Ayyıldız2 | 2008 TR Yapısı • 1-99 Orta Emek Destan • Oto Avsız • 10 Temmuz 21:00 HEMEN TIKLA!
serverimde ışınlayıcı çalışmıyor
elinde hazır quest olan varsa rica etsem verebilirmi
iyi forumlar
elinde hazır quest olan varsa rica etsem verebilirmi
iyi forumlar
ışınlanma yüzüğü mü yoksa ışınlanma npcsimi ?
Işınlanma npcsi kardeşim nette hep yüzük var o yüzden bulamadım
Işınlanma npcsi kardeşim nette hep yüzük var o yüzden bulamadım
Kod:
quest map_warp begin
state start begin
when 9012.chat.gameforge.map_warp._10_npcChat begin
say_title(gameforge.map_warp._20_sayTitle)
say(gameforge.map_warp._30_say)
local main_set = select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if main_set == 2 then
return
end
if pc.get_level() <= 10 then
say_title(gameforge.map_warp._20_sayTitle)
say(gameforge.map_warp._40_say)
return
end
local map = pc.get_map_index()
local empire = pc.get_empire()
local level = pc.get_level()
local cost = math.floor(level / 5) * 1000
if cost < 1000 then
cost = 1000
end
say_title(gameforge.map_warp._20_sayTitle)
say(gameforge.map_warp._50_say)
say_reward(string.format(gameforge.map_warp._60_sayReward, cost))
if map == 1 or map == 3 or map == 21 or map == 23 or map == 41 or map == 43 then
local guild_map_names = {
gameforge.map_warp._11_array,
gameforge.map_warp._12_array,
gameforge.map_warp._13_array,
}
guild_map_name = guild_map_names[empire]
local added_guild_map = {
gameforge.map_warp._17_array,
gameforge.map_warp._18_array,
gameforge.map_warp._19_array,
}
added_guild_map = added_guild_map[empire]
local empire_castle={
gameforge.map_warp._14_array,
gameforge.map_warp._15_array,
gameforge.map_warp._16_array,
}
empire_castle =empire_castle[empire]
local sub_set = 0
if level < 60 then -- weniger als 60 : die Privatkarte von Gild, das Drache, die Wuste Youngbi, Der Eisberg im Westen
if pc.count_item(30180) == 0 then
sub_set = select(guild_map_name, gameforge.locale.map_name_4, gameforge.locale.map_name_3, gameforge.locale.map_name_1,added_guild_map, gameforge.arena_manager._200_tableInsert)
if sub_set == 6 then -- Schliessen
return
end
else
sub_set = select(guild_map_name, gameforge.locale.map_name_4, gameforge.locale.map_name_3, gameforge.locale.map_name_1, added_guild_map, gameforge.map_warp._97_select, gameforge.arena_manager._200_tableInsert)
if sub_set == 7 then -- Schliessen
return
end
end
else -- mehr als 61 :die Wuste Youngbi, der Eisberg im Westen, das Schlangengeistturm, die Pfirsischblumendorf
if pc.count_item(30180) == 0 then
sub_set = select(guild_map_name, gameforge.locale.map_name_4, gameforge.locale.map_name_3, gameforge.locale.map_name_1,added_guild_map, gameforge.locale.levelup.prev_quest_go)
else
sub_set = select(guild_map_name, gameforge.locale.map_name_4, gameforge.locale.map_name_3, gameforge.locale.map_name_1,added_guild_map, gameforge.map_warp._97_select,gameforge.locale.levelup.prev_quest_go)
end
if sub_set == 6 and pc.count_item(30180) == 0 then
sub_set = sub_set +1
end
if sub_set == 7 then -- weiter
say_title(gameforge.map_warp._20_sayTitle)
say(gameforge.map_warp._70_say)
say_reward(string.format(gameforge.map_warp._80_sayReward, cost))
sub_set = select(gameforge.locale.map_name_2, gameforge.map_warp._90_select, gameforge.map_warp._94_select,gameforge.map_warp._95_select, gameforge.map_warp._96_select, gameforge.arena_manager._200_tableInsert) + 6
if sub_set == 12 then
return
end
if sub_set == 11 then -- vorher
say_title(gameforge.map_warp._20_sayTitle)
say(gameforge.map_warp._100_say)
--- l
say_reward(string.format(gameforge.map_warp._110_sayReward, cost))
say(gameforge.map_warp._120_sayReward)
if pc.count_item(30180) == 0 then
sub_set = select(guild_map_name, gameforge.locale.map_name_4, gameforge.locale.map_name_3, gameforge.locale.map_name_1,added_guild_map, gameforge.locale.levelup.prev_quest_go)
else
sub_set = select(guild_map_name, gameforge.locale.map_name_4, gameforge.locale.map_name_3, gameforge.locale.map_name_1, added_guild_map, gameforge.map_warp._97_select,gameforge.locale.levelup.prev_quest_go)
end
if sub_set == 6 and pc.count_item(30180) == 0 then
sub_set = sub_set +1
end
if sub_set == 7 then -- weiter
say_title(gameforge.map_warp._20_sayTitle)
say(gameforge.map_warp._130_say)
say_reward(string.format(gameforge.map_warp._140_sayReward, cost))
sub_set = select(gameforge.locale.map_name_2, gameforge.map_warp._90_select, gameforge.map_warp._94_select, gameforge.map_warp._95_select, gameforge.arena_manager._200_tableInsert) + 6
if sub_set == 11 then
return
end
end
end
end
end
if pc.gold < cost then
say_title(gameforge.map_warp._20_sayTitle)
say(gameforge.map_warp._150_say)
