[CODE title="if (number(1, 100) <= aiItemAttributeAddPercent[item2->GetAttributeCount()])" highlight="if (number(1, 100) <= aiItemAttributeAddPercent[item2->GetAttributeCount()])"] if (number(1, 100) <= aiItemAttributeAddPercent[item2->GetAttributeCount()])
{
item2->AddAttribute();
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("¼Ó¼º Ãß°¡¿¡ ¼º°øÇÏ¿´½À´Ï´Ù."));
int iAddedIdx = item2->GetAttributeCount() - 1;
LogManager::instance().ItemLog(
GetPlayerID(),
item2->GetAttributeType(iAddedIdx),
item2->GetAttributeValue(iAddedIdx),
item->GetID(),
"ADD_ATTRIBUTE_SUCCESS",
buf,
GetDesc()->GetHostName(),
item->GetOriginalVnum());
}
else
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("¼Ó¼º Ãß°¡¿¡ ½ÇÆĞÇÏ¿´½À´Ï´Ù."));
LogManager::instance().ItemLog(this, item, "ADD_ATTRIBUTE_FAIL", buf);
}[/CODE]