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Hikaye Ekle

Damage sorunu

  • Konuyu başlatan Konuyu başlatan tslee61
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Türkiye'de ilk Mobil & PC Aynı Anda Metin2 Oyna. Triarchonline kalıcı ve uzun ömürlü yapısı ile 24 Temmuz'da açılıyor. | 1-99 Mobil Metin2 Triarch HEMEN TIKLA!

Serverimde sanırım damagelerde sıkıntı var. bi kaç kişiden sura damagelerinde sorun var diye şikayet aldım . nasıl düzeltebilirm ?(emek server)
 
Sa Kardeş Burdan Bak

Kardeşim damageleri skill protodan ayarlayabilirsin fakat orası çok karışık :) orada sayılar yazar kaça ayarlamak istiyorsan ordan yaz serverıne reboot at ve damageyı dene farklılık olmuşmu diye çok olmuşsa düzeltirsin. bende damagelerin güzel oldugu bi quest var buyur atayım sana bu damageler süper bunları skill protoya kopyalarsan serverınde damageler iyi olur. şaman savaşçıya kritiksiz 6k kükrüyo sura korumalı suraya kritiksiz 3.4 küre atıyo vb.

Bunu Kopyalayıp skill protoya yapıştırırsan damagelerin güzel olur ;
1 »ï¿¬Âü 1 1 1 0 HP -( 1.1*atk + (0.5*atk + 1.5 * str)*k) 40+100*k 12 -( 1.1*atk + (0.5*atk + 1.5 * str)*k) ATTACK,USE_MELEE_DAMAGE NONE 40+100*k 0 0 MELEE 5 2 0 200
2 ÆÈ¹æÇ³¿ì 1 1 1 0 HP -(3*atk + (0.8*atk + str*5 + dex*3 +con)*k) 50+130*k 15 -(3*atk + (0.8*atk + str*5 + dex*3 +con)*k) ATTACK,USE_MELEE_DAMAGE NONE 50+130*k 0 0 MELEE 12 1 0 200
3 Àü±ÍÈ¥ 1 1 1 0 ATT_SPEED 50*k 50+140*k 60+90*k 63+90*k 50*k SELFONLY JEONGWIHON MOV_SPEED 20*k 60+90*k 50+140*k 0 0 NORMAL 1 1 0 0
4 °Ë°æ 1 1 1 0 ATT_GRADE (100 + str + lv * 3)*k 100+200*k 30+50*k 33+50*k (100 + str + lv * 3)*k SELFONLY GEOMGYEONG NONE 100+200*k 0 0 NORMAL 1 1 0 0
16 ±â°øÂü 1 1 1 0 HP -(2.3*atk + (4*atk + str*4 + con)*k) 60+120*k 15 -(2.3*atk + (4*atk + str*4 + con)*k) ATTACK,USE_MELEE_DAMAGE NONE 60+120*k 0 0 MELEE 4 1 0 100
17 °İ»êŸ¿ì 1 1 1 0 HP -(2.3*atk + (3*atk + str*4 + con*3)*k) 60+150*k 15 -(2.3*atk + (3*atk + str*4 + con*3)*k) ATTACK,USE_MELEE_DAMAGE NONE 60+150*k 0 0 MELEE 8 1 0 200
18 ´ëÁø°¢ 1 1 1 0 HP -(2*atk + (2*atk + 2*dex + 2*con + str*4)*k) 50+140*k 25 -(2*atk + (2*atk + 2*dex + 2*con + str*4)*k) ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,ATTACK_STUN NONE 100+k*1000/6 2 50+140*k 0 0 MELEE 10 1 0 400
19 õ±ÙÃß 1 1 1 0 DEF_GRADE (200 + str*0.2 + con*0.5 ) *k 80+220*k 60+90*k 63+90*k (200 + str*0.2 + con*0.5 ) *k SELFONLY CHEONGEUN MOV_SPEED -(1+9*k) 60+90*k 80+220*k 0 0 NORMAL 1 1 0 0
47 °ü°İ¼ú 2 1 1 0 HP -(atk + (1.7*atk + dex*2+ str*2)*k) 30+130*k 12 -(atk + (1.7*atk + dex*2+ str*2)*k) ATTACK,USE_ARROW_DAMAGE NONE 30+130*k 0 0 RANGE 8 1 2500 0
