fonksiyonu

  1. Quest Fonksiyonu

    int pc_disconnect_with_delay(lua_State * L) { LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr(); if (!ch) return 0; ch->GetDesc()->DelayedDisconnect(lua_isnumber(L, 1) ? (int)lua_tonumber(L, 1) : 10); return 0; } {...