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i got compile errors while i try to compile it
Merhaba Arkadaşlar,
Yabancı forumda gördüğüm çoklu dil sistemini sizlerle paylaşmak istiyorum.
Not: Sistem'i yayımlıyan kişiye sordum sorunsuz çalıştığını bildirdi. O yüzden paylaşıyorum.
Kod:#define LENGUAJE_SYSTEM_FIRE
Kod:// Arat ACMD(do_ride); // Altına Ekle #ifdef LENGUAJE_SYSTEM_FIRE ACMD(do_idiomaenglish); ACMD(do_idiomaespanish); ACMD(do_idiomaportuges); ACMD(do_idiomarumano); #endif // Arat { "dragon_soul", do_dragon_soul, 0, POS_DEAD, GM_PLAYER }, // Altına Ekle #ifdef LENGUAJE_SYSTEM_FIRE { "idioma_ingles", do_idiomaenglish, 0, POS_DEAD, GM_PLAYER }, { "idioma_espanol", do_idiomaespanish, 0, POS_DEAD, GM_PLAYER }, { "idioma_portuges", do_idiomaportuges, 0, POS_DEAD, GM_PLAYER }, { "idioma_rumano", do_idiomarumano, 0, POS_DEAD, GM_PLAYER }, #endif
Kod:// Arat ACMD(do_ride) // Altına Ekle #ifdef LENGUAJE_SYSTEM_FIRE ACMD(do_idiomaenglish) { char query[1024]; sprintf(query, "UPDATE account.account SET idioma = 'en' WHERE id = '%d'", ch->GetAID()); DBManager::instance().DirectQuery(query); ch->ChatPacket(CHAT_TYPE_INFO, "your new lenguague is english"); ch->GetDesc()->DelayedDisconnect(5); } ACMD(do_idiomaespanish) { char query[1024]; sprintf(query, "UPDATE account.account SET idioma = 'es' WHERE id = '%d'", ch->GetAID()); DBManager::instance().DirectQuery(query); ch->ChatPacket(CHAT_TYPE_INFO, "Tu nuevo lenguaje es espanish."); ch->GetDesc()->DelayedDisconnect(5); }ACMD(do_idiomaportuges) { char query[1024]; sprintf(query, "UPDATE account.account SET idioma = 'pt' WHERE id = '%d'", ch->GetAID()); DBManager::instance().DirectQuery(query); ch->ChatPacket(CHAT_TYPE_INFO, "sua nova lingua e Portugal."); ch->GetDesc()->DelayedDisconnect(5); } ACMD(do_idiomarumano) { char query[1024]; sprintf(query, "UPDATE account.account SET idioma = 'ro' WHERE id = '%d'", ch->GetAID()); DBManager::instance().DirectQuery(query); ch->ChatPacket(CHAT_TYPE_INFO, "noua limba in limba romana."); ch->GetDesc()->DelayedDisconnect(5); } #endif
Kod:#ifdef LENGUAJE_SYSTEM_FIRE int pc_get_languaje(lua_State* L) { LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr(); if(ch) { char szQuery[QUERY_MAX_LEN]; snprintf(szQuery,sizeof(szQuery),"SELECT idioma from account.account WHERE id = '%d'", ch->GetAID()); SQLMsg * pMsg = DBManager::instance().DirectQuery(szQuery); MYSQL_ROW row; for(int i = 0; (row = mysql_fetch_row(pMsg->Get()->pSQLResult)) != NULL; ++i) { lua_pushstring(L,row[0]); } } return 1; } #endif #ifdef LENGUAJE_SYSTEM_FIRE { "get_languaje", pc_get_languaje }, #endif
Kod:import ui,dbg,app,net,os class Dialog1(ui.Window): def __init__(self): ui.Window.__init__(self) self.BuildWindow() def __del__(self): ui.Window.__del__(self) def BuildWindow(self): self.Board = ui.BoardWithTitleBar() self.Board.SetSize(202, 206) self.Board.SetCenterPosition() self.Board.AddFlag('movable') self.Board.AddFlag('float') self.Board.SetTitleName('Cambiar Idioma') self.Board.SetCloseEvent(self.Close) self.Board.Show() self.comp = ui.Component() self.img1 = self.comp.ExpandedImage(self.Board , 163, 54, 'firewall/lenguaje_venta/en.tga') self.img2 = self.comp.ExpandedImage(self.Board , 163, 85, 'firewall/lenguaje_venta/es.tga') self.img3 = self.comp.ExpandedImage(self.Board , 163, 116, 'firewall/lenguaje_venta/pt.tga') self.img4 = self.comp.ExpandedImage(self.Board , 163, 148, 'firewall/lenguaje_venta/ro.tga') self.base = self.comp.Button(self.Board, 'Ingles', '', 9, 49, self.base_func, 'firewall/lenguaje_venta/boton_base1.tga', 'firewall/lenguaje_venta/boton_base2.tga', 'firewall/lenguaje_venta/boton_base3.tga') self.base1 = self.comp.Button(self.Board, 'Espanish', '', 9, 80, self.base1_func, 'firewall/lenguaje_venta/boton_base1.tga', 'firewall/lenguaje_venta/boton_base2.tga', 'firewall/lenguaje_venta/boton_base3.tga') self.base2 = self.comp.Button(self.Board, 'Portuges', '', 9, 112, self.base2_func, 'firewall/lenguaje_venta/boton_base1.tga', 'firewall/lenguaje_venta/boton_base2.tga', 'firewall/lenguaje_venta/boton_base3.tga') self.base3 = self.comp.Button(self.Board, 'Rumano', '', 9, 142, self.base3_func, 'firewall/lenguaje_venta/boton_base1.tga', 'firewall/lenguaje_venta/boton_base2.tga', 'firewall/lenguaje_venta/boton_base3.tga') self.base.SetToolTipText('Convierte tu idioma en ingles') self.base1.SetToolTipText('Convierte tu idioma en espanish') self.base2.SetToolTipText('Convierte