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ROHAN2 WORLD 1-120 TR TİPİ OFFICIAL YOHARA, BALATHOR VE AMON! 80. GÜNÜNDE! +10.000 ONLİNE! HİLE VE BOT %100 ENGELLİ HEMEN TIKLA!
Skript Exkaar Adlı Kişinin Skriptidir Ben Sadece Bu Skripti Editledim Ve Size Daha Gelişmiş Bir Biçimde Sunuyorum
Skripte Eklediklerim:
-Yeni Balık Türleri
-Yem seviyeleri
Peki pek bir şey eklememiş gibi görünüyor ama ileride olta seviyeleri ve menulerde eklenecektir takipte kalın
Peki Bu Skriptte Hangi Komutlar Var?:
/balık yem: Balık Yemlerini Listeler
/balık yemal (yem seviyesi): Seviyeye göre yem almanızı sağlar. Mesela /balık yemal 1 ,Balık Yemi [Level 1] adlı eşyayı verir
Geçelim skriptimize:
Skripte Eklediklerim:
-Yeni Balık Türleri
-Yem seviyeleri
Peki pek bir şey eklememiş gibi görünüyor ama ileride olta seviyeleri ve menulerde eklenecektir takipte kalın
Peki Bu Skriptte Hangi Komutlar Var?:
/balık yem: Balık Yemlerini Listeler
/balık yemal (yem seviyesi): Seviyeye göre yem almanızı sağlar. Mesela /balık yemal 1 ,Balık Yemi [Level 1] adlı eşyayı verir
Geçelim skriptimize:
[CODE title="Kod"]command /balık [<text>] [<text>]:
trigger:
if arg 1 is "yem":
send "&e10 Adet Balık Yemi[Level 1]&2[10 TL]" to player
send "&e10 Adet Balık Yemi[Level 2]&2[20 TL]" to player
send "&7Satın almak için &a/balık yemal &7komutunu kullanın." to player
if arg 1 is "yemal":
if arg 2 is "1":
if player's balance is greater than 9:
remove 10 from player's balance
give 10 melon seeds named "&eBalık Yemi [Level 1]" to player
send "&eBalık Yemi [Level 1] &7başarıyla satın alındı."
if arg 2 is "2":
if player's balance is greater than 9:
remove 10 from player's balance
give 10 beetroot seeds named "&eBalık Yemi [Level 2]" to player
send "&eBalık Yemi [Level 2] &7başarıyla satın alındı."
on fishing:
if player has a melon seeds named "&eBalık Yemi [Level 1]":
set {BalıkTutuyor::%player%} to true
remove a melon seeds named "&eBalık Yemi" from player
send action bar "&7Balık tutuyorsun." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun.." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun..." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun...." to player
wait 1 seconds
chance of 40%:
delete {BalıkTutuyor::%player%}
send action bar "&aBişey tuttun." to player
chance of 40%:
give raw fish named "&3 Hamsi [9cm]" to player
chance of 20%:
give raw fish named "&3 Palamut [25cm]" to player
chance of 20%:
give raw fish named "&3 Levrek [25cm]" to player
chance of 10%:
give raw fish named "&3 Karabalık [35cm]" to player
chance of 5%:
give raw fish named "&3 Yayın Balığı [90cm]" to player
send "&2 player% adlı kişi &3Yayın Balığı &2tuttu bi tebrik edin." to players
chance of 5%:
give leather boats to player
send "&2 player% adlı kişi &4Deri Bot &2tuttu uzak durun kötü şans bulaşmasın." to players
else:
delete {BalıkTutuyor::%player%}
send action bar "&cBalık tutamadın." to player
else if:
if player has a beetroot seeds named "&eBalık Yemi [Level 2]":
set {BalıkTutuyor::%player%} to true
send action bar "&7Balık tutuyorsun." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun.." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun..." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun...." to player
chance of 40%:
delete {BalıkTutuyor::%player%}
send "&aBişey tuttun." to player
chance of 30%:
give raw fish named "&3 Hamsi [9cm]" to player
chance of 20%:
give raw fish named "&3 Palamut [25]" to player
chance of 20%:
give raw fish named "&3 Levrek [25cm]" to player
chance of 10%:
give raw fish named "&3 Karabalık [35cm]" to player
chance of 10%:
give raw fish named "&3 Yayın Balığı [95]" to player
send "&2 player% adlı kişi &3Yayın Balığı &2tuttu bi tebrik edin." to players
chance of 10%:
give leather boots to player
send "&2 player% adlı kişi &4Deri Botu &2tuttu uzak durun köötü şans bulaşmasın." to players
else:
send "&4 Üstünüzde hiç balık yemi bulunmuyor." to player
cancel event[/CODE]
trigger:
if arg 1 is "yem":
send "&e10 Adet Balık Yemi[Level 1]&2[10 TL]" to player
send "&e10 Adet Balık Yemi[Level 2]&2[20 TL]" to player
send "&7Satın almak için &a/balık yemal &7komutunu kullanın." to player
if arg 1 is "yemal":
if arg 2 is "1":
if player's balance is greater than 9:
remove 10 from player's balance
give 10 melon seeds named "&eBalık Yemi [Level 1]" to player
send "&eBalık Yemi [Level 1] &7başarıyla satın alındı."
