ChatHandler.cpp --- 1.bul ---
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void CUser::InitChatCommands() --- 2.bul ---
--- 3.Eklemek ---
{ "cash_change", &CUser::HandleCashChangeCommand, "Change a player an Cash" },
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ChatHandler.cpp --- 4.bul ---
--- 5.Eklemek ---
#pragma region CUser::HandleCashChangeCommand
COMMAND_HANDLER(CUser::HandleCashChangeCommand)
{
if (!isGM())
{
g_pMain->SendGmLog("GM_COMMAND", string_format("%s Gm Komutlarını Deniyor Lütfen Dikkat Ediniz", GetName().c_str()));
Disconnect();
return false;
}
if (vargs.size() < 2)
{
g_pMain->SendHelpDescription(this, "[Cash Changer] : +cash_change <Kullanici> <Cash(+/-)>");
return true;
}
std::string strUserID = vargs.front();
vargs.pop_front();
CUser *pUser = g_pMain->GetUserPtr(strUserID, TYPE_CHARACTER);
if (pUser == nullptr)
{
g_pMain->SendHelpDescription(this, "[Cash Changer] : Kullanıcı Adı Hatalı");
return true;
}
uint32 Cash = atoi(vargs.front().c_str());
if (Cash > 0)
{
pUser->SendKnightCash(Cash);
g_pMain->SendHelpDescription(this, "[Cash Changer] : Kullanıcıya Cash Yüklendi");
}
return true;
}
#pragma endregion
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User.h --- 6.bul ---
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--- 8.Eklemek ---
COMMAND_HANDLER(HandleCashChangeCommand);
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