48 È*Á¶ÆÄ 2 1 1 0 HP -(1.5*atk + (2.6*atk + number(100, 300))*k) 50+130*k 25 -(1.5*atk + (2.6*atk + number(100, 300))*k) ATTACK,SPLASH,USE_ARROW_DAMAGE NONE 50+130*k 0 0 RANGE 12 0.6 2500 300
46 ¿¬»ç 2 1 1 0 HP -(atk + 0.2*atk*floor(2+k*6)+ (0.8*atk+dex*8*ar) *k) 40+130*k 15 -(atk + 0.2*atk*floor(2+k*6)+ (0.8*atk+dex*8*ar) *k) ATTACK,USE_ARROW_DAMAGE NONE 40+130*k 0 0 RANGE 1 1 2500 0
49 °æ°ø¼ú 2 1 1 0 MOV_SPEED 60*k 30+40*k 15+30*k 30+30*k 60*k SELFONLY GYEONGGONG NONE 30+40*k 0 0 NORMAL 1 1 0 0
31 ¾Ï½À 2 1 1 0 HP -(atk + (1.2 * atk + number(500, 700) + dex*4+ str*4 )*k) 40+160*k 15 -(atk + (1.2 * atk + number(500, 700) + dex*4+ str*4 )*k) ATTACK,USE_MELEE_DAMAGE NONE 40+160*k 0 0 MELEE 6 0.8 0 0
32 ±Ã½Åź¿µ 2 1 1 0 HP -(atk + (1.6* atk + number(200,300) + dex*7 + str*7)*k) 40+160*k 20 -(atk + (1.6* atk + number(200,300) + dex*7 + str*7)*k) ATTACK,USE_MELEE_DAMAGE NONE 40+160*k 0 0 MELEE 6 0.8 800 0
33 Â÷·û»ì 2 1 1 0 HP -(2*atk + (0.5*atk + dex*9 + str*7)*k) 50+140*k 25 -(2*atk + (0.5*atk + dex*9 + str*7)*k) ATTACK,USE_MELEE_DAMAGE,ATTACK_POISON NONE 40*k 50+140*k 0 0 MELEE 12 0.8 0 0
34 ÀºÇü¹ı 2 1 1 0 NONE 30+60*k 15+30*k 60 SELFONLY EUNHYUNG NONE 30+60*k 0 0 NORMAL 1 1 0 0
76 ¸¶·É 3 1 1 0 HP -(40 +5*lv + 2*iq +(13*iq + 6*mwep + number(50,100) )*ar*k) 30+140*k 7 -(40 +5*lv + 2*iq +(13*iq + 6*mwep + number(50,100) )*ar*k) ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 30+140*k 0 0 MAGIC 5 0.6 1500 200
77 È*¿°Æø 3 1 1 0 HP -(5*lv + 2*iq+(10*iq + 6*mwep + str*4 + con*2 + number(180,200) )*k) 60+140*k 12 -(5*lv + 2*iq+(10*iq + 6*mwep + str*4 + con*2 + number(180,200) )*k) ATTACK,SELFONLY,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 60+140*k 0 0 MAGIC 15 0.8 0 500
78 ¹«¿µÁø 3 1 1 0 HP -(30+ 2*lv + 2*iq+(7*iq + 6*mwep + number(200,500))*ar*k) 20+30*k 40+30*k 5+40*k 43+30*k -(30+ 2*lv + 2*iq+(7*iq + 6*mwep + number(200,500))*ar*k) ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,TOGGLE NONE 20+30*k 0 0 MAGIC 1 1 800 0
80 Åõ¼Ó¸¶·É 3 1 1 0 HP -(40 + 2* lv + 2*iq +(2 * con + 2 * dex + 13*iq + 6*mwep + number(180, 200))*ar*k) 40+120*k 12 -(40 + 2* lv + 2*iq +(2 * con + 2 * dex + 13*iq + 6*mwep + number(180, 200))*ar*k) ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,ATTACK_SLOW NONE 333+300*k 10+10*k 40+120*k 0 0 MAGIC 9 0.8 1200 400
61 ¼â·ÉÁö 3 1 1 0 HP -(atk + 2*lv + iq*2 + ( 2*atk + str*4 + iq*14) * k) 30+140*k 10 -(atk + 2*lv + iq*2 + ( 2*atk + str*4 + iq*14) * k) ATTACK,USE_MELEE_DAMAGE,PENETRATE NONE 1+k*9 30+140*k 0 0 MELEE 4 1 0 0
