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Hikaye Ekle
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Skript Paylaşım Gelişmiş Balıkçılık Skripti

  • Konuyu başlatan Konuyu başlatan Kehanet
  • Başlangıç tarihi Başlangıç tarihi
  • Cevaplar Cevaplar 0
  • Görüntüleme Görüntüleme 592

Kehanet

The Prophesy
Telefon Numarası Onaylanmış Üye TC Kimlik Numarası Doğrulanmış Üye
Banlı
TM Üye
Katılım
20 Nis 2019
Konular
5,130
Mesajlar
19,082
Çözüm
627
Online süresi
12mo 4d
Reaksiyon Skoru
14,958
Altın Konu
486
TM Yaşı
7 Yıl 1 Ay 17 Gün
Başarım Puanı
494
MmoLira
31,448
DevLira
51
Ticaret - 100%
1   0   1

ROHAN2 WORLD 1-120 TR TİPİ OFFICIAL YOHARA, BALATHOR VE AMON! 80. GÜNÜNDE! +10.000 ONLİNE! HİLE VE BOT %100 ENGELLİ HEMEN TIKLA!

Skript Exkaar Adlı Kişinin Skriptidir Ben Sadece Bu Skripti Editledim Ve Size Daha Gelişmiş Bir Biçimde Sunuyorum
Skripte Eklediklerim:
-Yeni Balık Türleri
-Yem seviyeleri
Peki pek bir şey eklememiş gibi görünüyor ama ileride olta seviyeleri ve menulerde eklenecektir takipte kalın
Peki Bu Skriptte Hangi Komutlar Var?:
/balık yem: Balık Yemlerini Listeler
/balık yemal (yem seviyesi): Seviyeye göre yem almanızı sağlar. Mesela /balık yemal 1 ,Balık Yemi [Level 1] adlı eşyayı verir
Geçelim skriptimize:

[CODE title="Kod"]command /balık [<text>] [<text>]:
trigger:
if arg 1 is "yem":
send "&e10 Adet Balık Yemi[Level 1]&2[10 TL]" to player
send "&e10 Adet Balık Yemi[Level 2]&2[20 TL]" to player
send "&7Satın almak için &a/balık yemal &7komutunu kullanın." to player
if arg 1 is "yemal":
if arg 2 is "1":
if player's balance is greater than 9:
remove 10 from player's balance
give 10 melon seeds named "&eBalık Yemi [Level 1]" to player
send "&eBalık Yemi [Level 1] &7başarıyla satın alındı."
if arg 2 is "2":
if player's balance is greater than 9:
remove 10 from player's balance
give 10 beetroot seeds named "&eBalık Yemi [Level 2]" to player
send "&eBalık Yemi [Level 2] &7başarıyla satın alındı."

on fishing:
if player has a melon seeds named "&eBalık Yemi [Level 1]":
set {BalıkTutuyor::%player%} to true
remove a melon seeds named "&eBalık Yemi" from player
send action bar "&7Balık tutuyorsun." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun.." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun..." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun...." to player
wait 1 seconds
chance of 40%:
delete {BalıkTutuyor::%player%}
send action bar "&aBişey tuttun." to player
chance of 40%:
give raw fish named "&3 Hamsi [9cm]" to player
chance of 20%:
give raw fish named "&3 Palamut [25cm]" to player
chance of 20%:
give raw fish named "&3 Levrek [25cm]" to player
chance of 10%:
give raw fish named "&3 Karabalık [35cm]" to player
chance of 5%:
give raw fish named "&3 Yayın Balığı [90cm]" to player
send "&2 player% adlı kişi &3Yayın Balığı &2tuttu bi tebrik edin." to players
chance of 5%:
give leather boats to player
send "&2 player% adlı kişi &4Deri Bot &2tuttu uzak durun kötü şans bulaşmasın." to players
else:
delete {BalıkTutuyor::%player%}
send action bar "&cBalık tutamadın." to player
else if:
if player has a beetroot seeds named "&eBalık Yemi [Level 2]":
set {BalıkTutuyor::%player%} to true
send action bar "&7Balık tutuyorsun." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun.." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun..." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun...." to player
chance of 40%:
delete {BalıkTutuyor::%player%}
send "&aBişey tuttun." to player
chance of 30%:
give raw fish named "&3 Hamsi [9cm]" to player
chance of 20%:
give raw fish named "&3 Palamut [25]" to player
chance of 20%:
give raw fish named "&3 Levrek [25cm]" to player
chance of 10%:
give raw fish named "&3 Karabalık [35cm]" to player
chance of 10%:
give raw fish named "&3 Yayın Balığı [95]" to player
send "&2 player% adlı kişi &3Yayın Balığı &2tuttu bi tebrik edin." to players
chance of 10%:
give leather boots to player
send "&2 player% adlı kişi &4Deri Botu &2tuttu uzak durun köötü şans bulaşmasın." to players
else:
send "&4 Üstünüzde hiç balık yemi bulunmuyor." to player
cancel event[/CODE]

