- Katılım
- 1 Eyl 2021
- Konular
- 3
- Mesajlar
- 8
- Online süresi
- 3d 11h
- Reaksiyon Skoru
- 8
- Altın Konu
- 0
- TM Yaşı
- 4 Yıl 9 Ay 8 Gün
- Başarım Puanı
- 23
- MmoLira
- 237
- DevLira
- 6
ROHAN2 WORLD 1-120 TR TİPİ OFFICIAL YOHARA, BALATHOR VE AMON! 80. GÜNÜNDE! +10.000 ONLİNE! HİLE VE BOT %100 ENGELLİ HEMEN TIKLA!
I have a Problem whit quest compiel...
File "make_quest.py", line 45, in <module> preQC = pre_qc.run(filePath, fileName) File "/usr/home/main/share/locale/europe/quest/pre_qc.py", line 257, in run f = open(oname, "w") IOError: [Errno 2] No such file or directory: 'arboreal_menace_access.quest/arboreal_menace_access.quest'
Could you help me with this? :/
File "make_quest.py", line 45, in <module> preQC = pre_qc.run(filePath, fileName) File "/usr/home/main/share/locale/europe/quest/pre_qc.py", line 257, in run f = open(oname, "w") IOError: [Errno 2] No such file or directory: 'arboreal_menace_access.quest/arboreal_menace_access.quest'
Could you help me with this? :/
- Katılım
- 27 May 2019
- Konular
- 19
- Mesajlar
- 210
- Çözüm
- 2
- Online süresi
- 20d 23h
- Reaksiyon Skoru
- 118
- Altın Konu
- 0
- TM Yaşı
- 7 Yıl 11 Gün
- Başarım Puanı
- 103
- MmoLira
- 1,629
- DevLira
- 12
No such file or directory: 'arboreal_menace_access.quest/arboreal_menace_access.quest'I have a Problem whit quest compiel...
File "make_quest.py", line 45, in <module> preQC = pre_qc.run(filePath, fileName) File "/usr/home/main/share/locale/europe/quest/pre_qc.py", line 257, in run f = open(oname, "w") IOError: [Errno 2] No such file or directory: 'arboreal_menace_access.quest/arboreal_menace_access.quest'
Could you help me with this? :/
- Katılım
- 1 Eyl 2021
- Konular
- 3
- Mesajlar
- 8
- Online süresi
- 3d 11h
- Reaksiyon Skoru
- 8
- Altın Konu
- 0
- TM Yaşı
- 4 Yıl 9 Ay 8 Gün
- Başarım Puanı
- 23
- MmoLira
- 237
- DevLira
- 6
Yes, but I can't find where it should be entered quest_list it's not insideNo such file or directory: 'arboreal_menace_access.quest/arboreal_menace_access.quest'
- Katılım
- 27 May 2019
- Konular
- 19
- Mesajlar
- 210
- Çözüm
- 2
- Online süresi
- 20d 23h
- Reaksiyon Skoru
- 118
- Altın Konu
- 0
- TM Yaşı
- 7 Yıl 11 Gün
- Başarım Puanı
- 103
- MmoLira
- 1,629
- DevLira
- 12
quest arboreal_menace_access beginYes, but I can't find where it should be entered quest_list it's not inside
state start begin
when login with pc.get_level() >= 95 begin
set_state(information)
end
end
-- 1. Talk to the Temple Guardian about the Enchanted Forest.
state information begin
when letter begin
local v = find_npc_by_vnum(20408)
if v != 0 then
target.vid("__TARGET__", v, mob_name(20408))
end
send_letter(gameforge[LC()][4490])
end
when button or info begin
say_title(gameforge[LC()][4490])
say(gameforge[LC()][4496])
end
when __TARGET__.target.click or 20408.chat.gameforge[LC()][4490] begin
target.delete("__TARGET__")
say_title(mob_name(20408))
say(gameforge[LC()][4497])
select(gameforge[LC()][4498])
pc.give_item2(31098, 1)
set_state(go_to_disciple)
end
end
-- 2. Take the research item to the Guardian of the Forest.
state go_to_disciple begin
when letter begin
local v = find_npc_by_vnum(20409)
if v != 0 then
target.vid("__TARGET__", v, mob_name(20409))
end
send_letter(gameforge[LC()][4499])
end
when button or info begin
say_title(gameforge[LC()][4499])
say(gameforge[LC()][4500])
end
when 20408.chat.gameforge[LC()][4499] begin
say_title(mob_name(20408))
say(gameforge[LC()][4501])
end
when __TARGET__.target.click or 20409.chat.gameforge[LC()][4499] begin
-- target.delete("__TARGET__")
say_title(mob_name(20409))
say(gameforge[LC()][4502])
wait()
say_title(mob_name(20409))
say(gameforge[LC()][4503])
select(gameforge[LC()][4491])
pc.remove_item(31098, pc.count_item(31098))
set_state(talk_to_disciple)
end
end
-- 3. Talk to the Guardian of the Forest.
state talk_to_disciple begin
when letter begin
local v = find_npc_by_vnum(20409)
if v != 0 then
target.vid("__TARGET__", v, mob_name(20409))
end
send_letter(gameforge[LC()][4499])
end
when button or info begin
say_title(gameforge[LC()][4499])
say(gameforge[LC()][4495])
end
when __TARGET__.target.click or 20409.chat.gameforge[LC()][4499] begin
-- target.delete("__TARGET__")
say_title(mob_name(20409))
say(gameforge[LC()][4492])
select(gameforge[LC()][4493])
say(gameforge[LC()][4494])
pc.give_item2(50727, 5)
pc.give_exp2(5825000)
say_reward(string.format(gameforge[LC()][5043], item_name(50727), 5))
say_reward(string.format(gameforge[LC()][5413], 5825000))
set_state(primary_investigations_1)
end
end
-- 4. Talk to the Guardian of the Forest about Primary Investigations.