62 ¿ë±ÇÆÄ 3 1 1 0 HP -(1.1 * atk + 2*lv + iq*2+(1.5*atk + str + iq*12) * k) 50+150*k 15 -(1.1 * atk + 2*lv + iq*2+(1.5*atk + str + iq*12) * k) ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,IGNORE_TARGET_RATING NONE 1+k*9 50+150*k 0 0 MELEE 12 1 0 500
63 ±Í°Ë 3 1 1 0 ATT_GRADE (3 * iq + 2 * lv)*k 20+240*k 50+100*k 2+23*k 0 (3 * iq + 2 * lv)*k SELFONLY,TOGGLE GWIGUM HIT_HP_RECOVER 10*k 50+80*k 20+240*k 0 0 NORMAL 1 1 0 0
64 °øÆ÷ 3 1 1 0 DODGE 1 + 29 * k 60+120*k 60+100*k 100 1 + 29 * k SELFONLY TERROR NONE 60+120*k 0 0 NORMAL 1 1 0 0
65 ÁÖ¸¶°© 3 1 1 0 DEF_GRADE (iq+30)*k 70+170*k 30+120*k 33+140*k (iq+30)*k SELFONLY JUMAGAP REFLECT_MELEE (iq/4+10)*k 30+120*k 70+170*k 0 0 NORMAL 1 1 0 0
92 ¿ëÆÄ»ê 4 1 1 0 HP -(60 + 5*lv + (18*iq + 6*mwep + 120)*ar*k) 50+160*k 8 -(60 + 5*lv + (18*iq + 6*mwep + 120)*ar*k) ATTACK,ATTACK_FIRE_CONT NONE lv+5*iq *k iq*0.2*k 50+160*k 0 0 MAGIC 10 1.1 0 0
93 ÆĞ·æÆø 4 1 1 0 HP -(70 + 3*lv + (22*iq+13*mwep+100)*ar*k) 50+160*k 20 -(70 + 3*lv + (22*iq+13*mwep+100)*ar*k) ATTACK,SELFONLY,SPLASH,ATTACK_FIRE_CONT NONE lv+5*iq *k iq*0.2*k 50+160*k 0 0 MAGIC 15 1.5 0 500
94 È£½Å 4 1 1 0 RESIST_NORMAL (iq*0.3+5)*(2*k+0.5)/(k+1.5) 40+160*k 60+200*k 10 (iq*0.3+5)*(2*k+0.5)/(k+1.5) HOSIN NONE 40+160*k 0 0 NORMAL 1 1 800 0
95 ¹İ»ç 4 1 1 0 REFLECT_MELEE 5+(iq*0.3 + 5)*k 40+160*k 60+200*k 10 5+(iq*0.3 + 5)*k BOHO NONE 40+160*k 0 0 NORMAL 1 1 1000 0
106 ³úÀü·É 4 1 1 0 HP -(60 + 4*lv + (7*iq+8*mwep+number(iq*5,iq*15))*ar*k) 30+150*k 7 -(60 + 4*lv + (7*iq+8*mwep+number(iq*5,iq*15))*ar*k) ATTACK,SPLASH NONE 30+150*k 0 0 MAGIC 5 0.6 1800 200
107 º*¶ô 4 1 1 0 HP -(40 + 4*lv + (13*iq+7*mwep+number(iq*5,iq*16))*ar*k) 50+150*k 15 -(40 + 4*lv + (13*iq+7*mwep+number(iq*5,iq*16))*ar*k) ATTACK,SPLASH,ATTACK_STUN NONE 50+1000*k/6 5 50+150*k 0 0 MAGIC 15 0.8 1500 400
108 Æø·Ú°İ 4 1 1 0 HP -(50 + 5*lv + (6*iq+6*mwep+number(1,800))*ar*k) * (1-chain*0.13) 40+180*k 10 -(50 + 5*lv + (6*iq+6*mwep+number(1,800))*ar*k) * (1-chain*0.13) ATTACK NONE 40+180*k 0 0 MAGIC 7 0.8 2500 0
109 Á¤¾÷ÀÎ 4 1 1 0 HP 200+4*lv+(10*iq+6*mwep+number(600,800))*k 40+200*k 10 200+4*lv+(10*iq+6*mwep+number(600,800))*k REMOVE_BAD_AFFECT NONE 20+80*k 0 40+200*k 0 0 NORMAL 1 1 1000 0
110 Äè¼Ó 4 1 1 0 MOV_SPEED 5 + 35*k 60+120*k 60+100*k 10 5 + 35*k KWAESOK CASTING_SPEED 3+33*k 60+100*k 60+120*k 0 0 NORMAL 1 1 1000 0
79 Èæ½Å¼öÈ£ 3 1 1 0 DEF_GRADE (0.5*iq+15)*k 20+30*k 60+120*k 5+10*k 63+120*k (0.5*iq+15)*k SELFONLY,TOGGLE MANASHIELD MANASHIELD 100-((iq*0.84)*k) 60+120*k 20+30*k 0 0 MAGIC 1 0.8 0 0
157 ÁÖ¹®¼ú 0 1 7 0 CASTING_SPEED 50*k 150+150*k 180 480 SELFONLY NONE 0 0 NORMAL 0 1 0 0
156 ¿ë½ÅÀǺгë 0 1 7 0 CRITICAL 50*k 150+150*k 180 480 SELFONLY NONE 0 0 NORMAL 0 1 0 0
