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Party Buff Sistemi

ROHAN2 WORLD 1-120 TR TİPİ OFFICIAL YOHARA, BALATHOR VE AMON! 80. GÜNÜNDE! +10.000 ONLİNE! HİLE VE BOT %100 ENGELLİ HEMEN TIKLA!

[CODE title="Wolfman kullanmayanlar"]char_skill.cpp

ekle

struct FComputeSkillParty
{
FComputeSkillParty(DWORD dwVnum, LPCHARACTER pkAttacker, BYTE bSkillLevel = 0)
: m_dwVnum(dwVnum), m_pkAttacker(pkAttacker), m_bSkillLevel(bSkillLevel)
{
}

void operator () (LPCHARACTER ch)
{
m_pkAttacker->ComputeSkill(m_dwVnum, ch, m_bSkillLevel);
}

DWORD m_dwVnum;
LPCHARACTER m_pkAttacker;
BYTE m_bSkillLevel;
};

int CHARACTER::ComputeSkillParty(DWORD dwVnum, LPCHARACTER pkVictim, BYTE bSkillLevel)
{
FComputeSkillParty f(dwVnum, pkVictim, bSkillLevel);
if (GetParty() && GetParty()->GetNearMemberCount())
GetParty()->ForEachNearMember(f);
else
f(this);

return BATTLE_NONE;
}

like

// ADD_GRANDMASTER_SKILL
if (GetUsedSkillMasterType(pkSk->dwVnum) >= SKILL_GRAND_MASTER && pkSk->bPointOn3 != POINT_NONE)
{
int iDur = (int)pkSk->kDurationPoly3.Eval();

if (iDur > 0)
{
iDur += GetPoint(POINT_PARTY_BUFFER_BONUS);
AddAffect(pkSk->dwVnum, pkSk->bPointOn3, iAmount3, 0 /*pkSk->dwAffectFlag3*/, iDur, 0, !bAdded);
}
else
{
PointChange(pkSk->bPointOn3, iAmount3);
}
}
// END_OF_ADD_GRANDMASTER_SKILL

return BATTLE_NONE;
}
}
/*
#ifdef ENABLE_WOLFMAN_CHARACTER*/
struct FComputeSkillParty
{
FComputeSkillParty(DWORD dwVnum, LPCHARACTER pkAttacker, BYTE bSkillLevel = 0)
: m_dwVnum(dwVnum), m_pkAttacker(pkAttacker), m_bSkillLevel(bSkillLevel)
{
}

void operator () (LPCHARACTER ch)
{
m_pkAttacker->ComputeSkill(m_dwVnum, ch, m_bSkillLevel);
}

DWORD m_dwVnum;
LPCHARACTER m_pkAttacker;
BYTE m_bSkillLevel;
};

int CHARACTER::ComputeSkillParty(DWORD dwVnum, LPCHARACTER pkVictim, BYTE bSkillLevel)
{
FComputeSkillParty f(dwVnum, pkVictim, bSkillLevel);
if (GetParty() && GetParty()->GetNearMemberCount())
GetParty()->ForEachNearMember(f);
else
f(this);

return BATTLE_NONE;
}
/*
#endif
*/

ekle

if (GetParty() && (dwVnum == 94 || dwVnum == 95 || dwVnum == 96 || dwVnum == 109 || dwVnum == 110 || dwVnum == 111))
{
if (pkVictim && pkVictim->GetParty())
{
if (pkVictim->GetParty() == GetParty())
{
if (GetParty()->GetNearMemberCount())
ComputeSkillParty(dwVnum, this);
else
ComputeSkill(dwVnum, pkVictim);
}
else
ComputeSkill(dwVnum, pkVictim);
}
else if (pkVictim && !pkVictim->GetParty())
{
ComputeSkill(dwVnum, pkVictim);
}
}

like

if (GetParty() && (dwVnum == 94 || dwVnum == 95 || dwVnum == 96 || dwVnum == 109 || dwVnum == 110 || dwVnum == 111))
{
if (pkVictim && pkVictim->GetParty())
{
if (pkVictim->GetParty() == GetParty())
{
if (GetParty()->GetNearMemberCount())
ComputeSkillParty(dwVnum, this);
else
ComputeSkill(dwVnum, pkVictim);
}
else
ComputeSkill(dwVnum, pkVictim);
}
else if (pkVictim && !pkVictim->GetParty())
{
ComputeSkill(dwVnum, pkVictim);
}
}
if (IS_SET(pkSk->dwFlag, SKILL_FLAG_SELFONLY))
ComputeSkill(dwVnum, this);


char.h
ekle

int ComputeSkillParty(DWORD dwVnum, LPCHARACTER pkVictim, BYTE bSkillLevel = 0);


like

/*
#ifdef ENABLE_WOLFMAN_CHARACTER*/
int ComputeSkillParty(DWORD dwVnum, LPCHARACTER pkVictim, BYTE bSkillLevel = 0);
/*#endif*/
int ComputeSkillAtPosition(DWORD dwVnum, const PIXEL_POSITION& posTarget, BYTE bSkillLevel = 0);
void ComputeSkillPoints();[/CODE]


[CODE lang="cpp" title="Wolfman kullanan"]char_skill.cpp

ekle

if (GetParty() && (dwVnum == 94 || dwVnum == 95 || dwVnum == 96 || dwVnum == 109 || dwVnum == 110 || dwVnum == 111))
{
if (pkVictim && pkVictim->GetParty())
{
if (pkVictim->GetParty() == GetParty())
{
if (GetParty()->GetNearMemberCount())
ComputeSkillParty(dwVnum, this);
else
ComputeSkill(dwVnum, pkVictim);
}
else
ComputeSkill(dwVnum, pkVictim);
}
else if (pkVictim && !pkVictim->GetParty())
{
ComputeSkill(dwVnum, pkVictim);
}
}

like







if (dwVnum == SKILL_CHAIN)
{
ResetChainLightningIndex();
AddChainLightningExcept(pkVictim);
}
if (GetParty() && (dwVnum == 94 || dwVnum == 95 || dwVnum == 96 || dwVnum == 109 || dwVnum == 110 || dwVnum == 111))
{
if (pkVictim && pkVictim->GetParty())
{
if (pkVictim->GetParty() == GetParty())
{
if (GetParty()->GetNearMemberCount())
ComputeSkillParty(dwVnum, this);
else
ComputeSkill(dwVnum, pkVictim);
}
else
ComputeSkill(dwVnum, pkVictim);
}
else if (pkVictim && !pkVictim->GetParty())
{
ComputeSkill(dwVnum, pkVictim);
}
}
if (IS_SET(pkSk->dwFlag, SKILL_FLAG_SELFONLY))
ComputeSkill(dwVnum, this);
#ifdef ENABLE_WOLFMAN_CHARACTER
else if (IS_SET(pkSk->dwFlag, SKILL_FLAG_PARTY))
ComputeSkillParty(dwVnum, this);
#endif
else if (!IS_SET(pkSk->dwFlag, SKILL_FLAG_ATTACK))
ComputeSkill(dwVnum, pkVictim);
else if (dwVnum == SKILL_BYEURAK)
ComputeSkill(dwVnum, pkVictim);[/CODE]
 

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