state primary_investigations_1 begin
when letter begin
local v = find_npc_by_vnum(20409)
if v != 0 then
target.vid("__TARGET__", v, mob_name(20409))
end
send_letter(gameforge[LC()][4504])
end
when button or info begin
say_title(gameforge[LC()][4504])
say(gameforge[LC()][4512])
end
when __TARGET__.target.click or 20409.chat.gameforge[LC()][4504] begin
target.delete("__TARGET__")
say_title(gameforge[LC()][4504])
if pc.getqf("passed") == 1 then
say(gameforge[LC()][4517])
else
say(gameforge[LC()][4513])
say(gameforge[LC()][4514])
end
select(gameforge[LC()][4515])
say(gameforge[LC()][4516])
set_state(primary_investigations_2)
end
end
-- 5. Kill x50 En-Tai Warriors.
state primary_investigations_2 begin
when enter begin
pc.setqf("kill_count_1", 0)
end
when letter begin
send_letter(gameforge[LC()][4518])
q.set_counter_name(gameforge[LC()][5962])
arboreal_menace_access.kill_count_1()
end
when button or info begin
say_title(gameforge[LC()][4518])
say(gameforge[LC()][4519])
end
when 20409.chat.gameforge[LC()][4504] begin
say_title(mob_name(20409))
say(gameforge[LC()][4506])
end
when 6401.kill begin
local kill_count = pc.getqf("kill_count_1")
pc.setqf("kill_count_1", kill_count + 1)
arboreal_menace_access.kill_count_1()
end
function kill_count_1()
local total_remain = 0
local remain1 = 50 - pc.getqf("kill_count_1")
if remain1 < 0 then
remain1 = 0
end
total_remain = total_remain + remain1
q.set_counter_value(total_remain)
if total_remain == 0 then
set_state("primary_investigations_3")
end
end
when leave begin
pc.setqf("kill_count_1", 0)
q.done()
end
end
-- 6. Return to Guardian of the Forest.
state primary_investigations_3 begin
when enter begin
pc.setqf("kill_count_1", 0)
notice_multiline(gameforge[LC()][4505], notice)
end
when letter begin
local v = find_npc_by_vnum(20409)
if v != 0 then
target.vid("__TARGET__", v, mob_name(20409))
end
send_letter(gameforge[LC()][4504])
end
when button or info begin
say_title(gameforge[LC()][4504])
say(gameforge[LC()][4507])
end
when __TARGET__.target.click or 20409.chat.gameforge[LC()][4504] begin
-- target.delete("__TARGET__")
say_title(gameforge[LC()][4504])
say(gameforge[LC()][4508])
say_reward(gameforge[LC()][4509])
say(gameforge[LC()][4510])
say_reward(gameforge[LC()][4511])
pc.give_exp2(776600)
say_reward(string.format(gameforge[LC()][5413], 776600))
set_state(primary_investigations_4)
end
end
-- 7. Talk to Guardian of the Forest about the Aid Kit.
state primary_investigations_4 begin
when letter begin
local v = find_npc_by_vnum(20409)
if v != 0 then
target.vid("__TARGET__", v, mob_name(20409))
end
send_letter(gameforge[LC()][4520])
end
when button or info begin
say_title(gameforge[LC()][4520])
say(gameforge[LC()][4524])
end
when __TARGET__.target.click or 20409.chat.gameforge[LC()][4520] begin
say_title(mob_name(20409))
say(gameforge[LC()][4525])
select(gameforge[LC()][4526])
say(gameforge[LC()][4527])
target.delete("__TARGET__")
set_state(primary_investigations_5)
end
end
-- [[ REVIEWED ]]
-- 8. Find the Aid Kit for the Guardian of the Forest.
state primary_investigations_5 begin
when letter begin
send_letter(gameforge[LC()][4528])
end
when button or info begin
say_title(gameforge[LC()][4528])
say(gameforge[LC()][4529])
end
when 20409.chat.gameforge[LC()][4528] begin
say_title(mob_name(20409))
say(gameforge[LC()][4531])
end
when 6403.kill begin
if number(1, 25) == 1 or is_test_server() then
pc.give_item2(31100, 1)
set_state(primary_investigations_6)
end
end
end
-- 9. Return the Aid Kit to the Guardian of the Forest.
state primary_investigations_6 begin
when enter begin
notice_multiline(gameforge[LC()][4530], notice)
end
when letter begin
local v = find_npc_by_vnum(20409)
if v != 0 then
target.vid("__TARGET__", v, mob_name(20409))
end
send_letter(gameforge[LC()][4532])
end
when button or info begin
say_title(gameforge[LC()][4532])
say(gameforge[LC()][4521])
end
when __TARGET__.target.click or 20409.chat.gameforge[LC()][4532] begin
target.delete("__TARGET__")
say_title(mob_name(20409))
say(gameforge[LC()][4522])
say(gameforge[LC()][4523])
pc.remove_item(31100, pc.count_item(31100))
pc.give_exp2(776600)
say_reward(string.format(gameforge[LC()][5413], 776600))
set_state(primary_investigations_7)
end
end
-- 10. Talk to the Guardian of the Forest.