if arg 2 is "2":
if player's balance is greater than 9:
remove 10 from player's balance
give 10 beetroot seeds named "&eBalık Yemi [Level 2]" to player
send "&eBalık Yemi [Level 2] &7başarıyla satın alındı."
on fishing:
if player has a melon seeds named "&eBalık Yemi [Level 1]":
set {BalıkTutuyor::%player%} to true
remove a melon seeds named "&eBalık Yemi" from player
send action bar "&7Balık tutuyorsun." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun.." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun..." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun...." to player
wait 1 seconds
chance of 40%:
delete {BalıkTutuyor::%player%}
send action bar "&aBişey tuttun." to player
chance of 40%:
give raw fish named "&3 Hamsi [9cm]" to player
chance of 20%:
give raw fish named "&3 Palamut [25cm]" to player
chance of 20%:
give raw fish named "&3 Levrek [25cm]" to player
chance of 10%:
give raw fish named "&3 Karabalık [35cm]" to player
chance of 5%:
give raw fish named "&3 Yayın Balığı [90cm]" to player
send "&2 player% adlı kişi &3Yayın Balığı &2tuttu bi tebrik edin." to players
chance of 5%:
give leather boats to player
send "&2 player% adlı kişi &4Deri Bot &2tuttu uzak durun kötü şans bulaşmasın." to players
else:
delete {BalıkTutuyor::%player%}
send action bar "&cBalık tutamadın." to player
else if:
if player has a beetroot seeds named "&eBalık Yemi [Level 2]":
set {BalıkTutuyor::%player%} to true
send action bar "&7Balık tutuyorsun." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun.." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun..." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun...." to player
chance of 40%:
delete {BalıkTutuyor::%player%}
send "&aBişey tuttun." to player
chance of 30%:
give raw fish named "&3 Hamsi [9cm]" to player
chance of 20%:
give raw fish named "&3 Palamut [25]" to player
chance of 20%:
give raw fish named "&3 Levrek [25cm]" to player
chance of 10%:
give raw fish named "&3 Karabalık [35cm]" to player
chance of 10%:
give raw fish named "&3 Yayın Balığı [95]" to player
send "&2 player% adlı kişi &3Yayın Balığı &2tuttu bi tebrik edin." to players
chance of 10%:
give leather boots to player
send "&2 player% adlı kişi &4Deri Botu &2tuttu uzak durun köötü şans bulaşmasın." to players
else:
send "&4 Üstünüzde hiç balık yemi bulunmuyor." to player
cancel event[/CODE]
[CODE title="Kod"]command /balık [<text>] [<text>]:
trigger:
if arg 1 is "yem":
send "&e10 Adet Balık Yemi[Level 1]&2[10 TL]" to player
send "&e10 Adet Balık Yemi[Level 2]&2[20 TL]" to player
send "&7Satın almak için &a/balık yemal &7komutunu kullanın." to player
if arg 1 is "yemal":
if arg 2 is "1":
if player's balance is greater than 9:
remove 10 from player's balance
give 10 melon seeds named "&eBalık Yemi [Level 1]" to player
send "&eBalık Yemi [Level 1] &7başarıyla satın alındı."
if arg 2 is "2":
if player's balance is greater than 9:
remove 10 from player's balance
give 10 beetroot seeds named "&eBalık Yemi [Level 2]" to player
send "&eBalık Yemi [Level 2] &7başarıyla satın alındı."