[CODE title="Kod"]command /balık [<text>] [<text>]:
trigger:
if arg 1 is "yem":
send "&e10 Adet Balık Yemi[Level 1]&2[10 TL]" to player
send "&e10 Adet Balık Yemi[Level 2]&2[20 TL]" to player
send "&7Satın almak için &a/balık yemal &7komutunu kullanın." to player
if arg 1 is "yemal":
if arg 2 is "1":
if player's balance is greater than 9:
remove 10 from player's balance
give 10 melon seeds named "&eBalık Yemi [Level 1]" to player
send "&eBalık Yemi [Level 1] &7başarıyla satın alındı."
if arg 2 is "2":
if player's balance is greater than 9:
remove 10 from player's balance
give 10 beetroot seeds named "&eBalık Yemi [Level 2]" to player
send "&eBalık Yemi [Level 2] &7başarıyla satın alındı."

on fishing:
if player has a melon seeds named "&eBalık Yemi [Level 1]":
if "%name of player's tool%" is "&1Olta [Level 1]":
set {BalıkTutuyor::%player%} to true
send action bar "&7Balık tutuyorsun." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun.." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun..." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun...." to player
chance of 40%:
delete {BalıkTutuyor::%player%}
send "&aBişey tuttun." to player
chance of 35%:
give raw fish named "&3 Hamsi [9cm]" to player
chance of 25%:
give raw fish named "&3 Palamut [25]" to player
chance of 15%:
give raw fish named "&3 Levrek [25cm]" to player
chance of 10%:
give raw fish named "&3 Karabalık [35cm]" to player
chance of 5%:
give raw fish named "&3 Yayın Balığı [95]" to player
send "&2%player% adlı kişi &3Yayın Balığı &2tuttu bi tebrik edin." to players
chance of 10%:
give leather boots to player
send "&2%player% adlı kişi &4Deri Botu &2tuttu uzak durun kötü şans bulaşmasın." to players
if "%name of player's tool%" is "&1Olta [Level 2]":
set {BalıkTutuyor::%player%} to true
send action bar "&7Balık tutuyorsun." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun.." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun..." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun...." to player
chance of 40%:
delete {BalıkTutuyor::%player%}
send "&aBişey tuttun." to player
chance of 30%:
give raw fish named "&3 Hamsi [9cm]" to player
chance of 20%:
give raw fish named "&3 Palamut [25]" to player
chance of 20%:
give raw fish named "&3 Levrek [25cm]" to player
chance of 10%:
give raw fish named "&3 Karabalık [35cm]" to player
chance of 10%:
give raw fish named "&3 Yayın Balığı [95]" to player
send "&2%player% adlı kişi &3Yayın Balığı &2tuttu bi tebrik edin." to players
chance of 10%:
give leather boots to player
send "&2%player% adlı kişi &4Deri Botu &2tuttu uzak durun kötü şans bulaşmasın." to players
if "%name of player's tool%" is "&1Olta [Level 3]":
set {BalıkTutuyor::%player%} to true
send action bar "&7Balık tutuyorsun." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun.." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun..." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun...." to player
chance of 40%:
delete {BalıkTutuyor::%player%}
send "&aBişey tuttun." to player
chance of 25%:
give raw fish named "&3 Hamsi [9cm]" to player
chance of 15%:
give raw fish named "&3 Palamut [25]" to player
chance of 20%:
give raw fish named "&3 Levrek [25cm]" to player
chance of 20%:
give raw fish named "&3 Karabalık [35cm]" to player
chance of 15%:
give raw fish named "&3 Yayın Balığı [95]" to player
send "&2%player% adlı kişi &3Yayın Balığı &2tuttu bi tebrik edin." to players
chance of 5%:
give leather boots to player
send "&2%player% adlı kişi &4Deri Botu &2tuttu uzak durun kötü şans bulaşmasın." to players
else if:
if player has a beetroot seeds named "&eBalık Yemi [Level 2]":
if "%name of player's tool%" is "&1Olta [Level 1]":
set {BalıkTutuyor::%player%} to true
send action bar "&7Balık tutuyorsun." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun.." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun..." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun...." to player
chance of 60%:
delete {BalıkTutuyor::%player%}
send "&aBişey tuttun." to player
chance of 30%:
give raw fish named "&3 Hamsi [9cm]" to player
chance of 20%:
give raw fish named "&3 Palamut [25]" to player
chance of 20%:
give raw fish named "&3 Levrek [25cm]" to player
chance of 10%:
give raw fish named "&3 Karabalık [35cm]" to player
chance of 10%:
give raw fish named "&3 Yayın Balığı [95]" to player
send "&2%player% adlı kişi &3Yayın Balığı &2tuttu bi tebrik edin." to players
