hızlı biyolog sistemi sysser

FurkanDyb

Level 3
Katılım
25 Ocak 2020
Konular
41
Mesajlar
229
Online süresi
14g 70322s
Reaksiyon Skoru
31
Altın Konu
0
Başarım Puanı
75
TM Yaşı
6 Yıl 2 Ay 26 Gün
MmoLira
282
DevLira
3

Metin2 EP, Valorant VP dahil tüm oyun ürünlerini en uygun fiyatlarla bulabilir, Item ve Karakterlerinizi hızlıca satabilirsiniz. HEMEN TIKLA!

S.a beyler tunganın paylaştıgı hızlı biyolog sistemini kurdumda böle bi sysser alıyorum yardımcı olucak varmı
0419 22:50:11458 :: Traceback (most recent call last):

0419 22:50:11458 :: File "networkModule.py", line 240, in SetGamePhase

0419 22:50:11459 :: File "game.py", line 197, in __init__

0419 22:50:11459 :: File "game.py", line 2855, in __ServerCommand_Build

0419 22:50:11459 :: AttributeError
0419 22:50:11459 :: :
0419 22:50:11459 :: 'GameWindow' object has no attribute 'BiyologLvBildirim'

game.py:
import os
import app
import dbg
import grp
import item
import background
import chr
import chrmgr
import player
import chat
import translate
import textTail
import event
import uibonuspage
from switchbot import Bot
import uipetsystem
import snd
import net
import effect
import wndMgr
import fly
import systemSetting
import quest
import guild
import skill
import messenger
import uimarbleshop
import localeInfo
import constInfo
import exchange
import uiHealth
import ime
import constInfo2
import mounting
import ui
import uiCommon
import uiPhaseCurtain
import uiMapNameShower
import uiAffectShower
import uiPlayerGauge
import uiCharacter
import uiTarget
import uiTaskbar
import uiteleport
import uiguildstorage
import schicksalrad
# PRIVATE_SHOP_PRICE_LIST
import uiPrivateShopBuilder
# END_OF_PRIVATE_SHOP_PRICE_LIST
import time
# 5Lv Oto Bec Sistemi
import savbec
import surabec
import ninjabec
import samanbec
import lycanbec
import BKTrade
import serverInfo
import mouseModule
import consoleModule
import localeInfo
import gameInfo
import uinpcekran
import uikygnitemsil

import playerSettingModule
import interfaceModule

import musicInfo
import debugInfo
import stringCommander
import uiPrivateShopSearch

from _weakref import proxy

# TEXTTAIL_LIVINGTIME_CONTROL
#if localeInfo.IsJAPAN():
#    app.SetTextTailLivingTime(8.0)
# END_OF_TEXTTAIL_LIVINGTIME_CONTROL


# SCREENSHOT_CWDSAVE
SCREENSHOT_CWDSAVE = FALSE
SCREENSHOT_DIR = None
svsidedia = None
svsidedi_cp =  ""
from svsideoi import SvsideDialog
import binascii

import guildwarkillcounter
import uiGuild

if localeInfo.IsEUROPE():
    SCREENSHOT_CWDSAVE = TRUE

if localeInfo.IsCIBN10():
    SCREENSHOT_CWDSAVE = FALSE
        SCREENSHOT_DIR = "YT2W"
        
if app.WJ_OFFLINESHOP_SYSTEM:
    import uiOfflineShopBuilder
    import uiOfflineShop

cameraDistance = 1550.0
cameraPitch = 27.0
cameraRotation = 0.0
cameraHeight = 100.0

testAlignment = 0
BPisLodaded = 0
pet_gui_activado = 0
bonuspp = 0

class GameWindow(ui.ScriptWindow):
    def __init__(self, stream):
        ui.ScriptWindow.__init__(self, "GAME")
        self.SetWindowName("game")
        net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self)
        player.SetGameWindow(self)
        
        global svsidedia
        if svsidedia == None:
            svsidedia = SvsideDialog()
        svsidedia.Board.Hide()

        self.quickSlotPageIndex = 0
        self.lastPKModeSendedTime = 0
        self.LastBoniSwitcherId = 0
        
        self.pressNumber = None

        self.guildWarQuestionDialog = None
        self.interface = None
        self.targetBoard = None
        self.console = None
        self.mapNameShower = None
        self.affectShower = None
        self.playerGauge = None
        self.endTime = 0
        self.PrivateShopSearch = None
        self.petInventoryWnd = None
        self.boniSwitcherWnd = []
        constInfo.BONI_SWITCHER_LOAD = FALSE
        self.itemShopWnd = None
        #import uiBoniSwitcher
        #for i in xrange(constInfo.SWITCHER_COUNT):
            #self.boniSwitcherWnd.append(uiBoniSwitcher.BoniSwitcherDialog(i))
            #self.boniSwitcherWnd[i].SetChangeBonusSwitcherEvent(self.__BoniSwitcherShow)
            #self.boniSwitcherWnd[i].GAMESetBoniSwitcherCheckEvent(self.__BoniSwitcherCheckEvent)

        self.stream=stream
        self.interface = interfaceModule.Interface()
        self.interface.SetStream(self.stream)
        self.interface.MakeInterface()
        self.interface.SetOpenBoniSwitcherEvent(self.__BoniSwitcherShow)
        self.interface.ShowDefaultWindows()
        self.stream.isAutoSelect = 0

        self.curtain = uiPhaseCurtain.PhaseCurtain()
        self.curtain.speed = 0.03
        self.curtain.Hide()
        
        self.BKTradeSys = BKTrade.BKTrade()
        self.BKTradeSys.Close()
        
        self.GuildStorageWindow = uiguildstorage.GuildStorage()
        
        self.targetBoard = uiTarget.TargetBoard()
        self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog))
        self.targetBoard.Hide()
        
        self.petmain = uipetsystem.PetSystemMain()
        self.petmini = uipetsystem.PetSystemMini()

        self.console = consoleModule.ConsoleWindow()
        self.console.BindGameClass(self)
        self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200)
        self.console.Hide()

        self.mapNameShower = uiMapNameShower.MapNameShower()
        self.LoncaGecmisi = uiGuild.LoncaGecmisUI()
        self.LoncaGecmisi.Hide()
        self.affectShower = uiAffectShower.AffectShower()
        self.wndMarbleShop = uimarbleshop.MarbleShopWindow()

        self.playerGauge = uiPlayerGauge.PlayerGauge(self)
        self.playerGauge.Hide()
        
        self.guildScoreCounter = guildwarkillcounter.MessageQueue()

        #wj 2014.1.2. ESC۸¦ ´©¸¦ ½Ã ¿ì¼±ÀûÀ¸·Î DropQuestionDialog¸¦ ²ôµµ·Ï ¸¸µé¾ú´Ù. ÇÏÁö¸¸ óÀ½¿¡ itemDropQuestionDialog°¡ ¼±¾ğµÇ¾î ÀÖÁö ¾Ê¾Æ ERROR°¡ ¹ß»ıÇÏ¿© init¿¡¼ ¼±¾ğ°ú µ¿½Ã¿¡ ÃʱâÈ ½ÃÅ´.
        self.itemDropQuestionDialog = None       
        
        self.__SetQuickSlotMode()

        self.__ServerCommand_Build()
        self.__ProcessPreservedServerCommand()
        self.teleport = uiteleport.TeleportWindow()
        self.MountingSystem =  mounting.MountWindow()
        self.SchicksalRad = schicksalrad.RadDesSchicksals()
        
    def __del__(self):
        player.SetGameWindow(0)
        net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self)
        ui.ScriptWindow.__del__(self)

    def Open(self):
        app.SetFrameSkip(1)

        self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())
        
        
        #self.Activare_Menu = ui.Button()
        #self.Activare_Menu.SetPosition(wndMgr.GetScreenWidth()-10,wndMgr.GetScreenHeight()/2-54)
        #self.Activare_Menu.SetUpVisual("Jin_Han/1_1.tga")
        #self.Activare_Menu.SetOverVisual("Jin_Han/1_2.tga")
        #self.Activare_Menu.SetDownVisual("Jin_Han/1_3.tga")
        #self.Activare_Menu.SetEvent(ui.__mem_func__(self.__menubg))
        #self.Activare_Menu.SetToolTipText("Deschide Meniu.")
        #self.Activare_Menu.Show()
              
    #    self.Dezactivare_Menu = ui.Button()
    #    self.Dezactivare_Menu.SetPosition(wndMgr.GetScreenWidth()-60,wndMgr.GetScreenHeight()/2-54)
    #    self.Dezactivare_Menu.SetUpVisual("Jin_Han/2_1.tga")
    #    self.Dezactivare_Menu.SetOverVisual("Jin_Han/2_2.tga")
    #    self.Dezactivare_Menu.SetDownVisual("Jin_Han/2_3.tga")
    #    self.Activare_Menu.SetToolTipText("Inchide Meniu.")       
    #    self.Dezactivare_Menu.SetEvent(ui.__mem_func__(self.__menubg))
    #    self.Dezactivare_Menu.Hide()
 
    #    menu_bg = ui.AniImageBox()
        #menu_bg.AppendImage("Jin_Han/fundal.tga")
    #    self.menu_bg = menu_bg
    #    self.menu_bg.SetPosition(wndMgr.GetScreenWidth()-50,wndMgr.GetScreenHeight()/2-91)
    #    self.menu_bg.SetSize(60, 250) 
    #    self.menu_bg.Hide()
              
    #    self.Bonusuri = ui.Button()
    #    self.Bonusuri.SetParent(self.menu_bg)
    #    self.Bonusuri.SetPosition(9, 10)
    #    self.Bonusuri.SetUpVisual("Jin_Han/1.tga")
    #    self.Bonusuri.SetOverVisual("Jin_Han/2.tga")
    ##    self.Bonusuri.SetDownVisual("Jin_Han/1.tga")
    #    self.Bonusuri.SetToolTipText("Deschide Pagina De Bonusuri.")           
    ##    self.Bonusuri.SetEvent(ui.__mem_func__(self.__BonusPage))
    #    self.Bonusuri.Show()
              
    #    self.StatusUp = ui.Button()
    #    self.StatusUp.SetParent(self.menu_bg)
    #    self.StatusUp.SetPosition(9, 44)
    #    self.StatusUp.SetUpVisual("Jin_Han/3.tga")
    #    self.StatusUp.SetOverVisual("Jin_Han/4.tga")
    #    self.StatusUp.SetDownVisual("Jin_Han/3.tga")
    #    self.StatusUp.SetToolTipText("Adauga puncte la status.")           
    #    self.StatusUp.SetEvent(ui.__mem_func__(self.__JINHAN))
    #    self.StatusUp.Show()
              
    #    self.Depozit = ui.Button()
    #    self.Depozit.SetParent(self.menu_bg)
    #    self.Depozit.SetPosition(9, 76)
    #    self.Depozit.SetUpVisual("Jin_Han/5.tga")
    #    self.Depozit.SetOverVisual("Jin_Han/6.tga")
    #    self.Depozit.SetDownVisual("Jin_Han/5.tga")
    #    self.Depozit.SetToolTipText("Deschide Depozit.")       
    #    self.Depozit.SetEvent(self.__activare_depozit)
    #    self.Depozit.Show()
              
    #    self.AntiExp = ui.Button()
    #    self.AntiExp.SetParent(self.menu_bg)
    #    self.AntiExp.SetPosition(9, 108)
    #    self.AntiExp.SetUpVisual("Jin_Han/7.tga")
    #    self.AntiExp.SetOverVisual("Jin_Han/8.tga")
    #    self.AntiExp.SetDownVisual("Jin_Han/7.tga")
    #    self.AntiExp.SetToolTipText("Activeaza Inel Anti Exp.")   
    #    self.AntiExp.SetEvent(self.__activare_antiexp)
    #    self.AntiExp.Show()
 
    #    self.Teleporter = ui.Button()
    #    self.Teleporter.SetParent(self.menu_bg)
    #    self.Teleporter.SetPosition(9, 140)
    #    self.Teleporter.SetUpVisual("Jin_Han/9.tga")
    #    self.Teleporter.SetOverVisual("Jin_Han/10.tga")
    #    self.Teleporter.SetDownVisual("Jin_Han/9.tga")
    #    self.Teleporter.SetToolTipText("Deschide Inel De Teleportare.")   
    #    self.Teleporter.SetEvent(self.__activare_teleporter)
    #    self.Teleporter.Show()
        
#        self.DeschidereMagazin = ui.Button()
#        self.DeschidereMagazin.SetParent(self.menu_bg)
#        self.DeschidereMagazin.SetPosition(9, 204)
#        self.DeschidereMagazin.SetUpVisual("Jin_Han/sopen.tga")
#        self.DeschidereMagazin.SetOverVisual("Jin_Han/sopen1.tga")
#        self.DeschidereMagazin.SetDownVisual("Jin_Han/sopen2.tga")
#        self.DeschidereMagazin.SetToolTipText("Deschidere Offline Shop.")   
#        self.DeschidereMagazin.SetEvent(self.__DeschidereMagazin)
#        self.DeschidereMagazin.Show()
              
    #    self.Switch = ui.Button()
    #    self.Switch.SetParent(self.menu_bg)
    #    self.Switch.SetPosition(9, 172)
    #    self.Switch.SetUpVisual("Jin_Han/s1.tga")
    #    self.Switch.SetOverVisual("Jin_Han/s1.tga")
    #    self.Switch.SetDownVisual("Jin_Han/s2.tga")
    #    self.Switch.SetToolTipText("Switchbot.")
    #    self.Switch.SetEvent(ui.__mem_func__(self.__toggleSwitchbot))
    #    self.Switch.Show()   

#meniuasd
##        self.Activare_Menu2 = ui.Button()
#        self.Activare_Menu2.SetPosition(wndMgr.GetScreenWidth()-270,wndMgr.GetScreenHeight()/1-47)
#        self.Activare_Menu2.SetUpVisual("Jin_Han/p1_1.tga")
#        self.Activare_Menu2.SetOverVisual("Jin_Han/p1_2.tga")
#        self.Activare_Menu2.SetDownVisual("Jin_Han/p1_3.tga")
#        self.Activare_Menu2.SetEvent(ui.__mem_func__(self.__menubg2))
#        self.Activare_Menu2.SetToolTipText("Deschide Meniu Cu Urmatoarele Atribute: Offline Shop/Info Shop/Retrage Yang/Inchide Shop/Switchbot")   
#        self.Activare_Menu2.Show()
              
#        self.Dezactivare_Menu2 = ui.Button()
#        self.Dezactivare_Menu2.SetPosition(wndMgr.GetScreenWidth()-270,wndMgr.GetScreenHeight()/1-230)
#        self.Dezactivare_Menu2.SetUpVisual("Jin_Han/p1_4.tga")
#        self.Dezactivare_Menu2.SetOverVisual("Jin_Han/p1_5.tga")
#        self.Dezactivare_Menu2.SetDownVisual("Jin_Han/p1_6.tga")
#        self.Dezactivare_Menu2.SetToolTipText("Inchidere Meniu")           
#        self.Dezactivare_Menu2.SetEvent(ui.__mem_func__(self.__menubg2))       
#        self.Dezactivare_Menu2.Hide()
 
#        menu_bg2 = ui.AniImageBox()
#        menu_bg2.AppendImage("Jin_Han/fundal.tga")
#        self.menu_bg2 = menu_bg2
#        self.menu_bg2.SetPosition(wndMgr.GetScreenWidth()-240,wndMgr.GetScreenHeight()/1-220)
#        self.menu_bg2.SetSize(50, 150) 
#        self.menu_bg2.Hide()
              
#        self.RetrageYang = ui.Button()
#        self.RetrageYang.SetParent(self.menu_bg2)
#        self.RetrageYang.SetPosition(9, 10)
#        self.RetrageYang.SetUpVisual("Jin_Han/smoney.tga")
#        self.RetrageYang.SetOverVisual("Jin_Han/smoney1.tga")
#        self.RetrageYang.SetDownVisual("Jin_Han/smoney2.tga")
#        self.RetrageYang.SetToolTipText("Retrage Yang/Innformatii Shop/Inchide Shop.")
#        self.RetrageYang.SetEvent(ui.__mem_func__(self.__RetrageYang))
#        self.RetrageYang.Show()
              
#        self.DeschidereMagazin = ui.Button()
#        self.DeschidereMagazin.SetParent(self.menu_bg2)
#        self.DeschidereMagazin.SetPosition(9, 42)
#        self.DeschidereMagazin.SetUpVisual("Jin_Han/sopen.tga")
#        self.DeschidereMagazin.SetOverVisual("Jin_Han/sopen1.tga")
#        self.DeschidereMagazin.SetDownVisual("Jin_Han/sopen2.tga")
#        self.DeschidereMagazin.SetToolTipText("Deschidere Offline Shop.")   
#        self.DeschidereMagazin.SetEvent(self.__DeschidereMagazin)
#        self.DeschidereMagazin.Show()
              
#        self.Switch = ui.Button()
#        self.Switch.SetParent(self.menu_bg2)
#        self.Switch.SetPosition(9, 74)
#        self.Switch.SetUpVisual("Jin_Han/s1.tga")
#        self.Switch.SetOverVisual("Jin_Han/s1.tga")
#        self.Switch.SetDownVisual("Jin_Han/s2.tga")
#        self.Switch.SetToolTipText("Switchbot.")
#        self.Switch.SetEvent(ui.__mem_func__(self.__toggleSwitchbot))
#        self.Switch.Show()           
        Espacio = ui.AniImageBox()
        Espacio.SetWindowHorizontalAlignLeft()
        Espacio.SetWindowVerticalAlignTop()
        Espacio.AppendImage("d:/ymir work/ui/pattern/medallas/espacio.dds")
        self.Espacio = Espacio
        
        self.Espacio.SetPosition(10, 80)

        self.contador_usuarios_guerra = ui.TextLine()
        self.contador_usuarios_guerra.SetWindowHorizontalAlignLeft()
        self.contador_usuarios_guerra.SetWindowVerticalAlignTop()
        self.contador_usuarios_guerra.SetDefaultFontName()
        self.contador_usuarios_guerra.SetPosition(24+8, 37+2 +40)
        self.contador_usuarios_guerra.SetText("0")
        self.contador_usuarios_guerra.SetOutline()

        self.muertos_guerra = ui.TextLine()
        self.muertos_guerra.SetWindowHorizontalAlignLeft()
        self.muertos_guerra.SetWindowVerticalAlignTop()
        self.muertos_guerra.SetDefaultFontName()
        self.muertos_guerra.SetPosition(24+8, 47+2+40)
        self.muertos_guerra.SetText("0")
        self.muertos_guerra.SetOutline()

        self.caido_guerra = ui.TextLine()
        self.caido_guerra.SetWindowHorizontalAlignLeft()
        self.caido_guerra.SetWindowVerticalAlignTop()
        self.caido_guerra.SetDefaultFontName()
        self.caido_guerra.SetPosition(24+8, 57+2+40)
        self.caido_guerra.SetText("0")
        self.caido_guerra.SetOutline()

        self.usuarios_guerra = ui.TextLine()
        self.usuarios_guerra.SetWindowHorizontalAlignLeft()
        self.usuarios_guerra.SetWindowVerticalAlignTop()
        self.usuarios_guerra.SetDefaultFontName()
        self.usuarios_guerra.SetPosition(10+8, 37+2+40)
        self.usuarios_guerra.SetText("U:")
        self.usuarios_guerra.SetOutline()

        self.ranking_guerra = ui.TextLine()
        self.ranking_guerra.SetWindowHorizontalAlignLeft()
        self.ranking_guerra.SetWindowVerticalAlignTop()
        self.ranking_guerra.SetDefaultFontName()
        self.ranking_guerra.SetPosition(10+8, 47+2+40)
        self.ranking_guerra.SetText("R:")
        self.ranking_guerra.SetOutline()

        self.ranking_caido = ui.TextLine()
        self.ranking_caido.SetWindowHorizontalAlignLeft()
        self.ranking_caido.SetWindowVerticalAlignTop()
        self.ranking_caido.SetDefaultFontName()
        self.ranking_caido.SetPosition(10 +8, 57 +2+40)
        self.ranking_caido.SetText("M:")
        self.ranking_caido.SetOutline()