state primary_investigations_7 begin
when letter begin
local v = find_npc_by_vnum(20409)
if v != 0 then
target.vid("__TARGET__", v, mob_name(20409))
end
send_letter(gameforge[LC()][4532])
end
when button or info begin
say_title(gameforge[LC()][4532])
say(gameforge[LC()][4535])
end
when __TARGET__.target.click or 20409.chat.gameforge[LC()][4532] begin
target.delete("__TARGET__")
say_title(mob_name(20409))
say(gameforge[LC()][4536])
select(gameforge[LC()][4537])
say(gameforge[LC()][4538])
pc.give_item2(31100, 1)
set_state(primary_investigations_8)
end
end
-- 11. Deliver the Aid Kit to the Scout of the Forest.
state primary_investigations_8 begin
when letter begin
local v = find_npc_by_vnum(20410)
if v != 0 then
target.vid("__TARGET__", v, mob_name(20410))
end
send_letter(gameforge[LC()][4532])
end
when button or info begin
say_title(gameforge[LC()][4532])
say(gameforge[LC()][4539])
end
when 20409.chat.gameforge[LC()][4532] begin
say(mob_name(20409))
say(gameforge[LC()][4540])
end
when __TARGET__.target.click or 20410.chat.gameforge[LC()][4532] begin
-- target.delete("__TARGET__")
say_title(mob_name(20410))
say(gameforge[LC()][4541])
say_reward(gameforge[LC()][4542])
say(gameforge[LC()][4533])
say_reward(gameforge[LC()][4534])
pc.remove_item(31100, pc.count_item(31100))
pc.give_item2(50724, 10)
pc.give_exp2(5582500)
say_reward(string.format(gameforge[LC()][5043], item_name(50724), 10))
say_reward(string.format(gameforge[LC()][5413], 5582500))
set_state(secondary_investigations_1)
end
end
-- 12. Talk to the Scout of the Forest.
state secondary_investigations_1 begin
when letter begin
local v = find_npc_by_vnum(20410)
if v != 0 then
target.vid("__TARGET__", v, mob_name(20410))
end
send_letter(gameforge[LC()][4543])
end
when button or info begin
say_title(gameforge[LC()][4532])
say(gameforge[LC()][4548])
end
when __TARGET__.target.click or 20410.chat.gameforge[LC()][4543] begin
-- target.delete("__TARGET__")
say_title(mob_name(20410))
say(gameforge[LC()][4549])
say_reward(gameforge[LC()][4550])
say(gameforge[LC()][4551])
say(gameforge[LC()][4552])
select(gameforge[LC()][4553])
target.delete("__TARGET__")
set_state(secondary_investigations_2)
end
end
-- 13. Destroy the Metins of the Tree Beings.
state secondary_investigations_2 begin
when enter begin
pc.setqf("kill_count_2", 0)
end
when letter begin
send_letter(gameforge[LC()][4554])
q.set_counter_name(gameforge[LC()][5962])
arboreal_menace_access.kill_count_2()
end
when button or info begin
say_title(gameforge[LC()][4554])
say(gameforge[LC()][4555])
end
when 8059.kill begin
local kill_count = pc.getqf("kill_count_2")
pc.setqf("kill_count_2", kill_count + 1)
arboreal_menace_access.kill_count_2()
end
when 20410.chat.gameforge[LC()][4543] begin
say_title(mob_name(20410))
say(gameforge[LC()][4545])
end
function kill_count_2()
local total_remain = 0
local remain1 = 5 - pc.getqf("kill_count_2")
if remain1 < 0 then
remain1 = 0
end
total_remain = total_remain + remain1
q.set_counter_value(total_remain)
if total_remain == 0 then
set_state("secondary_investigations_3")
end
end
when leave begin
pc.setqf("kill_count_2", 0)
q.done()
end
end
-- 13. Talk to the Scout of the Forest about the Metins of the Tree Beings.
state secondary_investigations_3 begin
when enter begin
pc.setqf("kill_count_2", 0)
notice_multiline(gameforge[LC()][4544], notice)
end
when letter begin
local v = find_npc_by_vnum(20410)
if v != 0 then
target.vid("__TARGET__", v, mob_name(20410))
end
send_letter(gameforge[LC()][4543])
end
when button or info begin
say_title(gameforge[LC()][4543])
say(gameforge[LC()][4546])
end
when __TARGET__.target.click or 20410.chat.gameforge[LC()][4543] begin
-- target.delete("__TARGET__")
say_title(mob_name(20410))
say(gameforge[LC()][4547])
pc.give_exp2(7766000)
say_reward(string.format(gameforge[LC()][5413], 7766000))
set_state(secondary_investigations_4)
end
end
-- 13. Talk to the Scout of the Forest about the En-Tai Dew.
state secondary_investigations_4 begin
when letter begin
local v = find_npc_by_vnum(20410)
if v != 0 then
target.vid("__TARGET__", v, mob_name(20410))
end
send_letter(gameforge[LC()][4556])
end
when button or info begin
say_title(gameforge[LC()][4556])
say(gameforge[LC()][4559])
end
when __TARGET__.target.click or 20410.chat.gameforge[LC()][4556] begin
-- target.delete("__TARGET__")
say_title(mob_name(20410))
say(gameforge[LC()][4560])
say(gameforge[LC()][4561])
select(gameforge[LC()][4562])
target.delete("__TARGET__")
set_state(secondary_investigations_5)
end
end
-- 14. Collect En-Tai Dew.