chance of 10%:
give leather boots to player
send "&2%player% adlı kişi &4Deri Botu &2tuttu uzak durun kötü şans bulaşmasın." to players
if "%name of player's tool%" is "&1Olta [Level 2]":
set {BalıkTutuyor::%player%} to true
send action bar "&7Balık tutuyorsun." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun.." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun..." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun...." to player
chance of 60%:
delete {BalıkTutuyor::%player%}
send "&aBişey tuttun." to player
chance of 25%:
give raw fish named "&3 Hamsi [9cm]" to player
chance of 15%:
give raw fish named "&3 Palamut [25]" to player
chance of 20%:
give raw fish named "&3 Levrek [25cm]" to player
chance of 20%:
give raw fish named "&3 Karabalık [35cm]" to player
chance of 15%:
give raw fish named "&3 Yayın Balığı [95]" to player
send "&2%player% adlı kişi &3Yayın Balığı &2tuttu bi tebrik edin." to players
chance of 5%:
give leather boots to player
send "&2%player% adlı kişi &4Deri Botu &2tuttu uzak durun kötü şans bulaşmasın." to players
if "%name of player's tool%" is "&1Olta [Level 3]":
set {BalıkTutuyor::%player%} to true
send action bar "&7Balık tutuyorsun." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun.." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun..." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun...." to player
chance of 60%:
delete {BalıkTutuyor::%player%}
send "&aBişey tuttun." to player
chance of 20%:
give raw fish named "&3 Hamsi [9cm]" to player
chance of 15%:
give raw fish named "&3 Palamut [25]" to player
chance of 25%:
give raw fish named "&3 Levrek [25cm]" to player
chance of 25%:
give raw fish named "&3 Karabalık [35cm]" to player
chance of 15%:
give raw fish named "&3 Yayın Balığı [95]" to player
send "&2%player% adlı kişi &3Yayın Balığı &2tuttu bi tebrik edin." to players
else if:
if player has wheat seeds named "&eBalık Yemi [Level 3]":
if "%name of player's tool%" is "&1Olta [Level 1]":
set {BalıkTutuyor::%player%} to true
send action bar "&7Balık tutuyorsun." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun.." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun..." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun...." to player
chance of 65%:
delete {BalıkTutuyor::%player%}
send "&aBişey tuttun." to player
chance of 25%:
give raw fish named "&3 Hamsi [9cm]" to player
chance of 15%:
give raw fish named "&3 Palamut [25]" to player
chance of 25%:
give raw fish named "&3 Levrek [25cm]" to player
chance of 15%:
give raw fish named "&3 Karabalık [35cm]" to player
chance of 10%:
give raw fish named "&3 Yayın Balığı [95]" to player
send "&2%player% adlı kişi &3Yayın Balığı &2tuttu bi tebrik edin." to players
if "%name of player's tool%" is "&1Olta [Level 2]":
set {BalıkTutuyor::%player%} to true
send action bar "&7Balık tutuyorsun." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun.." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun..." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun...." to player
chance of 65%:
delete {BalıkTutuyor::%player%}
send "&aBişey tuttun." to player
chance of 20%:
give raw fish named "&3 Hamsi [9cm]" to player
chance of 15%:
give raw fish named "&3 Palamut [25]" to player
chance of 20%:
give raw fish named "&3 Levrek [25cm]" to player
chance of 25%:
give raw fish named "&3 Karabalık [35cm]" to player
chance of 15%:
give raw fish named "&3 Yayın Balığı [95]" to player
send "&2%player% adlı kişi &3Yayın Balığı &2tuttu bi tebrik edin." to players
if "%name of player's tool%" is "&1Olta [Level 3]":
set {BalıkTutuyor::%player%} to true
send action bar "&7Balık tutuyorsun." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun.." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun..." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun...." to player
chance of 65%:
delete {BalıkTutuyor::%player%}
send "&aBişey tuttun." to player
chance of 15%:
give raw fish named "&3 Hamsi [9cm]" to player
chance of 10%:
give raw fish named "&3 Palamut [25]" to player
chance of 25%:
give raw fish named "&3 Levrek [25cm]" to player
chance of 30%:
give raw fish named "&3 Karabalık [35cm]" to player
chance of 20%:
give raw fish named "&3 Yayın Balığı [95]" to player
send "&2%player% adlı kişi &3Yayın Balığı &2tuttu bi tebrik edin." to players

else:
send "&4 Üstünüzde hiç balık yemi bulunmuyor." to player[/CODE]
 
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