        Medallas_gui = ui.AniImageBox()
        Medallas_gui.SetWindowHorizontalAlignLeft()
        Medallas_gui.SetWindowVerticalAlignTop()
        Medallas_gui.AppendImage("d:/ymir work/ui/pattern/medallas/espacio.dds")
        self.Medallas_gui = Medallas_gui
        
        self.Medallas_gui.SetPosition(10, 40)

        self.muertes = ui.TextLine()
        self.muertes.SetWindowHorizontalAlignLeft()
        self.muertes.SetWindowVerticalAlignTop()
        self.muertes.SetDefaultFontName()
        self.muertes.SetPosition(24, 51)
        self.muertes.SetText("0")
        self.muertes.SetOutline()

        self.primera_muerte = ui.AniImageBox()
        self.primera_muerte.SetWindowHorizontalAlignLeft()
        self.primera_muerte.SetWindowVerticalAlignTop()
        self.primera_muerte.AppendImage("d:/ymir work/ui/pattern/medallas/1.dds")
        self.primera_muerte.SetPosition(43, 40)

        self.doble_muerte = ui.AniImageBox()
        self.doble_muerte.SetWindowHorizontalAlignLeft()
        self.doble_muerte.SetWindowVerticalAlignTop()
        self.doble_muerte.AppendImage("d:/ymir work/ui/pattern/medallas/2.dds")
        self.doble_muerte.SetPosition(43 + 33, 40)

        self.triple_muerte = ui.AniImageBox()
        self.triple_muerte.SetWindowHorizontalAlignLeft()
        self.triple_muerte.SetWindowVerticalAlignTop()
        self.triple_muerte.AppendImage("d:/ymir work/ui/pattern/medallas/3.dds")
        self.triple_muerte.SetPosition(43 + 33 + 33, 40)

        self.exterminio = ui.AniImageBox()
        self.exterminio.SetWindowHorizontalAlignLeft()
        self.exterminio.SetWindowVerticalAlignTop()
        self.exterminio.AppendImage("d:/ymir work/ui/pattern/medallas/4.dds")
        self.exterminio.SetPosition(43+ 33+ 33 + 33, 40)

        self.muertacular = ui.AniImageBox()
        self.muertacular.SetWindowHorizontalAlignLeft()
        self.muertacular.SetWindowVerticalAlignTop()
        self.muertacular.AppendImage("d:/ymir work/ui/pattern/medallas/5.dds")
        self.muertacular.SetPosition(43+ 33+ 33+ 33 + 33, 40)

        self.bestialidad = ui.AniImageBox()
        self.bestialidad.SetWindowHorizontalAlignLeft()
        self.bestialidad.SetWindowVerticalAlignTop()
        self.bestialidad.AppendImage("d:/ymir work/ui/pattern/medallas/6.dds")
        self.bestialidad.SetPosition(43+ 33+ 33+ 33+ 33 + 33, 40)

        self.salvajada = ui.AniImageBox()
        self.salvajada.SetWindowHorizontalAlignLeft()
        self.salvajada.SetWindowVerticalAlignTop()
        self.salvajada.AppendImage("d:/ymir work/ui/pattern/medallas/7.dds")
        self.salvajada.SetPosition(43+ 33+ 33+ 33+ 33+ 33 + 33, 40)

        self.catastrofe = ui.AniImageBox()
        self.catastrofe.SetWindowHorizontalAlignLeft()
        self.catastrofe.SetWindowVerticalAlignTop()
        self.catastrofe.AppendImage("d:/ymir work/ui/pattern/medallas/8.dds")
        self.catastrofe.SetPosition(43+ 33+ 33+ 33+ 33+ 33+ 33 + 33, 40)

        self.apocalipsis = ui.AniImageBox()
        self.apocalipsis.SetWindowHorizontalAlignLeft()
        self.apocalipsis.SetWindowVerticalAlignTop()
        self.apocalipsis.AppendImage("d:/ymir work/ui/pattern/medallas/9.dds")
        self.apocalipsis.SetPosition(43+ 33+ 33+ 33+ 33+ 33+ 33+ 33 + 33, 40)

        self.lluvia_muertos = ui.AniImageBox()
        self.lluvia_muertos.SetWindowHorizontalAlignLeft()
        self.lluvia_muertos.SetWindowVerticalAlignTop()
        self.lluvia_muertos.AppendImage("d:/ymir work/ui/pattern/medallas/10.dds")
        self.lluvia_muertos.SetPosition(43+ 33+ 33+ 33+ 33+ 33+ 33+ 33+ 33 + 33, 40)

        self.super_increible = ui.AniImageBox()
        self.super_increible.SetWindowHorizontalAlignLeft()
        self.super_increible.SetWindowVerticalAlignTop()
        self.super_increible.AppendImage("d:/ymir work/ui/pattern/medallas/11.dds")
        self.super_increible.SetPosition(43+ 33+ 33+ 33+ 33+ 33+ 33+ 33+ 33+ 33 + 33, 40)
    
        #Fin menu
        
        self.quickSlotPageIndex = 0
        self.switchbot = Bot()
        self.switchbot.Hide()
        self.PickingCharacterIndex = -1
        self.PickingItemIndex = -1
        self.consoleEnable = FALSE
        self.isShowDebugInfo = FALSE
        self.ShowNameFlag = FALSE

        self.enableXMasBoom = FALSE
        self.startTimeXMasBoom = 0.0
        self.indexXMasBoom = 0

        global cameraDistance, cameraPitch, cameraRotation, cameraHeight

        app.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight)

        constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE()
        constInfo.SET_DEFAULT_CHRNAME_COLOR()
        constInfo.SET_DEFAULT_FOG_LEVEL()
        constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE()
        constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS()
        constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE()

        # TWO_HANDED_WEAPON_ATTACK_SPEED_UP
        constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE()
        # END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP

        import event
        event.SetLeftTimeString(localeInfo.UI_LEFT_TIME)

        textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE)

        if constInfo.PVPMODE_TEST_ENABLE:
            self.testPKMode = ui.TextLine()
            self.testPKMode.SetFontName(localeInfo.UI_DEF_FONT)
            self.testPKMode.SetPosition(0, 15)
            self.testPKMode.SetWindowHorizontalAlignCenter()
            self.testPKMode.SetHorizontalAlignCenter()
            self.testPKMode.SetFeather()
            self.testPKMode.SetOutline()
            self.testPKMode.Show()

            self.testAlignment = ui.TextLine()
            self.testAlignment.SetFontName(localeInfo.UI_DEF_FONT)
            self.testAlignment.SetPosition(0, 35)
            self.testAlignment.SetWindowHorizontalAlignCenter()
            self.testAlignment.SetHorizontalAlignCenter()
            self.testAlignment.SetFeather()
            self.testAlignment.SetOutline()
            self.testAlignment.Show()

        self.__BuildKeyDict()
        self.__BuildDebugInfo()

        # PRIVATE_SHOP_PRICE_LIST
        uiPrivateShopBuilder.Clear()
        # END_OF_PRIVATE_SHOP_PRICE_LIST
        
        if app.WJ_OFFLINESHOP_SYSTEM:
            uiOfflineShopBuilder.Clear()

        # UNKNOWN_UPDATE
        exchange.InitTrading()
        # END_OF_UNKNOWN_UPDATE


        ## Sound
        snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume())
        snd.SetSoundVolume(systemSetting.GetSoundVolume())

        netFieldMusicFileName = net.GetFieldMusicFileName()
        if netFieldMusicFileName:
            snd.FadeInMusic("BGM/" + netFieldMusicFileName)
        elif musicInfo.fieldMusic != "":                       
            snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

        self.__SetQuickSlotMode()
        self.__SelectQuickPage(self.quickSlotPageIndex)

        self.SetFocus()
        self.Show()
        app.ShowCursor()

        net.SendEnterGamePacket()
        
        if app.WJ_SECURITY_SYSTEM:
            if constInfo.open_security == 0:
                net.SendChatPacket("/open_security")
                constInfo.open_security = 1
                
        if app.PARTY_MATCH:
            constInfo.KILITLE = 0   

        # START_GAME_ERROR_EXIT
        try:
            self.StartGame()
        except:
            import exception
            exception.Abort("GameWindow.Open")
        # END_OF_START_GAME_ERROR_EXIT
        
        # NPC°¡ Å¥ºê½Ã½ºÅÛÀ¸·Î ¸¸µé ¼ö ÀÖ´Â ¾ÆÀÌÅÛµéÀÇ ¸ñ·ÏÀ» ij½Ì
        # ex) cubeInformation[20383] = [ {"rewordVNUM": 72723, "rewordCount": 1, "materialInfo": "101,1&102,2", "price": 999 }, ... ]
        self.cubeInformation = {}
        self.currentCubeNPC = 0
        self.acceInformation = {}
        self.currentAcceNPC = 0
        
        for i in xrange(10):
            if systemSetting.IsSnowTexturesMode():
                if background.GetCurrentMapName():
                    snow_maps = [
                        "metin2_map_a1",
                        "metin2_map_b1",
                        "metin2_map_c1"
                    ]
                    snow_maps_textures = {
                        "metin2_map_a1" : "textureset\metin2_a1_snow.txt",
                        "metin2_map_b1" : "textureset\metin2_b1_snow.txt",
                        "metin2_map_c1" : "textureset\metin2_c1_snow.txt", }
                    if str(background.GetCurrentMapName()) in snow_maps:
                        background.TextureChange(snow_maps_textures[str(background.GetCurrentMapName())])       
        
    def Close(self):
        self.Hide()

        global cameraDistance, cameraPitch, cameraRotation, cameraHeight
        (cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera()

        if musicInfo.fieldMusic != "":
            snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic)

        self.onPressKeyDict = None
        self.onClickKeyDict = None
        
        uiPrivateShopBuilder.Clear()

        chat.Close()
#        self.menu_bg.Hide()
#        self.Dezactivare_Menu.Hide()
#        self.Activare_Menu.Hide()
#        self.menu_bg2.Hide()
#        self.Dezactivare_Menu2.Hide()
#        self.Activare_Menu2.Hide()       
        snd.StopAllSound()
        grp.InitScreenEffect()
        chr.Destroy()
        textTail.Clear()
        quest.Clear()
        background.Destroy()
        guild.Destroy()
        messenger.Destroy()
        skill.ClearSkillData()
        wndMgr.Unlock()
        mouseModule.mouseController.DeattachObject()

        if self.guildWarQuestionDialog:
            self.guildWarQuestionDialog.Close()

        self.guildNameBoard = None
        self.partyRequestQuestionDialog = None
        self.warPlayerCheckQuestionDialog = None
        self.partyInviteQuestionDialog = None
        self.guildInviteQuestionDialog = None
        self.guildWarQuestionDialog = None
        self.messengerAddFriendQuestion = None

        # UNKNOWN_UPDATE
        self.itemDropQuestionDialog = None
        # END_OF_UNKNOWN_UPDATE

        # QUEST_CONFIRM
        self.confirmDialog = None
        # END_OF_QUEST_CONFIRM
        
        

        self.PrintCoord = None
        self.FrameRate = None
        self.Pitch = None
        self.Splat = None
        self.TextureNum = None
        self.ObjectNum = None
        self.ViewDistance = None
        self.PrintMousePos = None

        self.ClearDictionary()
        
        self.petmain.Close()
        self.petmini.Close()

        self.playerGauge = None
        self.mapNameShower = None
        self.LoncaGecmisi = None
        self.affectShower = None
        
        #uiPrivateShopBuilder.Clear()

        if self.SchicksalRad.IsShow():
            self.SchicksalRad.Open()       
        
        if self.MountingSystem.IsShow():
            self.MountingSystem.Open()       
        
        if self.console:
            self.console.BindGameClass(0)
            self.console.Close()
            self.console=None
        
        if self.targetBoard:
            self.targetBoard.Destroy()
            self.targetBoard = None
        if self.wndMarbleShop:
            self.wndMarbleShop.Hide()
        if self.itemShopWnd:
            self.itemShopWnd.Destroy()
            self.itemShopWnd = None   
        if self.interface:
            self.interface.HideAllWindows()
            self.interface.Close()
            self.interface=None

        for i in xrange(len(self.boniSwitcherWnd)):
            if self.boniSwitcherWnd[i]:
                self.boniSwitcherWnd[i].Destroy()
                self.boniSwitcherWnd[i] = None
        if self.petInventoryWnd:
            self.petInventoryWnd.Destroy()
            self.petInventoryWnd = None
        player.ClearSkillDict()
        player.ResetCameraRotation()

        self.KillFocus()
        app.HideCursor()

        print "---------------------------------------------------------------------------- CLOSE GAME WINDOW"

    def __BuildKeyDict(self):
        onPressKeyDict = {}

        ##PressKey ´Â ´©¸£°í ÀÖ´Â µ¿¾È °è¼Ó Àû¿ëµÇ´Â ŰÀÌ´Ù.
        
        ## ¼ıÀÚ ´ÜÃàŰ Äü½½·Ô¿¡ ÀÌ¿ëµÈ´Ù.(ÀÌÈÄ ¼ıÀڵ鵵 Äü ½½·Ô¿ë ¿¹¾à)
        ## F12 ´Â Ŭ¶ó µğ¹ö±×¿ë ŰÀ̹ǷΠ¾²Áö ¾Ê´Â °Ô ÁÁ´Ù.
        onPressKeyDict[app.DIK_1]    = lambda : self.__PressNumKey(1)
        onPressKeyDict[app.DIK_2]    = lambda : self.__PressNumKey(2)
        onPressKeyDict[app.DIK_3]    = lambda : self.__PressNumKey(3)
        onPressKeyDict[app.DIK_4]    = lambda : self.__PressNumKey(4)
        onPressKeyDict[app.DIK_5]    = lambda : self.__PressNumKey(5)
        onPressKeyDict[app.DIK_6]    = lambda : self.__PressNumKey(6)
        onPressKeyDict[app.DIK_7]    = lambda : self.__PressNumKey(7)
        onPressKeyDict[app.DIK_8]    = lambda : self.__PressNumKey(8)
        onPressKeyDict[app.DIK_9]    = lambda : self.__PressNumKey(9)
        onPressKeyDict[app.DIK_F1]    = lambda : self.__PressQuickSlot(4)
        onPressKeyDict[app.DIK_F2]    = lambda : self.__PressQuickSlot(5)
        onPressKeyDict[app.DIK_F3]    = lambda : self.__PressQuickSlot(6)
        onPressKeyDict[app.DIK_F4]    = lambda : self.__PressQuickSlot(7)
        if app.ENABLE_COLLECT_QUEST_SYSTEM:
            onPressKeyDict[app.DIK_F7]    = lambda : self.BiyologOpen()
        #onPressKeyDict[app.DIK_F5]    = lambda : self.__teleporttahtasi()

        onPressKeyDict[app.DIK_LALT]        = lambda : self.ShowName()
        onPressKeyDict[app.DIK_LCONTROL]    = lambda : self.ShowMouseImage()
        onPressKeyDict[app.DIK_SYSRQ]        = lambda : self.SaveScreen()
        onPressKeyDict[app.DIK_SPACE]        = lambda : self.StartAttack()

        #ij¸¯ÅÍ À̵¿Å°
        onPressKeyDict[app.DIK_UP]            = lambda : self.MoveUp()
        onPressKeyDict[app.DIK_DOWN]        = lambda : self.MoveDown()
        onPressKeyDict[app.DIK_LEFT]        = lambda : self.MoveLeft()
        onPressKeyDict[app.DIK_RIGHT]        = lambda : self.MoveRight()
        onPressKeyDict[app.DIK_W]            = lambda : self.MoveUp()
        onPressKeyDict[app.DIK_S]            = lambda : self.MoveDown()
        onPressKeyDict[app.DIK_A]            = lambda : self.MoveLeft()
        onPressKeyDict[app.DIK_D]            = lambda : self.MoveRight()

        onPressKeyDict[app.DIK_E]            = lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE)
        onPressKeyDict[app.DIK_R]            = lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE)
        #onPressKeyDict[app.DIK_F]            = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE)
        onPressKeyDict[app.DIK_T]            = lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE)
        onPressKeyDict[app.DIK_G]            = self.__PressGKey
        onPressKeyDict[app.DIK_Q]            = self.__PressQKey

        onPressKeyDict[app.DIK_NUMPAD9]        = lambda: app.MovieResetCamera()
        onPressKeyDict[app.DIK_NUMPAD4]        = lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE)
        onPressKeyDict[app.DIK_NUMPAD6]        = lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE)
        onPressKeyDict[app.DIK_PGUP]        = lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE)
        onPressKeyDict[app.DIK_PGDN]        = lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE)
        onPressKeyDict[app.DIK_NUMPAD8]        = lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE)
        onPressKeyDict[app.DIK_NUMPAD2]        = lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE)
        onPressKeyDict[app.DIK_GRAVE]        = lambda : self.PickUpItem()
        onPressKeyDict[app.DIK_Z]            = lambda : self.PickUpItem()
        onPressKeyDict[app.DIK_X]            = lambda: self.interface.ToggleBonusWindow()
        onPressKeyDict[app.DIK_C]            = lambda state = "STATUS": self.interface.ToggleCharacterWindow(state)
        onPressKeyDict[app.DIK_V]            = lambda state = "SKILL": self.interface.ToggleCharacterWindow(state)
        #onPressKeyDict[app.DIK_B]            = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state)
        onPressKeyDict[app.DIK_N]            = lambda state = "QUEST": self.interface.ToggleCharacterWindow(state)
        onPressKeyDict[app.DIK_O]            = lambda : self.interface.ToggleDragonSoulWindowWithNoInfo()
        onPressKeyDict[app.DIK_I]            = lambda : self.interface.ToggleInventoryWindow()
        onPressKeyDict[app.DIK_M]            = lambda : self.interface.PressMKey()
        #onPressKeyDict[app.DIK_H]            = lambda : self.interface.OpenHelpWindow()
        onPressKeyDict[app.DIK_ADD]            = lambda : self.interface.MiniMapScaleUp()
        onPressKeyDict[app.DIK_SUBTRACT]    = lambda : self.interface.MiniMapScaleDown()
        onPressKeyDict[app.DIK_L]            = lambda : self.interface.ToggleChatLogWindow()
        onPressKeyDict[app.DIK_COMMA]        = lambda : self.ShowConsole()        # "`" key
        onPressKeyDict[app.DIK_LSHIFT]        = lambda : self.__SetQuickPageMode()

        onPressKeyDict[app.DIK_J]            = lambda : self.__PressJKey()
        onPressKeyDict[app.DIK_H]            = lambda : self.__PressHKey()
        onPressKeyDict[app.DIK_B]            = lambda : self.__PressBKey()
        onPressKeyDict[app.DIK_F]            = lambda : self.__PressFKey()
        
        if app.WJ_SPLIT_INVENTORY_SYSTEM:
            onPressKeyDict[app.DIK_K]        = lambda : self.__PressExtendedInventory()

        # CUBE_TEST
        #onPressKeyDict[app.DIK_K]            = lambda : self.interface.OpenCubeWindow()
        # CUBE_TEST_END

        self.onPressKeyDict = onPressKeyDict

        onClickKeyDict = {}
        onClickKeyDict[app.DIK_UP] = lambda : self.StopUp()
        onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown()
        onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft()
        onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight()
        onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack()

        onClickKeyDict[app.DIK_W] = lambda : self.StopUp()
        onClickKeyDict[app.DIK_S] = lambda : self.StopDown()
        onClickKeyDict[app.DIK_A] = lambda : self.StopLeft()
        onClickKeyDict[app.DIK_D] = lambda : self.StopRight()
        onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey()
        onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_LALT] = lambda: self.HideName()
        onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage()
        onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode()
        onClickKeyDict[app.DIK_P] = lambda: self.OpenPetMainGui()

        #if constInfo.PVPMODE_ACCELKEY_ENABLE:
        #    onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode()

        self.onClickKeyDict=onClickKeyDict

    def __ItemSilTest(self):
        self.KygnItemSil = uikygnitemsil.KygnItemSil()
        self.KygnItemSil.Show()
        
    if app.WJ_SPLIT_INVENTORY_SYSTEM:
        def __PressExtendedInventory(self):
            if self.interface:
                self.interface.ToggleExtendedInventoryWindow()

    def __PressNumKey(self,num):
        if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            
            if num >= 1 and num <= 9:
                if(chrmgr.IsPossibleEmoticon(-1)):               
                    chrmgr.SetEmoticon(-1,int(num)-1)
                    net.SendEmoticon(int(num)-1)
        else:
            if num >= 1 and num <= 4:
                self.pressNumber(num-1)

    def __ClickBKey(self):
        if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            return
        else:
            if constInfo.PVPMODE_ACCELKEY_ENABLE:
                self.ChangePKMode()


    def    __PressJKey(self):
        if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            if player.IsMountingHorse():
                net.SendChatPacket("/unmount")
            else:
                if not uiPrivateShopBuilder.IsBuildingPrivateShop() or not uiOfflineShopBuilder.IsBuildingOfflineShop():
                    if app.ENABLE_MOUNT_SYSTEM:
                        for i in xrange(player.INVENTORY_PAGE_SIZE * 4):
                            index = player.GetItemIndex(i)
                            if index:
                                item.SelectItem(index)
                                subType = item.GetItemSubType()
                                if subType == item.USE_MOUNT:
                                    allow = 0
                                    net.SendItemUsePacket(i)
                                    break
                    else:
                        for i in xrange(player.INVENTORY_PAGE_SIZE * 4):
                            if player.GetItemIndex(i) in (52043, 52044, 52045, 71164, 71165, 71166, 71167, 71168, 52091, 52092, 52093, 52094, 52095, 52096, 52097, 52098, 71161, 71131, 52033, 52005, 52019, 71176, 71177):
                                net.SendItemUsePacket(i)
                                break
    def    __PressHKey(self):
        if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            net.SendChatPacket("/user_horse_ride")
        else:
            self.interface.OpenHelpWindow()

    def    __PressBKey(self):
        if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            net.SendChatPacket("/user_horse_back")
        else:
            state = "EMOTICON"
            self.interface.ToggleCharacterWindow(state)

    def    __PressFKey(self):
        if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            net.SendChatPacket("/user_horse_feed")   
        else:
            app.ZoomCamera(app.CAMERA_TO_POSITIVE)

    def __PressGKey(self):
        if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            net.SendChatPacket("/user_mount_ride")
        else:
            if self.ShowNameFlag:
                self.interface.ToggleGuildWindow()
            else:
                app.PitchCamera(app.CAMERA_TO_POSITIVE)
                
