Ayyıldız2 | 2008 TR Yapısı • 1-99 Orta Emek Destan • Oto Avsız • 10 Temmuz 21:00 HEMEN TIKLA!
Good job.
Adamın targeti hoşuma gitti. ? İsmi vs ortaladım ama şu can bari ortalaamıyor playerde farklı nonda farklı konumda duruyor.Github linkindeki readme'ye bak orda yazıyor
ClientManagerBoot.cpp: In member function 'bool CClientManager::InitializeItemAttrTable()':
ClientManagerBoot.cpp:787:34: error: 'ATTRIBUTE_SET_PENDANT' was not declared in this scope
str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_PENDANT], data[col++]);
EDIT: in lenght,h from common
search enum EAttributeSet
and before ATTRIBUTE_SET_MAX_NUM
add ATTRIBUTE_SET_PENDANT,
with pleasure
ClientManagerBoot.cpp:787:34: error: 'ATTRIBUTE_SET_PENDANT' was not declared in this scope
str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_PENDANT], data[col++]);
EDIT: in lenght,h from common
search enum EAttributeSet
and before ATTRIBUTE_SET_MAX_NUM
add ATTRIBUTE_SET_PENDANT,
with pleasure
Son düzenleme:
@Rakancito
i have a problem with inventory, i didnt see it in inventory but it can be equiped
length.h
item_data.h
gametype.h
///////EDIT
FIXED.
thx
i have a problem with inventory, i didnt see it in inventory but it can be equiped
length.h
C++:
enum EWearPositions
{
WEAR_BODY, // 0
WEAR_HEAD, // 1
WEAR_FOOTS, // 2
WEAR_WRIST, // 3
WEAR_WEAPON, // 4
WEAR_NECK, // 5
WEAR_EAR, // 6
WEAR_UNIQUE1, // 7
WEAR_UNIQUE2, // 8
WEAR_ARROW, // 9
WEAR_SHIELD, // 10
WEAR_ABILITY1, // 11
WEAR_ABILITY2, // 12
WEAR_ABILITY3, // 13
WEAR_ABILITY4, // 14
WEAR_ABILITY5, // 15
WEAR_ABILITY6, // 16
WEAR_ABILITY7, // 17
WEAR_ABILITY8, // 18
WEAR_COSTUME_BODY, // 19
WEAR_COSTUME_HAIR, // 20
WEAR_COSTUME_MOUNT, // 21
#ifdef __SASH_SYSTEM__
WEAR_COSTUME_SASH, // 22
#endif
#ifdef __WEAPON_COSTUME_SYSTEM__
WEAR_COSTUME_WEAPON,//23
#endif
WEAR_COSTUME_RING1,//24
WEAR_COSTUME_RING2,//25
WEAR_RING1, // 26 : 신규 반지슬롯1 (왼쪽)
//WEAR_RING2, // 27 : 신규 반지슬롯2 (오른쪽)
WEAR_BELT, // 27 : 신규 벨트슬롯
#ifdef ITEM_TALISMAN_EQUIPMENT
WEAR_PENDANT, // 28
#endif
#ifdef ENABLE_PET_SLOT
WEAR_NORMAL_PET, // 29
WEAR_NORMAL_TITLE, // 30
WEAR_NORMAL_BUFF, // 31
#endif
WEAR_MAX = 32 //
};
item_data.h
C++:
enum EWearPositions
{
WEAR_BODY, // 0
WEAR_HEAD, // 1
WEAR_FOOTS, // 2
WEAR_WRIST, // 3
WEAR_WEAPON, // 4
WEAR_NECK, // 5
WEAR_EAR, // 6
WEAR_UNIQUE1, // 7
WEAR_UNIQUE2, // 8
WEAR_ARROW, // 9
WEAR_SHIELD, // 10
WEAR_ABILITY1, // 11
WEAR_ABILITY2, // 12
WEAR_ABILITY3, // 13
WEAR_ABILITY4, // 14
WEAR_ABILITY5, // 15
WEAR_ABILITY6, // 16
WEAR_ABILITY7, // 17
WEAR_ABILITY8, // 18
WEAR_COSTUME_BODY, // 19
WEAR_COSTUME_HAIR, // 20
#ifdef ENABLE_SASH_SYSTEM
WEAR_COSTUME_SASH, //21
#endif
WEAR_COSTUME_MOUNT,//22
#ifdef ENABLE_WEAPON_COSTUME_SYSTEM
WEAR_COSTUME_WEAPON,//23
#endif
WEAR_COSTUME_RING1,//24
WEAR_COSTUME_RING2,//25
WEAR_RING1, // 26 : 신규 반지슬롯1 (왼쪽)
//WEAR_RING2, // 27 : 신규 반지슬롯2 (오른쪽)
WEAR_BELT, // 27 : 신규 벨트슬롯
WEAR_PENDANT, //28
WEAR_MAX_NUM = 32,
};
gametype.h
C++:
#ifdef ENABLE_NEW_EQUIPMENT_SYSTEM
const DWORD c_New_Equipment_Start = c_Equipment_Start + 26;
const DWORD c_New_Equipment_Count = 5;
const DWORD c_Equipment_Ring1 = c_New_Equipment_Start + 0;
const DWORD c_Equipment_Belt = c_New_Equipment_Start + 1;
const DWORD c_Equipment_Pet = c_New_Equipment_Start + 2;
#ifdef ITEM_TALISMAN_EQUIPMENT
const DWORD c_Equipment_Pendant = c_New_Equipment_Start + 3;
#endif
const DWORD c_Equipment_Title = c_New_Equipment_Start + 4;
#endif
///////EDIT
FIXED.
thx
Son düzenleme:
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