say_reward(string.format(gameforge.map_warp._160_sayReward, cost))
return
end
pc.changegold(-cost)
local warp = {
-- <<1>> guild_map
{
{ 135600, 4300 },
{ 179500, 1000 },
{ 271800, 13000 },
},
-- <<2>> 64 Seungryong
{
{ 402100, 673900 },
{ 270400, 739900 },
{ 321300, 808000 },
},
-- <<3>> 63 Yonbi-Desert
{
{ 217800, 627200 },
{ 221900, 502700 },
{ 344000, 502500 },
},
-- <<4>> 61 Sohan Mountain
{
{ 434200, 290600 },
{ 375200, 174900 },
{ 491800, 173600 },
},
{--added_guild_map
{204800, 204800},
{614400, 384000},
{256000, 819200},
} ,
-- <<5>> 64 Seungryong - Heavens Cave entrance
{
{ 287800, 799700 },
{ 275500, 800000 },
{ 277000, 788000 },
},
-- {--empire_castle
-- {975200, 133000},
-- {977200, 185000},
-- {923900, 183600},
-- } ,
-- <<6>> 62 metin2_map_n_flame_01
{
{ 599400, 756300 },
{ 597800, 622200 },
{ 730700, 689800 },
},
-- <<7>> devil_tower
{
{ 590500, 110500 },
{ 590500, 110500 },
{ 590500, 110500 },
},
-- <<8>> wood
{
{ 290000, 5600 },
{ 290000, 5600 },
{ 290000, 5600 },
},
-- <<9>> red wood
{
{ 1119500, 70200 },
{ 1119500, 70200 },
{ 1119500, 70200 },
},
}
test_chat(warp[sub_set][empire][1]..warp[sub_set][empire][2])
say_title(gameforge.map_warp._20_sayTitle)
say(gameforge.map_warp._170_say)
wait()
if pc.is_dead() == false then
pc.warp(warp[sub_set][empire][1], warp[sub_set][empire][2])
else
return
end
else -- Falls jedes Dorf nicht 1,2 Dorf ist,ist es moglich zum 1,2 Dorf im Reich zuruckzukehren
local sub_set2 = 4
if pc.count_item(30180) == 0 then
if empire==1 then
sub_set2 = select(gameforge.map_warp._180_select, gameforge.map_warp._190_select, gameforge.arena_manager._200_tableInsert)
elseif empire ==2 then
sub_set2 = select(gameforge.map_warp._200_select, gameforge.map_warp._210_select, gameforge.arena_manager._200_tableInsert)
elseif empire ==3 then
sub_set2 = select(gameforge.map_warp._220_select, gameforge.map_warp._230_select, gameforge.arena_manager._200_tableInsert)
end
if sub_set2 == 3 then
return
end
else
if empire==1 then
sub_set2 = select(gameforge.map_warp._180_select, gameforge.map_warp._190_select, gameforge.map_warp._97_select, gameforge.arena_manager._200_tableInsert)
elseif empire ==2 then
sub_set2 = select(gameforge.map_warp._200_select, gameforge.map_warp._210_select, gameforge.map_warp._97_select, gameforge.arena_manager._200_tableInsert)
elseif empire ==3 then
sub_set2 = select(gameforge.map_warp._220_select, gameforge.map_warp._230_select, gameforge.map_warp._97_select, gameforge.arena_manager._200_tableInsert)
end
if sub_set2 == 4 then
return
end
end
if sub_set2 != 4 then
if pc.gold < cost then
say_title(gameforge.map_warp._20_sayTitle)
say(gameforge.map_warp._150_say)
say_reward(string.format(gameforge.map_warp._160_sayReward, cost))
else
if sub_set2 == 1 then
say_title(gameforge.map_warp._20_sayTitle)
say(gameforge.map_warp._240_say)
wait()
if pc.is_dead() == false then
if empire == 1 then
pc.warp(474300,954800)
elseif empire == 2 then
pc.warp(63800,166400)
elseif empire == 3 then
pc.warp(959900,269200)
end
else
return
end
elseif sub_set2 == 2 then
say_title(gameforge.map_warp._20_sayTitle)
say(gameforge.map_warp._250_say)
wait()
if pc.is_dead() == false then
if empire == 1 then
pc.warp(353100,882900)
elseif empire == 2 then
pc.warp(145500,240000)
elseif empire == 3 then
pc.warp(863900,246000)
end
else
return
end
elseif sub_set2 == 3 then
say_title(gameforge.map_warp._20_sayTitle)
say(gameforge.map_warp._250_say)
wait()
if pc.is_dead() == false then
if empire == 1 then
pc.warp(287800, 799700)
elseif empire == 2 then
pc.warp(275500, 800000)
elseif empire == 3 then
pc.warp(277000, 788000)
end
else
return
end
end
pc.changegold(-cost)
end
end
end
end -- end_of_chat
when 9012.chat.gameforge.map_warp._260_npcChat with pc.level >= 90 and pc.get_map_index()!= 301 begin
say(mob_name(9012))
say(gameforge.map_warp._270_say)
local select1 = select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if select1 == 1 then
say(mob_name(9012))
say(gameforge.map_warp._280_say)
local cost = 50000
if pc.level >= 90 then
cost = cost + ((pc.level - 90) * 10000)
end
say_reward(string.format(gameforge.map_warp._280_sayReward, cost))
local select2 = select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if select2 == 1 and pc.level >= 90 and pc.gold >= cost then
pc.changegold(-cost)
pc.warp(1104300,1788500)
else
if pc.gold < cost then
say_title(gameforge.map_warp._20_sayTitle)
say(gameforge.map_warp._150_say)
say_reward(string.format(gameforge.map_warp._160_sayReward, cost))
return
end
end
else
return
end
end
end -- end_of_state
end -- end_of_quest
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