...= D3DTEXF_LINEAR;
DWORD dwMax = d3dCaps.MaxAnisotropy;
dwMax = dwMax < 4 ? dwMax : 4;
for (int i = 0; i < 8; ++i)
m_lpD3DDev->SetTextureStageState(i, D3DTSS_MAXANISOTROPY, dwMax);
#endif
SetDefaultState();
}
locale_inc.h - #define FIX_TEXTURES_BLURRING_OUT