noisiv 1
noisiv
Manwe Work 1
Manwe Work
R 1
Roksam
[DEV]AB 1
[DEV]AB
mavzermete 1
mavzermete
Mt2Hizmet 1
Mt2Hizmet
Hikaye Ekle

VH EdiTor RunLama Hatası

  • Konuyu başlatan Konuyu başlatan BarLasnak
  • Başlangıç tarihi Başlangıç tarihi
  • Cevaplar Cevaplar 0
  • Görüntüleme Görüntüleme 360
Log'dan Anladğım kadarıyla bir kaç tane Texture'de Büyüklük anlamıyla Bi Sorun var ama Nasıl çözeceğimi bilmiyorum. Birde Cok Hızlo Runlıyor 5 saniye gibi sürede yardımlarınız icin teşekkürler.
Log:
Kod:
[COLOR=#333333]hlcsg v3.4 Final (Feb 25 2006)Zoner's Half-Life Compilation Tools -- Custom Build[/COLOR]Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlcsg -----
Command line: C:\PROGRA~1\valve\hlcsg.exe "c:\program files\valve\cstrike\maps\jail_regard_b01"-wadinclude snake.wad 
Entering c:\program files\valve\cstrike\maps\jail_regard_b01.map


Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]


noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]


Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[snake.wad]


6 brushes (totalling 40 sides) discarded from clipping hulls
CreateBrush:
 (2.03 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (2.55 seconds)


Including Wadfile: \program files\valve\cstrike\snake.wad
 - Warning: Larger than expected texture (204812 bytes): 'REKLAM_JB_B1'
 - Warning: Larger than expected texture (204812 bytes): 'REKLAM_JB_B2'
 - Warning: Larger than expected texture (204812 bytes): 'REKLAM_JB_B3'
 - Warning: Larger than expected texture (204812 bytes): 'REKLAM_JB_B4'
 - Warning: Larger than expected texture (204812 bytes): 'REKLAM_JB_B5'
 - Warning: Larger than expected texture (204812 bytes): 'REKLAM_MAPLAR3'
 - Warning: Larger than expected texture (204812 bytes): 'REKLAM_MAPLAR'
 - Warning: Larger than expected texture (204812 bytes): 'REKLAM_MAPLAR2'
 - Contains 157 used textures, 100.00 percent of map (5072 textures in wad)


added 45 additional animating textures.
Error: File read failure


-----   END   hlcsg -----






hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlbsp -----
Command line: C:\PROGRA~1\valve\hlbsp.exe "c:\program files\valve\cstrike\maps\jail_regard_b01"
>> There was a problem compiling the map.
>> Check the file c:\program files\valve\cstrike\maps\jail_regard_b01.log for the cause.


-----   END   hlbsp -----






hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlvis -----
Command line: C:\PROGRA~1\valve\hlvis.exe "c:\program files\valve\cstrike\maps\jail_regard_b01"
>> There was a problem compiling the map.
>> Check the file c:\program files\valve\cstrike\maps\jail_regard_b01.log for the cause.


-----   END   hlvis -----






hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlrad -----
Command line: C:\PROGRA~1\valve\hlrad.exe "c:\program files\valve\cstrike\maps\jail_regard_b01"-sparse 
>> There was a problem compiling the map.
>> Check the file c:\program files\valve\cstrike\maps\jail_regard_b01.log for the cause.

 [COLOR=#333333]-----   END   hlrad -----[/COLOR]
 

Şu an konuyu görüntüleyenler (Toplam : 0, Üye: 0, Misafir: 0)

Geri
Üst