state secondary_investigations_5 begin
when enter begin
pc.setqf("collect_count_1", 0)
end
when letter begin
send_letter(gameforge[LC()][4563])
q.set_counter_name(gameforge[LC()][5962])
arboreal_menace_access.collect_count_1()
end
when button or info begin
say_title(gameforge[LC()][4563])
say(gameforge[LC()][4564])
end
when 6406.kill begin
local collect_count = pc.getqf("collect_count_1")
if number(1, 10) == 1 or is_test_server() then
pc.setqf("collect_count_1", collect_count + 1)
pc.give_item2(31097, 1)
arboreal_menace_access.collect_count_1()
end
end
when 20410.chat.gameforge[LC()][4543] begin
say_title(mob_name(20410))
say(gameforge[LC()][4566])
end
function collect_count_1()
local total_remain = 0
local remain1 = 5 - pc.getqf("collect_count_1")
if remain1 < 0 then
remain1 = 0
end
total_remain = total_remain + remain1
q.set_counter_value(total_remain)
if total_remain == 0 then
set_state("secondary_investigations_6")
end
end
when leave begin
pc.setqf("collect_count_1", 0)
q.done()
end
end
-- 15. Deliver the En-Tai Dew to the Scout of the Forest.
state secondary_investigations_6 begin
when enter begin
pc.setqf("collect_count_1", 0)
notice_multiline(gameforge[LC()][4565], notice)
end
when letter begin
local v = find_npc_by_vnum(20410)
if v != 0 then
target.vid("__TARGET__", v, mob_name(20410))
end
send_letter(gameforge[LC()][4556])
end
when button or info begin
say_title(gameforge[LC()][4556])
say(gameforge[LC()][4557])
end
when __TARGET__.target.click or 20410.chat.gameforge[LC()][4556] begin
-- target.delete("__TARGET__")
say_title(mob_name(20410))
say(gameforge[LC()][4558])
pc.remove_item(31097, pc.count_item(31097))
pc.give_item2(50816, 10)
pc.give_exp2(7766000)
say_reward(string.format(gameforge[LC()][5043], item_name(50816), 10))
say_reward(string.format(gameforge[LC()][5413], 7766000))
set_state(secondary_investigations_7)
end
end
-- 16. Talk to the Outrider of the Forest.
state secondary_investigations_7 begin
when letter begin
local v = find_npc_by_vnum(20411)
if v != 0 then
target.vid("__TARGET__", v, mob_name(20411))
end
send_letter(gameforge[LC()][4567])
end
when button or info begin
say_title(gameforge[LC()][4567])
say(gameforge[LC()][4582])
end
when __TARGET__.target.click or 20411.chat.gameforge[LC()][4567] begin
-- target.delete("__TARGET__")
say_title(mob_name(20411))
say(gameforge[LC()][4571])
wait()
say(gameforge[LC()][4572])
say(gameforge[LC()][4573])
select(gameforge[LC()][4574])
target.delete("__TARGET__")
set_state(secondary_investigations_8)
end
end
-- 17. Kill the En-Tai Sovereign to receive Fine Timber.
state secondary_investigations_8 begin
when letter begin
target.pos("__TARGET__", 590, 75, 354, "")
send_letter(gameforge[LC()][4567])
end
when button or info begin
say_title(gameforge[LC()][4567])
say(gameforge[LC()][4575])
end
when 20411.chat.gameforge[LC()][4567] begin
say_title(mob_name(20411))
say(gameforge[LC()][4577])
end
when 6407.kill begin
target.delete("__TARGET__")
pc.give_item2(31096, 1)
set_state(secondary_investigations_9)
end
end
-- 18. Deliver the Fine Timber to the Outrider of the Forest.
state secondary_investigations_9 begin
when enter begin
notice_multiline(gameforge[LC()][4576], notice)
end
when letter begin
local v = find_npc_by_vnum(20411)
if v != 0 then
target.vid("__TARGET__", v, mob_name(20411))
end
send_letter(gameforge[LC()][4567])
end
when button or info begin
say_title(gameforge[LC()][4567])
say(gameforge[LC()][4568])
end
when __TARGET__.target.click or 20411.chat.gameforge[LC()][4567] begin
-- target.delete("__TARGET__")
say_title(mob_name(20411))
say(string.format(gameforge[LC()][4569], item_name(31096)))
pc.remove_item(31096, pc.count_item(31096))
pc.give_exp2(11650000)
say_reward(string.format(gameforge[LC()][5413], 11650000))
set_state(secondary_investigations_10)
end
end
-- 18. Talk to the Outrider of the Forest about the Tree Emerald.
state secondary_investigations_10 begin
when letter begin
local v = find_npc_by_vnum(20411)
if v != 0 then
target.vid("__TARGET__", v, mob_name(20411))
end
send_letter(gameforge[LC()][4578])
end
when button or info begin
say_title(gameforge[LC()][4578])
say(gameforge[LC()][4570])
end
when __TARGET__.target.click or 20411.chat.gameforge[LC()][4578] begin
-- target.delete("__TARGET__")
say_title(mob_name(20411))
say(gameforge[LC()][4583])
say_reward(gameforge[LC()][4584])
wait()
say(gameforge[LC()][4585])
select(gameforge[LC()][4586])
target.delete("__TARGET__")
set_state(secondary_investigations_11)
end
end
-- 19. Get the Tree Emerald from the En-Tai Sovereign.
