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Roblox Game (Minecraft - kill aura and no fall damage open source)

HERAKLES Otomatik Avlı kalıcı sunucu. 19 Haziran'da açılıyor. Atius & Wizard güvencesiyle hemen kayıt ol, ön kayıt ödülleri aktif. HEMEN TIKLA!

Game Link!
Kod:
local player = game.Players.LocalPlayer
task.spawn(function()
    while true do
        task.wait(0.5)
        local char = player.Character
        if char then
            local hum = char:FindFirstChild("Humanoid")
            if hum then
                hum.UseJumpPower = true
                if hum:GetState() == Enum.HumanoidStateType.Freefall then
                elseif hum:GetState() == Enum.HumanoidStateType.Landed then
                    hum:ChangeState(Enum.HumanoidStateType.Running)
                end
            end
        end
    end
end)
C-like:
_G.KillAura = true
_G.Range = 300

task.spawn(function()
    while true do
        if _G.KillAura then
            pcall(function()
                local player = game.Players.LocalPlayer
                local hrp = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
                
                if hrp then
                    local closestPlayer = nil
                    local minDistance = _G.Range
                    for _, otherPlayer in pairs(game.Players:GetPlayers()) do
                        if otherPlayer ~= player and otherPlayer.Character then
                            local targetHrp = otherPlayer.Character:FindFirstChild("HumanoidRootPart")
                            
                            if targetHrp then
                                local dist = (hrp.Position - targetHrp.Position).Magnitude
                                if dist <= minDistance then
                                    minDistance = dist
                                    closestPlayer = otherPlayer
                                end
                            end
                        end
                    end
                    
                    if closestPlayer and closestPlayer.Character then
                        local args = {[1] = closestPlayer.Character,[2] = "1"}
                        game:GetService("ReplicatedStorage"):WaitForChild("Systems"):WaitForChild("ActionsSystem"):WaitForChild("Network"):WaitForChild("Attack"):InvokeServer(unpack(args))
                        task.wait(0.1)
                    end
                end
            end)
        end
        task.wait(0.1)
    end
end)
 

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