPos;
if (itemReward->IsDragonSoul())
iEmptyPos = GetEmptyDragonSoulInventory(itemReward);
else if (itemReward->IsUpgradeItem())
iEmptyPos = GetEmptyUpgradeInventory(itemReward);
else if (itemReward->IsBook())
iEmptyPos = GetEmptyBookInventory(itemReward);
else if (itemReward->IsStone())
iEmptyPos = GetEmptyStoneInventory(itemReward);
else
iEmptyPos = GetEmptyInventory(itemReward->GetSize());

if (iEmptyPos != -1)
{
if (itemReward->IsDragonSoul())
itemReward->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos));
#ifdef ENABLE_SPECIAL_STORAGE
else if (itemReward->IsUpgradeItem())
itemReward->AddToCharacter(this, TItemPos(UPGRADE_INVENTORY, iEmptyPos));
else if (itemReward->IsBook())
itemReward->AddToCharacter(this, TItemPos(BOOK_INVENTORY, iEmptyPos));
else if (itemReward->IsStone())
itemReward->AddToCharacter(this, TItemPos(STONE_INVENTORY, iEmptyPos));
#endif
else
itemReward->AddToCharacter(this, TItemPos(INVENTORY, iEmptyPos));
}
else
{
PIXEL_POSITION pos;

if (!SECTREE_MANAGER::instance().GetMovablePosition(GetMapIndex(), GetX(), GetY(), pos))
return;

pos.x = number(-10, 10) * 20;
pos.y = number(-10, 10) * 20;

pos.x += GetX();
pos.y += GetY();

itemReward->AddToGround(GetMapIndex(), pos);
itemReward->StartDestroyEvent();
}

ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Codul promotional continea: %s , %d bucati."), itemReward->GetName(), iCount);
}
}

else if (!sType.compare("gold"))
{
const int64_t TotalMoney = static_cast<int64_t>(GetGold()) + static_cast<int64_t>(iCount);

if (TotalMoney >= GOLD_MAX)
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Nu puteti folosi acest cod promotional pentru ca ati avea prea mult yang!"));
return;
}

PointChange(POINT_GOLD, iCount, true);
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Codul promotional continea: %d yang!"), iCount);
}
#ifdef ENABLE_PROMO_CODE_WON
else if(!sType.compare("won"))
{
const int64_t TotalCheque = static_cast<int64_t>(GetCheque()) + static_cast<int64_t>(iCount);
if (TotalCheque >= CHEQUE_MAX)
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Nu puteti folosi acest cod promotional pentru ca ati avea prea multi woni!"));
return;
}

PointChange(POINT_CHEQUE, iCount, true);
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Codul promotional continea: %d won(i)!"), iCount);
}
#endif

#ifdef ENABLE_PROMO_CODE_GEM
else if(!sType.compare("gaya"))
{
const int64_t TotalGem = static_cast<int64_t>(GetGem()) + static_cast<int64_t>(iCount);
if (TotalGem >= GEM_MAX)
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Nu puteti folosi acest cod promotional pentru ca ati avea prea multe puncte gaya!"));
return;
}

PointChange(POINT_GEM, iCount, true);
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Codul promotional continea: %d gaya!"), iCount);
}
#endif

else if (!sType.compare("coins"))
{
DBManager::instance().Query("UPDATE account.account SET coins=coins + '%d' WHERE id = '%d'", iCount, GetDesc()->GetAccountTable().id);
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Codul promotional continea: %d monede dragon!"), iCount);
}

else if (!sType.compare("level"))
{
int idx = 0;

while (idx < iCount)
{
PointChange(POINT_EXP, GetNextExp());
idx++;
}

ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Codul promotional continea: %d niveluri suplimentare!"), iCount);
}
}
#endif[/CODE]


edit3, added name and ip into restriction

[CODE lang="cpp" title="fix"]void CHARACTER::lock_PromoCodeSystem(const char * promo_code)
{
char szQuery[256];

std::auto_ptr<SQLMsg> pMsg1(DBManager::instance().DirectQuery("SELECT ip FROM player.player WHERE account_id = '%d'", GetDesc()->GetAccountTable().id));
MYSQL_ROW row = mysql_fetch_row(pMsg1->Get()->pSQLResult);

if (pMsg1->uiSQLErrno != 0 || !pMsg1->Get()->uiNumRows)
return;

snprintf(szQuery, sizeof(szQuery), "INSERT INTO player.promo_code_restriction SET account_id = '%d', player_name = '%s', promo_code = '%s', ip = '%s'", GetDesc()->GetAccountTable().id, GetName(), promo_code, row[0]);
std::auto_ptr<SQLMsg> pMsg(DBManager::instance().DirectQuery(szQuery));
}[/CODE]
bug after you enter the promo code, and press ok, it just hide the window, but the input text doenst stop and it recive txt

edit.
fixed it

def Close(self):
self.ClickClear()
self.promo_code.KillFocus()

wndMgr.Hide(self.hWnd)