state secondary_investigations_11 begin
when letter begin
target.pos("__TARGET__", 590, 75, 354, "")
send_letter(gameforge[LC()][4578])
end
when button or info begin
say_title(gameforge[LC()][4578])
say(gameforge[LC()][4587])
end
when 20411.chat.gameforge[LC()][4578] begin
say_title(mob_name(20411))
say(gameforge[LC()][4589])
end
when 6407.kill begin
target.delete("__TARGET__")
pc.give_item2(31099, 1)
set_state(secondary_investigations_12)
end
end
-- 20. Deliver the Tree Emerald to the Outrider of the Forest.
state secondary_investigations_12 begin
when enter begin
notice_multiline(gameforge[LC()][4588], notice)
end
when letter begin
local v = find_npc_by_vnum(20411)
if v != 0 then
target.vid("__TARGET__", v, mob_name(20411))
end
send_letter(gameforge[LC()][4578])
end
when button or info begin
say_title(gameforge[LC()][4578])
say(gameforge[LC()][4579])
end
when __TARGET__.target.click or 20411.chat.gameforge[LC()][4578] begin
target.delete("__TARGET__")
say_title(mob_name(20411))
say(gameforge[LC()][4580])
say(gameforge[LC()][4581])
pc.remove_item(31099, pc.count_item(31099))
pc.give_item2(30613, 1)
pc.give_exp2(11650000)
say_reward(string.format(gameforge[LC()][5043], item_name(30613), 1))
say_reward(string.format(gameforge[LC()][5413], 11650000))
pc.setqf("passed", 1)
set_state(primary_investigations_1)
end
end
end
- Katılım
- 1 Eyl 2021
- Konular
- 3
- Mesajlar
- 8
- Online süresi
- 3d 11h
- Reaksiyon Skoru
- 8
- Altın Konu
- 0
- TM Yaşı
- 4 Yıl 9 Ay 8 Gün
- Başarım Puanı
- 23
- MmoLira
- 237
- DevLira
- 6
quest arboreal_menace_access begin
state start begin
when login with pc.get_level() >= 95 begin
set_state(information)
end
end
-- 1. Talk to the Temple Guardian about the Enchanted Forest.
state information begin
when letter begin
local v = find_npc_by_vnum(20408)
if v != 0 then
target.vid("__TARGET__", v, mob_name(20408))
end
send_letter(gameforge[LC()][4490])
end
when button or info begin
say_title(gameforge[LC()][4490])
say(gameforge[LC()][4496])
end
when __TARGET__.target.click or 20408.chat.gameforge[LC()][4490] begin
target.delete("__TARGET__")
say_title(mob_name(20408))
say(gameforge[LC()][4497])
select(gameforge[LC()][4498])
pc.give_item2(31098, 1)
set_state(go_to_disciple)
end
end
-- 2. Take the research item to the Guardian of the Forest.
state go_to_disciple begin
when letter begin
local v = find_npc_by_vnum(20409)
if v != 0 then
target.vid("__TARGET__", v, mob_name(20409))
end
send_letter(gameforge[LC()][4499])
end
when button or info begin
say_title(gameforge[LC()][4499])
say(gameforge[LC()][4500])
end
when 20408.chat.gameforge[LC()][4499] begin
say_title(mob_name(20408))
say(gameforge[LC()][4501])
end
when __TARGET__.target.click or 20409.chat.gameforge[LC()][4499] begin
-- target.delete("__TARGET__")
say_title(mob_name(20409))
say(gameforge[LC()][4502])
wait()
say_title(mob_name(20409))
say(gameforge[LC()][4503])
select(gameforge[LC()][4491])
pc.remove_item(31098, pc.count_item(31098))
set_state(talk_to_disciple)
end
end
-- 3. Talk to the Guardian of the Forest.
state talk_to_disciple begin
when letter begin
local v = find_npc_by_vnum(20409)
if v != 0 then
target.vid("__TARGET__", v, mob_name(20409))
end
send_letter(gameforge[LC()][4499])
end
when button or info begin
say_title(gameforge[LC()][4499])
say(gameforge[LC()][4495])
end
when __TARGET__.target.click or 20409.chat.gameforge[LC()][4499] begin
-- target.delete("__TARGET__")
say_title(mob_name(20409))
say(gameforge[LC()][4492])
select(gameforge[LC()][4493])
say(gameforge[LC()][4494])
pc.give_item2(50727, 5)
pc.give_exp2(5825000)
say_reward(string.format(gameforge[LC()][5043], item_name(50727), 5))
say_reward(string.format(gameforge[LC()][5413], 5825000))
set_state(primary_investigations_1)
end
end
-- 4. Talk to the Guardian of the Forest about Primary Investigations.
state primary_investigations_1 begin
when letter begin
local v = find_npc_by_vnum(20409)
if v != 0 then
target.vid("__TARGET__", v, mob_name(20409))
end
send_letter(gameforge[LC()][4504])
end
when button or info begin
say_title(gameforge[LC()][4504])
say(gameforge[LC()][4512])
end
when __TARGET__.target.click or 20409.chat.gameforge[LC()][4504] begin
target.delete("__TARGET__")
say_title(gameforge[LC()][4504])
if pc.getqf("passed") == 1 then
say(gameforge[LC()][4517])
else
say(gameforge[LC()][4513])
say(gameforge[LC()][4514])
end
select(gameforge[LC()][4515])
say(gameforge[LC()][4516])
set_state(primary_investigations_2)
end
end
-- 5. Kill x50 En-Tai Warriors.