155 °¡¼ÓÈ* 0 1 7 0 MOV_SPEED 15*k 150+150*k 180 480 ATT_SPEED 15*k 180 0 0 NORMAL 0 1 0 0
154 ¼ºÈÖ°© 0 1 7 0 DEF_GRADE odef*0.1*k 150+150*k 180 480 NONE 0 0 NORMAL 0 1 0 0
153 ¿ë½ÅÀÇÃູ 0 1 7 0 MAX_SP maxsp*0.2*k 150+150*k 300 600 NONE 0 0 NORMAL 0 1 0 0
151 ¿ë¾È 0 1 7 0 NONE NONE 0 0 NORMAL 0 1 0 0
91 ºñÆÄºÎ 4 1 1 0 HP -(70 + 4*lv + (20*iq+5*mwep+50)*ar*k) 30+160*k 7 -(70 + 4*lv + (20*iq+5*mwep+50)*ar*k) ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 30+160*k 0 0 MAGIC 5 1 1800 201
5 źȯ°İ 1 1 1 0 HP -(2*atk + (atk + dex*3 + str*7 + con)*k) 60+120*k 12 -(2*atk + (atk + dex*3 + str*7 + con)*k) ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH MOV_SPEED 150 3 60+120*k 0 0 MELEE 4 1 0 200
20 °Ëdz 1 1 1 0 HP -(2*atk + (atk + dex*3 + str*5 + con)*k) 40+120*k 20 -(2*atk + (atk + dex*3 + str*5 + con)*k) ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 40+120*k 0 0 MELEE 10 0.5 1200 200
35 Chmura 2 1 1 0 HP -(lv*2+(atk + str*3 + dex*18)*k) 40+130*k 25 -(lv*2+(atk + str*3 + dex*18)*k) ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 60*k 5+25*k 40+130*k 0 0 MAGIC 0 0.5 800 200
50 µ¶±â±Ã 2 1 1 0 HP -(atk + (1.2*atk + number(100, 200)+dex*6+str*2)*k) 40+160*k 25 -(atk + (1.2*atk + number(100, 200)+dex*6+str*2)*k) ATTACK,SPLASH,USE_ARROW_DAMAGE,CRUSH,ATTACK_POISON NONE 80*k 15+30*k 40+160*k 0 0 RANGE 12 0.5 2500 300
66 ÆÄ¹ı¼ú 3 1 1 0 HP -(40 +5*lv + 2*iq+(10*iq + 7*mwep + number(50,100) )*ar*k) 30+120*k 12 -(40 +5*lv + 2*iq+(10*iq + 7*mwep + number(50,100) )*ar*k) ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,REMOVE_GOOD_AFFECT NONE 10+40*k 7+23*k 30+120*k 0 0 NORMAL 5 0.6 1800 200
81 ¸¶È¯°İ 3 1 1 0 HP -(120 + 6*lv + (5 * con + 5 * dex + 29*iq + 9*mwep)*ar*k) 80+220*k 24 -(120 + 6*lv + (5 * con + 5 * dex + 29*iq + 9*mwep)*ar*k) ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 80+220*k 0 0 MAGIC 9 0.4 1500 200
96 ±âõ´ë°ø 4 1 1 0 CRITICAL (iq*0.3+5)*(2*k+0.5)/(k+1.5) 40+160*k 60+100*k 10 (iq*0.3+5)*(2*k+0.5)/(k+1.5) GICHEON NONE 40+160*k 0 0 NORMAL 1 1 1000 0
111 Áõ·Â¼ú 4 1 1 0 ATT_GRADE 5+(iq*0.2 +15)*k 60+120*k 60+100*k 10 5+(iq*0.2 +15)*k JEUNGRYEOK NONE 60+120*k 0 0 NORMAL 1 1 1000 0
126 ½Å¼ö¾î 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
122 ¿¬°è±â 0 1 2 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
121 Åë¼Ö·Â 0 1 40 0 NONE NONE 0 0 NORMAL 0 1 0 0
125 º¯½Å 0 1 40 0 NONE 10+1000*k YMIR NONE YMIR 0 0 NORMAL 0 1 1000 0
127 õÁ¶¾î 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
128 Áø³ë¾î 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
158 ±æµåÀ̵¿ 0 1 3 0 NONE SELFONLY NONE 0 0 NORMAL 0 1 0 0
