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Auto Refine Sistemi Syserr

  • Konuyu başlatan Konuyu başlatan xnutzx
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xnutzx

Morto per la liberta, morto per la liberta !
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ROHAN2 WORLD 1-120 TR TİPİ OFFICIAL YOHARA, BALATHOR VE AMON! 80. GÜNÜNDE! +10.000 ONLİNE! HİLE VE BOT %100 ENGELLİ HEMEN TIKLA!

[CODE title="SYSERR"]0626 10:22:11501 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR
0626 10:22:15288 :: Traceback (most recent call last):

0626 10:22:15289 :: File "networkModule.py", line 245, in SetGamePhase

0626 10:22:15289 :: File "system.py", line 130, in __pack_import

0626 10:22:15289 :: File "
0626 10:22:15289 :: game.py
0626 10:22:15289 :: ", line
0626 10:22:15289 :: 1327
0626 10:22:15289 ::

0626 10:22:15289 ::
0626 10:22:15289 :: if app.ENABLE_REFINE_RENEWAL:

0626 10:22:15289 ::
0626 10:22:15289 ::
0626 10:22:15289 :: ^

0626 10:22:15289 :: IndentationError
0626 10:22:15289 :: :
0626 10:22:15289 :: expected an indented block
0626 10:22:15289 ::

[/CODE]
[CODE lang="python" title="GAME.PY HATA VEREN BLOK"] def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID):
if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
attachedInvenType = player.SlotTypeToInvenType(attachedType)
if True == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID:
if player.IsEquipmentSlot(attachedItemSlotPos) and player.SLOT_TYPE_DRAGON_SOUL_INVENTORY != attachedType:
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(localeInfo.EXCHANGE_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)
else:
if chr.IsNPC(dstChrID):
if app.ENABLE_REFINE_RENEWAL:
constInfo.AUTO_REFINE_TYPE = 2
constInfo.AUTO_REFINE_DATA["NPC"][0] = dstChrID
constInfo.AUTO_REFINE_DATA["NPC"][1] = attachedInvenType
constInfo.AUTO_REFINE_DATA["NPC"][2] = attachedItemSlotPos
constInfo.AUTO_REFINE_DATA["NPC"][3] = attachedItemCount
else:
net.SendExchangeStartPacket(dstChrID)
net.SendExchangeItemAddPacket(attachedInvenType, attachedItemSlotPos, 0)
else:
self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount)[/CODE]
 

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