tu idioma en portuges') self.base3.SetToolTipText('Convierte tu idioma en rumano') def base_func(self): os.remove('lang/idioma.txt') file = open('lang/idioma.txt', 'a') file.write("Espain") #Pones el idioma ejemplo español file.close() net.SendChatPacket("/idioma_ingles") net.ExitApplication() os.system('start Firewall.exe') def base1_func(self): os.remove('lang/idioma.txt') file = open('lang/idioma.txt', 'a') file.write("Espain")#Pones el idioma ejemplo ingles file.close() net.SendChatPacket("/idioma_espanol") net.ExitApplication() os.system('start Firewall.exe') def base2_func(self): os.remove('lang/idioma.txt') file = open('lang/idioma.txt', 'a') file.write("Espain")#Pones el idioma ejemplo ingles file.close() net.SendChatPacket("/idioma_portuges") net.ExitApplication() os.system('start Firewall.exe') def base3_func(self): os.remove('lang/idioma.txt') file = open('lang/idioma.txt', 'a') file.write("Espain")#Pones el idioma ejemplo ingles file.close() net.SendChatPacket("/idioma_rumano") net.ExitApplication() os.system('start Firewall.exe') def Close(self): self.Board.Hide() Dialog1().Show()
Kod:# Arat ["locale","error"] # Altına Ekle if os.path.exists("lang/idioma.txt"): pass else: file = open('lang/idioma.txt', 'a') file.write("Espain") file.close() lines = open("lang/idioma.txt").readlines() firstLine = str(lines[0].replace("\n", "")) if firstLine.split("=")[0] == "Italy": LOCALE_FILE_NAME = "%s/locale_game.txt" % app.GetLocalePath() elif firstLine.split("=")[0] == "Espain": LOCALE_FILE_NAME = "lang\\es/locale_game.txt" elif firstLine.split("=")[0] == "Germany": LOCALE_FILE_NAME = "lang\\gm/locale_game.txt" elif firstLine.split("=")[0] == "Poland": LOCALE_FILE_NAME = "lang\\pl/locale_game.txt" elif firstLine.split("=")[0] == "Romany": LOCALE_FILE_NAME = "lang\\rm/locale_game.txt" elif firstLine.split("=")[0] == "Turkey": LOCALE_FILE_NAME = "lang\\tk/locale_game.txt" # Yazdığım anlatım yanlış olabilir gerçek anlatım şu şekilde, in localeinfo search and paste all = ["locale","error"]
Kod:# Arat EMPIREDESC_C = "%s/empiredesc_c.txt" % (name) # Ekle import os if os.path.exists("lang/idioma.txt"): pass else: file = open('lang/idioma.txt', 'a') file.write("Espain") file.close() lines = open("lang/idioma.txt").readlines() firstLine = str(lines[0].replace("\n", "")) if firstLine.split("=")[0] == "Italy": LOCALE_INTERFACE_FILE_NAME = "%s/locale_interface.txt" % (name) elif firstLine.split("=")[0] == "Espain": LOCALE_INTERFACE_FILE_NAME = "lang\\es/locale_interface.txt" elif firstLine.split("=")[0] == "Germany": LOCALE_INTERFACE_FILE_NAME = "lang\\gm/locale_interface.txt" elif firstLine.split("=")[0] == "Poland": LOCALE_INTERFACE_FILE_NAME = "lang\\pl/locale_interface.txt" elif firstLine.split("=")[0] == "Romany": LOCALE_INTERFACE_FILE_NAME = "lang\\rm/locale_interface.txt" elif firstLine.split("=")[0] == "Turkey": LOCALE_INTERFACE_FILE_NAME = "lang\\tk/locale_interface.txt" else: LOCALE_INTERFACE_FILE_NAME = "%s/locale_interface.txt" % (name)
Kod:in navicat ro -- default lenguague the server ( Anlatım yukardaki şekilde tr sini anlıyamadım) ALTER TABLE account.account ADD idioma varchar(2) NOT NULL DEFAULT 'ro' ; (yapılacak da yukarıdaki gibi)
Kod:quest multilenguaje begin state start begin when 20094.chat.gameforge.es.titulo with pc.get_languaje() == 'es' begin say(gameforge.es.say1) say(gameforge.es.say2) end when 20094.chat.gameforge.en.titulo with pc.get_languaje() == 'en' begin say(gameforge.en.say1) say(gameforge.en.say2) end when 20094.chat.gameforge.pt.titulo with pc.get_languaje() == 'pt' begin say(gameforge.pt.say1) say(gameforge.pt.say2) end when 20094.chat.gameforge.ro.titulo with pc.get_languaje() == 'ro' begin say(gameforge.ro.say1) say(gameforge.ro.say2) end end end
Kod:gameforge.es = {} gameforge.es.titulo = "hola prueba en español" gameforge.es.say1 = "funciona en español chao" gameforge.es.say2 = "chao me despido" gameforge.en = {} gameforge.en.titulo = "hola prueba en ingles" gameforge.en.say1 = "funciona en ingles chao" gameforge.en.say2 = "chao me despido" gameforge.pt = {} gameforge.pt.titulo = "hola prueba en portuges" gameforge.pt.say1 = "funciona en portuges chao" gameforge.pt.say2 = "chao me despido" gameforge.ro = {} gameforge.ro.titulo = "hola prueba en rumano" gameforge.ro.say1 = "funciona en rumano chao" gameforge.ro.say2 = "chao me despido"
Bunu' da indirin,
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