    """def __PressGKey(self):
        if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            if player.IsMountingHorse():
                net.SendChatPacket("/ride")
            else:
                if not uiPrivateShopBuilder.IsBuildingPrivateShop():
                    if app.ENABLE_MOUNT_SYSTEM:
                        for i in xrange(player.INVENTORY_PAGE_SIZE * 4):
                            index = player.GetItemIndex(i)
                            if index:
                                item.SelectItem(index)
                                subType = item.GetItemSubType()
                                if subType == item.USE_MOUNT:
                                    allow = 0
                                    net.SendItemUsePacket(i)
                                    break
                    else:
                        for i in xrange(player.INVENTORY_PAGE_SIZE * 4):
                            if player.GetItemIndex(i) in (52043, 52044, 52045, 71164, 71165, 71166, 71167, 71168, 52091, 52092, 52093, 52094, 52095, 52096, 52097, 52098, 71161, 71131, 52033, 52005, 52019, 71176, 71177):
                                net.SendItemUsePacket(i)
                                break
        else:
            app.PitchCamera(app.CAMERA_TO_POSITIVE)"""

    def    __ReleaseGKey(self):
        app.PitchCamera(app.CAMERA_STOP)

    def __PressQKey(self):
        if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            if 0==interfaceModule.IsQBHide:
                interfaceModule.IsQBHide = 1
                self.interface.HideAllQuestButton()
            else:
                interfaceModule.IsQBHide = 0
                self.interface.ShowAllQuestButton()
        else:
            app.RotateCamera(app.CAMERA_TO_NEGATIVE)

    def __PressJKey(self):
        if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            if player.IsmountingHorse():
                net.SendChatPacket("/unmount")
            else:
                self.teleport.Open()
    
    def __SetQuickSlotMode(self):
        self.pressNumber=ui.__mem_func__(self.__PressQuickSlot)

    def __SetQuickPageMode(self):
        self.pressNumber=ui.__mem_func__(self.__SelectQuickPage)

    def __PressQuickSlot(self, localSlotIndex):
        if localeInfo.IsARABIC():
            if 0 <= localSlotIndex and localSlotIndex < 4:
                player.RequestUseLocalQuickSlot(3-localSlotIndex)
            else:
                player.RequestUseLocalQuickSlot(11-localSlotIndex)
        else:
            player.RequestUseLocalQuickSlot(localSlotIndex)           

    def __SelectQuickPage(self, pageIndex):
        self.quickSlotPageIndex = pageIndex
        player.SetQuickPage(pageIndex)

    def ToggleDebugInfo(self):
        self.isShowDebugInfo = not self.isShowDebugInfo

        if self.isShowDebugInfo:
            self.PrintCoord.Show()
            self.FrameRate.Show()
            self.Pitch.Show()
            self.Splat.Show()
            self.TextureNum.Show()
            self.ObjectNum.Show()
            self.ViewDistance.Show()
            self.PrintMousePos.Show()
        else:
            self.PrintCoord.Hide()
            self.FrameRate.Hide()
            self.Pitch.Hide()
            self.Splat.Hide()
            self.TextureNum.Hide()
            self.ObjectNum.Hide()
            self.ViewDistance.Hide()
            self.PrintMousePos.Hide()

    def __BuildDebugInfo(self):
        ## Character Position Coordinate
        self.PrintCoord = ui.TextLine()
        self.PrintCoord.SetFontName(localeInfo.UI_DEF_FONT)
        self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0)
        
        ## Frame Rate
        self.FrameRate = ui.TextLine()
        self.FrameRate.SetFontName(localeInfo.UI_DEF_FONT)
        self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20)

        ## Camera Pitch
        self.Pitch = ui.TextLine()
        self.Pitch.SetFontName(localeInfo.UI_DEF_FONT)
        self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40)

        ## Splat
        self.Splat = ui.TextLine()
        self.Splat.SetFontName(localeInfo.UI_DEF_FONT)
        self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60)
        
        ##
        self.PrintMousePos = ui.TextLine()
        self.PrintMousePos.SetFontName(localeInfo.UI_DEF_FONT)
        self.PrintMousePos.SetPosition(wndMgr.GetScreenWidth() - 270, 80)

        # TextureNum
        self.TextureNum = ui.TextLine()
        self.TextureNum.SetFontName(localeInfo.UI_DEF_FONT)
        self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100)

        # ¿ÀºêÁ§Æ® ±×¸®´Â °³¼ö
        self.ObjectNum = ui.TextLine()
        self.ObjectNum.SetFontName(localeInfo.UI_DEF_FONT)
        self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 120)

        # ½Ã¾ß°Å¸®
        self.ViewDistance = ui.TextLine()
        self.ViewDistance.SetFontName(localeInfo.UI_DEF_FONT)
        self.ViewDistance.SetPosition(0, 0)

    def __NotifyError(self, msg):
        chat.AppendChat(chat.CHAT_TYPE_INFO, msg)

    def ChangePKMode(self):

        if not app.IsPressed(app.DIK_LCONTROL):
            return

        if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL:
            self.__NotifyError(localeInfo.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL))
            return

        curTime = app.GetTime()
        if curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY:
            return

        self.lastPKModeSendedTime = curTime

        curPKMode = player.GetPKMode()
        nextPKMode = curPKMode + 1
        if nextPKMode == player.PK_MODE_PROTECT:
            if 0 == player.GetGuildID():
                chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE)
                nextPKMode = 0
            else:
                nextPKMode = player.PK_MODE_GUILD

        elif nextPKMode == player.PK_MODE_MAX_NUM:
            nextPKMode = 0

        net.SendChatPacket("/PKMode " + str(nextPKMode))
        print "/PKMode " + str(nextPKMode)

    def OnChangePKMode(self):

        self.interface.OnChangePKMode()

        try:
            self.__NotifyError(localeInfo.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()])
        except KeyError:
            print "UNKNOWN PVPMode[%d]" % (player.GetPKMode())

        if constInfo.PVPMODE_TEST_ENABLE:
            curPKMode = player.GetPKMode()
            alignment, grade = chr.testGetPKData()
            self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", }
            self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN"))
            self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + localeInfo.TITLE_NAME_LIST[grade] + ")")

    ###############################################################################################
    ###############################################################################################
    ## Game Callback Functions

    # Start
    def StartGame(self):
        self.RefreshInventory()
        self.RefreshEquipment()
        self.RefreshCharacter()
        self.RefreshSkill()
        szNameValue = "[%s]" % (player.GetName())
        app.SetTitle(szNameValue)

    # Refresh
    def CheckGameButton(self):
        if self.interface:
            self.interface.CheckGameButton()

    def RefreshAlignment(self):
        self.interface.RefreshAlignment()

    def RefreshStatus(self):
        self.CheckGameButton()

        if self.interface:
            self.interface.RefreshStatus()

        if self.playerGauge:
            self.playerGauge.RefreshGauge()

    def RefreshStamina(self):
        self.interface.RefreshStamina()

    def RefreshSkill(self):
        self.CheckGameButton()
        if self.interface:
            self.interface.RefreshSkill()

    def RefreshQuest(self):
        self.interface.RefreshQuest()

    def RefreshMessenger(self):
        self.interface.RefreshMessenger()

    def RefreshGuildInfoPage(self):
        self.interface.RefreshGuildInfoPage()

    def RefreshGuildBoardPage(self):
        self.interface.RefreshGuildBoardPage()

    def RefreshGuildMemberPage(self):
        self.interface.RefreshGuildMemberPage()

    def RefreshGuildMemberPageGradeComboBox(self):
        self.interface.RefreshGuildMemberPageGradeComboBox()

    def RefreshGuildSkillPage(self):
        self.interface.RefreshGuildSkillPage()

    def RefreshGuildGradePage(self):
        self.interface.RefreshGuildGradePage()

    def RefreshMobile(self):
        if self.interface:
            self.interface.RefreshMobile()

    def OnMobileAuthority(self):
        self.interface.OnMobileAuthority()

    def OnBlockMode(self, mode):
        self.interface.OnBlockMode(mode)

    def OpenQuestWindow(self, skin, idx):
        if constInfo.CApiSetHide == 1:
            net.SendQuestInputStringPacket(str(constInfo.SendString))
            constInfo.CApiSetHide = 0
            return

        if constInfo.INPUT_IGNORE == 1:
            return
    
        self.interface.OpenQuestWindow(skin, idx)

    def Mozart(self, data):
        dane = data.split("|")
        constInfo.PLAYER_NAME = str(dane[0])
        constInfo.PLAYER_HP = int(dane[1])
        constInfo.PLAYER_MAX_HP = int(dane[2])
        constInfo.PLAYER_SP = int(dane[3])
        constInfo.PLAYER_MAX_SP = int(dane[4])
 
    def Tabulejtor(self, id):
        constInfo.STHX = int(id)
 
    def GetInputOn(self):
        constInfo.INPUT_IGNORE = 1
 
    def GetInputOff(self):
        constInfo.INPUT_IGNORE = 0
 
    def GetInputValue(self):
        net.SendQuestInputStringPacket(str(constInfo.VID))
 
    def OpenQuestWindow(self, skin, idx):
        if constInfo.INPUT_IGNORE == 1:
            return
        else:
            self.interface.OpenQuestWindow(skin, idx)
    

    def __teleporttahtasi(self):
        if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
            return
        import uiisinlanma
        self.isinlanmaxd = uiisinlanma.Isinlanma()
        self.isinlanmaxd.Show()
        
    def AskGuildName(self):

        guildNameBoard = uiCommon.InputDialog()
        guildNameBoard.SetTitle(localeInfo.GUILD_NAME)
        guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName))
        guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName))
        guildNameBoard.Open()

        self.guildNameBoard = guildNameBoard

    def ConfirmGuildName(self):
        guildName = self.guildNameBoard.GetText()
        if not guildName:
            return

        if net.IsInsultIn(guildName):
            self.PopupMessage(localeInfo.GUILD_CREATE_ERROR_INSULT_NAME)
            return

        net.SendAnswerMakeGuildPacket(guildName)
        self.guildNameBoard.Close()
        self.guildNameBoard = None
        return TRUE

    def CancelGuildName(self):
        self.guildNameBoard.Close()
        self.guildNameBoard = None
        return TRUE

    ## Refine
    def PopupMessage(self, msg):
        self.stream.popupWindow.Close()
        self.stream.popupWindow.Open(msg, 0, localeInfo.UI_OK)

    def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0):
        self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type)

    def AppendMaterialToRefineDialog(self, vnum, count):
        self.interface.AppendMaterialToRefineDialog(vnum, count)

    def RunUseSkillEvent(self, slotIndex, coolTime):
        self.interface.OnUseSkill(slotIndex, coolTime)

    def ClearAffects(self):
        self.affectShower.ClearAffects()

    def SetAffect(self, affect):
        self.affectShower.SetAffect(affect)

    def ResetAffect(self, affect):
        self.affectShower.ResetAffect(affect)

    # UNKNOWN_UPDATE
    def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration):
        self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration)
        if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type:
            self.interface.DragonSoulActivate(type - chr.NEW_AFFECT_DRAGON_SOUL_DECK1)
        elif chr.NEW_AFFECT_DRAGON_SOUL_QUALIFIED == type:
            self.BINARY_DragonSoulGiveQuilification()

    def BINARY_NEW_RemoveAffect(self, type, pointIdx):
        self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx)
        if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type:
            self.interface.DragonSoulDeactivate()
    
 
 
    # END_OF_UNKNOWN_UPDATE

    def ActivateSkillSlot(self, slotIndex):
        if self.interface:
            self.interface.OnActivateSkill(slotIndex)

    def DeactivateSkillSlot(self, slotIndex):
        if self.interface:
            self.interface.OnDeactivateSkill(slotIndex)

    def RefreshEquipment(self):
        if self.interface:
            self.interface.RefreshInventory()

    def RefreshInventory(self):
        if self.interface:
            self.interface.RefreshInventory()

    def RefreshCharacter(self):
        if self.interface:
            self.interface.RefreshCharacter()

    def OnGameOver(self):
        self.CloseTargetBoard()
        self.OpenRestartDialog()

    def OpenRestartDialog(self):
        self.interface.OpenRestartDialog()

    def ChangeCurrentSkill(self, skillSlotNumber):
        self.interface.OnChangeCurrentSkill(skillSlotNumber)
        
    if app.WJ_SHOW_STROKE_INFO:
        def RegisterStroke(self, targetVID, value):
            self.targetBoard.RegisterStroke(targetVID, value)

    ## TargetBoard
    def SetPCTargetBoard(self, vid, name):
        self.targetBoard.Open(vid, name)
        
        if app.IsPressed(app.DIK_LCONTROL):
            
            if not player.IsSameEmpire(vid):
                return

            if player.IsMainCharacterIndex(vid):
                return       
            elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(vid):
                return

            self.interface.OpenWhisperDialog(name)
            

    def RefreshTargetBoardByVID(self, vid):
        self.targetBoard.RefreshByVID(vid)

    def RefreshTargetBoardByName(self, name):
        self.targetBoard.RefreshByName(name)
        
    def __RefreshTargetBoard(self):
        self.targetBoard.Refresh()
        
    if app.ENABLE_VIEW_TARGET_DECIMAL_HP:
        def SetHPTargetBoard(self, vid, hpPercentage, iMinHP, iMaxHP):
            if vid != self.targetBoard.GetTargetVID():
                self.targetBoard.ResetTargetBoard()
                self.targetBoard.SetEnemyVID(vid)
            
            self.targetBoard.SetHP(hpPercentage, iMinHP, iMaxHP)
            self.targetBoard.Show()
    else:
        def SetHPTargetBoard(self, vid, hpPercentage):
            if vid != self.targetBoard.GetTargetVID():
                self.targetBoard.ResetTargetBoard()
                self.targetBoard.SetEnemyVID(vid)
            
            self.targetBoard.SetHP(hpPercentage)
            self.targetBoard.Show()

    def CloseTargetBoardIfDifferent(self, vid):
        if vid != self.targetBoard.GetTargetVID():
            self.targetBoard.Close()

    def CloseTargetBoard(self):
        self.targetBoard.Close()

    ## View Equipment
    def OpenEquipmentDialog(self, vid):
        self.interface.OpenEquipmentDialog(vid)

    def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
        self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count)

    def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
        self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value)

    def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
        self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value)

    # SHOW_LOCAL_MAP_NAME
    def ShowMapName(self, mapName, x, y):

        if self.mapNameShower:
            self.mapNameShower.ShowMapName(mapName, x, y)

        if self.interface:
            self.interface.SetMapName(mapName)
    # END_OF_SHOW_LOCAL_MAP_NAME   

    def BINARY_OpenAtlasWindow(self):
        self.interface.BINARY_OpenAtlasWindow()

    ## Chat
    def OnRecvWhisper(self, mode, name, line):
        if name.find("<svside>") != -1:
            global svsidedia
            if line[line.find(",")-4:line.find(",")].isdigit():
                svsidedia.nm_updateimgoffline(line[line.find(", ")-4:line.find(", ")])
            else:
                svsidedia.Board.Hide()
            return
            
        if os.path.exists(str(constInfo.CLIENT_YOL)+"block_"+str(player.GetName())+".kf") and open(str(constInfo.CLIENT_YOL)+"block_"+str(player.GetName())+".kf", "r").read().find("#"+str(name)+"#") != -1:
            net.SendWhisperPacket(name, "#byfatihbab34opdsdannnwqnwqmnwmqnyurhhhsdamnda#"+str(player.GetStatus(player.LEVEL))+"#1#")
            return
        else:
            pass

        if line.find("byfatihbab34opdsdannnwqnwqmnwmqnyurhhhsdamnda") != -1:
            bol = line.split("#")
            chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Sizi engellemis, Bu kisiye mesaj atamassiniz.")
            return

        if mode == chat.WHISPER_TYPE_GM:
            self.interface.RegisterGameMasterName(name)
        else:
            pass
            
        chat.AppendWhisper(mode, name, line)
        self.interface.RecvWhisper(name)

    def OnRecvWhisperSystemMessage(self, mode, name, line):
        chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, line)
        self.interface.RecvWhisper(name)

    def OnRecvWhisperError(self, mode, name, line):
        if localeInfo.WHISPER_ERROR.has_key(mode):
            chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, localeInfo.WHISPER_ERROR[mode](name))
        else:
            chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name))
        self.interface.RecvWhisper(name)

    def RecvWhisper(self, name):
        self.interface.RecvWhisper(name)

    def OnPickMoney(self, money):
        chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_PICK_MONEY % (money))
        
    if app.ENABLE_CHEQUE_SYSTEM:
        def OnPickCheque(self, cheque):
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.CHEQUE_SYSTEM_PICK_WON % (cheque))

    def OnShopError(self, type):
        try:
            self.PopupMessage(localeInfo.SHOP_ERROR_DICT[type])
        except KeyError:
            self.PopupMessage(localeInfo.SHOP_ERROR_UNKNOWN % (type))

    def OnSafeBoxError(self):
        self.PopupMessage(localeInfo.SAFEBOX_ERROR)

    def OnFishingSuccess(self, isFish, fishName):
        chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_SUCCESS(isFish, fishName), 2000)

    # ADD_FISHING_MESSAGE
    def OnFishingNotifyUnknown(self):
        chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_UNKNOWN)

    def OnFishingWrongPlace(self):
        chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_WRONG_PLACE)
    # END_OF_ADD_FISHING_MESSAGE

    def OnFishingNotify(self, isFish, fishName):
        chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_NOTIFY(isFish, fishName))

    def OnFishingFailure(self):
        chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_FAILURE, 2000)

    def OnCannotPickItem(self):
        chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_PICK_ITEM)

    # MINING
    def OnCannotMining(self):
        chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_MINING)
    # END_OF_MINING

    def OnCannotUseSkill(self, vid, type):
        if localeInfo.USE_SKILL_ERROR_TAIL_DICT.has_key(type):
            textTail.RegisterInfoTail(vid, localeInfo.USE_SKILL_ERROR_TAIL_DICT[type])

        if localeInfo.USE_SKILL_ERROR_CHAT_DICT.has_key(type):
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_SKILL_ERROR_CHAT_DICT[type])

    def    OnCannotShotError(self, vid, type):
        textTail.RegisterInfoTail(vid, localeInfo.SHOT_ERROR_TAIL_DICT.get(type, localeInfo.SHOT_ERROR_UNKNOWN % (type)))

    ## PointReset
    def StartPointReset(self):
        self.interface.OpenPointResetDialog()

    ## Shop
    def StartShop(self, vid):
        self.interface.OpenShopDialog(vid)

    def EndShop(self):
        self.interface.CloseShopDialog()

    def RefreshShop(self):
        self.interface.RefreshShopDialog()

    def SetShopSellingPrice(self, Price):
        pass
        
    if app.WJ_OFFLINESHOP_SYSTEM:
        def StartOfflineShop(self, vid):
            if(vid == constInfo.MARKED_SHOP_VID):
                background.DeletePrivateShopPos()
                constInfo.MARKED_SHOP_VID = 0
            self.interface.OpenOfflineShopDialog(vid)
            
        def EndOfflineShop(self):
            self.interface.CloseOfflineShopDialog()
            
        def RefreshOfflineShop(self):
            self.interface.RefreshOfflineShopDialog()

    ## Exchange
    def StartExchange(self):
        self.interface.StartExchange()

    def EndExchange(self):
        self.interface.EndExchange()

    def RefreshExchange(self):
        self.interface.RefreshExchange()

    ## Party
    def RecvPartyInviteQuestion(self, leaderVID, leaderName):
        partyInviteQuestionDialog = uiCommon.QuestionDialog()
        partyInviteQuestionDialog.SetText(leaderName + localeInfo.PARTY_DO_YOU_JOIN)
        partyInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerPartyInvite(arg))
        partyInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerPartyInvite(arg))
        partyInviteQuestionDialog.Open()
        partyInviteQuestionDialog.partyLeaderVID = leaderVID
        self.partyInviteQuestionDialog = partyInviteQuestionDialog

    def AnswerPartyInvite(self, answer):

        if not self.partyInviteQuestionDialog:
            return

        partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID

        distance = player.GetCharacterDistance(partyLeaderVID)
        if distance < 0.0 or distance > 5000:
            answer = FALSE

        net.SendPartyInviteAnswerPacket(partyLeaderVID, answer)

        self.partyInviteQuestionDialog.Close()
        self.partyInviteQuestionDialog = None

    def AddPartyMember(self, pid, name):
        self.interface.AddPartyMember(pid, name)

    def UpdatePartyMemberInfo(self, pid):
        self.interface.UpdatePartyMemberInfo(pid)

    def RemovePartyMember(self, pid):
        self.interface.RemovePartyMember(pid)
        self.__RefreshTargetBoard()

    def LinkPartyMember(self, pid, vid):
        self.interface.LinkPartyMember(pid, vid)

    def UnlinkPartyMember(self, pid):
        self.interface.UnlinkPartyMember(pid)

    def UnlinkAllPartyMember(self):
        self.interface.UnlinkAllPartyMember()

    def ExitParty(self):
        self.interface.ExitParty()
        self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID())

    def ChangePartyParameter(self, distributionMode):
        self.interface.ChangePartyParameter(distributionMode)

    ## Messenger
    def OnMessengerAddFriendQuestion(self, name):
        messengerAddFriendQuestion = uiCommon.QuestionDialog2()
        messengerAddFriendQuestion.SetText1(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name))
        messengerAddFriendQuestion.SetText2(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2)
        messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend))
        messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend))
        messengerAddFriendQuestion.Open()
        messengerAddFriendQuestion.name = name
        self.messengerAddFriendQuestion = messengerAddFriendQuestion

    def OnAcceptAddFriend(self):
        name = self.messengerAddFriendQuestion.name
        net.SendChatPacket("/messenger_auth y " + name)
        self.OnCloseAddFriendQuestionDialog()
        return TRUE

    def OnDenyAddFriend(self):
        name = self.messengerAddFriendQuestion.name
        net.SendChatPacket("/messenger_auth n " + name)
        self.OnCloseAddFriendQuestionDialog()
        return TRUE

    def OnCloseAddFriendQuestionDialog(self):
        self.messengerAddFriendQuestion.Close()
        self.messengerAddFriendQuestion = None
        return TRUE

    ## SafeBox
    def OpenSafeboxWindow(self, size):
        self.interface.OpenSafeboxWindow(size)

    def RefreshSafebox(self):
        self.interface.RefreshSafebox()

    def RefreshSafeboxMoney(self):
        self.interface.RefreshSafeboxMoney()