edit2. fix coins update and add special inventory and gaya and won

[CODE lang="cpp" title="fix"]void CHARACTER::give_PromoCodeSystem(const std::string& sType, int iVnum, int iCount)
{
if (!sType.compare("item"))
{
LPITEM itemReward = ITEM_MANAGER::instance().CreateItem(iVnum, iCount, 0, true);

if (itemReward)
{
int iEmptyPos;
if (itemReward->IsDragonSoul())
iEmptyPos = GetEmptyDragonSoulInventory(itemReward);
else if (itemReward->IsUpgradeItem())
iEmptyPos = GetEmptyUpgradeInventory(itemReward);
else if (itemReward->IsBook())
iEmptyPos = GetEmptyBookInventory(itemReward);
else if (itemReward->IsStone())
iEmptyPos = GetEmptyStoneInventory(itemReward);
else
iEmptyPos = GetEmptyInventory(itemReward->GetSize());

if (iEmptyPos != -1)
{
if (itemReward->IsDragonSoul())
itemReward->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos));
#ifdef ENABLE_SPECIAL_STORAGE
else if (itemReward->IsUpgradeItem())
itemReward->AddToCharacter(this, TItemPos(UPGRADE_INVENTORY, iEmptyPos));
else if (itemReward->IsBook())
itemReward->AddToCharacter(this, TItemPos(BOOK_INVENTORY, iEmptyPos));
else if (itemReward->IsStone())
itemReward->AddToCharacter(this, TItemPos(STONE_INVENTORY, iEmptyPos));
#endif
else
itemReward->AddToCharacter(this, TItemPos(INVENTORY, iEmptyPos));
}
else
{
PIXEL_POSITION pos;

if (!SECTREE_MANAGER::instance().GetMovablePosition(GetMapIndex(), GetX(), GetY(), pos))
return;

pos.x = number(-10, 10) * 20;
pos.y = number(-10, 10) * 20;

pos.x += GetX();
pos.y += GetY();

itemReward->AddToGround(GetMapIndex(), pos);
itemReward->StartDestroyEvent();
}

ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Codul promotional continea: %s , %d bucati."), itemReward->GetName(), iCount);
}
}

else if (!sType.compare("gold"))
{
const int64_t TotalMoney = static_cast<int64_t>(GetGold()) + static_cast<int64_t>(iCount);

if (TotalMoney >= GOLD_MAX)
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Nu puteti folosi acest cod promotional pentru ca ati avea prea mult yang!"));
return;
}

PointChange(POINT_GOLD, iCount, true);
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Codul promotional continea: %d yang!"), iCount);
}
#ifdef ENABLE_PROMO_CODE_WON
else if(!sType.compare("won"))
{
const int64_t TotalCheque = static_cast<int64_t>(GetCheque()) + static_cast<int64_t>(iCount);
if (TotalCheque >= CHEQUE_MAX)
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Nu puteti folosi acest cod promotional pentru ca ati avea prea multi woni!"));
return;
}

PointChange(POINT_CHEQUE, iCount, true);
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Codul promotional continea: %d won(i)!"), iCount);
}
#endif

#ifdef ENABLE_PROMO_CODE_GEM
else if(!sType.compare("gaya"))
{
const int64_t TotalGem = static_cast<int64_t>(GetGem()) + static_cast<int64_t>(iCount);
if (TotalGem >= GEM_MAX)
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Nu puteti folosi acest cod promotional pentru ca ati avea prea multe puncte gaya!"));
return;
}

PointChange(POINT_GEM, iCount, true);
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Codul promotional continea: %d gaya!"), iCount);
}
#endif

else if (!sType.compare("coins"))
{
DBManager::instance().Query("UPDATE account.account SET coins=coins + '%d' WHERE id = '%d'", iCount, GetDesc()->GetAccountTable().id);
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Codul promotional continea: %d monede dragon!"), iCount);
}

else if (!sType.compare("level"))
{
int idx = 0;

while (idx < iCount)
{
PointChange(POINT_EXP, GetNextExp());
idx++;
}

ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Codul promotional continea: %d niveluri suplimentare!"), iCount);
}
}
#endif[/CODE]


edit3, added name and ip into restriction

[CODE lang="cpp" title="fix"]void CHARACTER::lock_PromoCodeSystem(const char * promo_code)
{
char szQuery[256];

std::auto_ptr<SQLMsg> pMsg1(DBManager::instance().DirectQuery("SELECT ip FROM player.player WHERE account_id = '%d'", GetDesc()->GetAccountTable().id));
MYSQL_ROW row = mysql_fetch_row(pMsg1->Get()->pSQLResult);

if (pMsg1->uiSQLErrno != 0 || !pMsg1->Get()->uiNumRows)
return;

snprintf(szQuery, sizeof(szQuery), "INSERT INTO player.promo_code_restriction SET account_id = '%d', player_name = '%s', promo_code = '%s', ip = '%s'", GetDesc()->GetAccountTable().id, GetName(), promo_code, row[0]);
std::auto_ptr<SQLMsg> pMsg(DBManager::instance().DirectQuery(szQuery));
}[/CODE]
 
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