state primary_investigations_2 begin
when enter begin
pc.setqf("kill_count_1", 0)
end
when letter begin
send_letter(gameforge[LC()][4518])
q.set_counter_name(gameforge[LC()][5962])
arboreal_menace_access.kill_count_1()
end
when button or info begin
say_title(gameforge[LC()][4518])
say(gameforge[LC()][4519])
end
when 20409.chat.gameforge[LC()][4504] begin
say_title(mob_name(20409))
say(gameforge[LC()][4506])
end
when 6401.kill begin
local kill_count = pc.getqf("kill_count_1")
pc.setqf("kill_count_1", kill_count + 1)
arboreal_menace_access.kill_count_1()
end
function kill_count_1()
local total_remain = 0
local remain1 = 50 - pc.getqf("kill_count_1")
if remain1 < 0 then
remain1 = 0
end
total_remain = total_remain + remain1
q.set_counter_value(total_remain)
if total_remain == 0 then
set_state("primary_investigations_3")
end
end
when leave begin
pc.setqf("kill_count_1", 0)
q.done()
end
end
-- 6. Return to Guardian of the Forest.
state primary_investigations_3 begin
when enter begin
pc.setqf("kill_count_1", 0)
notice_multiline(gameforge[LC()][4505], notice)
end
when letter begin
local v = find_npc_by_vnum(20409)
if v != 0 then
target.vid("__TARGET__", v, mob_name(20409))
end
send_letter(gameforge[LC()][4504])
end
when button or info begin
say_title(gameforge[LC()][4504])
say(gameforge[LC()][4507])
end
when __TARGET__.target.click or 20409.chat.gameforge[LC()][4504] begin
-- target.delete("__TARGET__")
say_title(gameforge[LC()][4504])
say(gameforge[LC()][4508])
say_reward(gameforge[LC()][4509])
say(gameforge[LC()][4510])
say_reward(gameforge[LC()][4511])
pc.give_exp2(776600)
say_reward(string.format(gameforge[LC()][5413], 776600))
set_state(primary_investigations_4)
end
end
-- 7. Talk to Guardian of the Forest about the Aid Kit.
state primary_investigations_4 begin
when letter begin
local v = find_npc_by_vnum(20409)
if v != 0 then
target.vid("__TARGET__", v, mob_name(20409))
end
send_letter(gameforge[LC()][4520])
end
when button or info begin
say_title(gameforge[LC()][4520])
say(gameforge[LC()][4524])
end
when __TARGET__.target.click or 20409.chat.gameforge[LC()][4520] begin
say_title(mob_name(20409))
say(gameforge[LC()][4525])
select(gameforge[LC()][4526])
say(gameforge[LC()][4527])
target.delete("__TARGET__")
set_state(primary_investigations_5)
end
end
-- [[ REVIEWED ]]
-- 8. Find the Aid Kit for the Guardian of the Forest.
state primary_investigations_5 begin
when letter begin
send_letter(gameforge[LC()][4528])
end
when button or info begin
say_title(gameforge[LC()][4528])
say(gameforge[LC()][4529])
end
when 20409.chat.gameforge[LC()][4528] begin
say_title(mob_name(20409))
say(gameforge[LC()][4531])
end
when 6403.kill begin
if number(1, 25) == 1 or is_test_server() then
pc.give_item2(31100, 1)
set_state(primary_investigations_6)
end
end
end
-- 9. Return the Aid Kit to the Guardian of the Forest.
state primary_investigations_6 begin
when enter begin
notice_multiline(gameforge[LC()][4530], notice)
end
when letter begin
local v = find_npc_by_vnum(20409)
if v != 0 then
target.vid("__TARGET__", v, mob_name(20409))
end
send_letter(gameforge[LC()][4532])
end
when button or info begin
say_title(gameforge[LC()][4532])
say(gameforge[LC()][4521])
end
when __TARGET__.target.click or 20409.chat.gameforge[LC()][4532] begin
target.delete("__TARGET__")
say_title(mob_name(20409))
say(gameforge[LC()][4522])
say(gameforge[LC()][4523])
pc.remove_item(31100, pc.count_item(31100))
pc.give_exp2(776600)
say_reward(string.format(gameforge[LC()][5413], 776600))
set_state(primary_investigations_7)
end
end
-- 10. Talk to the Guardian of the Forest.
state primary_investigations_7 begin
when letter begin
local v = find_npc_by_vnum(20409)
if v != 0 then
target.vid("__TARGET__", v, mob_name(20409))
end
send_letter(gameforge[LC()][4532])
end
when button or info begin
say_title(gameforge[LC()][4532])
say(gameforge[LC()][4535])
end
when __TARGET__.target.click or 20409.chat.gameforge[LC()][4532] begin
target.delete("__TARGET__")
say_title(mob_name(20409))
say(gameforge[LC()][4536])
select(gameforge[LC()][4537])
say(gameforge[LC()][4538])
pc.give_item2(31100, 1)
set_state(primary_investigations_8)
end
end
-- 11. Deliver the Aid Kit to the Scout of the Forest.
state primary_investigations_8 begin
when letter begin
local v = find_npc_by_vnum(20410)
if v != 0 then
target.vid("__TARGET__", v, mob_name(20410))
end
send_letter(gameforge[LC()][4532])
end
when button or info begin
say_title(gameforge[LC()][4532])
say(gameforge[LC()][4539])
end
when 20409.chat.gameforge[LC()][4532] begin
say(mob_name(20409))
say(gameforge[LC()][4540])
end
when __TARGET__.target.click or 20410.chat.gameforge[LC()][4532] begin
-- target.delete("__TARGET__")
say_title(mob_name(20410))
say(gameforge[LC()][4541])
say_reward(gameforge[LC()][4542])
say(gameforge[LC()][4533])
say_reward(gameforge[LC()][4534])
pc.remove_item(31100, pc.count_item(31100))
pc.give_item2(50724, 10)
pc.give_exp2(5582500)
say_reward(string.format(gameforge[LC()][5043], item_name(50724), 10))
say_reward(string.format(gameforge[LC()][5413], 5582500))
set_state(secondary_investigations_1)
end
end
-- 12. Talk to the Scout of the Forest.
