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Classes: General

  • Konbuyu başlatan MaxUS
  • Başlangıç tarihi
  • Cevaplar 3
  • Görüntüleme 1K

MaxUS

Level 5
Katılım
22 Eyl 2009
Konular
124
Mesajlar
951
Reaksiyon Skoru
44
Online Süresi
0
Başarım Puanı
107
Yaş
38
MmoLira
0
DevLira
0
En İyi Cevap Puanı
0
Takipçiler
32

Landom2 1-120 emek server "Kadirland & RedLab Games" ortaklığında 21 Şubatta sizlerle. DETAYLI TANITIM İÇİN TIKLAYIN


Area-of-Effect Damage Caps: We've redesigned the way area damage is capped when hitting many targets. Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, a spell normally hits each target for 1000 damage. With 3 targets, the multiplier is 1, so it doesn't change. Same with 10 targets. With 20 targets, the multiplier is 10/20=0.5. So, it hits for 0.5*1000=500.
Attack: Level 1 druids, mages, priests, and warlocks will no longer start with the Attack button placed on their action bars by default.
Default Equipment: Starting weapons are now more uniform. Rogues now start with a pair of daggers equipped. All other classes except shamans start with a 2-handed weapon equipped and the required skill already known. Shamans start with a 1-handed weapon and a shield, as they benefit more from the shield than they would from a 2-handed weapon.
Glancing Blows: The mage, warlock, and priest classes no longer have an increased chance for their melee attacks to be glancing blows; and the damage penalty due to their glancing blows is the same as for other classes.
Health and Mana Regeneration: These regeneration rates have been increased by up to 200% for low level characters. As a player's level increases, the regeneration rates gradually reduce, returning to normal rates at level 15.
Pet Resilience: All player pets now get 100% of their master's resilience.
Spell Mana Costs: These costs have been reduced for almost all lower level spell ranks. In general, if a spell decreased in cost with a higher level rank in patch 3.2.0, that spell now has the decreased cost at all ranks. In addition, spells learned before level 20 with reduced cast times and/or durations have even further reduced mana costs, proportionate to their reduction in cast time or damage.
Taunt Diminishing Returns: We've revised the system for diminishing returns on Taunt so that creatures do not become immune to Taunt until after 5 Taunts have landed. The duration of the Taunt effect will be reduced by 35% instead of 50% for each taunt landed. In addition, most creatures in the world will not be affected by Taunt diminishing returns at all. Creatures will only have Taunt diminishing returns if they have been specifically flagged for that behavior based on the design of a given encounter.
 

lordshman(emre)

Level 8
Katılım
1 Eyl 2010
Konular
356
Mesajlar
2,759
Reaksiyon Skoru
53
Online Süresi
0
Başarım Puanı
135
MmoLira
-11
DevLira
0
En İyi Cevap Puanı
0
Takipçiler
20
elerine sağlıK
 

oKARADAYIo

нιç ĸιмѕe vαzɢeçιlмez deɢildir
Katılım
10 Ocak 2015
Konular
3,810
Mesajlar
21,469
Reaksiyon Skoru
6,257
Online Süresi
12g 15s 22d
Başarım Puanı
455
Madalyalar
2
MmoLira
481
DevLira
0
En İyi Cevap Puanı
0
Takipçiler
56
Bilgilendirme İçin Teşekkürler.
[FONT=&quot]Eline Emeğine Sağlık.
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Carrissa

Level 13
Katılım
1 Eyl 2016
Konular
469
Mesajlar
8,741
Reaksiyon Skoru
117
Online Süresi
0
Başarım Puanı
140
MmoLira
1
DevLira
0
En İyi Cevap Puanı
0
Takipçiler
10
Konu için teşekkürler.
 

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