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Metin2 EP, Valorant VP dahil tüm oyun ürünlerini en uygun fiyatlarla bulabilir, Item ve Karakterlerinizi hızlıca satabilirsiniz. HEMEN TIKLA!
Help me to understand.
Installed the system from here:
GameType.h
so indicated in the system
#ifdef ENABLE_NEW_EQUIPMENT_SYSTEM
const DWORD c_New_Equipment_Start = c_Equipment_Start + 21 + 3;
const DWORD c_New_Equipment_Count = 10;
const DWORD c_Equipment_Ring1 = c_New_Equipment_Start + 0;
const DWORD c_Equipment_Ring2 = c_New_Equipment_Start + 1;
const DWORD c_Equipment_Belt = c_New_Equipment_Start + 2;
#ifdef ENABLE_SYSTEM_RUNE
const DWORD c_Equipment_Rune = c_New_Equipment_Start + 3;
const DWORD c_Equipment_Rune_Red = c_New_Equipment_Start + 4;
const DWORD c_Equipment_Rune_Yellow = c_New_Equipment_Start + 5;
const DWORD c_Equipment_Rune_Green = c_New_Equipment_Start + 6;
const DWORD c_Equipment_Rune_Blue = c_New_Equipment_Start + 7;
const DWORD c_Equipment_Rune_Black = c_New_Equipment_Start + 8;;
#endif
but I have other systems:
#ifdef ENABLE_NEW_EQUIPMENT_SYSTEM
const DWORD c_New_Equipment_Start = c_Equipment_Start + 25;
const DWORD c_Equipment_Ring1 = c_New_Equipment_Start + 0;
const DWORD c_Equipment_Ring2 = c_New_Equipment_Start + 1;
const DWORD c_Equipment_Belt = c_New_Equipment_Start + 2;;
#ifdef ENABLE_PENDANT
const DWORD c_Equipment_Pendant = c_New_Equipment_Start + 3;
#endif
#ifdef ENABLE_GLOVE_SYSTEM
const DWORD c_Equipment_Glove = c_New_Equipment_Start + 4;
#endif
#ifdef ENABLE_EXTENDED_PET_SYSTEM
const DWORD c_Equipment_Pet = c_New_Equipment_Start + 5;
#endif
#ifdef ENABLE_PASSIVE_SYSTEM
const DWORD c_Equipment_Passive = c_New_Equipment_Start + 6;
#endif
const DWORD c_New_Equipment_Count = 7;
#endif
and if i change like this:
#ifdef ENABLE_NEW_EQUIPMENT_SYSTEM
const DWORD c_New_Equipment_Start = c_Equipment_Start + 25;
const DWORD c_Equipment_Ring1 = c_New_Equipment_Start + 0;
const DWORD c_Equipment_Ring2 = c_New_Equipment_Start + 1;
const DWORD c_Equipment_Belt = c_New_Equipment_Start + 2;;
#ifdef ENABLE_PENDANT
const DWORD c_Equipment_Pendant = c_New_Equipment_Start + 3;
#endif
#ifdef ENABLE_GLOVE_SYSTEM
const DWORD c_Equipment_Glove = c_New_Equipment_Start + 4;
#endif
#ifdef ENABLE_EXTENDED_PET_SYSTEM
const DWORD c_Equipment_Pet = c_New_Equipment_Start + 5;
#endif
#ifdef ENABLE_PASSIVE_SYSTEM
const DWORD c_Equipment_Passive = c_New_Equipment_Start + 6;
#endif
#ifdef ENABLE_SYSTEM_RUNE
const DWORD c_Equipment_Rune = c_New_Equipment_Start + 7;
const DWORD c_Equipment_Rune_Red = c_New_Equipment_Start + 8;
const DWORD c_Equipment_Rune_Yellow = c_New_Equipment_Start + 9;
const DWORD c_Equipment_Rune_Green = c_New_Equipment_Start + 10;
const DWORD c_Equipment_Rune_Blue = c_New_Equipment_Start + 11;
const DWORD c_Equipment_Rune_Black = c_New_Equipment_Start + 12;;
#endif
const DWORD c_New_Equipment_Count = 14;
#endif
then I can't equip runes
Installed the system from here:
GameType.h
so indicated in the system
#ifdef ENABLE_NEW_EQUIPMENT_SYSTEM
const DWORD c_New_Equipment_Start = c_Equipment_Start + 21 + 3;
const DWORD c_New_Equipment_Count = 10;
const DWORD c_Equipment_Ring1 = c_New_Equipment_Start + 0;
const DWORD c_Equipment_Ring2 = c_New_Equipment_Start + 1;
const DWORD c_Equipment_Belt = c_New_Equipment_Start + 2;
#ifdef ENABLE_SYSTEM_RUNE
const DWORD c_Equipment_Rune = c_New_Equipment_Start + 3;
const DWORD c_Equipment_Rune_Red = c_New_Equipment_Start + 4;
const DWORD c_Equipment_Rune_Yellow = c_New_Equipment_Start + 5;
const DWORD c_Equipment_Rune_Green = c_New_Equipment_Start + 6;
const DWORD c_Equipment_Rune_Blue = c_New_Equipment_Start + 7;
const DWORD c_Equipment_Rune_Black = c_New_Equipment_Start + 8;;
#endif
but I have other systems:
#ifdef ENABLE_NEW_EQUIPMENT_SYSTEM
const DWORD c_New_Equipment_Start = c_Equipment_Start + 25;
const DWORD c_Equipment_Ring1 = c_New_Equipment_Start + 0;
const DWORD c_Equipment_Ring2 = c_New_Equipment_Start + 1;
const DWORD c_Equipment_Belt = c_New_Equipment_Start + 2;;
#ifdef ENABLE_PENDANT
const DWORD c_Equipment_Pendant = c_New_Equipment_Start + 3;
#endif
#ifdef ENABLE_GLOVE_SYSTEM
const DWORD c_Equipment_Glove = c_New_Equipment_Start + 4;
#endif
#ifdef ENABLE_EXTENDED_PET_SYSTEM
const DWORD c_Equipment_Pet = c_New_Equipment_Start + 5;
#endif
#ifdef ENABLE_PASSIVE_SYSTEM
const DWORD c_Equipment_Passive = c_New_Equipment_Start + 6;
#endif
const DWORD c_New_Equipment_Count = 7;
#endif
and if i change like this:
#ifdef ENABLE_NEW_EQUIPMENT_SYSTEM
const DWORD c_New_Equipment_Start = c_Equipment_Start + 25;
const DWORD c_Equipment_Ring1 = c_New_Equipment_Start + 0;
const DWORD c_Equipment_Ring2 = c_New_Equipment_Start + 1;
const DWORD c_Equipment_Belt = c_New_Equipment_Start + 2;;
#ifdef ENABLE_PENDANT
const DWORD c_Equipment_Pendant = c_New_Equipment_Start + 3;
#endif
#ifdef ENABLE_GLOVE_SYSTEM
const DWORD c_Equipment_Glove = c_New_Equipment_Start + 4;
#endif
#ifdef ENABLE_EXTENDED_PET_SYSTEM
const DWORD c_Equipment_Pet = c_New_Equipment_Start + 5;
#endif
#ifdef ENABLE_PASSIVE_SYSTEM
const DWORD c_Equipment_Passive = c_New_Equipment_Start + 6;
#endif
#ifdef ENABLE_SYSTEM_RUNE
const DWORD c_Equipment_Rune = c_New_Equipment_Start + 7;
const DWORD c_Equipment_Rune_Red = c_New_Equipment_Start + 8;
const DWORD c_Equipment_Rune_Yellow = c_New_Equipment_Start + 9;
const DWORD c_Equipment_Rune_Green = c_New_Equipment_Start + 10;
const DWORD c_Equipment_Rune_Blue = c_New_Equipment_Start + 11;
const DWORD c_Equipment_Rune_Black = c_New_Equipment_Start + 12;;
#endif
const DWORD c_New_Equipment_Count = 14;
#endif
then I can't equip runes