state secondary_investigations_1 begin
when letter begin
local v = find_npc_by_vnum(20410)
if v != 0 then
target.vid("__TARGET__", v, mob_name(20410))
end
send_letter(gameforge[LC()][4543])
end
when button or info begin
say_title(gameforge[LC()][4532])
say(gameforge[LC()][4548])
end
when __TARGET__.target.click or 20410.chat.gameforge[LC()][4543] begin
-- target.delete("__TARGET__")
say_title(mob_name(20410))
say(gameforge[LC()][4549])
say_reward(gameforge[LC()][4550])
say(gameforge[LC()][4551])
say(gameforge[LC()][4552])
select(gameforge[LC()][4553])
target.delete("__TARGET__")
set_state(secondary_investigations_2)
end
end
-- 13. Destroy the Metins of the Tree Beings.
state secondary_investigations_2 begin
when enter begin
pc.setqf("kill_count_2", 0)
end
when letter begin
send_letter(gameforge[LC()][4554])
q.set_counter_name(gameforge[LC()][5962])
arboreal_menace_access.kill_count_2()
end
when button or info begin
say_title(gameforge[LC()][4554])
say(gameforge[LC()][4555])
end
when 8059.kill begin
local kill_count = pc.getqf("kill_count_2")
pc.setqf("kill_count_2", kill_count + 1)
arboreal_menace_access.kill_count_2()
end
when 20410.chat.gameforge[LC()][4543] begin
say_title(mob_name(20410))
say(gameforge[LC()][4545])
end
function kill_count_2()
local total_remain = 0
local remain1 = 5 - pc.getqf("kill_count_2")
if remain1 < 0 then
remain1 = 0
end
total_remain = total_remain + remain1
q.set_counter_value(total_remain)
if total_remain == 0 then
set_state("secondary_investigations_3")
end
end
when leave begin
pc.setqf("kill_count_2", 0)
q.done()
end
end
-- 13. Talk to the Scout of the Forest about the Metins of the Tree Beings.
state secondary_investigations_3 begin
when enter begin
pc.setqf("kill_count_2", 0)
notice_multiline(gameforge[LC()][4544], notice)
end
when letter begin
local v = find_npc_by_vnum(20410)
if v != 0 then
target.vid("__TARGET__", v, mob_name(20410))
end
send_letter(gameforge[LC()][4543])
end
when button or info begin
say_title(gameforge[LC()][4543])
say(gameforge[LC()][4546])
end
when __TARGET__.target.click or 20410.chat.gameforge[LC()][4543] begin
-- target.delete("__TARGET__")
say_title(mob_name(20410))
say(gameforge[LC()][4547])
pc.give_exp2(7766000)
say_reward(string.format(gameforge[LC()][5413], 7766000))
set_state(secondary_investigations_4)
end
end
-- 13. Talk to the Scout of the Forest about the En-Tai Dew.
state secondary_investigations_4 begin
when letter begin
local v = find_npc_by_vnum(20410)
if v != 0 then
target.vid("__TARGET__", v, mob_name(20410))
end
send_letter(gameforge[LC()][4556])
end
when button or info begin
say_title(gameforge[LC()][4556])
say(gameforge[LC()][4559])
end
when __TARGET__.target.click or 20410.chat.gameforge[LC()][4556] begin
-- target.delete("__TARGET__")
say_title(mob_name(20410))
say(gameforge[LC()][4560])
say(gameforge[LC()][4561])
select(gameforge[LC()][4562])
target.delete("__TARGET__")
set_state(secondary_investigations_5)
end
end
-- 14. Collect En-Tai Dew.
state secondary_investigations_5 begin
when enter begin
pc.setqf("collect_count_1", 0)
end
when letter begin
send_letter(gameforge[LC()][4563])
q.set_counter_name(gameforge[LC()][5962])
arboreal_menace_access.collect_count_1()
end
when button or info begin
say_title(gameforge[LC()][4563])
say(gameforge[LC()][4564])
end
when 6406.kill begin
local collect_count = pc.getqf("collect_count_1")
if number(1, 10) == 1 or is_test_server() then
pc.setqf("collect_count_1", collect_count + 1)
pc.give_item2(31097, 1)
arboreal_menace_access.collect_count_1()
end
end
when 20410.chat.gameforge[LC()][4543] begin
say_title(mob_name(20410))
say(gameforge[LC()][4566])
end
function collect_count_1()
local total_remain = 0
local remain1 = 5 - pc.getqf("collect_count_1")
if remain1 < 0 then
remain1 = 0
end
total_remain = total_remain + remain1
q.set_counter_value(total_remain)
if total_remain == 0 then
set_state("secondary_investigations_6")
end
end
when leave begin
pc.setqf("collect_count_1", 0)
q.done()
end
end
-- 15. Deliver the En-Tai Dew to the Scout of the Forest.
