xnutzx Morto per la liberta, morto per la liberta ! Katılım 20 Ocak 2019 Konular 115 Mesajlar 605 Çözüm 42 Online süresi 6d 7h Reaksiyon Skoru 101 Altın Konu 0 TM Yaşı 7 Yıl 4 Ay 25 Gün Başarım Puanı 142 MmoLira 578 DevLira 0 Ticaret - 0% 0 0 0 26 Haz 2019 #1 HERAKLES Otomatik Avlı kalıcı sunucu. 19 Haziran'da açılıyor. Atius & Wizard güvencesiyle hemen kayıt ol, ön kayıt ödülleri aktif. HEMEN TIKLA! [CODE title="SYSERR"]0626 10:22:11501 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR 0626 10:22:15288 :: Traceback (most recent call last): 0626 10:22:15289 :: File "networkModule.py", line 245, in SetGamePhase 0626 10:22:15289 :: File "system.py", line 130, in __pack_import 0626 10:22:15289 :: File " 0626 10:22:15289 :: game.py 0626 10:22:15289 :: ", line 0626 10:22:15289 :: 1327 0626 10:22:15289 :: 0626 10:22:15289 :: 0626 10:22:15289 :: if app.ENABLE_REFINE_RENEWAL: 0626 10:22:15289 :: 0626 10:22:15289 :: 0626 10:22:15289 :: ^ 0626 10:22:15289 :: IndentationError 0626 10:22:15289 :: : 0626 10:22:15289 :: expected an indented block 0626 10:22:15289 :: [/CODE] [CODE lang="python" title="GAME.PY HATA VEREN BLOK"] def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID): if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType: attachedInvenType = player.SlotTypeToInvenType(attachedType) if True == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID: if player.IsEquipmentSlot(attachedItemSlotPos) and player.SLOT_TYPE_DRAGON_SOUL_INVENTORY != attachedType: self.stream.popupWindow.Close() self.stream.popupWindow.Open(localeInfo.EXCHANGE_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK) else: if chr.IsNPC(dstChrID): if app.ENABLE_REFINE_RENEWAL: constInfo.AUTO_REFINE_TYPE = 2 constInfo.AUTO_REFINE_DATA["NPC"][0] = dstChrID constInfo.AUTO_REFINE_DATA["NPC"][1] = attachedInvenType constInfo.AUTO_REFINE_DATA["NPC"][2] = attachedItemSlotPos constInfo.AUTO_REFINE_DATA["NPC"][3] = attachedItemCount else: net.SendExchangeStartPacket(dstChrID) net.SendExchangeItemAddPacket(attachedInvenType, attachedItemSlotPos, 0) else: self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount)[/CODE]
HERAKLES Otomatik Avlı kalıcı sunucu. 19 Haziran'da açılıyor. Atius & Wizard güvencesiyle hemen kayıt ol, ön kayıt ödülleri aktif. HEMEN TIKLA! [CODE title="SYSERR"]0626 10:22:11501 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR 0626 10:22:15288 :: Traceback (most recent call last): 0626 10:22:15289 :: File "networkModule.py", line 245, in SetGamePhase 0626 10:22:15289 :: File "system.py", line 130, in __pack_import 0626 10:22:15289 :: File " 0626 10:22:15289 :: game.py 0626 10:22:15289 :: ", line 0626 10:22:15289 :: 1327 0626 10:22:15289 :: 0626 10:22:15289 :: 0626 10:22:15289 :: if app.ENABLE_REFINE_RENEWAL: 0626 10:22:15289 :: 0626 10:22:15289 :: 0626 10:22:15289 :: ^ 0626 10:22:15289 :: IndentationError 0626 10:22:15289 :: : 0626 10:22:15289 :: expected an indented block 0626 10:22:15289 :: [/CODE] [CODE lang="python" title="GAME.PY HATA VEREN BLOK"] def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID): if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType: attachedInvenType = player.SlotTypeToInvenType(attachedType) if True == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID: if player.IsEquipmentSlot(attachedItemSlotPos) and player.SLOT_TYPE_DRAGON_SOUL_INVENTORY != attachedType: self.stream.popupWindow.Close() self.stream.popupWindow.Open(localeInfo.EXCHANGE_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK) else: if chr.IsNPC(dstChrID): if app.ENABLE_REFINE_RENEWAL: constInfo.AUTO_REFINE_TYPE = 2 constInfo.AUTO_REFINE_DATA["NPC"][0] = dstChrID constInfo.AUTO_REFINE_DATA["NPC"][1] = attachedInvenType constInfo.AUTO_REFINE_DATA["NPC"][2] = attachedItemSlotPos constInfo.AUTO_REFINE_DATA["NPC"][3] = attachedItemCount else: net.SendExchangeStartPacket(dstChrID) net.SendExchangeItemAddPacket(attachedInvenType, attachedItemSlotPos, 0) else: self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount)[/CODE]
Konu Sahibi Konu Sahibi xnutzx Morto per la liberta, morto per la liberta ! Katılım 20 Ocak 2019 Konular 115 Mesajlar 605 Çözüm 42 Online süresi 6d 7h Reaksiyon Skoru 101 Altın Konu 0 TM Yaşı 7 Yıl 4 Ay 25 Gün Başarım Puanı 142 MmoLira 578 DevLira 0 Ticaret - 0% 0 0 0 26 Haz 2019 #2 güncel Upvote 0 Downvote