Uriel kaldırmak için Client Sourcede silinicek yerler
[CODE title="UserInterface\PythonNetworkStreamPhaseGame.cpp"]Line 1405: #ifdef URIEL_AC_VERIFY
Line 1406: extern "C" __declspec(dllexport) void urielac_pear(DWORD);
Line 1411: #ifndef URIEL_AC_VERIFY
Line 1414: urielac_pear((DWORD)_ReturnAddress());
Line 1451: #ifndef URIEL_AC_VERIFY
Line 3123: #ifdef URIEL_AC_VERIFY
Line 3124: urielac_pear((DWORD)_ReturnAddress());[/CODE]
[CODE title="UserInterface\UserInterface.cpp"]Line 548: #ifdef URIEL_AC_VERIFY
Line 549: extern "C" __declspec(dllexport) void urielac();
Line 554: #ifdef URIEL_AC_VERIFY
Line 555: urielac();[/CODE]
[CODE title="UserInterface\AccountConnector.cpp"]Line 11: #ifdef URIEL_AC_VERIFY
Line 12: extern "C" __declspec(dllexport) void urielac_fill(char *, char *, const unsigned char *, DWORD *, DWORD *, DWORD *, DWORD *);
Line 14: const unsigned char uriel_secret[32] =
Line 296: #ifdef URIEL_AC_VERIFY
Line 297: urielac_fill(LoginPacket.name, LoginPacket.pwd, uriel_secret, &LoginPacket.uriel1, &LoginPacket.uriel2, &LoginPacket.uriel3, &LoginPacket.uriel4);
Line 297: urielac_fill(LoginPacket.name, LoginPacket.pwd, uriel_secret, &LoginPacket.uriel1, &LoginPacket.uriel2, &LoginPacket.uriel3, &LoginPacket.uriel4);
Line 297: urielac_fill(LoginPacket.name, LoginPacket.pwd, uriel_secret, &LoginPacket.uriel1, &LoginPacket.uriel2, &LoginPacket.uriel3, &LoginPacket.uriel4);
Line 297: urielac_fill(LoginPacket.name, LoginPacket.pwd, uriel_secret, &LoginPacket.uriel1, &LoginPacket.uriel2, &LoginPacket.uriel3, &LoginPacket.uriel4);
Line 297: urielac_fill(LoginPacket.name, LoginPacket.pwd, uriel_secret, &LoginPacket.uriel1, &LoginPacket.uriel2, &LoginPacket.uriel3, &LoginPacket.uriel4);
Line 297: urielac_fill(LoginPacket.name, LoginPacket.pwd, uriel_secret, &LoginPacket.uriel1, &LoginPacket.uriel2, &LoginPacket.uriel3, &LoginPacket.uriel4);
Line 339: #ifdef URIEL_AC_VERIFY
Line 340: urielac_fill(LoginPacket.name, LoginPacket.pwd, uriel_secret, &LoginPacket.uriel1, &LoginPacket.uriel2, &LoginPacket.uriel3, &LoginPacket.uriel4);
Line 340: urielac_fill(LoginPacket.name, LoginPacket.pwd, uriel_secret, &LoginPacket.uriel1, &LoginPacket.uriel2, &LoginPacket.uriel3, &LoginPacket.uriel4);
Line 340: urielac_fill(LoginPacket.name, LoginPacket.pwd, uriel_secret, &LoginPacket.uriel1, &LoginPacket.uriel2, &LoginPacket.uriel3, &LoginPacket.uriel4);
Line 340: urielac_fill(LoginPacket.name, LoginPacket.pwd, uriel_secret, &LoginPacket.uriel1, &LoginPacket.uriel2, &LoginPacket.uriel3, &LoginPacket.uriel4);
Line 340: urielac_fill(LoginPacket.name, LoginPacket.pwd, uriel_secret, &LoginPacket.uriel1, &LoginPacket.uriel2, &LoginPacket.uriel3, &LoginPacket.uriel4);
Line 340: urielac_fill(LoginPacket.name, LoginPacket.pwd, uriel_secret, &LoginPacket.uriel1, &LoginPacket.uriel2, &LoginPacket.uriel3, &LoginPacket.uriel4);[/CODE]
[CODE title="UserInterface\Packet.h"]Line 585: #ifdef URIEL_AC_VERIFY
Line 586: DWORD uriel1;
Line 587: DWORD uriel2;
Line 588: DWORD uriel3;
Line 589: DWORD uriel4;[/CODE]
[CODE title="UserInterface\PythonApplication.cpp"]Line 406: #ifdef URIEL_AC_VERIFY
Line 407: extern "C" __declspec(dllexport) DWORD urielac_clear(DWORD);
Line 412: #ifdef URIEL_AC_VERIFY
Line 414: if (urielac_clear(dwSecret) != (((dwSecret ^ (dwSecret * 2)) & 44) - 0xECD1B3))
[/CODE]
[CODE title="GameLib\ActorInstanceCollisionDetection.cpp"]Line 25: #ifdef URIEL_AC_VERIFY[/CODE]
[CODE title="GameLib\ActorInstance.cpp"]Line 162: #ifdef URIEL_AC_VERIFY
Line 215: #ifdef URIEL_AC_VERIFY[/CODE]
[CODE title="EterBase\ServiceDefs.h"]Line 4: #define URIEL_AC_VERIFY[/CODE]