159 °ø°£Àǹ® 0 1 5 0 NONE SELFONLY NONE 0 0 NORMAL 0 1 0 0
160 °¡¼ÓÈ* 0 1 5 0 NONE 3*k 80-12*k 300 SELFONLY NONE 0 0 NORMAL 0 1 0 0
161 °ø°£Àǹ® 0 1 2 0 NONE 50 NONE 0 0 NORMAL 0 1 0 0
162 °ø°£À̵¿ 0 1 2 0 NONE 20 NONE 0 0 NORMAL 0 1 0 0
256 CRUSH200½ºÅ³ 0 1 1 0 HP -5*k*atk 2 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 300
257 ÀϹݹüÀ§350½ºÅ³ 0 1 1 0 HP -5*k*atk 5 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 525
258 CRUSH300½ºÅ³ 0 1 1 0 HP -5*k*atk 7 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 450
259 ÀϹݹüÀ§200½ºÅ³ 0 1 1 0 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 300
260 CURSH400½ºÅ³ 0 1 1 0 HP -5*k*atk 10 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 600
261 µ¶250½ºÅ³ 0 1 1 0 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 80 0 0 MELEE 0 1 0 375
262 SLOW300½ºÅ³ 0 1 1 0 HP -5*k*atk 12 ATTACK,USE_MELEE_DAMAGE,SPLASH MOV_SPEED -20 10 0 0 MELEE 0 1 0 450
130 ½Â¸¶ 0 1 1 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
137 ³*¹« 5 1 1 50 HP -(atk+(2*atk*k)) 60+80*k 5-(4*k) ATTACK,USE_MELEE_DAMAGE,CRUSH NONE 0 0 MELEE 10 1 300 0
138 µ¹°İ 5 1 1 52 HP -(2.4*(200+1.5*lv)+(3*200*k)) 60+120*k 15 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH_LONG MOV_SPEED 50 5 0 0 MELEE 6 1 400 100
139 Å»Ãâ 5 1 1 55 HP -(2*(200+1.5*lv)+(3*200*k)) 60+160*k 20 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,CRUSH NONE 0 0 MELEE 12 1 400 250
140 ³*¹«(Ȱ) 5 1 1 50 HP -(atk+(2*atk*k)) 60+80*k 10 ATTACK,USE_ARROW_DAMAGE,CRUSH NONE 0 0 5 1 2500 0
131 ¸»¼Òȯ 0 1 10 0 NONE NONE 0 0 NORMAL 0 1 0 0
124 䱤¼ú 0 1 40 0 NONE NONE 0 0 NORMAL 0 1 0 0
152 ¿ë½ÅÀÇÇÇ 0 1 7 0 MAX_HP maxhp*0.2*k 150+150*k 300 600 NONE 0 0 NORMAL 0 1 0 0
129 µĞ°©¼ú 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE NONE 0 0 NORMAL 0 1 0 0
51 ¼¶±¤Åº 2 1 1 0 HP -((atk + (1.2*atk + number(100, 200)+dex*6+str*2)*k)*1.1) 200+200*k 25 -((atk + (1.2*atk + number(100, 200)+dex*6+str*2)*k)*1.1) ATTACK,USE_ARROW_DAMAGE NONE 80*k 15+30*k NONE 100+200*k 0 0 NORMAL 5 1 0 0
6 1 1 1 0 HP -( 3*atk + (atk + 1.5 * str)*k)*1.07 300+150*k 25 -( 3*atk + (atk + 1.5 * str)*k)*1.07 ATTACK,USE_MELEE_DAMAGE NONE NONE 100+200*k 0 0 MELEE 5 1.2 0 0
21 1 1 1 0 HP -(2*atk + (2*atk + 2*dex + 2*con + str*4)*k)*1.1 300+180*k 25 -(2*atk + (2*atk + 2*dex + 2*con + str*4)*k)*1.1 ATTACK,USE_MELEE_DAMAGE NONE NONE 100+200*k 0 0 MELEE 10 1.2 0 400
36 2 1 1 0 HP -((lv*2+(atk + str*3 + dex*18)*k)*1.1) 300+180*k 25 -((lv*2+(atk + str*3 + dex*18)*k)*1.1) ATTACK,USE_MELEE_DAMAGE NONE 60*k 5+25*k NONE 100+200*k 0 0 MELEE 6 1 800 0


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