on fishing:
if player has a melon seeds named "&eBalık Yemi [Level 1]":
if "%name of player's tool%" is "&1Olta [Level 1]":
set {BalıkTutuyor::%player%} to true
send action bar "&7Balık tutuyorsun." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun.." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun..." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun...." to player
chance of 40%:
delete {BalıkTutuyor::%player%}
send "&aBişey tuttun." to player
chance of 35%:
give raw fish named "&3 Hamsi [9cm]" to player
chance of 25%:
give raw fish named "&3 Palamut [25]" to player
chance of 15%:
give raw fish named "&3 Levrek [25cm]" to player
chance of 10%:
give raw fish named "&3 Karabalık [35cm]" to player
chance of 5%:
give raw fish named "&3 Yayın Balığı [95]" to player
send "&2%player% adlı kişi &3Yayın Balığı &2tuttu bi tebrik edin." to players
chance of 10%:
give leather boots to player
send "&2%player% adlı kişi &4Deri Botu &2tuttu uzak durun kötü şans bulaşmasın." to players
if "%name of player's tool%" is "&1Olta [Level 2]":
set {BalıkTutuyor::%player%} to true
send action bar "&7Balık tutuyorsun." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun.." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun..." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun...." to player
chance of 40%:
delete {BalıkTutuyor::%player%}
send "&aBişey tuttun." to player
chance of 30%:
give raw fish named "&3 Hamsi [9cm]" to player
chance of 20%:
give raw fish named "&3 Palamut [25]" to player
chance of 20%:
give raw fish named "&3 Levrek [25cm]" to player
chance of 10%:
give raw fish named "&3 Karabalık [35cm]" to player
chance of 10%:
give raw fish named "&3 Yayın Balığı [95]" to player
send "&2%player% adlı kişi &3Yayın Balığı &2tuttu bi tebrik edin." to players
chance of 10%:
give leather boots to player
send "&2%player% adlı kişi &4Deri Botu &2tuttu uzak durun kötü şans bulaşmasın." to players
if "%name of player's tool%" is "&1Olta [Level 3]":
set {BalıkTutuyor::%player%} to true
send action bar "&7Balık tutuyorsun." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun.." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun..." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun...." to player
chance of 40%:
delete {BalıkTutuyor::%player%}
send "&aBişey tuttun." to player
chance of 25%:
give raw fish named "&3 Hamsi [9cm]" to player
chance of 15%:
give raw fish named "&3 Palamut [25]" to player
chance of 20%:
give raw fish named "&3 Levrek [25cm]" to player
chance of 20%:
give raw fish named "&3 Karabalık [35cm]" to player
chance of 15%:
give raw fish named "&3 Yayın Balığı [95]" to player
send "&2%player% adlı kişi &3Yayın Balığı &2tuttu bi tebrik edin." to players
chance of 5%:
give leather boots to player
send "&2%player% adlı kişi &4Deri Botu &2tuttu uzak durun kötü şans bulaşmasın." to players
else if:
if player has a beetroot seeds named "&eBalık Yemi [Level 2]":
if "%name of player's tool%" is "&1Olta [Level 1]":
set {BalıkTutuyor::%player%} to true
send action bar "&7Balık tutuyorsun." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun.." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun..." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun...." to player
chance of 60%:
delete {BalıkTutuyor::%player%}
send "&aBişey tuttun." to player
chance of 30%:
give raw fish named "&3 Hamsi [9cm]" to player
chance of 20%:
give raw fish named "&3 Palamut [25]" to player
chance of 20%:
give raw fish named "&3 Levrek [25cm]" to player
chance of 10%:
give raw fish named "&3 Karabalık [35cm]" to player
chance of 10%:
give raw fish named "&3 Yayın Balığı [95]" to player
send "&2%player% adlı kişi &3Yayın Balığı &2tuttu bi tebrik edin." to players
chance of 10%:
give leather boots to player
send "&2%player% adlı kişi &4Deri Botu &2tuttu uzak durun kötü şans bulaşmasın." to players
if "%name of player's tool%" is "&1Olta [Level 2]":
set {BalıkTutuyor::%player%} to true
send action bar "&7Balık tutuyorsun." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun.." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun..." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun...." to player
chance of 60%:
delete {BalıkTutuyor::%player%}
send "&aBişey tuttun." to player
chance of 25%:
give raw fish named "&3 Hamsi [9cm]" to player
chance of 15%:
give raw fish named "&3 Palamut [25]" to player
chance of 20%:
give raw fish named "&3 Levrek [25cm]" to player
chance of 20%:
give raw fish named "&3 Karabalık [35cm]" to player
chance of 15%:
give raw fish named "&3 Yayın Balığı [95]" to player
send "&2%player% adlı kişi &3Yayın Balığı &2tuttu bi tebrik edin." to players
chance of 5%:
give leather boots to player
send "&2%player% adlı kişi &4Deri Botu &2tuttu uzak durun kötü şans bulaşmasın." to players
if "%name of player's tool%" is "&1Olta [Level 3]":
set {BalıkTutuyor::%player%} to true
send action bar "&7Balık tutuyorsun." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun.." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun..." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun...." to player
chance of 60%:
delete {BalıkTutuyor::%player%}
send "&aBişey tuttun." to player
chance of 20%:
give raw fish named "&3 Hamsi [9cm]" to player
chance of 15%:
give raw fish named "&3 Palamut [25]" to player
chance of 25%:
give raw fish named "&3 Levrek [25cm]" to player
chance of 25%:
give raw fish named "&3 Karabalık [35cm]" to player
chance of 15%:
give raw fish named "&3 Yayın Balığı [95]" to player
send "&2%player% adlı kişi &3Yayın Balığı &2tuttu bi tebrik edin." to players
else if:
if player has wheat seeds named "&eBalık Yemi [Level 3]":
if "%name of player's tool%" is "&1Olta [Level 1]":
set {BalıkTutuyor::%player%} to true
send action bar "&7Balık tutuyorsun." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun.." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun..." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun...." to player
chance of 65%:
delete {BalıkTutuyor::%player%}
send "&aBişey tuttun." to player
chance of 25%:
give raw fish named "&3 Hamsi [9cm]" to player
chance of 15%:
give raw fish named "&3 Palamut [25]" to player
chance of 25%:
give raw fish named "&3 Levrek [25cm]" to player
chance of 15%:
give raw fish named "&3 Karabalık [35cm]" to player
chance of 10%:
give raw fish named "&3 Yayın Balığı [95]" to player
send "&2%player% adlı kişi &3Yayın Balığı &2tuttu bi tebrik edin." to players
if "%name of player's tool%" is "&1Olta [Level 2]":
set {BalıkTutuyor::%player%} to true
send action bar "&7Balık tutuyorsun." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun.." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun..." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun...." to player
chance of 65%:
delete {BalıkTutuyor::%player%}
send "&aBişey tuttun." to player
chance of 20%:
give raw fish named "&3 Hamsi [9cm]" to player
chance of 15%:
give raw fish named "&3 Palamut [25]" to player
chance of 20%:
give raw fish named "&3 Levrek [25cm]" to player
chance of 25%:
give raw fish named "&3 Karabalık [35cm]" to player
chance of 15%:
give raw fish named "&3 Yayın Balığı [95]" to player
send "&2%player% adlı kişi &3Yayın Balığı &2tuttu bi tebrik edin." to players
if "%name of player's tool%" is "&1Olta [Level 3]":
set {BalıkTutuyor::%player%} to true
send action bar "&7Balık tutuyorsun." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun.." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun..." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun...." to player
chance of 65%:
delete {BalıkTutuyor::%player%}
send "&aBişey tuttun." to player
chance of 15%:
give raw fish named "&3 Hamsi [9cm]" to player
chance of 10%:
give raw fish named "&3 Palamut [25]" to player
chance of 25%:
give raw fish named "&3 Levrek [25cm]" to player
chance of 30%:
give raw fish named "&3 Karabalık [35cm]" to player
chance of 20%:
give raw fish named "&3 Yayın Balığı [95]" to player
send "&2%player% adlı kişi &3Yayın Balığı &2tuttu bi tebrik edin." to players
else:
send "&4 Üstünüzde hiç balık yemi bulunmuyor." to player[/CODE]
trigger:
if arg 1 is "yem":
send "&e10 Adet Balık Yemi[Level 1]&2[10 TL]" to player
send "&e10 Adet Balık Yemi[Level 2]&2[20 TL]" to player
send "&7Satın almak için &a/balık yemal &7komutunu kullanın." to player
if arg 1 is "yemal":
if arg 2 is "1":
if player's balance is greater than 9:
remove 10 from player's balance
give 10 melon seeds named "&eBalık Yemi [Level 1]" to player
send "&eBalık Yemi [Level 1] &7başarıyla satın alındı."