state secondary_investigations_6 begin
when enter begin
pc.setqf("collect_count_1", 0)
notice_multiline(gameforge[LC()][4565], notice)
end
when letter begin
local v = find_npc_by_vnum(20410)
if v != 0 then
target.vid("__TARGET__", v, mob_name(20410))
end
send_letter(gameforge[LC()][4556])
end
when button or info begin
say_title(gameforge[LC()][4556])
say(gameforge[LC()][4557])
end
when __TARGET__.target.click or 20410.chat.gameforge[LC()][4556] begin
-- target.delete("__TARGET__")
say_title(mob_name(20410))
say(gameforge[LC()][4558])
pc.remove_item(31097, pc.count_item(31097))
pc.give_item2(50816, 10)
pc.give_exp2(7766000)
say_reward(string.format(gameforge[LC()][5043], item_name(50816), 10))
say_reward(string.format(gameforge[LC()][5413], 7766000))
set_state(secondary_investigations_7)
end
end
-- 16. Talk to the Outrider of the Forest.
state secondary_investigations_7 begin
when letter begin
local v = find_npc_by_vnum(20411)
if v != 0 then
target.vid("__TARGET__", v, mob_name(20411))
end
send_letter(gameforge[LC()][4567])
end
when button or info begin
say_title(gameforge[LC()][4567])
say(gameforge[LC()][4582])
end
when __TARGET__.target.click or 20411.chat.gameforge[LC()][4567] begin
-- target.delete("__TARGET__")
say_title(mob_name(20411))
say(gameforge[LC()][4571])
wait()
say(gameforge[LC()][4572])
say(gameforge[LC()][4573])
select(gameforge[LC()][4574])
target.delete("__TARGET__")
set_state(secondary_investigations_8)
end
end
-- 17. Kill the En-Tai Sovereign to receive Fine Timber.
state secondary_investigations_8 begin
when letter begin
target.pos("__TARGET__", 590, 75, 354, "")
send_letter(gameforge[LC()][4567])
end
when button or info begin
say_title(gameforge[LC()][4567])
say(gameforge[LC()][4575])
end
when 20411.chat.gameforge[LC()][4567] begin
say_title(mob_name(20411))
say(gameforge[LC()][4577])
end
when 6407.kill begin
target.delete("__TARGET__")
pc.give_item2(31096, 1)
set_state(secondary_investigations_9)
end
end
-- 18. Deliver the Fine Timber to the Outrider of the Forest.
state secondary_investigations_9 begin
when enter begin
notice_multiline(gameforge[LC()][4576], notice)
end
when letter begin
local v = find_npc_by_vnum(20411)
if v != 0 then
target.vid("__TARGET__", v, mob_name(20411))
end
send_letter(gameforge[LC()][4567])
end
when button or info begin
say_title(gameforge[LC()][4567])
say(gameforge[LC()][4568])
end
when __TARGET__.target.click or 20411.chat.gameforge[LC()][4567] begin
-- target.delete("__TARGET__")
say_title(mob_name(20411))
say(string.format(gameforge[LC()][4569], item_name(31096)))
pc.remove_item(31096, pc.count_item(31096))
pc.give_exp2(11650000)
say_reward(string.format(gameforge[LC()][5413], 11650000))
set_state(secondary_investigations_10)
end
end
-- 18. Talk to the Outrider of the Forest about the Tree Emerald.
state secondary_investigations_10 begin
when letter begin
local v = find_npc_by_vnum(20411)
if v != 0 then
target.vid("__TARGET__", v, mob_name(20411))
end
send_letter(gameforge[LC()][4578])
end
when button or info begin
say_title(gameforge[LC()][4578])
say(gameforge[LC()][4570])
end
when __TARGET__.target.click or 20411.chat.gameforge[LC()][4578] begin
-- target.delete("__TARGET__")
say_title(mob_name(20411))
say(gameforge[LC()][4583])
say_reward(gameforge[LC()][4584])
wait()
say(gameforge[LC()][4585])
select(gameforge[LC()][4586])
target.delete("__TARGET__")
set_state(secondary_investigations_11)
end
end
-- 19. Get the Tree Emerald from the En-Tai Sovereign.
state secondary_investigations_11 begin
when letter begin
target.pos("__TARGET__", 590, 75, 354, "")
send_letter(gameforge[LC()][4578])
end
when button or info begin
say_title(gameforge[LC()][4578])
say(gameforge[LC()][4587])
end
when 20411.chat.gameforge[LC()][4578] begin
say_title(mob_name(20411))
say(gameforge[LC()][4589])
end
when 6407.kill begin
target.delete("__TARGET__")
pc.give_item2(31099, 1)
set_state(secondary_investigations_12)
end
end
-- 20. Deliver the Tree Emerald to the Outrider of the Forest.
state secondary_investigations_12 begin
when enter begin
notice_multiline(gameforge[LC()][4588], notice)
end
when letter begin
local v = find_npc_by_vnum(20411)
if v != 0 then
target.vid("__TARGET__", v, mob_name(20411))
end
send_letter(gameforge[LC()][4578])
end
when button or info begin
say_title(gameforge[LC()][4578])
say(gameforge[LC()][4579])
end
when __TARGET__.target.click or 20411.chat.gameforge[LC()][4578] begin
target.delete("__TARGET__")
say_title(mob_name(20411))
say(gameforge[LC()][4580])
say(gameforge[LC()][4581])
pc.remove_item(31099, pc.count_item(31099))
pc.give_item2(30613, 1)
pc.give_exp2(11650000)
say_reward(string.format(gameforge[LC()][5043], item_name(30613), 1))
say_reward(string.format(gameforge[LC()][5413], 11650000))
pc.setqf("passed", 1)
set_state(primary_investigations_1)
end
end
end
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