    # ITEM_MALL
    def OpenMallWindow(self, size):
        self.interface.OpenMallWindow(size)

    def RefreshMall(self):
        self.interface.RefreshMall()
    # END_OF_ITEM_MALL

    ## Guild
    def RecvGuildInviteQuestion(self, guildID, guildName):
        guildInviteQuestionDialog = uiCommon.QuestionDialog()
        guildInviteQuestionDialog.SetText(guildName + localeInfo.GUILD_DO_YOU_JOIN)
        guildInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerGuildInvite(arg))
        guildInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerGuildInvite(arg))
        guildInviteQuestionDialog.Open()
        guildInviteQuestionDialog.guildID = guildID
        self.guildInviteQuestionDialog = guildInviteQuestionDialog

    def AnswerGuildInvite(self, answer):

        if not self.guildInviteQuestionDialog:
            return

        guildLeaderVID = self.guildInviteQuestionDialog.guildID
        net.SendGuildInviteAnswerPacket(guildLeaderVID, answer)

        self.guildInviteQuestionDialog.Close()
        self.guildInviteQuestionDialog = None

    
    def DeleteGuild(self):
        self.interface.DeleteGuild()

    ## Clock
    def ShowClock(self, second):
        self.interface.ShowClock(second)

    def HideClock(self):
        self.interface.HideClock()

    ## Emotion
    def BINARY_ActEmotion(self, emotionIndex):
        if self.interface.wndCharacter:
            self.interface.wndCharacter.ActEmotion(emotionIndex)

    ###############################################################################################
    ###############################################################################################
    ## Keyboard Functions

    def CheckFocus(self):
        if FALSE == self.IsFocus():
            if TRUE == self.interface.IsOpenChat():
                self.interface.ToggleChat()

            self.SetFocus()

    def SaveScreen(self):
        print "save screen"

        # SCREENSHOT_CWDSAVE
        if SCREENSHOT_CWDSAVE:
            if not os.path.exists(os.getcwd()+os.sep+"screenshot"):
                os.mkdir(os.getcwd()+os.sep+"screenshot")

            (succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep)
        elif SCREENSHOT_DIR:
            (succeeded, name) = grp.SaveScreenShot(SCREENSHOT_DIR)
        else:
            (succeeded, name) = grp.SaveScreenShot()
        # END_OF_SCREENSHOT_CWDSAVE

        if succeeded:
            pass
            """
            chat.AppendChat(chat.CHAT_TYPE_INFO, name + localeInfo.SCREENSHOT_SAVE1)
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE2)
            """
        else:
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE_FAILURE)

    def ShowConsole(self):
        pass

    def ShowName(self):
        self.ShowNameFlag = TRUE
        self.playerGauge.EnableShowAlways()
        player.SetQuickPage(self.quickSlotPageIndex+1)

    # ADD_ALWAYS_SHOW_NAME
    def __IsShowName(self):

        if systemSetting.IsAlwaysShowName():
            return TRUE

        if self.ShowNameFlag:
            return TRUE

        return FALSE
    # END_OF_ADD_ALWAYS_SHOW_NAME
    
    def HideName(self):
        self.ShowNameFlag = FALSE
        self.playerGauge.DisableShowAlways()
        player.SetQuickPage(self.quickSlotPageIndex)

    def ShowMouseImage(self):
        self.interface.ShowMouseImage()

    def HideMouseImage(self):
        self.interface.HideMouseImage()

    def StartAttack(self):
        MapName = str(background.GetCurrentMapName())
        if MapName == "mapa_guerra" and constInfo.ataque_guerra == 1:
            return
        player.SetAttackKeyState(TRUE)

    def EndAttack(self):
        player.SetAttackKeyState(FALSE)

    def MoveUp(self):
        player.SetSingleDIKKeyState(app.DIK_UP, TRUE)

    def MoveDown(self):
        player.SetSingleDIKKeyState(app.DIK_DOWN, TRUE)

    def MoveLeft(self):
        player.SetSingleDIKKeyState(app.DIK_LEFT, TRUE)

    def MoveRight(self):
        player.SetSingleDIKKeyState(app.DIK_RIGHT, TRUE)

    def StopUp(self):
        player.SetSingleDIKKeyState(app.DIK_UP, FALSE)

    def StopDown(self):
        player.SetSingleDIKKeyState(app.DIK_DOWN, FALSE)

    def StopLeft(self):
        player.SetSingleDIKKeyState(app.DIK_LEFT, FALSE)

    def StopRight(self):
        player.SetSingleDIKKeyState(app.DIK_RIGHT, FALSE)

    def PickUpItem(self):
        player.PickCloseItem()

    ###############################################################################################
    ###############################################################################################
    ## Event Handler

    def OnKeyDown(self, key):
        if self.interface.wndWeb and self.interface.wndWeb.IsShow():
            return

        if key == app.DIK_ESC:
            self.RequestDropItem(False)
            constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)

        try:
            self.onPressKeyDict[key]()
        except KeyError:
            pass
        except:
            raise

        return TRUE

    def OnKeyUp(self, key):
        try:
            self.onClickKeyDict[key]()
        except KeyError:
            pass
        except:
            raise

        return TRUE

    def OnMouseLeftButtonDown(self):
        if self.interface.BUILD_OnMouseLeftButtonDown():
            return

        if mouseModule.mouseController.isAttached():
            self.CheckFocus()
        else:
            hyperlink = ui.GetHyperlink()
            if hyperlink:
                return
            else:
                self.CheckFocus()
                player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS);

        return TRUE

    def OnMouseLeftButtonUp(self):

        if self.interface.BUILD_OnMouseLeftButtonUp():
            return

        if mouseModule.mouseController.isAttached():

            attachedType = mouseModule.mouseController.GetAttachedType()
            attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
            attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
            attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()

            ## QuickSlot
            if player.SLOT_TYPE_QUICK_SLOT == attachedType:
                player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos)

            ## Inventory
            elif player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_SKILL_BOOK_INVENTORY == attachedType or player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY:

                if player.ITEM_MONEY == attachedItemIndex:
                    self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex)
                else:
                    self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)

            ## DragonSoul
            elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
                self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)
            
            mouseModule.mouseController.DeattachObject()

        else:
            hyperlink = ui.GetHyperlink()
            if hyperlink:
                if app.IsPressed(app.DIK_LALT):
                    link = chat.GetLinkFromHyperlink(hyperlink)
                    ime.PasteString(link)
                else:
                    self.interface.MakeHyperlinkTooltip(hyperlink)
                return
            else:
                player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK)

        #player.EndMouseWalking()
        return TRUE

    def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID):
        if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType or player.SLOT_TYPE_SKILL_BOOK_INVENTORY == attachedType or player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == attachedType:
            attachedInvenType = player.SlotTypeToInvenType(attachedType)
            if TRUE == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID:
                if player.IsEquipmentSlot(attachedItemSlotPos):
                    self.stream.popupWindow.Close()
                    self.stream.popupWindow.Open(localeInfo.EXCHANGE_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)
                else:
                    if chr.IsNPC(dstChrID):
                        net.SendGiveItemPacket(dstChrID, attachedInvenType, attachedItemSlotPos, attachedItemCount)
                    else:
                        if app.ENABLE_MELEY_LAIR_DUNGEON:
                            if chr.IsStone(dstChrID):
                                net.SendGiveItemPacket(dstChrID, attachedInvenType, attachedItemSlotPos, attachedItemCount)
                            else:
                                net.SendExchangeStartPacket(dstChrID)
                                net.SendExchangeItemAddPacket(attachedInvenType, attachedItemSlotPos, 0)
                        else:
                            net.SendExchangeStartPacket(dstChrID)
                            net.SendExchangeItemAddPacket(attachedInvenType, attachedItemSlotPos, 0)
            else:
                self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount)

    def __PutMoney(self, attachedType, attachedMoney, dstChrID):
        if TRUE == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID:
            net.SendExchangeStartPacket(dstChrID)
            net.SendExchangeElkAddPacket(attachedMoney)
        else:
            self.__DropMoney(attachedType, attachedMoney)

    def __DropMoney(self, attachedType, attachedMoney):
        # PRIVATESHOP_DISABLE_ITEM_DROP - °³ÀλóÁ¡ ¿°í ÀÖ´Â µ¿¾È ¾ÆÀÌÅÛ ¹ö¸² ¹æÁö
        if uiPrivateShopBuilder.IsBuildingPrivateShop():           
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
            return
            
        if app.WJ_OFFLINESHOP_SYSTEM:
            if (uiOfflineShopBuilder.IsBuildingOfflineShop()):
                chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_OFFLINE_SHOP)
                return
            
            if (uiOfflineShop.IsEditingOfflineShop()):
                chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_OFFLINE_SHOP)
                return
            
        # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
        if attachedMoney>=1000:
            self.stream.popupWindow.Close()
            self.stream.popupWindow.Open(localeInfo.DROP_MONEY_FAILURE_1000_OVER, 0, localeInfo.UI_OK)
            return

        itemDropQuestionDialog = uiCommon.QuestionDialogItem()
        itemDropQuestionDialog.SetText(localeInfo.DO_YOU_DROP_MONEY % (attachedMoney))
        itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg))
        itemDropQuestionDialog.SetDestroyEvent(lambda arg=TRUE: self.RequestDestroyItem(arg))
        itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg))
        itemDropQuestionDialog.Open()
        itemDropQuestionDialog.dropType = attachedType
        itemDropQuestionDialog.dropCount = attachedMoney
        itemDropQuestionDialog.dropNumber = player.ITEM_MONEY
        self.itemDropQuestionDialog = itemDropQuestionDialog

    def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount):
        # PRIVATESHOP_DISABLE_ITEM_DROP - °³ÀλóÁ¡ ¿°í ÀÖ´Â µ¿¾È ¾ÆÀÌÅÛ ¹ö¸² ¹æÁö
        if uiPrivateShopBuilder.IsBuildingPrivateShop():           
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
            return
            
        if app.WJ_OFFLINESHOP_SYSTEM:
            if (uiOfflineShopBuilder.IsBuildingOfflineShop()):
                chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_OFFLINE_SHOP)
                return
            
            if (uiOfflineShop.IsEditingOfflineShop()):
                chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_OFFLINE_SHOP)
                return
            
        # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
        if player.SLOT_TYPE_INVENTORY == attachedType and player.IsEquipmentSlot(attachedItemSlotPos):
            self.stream.popupWindow.Close()
            self.stream.popupWindow.Open(localeInfo.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)

        else:
            if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_SKILL_BOOK_INVENTORY == attachedType or player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == attachedType:
                dropItemIndex = player.GetItemIndex(attachedItemSlotPos)

                item.SelectItem(dropItemIndex)
                dropItemName = item.GetItemName()

                ## Question Text
                questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP_NEW(dropItemName, attachedItemCount, localeInfo.NumberToMoneyString(((player.GetISellItemPrice(attachedItemSlotPos)*attachedItemCount))))

                ## Dialog
                itemDropQuestionDialog = uiCommon.QuestionDialogItem()
                itemDropQuestionDialog.SetText(questionText)
                itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg))
                itemDropQuestionDialog.SetDestroyEvent(lambda arg=TRUE: self.RequestDestroyItem(arg))
                itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg))
                itemDropQuestionDialog.SetSellEvent(lambda arg=True: self.RequestSellItem(arg))
                itemDropQuestionDialog.Open()
                itemDropQuestionDialog.dropType = attachedType
                itemDropQuestionDialog.dropNumber = attachedItemSlotPos
                itemDropQuestionDialog.dropCount = attachedItemCount
                self.itemDropQuestionDialog = itemDropQuestionDialog

                constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
            elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
                dropItemIndex = player.GetItemIndex(player.DRAGON_SOUL_INVENTORY, attachedItemSlotPos)

                item.SelectItem(dropItemIndex)
                dropItemName = item.GetItemName()

                ## Question Text
                questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP_NEW(dropItemName, attachedItemCount, localeInfo.NumberToMoneyString((player.GetISellItemPrice(attachedItemSlotPos)*attachedItemCount)))

                ## Dialog
                itemDropQuestionDialog = uiCommon.QuestionDialogItem()
                itemDropQuestionDialog.SetText(questionText)
                itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg))
                itemDropQuestionDialog.SetDestroyEvent(lambda arg=TRUE: self.RequestDestroyItem(arg))
                itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg))
                itemDropQuestionDialog.SetSellEvent(lambda arg=True: self.RequestSellItem(arg))
                itemDropQuestionDialog.Open()
                itemDropQuestionDialog.dropType = attachedType
                itemDropQuestionDialog.dropNumber = attachedItemSlotPos
                itemDropQuestionDialog.dropCount = attachedItemCount
                self.itemDropQuestionDialog = itemDropQuestionDialog

                constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)


    def RequestDropItem(self, answer):
        if not self.itemDropQuestionDialog:
            return

        if answer:
            dropType = self.itemDropQuestionDialog.dropType
            dropCount = self.itemDropQuestionDialog.dropCount
            dropNumber = self.itemDropQuestionDialog.dropNumber

            if player.SLOT_TYPE_INVENTORY == dropType or player.SLOT_TYPE_SKILL_BOOK_INVENTORY == dropType or player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == dropType:
                if dropNumber == player.ITEM_MONEY:
                    net.SendGoldDropPacketNew(dropCount)
                    snd.PlaySound("sound/ui/money.wav")
                else:
                    # PRIVATESHOP_DISABLE_ITEM_DROP
                    self.__SendDropItemPacket(dropNumber, dropCount)
                    # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
            elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == dropType:
                    # PRIVATESHOP_DISABLE_ITEM_DROP
                    self.__SendDropItemPacket(dropNumber, dropCount, player.DRAGON_SOUL_INVENTORY)
                    # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP

        self.itemDropQuestionDialog.Close()
        self.itemDropQuestionDialog = None

        constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)

    def RequestDestroyItem(self, answer):
        if not self.itemDropQuestionDialog:
            return
        if answer:
            dropType = self.itemDropQuestionDialog.dropType
            dropNumber = self.itemDropQuestionDialog.dropNumber
            if player.SLOT_TYPE_INVENTORY == dropType or player.SLOT_TYPE_SKILL_BOOK_INVENTORY == dropType or player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == dropType:
                if dropNumber == player.ITEM_MONEY:
                    return
                else:
                    self.__SendDestroyItemPacket(dropNumber)
    
        self.itemDropQuestionDialog.Close()
        self.itemDropQuestionDialog = None
        constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
        
    def RequestSellItem(self, answer):
        if not self.itemDropQuestionDialog:
            return
        if answer:
            dropType = self.itemDropQuestionDialog.dropType
            dropNumber = self.itemDropQuestionDialog.dropNumber
            if player.SLOT_TYPE_INVENTORY == dropType or player.SLOT_TYPE_SKILL_BOOK_INVENTORY == dropType or player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == dropType:
                if dropNumber == player.ITEM_MONEY:
                    return
                else:
                    self.__SendSellItemPacket(dropNumber)
    
        self.itemDropQuestionDialog.Close()
        self.itemDropQuestionDialog = None
        constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
        
    def __SendDestroyItemPacket(self, itemVNum, itemInvenType = player.INVENTORY):
        if uiPrivateShopBuilder.IsBuildingPrivateShop():
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
            return
        net.SendItemDestroyPacket(itemVNum)
        
    def __SendDropItemPacket(self, itemVNum, itemCount, itemInvenType = player.INVENTORY):
        if uiPrivateShopBuilder.IsBuildingPrivateShop():
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
            return
        if app.WJ_OFFLINESHOP_SYSTEM:
            if (uiOfflineShopBuilder.IsBuildingOfflineShop()):
                chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_OFFLINE_SHOP)
                return
                
            if (uiOfflineShop.IsEditingOfflineShop()):
                chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_OFFLINE_SHOP)
                return
        net.SendItemDropPacketNew(itemInvenType, itemVNum, itemCount)
        
    def __SendSellItemPacket(self, itemVNum, itemInvenTyoe = player.INVENTORY):
        if uiPrivateShopBuilder.IsBuildingPrivateShop():
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
            return
        if app.WJ_OFFLINESHOP_SYSTEM:
            if (uiOfflineShopBuilder.IsBuildingOfflineShop()):
                chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_OFFLINE_SHOP)
                return
                
            if (uiOfflineShop.IsEditingOfflineShop()):
                chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_OFFLINE_SHOP)
                return       
        net.SendChatPacket("/itemsat %d" % (int(itemVNum)))

    def OnMouseRightButtonDown(self):

        self.CheckFocus()

        if TRUE == mouseModule.mouseController.isAttached():
            mouseModule.mouseController.DeattachObject()

        else:
            player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS)

        return TRUE

    def OnMouseRightButtonUp(self):
        if TRUE == mouseModule.mouseController.isAttached():
            return TRUE

        player.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK)
        return TRUE

    def OnMouseMiddleButtonDown(self):
        player.SetMouseMiddleButtonState(player.MBS_PRESS)

    def OnMouseMiddleButtonUp(self):
        player.SetMouseMiddleButtonState(player.MBS_CLICK)

    def OnUpdate(self):   
        app.UpdateGame()   

        if self.mapNameShower.IsShow():
            self.mapNameShower.Update()

        if self.isShowDebugInfo:
            self.UpdateDebugInfo()

        if self.enableXMasBoom:
            self.__XMasBoom_Update()

        self.interface.BUILD_OnUpdate()
        lastTime = max(0, self.endTime - time.clock())
        if 0 == lastTime:
            self.YoutuberKimdir()
            curTime = time.clock()
            self.endTime = curTime + 4

    def YoutuberKimdir(self):
        if player.IsYoutuber():
            if player.IsSecurityActivate():
                return
            net.SendChatPacket("(youtuber)")

    def UpdateDebugInfo(self):
        #
        # ij¸¯ÅÍ ÁÂÇ¥ ¹× FPS Ãâ·Â
        (x, y, z) = player.GetMainCharacterPosition()
        nUpdateTime = app.GetUpdateTime()
        nUpdateFPS = app.GetUpdateFPS()
        nRenderFPS = app.GetRenderFPS()
        nFaceCount = app.GetFaceCount()
        fFaceSpeed = app.GetFaceSpeed()
        nST=background.GetRenderShadowTime()
        (fAveRT, nCurRT) =  app.GetRenderTime()
        (iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo()
        (iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum()
        if iPatch == 0:
            iPatch = 1

        #(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum()

        self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024)))
        xMouse, yMouse = wndMgr.GetMousePosition()
        self.PrintMousePos.SetText("MousePosition: %d %d" % (xMouse, yMouse))           

        self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed))

        if fAveRT>1.0:
            self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT))

        self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio))
        #self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch())
        #self.TextureNum.SetText("TN : %s" % (sTextureNum))
        #self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC))
        self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp))

    def OnRender(self):
        app.RenderGame()
        
        if self.console.Console.collision:
            background.RenderCollision()
            chr.RenderCollision()

        (x, y) = app.GetCursorPosition()

        ########################
        # Picking
        ########################
        textTail.UpdateAllTextTail()

        if TRUE == wndMgr.IsPickedWindow(self.hWnd):

            self.PickingCharacterIndex = chr.Pick()

            if -1 != self.PickingCharacterIndex:
                textTail.ShowCharacterTextTail(self.PickingCharacterIndex)
            if 0 != self.targetBoard.GetTargetVID():
                textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID())

            # ADD_ALWAYS_SHOW_NAME
            if not self.__IsShowName():
                self.PickingItemIndex = item.Pick()
                if -1 != self.PickingItemIndex:
                    textTail.ShowItemTextTail(self.PickingItemIndex)
            # END_OF_ADD_ALWAYS_SHOW_NAME
            
        ## Show all name in the range
        
        # ADD_ALWAYS_SHOW_NAME
        if self.__IsShowName():
            textTail.ShowAllTextTail()
            self.PickingItemIndex = textTail.Pick(x, y)
        # END_OF_ADD_ALWAYS_SHOW_NAME
        
        if app.ENABLE_SHOPNAMES_RANGE:
            if systemSetting.IsShowSalesText():
                uiPrivateShopBuilder.UpdateADBoard()

        textTail.UpdateShowingTextTail()
        textTail.ArrangeTextTail()
        if -1 != self.PickingItemIndex:
            textTail.SelectItemName(self.PickingItemIndex)

        grp.PopState()
        grp.SetInterfaceRenderState()

        textTail.Render()
        textTail.HideAllTextTail()

    def OnPressEscapeKey(self):
            
            
        if app.TARGET == app.GetCursor():
            app.SetCursor(app.NORMAL)

        elif TRUE == mouseModule.mouseController.isAttached():
            mouseModule.mouseController.DeattachObject()

        else:
            self.interface.OpenSystemDialog()

        return TRUE

    def OnIMEReturn(self):
        if app.IsPressed(app.DIK_LSHIFT):
            self.interface.OpenWhisperDialogWithoutTarget()
        else:
            self.interface.ToggleChat()
        return TRUE

    def OnPressExitKey(self):
        self.interface.ToggleSystemDialog()
        return TRUE

    ## BINARY CALLBACK
    ######################################################################################
    
    if app.WJ_ENABLE_TRADABLE_ICON:
        def BINARY_AddItemToExchange(self, inven_type, inven_pos, display_pos):
            if inven_type == player.INVENTORY:
                self.interface.CantTradableItemExchange(display_pos, inven_pos)
    
    # WEDDING
    def BINARY_LoverInfo(self, name, lovePoint):
        if self.interface.wndMessenger:
            self.interface.wndMessenger.OnAddLover(name, lovePoint)
        if self.affectShower:
            self.affectShower.SetLoverInfo(name, lovePoint)

    def BINARY_UpdateLovePoint(self, lovePoint):
        if self.interface.wndMessenger:
            self.interface.wndMessenger.OnUpdateLovePoint(lovePoint)
        if self.affectShower:
            self.affectShower.OnUpdateLovePoint(lovePoint)
    # END_OF_WEDDING
    
    # QUEST_CONFIRM
    def BINARY_OnQuestConfirm(self, msg, timeout, pid):
        confirmDialog = uiCommon.QuestionDialogWithTimeLimit2()
        confirmDialog.Open(msg, timeout)
        confirmDialog.SetAcceptEvent(lambda answer=TRUE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
        confirmDialog.SetCancelEvent(lambda answer=FALSE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
        self.confirmDialog = confirmDialog
    # END_OF_QUEST_CONFIRM

    # GIFT command
    def Gift_Show(self):
        self.interface.ShowGift()

    # CUBE
    def BINARY_Cube_Open(self, npcVNUM):
        self.currentCubeNPC = npcVNUM
        
        self.interface.OpenCubeWindow()

        
        if npcVNUM not in self.cubeInformation:
            net.SendChatPacket("/cube r_info")
        else:
            cubeInfoList = self.cubeInformation[npcVNUM]
            
            i = 0
            for cubeInfo in cubeInfoList:                               
                self.interface.wndCube.AddCubeResultItem(cubeInfo["vnum"], cubeInfo["count"])
                
                j = 0               
                for materialList in cubeInfo["materialList"]:
                    for materialInfo in materialList:
                        itemVnum, itemCount = materialInfo
                        self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount)
                    j = j + 1                       
                        
                i = i + 1
                
            self.interface.wndCube.Refresh()

    def BINARY_Cube_Close(self):
        self.interface.CloseCubeWindow()

    # Á¦ÀÛ¿¡ ÇÊ¿äÇÑ °ñµå, ¿¹»óµÇ´Â ¿Ï¼ºÇ°ÀÇ VNUM°ú °³¼ö Á¤º¸ update
    def BINARY_Cube_UpdateInfo(self, gold, itemVnum, count):
        self.interface.UpdateCubeInfo(gold, itemVnum, count)
        
    def BINARY_Cube_Succeed(self, itemVnum, count):
        print "Å¥ºê Á¦ÀÛ ¼º°ø"
        self.interface.SucceedCubeWork(itemVnum, count)
        pass

    def BINARY_Cube_Failed(self):
        print "Å¥ºê Á¦ÀÛ ½ÇÆĞ"
        self.interface.FailedCubeWork()
        pass

    def BINARY_Cube_ResultList(self, npcVNUM, listText):
        # ResultList Text Format : 72723,1/72725,1/72730.1/50001,5  ÀÌ·±½ÄÀ¸·Î "/" ¹®ÀÚ·Î ±¸ºĞµÈ ¸®½ºÆ®¸¦ ÁÜ
        #print listText
        
        if npcVNUM == 0:
            npcVNUM = self.currentCubeNPC
        
        self.cubeInformation[npcVNUM] = []
        
        try:
            for eachInfoText in listText.split("/"):
                eachInfo = eachInfoText.split(",")
                itemVnum    = int(eachInfo[0])
                itemCount    = int(eachInfo[1])

                self.cubeInformation[npcVNUM].append({"vnum": itemVnum, "count": itemCount})
                self.interface.wndCube.AddCubeResultItem(itemVnum, itemCount)
            
            resultCount = len(self.cubeInformation[npcVNUM])
            requestCount = 7
            modCount = resultCount % requestCount
            splitCount = resultCount / requestCount
            for i in xrange(splitCount):
                #print("/cube r_info %d %d" % (i * requestCount, requestCount))
                net.SendChatPacket("/cube r_info %d %d" % (i * requestCount, requestCount))
                
            if 0 < modCount:
                #print("/cube r_info %d %d" % (splitCount * requestCount, modCount))               
                net.SendChatPacket("/cube r_info %d %d" % (splitCount * requestCount, modCount))

        except RuntimeError, msg:
            dbg.TraceError(msg)
            return 0
            
        pass

    def BINARY_Acce_Open(self, npcVNUM):
        self.interface.OpenAcceWindow()

    def BINARY_Acce_Close(self):
        self.interface.CloseAcceWindow()

    def BINARY_Acce_UpdateInfo(self, gold, itemVnum, count, rItemVnum, rCount):
        self.interface.UpdateAcceInfo(gold, itemVnum, count, rItemVnum, rCount)

    def BINARY_Acce_Succeed(self, itemVnum, count):
        print "Making acce has succesfully!"
        self.interface.SucceedAcceWork(itemVnum, count)
        pass

    def BINARY_Acce_Failed(self):
        print "Making acce has failed!"
        self.interface.FailedAcceWork()
        pass

    def BINARY_Acce_Abs_Open(self, npcVNUM):
        self.interface.OpenAcceAbsWindow()

    def BINARY_Acce_Abs_Succeed(self):
        print "Acce absorption has succesfully!"
        self.interface.SucceedAcceAbsWork()
        pass

    def BINARY_Cube_MaterialInfo(self, startIndex, listCount, listText):
        # Material Text Format : 125,1|126,2|127,2|123,5&555,5&555,4/120000
        try:
            #print listText
            
            if 3 > len(listText):
                dbg.TraceError("Wrong Cube Material Infomation")
                return 0

            
            
            eachResultList = listText.split("@")

            cubeInfo = self.cubeInformation[self.currentCubeNPC]           
            
            itemIndex = 0
            for eachResultText in eachResultList:
                cubeInfo[startIndex + itemIndex]["materialList"] = [[], [], [], [], []]
                materialList = cubeInfo[startIndex + itemIndex]["materialList"]
                
                gold = 0
                splitResult = eachResultText.split("/")
                if 1 < len(splitResult):
                    gold = int(splitResult[1])
                    
                #print "splitResult : ", splitResult
                eachMaterialList = splitResult[0].split("&")
                
                i = 0
                for eachMaterialText in eachMaterialList:
                    complicatedList = eachMaterialText.split("|")
                    
                    if 0 < len(complicatedList):
                        for complicatedText in complicatedList:
                            (itemVnum, itemCount) = complicatedText.split(",")
                            itemVnum = int(itemVnum)
                            itemCount = int(itemCount)
                            self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
                            
                            materialList[i].append((itemVnum, itemCount))
                            
                    else:
                        itemVnum, itemCount = eachMaterialText.split(",")
                        itemVnum = int(itemVnum)
                        itemCount = int(itemCount)
                        self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
                        
                        materialList[i].append((itemVnum, itemCount))
                        
                    i = i + 1
                    
                    
                    
                itemIndex = itemIndex + 1
                
            self.interface.wndCube.Refresh()
            
                
        except RuntimeError, msg:
            dbg.TraceError(msg)
            return 0
            
        pass
        
    if app.ENABLE_ATTR_TRANSFER_SYSTEM:
        def BINARY_AttrTransfer_Open(self):
            self.interface.OpenAttrTransferWindow()

        def BINARY_AttrTransfer_Close(self):
            self.interface.CloseAttrTransferWindow()

        def BINARY_AttrTransfer_Success(self):
            self.interface.AttrTransferSuccess()
    
    # END_OF_CUBE
    def BINARY_Cards_UpdateInfo(self, hand_1, hand_1_v, hand_2, hand_2_v, hand_3, hand_3_v, hand_4, hand_4_v, hand_5, hand_5_v, cards_left, points):
        self.interface.UpdateCardsInfo(hand_1, hand_1_v, hand_2, hand_2_v, hand_3, hand_3_v, hand_4, hand_4_v, hand_5, hand_5_v, cards_left, points)
            
    def BINARY_Cards_FieldUpdateInfo(self, hand_1, hand_1_v, hand_2, hand_2_v, hand_3, hand_3_v, points):
        self.interface.UpdateCardsFieldInfo(hand_1, hand_1_v, hand_2, hand_2_v, hand_3, hand_3_v, points)
            
    def BINARY_Cards_PutReward(self, hand_1, hand_1_v, hand_2, hand_2_v, hand_3, hand_3_v, points):
        self.interface.CardsPutReward(hand_1, hand_1_v, hand_2, hand_2_v, hand_3, hand_3_v, points)
            
    def BINARY_Cards_ShowIcon(self, icon):
        self.interface.CardsShowIcon(icon)
            
    def BINARY_Cards_Open(self, safemode):
        self.interface.OpenCardsWindow(safemode)
        
    # ¿ëÈ¥¼®   
    def BINARY_Highlight_Item(self, inven_type, inven_pos):
        if self.interface:
            self.interface.Highligt_Item(inven_type, inven_pos)
    
    def BINARY_DragonSoulGiveQuilification(self):
        self.interface.DragonSoulGiveQuilification()
        
    def BINARY_DragonSoulRefineWindow_Open(self):
        self.interface.OpenDragonSoulRefineWindow()

    def BINARY_DragonSoulRefineWindow_RefineFail(self, reason, inven_type, inven_pos):
        self.interface.FailDragonSoulRefine(reason, inven_type, inven_pos)

    def BINARY_DragonSoulRefineWindow_RefineSucceed(self, inven_type, inven_pos):
        self.interface.SucceedDragonSoulRefine(inven_type, inven_pos)
    
    # END of DRAGON SOUL REFINE WINDOW
    
    
    def BINARY_SetBigMessage(self, message):
        self.interface.bigBoard.SetTip(message)

    def BINARY_SetTipMessage(self, message):
        if message.find("#ebvs.svside:") != -1:
            message2 = message[message.find("#ebvs.svside:")+13:]
            global svsidedi_cp             
            if message.find("4A464946") != -1:
                svsidedi_cp = str(app.GetRandom(55555, 99999999)) + ".jpg"
                f = open('svside/' + svsidedi_cp, 'wb')
            else:
                f = open('svside/' + svsidedi_cp, 'ab')
            f.write(binascii.unhexlify(message2))
            f.close()
            if len(message2) < 450:
                svsidedia.nm_updateimgoffline2(svsidedi_cp)
                if os.path.exists('svside/' + svsidedi_cp):
                    os.remove('svside/' + svsidedi_cp)
            return

        if message.find("#ebvs:VerifyOK") != -1:
            svsidedia.Board.Hide()
            return
        self.interface.tipBoard.SetTip(message)       

    def BINARY_AppendNotifyMessage(self, type):
        if not type in localeInfo.NOTIFY_MESSAGE:
            return
        chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.NOTIFY_MESSAGE[type])

    def BINARY_Guild_EnterGuildArea(self, areaID):
        self.interface.BULID_EnterGuildArea(areaID)

    def BINARY_Guild_ExitGuildArea(self, areaID):
        self.interface.BULID_ExitGuildArea(areaID)

    def BINARY_GuildWar_OnSendDeclare(self, guildID):
        pass

    def BINARY_GuildWar_OnRecvDeclare(self, guildID, warType):
        mainCharacterName = player.GetMainCharacterName()
        masterName = guild.GetGuildMasterName()
        if mainCharacterName == masterName:
            self.__GuildWar_OpenAskDialog(guildID, warType)

    def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point):
        self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point)   

    def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp):
        self.interface.OnStartGuildWar(guildSelf, guildOpp)

    def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp):
        self.interface.OnEndGuildWar(guildSelf, guildOpp)

    def BINARY_BettingGuildWar_SetObserverMode(self, isEnable):
        self.interface.BINARY_SetObserverMode(isEnable)

    def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount):
        self.interface.wndMiniMap.UpdateObserverCount(observerCount)

    def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount):
        guildID1 = int(guildID1)
        guildID2 = int(guildID2)
        memberCount1 = int(memberCount1)
        memberCount2 = int(memberCount2)
        observerCount = int(observerCount)

        self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2)
        self.interface.wndMiniMap.UpdateObserverCount(observerCount)
        
    def __GuildWar_ProcessKillInput(self, killerName, killerRace, victimName, victimRace):
        self.guildScoreCounter.OnMessage(killerName, killerRace, victimName, victimRace)
        
    def __GuildWar_OpenAskDialog(self, guildID, warType):

        guildName = guild.GetGuildName(guildID)

        # REMOVED_GUILD_BUG_FIX
        if "Noname" == guildName:
            return
        # END_OF_REMOVED_GUILD_BUG_FIX

        import uiGuild
        questionDialog = uiGuild.AcceptGuildWarDialog()
        questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept)
        questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline)
        questionDialog.Open(guildName, warType)

        self.guildWarQuestionDialog = questionDialog

    def __GuildWar_CloseAskDialog(self):
        self.guildWarQuestionDialog.Close()
        self.guildWarQuestionDialog = None

    def __GuildWar_OnAccept(self):

        guildName = self.guildWarQuestionDialog.GetGuildName()

        net.SendChatPacket("/war " + guildName)
        self.__GuildWar_CloseAskDialog()

        return 1

    def __GuildWar_OnDecline(self):

        guildName = self.guildWarQuestionDialog.GetGuildName()

        net.SendChatPacket("/nowar " + guildName)
        self.__GuildWar_CloseAskDialog()

        return 1
        
    ## BINARY CALLBACK
    ######################################################################################

    def __ServerCommand_Build(self):
        serverCommandList={
            "karakter_kilit"                : self.karakter_kilit,       
            "getinputbegin"            : self.__Inputget1,
            "getinputend"            : self.__Inputget2,
            "getinput"                : self.__Inputget3,
            "depozit_index"            :self.__depozit_questindex,
            "antiexp_index"            :self.__antiexp_questindex,
            "Telep"        :self.__MakeTelep,
            "dopes_index"            :self.__bonus_questindex,
            "evento_ultimo_superviviente"            : self.__evento_ultimo_superviviente,
            "ConsoleEnable"            : self.__Console_Enable,
            "gorup_match_search"   : self.open_group,
            "DayMode"                : self.__DayMode_Update,
            "PRESERVE_DayMode"        : self.__PRESERVE_DayMode_Update,
            "CloseRestartWindow"    : self.__RestartDialog_Close,
            "OpenPrivateShop"        : self.__PrivateShop_Open,
            "OpenOfflineShop"        : self.__OfflineShop_Open,
            "PartyHealReady"        : self.PartyHealReady,
            "ShowMeSafeboxPassword"    : self.AskSafeboxPassword,
            "CloseSafebox"            : self.CommandCloseSafebox,
            "Teleport"                : self.Teleport,           
            "YansitmaBaslat"        : self.interface.OpenYansitma,
            
            # Fix input quest Start
            "GetInputStringStart"                : self.GetInputStringStart,
            "GetInputStringEnd"                    : self.GetInputStringEnd,
            # Fix input quest End
            #Guildstorage
            "GUILDSTORAGE"            : self._GuildStorageCMD,
            "GUILDSTORAGE_ADDITEM"    : self._GuildStorageAddItem,
            "GUILDSTORAGE_ADDITEMSLOT" : self._GuildStorageAddItemSlot,
            "GUILDSTORAGE_ADDMEMBER" : self._GuildStorageAddMemberToList,
            "GUILDSTORAGE_ADDTEMPSLOT" : self._GuildStorageTempSlotsAdd,
            "GUILDSTORAGE_ADDLOG"        : self._GuildStorageAddLog,
            ##       
        
            
            # PET_SYSTEM
            "PetIsMine"                            : self.__PetIsMineByVid,
            "ActivarGui"                        : self.__ActivarGui,
            "SetPetClearItemSlotButtonIndex"    : self.__PetSetClearItemSlotButtonIndex,
            "SetPetIncreaseBoniButtonIndex"        : self.__PetSetIncreaseBoniButtonIndex,
            "SetPetSendAwayButtonIndex"            : self.__PetSetSendAwayButtonIndex,
            "ShowPet"                            : self.__PetShow,
            "HidePet"                            : self.__PetHide,
            "GetPetClearSlot"                    : self.__PetGetClearSlot,
            "GetPetIncreaseBoni"                : self.__PetGetIncreaseBoni,
            "SetPet"                            : self.__PetSet,
            "SetPetHead"                        : self.__PetSetHead,
            "SetPetNeck"                        : self.__PetSetNeck,
            "SetPetFoot"                        : self.__PetSetFoot,
            "SetPetAttackValue"                    : self.__PetSetAttackValue,
            "SetPetMagicAttackValue"            : self.__PetSetMagicAttackValue,
            "SetPetArmorValue"                    : self.__PetSetArmorValue,
            "SetPetName"                        : self.__PetSetName,
            "SetPetLevel"                        : self.__PetSetLevel,
            "SetPetExp"                            : self.__PetSetExp,
            "SetPetMaxExp"                        : self.__PetSetMaxExp,
            "SetPetSkillPoints"                    : self.__PetSetSkillPoints,
            # END_OF_PET_SYSTEM
            # ITEM_MALL
            "CloseMall"                : self.CommandCloseMall,
            "ShowMeMallPassword"    : self.AskMallPassword,
            "item_mall"                : self.__ItemMall_Open,
            # END_OF_ITEM_MALL

            "RefineSuceeded"        : self.RefineSuceededMessage,
            "RefineFailed"            : self.RefineFailedMessage,
            "xmas_snow"                : self.__XMasSnow_Enable,
            "xmas_boom"                : self.__XMasBoom_Enable,
            "xmas_song"                : self.__XMasSong_Enable,
            "xmas_tree"                : self.__XMasTree_Enable,
            "newyear_boom"            : self.__XMasBoom_Enable,
            "PartyRequest"            : self.__PartyRequestQuestion,
            "PartyRequestDenied"    : self.__PartyRequestDenied,
            "horse_state"            : self.__Horse_UpdateState,
            "hide_horse_state"        : self.__Horse_HideState,
            "WarUC"                    : self.__GuildWar_UpdateMemberCount,
            "test_server"            : self.__EnableTestServerFlag,
            "mall"            : self.__InGameShop_Show,
            #PET_SYSTEM
            "PetEvolution"            : self.SetPetEvolution,
            "PetName"                : self.SetPetName,
            "PetLevel"                : self.SetPetLevel,
            "PetDuration"            : self.SetPetDuration,
            "PetAgeDuration"        : self.SetPetAgeDuration,
            "PetBonus"                : self.SetPetBonus,
            "PetSkill"                : self.SetPetskill,
            "PetIcon"                : self.SetPetIcon,
            "PetExp"                : self.SetPetExp,
            "PetUnsummon"            : self.PetUnsummon,
            "OpenPetIncubator"        : self.OpenPetIncubator,
            #PET_SYSTEM
            # ITEM_SHOP
            "SetISLoadButtonIndex"                : self.__ISSetLoadButtonIndex,
            "SetISBuyButtonIndex"                : self.__ISSetBuyButtonIndex,
            "GetISBuyID"                        : self.__ISGetBuyID,
            "GetISBuyID2"                        : self.__ISGetBuyID2,
            "AddISCategory"                        : self.__ISAddCategory,
            "SelectISCategory"                    : self.__ISSelectCategory,
            "ClearISItems"                        : self.__ISClearItems,
            "AddISItem"                            : self.__ISAddItem,
            "AddISItemDesc"                        : self.__ISAddItemDesc,
            "SetISLoadSuccess"                    : self.__ISSetLoadSuccess,
            "SetISLoadFail"                        : self.__ISSetLoadFail,
            "SetISBuySuccess"                    : self.__ISSetBuySuccess,
            "SetISBuyFail"                        : self.__ISSetBuyFail,
            "SetISCoins"                        : self.__ISSetCoins,
            "SetISMarks"                        : self.__ISSetMarks,
            "Showmedallas_gui"            : self.__showmedallas_gui,
            "Hidemedallas_gui"            : self.__hidemedallas_gui,
            "muertes"                : self.__muertes,
            "primera_muerte"                : self.__primera_muerte,
            "doble_muerte"                : self.__doble_muerte,
            "triple_muerte"                : self.__triple_muerte,
            "exterminio"                : self.__exterminio,
            "muertacular"                : self.__muertacular,
            "bestialidad"                : self.__bestialidad,
            "salvajada"                : self.__salvajada,
            "catastrofe"                : self.__catastrofe,
            "apocalipsis"                : self.__apocalipsis,
            "lluvia_muertos"                : self.__lluvia_muertos,
            "super_increible"                : self.__super_increible,
            "input0"                        : self.__Input0,
            "input1"                        : self.__Input1,

            # END_OF_ITEM_SHOP
            # WEDDING
            "lover_login"            : self.__LoginLover,
            "lover_logout"            : self.__LogoutLover,
            "lover_near"            : self.__LoverNear,
            "lover_far"                : self.__LoverFar,
            "lover_divorce"            : self.__LoverDivorce,
            "PlayMusic"                : self.__PlayMusic,
            #transfer costume
            "transferopen"            : self.showtransfer,
            "get_input_value"            : self.GetInputValue,
            "get_input_start"            : self.GetInputOn,
            "get_input_end"            : self.GetInputOff,   
            "super_quest"            : self.Tabulejtor,
            "pvp_zdruwko"            : self.Mozart,           
            #end transfer
            # END_OF_WEDDING

            ########Anti Exp Button by Sanii##########   
            "anti_exp"                : self.AntiExp,
            "anti_exp_state"        : self.AntiExpState,
            "mostrar_usuarios"        : self.__mostrar_usuarios,
            "ocultar_usuarios"        : self.__ocultar_usuarios,
            "muerto_guerras"        : self.__muerto_guerras,
            "alubias"                : self.__alubias,
            "proteccion_guerra"        : self.__proteccion_guerra,
            "contador_usuarios_guerra"    : self.__contador_usuarios_guerra,
            "muertos_guerra"        : self.__muertos_guerra,
            "caido_guerra"            : self.__caido_guerra,
            "ataque_guerra"            : self.__ataque_guerra,
            "ataque_guerra1"        : self.__ataque_guerra1,
            "activar_libre"            : self.__activar_libre,
            "cerrar_grupo"            : self.__grupobug,
            "spirit2"                : self.__spirit2,

            # PRIVATE_SHOP_PRICE_LIST
            "MyShopPriceList"        : self.__PrivateShop_PriceList,
            "AppendLoncaGecmisi"    : self.__Append_Lonca_Gecmisi,
            "WarPlayerCheckReq"        : self.__Do_Check_War_Player,
            # END_OF_PRIVATE_SHOP_PRICE_LIST
            "AttrTransferMessage" : self.AttrTransferMessage,

            # BONI_SWITCHER
            #"ResetBoniFromSwitcher"                : self.__ResetBoniFromSwitcher,
            #"AddBoniToSwitcher"                    : self.__AddBoniToSwitcher,
            #"AddMaxValueToBoni"                    : self.__AddMaxValueToBoni,
            #"SetBoniSwitcherLoad"                : self.__SetBoniSwitcherLoad,
            "AcceMessage" : self.AcceMessage,
            "AcceAbsMessage" : self.AcceAbsMessage,           
            # END_OF_BONI_SWITCHER
            #offshoppannel
            "MountSystem"            : self.__MountSystem,   
            "SCHICKSAL_RAD"            : self.__SchicksalRad,
            # 5Lv Oto Bec Sistemi
            "item_kilit_q"            : self.item_kilit_q,
            "kilit"                    : self._kilit,
            # Savasci Beceri
            "OpenBec1Gui"                : self.__BecSystem1,
            "zihinsel_oto_bec"            : self.zihinsel_oto_bec,
            "bedensel_oto_bec"            : self.bedensel_oto_bec,

            # Sura Beceri
            "OpenBec3Gui"                : self.__BecSystem2,
            "karabuyu_oto_bec"            : self.karabuyu_oto_bec,
            "buyulusilah_oto_bec"            : self.buyulusilah_oto_bec,

            # Ninja Becerileri
            "OpenBec2Gui"                : self.__BecSystem3,
            "yakin_oto_bec"            : self.yakin_oto_bec,
            "uzak_oto_bec"            : self.uzak_oto_bec,

            # Saman Becerileri
            "OpenBec4Gui"                : self.__BecSystem4,
            "ejderha_oto_bec"            : self.ejderha_oto_bec,
            "iyilestirme_oto_bec"            : self.iyilestirme_oto_bec,

            # Lycan Becerileri
            "OpenBec5Gui"                : self.__BecSystem5,
            "lycany_oto_bec"            : self.lycany_oto_bec,
            "lycanu_oto_bec"            : self.lycanu_oto_bec,           
            #Bk Takas
            "bk_trade_sys"                : self.__BKTradeSys,
            "YoutuberKimdir"            : self.YoutuberKimdir,

            "dragonlair_ranking_open"        : self.OpenDragonLairRanking,
            "dragonlair_rank"        : self.AddDragonLairRanking,

            "OpenGuiGaya"    : self.OpenGuiGaya,
            "GayaCheck"        : self.GayaCheck,

            "OpenGuiGayaMarket"    :self.OpenGuiGayaMarket,
            "GayaMarketSlotsDesblock" : self.GayaMarketSlotsDesblock,
            "GayaMarketItems" : self.GayaMarketItems,
            "GayaMarketClear" : self.GayaMarketClear,
            "GayaMarketTime" : self.GayaTimeMarket,
            
            "GW_Kill_Update"        : self.__GuildWar_ProcessKillInput,
            }
        
        if app.WJ_SECURITY_SYSTEM:
            serverCommandList.update({"OpenSecurityCreate" : self.OpenSecurityCreate })
            serverCommandList.update({"OpenSecurityDialog" : self.OpenSecurityDialog })
            serverCommandList.update({"CloseSecurityCreate" : self.CloseSecurityCreate })
            serverCommandList.update({"CloseSecurityDialog" : self.CloseSecurityDialog })
        
        if app.ENABLE_COLLECT_QUEST_SYSTEM:
            serverCommandList["biyologlvl"] = self.BiyologLvBildirim
            serverCommandList["biyolog_update"] = self.__BiyologMission
            serverCommandList["biyolog_open"] = self.BiyologOpen

        self.serverCommander=stringCommander.Analyzer()
        for serverCommandItem in serverCommandList.items():
            self.serverCommander.SAFE_RegisterCallBack(
                serverCommandItem[0], serverCommandItem[1]
            )

        if app.ENABLE_NEW_ENCHANT_ATTR:
            self.serverCommander.SAFE_RegisterCallBack("EnchantAttr_open", self.__OpenEnchantAttr)
        
        if app.ENABLE_MELEY_LAIR_DUNGEON:
            self.serverCommander.SAFE_RegisterCallBack("meley_open", self.OpenMeleyRanking)
            self.serverCommander.SAFE_RegisterCallBack("meley_rank", self.AddRankMeleyRanking)
            
    def __MakeTelep(self, qid):
        constInfo.Telepqin= int(qid)           
            
    if app.ENABLE_NEW_ENCHANT_ATTR:
        def __OpenEnchantAttr(self, cell):
            if self.interface:
                new_cell = int(cell.split("#")[1])
                attrType0 = int(cell.split("#")[2])
                attrValue0 = int(cell.split("#")[3])
                attrType1 = int(cell.split("#")[4])
                attrValue1 = int(cell.split("#")[5])
                attrType2 = int(cell.split("#")[6])
                attrValue2 = int(cell.split("#")[7])
                attrType3 = int(cell.split("#")[8])
                attrValue3 = int(cell.split("#")[9])
                attrType4 = int(cell.split("#")[10])
                attrValue4 = int(cell.split("#")[11])
                new_attrSlot = [
                                    [attrType0, attrValue0],
                                    [attrType1, attrValue1],
                                    [attrType2, attrValue2],
                                    [attrType3, attrValue3],
                                    [attrType4, attrValue4],
                ]
                
                self.interface.OpenEnchantAttrWindow(new_cell, new_attrSlot)
                
    def BINARY_ServerCommand_Run(self, line):
        #dbg.TraceError(line)
        try:
            #print " BINARY_ServerCommand_Run", line
            return self.serverCommander.Run(line)
        except RuntimeError, msg:
            dbg.TraceError(msg)
            return 0
    def GuildstorageTry(self):
        import uiguildstorage
        self.GuildstorageWindow = uiguildstorage.GuildStorage()
        if self.GuildstorageWindow.IsShow():
            self.GuildstorageWindow.Hide()
        else:
            self.GuildStorageWindow.Show()
        
    def __ProcessPreservedServerCommand(self):
        try:
            command = net.GetPreservedServerCommand()
            while command:
                print " __ProcessPreservedServerCommand", command
                self.serverCommander.Run(command)
                command = net.GetPreservedServerCommand()
        except RuntimeError, msg:
            dbg.TraceError(msg)
            return 0

    def __BKTradeSys(self, arg1, arg2):
        if str(arg1) == "qid":
            constInfo.BK_TRADE_SYSTEM["qid"] = arg2
        if str(arg1) == "get":
            net.SendQuestInputStringPacket(str(constInfo.BK_TRADE_SYSTEM["ItemList"]))
        if str(arg1) == "open":
            self.BKTradeSys.OpenWindow()
        if str(arg1) == "block":
            constInfo.INPUT_IGNORE = 1
        if str(arg1) == "break":
            constInfo.INPUT_IGNORE = 0
            
    def karakter_kilit(self,qid):
        constInfo.karakter_kilit = int(qid)           

    def PartyHealReady(self):
        self.interface.PartyHealReady()

    def AskSafeboxPassword(self):
        self.interface.AskSafeboxPassword()
        
    # ITEM_MALL
    def AskMallPassword(self):
        self.interface.AskMallPassword()

    def __ItemMall_Open(self):
        self.interface.OpenItemMall();

    def CommandCloseMall(self):
        self.interface.CommandCloseMall()
    # END_OF_ITEM_MALL

    def AttrTransferMessage(self):
        snd.PlaySound("sound/ui/make_soket.wav")
        self.PopupMessage(localeInfo.COMB_ALERT)
        
    def AcceMessage(self):
        snd.PlaySound("sound/ui/make_soket.wav")
        self.PopupMessage(localeInfo.ACCE_DEL_SERVEITEM)

    def __deschidere_magazin_questindex(self, value):
        constInfo.DESCHIDERE_MAGAZIN_QUESTINDEX = int(value)
    def __deschidere_magazin(self):
        deschidere_magazin = constInfo.DESCHIDERE_MAGAZIN_QUESTINDEX
        event.QuestButtonClick(deschidere_magazin)         
        
    def AcceAbsMessage(self):
        snd.PlaySound("sound/ui/make_soket.wav")
        self.PopupMessage(localeInfo.ACCE_DEL_ABSORDITEM)   
    
    def RefineSuceededMessage(self):
        snd.PlaySound("sound/ui/make_soket.wav")
        self.PopupMessage(localeInfo.REFINE_SUCCESS)
        translate.yenile=3

    def RefineFailedMessage(self):
        snd.PlaySound("sound/ui/jaeryun_fail.wav")
        self.PopupMessage(localeInfo.REFINE_FAILURE)

    def CommandCloseSafebox(self):
        self.interface.CommandCloseSafebox()

    # PRIVATE_SHOP_PRICE_LIST
    def __PrivateShop_PriceList(self, itemVNum, itemPrice):
        if app.WJ_OFFLINESHOP_SYSTEM:
            uiOfflineShopBuilder.SetOfflineShopItemPrice(itemVNum, itemPrice)
    # END_OF_PRIVATE_SHOP_PRICE_LIST
    
    def __Append_Lonca_Gecmisi(self, guildName, joinDate, joinTime, memberPosition):
        lastPosition = ""
        if int(memberPosition) == 1:
            lastPosition = "Lider"
        else:
            lastPosition = "Uye"

        lastDate = "%s %s" % (str(joinDate), str(joinTime))
        
        self.LoncaGecmisi.AppendNewMember(str(guildName), str(lastPosition), str(lastDate))
    
    def __Do_Check_War_Player(self, targetName, killCount, deadCount):
        warPlayerCheckQuestionDialog = uiCommon.QuestionDialog3()
        warPlayerCheckQuestionDialog.SetText1("%s isimli oyuncu ajan olabilir." % (targetName))
        warPlayerCheckQuestionDialog.SetText2("Olme: %s Oldurme: %s" % (str(deadCount), str(killCount)))
        warPlayerCheckQuestionDialog.SetText3("Savastan atilsin mi?")
        warPlayerCheckQuestionDialog.SetAcceptText(localeInfo.UI_ACCEPT)
        warPlayerCheckQuestionDialog.SetCancelText(localeInfo.UI_DENY)
        warPlayerCheckQuestionDialog.SetAcceptEvent(lambda arg=True: self.__AnswerWarCheckRequest(arg))
        warPlayerCheckQuestionDialog.SetCancelEvent(lambda arg=False: self.__AnswerWarCheckRequest(arg))
        warPlayerCheckQuestionDialog.Open()
        warPlayerCheckQuestionDialog.name = targetName
        self.warPlayerCheckQuestionDialog = warPlayerCheckQuestionDialog

    def __AnswerWarCheckRequest(self, answer):
        if not self.warPlayerCheckQuestionDialog:
            return

        targetName = self.warPlayerCheckQuestionDialog.name

        if answer:
            net.SendChatPacket("/kovkopegi %s" % (str(targetName)))

        self.warPlayerCheckQuestionDialog.Close()
        self.warPlayerCheckQuestionDialog = None

    def SetPetEvolution(self, evo):
        petname = ["Genc", "Vahsi", "Cesur", "Kahraman Egitimi"]
        self.petmain.SetEvolveName(petname[int(evo)])
    
    def SetPetName(self, name):
        if len(name) > 1 and name != "":
            self.petmini.Show()
        self.petmain.SetName(name)
    
    def SetPetLevel(self, level):
        self.petmain.SetLevel(level)
    
    def SetPetDuration(self, dur, durt):
        if int(durt) > 0:
            self.petmini.SetDuration(dur, durt)
        self.petmain.SetDuration(dur, durt)

    def SetPetAgeDuration(self, age):
        if (int(age)) > 0:
            self.petmain.SetAgeDuration(age)
    
    def SetPetBonus(self, hp, dif, sp):
        self.petmain.SetHp(hp)
        self.petmain.SetDef(dif)
        self.petmain.SetSp(sp)
        
    def SetPetskill(self, slot, idx, lv):
        if int(lv) > 0:
            self.petmini.SetSkill(slot, idx, lv)
        self.petmain.SetSkill(slot, idx, lv)
        self.affectShower.BINARY_NEW_AddAffect(5400+int(idx),int(constInfo.LASTAFFECT_POINT)+1,int(constInfo.LASTAFFECT_VALUE)+1, 0)
        if int(slot)==0:
            constInfo.SKILL_PET1=5400+int(idx)
        if int(slot)==1:
            constInfo.SKILL_PET2=5400+int(idx)
        if int(slot)==2:
            constInfo.SKILL_PET3=5400+int(idx)

    def SetPetIcon(self, vnum):
        if int(vnum) > 0:
            self.petmini.SetImageSlot(vnum)
        self.petmain.SetImageSlot(vnum)
        
    def SetPetExp(self, exp, expi, exptot):
        if int(exptot) > 0:
            self.petmini.SetExperience(exp, expi, exptot)
        self.petmain.SetExperience(exp, expi, exptot)
        
    def PetUnsummon(self):
        self.petmini.SetDefaultInfo()
        self.petmini.Close()
        self.petmain.SetDefaultInfo()
        self.affectShower.BINARY_NEW_RemoveAffect(int(constInfo.SKILL_PET1),0)
        self.affectShower.BINARY_NEW_RemoveAffect(int(constInfo.SKILL_PET2),0)
        self.affectShower.BINARY_NEW_RemoveAffect(int(constInfo.SKILL_PET3),0)
        constInfo.SKILL_PET1 = 0
        constInfo.SKILL_PET2 = 0
        constInfo.SKILL_PET3 = 0
    
    def OpenPetMainGui(self):
        if constInfo.PET_MAIN == 0:
            self.petmain.Show()
            constInfo.PET_MAIN =1
            self.petmain.SetTop()
        else:
            self.petmain.Hide()
            constInfo.PET_MAIN =0
        
    
    def OpenPetIncubator(self, pet_new = 0):
        import uipetincubatrice
        self.petinc = uipetincubatrice.PetSystemIncubator(pet_new)
        self.petinc.Show()
        self.petinc.SetTop()
        
    def OpenPetMini(self):
        self.petmini.Show()
        self.petmini.SetTop()
        
    def OpenPetFeed(self):
        
        self.feedwind = uipetfeed.PetFeedWindow()
        self.feedwind.Show()
        self.feedwind.SetTop()

    def Gift_Show(self):
        if constInfo.PET_MAIN == 0:
            self.petmain.Show()
            constInfo.PET_MAIN =1
            self.petmain.SetTop()
        else:
            self.petmain.Hide()
            constInfo.PET_MAIN =0
    
    def __Horse_HideState(self):
        self.affectShower.SetHorseState(0, 0, 0)

    def __Horse_UpdateState(self, level, health, battery):
        self.affectShower.SetHorseState(int(level), int(health), int(battery))

    def __IsXMasMap(self):
        mapDict = ( "metin2_map_n_flame_01",
                    "metin2_map_n_desert_01",
                    "metin2_map_spiderdungeon",
                    "metin2_map_deviltower1", )

        if background.GetCurrentMapName() in mapDict:
            return FALSE

        return TRUE

    def __XMasSnow_Enable(self, mode):

        self.__XMasSong_Enable(mode)

        if "1"==mode:

            if not self.__IsXMasMap():
                return

            print "XMAS_SNOW ON"
            background.EnableSnow(1)

        else:
            print "XMAS_SNOW OFF"
            background.EnableSnow(0)

    def __XMasBoom_Enable(self, mode):
        if "1"==mode:

            if not self.__IsXMasMap():
                return

            print "XMAS_BOOM ON"
            self.__DayMode_Update("dark")
            self.enableXMasBoom = TRUE
            self.startTimeXMasBoom = app.GetTime()
        else:
            print "XMAS_BOOM OFF"
            self.__DayMode_Update("light")
            self.enableXMasBoom = FALSE

    def __XMasTree_Enable(self, grade):

        print "XMAS_TREE ", grade
        background.SetXMasTree(int(grade))
    # PET_INVENTORY
    def __PetIsMineByVid(self, vid):
        targetName = chr.GetNameByVID(int(vid))
        charName = player.GetName() or chr.GetMainCharacterName()
        if targetName[0:len(charName)] == charName:
            localeInfo.SEND_BACK = "true"
        else:
            localeInfo.SEND_BACK = "false"

        self.__SendTextPacketToQuest()
        localeInfo.SEND_BACK = ""

    def __SendTextPacketToQuest(self):
        net.SendQuestInputStringPacket(localeInfo.SEND_BACK)
        
    def __Inputget1(self):
        constInfo.INPUT_IGNORE = 1
        
    def __Inputget2(self):
        constInfo.INPUT_IGNORE = 0
        
    def __Inputget3(self):
        net.SendQuestInputStringPacket("1")

    def GetInputStringStart(self):
        constInfo.INPUT_IGNORE = 1

    def GetInputStringEnd(self):
        constInfo.INPUT_IGNORE = 0       
        
    def __PetSetClearItemSlotButtonIndex(self, index):
        constInfo2.PET_CLEAR_ITEM_SLOT_BUTTON_INDEX = int(index)

    def __PetSetIncreaseBoniButtonIndex(self, index):
        constInfo2.PET_INCREASE_BONI_BUTTON_INDEX = int(index)

    def __PetSetSendAwayButtonIndex(self, index):
        constInfo2.PET_SEND_AWAY_BUTTON_INDEX = int(index)
        
    def karakter_kilit(self,qid):
        constInfo.karakter_kilit = int(qid)
        
    def item_kilit_q(self, id):
        constInfo.ITEM_KILIT = int(id)
        
    def _kilit(self):
        item_sil_idd = str(constInfo.kilit_id)
        net.SendQuestInputStringPacket(item_sil_idd)
        
    def __ActivarGui(self):
        global pet_gui_activado
        pet_gui_activado = 1
        
    def __DeactivarGui(self):
        global pet_gui_activado
        pet_gui_activado = 0   
        
    def __PetShow(self):
        if not self.petInventoryWnd:
            import uiPet
            self.petInventoryWnd = uiPet.PetInventoryDialog()
        self.petInventoryWnd.Show()

    def __PetHide(self):
        if self.petInventoryWnd:
            self.petInventoryWnd.Hide()

    def __PetGetClearSlot(self):
        net.SendQuestInputStringPacket(str(self.petInventoryWnd.GetClearSlot()))

    def __PetGetIncreaseBoni(self):
        net.SendQuestInputStringPacket(str(self.petInventoryWnd.GetIncreaseBoni()))

    def __PetSet(self, itemVnum):
        if not self.petInventoryWnd:
            import uiPet
            self.petInventoryWnd = uiPet.PetInventoryDialog()
        self.petInventoryWnd.SetPet(itemVnum)

    def __PetSetHead(self, itemVnum):
        if not self.petInventoryWnd:
            import uiPet
            self.petInventoryWnd = uiPet.PetInventoryDialog()
        if int(itemVnum) > 0:
            self.petInventoryWnd.SetHeadItem(itemVnum)
        else:
            self.petInventoryWnd.ClearHeadItem()

    def __PetSetNeck(self, itemVnum):
        if not self.petInventoryWnd:
            import uiPet
            self.petInventoryWnd = uiPet.PetInventoryDialog()
        if int(itemVnum) > 0:
            self.petInventoryWnd.SetNeckItem(itemVnum)
        else:
            self.petInventoryWnd.ClearNeckItem()

    def __PetSetFoot(self, itemVnum):
        if not self.petInventoryWnd:
            import uiPet
            self.petInventoryWnd = uiPet.PetInventoryDialog()
        if int(itemVnum) > 0:
            self.petInventoryWnd.SetFootItem(itemVnum)
        else:
            self.petInventoryWnd.ClearFootItem()

    def __PetSetAttackValue(self, value):
        if not self.petInventoryWnd:
            import uiPet
            self.petInventoryWnd = uiPet.PetInventoryDialog()
        self.petInventoryWnd.SetAttackValue(value)

    def __PetSetMagicAttackValue(self, value):
        if not self.petInventoryWnd:
            import uiPet
            self.petInventoryWnd = uiPet.PetInventoryDialog()
        self.petInventoryWnd.SetMagicAttackValue(value)

    def __PetSetArmorValue(self, value):
        if not self.petInventoryWnd:
            import uiPet
            self.petInventoryWnd = uiPet.PetInventoryDialog()
        self.petInventoryWnd.SetArmorValue(value)

    def __PetSetName(self, name):
        if not self.petInventoryWnd:
            import uiPet
            self.petInventoryWnd = uiPet.PetInventoryDialog()
        self.petInventoryWnd.SetName(name.replace("[_]", " "))

    def __PetSetLevel(self, level):
        if not self.petInventoryWnd:
            import uiPet
            self.petInventoryWnd = uiPet.PetInventoryDialog()
        self.petInventoryWnd.SetLevel(level)

    def __PetSetExp(self, exp):
        if not self.petInventoryWnd:
            import uiPet
            self.petInventoryWnd = uiPet.PetInventoryDialog()
        self.petInventoryWnd.SetExp(exp)
        self.petInventoryWnd.UpdateExpBar()

    def __PetSetMaxExp(self, maxexp):
        if not self.petInventoryWnd:
            import uiPet
            self.petInventoryWnd = uiPet.PetInventoryDialog()
        self.petInventoryWnd.SetMaxExp(maxexp)
        self.petInventoryWnd.UpdateExpBar()

    def __PetSetSkillPoints(self, points):
        if not self.petInventoryWnd:
            import uiPet
            self.petInventoryWnd = uiPet.PetInventoryDialog()
        self.petInventoryWnd.SetSkillPoints(points)
    # END_PET_INVENTORY
    def __XMasSong_Enable(self, mode):
        if "1"==mode:
            print "XMAS_SONG ON"

            XMAS_BGM = "xmas.mp3"

            if app.IsExistFile("BGM/" + XMAS_BGM)==1:
                if musicInfo.fieldMusic != "":
                    snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)

                musicInfo.fieldMusic=XMAS_BGM
                snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

        else:
            print "XMAS_SONG OFF"

            if musicInfo.fieldMusic != "":
                snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)

            musicInfo.fieldMusic=musicInfo.METIN2THEMA
            snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

    def __RestartDialog_Close(self):
        self.interface.CloseRestartDialog()

    def __Console_Enable(self):
        constInfo.CONSOLE_ENABLE = TRUE
        self.consoleEnable = TRUE
        app.EnableSpecialCameraMode()
        ui.EnablePaste(TRUE)
        
    if app.PARTY_MATCH:
        def open_group(self, ayar, index):
            import uipartymatch
            self.wndPartyMatch = uipartymatch.PartyMatchWindow()
            if ayar == "61":
                # self.wndPartyMatch.sifir()
                constInfo.KILITLE = 0
            else:
                if self.interface:
                    self.interface.wndMiniMap.open_party_match(ayar, index)
                    if ayar == "1":
                        self.wndPartyMatch.bilgi_ver(index)
                        constInfo.KILITLE = 61
                    else:
                        constInfo.KILITLE = 0

    def __muerto_guerras(self, id):
        constInfo.muerto_guerras = int(id)

    def __alubias(self):
        for i in xrange(player.INVENTORY_PAGE_SIZE*2):
            if player.GetItemIndex(i) in (70102,):
                net.SendItemUsePacket(i)
                net.SendItemUsePacket(i)
                net.SendItemUsePacket(i)
                net.SendItemUsePacket(i)
                net.SendItemUsePacket(i)
                net.SendItemUsePacket(i)
                break

    def __spirit2(self):
        net.SendChatPacket("(spirit2)")

    def __proteccion_guerra(self):
        net.SendChatPacket("(proteccion_guerra)")

    def __contador_usuarios_guerra(self, contador_usuarios_guerra):
        self.contador_usuarios_guerra.SetText(contador_usuarios_guerra)

    def __muertos_guerra(self, muertos_guerra):
        self.muertos_guerra.SetText(muertos_guerra)

    def __caido_guerra(self, caido_guerra):
        self.caido_guerra.SetText(caido_guerra)

    def __mostrar_usuarios(self):
        self.Espacio.Show()
        self.contador_usuarios_guerra.Show()
        self.muertos_guerra.Show()
        self.caido_guerra.Show()
        self.usuarios_guerra.Show()
        self.ranking_guerra.Show()
        self.ranking_caido.Show()

    def __ocultar_usuarios(self):
        self.Espacio.Hide()
        self.contador_usuarios_guerra.Hide()
        self.muertos_guerra.Hide()
        self.caido_guerra.Hide()
        self.usuarios_guerra.Hide()
        self.ranking_guerra.Hide()
        self.ranking_caido.Hide()

    def __ataque_guerra(self):
        constInfo.ataque_guerra = 1

    def __ataque_guerra1(self):
        constInfo.ataque_guerra = 0

    def __activar_libre(self):
        net.SendChatPacket("/pkmode 2")

    def __grupobug(self):
        net.SendPartyExitPacket()

    ## PrivateShop
    def __PrivateShop_Open(self):
        self.uiNewShop.Show()

    def BINARY_PrivateShop_Appear(self, vid, text):
        if chr.GetInstanceType(vid) in [chr.INSTANCE_TYPE_PLAYER, chr.INSTANCE_TYPE_NPC]:
            self.interface.AppearPrivateShop(vid, text)

    def BINARY_PrivateShop_Disappear(self, vid):
        if (chr.GetInstanceType(vid) == chr.INSTANCE_TYPE_PLAYER):
            self.interface.DisappearPrivateShop(vid)
            
    def __OfflineShop_Open(self):
        self.interface.OpenOfflineShopInputNameDialog()
                
    def BINARY_OfflineShop_Appear(self, vid, text):   
        if (chr.GetInstanceType(vid) == chr.INSTANCE_TYPE_NPC):
            self.interface.AppearOfflineShop(vid, text)
        
    def BINARY_OfflineShop_Disappear(self, vid):   
        if (chr.GetInstanceType(vid) == chr.INSTANCE_TYPE_NPC):
            self.interface.DisappearOfflineShop(vid)
            
    def BINARY_OfflineShopGui(self, result, i, time):
        if result == 0:
            self.interface.ToggleOfflineShopAdminPanelWindow2()
        else:
            self.interface.ToggleOfflineShopAdminPanelWindow(i, time)

    ## DayMode
    def __PRESERVE_DayMode_Update(self, mode):
        if "light"==mode:
            background.SetEnvironmentData(0)
        elif "dark"==mode:

            if not self.__IsXMasMap():
                return

            background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
            background.SetEnvironmentData(1)

    def __DayMode_Update(self, mode):
        if "light"==mode:
            self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight)
        elif "dark"==mode:

            if not self.__IsXMasMap():
                return

            self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark)

    def __DayMode_OnCompleteChangeToLight(self):
        background.SetEnvironmentData(0)
        self.curtain.FadeIn()

    def __DayMode_OnCompleteChangeToDark(self):
        background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
        background.SetEnvironmentData(1)
        self.curtain.FadeIn()

    ## XMasBoom
    def __XMasBoom_Update(self):

        self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) )
        if self.indexXMasBoom >= len(self.BOOM_DATA_LIST):
            return

        boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0]
        boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1]

        if app.GetTime() - self.startTimeXMasBoom > boomTime:

            self.indexXMasBoom += 1

            for i in xrange(boomCount):
                self.__XMasBoom_Boom()

    def __XMasBoom_Boom(self):
        x, y, z = player.GetMainCharacterPosition()
        randX = app.GetRandom(-150, 150)
        randY = app.GetRandom(-150, 150)

        snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3")

    def __PartyRequestQuestion(self, vid):
        vid = int(vid)
        partyRequestQuestionDialog = uiCommon.QuestionDialog()
        partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + localeInfo.PARTY_DO_YOU_ACCEPT)
        partyRequestQuestionDialog.SetAcceptText(localeInfo.UI_ACCEPT)
        partyRequestQuestionDialog.SetCancelText(localeInfo.UI_DENY)
        partyRequestQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.__AnswerPartyRequest(arg))
        partyRequestQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.__AnswerPartyRequest(arg))
        partyRequestQuestionDialog.Open()
        partyRequestQuestionDialog.vid = vid
        self.partyRequestQuestionDialog = partyRequestQuestionDialog

    def __AnswerPartyRequest(self, answer):
        if not self.partyRequestQuestionDialog:
            return

        vid = self.partyRequestQuestionDialog.vid

        if answer:
            net.SendChatPacket("/party_request_accept " + str(vid))
        else:
            net.SendChatPacket("/party_request_deny " + str(vid))

        self.partyRequestQuestionDialog.Close()
        self.partyRequestQuestionDialog = None

    def __PartyRequestDenied(self):
        self.PopupMessage(localeInfo.PARTY_REQUEST_DENIED)

    def __EnableTestServerFlag(self):
        app.EnableTestServerFlag()

    def __InGameShop_Show(self, url):
        if constInfo.IN_GAME_SHOP_ENABLE:
            self.interface.OpenWebWindow(url)

    # WEDDING
    def __LoginLover(self):
        if self.interface.wndMessenger:
            self.interface.wndMessenger.OnLoginLover()

    def __LogoutLover(self):
        if self.interface.wndMessenger:
            self.interface.wndMessenger.OnLogoutLover()
        if self.affectShower:
            self.affectShower.HideLoverState()

    def __LoverNear(self):
        if self.affectShower:
            self.affectShower.ShowLoverState()

    def __LoverFar(self):
        if self.affectShower:
            self.affectShower.HideLoverState()

    def __LoverDivorce(self):
        if self.interface.wndMessenger:
            self.interface.wndMessenger.ClearLoverInfo()
        if self.affectShower:
            self.affectShower.ClearLoverState()

    def __PlayMusic(self, flag, filename):
        flag = int(flag)
        if flag:
            snd.FadeOutAllMusic()
            musicInfo.SaveLastPlayFieldMusic()
            snd.FadeInMusic("BGM/" + filename)
        else:
            snd.FadeOutAllMusic()
            musicInfo.LoadLastPlayFieldMusic()
            snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

    def    OpenMarbleShop(self):
        if self.wndMarbleShop.IsShow():
            self.wndMarbleShop.Hide()
        else:
            self.wndMarbleShop.Show()

    def OpenDragonLairRanking(self):
        if self.interface:
            self.interface.OpenDragonLairRanking()

    def AddDragonLairRanking(self, data):
        if self.interface:
            line = int(data.split("#")[1])
            name = str(data.split("#")[2])
            empire = int(data.split("#")[3])
            killcount = int(data.split("#")[4])
            self.interface.AddDragonLairRanking(line, name, empire, killcount)

    # END_OF_WEDDING

    if app.ENABLE_SEND_TARGET_INFO:
        def BINARY_AddTargetMonsterDropInfo(self, raceNum, itemVnum, itemCount):
            if not raceNum in constInfo.MONSTER_INFO_DATA:
                constInfo.MONSTER_INFO_DATA.update({raceNum : {}})
                constInfo.MONSTER_INFO_DATA[raceNum].update({"items" : []})
            curList = constInfo.MONSTER_INFO_DATA[raceNum]["items"]

            isUpgradeable = False
            isMetin = False
            item.SelectItem(itemVnum)
            if item.GetItemType() == item.ITEM_TYPE_WEAPON or item.GetItemType() == item.ITEM_TYPE_ARMOR:
                isUpgradeable = True
            elif item.GetItemType() == item.ITEM_TYPE_METIN:
                isMetin = True

            for curItem in curList:
                if isUpgradeable:
                    if curItem.has_key("vnum_list") and curItem["vnum_list"][0] / 10 * 10 == itemVnum / 10 * 10:
                        if not (itemVnum in curItem["vnum_list"]):
                            curItem["vnum_list"].append(itemVnum)
                        return
                elif isMetin:
                    if curItem.has_key("vnum_list"):
                        baseVnum = curItem["vnum_list"][0]
                    if curItem.has_key("vnum_list") and (baseVnum - baseVnum%1000) == (itemVnum - itemVnum%1000):
                        if not (itemVnum in curItem["vnum_list"]):
                            curItem["vnum_list"].append(itemVnum)
                        return
                else:
                    if curItem.has_key("vnum") and curItem["vnum"] == itemVnum and curItem["count"] == itemCount:
                        return

            if isUpgradeable or isMetin:
                curList.append({"vnum_list":[itemVnum], "count":itemCount})
            else:
                curList.append({"vnum":itemVnum, "count":itemCount})

        def BINARY_RefreshTargetMonsterDropInfo(self, raceNum):
            self.targetBoard.RefreshMonsterInfoBoard()

    ########Anti Exp Button by Sanii##########   
    def AntiExp(self, qid):
        constInfo.ANTI_EXP = int(qid)
        
    def AntiExpState(self, state):
        constInfo.ANTI_EXP_STATE = int(state)
        
    ##########################################

    # BONI_SWITCHER
    def __BoniSwitcherChangeVisible(self):
        if not self.boniSwitcherWnd[self.LastBoniSwitcherId].IsShow():
            self.__HideAllBoniSwitcher()
            self.boniSwitcherWnd[self.LastBoniSwitcherId].Show(FALSE)
        else:
            self.__HideAllBoniSwitcher()

    def __BoniSwitcherShow(self, id):
        lastId = self.LastBoniSwitcherId
        self.LastBoniSwitcherId = id
        if not self.boniSwitcherWnd[id].IsShow():
            self.__HideAllBoniSwitcher()
            (x, y) = self.boniSwitcherWnd[lastId].GetGlobalPosition()
            self.boniSwitcherWnd[id].SetPosition(x, y)
            self.boniSwitcherWnd[id].Show(FALSE)

    def __BoniSwitcherHide(self, id):
        if self.boniSwitcherWnd[id]:
            self.boniSwitcherWnd[id].Hide()

    def __HideAllBoniSwitcher(self):
        for i in xrange(len(self.boniSwitcherWnd)):
            self.__BoniSwitcherHide(i)

    def __ResetBoniFromSwitcher(self):
        constInfo.BONI_LIST_WEAPON = []
        constInfo.BONI_LIST_WEAPON_ADDON = []
        constInfo.BONI_LIST_ARMOR = []
        constInfo.BONI_LIST_BRACELET = []
        constInfo.BONI_LIST_BOOTS = []
        constInfo.BONI_LIST_NECKLACE = []
        constInfo.BONI_LIST_HELMET = []
        constInfo.BONI_LIST_SHIELD = []
        constInfo.BONI_LIST_EARRINGS = []
    # ITEM_SHOP
    def __ItemShopShow(self):
        if not self.itemShopWnd:
            import uiItemShop
            self.itemShopWnd = uiItemShop.ItemShopBoard()
        self.itemShopWnd.Show()

    def __ISSetLoadButtonIndex(self, index):
        constInfo.ITEM_SHOP_LOAD_BUTTON_INDEX = int(index)

    def __ISSetBuyButtonIndex(self, index):
        constInfo.ITEM_SHOP_BUY_BUTTON_INDEX = int(index)

    def __ISGetBuyID(self):
        if self.itemShopWnd:
            net.SendQuestInputStringPacket(self.itemShopWnd.GetBuyItemString())
        else:
            net.SendQuestInputStringPacket("ERROR")
            
    def __ISGetBuyID2(self):
        if self.itemShopWnd:
            net.SendQuestInputStringPacket(self.itemShopWnd.GetBuyItemString2())
        else:
            net.SendQuestInputStringPacket("ERROR")
            
    def __Input0(self):
        constInfo.INPUT_IGNORE = 0
    
    def __Input1(self):
        constInfo.INPUT_IGNORE = 1
    
    def __ISAddCategory(self, catId, catName):
        self.itemShopWnd.AddCategory(catId, catName.replace("[_]", " "))

    def __primera_muerte(self):
        self.primera_muerte.Show()
        snd.PlaySound("sound/ui/primera_muerte.wav")
        net.SendChatPacket("(primera_muerte)")

    def __doble_muerte(self):
        self.doble_muerte.Show()
        snd.PlaySound("sound/ui/doble_muerte.wav")
        net.SendChatPacket("(doble_muerte)")

    def __triple_muerte(self):
        self.triple_muerte.Show()
        snd.PlaySound("sound/ui/triple_muerte.wav")
        net.SendChatPacket("(triple_muerte)")

    def __exterminio(self):
        self.exterminio.Show()
        snd.PlaySound("sound/ui/exterminio.wav")
        net.SendChatPacket("(exterminio)")

    def __muertacular(self):
        self.muertacular.Show()
        snd.PlaySound("sound/ui/muertacular.wav")
        net.SendChatPacket("(muertacular)")

    def __bestialidad(self):
        self.bestialidad.Show()
        snd.PlaySound("sound/ui/bestialidad.wav")
        net.SendChatPacket("(bestialidad)")

    def __salvajada(self):
        self.salvajada.Show()
        snd.PlaySound("sound/ui/salvajada.wav")
        net.SendChatPacket("(salvajada)")

    def __catastrofe(self):
        self.catastrofe.Show()
        snd.PlaySound("sound/ui/catastrofe.wav")
        net.SendChatPacket("(catastrofe)")

    def __apocalipsis(self):
        self.apocalipsis.Show()
        snd.PlaySound("sound/ui/apocalipsis.wav")
        net.SendChatPacket("(apocalipsis)")

    def __lluvia_muertos(self):
        self.lluvia_muertos.Show()
        snd.PlaySound("sound/ui/lluvia_muertos.wav")
        net.SendChatPacket("(lluvia_muertos)")

    def __super_increible(self):
        self.super_increible.Show()
        snd.PlaySound("sound/ui/super_increible.wav")
        net.SendChatPacket("(super_increible)")

    def __hidemedallas_gui(self):
        self.Medallas_gui.Hide()
        self.primera_muerte.Hide()
        self.doble_muerte.Hide()
        self.triple_muerte.Hide()
        self.exterminio.Hide()
        self.muertacular.Hide()
        self.bestialidad.Hide()
        self.salvajada.Hide()
        self.catastrofe.Hide()
        self.apocalipsis.Hide()
        self.lluvia_muertos.Hide()
        self.super_increible.Hide()
        self.muertes.Hide()
        
    def __showmedallas_gui(self):
        self.Medallas_gui.Show()
        self.muertes.Show()

    def __muertes(self, muertes):
        self.muertes.SetText(muertes)

    def __ISSelectCategory(self, catId):
        self.itemShopWnd.SelectCategory(catId)

    def __ISClearItems(self):
        self.itemShopWnd.Clear()

    def __ISAddItem(self, catId, itemId, itemVnum, itemCount, itemCost, itemCostType, attr1, val1, attr2, val2, attr3, val3, attr4, val4, attr5, val5, attr6, val6, attr7, val7, sock1, sock2, sock3):
        itemAttr = [[attr1, val1], [attr2, val2], [attr3, val3], [attr4, val4], [attr5, val5], [attr6, val6], [attr7, val7]]
        for attr in itemAttr:
            attr[0] = int(attr[0])
            attr[1] = int(attr[1])
        itemSocket = [int(sock1), int(sock2), int(sock3)]
        self.curIsItem = {
            "cat" : catId,
            "id" : itemId,
            "vnum" : itemVnum,
            "count" : itemCount,
            "desc" : "",
            "cost" : itemCost,
            "cost_type" : itemCostType,
            "attr" : itemAttr,
            "socket" : itemSocket,
        }
        
    def __ISAddItemDesc(self, itemDesc):
        obj = self.curIsItem
        if not obj:
            return
        obj["desc"] += itemDesc.replace("[_]", " ")
        
        self.itemShopWnd.AddItem(obj["cat"], obj["id"], obj["vnum"], obj["count"], obj["desc"], obj["cost"], obj["cost_type"], obj["attr"], obj["socket"])
        self.curIsItem = None

    def __ISSetLoadSuccess(self):
        self.itemShopWnd.SetLoadSuccess()

    def __ISSetLoadFail(self):
        self.itemShopWnd.SetLoadFail()

    def __ISSetBuySuccess(self):
        self.itemShopWnd.SetItemBuySuccess()

    def __ISSetBuyFail(self):
        self.itemShopWnd.SetItemBuyFail()

    def __ISSetCoins(self, coins):
        self.itemShopWnd.SetCoins(coins)

    def __ISSetMarks(self, marks):
        self.itemShopWnd.SetMarks(marks)
    # END_ITEM_SHOP
    def __AddBoniToSwitcher(self, EquipType, boniType):
        EquipType = int(EquipType)
        if EquipType == 1:
            constInfo.BONI_LIST_WEAPON.append(int(boniType))
            constInfo.BONI_LIST_WEAPON_ADDON.append(int(boniType))
        elif EquipType == 2:
            constInfo.BONI_LIST_ARMOR.append(int(boniType))
        elif EquipType == 3:
            constInfo.BONI_LIST_BRACELET.append(int(boniType))
        elif EquipType == 4:
            constInfo.BONI_LIST_BOOTS.append(int(boniType))
        elif EquipType == 5:
            constInfo.BONI_LIST_NECKLACE.append(int(boniType))
        elif EquipType == 6:
            constInfo.BONI_LIST_HELMET.append(int(boniType))
        elif EquipType == 7:
            constInfo.BONI_LIST_SHIELD.append(int(boniType))
        elif EquipType == 8:
            constInfo.BONI_LIST_EARRINGS.append(int(boniType))
        elif EquipType == 9:
            constInfo.BONI_LIST_WEAPON_ADDON.append(int(boniType))

    def __AddMaxValueToBoni(self, boniType, maxValue):
        constInfo.BONI_LIST_MAX_VALUE[int(boniType)] = int(maxValue)

    def __SetBoniSwitcherLoad(self):
        constInfo.BONI_SWITCHER_LOAD = TRUE

    def __BoniSwitcherCheckEvent(self, slotPos):
        for boniSwitcher in self.boniSwitcherWnd:
            if boniSwitcher.aktItemPos == int(slotPos):
                return TRUE
        return FALSE
    # END_BONI_SWITCHER


    def Teleport(self, getString):
        if getString.find("index") != -1:
            self.teleport.UpdateIndex(int(getString.split("x")[1]))
        else:
            constInfo.SendString = str(self.teleport.SendToServer)
            constInfo.CApiSetHide = 1
            
    def __evento_ultimo_superviviente(self):
        import net
        net.SendChatPacket("/pkmode 2", chat.CHAT_TYPE_TALKING)
        
    def __Switcher(self):
        import uiswitch
        self.wndSwitch = uiswitch.Switcher()
        self.wndSwitch.Show()

#    def __menubg2(self):
#        if constInfo.MENU_BG2 == 0:
#            constInfo.MENU_BG2 = 1
#            self.menu_bg2.Show()
#            self.Activare_Menu2.Hide()
#            self.Dezactivare_Menu2.Show()

#        else:
#            constInfo.MENU_BG2 = 0
#            self.menu_bg2.Hide()
#            self.Activare_Menu2.Show()
#            self.Dezactivare_Menu2.Hide()
#    def __DMAGAZIN_questindex(self, value):
#        constInfo.DESCHIDERE_MAGAZIN_QUESTINDEX = int(value)
            
#    def __DeschidereMagazin(self):
#        DeschidereMagazin = constInfo.DESCHIDERE_MAGAZIN_QUESTINDEX
#        event.QuestButtonClick(DeschidereMagazin)

#    def __toggleSwitchbot(self):
#        if self.switchbot.bot_shown == 1:
#            self.switchbot.Hide()
#        else:
    #        self.switchbot.Show()
        
#    def __menubg(self):
##        if constInfo.MENU_BG == 0:
#            constInfo.MENU_BG = 1
#            self.menu_bg.Show()
#            self.Activare_Menu.Hide()
#            self.Dezactivare_Menu.Show()
#        else:
#            constInfo.MENU_BG = 0
#            self.menu_bg.Hide()
#            self.Activare_Menu.Show()
#            self.Dezactivare_Menu.Hide()
            
#    def __BonusPage(self):
#        import uibonuspage
#        self.wndBonus = uibonuspage.BonusBoardDialog()
#        self.wndBonus.Show()

        # switchbot
#    def __JINHAN(self):
#        import uistatusup
#        self.wndJinHan = uistatusup.StatusUp()
#        self.wndJinHan.Show()
        # END_switchbot   
        
    def __bonus_questindex(self, value3):
        constInfo.BONUS_QUESTINDEX = int(value3)
            
    def __activare_bonus(self):
        activare_bonus = constInfo.BONUS_QUESTINDEX
        event.QuestButtonClick(activare_bonus)
            
    def __depozit_questindex(self, qid):
        constInfo.Depoport= int(qid)
            
    def __activare_depozit(self):
        activare_depozit = constInfo.DEPOZIT_QUESTINDEX
        event.QuestButtonClick(activare_depozit)
            
    def __antiexp_questindex(self, value1):
        constInfo.ANTIEXP_QUESTINDEX = int(value1)
            
    def __activare_antiexp(self):
        activare_antiexp = constInfo.ANTIEXP_QUESTINDEX
        event.QuestButtonClick(activare_antiexp)
            
    def __teleporter_questindex(self, value2):
        constInfo.TELEPORTER_QUESTINDEX = int(value2)
            
    def __activare_teleporter(self):
        activare_teleporter = constInfo.TELEPORTER_QUESTINDEX
        event.QuestButtonClick(activare_teleporter)

    def showtransfer(self):
        import uiTransfer
        self.TransferWnd = uiTransfer.TransferWindow()
        self.TransferWnd.Open()

    # 5Lv Beceri Sistemi
    # Gui Sistemleri
    def __BecSystem1(self):
        self.black = savbec.BlackIsinlanma()
        self.black.OpenWindow()

    def __BecSystem2(self):
        self.black = surabec.BlackIsinlanma()
        self.black.OpenWindow()

    def __BecSystem3(self):
        self.black = ninjabec.BlackIsinlanma()
        self.black.OpenWindow()

    def __BecSystem4(self):
        self.black = samanbec.BlackIsinlanma()
        self.black.OpenWindow()

    def __BecSystem5(self):
        self.black = lycanbec.BlackIsinlanma()
        self.black.OpenWindow()   
        
    # Beceri Sistemleri
    # Savasci Becerileri
    def zihinsel_oto_bec(self,qid):
        constInfo.zihinsel_oto_bec = int(qid)

    def bedensel_oto_bec(self,qid):
        constInfo.bedensel_oto_bec = int(qid)

    # Sura Becerileri
    def karabuyu_oto_bec(self,qid):
        constInfo.karabuyu_oto_bec = int(qid)

    def buyulusilah_oto_bec(self,qid):
        constInfo.buyulusilah_oto_bec = int(qid)

    # Ninja Becerileri
    def yakin_oto_bec(self,qid):
        constInfo.yakin_oto_bec = int(qid)

    def uzak_oto_bec(self,qid):
        constInfo.uzak_oto_bec = int(qid)

    # Saman Becerileri
    def ejderha_oto_bec(self,qid):
        constInfo.ejderha_oto_bec = int(qid)

    def iyilestirme_oto_bec(self,qid):
        constInfo.iyilestirme_oto_bec = int(qid)       
    
    # Lycan Becerileri
    def lycany_oto_bec(self,qid):
        constInfo.lycany_oto_bec = int(qid)
    
    def lycanu_oto_bec(self,qid):
        constInfo.lycanu_oto_bec = int(qid)
    
    #def __showbonus(self):
    #    serex = uibonuspage.BonusBoardDialog()
        
    def __showbonus(self):
        import uiBonusPage
        global bonuspp
        try:
            if bonuspp != 1:
                exec 'uiBonusPage.BonusBoardDialog().Show()'
            else:
                pass
        except ImportError:
            import dbg,app
            dbg.Trace('uiBonusPage.py Importing error')
            app.Abort()
    # guildstorage begin
    
    def _GuildStorageCMD(self, command):
        cmd = command.split("/")
        
        if cmd[0] == "OPEN":
            self.interface.GuildStorageWindow.Open(int(cmd[1]))
        elif cmd[0] == "REFRESH":
            self.interface.GuildStorageWindow.RefreshSlots()
        elif cmd[0] == "REFRESH_MONEY":
            self.interface.GuildStorageWindow.SetMoney(cmd[1])
        elif cmd[0] == "REFRESH_MEMBERS":
            self.interface.GuildStorageWindow.Adminpanel["board"].RefreshMembers()
        elif cmd[0] == "CLEAR_TEMPSLOTS":
            constInfo.GUILDSTORAGE["tempslots"] = {"TAB0" : {},"TAB1" : {},"TAB2" : {}}
        elif cmd[0] == "COMPARE_TEMPSLOTS":
            for i in range(3):
                if constInfo.GUILDSTORAGE["tempslots"]["TAB"+str(i)] != constInfo.GUILDSTORAGE["slots"]["TAB"+str(i)]:
                    constInfo.GUILDSTORAGE["slots"]["TAB"+str(i)] = {}
                    constInfo.GUILDSTORAGE["slots"]["TAB"+str(i)] = constInfo.GUILDSTORAGE["tempslots"]["TAB"+str(i)]
                    self.interface.GuildStorageWindow.RefreshSlots()
        elif cmd[0] == "QID":
            self.GuildStorageQID(cmd[1])
        elif cmd[0] == "QUESTCMD":
            self._GuildStorageQuestCMD()
            #self.teleport = uiteleport.TeleportWindow()
        elif cmd[0] == "MEMBER_COMPLETE":
            constInfo.GUILDSTORAGE["members"] = {}
            self.interface.GuildStorageWindow.ClearMembers()
            import event
            constInfo.GUILDSTORAGE["questCMD"] = "GETMEMBERLIST"
            event.QuestButtonClick(int(constInfo.GUILDSTORAGE["qid"]))
                

    def _GuildStorageAddItemSlot(self, slot, tab ,itemVnum, count, socket0, socket1, socket2, socket3, socket4, socket5, attrtype0,attrvalue0, attrtype1,attrvalue1, attrtype2, attrvalue2, attrtype3, attrvalue3, attrtype4, attrvalue4, attrtype5, attrvalue5, attrtype6, attrvalue6):
        self.interface.GuildStorageWindow.AddItemSlot(slot, tab ,itemVnum, count, socket0, socket1, socket2, socket3, socket4, socket5, attrtype0,attrvalue0, attrtype1,attrvalue1, attrtype2, attrvalue2, attrtype3, attrvalue3, attrtype4, attrvalue4, attrtype5, attrvalue5, attrtype6, attrvalue6)
    
    def _GuildStorageAddItem(self, slot ,itemVnum, count, socket0, socket1, socket2, socket3, socket4, socket5, attrtype0,attrvalue0, attrtype1,attrvalue1, attrtype2, attrvalue2, attrtype3, attrvalue3, attrtype4, attrvalue4, attrtype5, attrvalue5, attrtype6, attrvalue6):
        slotsWidth = 15
        slotsHeight = 8
        slot = int(slot)
        if slot <= 120:
            constInfo.GUILDSTORAGE["slots"]["TAB0"][slot] = [int(itemVnum),int(count), int(socket0), int(socket1), int(socket2), int(socket3), int(socket4), int(socket5), int(attrtype0),int(attrvalue0), int(attrtype1),int(attrvalue1), int(attrtype2), int(attrvalue2), int(attrtype3), int(attrvalue3), int(attrtype4), int(attrvalue4), int(attrtype5), int(attrvalue5), int(attrtype6), int(attrvalue6)]
        elif slot > 120 and slot <= 240:
            constInfo.GUILDSTORAGE["slots"]["TAB1"][slot-120] = [int(itemVnum),int(count), int(socket0), int(socket1), int(socket2), int(socket3), int(socket4), int(socket5), int(attrtype0),int(attrvalue0), int(attrtype1),int(attrvalue1), int(attrtype2), int(attrvalue2), int(attrtype3), int(attrvalue3), int(attrtype4), int(attrvalue4), int(attrtype5), int(attrvalue5), int(attrtype6), int(attrvalue6)]
        elif slot > 240 and slot <= 360:
            constInfo.GUILDSTORAGE["slots"]["TAB2"][slot-240] = [int(itemVnum),int(count), int(socket0), int(socket1), int(socket2), int(socket3), int(socket4), int(socket5), int(attrtype0),int(attrvalue0), int(attrtype1),int(attrvalue1), int(attrtype2), int(attrvalue2), int(attrtype3), int(attrvalue3), int(attrtype4), int(attrvalue4), int(attrtype5), int(attrvalue5), int(attrtype6), int(attrvalue6)]
    
    def _GuildStorageTempSlotsAdd(self,slot ,itemVnum, count, socket0, socket1, socket2, socket3, socket4, socket5, attrtype0,attrvalue0, attrtype1,attrvalue1, attrtype2, attrvalue2, attrtype3, attrvalue3, attrtype4, attrvalue4, attrtype5, attrvalue5, attrtype6, attrvalue6):
        slot = int(slot)
        if slot <= 120:
            constInfo.GUILDSTORAGE["tempslots"]["TAB0"][slot] = [int(itemVnum),int(count), int(socket0), int(socket1), int(socket2), int(socket3), int(socket4), int(socket5), int(attrtype0),int(attrvalue0), int(attrtype1),int(attrvalue1), int(attrtype2), int(attrvalue2), int(attrtype3), int(attrvalue3), int(attrtype4), int(attrvalue4), int(attrtype5), int(attrvalue5), int(attrtype6), int(attrvalue6)]
        elif slot > 120 and slot <= 240:
            constInfo.GUILDSTORAGE["tempslots"]["TAB1"][slot-120] = [int(itemVnum),int(count), int(socket0), int(socket1), int(socket2), int(socket3), int(socket4), int(socket5), int(attrtype0),int(attrvalue0), int(attrtype1),int(attrvalue1), int(attrtype2), int(attrvalue2), int(attrtype3), int(attrvalue3), int(attrtype4), int(attrvalue4), int(attrtype5), int(attrvalue5), int(attrtype6), int(attrvalue6)]
        elif slot > 240 and slot <= 360:
            constInfo.GUILDSTORAGE["tempslots"]["TAB2"][slot-240] = [int(itemVnum),int(count), int(socket0), int(socket1), int(socket2), int(socket3), int(socket4), int(socket5), int(attrtype0),int(attrvalue0), int(attrtype1),int(attrvalue1), int(attrtype2), int(attrvalue2), int(attrtype3), int(attrvalue3), int(attrtype4), int(attrvalue4), int(attrtype5), int(attrvalue5), int(attrtype6), int(attrvalue6)]
        
    def _GuildStorageAddLog(self,id,name,date,type,do,desc):
        self.interface.GuildStorageWindow.LogsInsert(id,name,date,type,do,desc)
        constInfo.GUILDSTORAGE["logs"][int(id)] = [name,date,type,do,desc]
        
    def _GuildStorageQuestCMD(self):
        net.SendQuestInputStringPacket(str(constInfo.GUILDSTORAGE["questCMD"]))
        constInfo.GUILDSTORAGE["questCMD"] = "NULL#"
    
    def GuildStorageQID(self, qid):
        constInfo.GUILDSTORAGE["qid"] = int(qid)
        
    def _GuildStorageAddMemberToList(self,memberId,member,authority0,authority1,authority2,authority3):
        constInfo.GUILDSTORAGE["members"]["member"+memberId] = [member,int(authority0),int(authority1),int(authority2),int(authority3)]
# Guildstorage end
    def __MountSystem(self, info, i=0):
        if info=="Item":
            if i!=0:
                    constInfo.MountSystem["index"] = int(i)
            self.MountingSystem.Open()
        elif info=="Input":
            net.SendQuestInputStringPacket(str(constInfo.MountSystem["CMD"]))                   
            
    def __SchicksalRad(self, cmd):
        CMD =  cmd.split("/")
        if CMD[0]=="index":
            constInfo.SCHICKSAL_RAD["index"] = int(CMD[1])
            constInfo.SCHICKSAL_RAD["kosten"] = int(CMD[2])
            constInfo.SCHICKSAL_RAD["free"] = int(CMD[3])
        elif CMD[0]=="input":
            net.SendQuestInputStringPacket(str(constInfo.SCHICKSAL_RAD["ServerCMD"]))
        elif CMD[0]=="free":
            constInfo.SCHICKSAL_RAD["free"] = int(CMD[1])
        elif CMD[0]=="Answer":
            self.SchicksalRad.SetVars(CMD[1], CMD[2], CMD[3], CMD[4], CMD[5])
            constInfo.SCHICKSAL_RAD["free"] = int(CMD[6])
            
    def __guinameOPEN(self): # use different function names!
        import schicksalrad
        self.SchicksalRad = schicksalrad.RadDesSchicksals()
        self.SchicksalRad.Open()() # naturally use the code which is provided for the GUI
        
    if app.ENABLE_MELEY_LAIR_DUNGEON:
        def OpenMeleyRanking(self):
            if self.interface:
                self.interface.OpenMeleyRanking()

        def AddRankMeleyRanking(self, data):
            if self.interface:
                line = int(data.split("#")[1])
                name = str(data.split("#")[2])
                members = int(data.split("#")[3])
                seconds = int(data.split("#")[4])
                minutes = seconds // 60
                seconds %= 60
                if seconds > 0:
                    time = localeInfo.TIME_MIN_SEC % (minutes, seconds)
                else:
                    time = localeInfo.TIME_MIN % (minutes)
                
                self.interface.RankMeleyRanking(line, name, members, time)
                
    if app.WJ_SECURITY_SYSTEM:
        def OpenSecurityCreate(self):
            if self.interface:
                self.interface.OpenSecurityCreate()
        
        def OpenSecurityDialog(self):
            if self.interface:
                self.interface.OpenSecurityDialog()
                
        def CloseSecurityCreate(self):
            if self.interface:
                self.interface.CloseSecurityCreate()
                
        def CloseSecurityDialog(self):
            if self.interface:
                self.interface.CloseSecurityDialog()
                
    if app.WJ_CHANGELOOK_SYSTEM:
        def ActChangeLook(self, iAct):
            if self.interface:
                self.interface.ActChangeLook(iAct)

        def AlertChangeLook(self):
            self.PopupMessage(localeInfo.CHANGE_LOOK_DEL_ITEM)

    def OpenGuiGaya(self):
        self.interface.OpenGuiGaya()

    def GayaCheck(self):
        self.interface.GayaCheck()

    def OpenGuiGayaMarket(self):
        self.interface.OpenGuiGayaMarket()

    def GayaMarketItems(self,vnums,gaya,count):
        self.interface.GayaMarketItems(vnums,gaya,count)

    def GayaMarketSlotsDesblock(self,slot0,slot1,slot2,slot3,slot4,slot5):
        self.interface.GayaMarketSlotsDesblock(slot0,slot1,slot2,slot3,slot4,slot5)

    def GayaMarketClear(self):
        self.interface.GayaMarketClear()

    def GayaTimeMarket(self, time):
        self.interface.GayaTime(time)

    if app.WJ_SHOP_SEARCH_SYSTEM:
        def OpenPrivateShopSearch(self, type):
            if self.interface:
                self.interface.OpenPrivateShopSearch(type)
        
        def RefreshShopSearch(self):
            self.interface.RefreshShopSearch()
            
        def BuyShopSearch(self):
            self.interface.RefreshShopSearch()
            self.PopupMessage(localeInfo.PRIVATESHOPSEARCH_BUY_SUCCESS)

class Component:
    def Button(self, parent, buttonName, tooltipText, x, y, func, UpVisual, OverVisual, DownVisual):
        button = ui.Button()
        if parent != None:
            button.SetParent(parent)
        button.SetPosition(x, y)
        button.SetUpVisual(UpVisual)
        button.SetOverVisual(OverVisual)
        button.SetDownVisual(DownVisual)
        button.SetText(buttonName)
        button.SetToolTipText(tooltipText)
        button.Show()
        button.SetEvent(func)
        return button

    def ToggleButton(self, parent, buttonName, tooltipText, x, y, funcUp, funcDown, UpVisual, OverVisual, DownVisual):
        button = ui.ToggleButton()
        if parent != None:
            button.SetParent(parent)
        button.SetPosition(x, y)
        button.SetUpVisual(UpVisual)
        button.SetOverVisual(OverVisual)
        button.SetDownVisual(DownVisual)
        button.SetText(buttonName)
        button.SetToolTipText(tooltipText)
        button.Show()
        button.SetToggleUpEvent(funcUp)
        button.SetToggleDownEvent(funcDown)
        return button

    def EditLine(self, parent, editlineText, x, y, width, heigh, max):
        SlotBar = ui.SlotBar()
        if parent != None:
            SlotBar.SetParent(parent)
        SlotBar.SetSize(width, heigh)
        SlotBar.SetPosition(x, y)
        SlotBar.Show()
        Value = ui.EditLine()
        Value.SetParent(SlotBar)
        Value.SetSize(width, heigh)
        Value.SetPosition(1, 1)
        Value.SetMax(max)
        Value.SetLimitWidth(width)
        Value.SetMultiLine()
        Value.SetText(editlineText)
        Value.Show()
        return SlotBar, Value

    def TextLine(self, parent, textlineText, x, y, color):
        textline = ui.TextLine()
        if parent != None:
            textline.SetParent(parent)
        textline.SetPosition(x, y)
        if color != None:
            textline.SetFontColor(color[0], color[1], color[2])
        textline.SetText(textlineText)
        textline.Show()
        return textline

    def RGB(self, r, g, b):
        return (r*255, g*255, b*255)

    def SliderBar(self, parent, sliderPos, func, x, y):
        Slider = ui.SliderBar()
        if parent != None:
            Slider.SetParent(parent)
        Slider.SetPosition(x, y)
        Slider.SetSliderPos(sliderPos / 100)
        Slider.Show()
        Slider.SetEvent(func)
        return Slider

    def ExpandedImage(self, parent, x, y, img):
        image = ui.ExpandedImageBox()
        if parent != None:
            image.SetParent(parent)
        image.SetPosition(x, y)
        image.LoadImage(img)
        image.Show()
        return image

    def ComboBox(self, parent, text, x, y, width):
        combo = ui.ComboBox()
        if parent != None:
            combo.SetParent(parent)
        combo.SetPosition(x, y)
        combo.SetSize(width, 15)
        combo.SetCurrentItem(text)
        combo.Show()
        return combo

    def ThinBoard(self, parent, moveable, x, y, width, heigh, center):
        thin = ui.ThinBoard()
        if parent != None:
            thin.SetParent(parent)
        if moveable == TRUE:
            thin.AddFlag('movable')
            thin.AddFlag('float')
        thin.SetSize(width, heigh)
        thin.SetPosition(x, y)
        if center == TRUE:
            thin.SetCenterPosition()
        thin.Show()
        return thin

    def Gauge(self, parent, width, color, x, y):
        gauge = ui.Gauge()
        if parent != None:
            gauge.SetParent(parent)
        gauge.SetPosition(x, y)
        gauge.MakeGauge(width, color)
        gauge.Show()
        return gauge
    
    def ListBoxEx(self, parent, x, y, width, heigh):
        bar = ui.Bar()
        if parent != None:
            bar.SetParent(parent)
        bar.SetPosition(x, y)
        bar.SetSize(width, heigh)
        bar.SetColor(0x77000000)
        bar.Show()
        ListBox=ui.ListBoxEx()
        ListBox.SetParent(bar)
        ListBox.SetPosition(0, 0)
        ListBox.SetSize(width, heigh)
        ListBox.Show()
        scroll = ui.ScrollBar()
        scroll.SetParent(ListBox)
        scroll.SetPosition(width-15, 0)
        scroll.SetScrollBarSize(heigh)
        scroll.Show()
        ListBox.SetScrollBar(scroll)
        return bar, ListBox

    def npcac(self):
        self.npcekran.Show()

    if app.ENABLE_COLLECT_QUEST_SYSTEM:
        def __BiyologMission(self, mission, missionState, givenCount, needCount, remainingTime):
            if self.interface:
                self.interface.SetBiyologMission(mission, missionState, givenCount, needCount, remainingTime)

        def BiyologOpen(self):
            if self.interface:
                self.interface.OpenBiyologDialog()

        def BiyologLvBildirim(self, veri):
            self.bildirim = uiCommon.Bildirim()
            self.bildirim.SetUserName(str(veri) + localeInfo.BIYOLOG_BILDIRIM)
            self.bildirim.SlideIn()

    if app.ENABLE_SHOW_CHEST_DROP:
        def BINARY_AddChestDropInfo(self, chestVnum, pageIndex, slotIndex, itemVnum, itemCount):
            if self.interface:
                self.interface.AddChestDropInfo(chestVnum, pageIndex, slotIndex, itemVnum, itemCount)
                        
        def BINARY_RefreshChestDropInfo(self, chestVnum):
            if self.interface:
                self.interface.RefreshChestDropInfo(chestVnum)
 
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