if arg 2 is "2":
if player's balance is greater than 9:
remove 10 from player's balance
give 10 beetroot seeds named "&eBalık Yemi [Level 2]" to player
send "&eBalık Yemi [Level 2] &7başarıyla satın alındı."
on fishing:
if player has a melon seeds named "&eBalık Yemi [Level 1]":
if "%name of player's tool%" is "&1Olta [Level 1]":
set {BalıkTutuyor::%player%} to true
send action bar "&7Balık tutuyorsun." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun.." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun..." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun...." to player
chance of 40%:
delete {BalıkTutuyor::%player%}
send "&aBişey tuttun." to player
chance of 35%:
give raw fish named "&3 Hamsi [9cm]" to player
chance of 25%:
give raw fish named "&3 Palamut [25]" to player
chance of 15%:
give raw fish named "&3 Levrek [25cm]" to player
chance of 10%:
give raw fish named "&3 Karabalık [35cm]" to player
chance of 5%:
give raw fish named "&3 Yayın Balığı [95]" to player
send "&2%player% adlı kişi &3Yayın Balığı &2tuttu bi tebrik edin." to players
chance of 10%:
give leather boots to player
send "&2%player% adlı kişi &4Deri Botu &2tuttu uzak durun kötü şans bulaşmasın." to players
if "%name of player's tool%" is "&1Olta [Level 2]":
set {BalıkTutuyor::%player%} to true
send action bar "&7Balık tutuyorsun." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun.." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun..." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun...." to player
chance of 40%:
delete {BalıkTutuyor::%player%}
send "&aBişey tuttun." to player
chance of 30%:
give raw fish named "&3 Hamsi [9cm]" to player
chance of 20%:
give raw fish named "&3 Palamut [25]" to player
chance of 20%:
give raw fish named "&3 Levrek [25cm]" to player
chance of 10%:
give raw fish named "&3 Karabalık [35cm]" to player
chance of 10%:
give raw fish named "&3 Yayın Balığı [95]" to player
send "&2%player% adlı kişi &3Yayın Balığı &2tuttu bi tebrik edin." to players
chance of 10%:
give leather boots to player
send "&2%player% adlı kişi &4Deri Botu &2tuttu uzak durun kötü şans bulaşmasın." to players
if "%name of player's tool%" is "&1Olta [Level 3]":
set {BalıkTutuyor::%player%} to true
send action bar "&7Balık tutuyorsun." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun.." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun..." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun...." to player
chance of 40%:
delete {BalıkTutuyor::%player%}
send "&aBişey tuttun." to player
chance of 25%:
give raw fish named "&3 Hamsi [9cm]" to player
chance of 15%:
give raw fish named "&3 Palamut [25]" to player
chance of 20%:
give raw fish named "&3 Levrek [25cm]" to player
chance of 20%:
give raw fish named "&3 Karabalık [35cm]" to player
chance of 15%:
give raw fish named "&3 Yayın Balığı [95]" to player
send "&2%player% adlı kişi &3Yayın Balığı &2tuttu bi tebrik edin." to players
chance of 5%:
give leather boots to player
send "&2%player% adlı kişi &4Deri Botu &2tuttu uzak durun kötü şans bulaşmasın." to players
else if:
if player has a beetroot seeds named "&eBalık Yemi [Level 2]":
if "%name of player's tool%" is "&1Olta [Level 1]":
set {BalıkTutuyor::%player%} to true
send action bar "&7Balık tutuyorsun." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun.." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun..." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun...." to player
chance of 60%:
delete {BalıkTutuyor::%player%}
send "&aBişey tuttun." to player
chance of 30%:
give raw fish named "&3 Hamsi [9cm]" to player
chance of 20%:
give raw fish named "&3 Palamut [25]" to player
chance of 20%:
give raw fish named "&3 Levrek [25cm]" to player
chance of 10%:
give raw fish named "&3 Karabalık [35cm]" to player
chance of 10%:
give raw fish named "&3 Yayın Balığı [95]" to player
send "&2%player% adlı kişi &3Yayın Balığı &2tuttu bi tebrik edin." to players
chance of 10%:
give leather boots to player
send "&2%player% adlı kişi &4Deri Botu &2tuttu uzak durun kötü şans bulaşmasın." to players
if "%name of player's tool%" is "&1Olta [Level 2]":
set {BalıkTutuyor::%player%} to true
send action bar "&7Balık tutuyorsun." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun.." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun..." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun...." to player
chance of 60%:
delete {BalıkTutuyor::%player%}
send "&aBişey tuttun." to player
chance of 25%:
give raw fish named "&3 Hamsi [9cm]" to player
chance of 15%:
give raw fish named "&3 Palamut [25]" to player
chance of 20%:
give raw fish named "&3 Levrek [25cm]" to player
chance of 20%:
give raw fish named "&3 Karabalık [35cm]" to player
chance of 15%:
give raw fish named "&3 Yayın Balığı [95]" to player
send "&2%player% adlı kişi &3Yayın Balığı &2tuttu bi tebrik edin." to players
chance of 5%:
give leather boots to player
send "&2%player% adlı kişi &4Deri Botu &2tuttu uzak durun kötü şans bulaşmasın." to players
if "%name of player's tool%" is "&1Olta [Level 3]":
set {BalıkTutuyor::%player%} to true
send action bar "&7Balık tutuyorsun." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun.." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun..." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun...." to player
chance of 60%:
delete {BalıkTutuyor::%player%}
send "&aBişey tuttun." to player
chance of 20%:
give raw fish named "&3 Hamsi [9cm]" to player
chance of 15%:
give raw fish named "&3 Palamut [25]" to player
chance of 25%:
give raw fish named "&3 Levrek [25cm]" to player
chance of 25%:
give raw fish named "&3 Karabalık [35cm]" to player
chance of 15%:
give raw fish named "&3 Yayın Balığı [95]" to player
send "&2%player% adlı kişi &3Yayın Balığı &2tuttu bi tebrik edin." to players
else if:
if player has wheat seeds named "&eBalık Yemi [Level 3]":
if "%name of player's tool%" is "&1Olta [Level 1]":
set {BalıkTutuyor::%player%} to true
send action bar "&7Balık tutuyorsun." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun.." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun..." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun...." to player
chance of 65%:
delete {BalıkTutuyor::%player%}
send "&aBişey tuttun." to player
chance of 25%:
give raw fish named "&3 Hamsi [9cm]" to player
chance of 15%:
give raw fish named "&3 Palamut [25]" to player
chance of 25%:
give raw fish named "&3 Levrek [25cm]" to player
chance of 15%:
give raw fish named "&3 Karabalık [35cm]" to player
chance of 10%:
give raw fish named "&3 Yayın Balığı [95]" to player
send "&2%player% adlı kişi &3Yayın Balığı &2tuttu bi tebrik edin." to players
if "%name of player's tool%" is "&1Olta [Level 2]":
set {BalıkTutuyor::%player%} to true
send action bar "&7Balık tutuyorsun." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun.." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun..." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun...." to player
chance of 65%:
delete {BalıkTutuyor::%player%}
send "&aBişey tuttun." to player
chance of 20%:
give raw fish named "&3 Hamsi [9cm]" to player
chance of 15%:
give raw fish named "&3 Palamut [25]" to player
chance of 20%:
give raw fish named "&3 Levrek [25cm]" to player
chance of 25%:
give raw fish named "&3 Karabalık [35cm]" to player
chance of 15%:
give raw fish named "&3 Yayın Balığı [95]" to player
send "&2%player% adlı kişi &3Yayın Balığı &2tuttu bi tebrik edin." to players
if "%name of player's tool%" is "&1Olta [Level 3]":
set {BalıkTutuyor::%player%} to true
send action bar "&7Balık tutuyorsun." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun.." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun..." to player
wait 1 seconds
send action bar "&7Balık tutuyorsun...." to player
chance of 65%:
delete {BalıkTutuyor::%player%}
send "&aBişey tuttun." to player
chance of 15%:
give raw fish named "&3 Hamsi [9cm]" to player
chance of 10%:
give raw fish named "&3 Palamut [25]" to player
chance of 25%:
give raw fish named "&3 Levrek [25cm]" to player
chance of 30%:
give raw fish named "&3 Karabalık [35cm]" to player
chance of 20%:
give raw fish named "&3 Yayın Balığı [95]" to player
send "&2%player% adlı kişi &3Yayın Balığı &2tuttu bi tebrik edin." to players
else:
send "&4 Üstünüzde hiç balık yemi bulunmuyor." to player[/CODE]
Son düzenleme:


