HERAKLES Otomatik Avlı kalıcı sunucu. 19 Haziran'da açılıyor. Atius & Wizard güvencesiyle hemen kayıt ol, ön kayıt ödülleri aktif. HEMEN TIKLA!
Merhaba yeni eklediğim itemine vs sisteminde unkown packet header hatası alıyorum
hatanın kaynağını tespit edemedim ama packet.h larda olduğunu biliyorum yardım eder misiniz
indirdiğim yer: https://forum.turkmmo.com/konu/3698753-itemine-ws-sistemi/
hatanın kaynağını tespit edemedim ama packet.h larda olduğunu biliyorum yardım eder misiniz
indirdiğim yer: https://forum.turkmmo.com/konu/3698753-itemine-ws-sistemi/
#ifndef __INC_PACKET_H__
#define __INC_PACKET_H__
enum
{
HEADER_CG_HANDSHAKE = 0xff,
HEADER_CG_PONG = 0xfe,
HEADER_CG_TIME_SYNC = 0xfc,
HEADER_CG_KEY_AGREEMENT = 0xfb, // _IMPROVED_PACKET_ENCRYPTION_
HEADER_CG_LOGIN = 1,
HEADER_CG_ATTACK = 2,
HEADER_CG_CHAT = 3,
HEADER_CG_CHARACTER_CREATE = 4,
HEADER_CG_CHARACTER_DELETE = 5,
HEADER_CG_CHARACTER_SELECT = 6,
HEADER_CG_MOVE = 7,
HEADER_CG_SYNC_POSITION = 8,
HEADER_CG_ENTERGAME = 10,
HEADER_CG_ITEM_USE = 11,
HEADER_CG_ITEM_DROP = 12,
HEADER_CG_ITEM_MOVE = 13,
HEADER_CG_ITEM_PICKUP = 15,
HEADER_CG_QUICKSLOT_ADD = 16,
HEADER_CG_QUICKSLOT_DEL = 17,
HEADER_CG_QUICKSLOT_SWAP = 18,
HEADER_CG_WHISPER = 19,
HEADER_CG_ITEM_DROP2 = 20,
#ifdef WJ_NEW_DROP_DIALOG
HEADER_CG_ITEM_DESTROY = 21,
HEADER_CG_ITEM_SELL = 22,
#endif
HEADER_CG_ON_CLICK = 26,
HEADER_CG_EXCHANGE = 27,
HEADER_CG_CHARACTER_POSITION = 28,
HEADER_CG_SCRIPT_ANSWER = 29,
HEADER_CG_QUEST_INPUT_STRING = 30,
HEADER_CG_QUEST_CONFIRM = 31,
HEADER_CG_SHOP = 50,
HEADER_CG_FLY_TARGETING = 51,
HEADER_CG_USE_SKILL = 52,
HEADER_CG_ADD_FLY_TARGETING = 53,
HEADER_CG_SHOOT = 54,
HEADER_CG_MYSHOP = 55,
HEADER_CG_ITEM_USE_TO_ITEM = 60,
HEADER_CG_TARGET = 61,
HEADER_CG_TEXT = 64, // @ 로 시작되면 텍스트를 파싱한다.
HEADER_CG_WARP = 65,
HEADER_CG_SCRIPT_BUTTON = 66,
HEADER_CG_MESSENGER = 67,
HEADER_CG_MALL_CHECKOUT = 69,
HEADER_CG_SAFEBOX_CHECKIN = 70, // 아이템을 창고에 넣는다.
HEADER_CG_SAFEBOX_CHECKOUT = 71, // 아이템을 창고로 부터 빼온다.
HEADER_CG_PARTY_INVITE = 72,
HEADER_CG_PARTY_INVITE_ANSWER = 73,
HEADER_CG_PARTY_REMOVE = 74,
HEADER_CG_PARTY_SET_STATE = 75,
HEADER_CG_PARTY_USE_SKILL = 76,
HEADER_CG_SAFEBOX_ITEM_MOVE = 77,
HEADER_CG_PARTY_PARAMETER = 78,
HEADER_CG_GUILD = 80,
HEADER_CG_ANSWER_MAKE_GUILD = 81,
HEADER_CG_FISHING = 82,
HEADER_CG_ITEM_GIVE = 83,
HEADER_CG_EMPIRE = 90,
HEADER_CG_REFINE = 96,
HEADER_CG_MARK_LOGIN = 100,
HEADER_CG_MARK_CRCLIST = 101,
HEADER_CG_MARK_UPLOAD = 102,
HEADER_CG_MARK_IDXLIST = 104,
HEADER_CG_HACK = 105,
HEADER_CG_CHANGE_NAME = 106,
HEADER_CG_LOGIN2 = 109,
HEADER_CG_DUNGEON = 110,
HEADER_CG_LOGIN3 = 238,
HEADER_CG_GUILD_SYMBOL_UPLOAD = 112,
HEADER_CG_SYMBOL_CRC = 113,
// SCRIPT_SELECT_ITEM
HEADER_CG_SCRIPT_SELECT_ITEM = 114,
// END_OF_SCRIPT_SELECT_ITEM
HEADER_CG_LOGIN5_OPENID = 116, //OpenID : 클라이언트로부터 OpenID 인증키를 받는다.
#if defined(WJ_COMBAT_ZONE)
HEADER_CG_COMBAT_ZONE_REQUEST_ACTION = 117,
#endif
#ifdef ENABLE_ADMIN_BAN_MANAGER
HEADER_CG_ADMIN_BAN_MANAGER = 123,
#endif
// HEADER_CG_ROULETTE = 200,
// HEADER_CG_RUNUP_MATRIX_ANSWER = 201,
//
HEADER_CG_PASSPOD_ANSWER = 202,
//NOTE : 이런 개XXX 정말 이거 Packet설계한 사람은 누구냐. 이렇게 코딩하고 밥이 넘어가나.
//enum을 별도로 구별을 하던가. 아님 namepsace로 구별을 하던가..
//정말 packet generator까지는 바라지도 않는다. 이런 씨XX
//이러다가 숫자 겹치면 누가 책임지는데???
HEADER_CG_HS_ACK = 203,
HEADER_CG_XTRAP_ACK = 204,
HEADER_CG_DRAGON_SOUL_REFINE = 205,
HEADER_CG_STATE_CHECKER = 206,
#ifdef ENABLE_SHOP_SEARCH_SYSTEM
HEADER_CG_SHOP_SEARCH = 210,
HEADER_CG_SHOP_SEARCH_SUB = 211,
HEADER_CG_SHOP_SEARCH_BUY = 212,
#endif
HEADER_CG_CLIENT_VERSION = 0xfd,
HEADER_CG_CLIENT_VERSION2 = 0xf1,
/********************************************************/
HEADER_GC_KEY_AGREEMENT_COMPLETED = 0xfa, // _IMPROVED_PACKET_ENCRYPTION_
HEADER_GC_KEY_AGREEMENT = 0xfb, // _IMPROVED_PACKET_ENCRYPTION_
HEADER_GC_TIME_SYNC = 0xfc,
HEADER_GC_PHASE = 0xfd,
HEADER_GC_BINDUDP = 0xfe,
HEADER_GC_HANDSHAKE = 0xff,
HEADER_GC_CHARACTER_ADD = 1,
HEADER_GC_CHARACTER_DEL = 2,
HEADER_GC_MOVE = 3,
HEADER_GC_CHAT = 4,
HEADER_GC_SYNC_POSITION = 5,
HEADER_GC_LOGIN_SUCCESS = 6,
HEADER_GC_LOGIN_SUCCESS_NEWSLOT = 32,
HEADER_GC_LOGIN_FAILURE = 7,
HEADER_GC_CHARACTER_CREATE_SUCCESS = 8,
HEADER_GC_CHARACTER_CREATE_FAILURE = 9,
HEADER_GC_CHARACTER_DELETE_SUCCESS = 10,
HEADER_GC_CHARACTER_DELETE_WRONG_SOCIAL_ID = 11,
HEADER_GC_ATTACK = 12,
HEADER_GC_STUN = 13,
HEADER_GC_DEAD = 14,
HEADER_GC_MAIN_CHARACTER_OLD = 15,
HEADER_GC_CHARACTER_POINTS = 16,
HEADER_GC_CHARACTER_POINT_CHANGE = 17,
HEADER_GC_CHANGE_SPEED = 18,
HEADER_GC_CHARACTER_UPDATE = 19,
HEADER_GC_CHARACTER_UPDATE_NEW = 24,
HEADER_GC_ITEM_DEL = 20,
HEADER_GC_ITEM_SET = 21,
HEADER_GC_ITEM_USE = 22,
HEADER_GC_ITEM_DROP = 23,
HEADER_GC_ITEM_UPDATE = 25,
HEADER_GC_ITEM_GROUND_ADD = 26,
HEADER_GC_ITEM_GROUND_DEL = 27,
HEADER_GC_QUICKSLOT_ADD = 28,
HEADER_GC_QUICKSLOT_DEL = 29,
HEADER_GC_QUICKSLOT_SWAP = 30,
HEADER_GC_ITEM_OWNERSHIP = 31,
HEADER_GC_WHISPER = 34,
HEADER_GC_MOTION = 36,
HEADER_GC_PARTS = 37,
HEADER_GC_SHOP = 38,
HEADER_GC_SHOP_SIGN = 39,
HEADER_GC_DUEL_START = 40,
HEADER_GC_PVP = 41,
HEADER_GC_EXCHANGE = 42,
HEADER_GC_CHARACTER_POSITION = 43,
HEADER_GC_PING = 44,
HEADER_GC_SCRIPT = 45,
HEADER_GC_QUEST_CONFIRM = 46,
#ifdef NEW_PET_SYSTEM
HEADER_CG_PetSetName = 147,
#endif
HEADER_GC_MOUNT = 61,
HEADER_GC_OWNERSHIP = 62,
HEADER_GC_TARGET = 63,
#ifdef __SEND_TARGET_INFO__
HEADER_GC_TARGET_INFO = 58,
HEADER_CG_TARGET_INFO_LOAD = 59,
#endif
HEADER_GC_WARP = 65,
HEADER_GC_ADD_FLY_TARGETING = 69,
HEADER_GC_CREATE_FLY = 70,
HEADER_GC_FLY_TARGETING = 71,
HEADER_GC_SKILL_LEVEL_OLD = 72,
HEADER_GC_SKILL_LEVEL = 76,
HEADER_GC_MESSENGER = 74,
HEADER_GC_GUILD = 75,
HEADER_GC_PARTY_INVITE = 77,
HEADER_GC_PARTY_ADD = 78,
HEADER_GC_PARTY_UPDATE = 79,
HEADER_GC_PARTY_REMOVE = 80,
HEADER_GC_QUEST_INFO = 81,
HEADER_GC_REQUEST_MAKE_GUILD = 82,
HEADER_GC_PARTY_PARAMETER = 83,
HEADER_GC_SAFEBOX_SET = 85,
HEADER_GC_SAFEBOX_DEL = 86,
HEADER_GC_SAFEBOX_WRONG_PASSWORD = 87,
HEADER_GC_SAFEBOX_SIZE = 88,
HEADER_GC_FISHING = 89,
HEADER_GC_EMPIRE = 90,
HEADER_GC_PARTY_LINK = 91,
HEADER_GC_PARTY_UNLINK = 92,
HEADER_GC_REFINE_INFORMATION_OLD = 95,
HEADER_GC_VIEW_EQUIP = 99,
HEADER_GC_MARK_BLOCK = 100,
HEADER_GC_MARK_IDXLIST = 102,
HEADER_GC_TIME = 106,
HEADER_GC_CHANGE_NAME = 107,
HEADER_GC_DUNGEON = 110,
HEADER_GC_WALK_MODE = 111,
HEADER_GC_SKILL_GROUP = 112,
HEADER_GC_MAIN_CHARACTER = 113,
// HEADER_GC_USE_POTION = 114,
HEADER_GC_SEPCIAL_EFFECT = 114,
HEADER_GC_NPC_POSITION = 115,
HEADER_GC_LOGIN_KEY = 118,
HEADER_GC_REFINE_INFORMATION = 119,
HEADER_GC_CHANNEL = 121,
// 122 HEADER_GC_MALL_OPEN
HEADER_GC_TARGET_UPDATE = 123,
HEADER_GC_TARGET_DELETE = 124,
HEADER_GC_TARGET_CREATE = 125,
HEADER_GC_AFFECT_ADD = 126,
HEADER_GC_AFFECT_REMOVE = 127,
HEADER_GC_MALL_OPEN = 122,
HEADER_GC_MALL_SET = 128,
HEADER_GC_MALL_DEL = 129,
HEADER_GC_LAND_LIST = 130,
HEADER_GC_LOVER_INFO = 131,
HEADER_GC_LOVE_POINT_UPDATE = 132,
HEADER_GC_SYMBOL_DATA = 133,
// MINING
HEADER_GC_DIG_MOTION = 134,
// END_OF_MINING
HEADER_GC_DAMAGE_INFO = 135,
HEADER_GC_CHAR_ADDITIONAL_INFO = 136,
// SUPPORT_BGM
HEADER_GC_MAIN_CHARACTER3_BGM = 137,
HEADER_GC_MAIN_CHARACTER4_BGM_VOL = 138,
// END_OF_SUPPORT_BGM
#if defined(WJ_COMBAT_ZONE)
HEADER_GC_RANKING_COMBAT_ZONE = 139,
HEADER_GC_SEND_COMBAT_ZONE = 140,
#endif
#ifdef TOURNAMENT_PVP_SYSTEM
HEADER_GC_TOURNAMENT_ADD = 145,
#endif
HEADER_GC_AUTH_SUCCESS = 150,
HEADER_GC_PANAMA_PACK = 151,
//HYBRID CRYPT
HEADER_GC_HYBRIDCRYPT_KEYS = 152,
HEADER_GC_HYBRIDCRYPT_SDB = 153, // SDB means Supplmentary Data Blocks
//HYBRID CRYPT
#ifdef ENABLE_SHOP_SEARCH_SYSTEM
HEADER_GC_SHOPSEARCH_SET = 170,
#endif
HEADER_GC_SPECIFIC_EFFECT = 208,
HEADER_GC_DRAGON_SOUL_REFINE = 209,
HEADER_GC_RESPOND_CHANNELSTATUS = 210,
/////////////////////////////////////////////////////////////////////////////
HEADER_GG_LOGIN = 1,
HEADER_GG_LOGOUT = 2,
HEADER_GG_RELAY = 3,
HEADER_GG_NOTICE = 4,
HEADER_GG_SHUTDOWN = 5,
HEADER_GG_GUILD = 6,
HEADER_GG_DISCONNECT = 7, // 누군가의 접속을 강제로 끊을 때
HEADER_GG_SHOUT = 8,
HEADER_GG_SETUP = 9,
HEADER_GG_MESSENGER_ADD = 10,
HEADER_GG_MESSENGER_REMOVE = 11,
HEADER_GG_FIND_POSITION = 12,
HEADER_GG_WARP_CHARACTER = 13,
HEADER_GG_MESSENGER_MOBILE = 14,
HEADER_GG_GUILD_WAR_ZONE_MAP_INDEX = 15,
HEADER_GG_TRANSFER = 16,
HEADER_GG_XMAS_WARP_SANTA = 17,
HEADER_GG_XMAS_WARP_SANTA_REPLY = 18,
HEADER_GG_RELOAD_CRC_LIST = 19,
HEADER_GG_LOGIN_PING = 20,
HEADER_GG_CHECK_CLIENT_VERSION = 21,
HEADER_GG_BLOCK_CHAT = 22,
HEADER_GG_BLOCK_EXCEPTION = 24,
HEADER_GG_SIEGE = 25,
HEADER_GG_MONARCH_NOTICE = 26,
HEADER_GG_MONARCH_TRANSFER = 27,
HEADER_GG_PCBANG_UPDATE = 28,
HEADER_GG_CHECK_AWAKENESS = 29,
#ifdef ENABLE_MESSENGER_BLOCK
HEADER_GG_MESSENGER_BLOCK_ADD = 31,
HEADER_GG_MESSENGER_BLOCK_REMOVE = 32,
#endif
HEADER_GG_GUILD_NOTICE = 33,
};
#pragma pack(1)
typedef struct SPacketGGSetup
{
BYTE bHeader;
WORD wPort;
BYTE bChannel;
} TPacketGGSetup;
#if defined(WJ_COMBAT_ZONE)
typedef struct SPacketCGCombatZoneAction
{
BYTE header;
int action;
int value;
} TPacketCGCombatZoneRequestAction;
typedef struct SPacketGCCombatZone
{
int rank;
char name[12 + 1];
int empire;
int points;
} TPacketGCCombatZoneRanking;
typedef struct SPacketGCCombatZoneData
{
BYTE header;
TPacketGCCombatZoneRanking rankingData[11];
} TPacketGCCombatZoneRankingData;
typedef struct SPacketGCSendCombatZone
{
BYTE header;
DWORD sub_header;
DWORD m_pInfoData[4];
DWORD m_pDataDays[7][8];
bool isRunning;
} TPacketGCSendCombatZone;
#endif
typedef struct SPacketGGLogin
{
BYTE bHeader;
char szName[CHARACTER_NAME_MAX_LEN + 1];
DWORD dwPID;
BYTE bEmpire;
long lMapIndex;
BYTE bChannel;
} TPacketGGLogin;
typedef struct SPacketGGLogout
{
BYTE bHeader;
char szName[CHARACTER_NAME_MAX_LEN + 1];
} TPacketGGLogout;
typedef struct SPacketGGRelay
{
BYTE bHeader;
char szName[CHARACTER_NAME_MAX_LEN + 1];
long lSize;
} TPacketGGRelay;
typedef struct SPacketGGNotice
{
BYTE bHeader;
long lSize;
} TPacketGGNotice;
typedef struct SPacketGGMonarchNotice
{
BYTE bHeader;
BYTE bEmpire;
long lSize;
} TPacketGGMonarchNotice;
typedef struct SPacketGGGuildNotice
{
BYTE bHeader;
DWORD dwGuildID;
long lSize;
} TPacketGGGuildNotice;
//FORKED_ROAD
typedef struct SPacketGGForkedMapInfo
{
BYTE bHeader;
BYTE bPass;
BYTE bSungzi;
} TPacketGGForkedMapInfo;
//END_FORKED_ROAD
typedef struct SPacketGGShutdown
{
BYTE bHeader;
} TPacketGGShutdown;
typedef struct SPacketGGGuild
{
BYTE bHeader;
BYTE bSubHeader;
DWORD dwGuild;
} TPacketGGGuild;
enum
{
GUILD_SUBHEADER_GG_CHAT,
GUILD_SUBHEADER_GG_SET_MEMBER_COUNT_BONUS,
};
typedef struct SPacketGGGuildChat
{
BYTE bHeader;
BYTE bSubHeader;
DWORD dwGuild;
char szText[CHAT_MAX_LEN + 1];
} TPacketGGGuildChat;
typedef struct SPacketGGParty
{
BYTE header;
BYTE subheader;
DWORD pid;
DWORD leaderpid;
} TPacketGGParty;
enum
{
PARTY_SUBHEADER_GG_CREATE,
PARTY_SUBHEADER_GG_DESTROY,
PARTY_SUBHEADER_GG_JOIN,
PARTY_SUBHEADER_GG_QUIT,
};
typedef struct SPacketGGDisconnect
{
BYTE bHeader;
char szLogin[LOGIN_MAX_LEN + 1];
} TPacketGGDisconnect;
typedef struct SPacketGGShout
{
BYTE bHeader;
BYTE bEmpire;
char szText[CHAT_MAX_LEN + 1];
} TPacketGGShout;
typedef struct SPacketGGXmasWarpSanta
{
BYTE bHeader;
BYTE bChannel;
long lMapIndex;
} TPacketGGXmasWarpSanta;
typedef struct SPacketGGXmasWarpSantaReply
{
BYTE bHeader;
BYTE bChannel;
} TPacketGGXmasWarpSantaReply;
typedef struct SMessengerData
{
char szMobile[MOBILE_MAX_LEN + 1];
} TMessengerData;
typedef struct SPacketGGMessenger
{
BYTE bHeader;
char szAccount[CHARACTER_NAME_MAX_LEN + 1];
char szCompanion[CHARACTER_NAME_MAX_LEN + 1];
} TPacketGGMessenger;
typedef struct SPacketGGMessengerMobile
{
BYTE bHeader;
char szName[CHARACTER_NAME_MAX_LEN + 1];
char szMobile[MOBILE_MAX_LEN + 1];
} TPacketGGMessengerMobile;
typedef struct SPacketGGFindPosition
{
BYTE header;
DWORD dwFromPID; // 저 위치로 워프하려는 사람
DWORD dwTargetPID; // 찾는 사람
} TPacketGGFindPosition;
typedef struct SPacketGGWarpCharacter
{
BYTE header;
DWORD pid;
long x;
long y;
} TPacketGGWarpCharacter;
// HEADER_GG_GUILD_WAR_ZONE_MAP_INDEX = 15,
typedef struct SPacketGGGuildWarMapIndex
{
BYTE bHeader;
DWORD dwGuildID1;
DWORD dwGuildID2;
long lMapIndex;
} TPacketGGGuildWarMapIndex;
typedef struct SPacketGGTransfer
{
BYTE bHeader;
char szName[CHARACTER_NAME_MAX_LEN + 1];
long lX, lY;
} TPacketGGTransfer;
typedef struct SPacketGGLoginPing
{
BYTE bHeader;
char szLogin[LOGIN_MAX_LEN + 1];
} TPacketGGLoginPing;
typedef struct SPacketGGBlockChat
{
BYTE bHeader;
char szName[CHARACTER_NAME_MAX_LEN + 1];
long lBlockDuration;
} TPacketGGBlockChat;
/* 클라이언트 측에서 보내는 패킷 */
typedef struct command_text
{
BYTE bHeader;
} TPacketCGText;
/* 로그인 (1) */
typedef struct command_handshake
{
BYTE bHeader;
DWORD dwHandshake;
DWORD dwTime;
long lDelta;
} TPacketCGHandshake;
typedef struct command_login
{
BYTE header;
char login[LOGIN_MAX_LEN + 1];
char passwd[PASSWD_MAX_LEN + 1];
} TPacketCGLogin;
typedef struct command_login2
{
BYTE header;
char login[LOGIN_MAX_LEN + 1];
DWORD dwLoginKey;
DWORD adwClientKey[4];
} TPacketCGLogin2;
typedef struct command_login3
{
BYTE header;
char login[LOGIN_MAX_LEN + 1];
char passwd[PASSWD_MAX_LEN + 1];
DWORD adwClientKey[4];
DWORD security_key[5];
char cHWInfo[255 + 1];
} TPacketCGLogin3;
#ifdef NEW_PET_SYSTEM
typedef struct packet_RequestPetName
{
BYTE byHeader;
char petname[13];
}TPacketCGRequestPetName;
#endif
typedef struct packet_login_key
{
BYTE bHeader;
DWORD dwLoginKey;
} TPacketGCLoginKey;
typedef struct command_player_select
{
BYTE header;
BYTE index;
} TPacketCGPlayerSelect;
typedef struct command_player_delete
{
BYTE header;
BYTE index;
char private_code[8];
} TPacketCGPlayerDelete;
typedef struct command_player_create
{
BYTE header;
BYTE index;
char name[CHARACTER_NAME_MAX_LEN + 1];
WORD job;
BYTE shape;
BYTE Con;
BYTE Int;
BYTE Str;
BYTE Dex;
} TPacketCGPlayerCreate;
typedef struct command_player_create_success
{
BYTE header;
BYTE bAccountCharacterIndex;
TSimplePlayer player;
} TPacketGCPlayerCreateSuccess;
// 공격
typedef struct command_attack
{
BYTE bHeader;
BYTE bType;
DWORD dwVID;
BYTE bCRCMagicCubeProcPiece;
BYTE bCRCMagicCubeFilePiece;
} TPacketCGAttack;
enum EMoveFuncType
{
FUNC_WAIT,
FUNC_MOVE,
FUNC_ATTACK,
FUNC_COMBO,
FUNC_MOB_SKILL,
_FUNC_SKILL,
FUNC_MAX_NUM,
FUNC_SKILL = 0x80,
};
// 이동
typedef struct command_move
{
BYTE bHeader;
BYTE bFunc;
BYTE bArg;
BYTE bRot;
long lX;
long lY;
DWORD dwTime;
} TPacketCGMove;
typedef struct command_sync_position_element
{
DWORD dwVID;
long lX;
long lY;
} TPacketCGSyncPositionElement;
// 위치 동기화
typedef struct command_sync_position // 가변 패킷
{
BYTE bHeader;
WORD wSize;
} TPacketCGSyncPosition;
/* 채팅 (3) */
typedef struct command_chat // 가변 패킷
{
BYTE header;
WORD size;
BYTE type;
} TPacketCGChat;
/* 귓속말 */
typedef struct command_whisper
{
BYTE bHeader;
WORD wSize;
char szNameTo[CHARACTER_NAME_MAX_LEN + 1];
} TPacketCGWhisper;
typedef struct command_entergame
{
BYTE header;
} TPacketCGEnterGame;
typedef struct command_item_use
{
BYTE header;
TItemPos Cell;
} TPacketCGItemUse;
typedef struct command_item_use_to_item
{
BYTE header;
TItemPos Cell;
TItemPos TargetCell;
} TPacketCGItemUseToItem;
typedef struct command_item_drop
{
BYTE header;
TItemPos Cell;
DWORD gold;
} TPacketCGItemDrop;
typedef struct command_item_drop2
{
BYTE header;
TItemPos Cell;
DWORD gold;
BYTE count;
} TPacketCGItemDrop2;
#ifdef WJ_NEW_DROP_DIALOG
typedef struct command_item_destroy
{
BYTE header;
TItemPos Cell;
} TPacketCGItemDestroy;
typedef struct command_item_sell
{
BYTE header;
TItemPos Cell;
} TPacketCGItemSell;
#endif
typedef struct command_item_move
{
BYTE header;
TItemPos Cell;
TItemPos CellTo;
BYTE count;
} TPacketCGItemMove;
typedef struct command_item_pickup
{
BYTE header;
DWORD vid;
} TPacketCGItemPickup;
typedef struct command_quickslot_add
{
BYTE header;
UINT pos;
TQuickslot slot;
} TPacketCGQuickslotAdd;
typedef struct command_quickslot_del
{
BYTE header;
UINT pos;
} TPacketCGQuickslotDel;
typedef struct command_quickslot_swap
{
BYTE header;
UINT pos;
UINT change_pos;
} TPacketCGQuickslotSwap;
enum
{
SHOP_SUBHEADER_CG_END,
SHOP_SUBHEADER_CG_BUY,
SHOP_SUBHEADER_CG_SELL,
SHOP_SUBHEADER_CG_SELL2,
};
typedef struct command_shop_buy
{
BYTE count;
} TPacketCGShopBuy;
typedef struct command_shop_sell
{
BYTE pos;
BYTE count;
} TPacketCGShopSell;
typedef struct command_shop
{
BYTE header;
BYTE subheader;
} TPacketCGShop;
typedef struct command_on_click
{
BYTE header;
DWORD vid;
} TPacketCGOnClick;
enum
{
EXCHANGE_SUBHEADER_CG_START, /* arg1 == vid of target character */
EXCHANGE_SUBHEADER_CG_ITEM_ADD, /* arg1 == position of item */
EXCHANGE_SUBHEADER_CG_ITEM_DEL, /* arg1 == position of item */
EXCHANGE_SUBHEADER_CG_ELK_ADD, /* arg1 == amount of gold */
#ifdef __ENABLE_CHEQUE_SYSTEM__
EXCHANGE_SUBHEADER_CG_CHEQUE_ADD, /* arg1 == amount of cheque */
#endif
EXCHANGE_SUBHEADER_CG_ACCEPT, /* arg1 == not used */
EXCHANGE_SUBHEADER_CG_CANCEL, /* arg1 == not used */
};
typedef struct command_exchange
{
BYTE header;
BYTE sub_header;
DWORD arg1;
BYTE arg2;
TItemPos Pos;
} TPacketCGExchange;
typedef struct command_position
{
BYTE header;
BYTE position;
} TPacketCGPosition;
typedef struct command_script_answer
{
BYTE header;
BYTE answer;
//char file[32 + 1];
//BYTE answer[16 + 1];
} TPacketCGScriptAnswer;
typedef struct command_script_button
{
BYTE header;
unsigned int idx;
} TPacketCGScriptButton;
typedef struct command_quest_input_string
{
BYTE header;
char msg[64+1];
} TPacketCGQuestInputString;
typedef struct command_quest_confirm
{
BYTE header;
BYTE answer;
DWORD requestPID;
} TPacketCGQuestConfirm;
/*
* 서버 측에서 보내는 패킷
*/
typedef struct packet_quest_confirm
{
BYTE header;
char msg[64+1];
long timeout;
DWORD requestPID;
} TPacketGCQuestConfirm;
typedef struct packet_handshake
{
BYTE bHeader;
DWORD dwHandshake;
DWORD dwTime;
long lDelta;
} TPacketGCHandshake;
enum EPhase
{
PHASE_CLOSE,
PHASE_HANDSHAKE,
PHASE_LOGIN,
PHASE_SELECT,
PHASE_LOADING,
PHASE_GAME,
PHASE_DEAD,
PHASE_CLIENT_CONNECTING,
PHASE_DBCLIENT,
PHASE_P2P,
PHASE_AUTH,
PHASE_PASSPOD,
};
typedef struct packet_phase
{
BYTE header;
BYTE phase;
} TPacketGCPhase;
typedef struct packet_bindudp
{
BYTE header;
DWORD addr;
WORD port;
} TPacketGCBindUDP;
enum
{
LOGIN_FAILURE_ALREADY = 1,
LOGIN_FAILURE_ID_NOT_EXIST = 2,
LOGIN_FAILURE_WRONG_PASS = 3,
LOGIN_FAILURE_FALSE = 4,
LOGIN_FAILURE_NOT_TESTOR = 5,
LOGIN_FAILURE_NOT_TEST_TIME = 6,
LOGIN_FAILURE_FULL = 7
};
typedef struct packet_login_success
{
BYTE bHeader;
TSimplePlayer players[PLAYER_PER_ACCOUNT];
DWORD guild_id[PLAYER_PER_ACCOUNT];
char guild_name[PLAYER_PER_ACCOUNT][GUILD_NAME_MAX_LEN+1];
DWORD handle;
DWORD random_key;
} TPacketGCLoginSuccess;
typedef struct packet_auth_success
{
BYTE bHeader;
DWORD dwLoginKey;
BYTE bResult;
} TPacketGCAuthSuccess;
typedef struct packet_login_failure
{
BYTE header;
char szStatus[ACCOUNT_STATUS_MAX_LEN + 1];
} TPacketGCLoginFailure;
typedef struct packet_create_failure
{
BYTE header;
BYTE bType;
} TPacketGCCreateFailure;
enum
{
ADD_CHARACTER_STATE_DEAD = (1 << 0),
ADD_CHARACTER_STATE_SPAWN = (1 << 1),
ADD_CHARACTER_STATE_GUNGON = (1 << 2),
ADD_CHARACTER_STATE_KILLER = (1 << 3),
ADD_CHARACTER_STATE_PARTY = (1 << 4),
};
enum ECharacterEquipmentPart
{
CHR_EQUIPPART_ARMOR,
CHR_EQUIPPART_WEAPON,
CHR_EQUIPPART_HEAD,
CHR_EQUIPPART_HAIR,
CHR_EQUIPPART_ACCE,
CHR_EQUIPPART_NUM,
};
typedef struct packet_add_char
{
BYTE header;
DWORD dwVID;
#if defined(__WJ_SHOW_MOB_INFO__)
DWORD dwLevel;
DWORD dwAIFlag;
#endif
float angle;
long x;
long y;
long z;
BYTE bType;
WORD wRaceNum;
BYTE bMovingSpeed;
BYTE bAttackSpeed;
BYTE bStateFlag;
DWORD dwAffectFlag[2]; // 효과
} TPacketGCCharacterAdd;
typedef struct packet_char_additional_info
{
BYTE header;
DWORD dwVID;
char name[CHARACTER_NAME_MAX_LEN + 1];
WORD awPart[CHR_EQUIPPART_NUM];
BYTE bEmpire;
DWORD dwGuildID;
DWORD dwLevel;
short sAlignment;
#ifdef ENABLE_REBORN_SYSTEM
short sReborn;
#endif
#ifdef ENABLE_TITLE_SYSTEM
short sPrestige;
#endif
BYTE bPKMode;
DWORD dwMountVnum;
#if defined(WJ_COMBAT_ZONE)
BYTE combat_zone_rank;
#endif
BYTE dwNewIsGuildName;
DWORD dwWeaponEvolution;
} TPacketGCCharacterAdditionalInfo;
/*
typedef struct packet_update_char_old
{
BYTE header;
DWORD dwVID;
WORD awPart[CHR_EQUIPPART_NUM];
BYTE bMovingSpeed;
BYTE bAttackSpeed;
BYTE bStateFlag;
DWORD dwAffectFlag[2];
DWORD dwGuildID;
short sAlignment;
BYTE bPKMode;
DWORD dwMountVnum;
} TPacketGCCharacterUpdateOld;
*/
typedef struct packet_update_char
{
BYTE header;
DWORD dwVID;
WORD awPart[CHR_EQUIPPART_NUM];
BYTE bMovingSpeed;
BYTE bAttackSpeed;
BYTE bStateFlag;
DWORD dwAffectFlag[2];
DWORD dwGuildID;
short sAlignment;
#ifdef ENABLE_REBORN_SYSTEM
short sReborn;
#endif
#ifdef ENABLE_TITLE_SYSTEM
short sPrestige;
#endif
#ifdef NEW_PET_SYSTEM
DWORD dwLevel;
#endif
BYTE bPKMode;
DWORD dwMountVnum;
#if defined(WJ_COMBAT_ZONE)
DWORD combat_zone_points;
#endif
BYTE dwNewIsGuildName;
DWORD dwWeaponEvolution;
#ifdef WJ_SECURITY_SYSTEM
bool bActivateSecurity;
#endif
#ifdef __ENABLE_AUTO_HUNTING_SYSTEM__
bool bAutoHuntStatus;
#endif
} TPacketGCCharacterUpdate;
typedef struct packet_del_char
{
BYTE header;
DWORD id;
} TPacketGCCharacterDelete;
#ifdef ENABLE_SHOW_CHEST_DROP
enum
{
HEADER_CG_CHEST_DROP_INFO = 215,
HEADER_GC_CHEST_DROP_INFO = 219,
};
typedef struct SPacketCGChestDropInfo {
BYTE header;
WORD wInventoryCell;
} TPacketCGChestDropInfo;
typedef struct SChestDropInfoTable {
BYTE bPageIndex;
BYTE bSlotIndex;
DWORD dwItemVnum;
BYTE bItemCount;
} TChestDropInfoTable;
typedef struct SPacketGCChestDropInfo {
BYTE bHeader;
WORD wSize;
DWORD dwChestVnum;
} TPacketGCChestDropInfo;
#endif
typedef struct packet_chat // 가변 패킷
{
BYTE header;
WORD size;
BYTE type;
DWORD id;
BYTE bEmpire;
} TPacketGCChat;
typedef struct packet_whisper // 가변 패킷
{
BYTE bHeader;
WORD wSize;
BYTE bType;
char szNameFrom[CHARACTER_NAME_MAX_LEN + 1];
} TPacketGCWhisper;
typedef struct packet_main_character
{
BYTE header;
DWORD dwVID;
WORD wRaceNum;
char szName[CHARACTER_NAME_MAX_LEN + 1];
long lx, ly, lz;
BYTE empire;
BYTE skill_group;
} TPacketGCMainCharacter;
// SUPPORT_BGM
typedef struct packet_main_character3_bgm
{
enum
{
MUSIC_NAME_LEN = 24,
};
BYTE header;
DWORD dwVID;
WORD wRaceNum;
char szChrName[CHARACTER_NAME_MAX_LEN + 1];
char szBGMName[MUSIC_NAME_LEN + 1];
long lx, ly, lz;
BYTE empire;
BYTE skill_group;
} TPacketGCMainCharacter3_BGM;
typedef struct packet_main_character4_bgm_vol
{
enum
{
MUSIC_NAME_LEN = 24,
};
BYTE header;
DWORD dwVID;
WORD wRaceNum;
char szChrName[CHARACTER_NAME_MAX_LEN + 1];
char szBGMName[MUSIC_NAME_LEN + 1];
float fBGMVol;
long lx, ly, lz;
BYTE empire;
BYTE skill_group;
} TPacketGCMainCharacter4_BGM_VOL;
// END_OF_SUPPORT_BGM
typedef struct packet_points
{
BYTE header;
INT points[POINT_MAX_NUM];
} TPacketGCPoints;
typedef struct packet_skill_level
{
BYTE bHeader;
TPlayerSkill skills[SKILL_MAX_NUM];
} TPacketGCSkillLevel;
typedef struct packet_point_change
{
int header;
DWORD dwVID;
BYTE type;
long amount;
long value;
} TPacketGCPointChange;
typedef struct packet_stun
{
BYTE header;
DWORD vid;
} TPacketGCStun;
typedef struct packet_dead
{
BYTE header;
DWORD vid;
} TPacketGCDead;
struct TPacketGCItemDelDeprecated
{
BYTE header;
TItemPos Cell;
DWORD vnum;
BYTE count;
DWORD evolution;
#ifdef WJ_CHANGELOOK_SYSTEM
DWORD transmutation;
#endif
long alSockets[ITEM_SOCKET_MAX_NUM];
TPlayerItemAttribute aAttr[ITEM_ATTRIBUTE_MAX_NUM];
};
typedef struct packet_item_set
{
BYTE header;
TItemPos Cell;
DWORD vnum;
BYTE count;
DWORD evolution;
#ifdef WJ_CHANGELOOK_SYSTEM
DWORD transmutation;
#endif
DWORD flags;
DWORD anti_flags;
bool highlight;
long alSockets[ITEM_SOCKET_MAX_NUM];
TPlayerItemAttribute aAttr[ITEM_ATTRIBUTE_MAX_NUM];
#ifdef ENABLE_SOULBIND_SYSTEM
long sealbind;
#endif
} TPacketGCItemSet;
typedef struct packet_item_del
{
BYTE header;
UINT pos;
} TPacketGCItemDel;
struct packet_item_use
{
BYTE header;
TItemPos Cell;
DWORD ch_vid;
DWORD victim_vid;
DWORD vnum;
};
struct packet_item_move
{
BYTE header;
TItemPos Cell;
TItemPos CellTo;
};
typedef struct packet_item_update
{
BYTE header;
TItemPos Cell;
BYTE count;
DWORD evolution;
#ifdef WJ_CHANGELOOK_SYSTEM
DWORD transmutation;
#endif
long alSockets[ITEM_SOCKET_MAX_NUM];
TPlayerItemAttribute aAttr[ITEM_ATTRIBUTE_MAX_NUM];
#ifdef ENABLE_SOULBIND_SYSTEM
long sealbind;
#endif
} TPacketGCItemUpdate;
typedef struct packet_item_ground_add
{
BYTE bHeader;
long x, y, z;
DWORD dwVID;
DWORD dwVnum;
long alSockets[ITEM_SOCKET_MAX_NUM];
DWORD count;
} TPacketGCItemGroundAdd;
typedef struct packet_item_ownership
{
BYTE bHeader;
DWORD dwVID;
char szName[CHARACTER_NAME_MAX_LEN + 1];
} TPacketGCItemOwnership;
typedef struct packet_item_ground_del
{
BYTE bHeader;
DWORD dwVID;
} TPacketGCItemGroundDel;
struct packet_quickslot_add
{
BYTE header;
UINT pos;
TQuickslot slot;
};
struct packet_quickslot_del
{
BYTE header;
UINT pos;
};
struct packet_quickslot_swap
{
BYTE header;
UINT pos;
UINT pos_to;
};
struct packet_motion
{
BYTE header;
DWORD vid;
DWORD victim_vid;
WORD motion;
};
enum EPacketShopSubHeaders
{
SHOP_SUBHEADER_GC_START,
SHOP_SUBHEADER_GC_END,
SHOP_SUBHEADER_GC_UPDATE_ITEM,
SHOP_SUBHEADER_GC_UPDATE_PRICE,
SHOP_SUBHEADER_GC_OK,
SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY,
SHOP_SUBHEADER_GC_SOLDOUT,
SHOP_SUBHEADER_GC_INVENTORY_FULL,
SHOP_SUBHEADER_GC_INVALID_POS,
SHOP_SUBHEADER_GC_SOLD_OUT,
SHOP_SUBHEADER_GC_START_EX,
SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY_EX,
#if defined(WJ_COMBAT_ZONE)
SHOP_SUBHEADER_GC_NOT_ENOUGH_POINTS,
SHOP_SUBHEADER_GC_MAX_LIMIT_POINTS,
SHOP_SUBHEADER_GC_OVERFLOW_LIMIT_POINTS,
#endif
#ifdef ENABLE_2TH_SHOPEX_SYSTEM
SHOP_SUBHEADER_GC_NOT_ENOUGH_DRAGON_COIN,
SHOP_SUBHEADER_GC_NOT_ENOUGH_DRAGON_MARK,
SHOP_SUBHEADER_GC_NOT_ENOUGH_ALIGNMENT,
SHOP_SUBHEADER_GC_NOT_ENOUGH_WARPOINT,
SHOP_SUBHEADER_GC_NOT_ENOUGH_10TH_GOLD,
#endif
SHOP_SUBHEADER_GC_UPDATE_MONEY,
};
struct packet_shop_item
{
DWORD vnum;
DWORD price;
DWORD price_cheque;
BYTE count;
DWORD evolution;
#ifdef WJ_CHANGELOOK_SYSTEM
DWORD transmutation;
#endif
BYTE display_pos;
long alSockets[ITEM_SOCKET_MAX_NUM];
TPlayerItemAttribute aAttr[ITEM_ATTRIBUTE_MAX_NUM];
#ifdef ENABLE_2TH_SHOPEX_SYSTEM
DWORD iLimitValue;
#endif
};
typedef struct packet_shop_start
{
DWORD owner_vid;
struct packet_shop_item items[SHOP_HOST_ITEM_MAX_NUM];
#ifdef ENABLE_2TH_SHOPEX_SYSTEM
char shop_name[SHOP_TAB_NAME_MAX];
short price_type;
#endif
} TPacketGCShopStart;
typedef struct packet_shop_start_ex // 다음에 TSubPacketShopTab* shop_tabs 이 따라옴.
{
typedef struct sub_packet_shop_tab
{
char name[SHOP_TAB_NAME_MAX];
BYTE coin_type;
packet_shop_item items[SHOP_HOST_ITEM_MAX_NUM];
} TSubPacketShopTab;
DWORD owner_vid;
BYTE shop_tab_count;
#if defined(WJ_COMBAT_ZONE)
DWORD points;
DWORD curLimit;
DWORD maxLimit;
#endif
} TPacketGCShopStartEx;
typedef struct packet_shop_update_item
{
BYTE pos;
struct packet_shop_item item;
} TPacketGCShopUpdateItem;
typedef struct packet_shop_update_price
{
BYTE bPos;
int iPrice;
} TPacketGCShopUpdatePrice;
typedef struct packet_shop // 가변 패킷
{
BYTE header;
WORD size;
BYTE subheader;
} TPacketGCShop;
struct packet_exchange
{
BYTE header;
BYTE sub_header;
BYTE is_me;
DWORD arg1; // vnum
TItemPos arg2; // cell
DWORD arg3; // count
#ifdef WJ_ENABLE_TRADABLE_ICON
TItemPos arg4; // srccell
#endif
long alSockets[ITEM_SOCKET_MAX_NUM];
TPlayerItemAttribute aAttr[ITEM_ATTRIBUTE_MAX_NUM];
DWORD evolution;
#ifdef WJ_CHANGELOOK_SYSTEM
DWORD dwTransmutation;
#endif
};
enum EPacketTradeSubHeaders
{
EXCHANGE_SUBHEADER_GC_START, /* arg1 == vid */
EXCHANGE_SUBHEADER_GC_ITEM_ADD, /* arg1 == vnum arg2 == pos arg3 == count */
EXCHANGE_SUBHEADER_GC_ITEM_DEL,
EXCHANGE_SUBHEADER_GC_GOLD_ADD, /* arg1 == gold */
#ifdef __ENABLE_CHEQUE_SYSTEM__
EXCHANGE_SUBHEADER_GC_CHEQUE_ADD, /* arg1 == cheque */
#endif
EXCHANGE_SUBHEADER_GC_ACCEPT, /* arg1 == accept */
EXCHANGE_SUBHEADER_GC_END, /* arg1 == not used */
EXCHANGE_SUBHEADER_GC_ALREADY, /* arg1 == not used */
EXCHANGE_SUBHEADER_GC_LESS_GOLD, /* arg1 == not used */
#ifdef __ENABLE_CHEQUE_SYSTEM__
EXCHANGE_SUBHEADER_GC_LESS_CHEQUE, /* arg1 == not used */
#endif
};
struct packet_position
{
BYTE header;
DWORD vid;
BYTE position;
};
typedef struct packet_ping
{
BYTE header;
} TPacketGCPing;
struct packet_script
{
BYTE header;
WORD size;
BYTE skin;
WORD src_size;
};
typedef struct packet_change_speed
{
BYTE header;
DWORD vid;
WORD moving_speed;
} TPacketGCChangeSpeed;
struct packet_mount
{
BYTE header;
DWORD vid;
DWORD mount_vid;
BYTE pos;
DWORD x, y;
};
typedef struct packet_move
{
BYTE bHeader;
BYTE bFunc;
BYTE bArg;
BYTE bRot;
DWORD dwVID;
long lX;
long lY;
DWORD dwTime;
DWORD dwDuration;
} TPacketGCMove;
// 소유권
typedef struct packet_ownership
{
BYTE bHeader;
DWORD dwOwnerVID;
DWORD dwVictimVID;
} TPacketGCOwnership;
// 위치 동기화 패킷의 bCount 만큼 붙는 단위
typedef struct packet_sync_position_element
{
DWORD dwVID;
long lX;
long lY;
} TPacketGCSyncPositionElement;
// 위치 동기화
typedef struct packet_sync_position // 가변 패킷
{
BYTE bHeader;
WORD wSize; // 개수 = (wSize - sizeof(TPacketGCSyncPosition)) / sizeof(TPacketGCSyncPositionElement)
} TPacketGCSyncPosition;
typedef struct packet_fly
{
BYTE bHeader;
BYTE bType;
DWORD dwStartVID;
DWORD dwEndVID;
} TPacketGCCreateFly;
typedef struct command_fly_targeting
{
BYTE bHeader;
DWORD dwTargetVID;
long x, y;
} TPacketCGFlyTargeting;
typedef struct packet_fly_targeting
{
BYTE bHeader;
DWORD dwShooterVID;
DWORD dwTargetVID;
long x, y;
} TPacketGCFlyTargeting;
typedef struct packet_shoot
{
BYTE bHeader;
BYTE bType;
} TPacketCGShoot;
typedef struct packet_duel_start
{
BYTE header;
WORD wSize; // DWORD가 몇개? 개수 = (wSize - sizeof(TPacketGCPVPList)) / 4
} TPacketGCDuelStart;
enum EPVPModes
{
PVP_MODE_NONE,
PVP_MODE_AGREE,
PVP_MODE_FIGHT,
PVP_MODE_REVENGE
};
typedef struct packet_pvp
{
BYTE bHeader;
DWORD dwVIDSrc;
DWORD dwVIDDst;
BYTE bMode; // 0 이면 끔, 1이면 켬
} TPacketGCPVP;
typedef struct command_use_skill
{
BYTE bHeader;
DWORD dwVnum;
DWORD dwVID;
} TPacketCGUseSkill;
typedef struct command_target
{
BYTE header;
DWORD dwVID;
} TPacketCGTarget;
typedef struct packet_target
{
BYTE header;
DWORD dwVID;
BYTE bHPPercent;
#ifdef __VIEW_TARGET_DECIMAL_HP__
int iMinHP;
int iMaxHP;
#endif
#ifdef ELEMENT_TARGET
BYTE bElement;
#endif
} TPacketGCTarget;
#ifdef __SEND_TARGET_INFO__
typedef struct packet_target_info
{
BYTE header;
DWORD dwVID;
DWORD race;
DWORD dwVnum;
BYTE count;
} TPacketGCTargetInfo;
typedef struct packet_target_info_load
{
BYTE header;
DWORD dwVID;
} TPacketCGTargetInfoLoad;
#endif
typedef struct packet_warp
{
BYTE bHeader;
long lX;
long lY;
long lAddr;
WORD wPort;
} TPacketGCWarp;
typedef struct command_warp
{
BYTE bHeader;
} TPacketCGWarp;
struct packet_quest_info
{
BYTE header;
WORD size;
WORD index;
BYTE flag;
};
enum
{
#ifdef ENABLE_MESSENGER_BLOCK
MESSENGER_SUBHEADER_GC_BLOCK_LIST,
MESSENGER_SUBHEADER_GC_BLOCK_LOGIN,
MESSENGER_SUBHEADER_GC_BLOCK_LOGOUT,
MESSENGER_SUBHEADER_GC_BLOCK_INVITE,//not used
#endif
MESSENGER_SUBHEADER_GC_LIST,
MESSENGER_SUBHEADER_GC_LOGIN,
MESSENGER_SUBHEADER_GC_LOGOUT,
MESSENGER_SUBHEADER_GC_INVITE,
MESSENGER_SUBHEADER_GC_MOBILE
};
typedef struct packet_messenger
{
BYTE header;
WORD size;
BYTE subheader;
} TPacketGCMessenger;
typedef struct packet_messenger_guild_list
{
BYTE connected;
BYTE length;
//char login[LOGIN_MAX_LEN+1];
} TPacketGCMessengerGuildList;
typedef struct packet_messenger_guild_login
{
BYTE length;
//char login[LOGIN_MAX_LEN+1];
} TPacketGCMessengerGuildLogin;
typedef struct packet_messenger_guild_logout
{
BYTE length;
//char login[LOGIN_MAX_LEN+1];
} TPacketGCMessengerGuildLogout;
typedef struct packet_messenger_list_offline
{
BYTE connected; // always 0
BYTE length;
} TPacketGCMessengerListOffline;
typedef struct packet_messenger_list_online
{
BYTE connected; // always 1
BYTE length;
} TPacketGCMessengerListOnline;
#ifdef ENABLE_MESSENGER_BLOCK
typedef struct packet_messenger_block_list_offline
{
BYTE connected; // always 0
BYTE length;
} TPacketGCMessengerBlockListOffline;
typedef struct packet_messenger_block_list_online
{
BYTE connected; // always 1
BYTE length;
} TPacketGCMessengerBlockListOnline;
#endif
enum
{
#ifdef ENABLE_MESSENGER_BLOCK
MESSENGER_SUBHEADER_CG_ADD_BLOCK_BY_VID,
MESSENGER_SUBHEADER_CG_ADD_BLOCK_BY_NAME,
MESSENGER_SUBHEADER_CG_REMOVE_BLOCK,
#endif
MESSENGER_SUBHEADER_CG_ADD_BY_VID,
MESSENGER_SUBHEADER_CG_ADD_BY_NAME,
MESSENGER_SUBHEADER_CG_REMOVE,
MESSENGER_SUBHEADER_CG_INVITE_ANSWER,
};
typedef struct command_messenger
{
BYTE header;
BYTE subheader;
} TPacketCGMessenger;
#ifdef ENABLE_MESSENGER_BLOCK
typedef struct command_messenger_add_block_by_vid
{
DWORD vid;
} TPacketCGMessengerAddBlockByVID;
typedef struct command_messenger_add_block_by_name
{
BYTE length;
} TPacketCGMessengerAddBlockByName;
typedef struct command_messenger_remove_block
{
char login[LOGIN_MAX_LEN+1];
} TPacketCGMessengerRemoveBlock;
#endif
typedef struct command_messenger_add_by_vid
{
DWORD vid;
} TPacketCGMessengerAddByVID;
typedef struct command_messenger_add_by_name
{
BYTE length;
//char login[LOGIN_MAX_LEN+1];
} TPacketCGMessengerAddByName;
typedef struct command_messenger_remove
{
char login[LOGIN_MAX_LEN+1];
//DWORD account;
} TPacketCGMessengerRemove;
typedef struct command_safebox_checkout
{
BYTE bHeader;
BYTE bSafePos;
TItemPos ItemPos;
} TPacketCGSafeboxCheckout;
typedef struct command_safebox_checkin
{
BYTE bHeader;
BYTE bSafePos;
TItemPos ItemPos;
} TPacketCGSafeboxCheckin;
///////////////////////////////////////////////////////////////////////////////////
// Party
typedef struct command_party_parameter
{
BYTE bHeader;
BYTE bDistributeMode;
} TPacketCGPartyParameter;
typedef struct paryt_parameter
{
BYTE bHeader;
BYTE bDistributeMode;
} TPacketGCPartyParameter;
#ifdef TOURNAMENT_PVP_SYSTEM
typedef struct packet_tournament_add
{
BYTE header;
int membersOnline_A;
int membersOnline_B;
int membersDead_A;
int membersDead_B;
int memberLives;
int dwTimeRemained;
} TPacketGCTournamentAdd;
#endif
typedef struct packet_party_add
{
BYTE header;
DWORD pid;
char name[CHARACTER_NAME_MAX_LEN+1];
} TPacketGCPartyAdd;
typedef struct command_party_invite
{
BYTE header;
DWORD vid;
} TPacketCGPartyInvite;
typedef struct packet_party_invite
{
BYTE header;
DWORD leader_vid;
} TPacketGCPartyInvite;
typedef struct command_party_invite_answer
{
BYTE header;
DWORD leader_vid;
BYTE accept;
} TPacketCGPartyInviteAnswer;
typedef struct packet_party_update
{
BYTE header;
DWORD pid;
BYTE role;
BYTE percent_hp;
short affects[7];
} TPacketGCPartyUpdate;
typedef struct packet_party_remove
{
BYTE header;
DWORD pid;
} TPacketGCPartyRemove;
typedef struct packet_party_link
{
BYTE header;
DWORD pid;
DWORD vid;
} TPacketGCPartyLink;
typedef struct packet_party_unlink
{
BYTE header;
DWORD pid;
DWORD vid;
} TPacketGCPartyUnlink;
typedef struct command_party_remove
{
BYTE header;
DWORD pid;
} TPacketCGPartyRemove;
typedef struct command_party_set_state
{
BYTE header;
DWORD pid;
BYTE byRole;
BYTE flag;
} TPacketCGPartySetState;
enum
{
PARTY_SKILL_HEAL = 1,
PARTY_SKILL_WARP = 2
};
typedef struct command_party_use_skill
{
BYTE header;
BYTE bySkillIndex;
DWORD vid;
} TPacketCGPartyUseSkill;
typedef struct packet_safebox_size
{
BYTE bHeader;
BYTE bSize;
} TPacketCGSafeboxSize;
typedef struct packet_safebox_wrong_password
{
BYTE bHeader;
} TPacketCGSafeboxWrongPassword;
typedef struct command_empire
{
BYTE bHeader;
BYTE bEmpire;
} TPacketCGEmpire;
typedef struct packet_empire
{
BYTE bHeader;
BYTE bEmpire;
} TPacketGCEmpire;
enum
{
SAFEBOX_MONEY_STATE_SAVE,
SAFEBOX_MONEY_STATE_WITHDRAW,
};
typedef struct command_safebox_money
{
BYTE bHeader;
BYTE bState;
long lMoney;
} TPacketCGSafeboxMoney;
typedef struct packet_safebox_money_change
{
BYTE bHeader;
long lMoney;
} TPacketGCSafeboxMoneyChange;
// Guild
enum
{
GUILD_SUBHEADER_GC_LOGIN,
GUILD_SUBHEADER_GC_LOGOUT,
GUILD_SUBHEADER_GC_LIST,
GUILD_SUBHEADER_GC_GRADE,
GUILD_SUBHEADER_GC_ADD,
GUILD_SUBHEADER_GC_REMOVE,
GUILD_SUBHEADER_GC_GRADE_NAME,
GUILD_SUBHEADER_GC_GRADE_AUTH,
GUILD_SUBHEADER_GC_INFO,
GUILD_SUBHEADER_GC_COMMENTS,
GUILD_SUBHEADER_GC_CHANGE_EXP,
GUILD_SUBHEADER_GC_CHANGE_MEMBER_GRADE,
GUILD_SUBHEADER_GC_SKILL_INFO,
GUILD_SUBHEADER_GC_CHANGE_MEMBER_GENERAL,
GUILD_SUBHEADER_GC_GUILD_INVITE,
GUILD_SUBHEADER_GC_WAR,
GUILD_SUBHEADER_GC_GUILD_NAME,
GUILD_SUBHEADER_GC_GUILD_WAR_LIST,
GUILD_SUBHEADER_GC_GUILD_WAR_END_LIST,
GUILD_SUBHEADER_GC_WAR_SCORE,
GUILD_SUBHEADER_GC_MONEY_CHANGE,
};
enum GUILD_SUBHEADER_CG
{
GUILD_SUBHEADER_CG_ADD_MEMBER,
GUILD_SUBHEADER_CG_REMOVE_MEMBER,
GUILD_SUBHEADER_CG_CHANGE_GRADE_NAME,
GUILD_SUBHEADER_CG_CHANGE_GRADE_AUTHORITY,
GUILD_SUBHEADER_CG_OFFER,
GUILD_SUBHEADER_CG_POST_COMMENT,
GUILD_SUBHEADER_CG_DELETE_COMMENT,
GUILD_SUBHEADER_CG_REFRESH_COMMENT,
GUILD_SUBHEADER_CG_CHANGE_MEMBER_GRADE,
GUILD_SUBHEADER_CG_USE_SKILL,
GUILD_SUBHEADER_CG_CHANGE_MEMBER_GENERAL,
GUILD_SUBHEADER_CG_GUILD_INVITE_ANSWER,
GUILD_SUBHEADER_CG_CHARGE_GSP,
GUILD_SUBHEADER_CG_DEPOSIT_MONEY,
GUILD_SUBHEADER_CG_WITHDRAW_MONEY,
};
typedef struct packet_guild
{
BYTE header;
WORD size;
BYTE subheader;
} TPacketGCGuild;
typedef struct packet_guild_name_t
{
BYTE header;
WORD size;
BYTE subheader;
DWORD guildID;
char guildName[GUILD_NAME_MAX_LEN];
} TPacketGCGuildName;
typedef struct packet_guild_war
{
DWORD dwGuildSelf;
DWORD dwGuildOpp;
BYTE bType;
BYTE bWarState;
#ifdef __IMPROVED_GUILD_WAR__
int iMaxPlayer;
int iMaxScore;
DWORD flags;
int custom_map_index;
#endif
} TPacketGCGuildWar;
typedef struct command_guild
{
BYTE header;
BYTE subheader;
} TPacketCGGuild;
#ifdef ENABLE_ADMIN_BAN_MANAGER
typedef struct SPacketCGAdminTool
{
BYTE header;
int action;
char user_name[12 + 1];
char reason[32 + 1];
int duration;
} TPacketCGAdminBanManger;
#endif
typedef struct command_guild_answer_make_guild
{
BYTE header;
char guild_name[GUILD_NAME_MAX_LEN+1];
} TPacketCGAnswerMakeGuild;
typedef struct command_guild_use_skill
{
DWORD dwVnum;
DWORD dwPID;
} TPacketCGGuildUseSkill;
// Guild Mark
typedef struct command_mark_login
{
BYTE header;
DWORD handle;
DWORD random_key;
} TPacketCGMarkLogin;
typedef struct command_mark_upload
{
BYTE header;
DWORD gid;
BYTE image[16*12*4];
} TPacketCGMarkUpload;
typedef struct command_mark_idxlist
{
BYTE header;
} TPacketCGMarkIDXList;
typedef struct command_mark_crclist
{
BYTE header;
BYTE imgIdx;
DWORD crclist[80];
} TPacketCGMarkCRCList;
typedef struct packet_mark_idxlist
{
BYTE header;
DWORD bufSize;
WORD count;
//뒤에 size * (WORD + WORD)만큼 데이터 붙음
} TPacketGCMarkIDXList;
typedef struct packet_mark_block
{
BYTE header;
DWORD bufSize;
BYTE imgIdx;
DWORD count;
// 뒤에 64 x 48 x 픽셀크기(4바이트) = 12288만큼 데이터 붙음
} TPacketGCMarkBlock;
typedef struct command_symbol_upload
{
BYTE header;
WORD size;
DWORD guild_id;
} TPacketCGGuildSymbolUpload;
typedef struct command_symbol_crc
{
BYTE header;
DWORD guild_id;
DWORD crc;
DWORD size;
} TPacketCGSymbolCRC;
typedef struct packet_symbol_data
{
BYTE header;
WORD size;
DWORD guild_id;
} TPacketGCGuildSymbolData;
// Fishing
typedef struct command_fishing
{
BYTE header;
BYTE dir;
} TPacketCGFishing;
typedef struct packet_fishing
{
BYTE header;
BYTE subheader;
DWORD info;
BYTE dir;
} TPacketGCFishing;
enum
{
FISHING_SUBHEADER_GC_START,
FISHING_SUBHEADER_GC_STOP,
FISHING_SUBHEADER_GC_REACT,
FISHING_SUBHEADER_GC_SUCCESS,
FISHING_SUBHEADER_GC_FAIL,
FISHING_SUBHEADER_GC_FISH,
};
typedef struct command_give_item
{
BYTE byHeader;
DWORD dwTargetVID;
TItemPos ItemPos;
BYTE byItemCount;
} TPacketCGGiveItem;
typedef struct SPacketCGHack
{
BYTE bHeader;
char szBuf[255 + 1];
} TPacketCGHack;
// SubHeader - Dungeon
enum
{
DUNGEON_SUBHEADER_GC_TIME_ATTACK_START = 0,
DUNGEON_SUBHEADER_GC_DESTINATION_POSITION = 1,
};
typedef struct packet_dungeon
{
BYTE bHeader;
WORD size;
BYTE subheader;
} TPacketGCDungeon;
typedef struct packet_dungeon_dest_position
{
long x;
long y;
} TPacketGCDungeonDestPosition;
typedef struct SPacketGCShopSign
{
BYTE bHeader;
DWORD dwVID;
#ifdef __ENABLE_SHOP_DECORATION_SYSTEM__
BYTE bShopKasmirTitle;
#endif
char szSign[SHOP_SIGN_MAX_LEN + 1];
} TPacketGCShopSign;
typedef struct SPacketCGMyShop
{
BYTE bHeader;
char szSign[SHOP_SIGN_MAX_LEN + 1];
int bCount;
#ifdef OFFLINE_SHOP
BYTE days;
#endif
#ifdef __ENABLE_SHOP_DECORATION_SYSTEM__
DWORD dwKasmirNpc;
BYTE bKasmirBaslik;
#endif
} TPacketCGMyShop;
typedef struct SPacketGCTime
{
BYTE bHeader;
time_t time;
} TPacketGCTime;
enum
{
WALKMODE_RUN,
WALKMODE_WALK,
};
typedef struct SPacketGCWalkMode
{
BYTE header;
DWORD vid;
BYTE mode;
} TPacketGCWalkMode;
typedef struct SPacketGCChangeSkillGroup
{
BYTE header;
BYTE skill_group;
} TPacketGCChangeSkillGroup;
typedef struct SPacketCGRefine
{
BYTE header;
BYTE pos;
BYTE type;
#ifdef ENABLE_FEATURES_REFINE_SYSTEM
BYTE lLow;
BYTE lMedium;
BYTE lExtra;
BYTE lTotal;
#endif
} TPacketCGRefine;
typedef struct SPacketCGRequestRefineInfo
{
BYTE header;
UINT pos;
} TPacketCGRequestRefineInfo;
typedef struct SPacketGCRefineInformaion
{
BYTE header;
BYTE type;
UINT pos;
DWORD src_vnum;
DWORD result_vnum;
BYTE material_count;
int cost; // 소요 비용
int prob; // 확률
TRefineMaterial materials[REFINE_MATERIAL_MAX_NUM];
} TPacketGCRefineInformation;
struct TNPCPosition
{
BYTE bType;
char name[CHARACTER_NAME_MAX_LEN+1];
long x;
long y;
};
typedef struct SPacketGCNPCPosition
{
BYTE header;
WORD size;
WORD count;
// array of TNPCPosition
} TPacketGCNPCPosition;
typedef struct SPacketGCSpecialEffect
{
BYTE header;
BYTE type;
DWORD vid;
} TPacketGCSpecialEffect;
typedef struct SPacketCGChangeName
{
BYTE header;
BYTE index;
char name[CHARACTER_NAME_MAX_LEN+1];
} TPacketCGChangeName;
typedef struct SPacketGCChangeName
{
BYTE header;
DWORD pid;
char name[CHARACTER_NAME_MAX_LEN+1];
} TPacketGCChangeName;
typedef struct command_client_version
{
BYTE header;
char filename[32+1];
char timestamp[32+1];
} TPacketCGClientVersion;
typedef struct command_client_version2
{
BYTE header;
char filename[32+1];
char timestamp[32+1];
} TPacketCGClientVersion2;
typedef struct packet_channel
{
BYTE header;
BYTE channel;
} TPacketGCChannel;
typedef struct pakcet_view_equip
{
BYTE header;
DWORD vid;
struct
{
DWORD vnum;
BYTE count;
long alSockets[ITEM_SOCKET_MAX_NUM];
TPlayerItemAttribute aAttr[ITEM_ATTRIBUTE_MAX_NUM];
}
#ifdef EQUIP_ENABLE_VIEW_SASH
equips[17];
#else
equips[16];
#endif
} TPacketViewEquip;
typedef struct
{
DWORD dwID;
long x, y;
long width, height;
DWORD dwGuildID;
} TLandPacketElement;
typedef struct packet_land_list
{
BYTE header;
WORD size;
} TPacketGCLandList;
typedef struct
{
BYTE bHeader;
long lID;
char szName[32+1];
DWORD dwVID;
BYTE bType;
} TPacketGCTargetCreate;
typedef struct
{
BYTE bHeader;
long lID;
long lX, lY;
} TPacketGCTargetUpdate;
typedef struct
{
BYTE bHeader;
long lID;
} TPacketGCTargetDelete;
typedef struct
{
BYTE bHeader;
TPacketAffectElement elem;
} TPacketGCAffectAdd;
typedef struct
{
BYTE bHeader;
DWORD dwType;
BYTE bApplyOn;
} TPacketGCAffectRemove;
typedef struct packet_lover_info
{
BYTE header;
char name[CHARACTER_NAME_MAX_LEN + 1];
BYTE love_point;
} TPacketGCLoverInfo;
typedef struct packet_love_point_update
{
BYTE header;
BYTE love_point;
} TPacketGCLovePointUpdate;
// MINING
typedef struct packet_dig_motion
{
BYTE header;
DWORD vid;
DWORD target_vid;
BYTE count;
} TPacketGCDigMotion;
// END_OF_MINING
// SCRIPT_SELECT_ITEM
typedef struct command_script_select_item
{
BYTE header;
DWORD selection;
} TPacketCGScriptSelectItem;
// END_OF_SCRIPT_SELECT_ITEM
typedef struct packet_damage_info
{
BYTE header;
DWORD dwVID;
BYTE flag;
int damage;
} TPacketGCDamageInfo;
typedef struct tag_GGSiege
{
BYTE bHeader;
BYTE bEmpire;
BYTE bTowerCount;
} TPacketGGSiege;
typedef struct SPacketGGMonarchTransfer
{
BYTE bHeader;
DWORD dwTargetPID;
long x;
long y;
} TPacketMonarchGGTransfer;
typedef struct SPacketGGPCBangUpdate
{
BYTE bHeader;
unsigned long ulPCBangID;
} TPacketPCBangUpdate;
typedef struct SPacketGGCheckAwakeness
{
BYTE bHeader;
} TPacketGGCheckAwakeness;
typedef struct SPacketGCPanamaPack
{
BYTE bHeader;
char szPackName[256];
BYTE abIV[32];
} TPacketGCPanamaPack;
//TODO : 아우 짱나..가변패킷 사이즈 받아들일수 있게 패킷 핸들러 Refactoring 하자.
typedef struct SPacketGCHybridCryptKeys
{
SPacketGCHybridCryptKeys() : m_pStream(NULL) {}
~SPacketGCHybridCryptKeys()
{
//GCC 에선 NULL delete 해도 괜찮나? 일단 안전하게 NULL 체크 하자. ( 근데 이거 C++ 표준아니었나 --a )
if( m_pStream )
{
delete[] m_pStream;
m_pStream = NULL;
}
}
DWORD GetStreamSize()
{
return sizeof(bHeader) + sizeof(WORD) + sizeof(int) + KeyStreamLen;
}
BYTE* GetStreamData()
{
if( m_pStream )
delete[] m_pStream;
uDynamicPacketSize = (WORD)GetStreamSize();
m_pStream = new BYTE[ uDynamicPacketSize ];
memcpy( m_pStream, &bHeader, 1 );
memcpy( m_pStream+1, &uDynamicPacketSize, 2 );
memcpy( m_pStream+3, &KeyStreamLen, 4 );
if( KeyStreamLen > 0 )
memcpy( m_pStream+7, pDataKeyStream, KeyStreamLen );
return m_pStream;
}
BYTE bHeader;
WORD uDynamicPacketSize; // 빌어먹을 클라 DynamicPacketHeader 구조때문에 맞춰줘야한다 -_-;
int KeyStreamLen;
BYTE* pDataKeyStream;
private:
BYTE* m_pStream;
} TPacketGCHybridCryptKeys;
typedef struct SPacketGCPackageSDB
{
SPacketGCPackageSDB() : m_pDataSDBStream(NULL), m_pStream(NULL) {}
~SPacketGCPackageSDB()
{
if( m_pStream )
{
delete[] m_pStream;
m_pStream = NULL;
}
}
DWORD GetStreamSize()
{
return sizeof(bHeader) + sizeof(WORD) + sizeof(int) + iStreamLen;
}
BYTE* GetStreamData()
{
if( m_pStream )
delete[] m_pStream;
uDynamicPacketSize = GetStreamSize();
m_pStream = new BYTE[ uDynamicPacketSize ];
memcpy( m_pStream, &bHeader, 1 );
memcpy( m_pStream+1, &uDynamicPacketSize, 2 );
memcpy( m_pStream+3, &iStreamLen, 4 );
if( iStreamLen > 0 )
memcpy( m_pStream+7, m_pDataSDBStream, iStreamLen );
return m_pStream;
}
BYTE bHeader;
WORD uDynamicPacketSize; // 빌어먹을 클라 DynamicPacketHeader 구조때문에 맞춰줘야한다 -_-;
int iStreamLen;
BYTE* m_pDataSDBStream;
private:
BYTE* m_pStream;
} TPacketGCPackageSDB;
#ifdef _IMPROVED_PACKET_ENCRYPTION_
struct TPacketKeyAgreement
{
static const int MAX_DATA_LEN = 256;
BYTE bHeader;
WORD wAgreedLength;
WORD wDataLength;
BYTE data[MAX_DATA_LEN];
};
struct TPacketKeyAgreementCompleted
{
BYTE bHeader;
BYTE data[3]; // dummy (not used)
};
#endif // _IMPROVED_PACKET_ENCRYPTION_
#define MAX_EFFECT_FILE_NAME 128
typedef struct SPacketGCSpecificEffect
{
BYTE header;
DWORD vid;
char effect_file[MAX_EFFECT_FILE_NAME];
} TPacketGCSpecificEffect;
// 용혼석
enum EDragonSoulRefineWindowRefineType
{
DragonSoulRefineWindow_UPGRADE,
DragonSoulRefineWindow_IMPROVEMENT,
DragonSoulRefineWindow_REFINE,
};
enum EPacketCGDragonSoulSubHeaderType
{
DS_SUB_HEADER_OPEN,
DS_SUB_HEADER_CLOSE,
DS_SUB_HEADER_DO_REFINE_GRADE,
DS_SUB_HEADER_DO_REFINE_STEP,
DS_SUB_HEADER_DO_REFINE_STRENGTH,
DS_SUB_HEADER_REFINE_FAIL,
DS_SUB_HEADER_REFINE_FAIL_MAX_REFINE,
DS_SUB_HEADER_REFINE_FAIL_INVALID_MATERIAL,
DS_SUB_HEADER_REFINE_FAIL_NOT_ENOUGH_MONEY,
DS_SUB_HEADER_REFINE_FAIL_NOT_ENOUGH_MATERIAL,
DS_SUB_HEADER_REFINE_FAIL_TOO_MUCH_MATERIAL,
DS_SUB_HEADER_REFINE_SUCCEED,
};
typedef struct SPacketCGDragonSoulRefine
{
SPacketCGDragonSoulRefine() : header (HEADER_CG_DRAGON_SOUL_REFINE)
{}
BYTE header;
BYTE bSubType;
TItemPos ItemGrid[DRAGON_SOUL_REFINE_GRID_SIZE];
} TPacketCGDragonSoulRefine;
typedef struct SPacketGCDragonSoulRefine
{
SPacketGCDragonSoulRefine() : header(HEADER_GC_DRAGON_SOUL_REFINE)
{}
BYTE header;
BYTE bSubType;
TItemPos Pos;
} TPacketGCDragonSoulRefine;
typedef struct SPacketCGStateCheck
{
BYTE header;
unsigned long key;
unsigned long index;
} TPacketCGStateCheck;
typedef struct SPacketGCStateCheck
{
BYTE header;
unsigned long key;
unsigned long index;
unsigned char state;
} TPacketGCStateCheck;
#ifdef WJ_CHANGELOOK_SYSTEM
enum
{
HEADER_CG_CL = 213,
HEADER_GC_CL = 218,
CL_SUBHEADER_OPEN = 0,
CL_SUBHEADER_CLOSE,
CL_SUBHEADER_ADD,
CL_SUBHEADER_REMOVE,
CL_SUBHEADER_REFINE,
};
typedef struct SPacketChangeLook
{
BYTE header;
BYTE subheader;
DWORD dwCost;
BYTE bPos;
TItemPos tPos;
} TPacketChangeLook;
#endif
#ifdef ENABLE_SHOP_SEARCH_SYSTEM
typedef struct packet_priv_shop_item_set
{
BYTE header;
DWORD vnum;
DWORD vid;
BYTE count;
DWORD flags;
DWORD anti_flags;
long long price;
int price_cheque;
BYTE display_pos;
DWORD evolution;
#ifdef WJ_CHANGELOOK_SYSTEM
DWORD transmutation;
#endif
long alSockets[ITEM_SOCKET_MAX_NUM];
TPlayerItemAttribute aAttr[ITEM_ATTRIBUTE_MAX_NUM];
} TPacketGCShopSearchItemSet;
typedef struct command_shop_search
{
BYTE header;
WORD Race;
int ItemCat;
int SubCat;
int MinLevel;
int MaxLevel;
int MinRefine;
int MaxRefine;
unsigned long long MinGold;
unsigned long long MaxGold;
int MinWon;
int MaxWon;
char ItemName[SHOP_TAB_NAME_MAX + 1];
} TPacketCGShopSearch;
typedef struct command_shop_search_buy
{
BYTE header;
int32_t shopVid;
BYTE shopItemPos;
} TPacketCGShopSearchBuy;
#endif
#pragma pack()
#endif
#define __INC_PACKET_H__
enum
{
HEADER_CG_HANDSHAKE = 0xff,
HEADER_CG_PONG = 0xfe,
HEADER_CG_TIME_SYNC = 0xfc,
HEADER_CG_KEY_AGREEMENT = 0xfb, // _IMPROVED_PACKET_ENCRYPTION_
HEADER_CG_LOGIN = 1,
HEADER_CG_ATTACK = 2,
HEADER_CG_CHAT = 3,
HEADER_CG_CHARACTER_CREATE = 4,
HEADER_CG_CHARACTER_DELETE = 5,
HEADER_CG_CHARACTER_SELECT = 6,
HEADER_CG_MOVE = 7,
HEADER_CG_SYNC_POSITION = 8,
HEADER_CG_ENTERGAME = 10,
HEADER_CG_ITEM_USE = 11,
HEADER_CG_ITEM_DROP = 12,
HEADER_CG_ITEM_MOVE = 13,
HEADER_CG_ITEM_PICKUP = 15,
HEADER_CG_QUICKSLOT_ADD = 16,
HEADER_CG_QUICKSLOT_DEL = 17,
HEADER_CG_QUICKSLOT_SWAP = 18,
HEADER_CG_WHISPER = 19,
HEADER_CG_ITEM_DROP2 = 20,
#ifdef WJ_NEW_DROP_DIALOG
HEADER_CG_ITEM_DESTROY = 21,
HEADER_CG_ITEM_SELL = 22,
#endif
HEADER_CG_ON_CLICK = 26,
HEADER_CG_EXCHANGE = 27,
HEADER_CG_CHARACTER_POSITION = 28,
HEADER_CG_SCRIPT_ANSWER = 29,
HEADER_CG_QUEST_INPUT_STRING = 30,
HEADER_CG_QUEST_CONFIRM = 31,
HEADER_CG_SHOP = 50,
HEADER_CG_FLY_TARGETING = 51,
HEADER_CG_USE_SKILL = 52,
HEADER_CG_ADD_FLY_TARGETING = 53,
HEADER_CG_SHOOT = 54,
HEADER_CG_MYSHOP = 55,
HEADER_CG_ITEM_USE_TO_ITEM = 60,
HEADER_CG_TARGET = 61,
HEADER_CG_TEXT = 64, // @ 로 시작되면 텍스트를 파싱한다.
HEADER_CG_WARP = 65,
HEADER_CG_SCRIPT_BUTTON = 66,
HEADER_CG_MESSENGER = 67,
HEADER_CG_MALL_CHECKOUT = 69,
HEADER_CG_SAFEBOX_CHECKIN = 70, // 아이템을 창고에 넣는다.
HEADER_CG_SAFEBOX_CHECKOUT = 71, // 아이템을 창고로 부터 빼온다.
HEADER_CG_PARTY_INVITE = 72,
HEADER_CG_PARTY_INVITE_ANSWER = 73,
HEADER_CG_PARTY_REMOVE = 74,
HEADER_CG_PARTY_SET_STATE = 75,
HEADER_CG_PARTY_USE_SKILL = 76,
HEADER_CG_SAFEBOX_ITEM_MOVE = 77,
HEADER_CG_PARTY_PARAMETER = 78,
HEADER_CG_GUILD = 80,
HEADER_CG_ANSWER_MAKE_GUILD = 81,
HEADER_CG_FISHING = 82,
HEADER_CG_ITEM_GIVE = 83,
HEADER_CG_EMPIRE = 90,
HEADER_CG_REFINE = 96,
HEADER_CG_MARK_LOGIN = 100,
HEADER_CG_MARK_CRCLIST = 101,
HEADER_CG_MARK_UPLOAD = 102,
HEADER_CG_MARK_IDXLIST = 104,
HEADER_CG_HACK = 105,
HEADER_CG_CHANGE_NAME = 106,
HEADER_CG_LOGIN2 = 109,
HEADER_CG_DUNGEON = 110,
HEADER_CG_LOGIN3 = 238,
HEADER_CG_GUILD_SYMBOL_UPLOAD = 112,
HEADER_CG_SYMBOL_CRC = 113,
// SCRIPT_SELECT_ITEM
HEADER_CG_SCRIPT_SELECT_ITEM = 114,
// END_OF_SCRIPT_SELECT_ITEM
HEADER_CG_LOGIN5_OPENID = 116, //OpenID : 클라이언트로부터 OpenID 인증키를 받는다.
#if defined(WJ_COMBAT_ZONE)
HEADER_CG_COMBAT_ZONE_REQUEST_ACTION = 117,
#endif
#ifdef ENABLE_ADMIN_BAN_MANAGER
HEADER_CG_ADMIN_BAN_MANAGER = 123,
#endif
// HEADER_CG_ROULETTE = 200,
// HEADER_CG_RUNUP_MATRIX_ANSWER = 201,
//
HEADER_CG_PASSPOD_ANSWER = 202,
//NOTE : 이런 개XXX 정말 이거 Packet설계한 사람은 누구냐. 이렇게 코딩하고 밥이 넘어가나.
//enum을 별도로 구별을 하던가. 아님 namepsace로 구별을 하던가..
//정말 packet generator까지는 바라지도 않는다. 이런 씨XX
//이러다가 숫자 겹치면 누가 책임지는데???
HEADER_CG_HS_ACK = 203,
HEADER_CG_XTRAP_ACK = 204,
HEADER_CG_DRAGON_SOUL_REFINE = 205,
HEADER_CG_STATE_CHECKER = 206,
#ifdef ENABLE_SHOP_SEARCH_SYSTEM
HEADER_CG_SHOP_SEARCH = 210,
HEADER_CG_SHOP_SEARCH_SUB = 211,
HEADER_CG_SHOP_SEARCH_BUY = 212,
#endif
HEADER_CG_CLIENT_VERSION = 0xfd,
HEADER_CG_CLIENT_VERSION2 = 0xf1,
/********************************************************/
HEADER_GC_KEY_AGREEMENT_COMPLETED = 0xfa, // _IMPROVED_PACKET_ENCRYPTION_
HEADER_GC_KEY_AGREEMENT = 0xfb, // _IMPROVED_PACKET_ENCRYPTION_
HEADER_GC_TIME_SYNC = 0xfc,
HEADER_GC_PHASE = 0xfd,
HEADER_GC_BINDUDP = 0xfe,
HEADER_GC_HANDSHAKE = 0xff,
HEADER_GC_CHARACTER_ADD = 1,
HEADER_GC_CHARACTER_DEL = 2,
HEADER_GC_MOVE = 3,
HEADER_GC_CHAT = 4,
HEADER_GC_SYNC_POSITION = 5,
HEADER_GC_LOGIN_SUCCESS = 6,
HEADER_GC_LOGIN_SUCCESS_NEWSLOT = 32,
HEADER_GC_LOGIN_FAILURE = 7,
HEADER_GC_CHARACTER_CREATE_SUCCESS = 8,
HEADER_GC_CHARACTER_CREATE_FAILURE = 9,
HEADER_GC_CHARACTER_DELETE_SUCCESS = 10,
HEADER_GC_CHARACTER_DELETE_WRONG_SOCIAL_ID = 11,
HEADER_GC_ATTACK = 12,
HEADER_GC_STUN = 13,
HEADER_GC_DEAD = 14,
HEADER_GC_MAIN_CHARACTER_OLD = 15,
HEADER_GC_CHARACTER_POINTS = 16,
HEADER_GC_CHARACTER_POINT_CHANGE = 17,
HEADER_GC_CHANGE_SPEED = 18,
HEADER_GC_CHARACTER_UPDATE = 19,
HEADER_GC_CHARACTER_UPDATE_NEW = 24,
HEADER_GC_ITEM_DEL = 20,
HEADER_GC_ITEM_SET = 21,
HEADER_GC_ITEM_USE = 22,
HEADER_GC_ITEM_DROP = 23,
HEADER_GC_ITEM_UPDATE = 25,
HEADER_GC_ITEM_GROUND_ADD = 26,
HEADER_GC_ITEM_GROUND_DEL = 27,
HEADER_GC_QUICKSLOT_ADD = 28,
HEADER_GC_QUICKSLOT_DEL = 29,
HEADER_GC_QUICKSLOT_SWAP = 30,
HEADER_GC_ITEM_OWNERSHIP = 31,
HEADER_GC_WHISPER = 34,
HEADER_GC_MOTION = 36,
HEADER_GC_PARTS = 37,
HEADER_GC_SHOP = 38,
HEADER_GC_SHOP_SIGN = 39,
HEADER_GC_DUEL_START = 40,
HEADER_GC_PVP = 41,
HEADER_GC_EXCHANGE = 42,
HEADER_GC_CHARACTER_POSITION = 43,
HEADER_GC_PING = 44,
HEADER_GC_SCRIPT = 45,
HEADER_GC_QUEST_CONFIRM = 46,
#ifdef NEW_PET_SYSTEM
HEADER_CG_PetSetName = 147,
#endif
HEADER_GC_MOUNT = 61,
HEADER_GC_OWNERSHIP = 62,
HEADER_GC_TARGET = 63,
#ifdef __SEND_TARGET_INFO__
HEADER_GC_TARGET_INFO = 58,
HEADER_CG_TARGET_INFO_LOAD = 59,
#endif
HEADER_GC_WARP = 65,
HEADER_GC_ADD_FLY_TARGETING = 69,
HEADER_GC_CREATE_FLY = 70,
HEADER_GC_FLY_TARGETING = 71,
HEADER_GC_SKILL_LEVEL_OLD = 72,
HEADER_GC_SKILL_LEVEL = 76,
HEADER_GC_MESSENGER = 74,
HEADER_GC_GUILD = 75,
HEADER_GC_PARTY_INVITE = 77,
HEADER_GC_PARTY_ADD = 78,
HEADER_GC_PARTY_UPDATE = 79,
HEADER_GC_PARTY_REMOVE = 80,
HEADER_GC_QUEST_INFO = 81,
HEADER_GC_REQUEST_MAKE_GUILD = 82,
HEADER_GC_PARTY_PARAMETER = 83,
HEADER_GC_SAFEBOX_SET = 85,
HEADER_GC_SAFEBOX_DEL = 86,
HEADER_GC_SAFEBOX_WRONG_PASSWORD = 87,
HEADER_GC_SAFEBOX_SIZE = 88,
HEADER_GC_FISHING = 89,
HEADER_GC_EMPIRE = 90,
HEADER_GC_PARTY_LINK = 91,
HEADER_GC_PARTY_UNLINK = 92,
HEADER_GC_REFINE_INFORMATION_OLD = 95,
HEADER_GC_VIEW_EQUIP = 99,
HEADER_GC_MARK_BLOCK = 100,
HEADER_GC_MARK_IDXLIST = 102,
HEADER_GC_TIME = 106,
HEADER_GC_CHANGE_NAME = 107,
HEADER_GC_DUNGEON = 110,
HEADER_GC_WALK_MODE = 111,
HEADER_GC_SKILL_GROUP = 112,
HEADER_GC_MAIN_CHARACTER = 113,
// HEADER_GC_USE_POTION = 114,
HEADER_GC_SEPCIAL_EFFECT = 114,
HEADER_GC_NPC_POSITION = 115,
HEADER_GC_LOGIN_KEY = 118,
HEADER_GC_REFINE_INFORMATION = 119,
HEADER_GC_CHANNEL = 121,
// 122 HEADER_GC_MALL_OPEN
HEADER_GC_TARGET_UPDATE = 123,
HEADER_GC_TARGET_DELETE = 124,
HEADER_GC_TARGET_CREATE = 125,
HEADER_GC_AFFECT_ADD = 126,
HEADER_GC_AFFECT_REMOVE = 127,
HEADER_GC_MALL_OPEN = 122,
HEADER_GC_MALL_SET = 128,
HEADER_GC_MALL_DEL = 129,
HEADER_GC_LAND_LIST = 130,
HEADER_GC_LOVER_INFO = 131,
HEADER_GC_LOVE_POINT_UPDATE = 132,
HEADER_GC_SYMBOL_DATA = 133,
// MINING
HEADER_GC_DIG_MOTION = 134,
// END_OF_MINING
HEADER_GC_DAMAGE_INFO = 135,
HEADER_GC_CHAR_ADDITIONAL_INFO = 136,
// SUPPORT_BGM
HEADER_GC_MAIN_CHARACTER3_BGM = 137,
HEADER_GC_MAIN_CHARACTER4_BGM_VOL = 138,
// END_OF_SUPPORT_BGM
#if defined(WJ_COMBAT_ZONE)
HEADER_GC_RANKING_COMBAT_ZONE = 139,
HEADER_GC_SEND_COMBAT_ZONE = 140,
#endif
#ifdef TOURNAMENT_PVP_SYSTEM
HEADER_GC_TOURNAMENT_ADD = 145,
#endif
HEADER_GC_AUTH_SUCCESS = 150,
HEADER_GC_PANAMA_PACK = 151,
//HYBRID CRYPT
HEADER_GC_HYBRIDCRYPT_KEYS = 152,
HEADER_GC_HYBRIDCRYPT_SDB = 153, // SDB means Supplmentary Data Blocks
//HYBRID CRYPT
#ifdef ENABLE_SHOP_SEARCH_SYSTEM
HEADER_GC_SHOPSEARCH_SET = 170,
#endif
HEADER_GC_SPECIFIC_EFFECT = 208,
HEADER_GC_DRAGON_SOUL_REFINE = 209,
HEADER_GC_RESPOND_CHANNELSTATUS = 210,
/////////////////////////////////////////////////////////////////////////////
HEADER_GG_LOGIN = 1,
HEADER_GG_LOGOUT = 2,
HEADER_GG_RELAY = 3,
HEADER_GG_NOTICE = 4,
HEADER_GG_SHUTDOWN = 5,
HEADER_GG_GUILD = 6,
HEADER_GG_DISCONNECT = 7, // 누군가의 접속을 강제로 끊을 때
HEADER_GG_SHOUT = 8,
HEADER_GG_SETUP = 9,
HEADER_GG_MESSENGER_ADD = 10,
HEADER_GG_MESSENGER_REMOVE = 11,
HEADER_GG_FIND_POSITION = 12,
HEADER_GG_WARP_CHARACTER = 13,
HEADER_GG_MESSENGER_MOBILE = 14,
HEADER_GG_GUILD_WAR_ZONE_MAP_INDEX = 15,
HEADER_GG_TRANSFER = 16,
HEADER_GG_XMAS_WARP_SANTA = 17,
HEADER_GG_XMAS_WARP_SANTA_REPLY = 18,
HEADER_GG_RELOAD_CRC_LIST = 19,
HEADER_GG_LOGIN_PING = 20,
HEADER_GG_CHECK_CLIENT_VERSION = 21,
HEADER_GG_BLOCK_CHAT = 22,
HEADER_GG_BLOCK_EXCEPTION = 24,
HEADER_GG_SIEGE = 25,
HEADER_GG_MONARCH_NOTICE = 26,
HEADER_GG_MONARCH_TRANSFER = 27,
HEADER_GG_PCBANG_UPDATE = 28,
HEADER_GG_CHECK_AWAKENESS = 29,
#ifdef ENABLE_MESSENGER_BLOCK
HEADER_GG_MESSENGER_BLOCK_ADD = 31,
HEADER_GG_MESSENGER_BLOCK_REMOVE = 32,
#endif
HEADER_GG_GUILD_NOTICE = 33,
};
#pragma pack(1)
typedef struct SPacketGGSetup
{
BYTE bHeader;
WORD wPort;
BYTE bChannel;
} TPacketGGSetup;
#if defined(WJ_COMBAT_ZONE)
typedef struct SPacketCGCombatZoneAction
{
BYTE header;
int action;
int value;
} TPacketCGCombatZoneRequestAction;
typedef struct SPacketGCCombatZone
{
int rank;
char name[12 + 1];
int empire;
int points;
} TPacketGCCombatZoneRanking;
typedef struct SPacketGCCombatZoneData
{
BYTE header;
TPacketGCCombatZoneRanking rankingData[11];
} TPacketGCCombatZoneRankingData;
typedef struct SPacketGCSendCombatZone
{
BYTE header;
DWORD sub_header;
DWORD m_pInfoData[4];
DWORD m_pDataDays[7][8];
bool isRunning;
} TPacketGCSendCombatZone;
#endif
typedef struct SPacketGGLogin
{
BYTE bHeader;
char szName[CHARACTER_NAME_MAX_LEN + 1];
DWORD dwPID;
BYTE bEmpire;
long lMapIndex;
BYTE bChannel;
} TPacketGGLogin;
typedef struct SPacketGGLogout
{
BYTE bHeader;
char szName[CHARACTER_NAME_MAX_LEN + 1];
} TPacketGGLogout;
typedef struct SPacketGGRelay
{
BYTE bHeader;
char szName[CHARACTER_NAME_MAX_LEN + 1];
long lSize;
} TPacketGGRelay;
typedef struct SPacketGGNotice
{
BYTE bHeader;
long lSize;
} TPacketGGNotice;
typedef struct SPacketGGMonarchNotice
{
BYTE bHeader;
BYTE bEmpire;
long lSize;
} TPacketGGMonarchNotice;
typedef struct SPacketGGGuildNotice
{
BYTE bHeader;
DWORD dwGuildID;
long lSize;
} TPacketGGGuildNotice;
//FORKED_ROAD
typedef struct SPacketGGForkedMapInfo
{
BYTE bHeader;
BYTE bPass;
BYTE bSungzi;
} TPacketGGForkedMapInfo;
//END_FORKED_ROAD
typedef struct SPacketGGShutdown
{
BYTE bHeader;
} TPacketGGShutdown;
typedef struct SPacketGGGuild
{
BYTE bHeader;
BYTE bSubHeader;
DWORD dwGuild;
} TPacketGGGuild;
enum
{
GUILD_SUBHEADER_GG_CHAT,
GUILD_SUBHEADER_GG_SET_MEMBER_COUNT_BONUS,
};
typedef struct SPacketGGGuildChat
{
BYTE bHeader;
BYTE bSubHeader;
DWORD dwGuild;
char szText[CHAT_MAX_LEN + 1];
} TPacketGGGuildChat;
typedef struct SPacketGGParty
{
BYTE header;
BYTE subheader;
DWORD pid;
DWORD leaderpid;
} TPacketGGParty;
enum
{
PARTY_SUBHEADER_GG_CREATE,
PARTY_SUBHEADER_GG_DESTROY,
PARTY_SUBHEADER_GG_JOIN,
PARTY_SUBHEADER_GG_QUIT,
};
typedef struct SPacketGGDisconnect
{
BYTE bHeader;
char szLogin[LOGIN_MAX_LEN + 1];
} TPacketGGDisconnect;
typedef struct SPacketGGShout
{
BYTE bHeader;
BYTE bEmpire;
char szText[CHAT_MAX_LEN + 1];
} TPacketGGShout;
typedef struct SPacketGGXmasWarpSanta
{
BYTE bHeader;
BYTE bChannel;
long lMapIndex;
} TPacketGGXmasWarpSanta;
typedef struct SPacketGGXmasWarpSantaReply
{
BYTE bHeader;
BYTE bChannel;
} TPacketGGXmasWarpSantaReply;
typedef struct SMessengerData
{
char szMobile[MOBILE_MAX_LEN + 1];
} TMessengerData;
typedef struct SPacketGGMessenger
{
BYTE bHeader;
char szAccount[CHARACTER_NAME_MAX_LEN + 1];
char szCompanion[CHARACTER_NAME_MAX_LEN + 1];
} TPacketGGMessenger;
typedef struct SPacketGGMessengerMobile
{
BYTE bHeader;
char szName[CHARACTER_NAME_MAX_LEN + 1];
char szMobile[MOBILE_MAX_LEN + 1];
} TPacketGGMessengerMobile;
typedef struct SPacketGGFindPosition
{
BYTE header;
DWORD dwFromPID; // 저 위치로 워프하려는 사람
DWORD dwTargetPID; // 찾는 사람
} TPacketGGFindPosition;
typedef struct SPacketGGWarpCharacter
{
BYTE header;
DWORD pid;
long x;
long y;
} TPacketGGWarpCharacter;
// HEADER_GG_GUILD_WAR_ZONE_MAP_INDEX = 15,
typedef struct SPacketGGGuildWarMapIndex
{
BYTE bHeader;
DWORD dwGuildID1;
DWORD dwGuildID2;
long lMapIndex;
} TPacketGGGuildWarMapIndex;
typedef struct SPacketGGTransfer
{
BYTE bHeader;
char szName[CHARACTER_NAME_MAX_LEN + 1];
long lX, lY;
} TPacketGGTransfer;
typedef struct SPacketGGLoginPing
{
BYTE bHeader;
char szLogin[LOGIN_MAX_LEN + 1];
} TPacketGGLoginPing;
typedef struct SPacketGGBlockChat
{
BYTE bHeader;
char szName[CHARACTER_NAME_MAX_LEN + 1];
long lBlockDuration;
} TPacketGGBlockChat;
/* 클라이언트 측에서 보내는 패킷 */
typedef struct command_text
{
BYTE bHeader;
} TPacketCGText;
/* 로그인 (1) */
typedef struct command_handshake
{
BYTE bHeader;
DWORD dwHandshake;
DWORD dwTime;
long lDelta;
} TPacketCGHandshake;
typedef struct command_login
{
BYTE header;
char login[LOGIN_MAX_LEN + 1];
char passwd[PASSWD_MAX_LEN + 1];
} TPacketCGLogin;
typedef struct command_login2
{
BYTE header;
char login[LOGIN_MAX_LEN + 1];
DWORD dwLoginKey;
DWORD adwClientKey[4];
} TPacketCGLogin2;
typedef struct command_login3
{
BYTE header;
char login[LOGIN_MAX_LEN + 1];
char passwd[PASSWD_MAX_LEN + 1];
DWORD adwClientKey[4];
DWORD security_key[5];
char cHWInfo[255 + 1];
} TPacketCGLogin3;
#ifdef NEW_PET_SYSTEM
typedef struct packet_RequestPetName
{
BYTE byHeader;
char petname[13];
}TPacketCGRequestPetName;
#endif
typedef struct packet_login_key
{
BYTE bHeader;
DWORD dwLoginKey;
} TPacketGCLoginKey;
typedef struct command_player_select
{
BYTE header;
BYTE index;
} TPacketCGPlayerSelect;
typedef struct command_player_delete
{
BYTE header;
BYTE index;
char private_code[8];
} TPacketCGPlayerDelete;
typedef struct command_player_create
{
BYTE header;
BYTE index;
char name[CHARACTER_NAME_MAX_LEN + 1];
WORD job;
BYTE shape;
BYTE Con;
BYTE Int;
BYTE Str;
BYTE Dex;
} TPacketCGPlayerCreate;
typedef struct command_player_create_success
{
BYTE header;
BYTE bAccountCharacterIndex;
TSimplePlayer player;
} TPacketGCPlayerCreateSuccess;
// 공격
typedef struct command_attack
{
BYTE bHeader;
BYTE bType;
DWORD dwVID;
BYTE bCRCMagicCubeProcPiece;
BYTE bCRCMagicCubeFilePiece;
} TPacketCGAttack;
enum EMoveFuncType
{
FUNC_WAIT,
FUNC_MOVE,
FUNC_ATTACK,
FUNC_COMBO,
FUNC_MOB_SKILL,
_FUNC_SKILL,
FUNC_MAX_NUM,
FUNC_SKILL = 0x80,
};
// 이동
typedef struct command_move
{
BYTE bHeader;
BYTE bFunc;
BYTE bArg;
BYTE bRot;
long lX;
long lY;
DWORD dwTime;
} TPacketCGMove;
typedef struct command_sync_position_element
{
DWORD dwVID;
long lX;
long lY;
} TPacketCGSyncPositionElement;
// 위치 동기화
typedef struct command_sync_position // 가변 패킷
{
BYTE bHeader;
WORD wSize;
} TPacketCGSyncPosition;
/* 채팅 (3) */
typedef struct command_chat // 가변 패킷
{
BYTE header;
WORD size;
BYTE type;
} TPacketCGChat;
/* 귓속말 */
typedef struct command_whisper
{
BYTE bHeader;
WORD wSize;
char szNameTo[CHARACTER_NAME_MAX_LEN + 1];
} TPacketCGWhisper;
typedef struct command_entergame
{
BYTE header;
} TPacketCGEnterGame;
typedef struct command_item_use
{
BYTE header;
TItemPos Cell;
} TPacketCGItemUse;
typedef struct command_item_use_to_item
{
BYTE header;
TItemPos Cell;
TItemPos TargetCell;
} TPacketCGItemUseToItem;
typedef struct command_item_drop
{
BYTE header;
TItemPos Cell;
DWORD gold;
} TPacketCGItemDrop;
typedef struct command_item_drop2
{
BYTE header;
TItemPos Cell;
DWORD gold;
BYTE count;
} TPacketCGItemDrop2;
#ifdef WJ_NEW_DROP_DIALOG
typedef struct command_item_destroy
{
BYTE header;
TItemPos Cell;
} TPacketCGItemDestroy;
typedef struct command_item_sell
{
BYTE header;
TItemPos Cell;
} TPacketCGItemSell;
#endif
typedef struct command_item_move
{
BYTE header;
TItemPos Cell;
TItemPos CellTo;
BYTE count;
} TPacketCGItemMove;
typedef struct command_item_pickup
{
BYTE header;
DWORD vid;
} TPacketCGItemPickup;
typedef struct command_quickslot_add
{
BYTE header;
UINT pos;
TQuickslot slot;
} TPacketCGQuickslotAdd;
typedef struct command_quickslot_del
{
BYTE header;
UINT pos;
} TPacketCGQuickslotDel;
typedef struct command_quickslot_swap
{
BYTE header;
UINT pos;
UINT change_pos;
} TPacketCGQuickslotSwap;
enum
{
SHOP_SUBHEADER_CG_END,
SHOP_SUBHEADER_CG_BUY,
SHOP_SUBHEADER_CG_SELL,
SHOP_SUBHEADER_CG_SELL2,
};
typedef struct command_shop_buy
{
BYTE count;
} TPacketCGShopBuy;
typedef struct command_shop_sell
{
BYTE pos;
BYTE count;
} TPacketCGShopSell;
typedef struct command_shop
{
BYTE header;
BYTE subheader;
} TPacketCGShop;
typedef struct command_on_click
{
BYTE header;
DWORD vid;
} TPacketCGOnClick;
enum
{
EXCHANGE_SUBHEADER_CG_START, /* arg1 == vid of target character */
EXCHANGE_SUBHEADER_CG_ITEM_ADD, /* arg1 == position of item */
EXCHANGE_SUBHEADER_CG_ITEM_DEL, /* arg1 == position of item */
EXCHANGE_SUBHEADER_CG_ELK_ADD, /* arg1 == amount of gold */
#ifdef __ENABLE_CHEQUE_SYSTEM__
EXCHANGE_SUBHEADER_CG_CHEQUE_ADD, /* arg1 == amount of cheque */
#endif
EXCHANGE_SUBHEADER_CG_ACCEPT, /* arg1 == not used */
EXCHANGE_SUBHEADER_CG_CANCEL, /* arg1 == not used */
};
typedef struct command_exchange
{
BYTE header;
BYTE sub_header;
DWORD arg1;
BYTE arg2;
TItemPos Pos;
} TPacketCGExchange;
typedef struct command_position
{
BYTE header;
BYTE position;
} TPacketCGPosition;
typedef struct command_script_answer
{
BYTE header;
BYTE answer;
//char file[32 + 1];
//BYTE answer[16 + 1];
} TPacketCGScriptAnswer;
typedef struct command_script_button
{
BYTE header;
unsigned int idx;
} TPacketCGScriptButton;
typedef struct command_quest_input_string
{
BYTE header;
char msg[64+1];
} TPacketCGQuestInputString;
typedef struct command_quest_confirm
{
BYTE header;
BYTE answer;
DWORD requestPID;
} TPacketCGQuestConfirm;
/*
* 서버 측에서 보내는 패킷
*/
typedef struct packet_quest_confirm
{
BYTE header;
char msg[64+1];
long timeout;
DWORD requestPID;
} TPacketGCQuestConfirm;
typedef struct packet_handshake
{
BYTE bHeader;
DWORD dwHandshake;
DWORD dwTime;
long lDelta;
} TPacketGCHandshake;
enum EPhase
{
PHASE_CLOSE,
PHASE_HANDSHAKE,
PHASE_LOGIN,
PHASE_SELECT,
PHASE_LOADING,
PHASE_GAME,
PHASE_DEAD,
PHASE_CLIENT_CONNECTING,
PHASE_DBCLIENT,
PHASE_P2P,
PHASE_AUTH,
PHASE_PASSPOD,
};
typedef struct packet_phase
{
BYTE header;
BYTE phase;
} TPacketGCPhase;
typedef struct packet_bindudp
{
BYTE header;
DWORD addr;
WORD port;
} TPacketGCBindUDP;
enum
{
LOGIN_FAILURE_ALREADY = 1,
LOGIN_FAILURE_ID_NOT_EXIST = 2,
LOGIN_FAILURE_WRONG_PASS = 3,
LOGIN_FAILURE_FALSE = 4,
LOGIN_FAILURE_NOT_TESTOR = 5,
LOGIN_FAILURE_NOT_TEST_TIME = 6,
LOGIN_FAILURE_FULL = 7
};
typedef struct packet_login_success
{
BYTE bHeader;
TSimplePlayer players[PLAYER_PER_ACCOUNT];
DWORD guild_id[PLAYER_PER_ACCOUNT];
char guild_name[PLAYER_PER_ACCOUNT][GUILD_NAME_MAX_LEN+1];
DWORD handle;
DWORD random_key;
} TPacketGCLoginSuccess;
typedef struct packet_auth_success
{
BYTE bHeader;
DWORD dwLoginKey;
BYTE bResult;
} TPacketGCAuthSuccess;
typedef struct packet_login_failure
{
BYTE header;
char szStatus[ACCOUNT_STATUS_MAX_LEN + 1];
} TPacketGCLoginFailure;
typedef struct packet_create_failure
{
BYTE header;
BYTE bType;
} TPacketGCCreateFailure;
enum
{
ADD_CHARACTER_STATE_DEAD = (1 << 0),
ADD_CHARACTER_STATE_SPAWN = (1 << 1),
ADD_CHARACTER_STATE_GUNGON = (1 << 2),
ADD_CHARACTER_STATE_KILLER = (1 << 3),
ADD_CHARACTER_STATE_PARTY = (1 << 4),
};
enum ECharacterEquipmentPart
{
CHR_EQUIPPART_ARMOR,
CHR_EQUIPPART_WEAPON,
CHR_EQUIPPART_HEAD,
CHR_EQUIPPART_HAIR,
CHR_EQUIPPART_ACCE,
CHR_EQUIPPART_NUM,
};
typedef struct packet_add_char
{
BYTE header;
DWORD dwVID;
#if defined(__WJ_SHOW_MOB_INFO__)
DWORD dwLevel;
DWORD dwAIFlag;
#endif
float angle;
long x;
long y;
long z;
BYTE bType;
WORD wRaceNum;
BYTE bMovingSpeed;
BYTE bAttackSpeed;
BYTE bStateFlag;
DWORD dwAffectFlag[2]; // 효과
} TPacketGCCharacterAdd;
typedef struct packet_char_additional_info
{
BYTE header;
DWORD dwVID;
char name[CHARACTER_NAME_MAX_LEN + 1];
WORD awPart[CHR_EQUIPPART_NUM];
BYTE bEmpire;
DWORD dwGuildID;
DWORD dwLevel;
short sAlignment;
#ifdef ENABLE_REBORN_SYSTEM
short sReborn;
#endif
#ifdef ENABLE_TITLE_SYSTEM
short sPrestige;
#endif
BYTE bPKMode;
DWORD dwMountVnum;
#if defined(WJ_COMBAT_ZONE)
BYTE combat_zone_rank;
#endif
BYTE dwNewIsGuildName;
DWORD dwWeaponEvolution;
} TPacketGCCharacterAdditionalInfo;
/*
typedef struct packet_update_char_old
{
BYTE header;
DWORD dwVID;
WORD awPart[CHR_EQUIPPART_NUM];
BYTE bMovingSpeed;
BYTE bAttackSpeed;
BYTE bStateFlag;
DWORD dwAffectFlag[2];
DWORD dwGuildID;
short sAlignment;
BYTE bPKMode;
DWORD dwMountVnum;
} TPacketGCCharacterUpdateOld;
*/
typedef struct packet_update_char
{
BYTE header;
DWORD dwVID;
WORD awPart[CHR_EQUIPPART_NUM];
BYTE bMovingSpeed;
BYTE bAttackSpeed;
BYTE bStateFlag;
DWORD dwAffectFlag[2];
DWORD dwGuildID;
short sAlignment;
#ifdef ENABLE_REBORN_SYSTEM
short sReborn;
#endif
#ifdef ENABLE_TITLE_SYSTEM
short sPrestige;
#endif
#ifdef NEW_PET_SYSTEM
DWORD dwLevel;
#endif
BYTE bPKMode;
DWORD dwMountVnum;
#if defined(WJ_COMBAT_ZONE)
DWORD combat_zone_points;
#endif
BYTE dwNewIsGuildName;
DWORD dwWeaponEvolution;
#ifdef WJ_SECURITY_SYSTEM
bool bActivateSecurity;
#endif
#ifdef __ENABLE_AUTO_HUNTING_SYSTEM__
bool bAutoHuntStatus;
#endif
} TPacketGCCharacterUpdate;
typedef struct packet_del_char
{
BYTE header;
DWORD id;
} TPacketGCCharacterDelete;
#ifdef ENABLE_SHOW_CHEST_DROP
enum
{
HEADER_CG_CHEST_DROP_INFO = 215,
HEADER_GC_CHEST_DROP_INFO = 219,
};
typedef struct SPacketCGChestDropInfo {
BYTE header;
WORD wInventoryCell;
} TPacketCGChestDropInfo;
typedef struct SChestDropInfoTable {
BYTE bPageIndex;
BYTE bSlotIndex;
DWORD dwItemVnum;
BYTE bItemCount;
} TChestDropInfoTable;
typedef struct SPacketGCChestDropInfo {
BYTE bHeader;
WORD wSize;
DWORD dwChestVnum;
} TPacketGCChestDropInfo;
#endif
typedef struct packet_chat // 가변 패킷
{
BYTE header;
WORD size;
BYTE type;
DWORD id;
BYTE bEmpire;
} TPacketGCChat;
typedef struct packet_whisper // 가변 패킷
{
BYTE bHeader;
WORD wSize;
BYTE bType;
char szNameFrom[CHARACTER_NAME_MAX_LEN + 1];
} TPacketGCWhisper;
typedef struct packet_main_character
{
BYTE header;
DWORD dwVID;
WORD wRaceNum;
char szName[CHARACTER_NAME_MAX_LEN + 1];
long lx, ly, lz;
BYTE empire;
BYTE skill_group;
} TPacketGCMainCharacter;
// SUPPORT_BGM
typedef struct packet_main_character3_bgm
{
enum
{
MUSIC_NAME_LEN = 24,
};
BYTE header;
DWORD dwVID;
WORD wRaceNum;
char szChrName[CHARACTER_NAME_MAX_LEN + 1];
char szBGMName[MUSIC_NAME_LEN + 1];
long lx, ly, lz;
BYTE empire;
BYTE skill_group;
} TPacketGCMainCharacter3_BGM;
typedef struct packet_main_character4_bgm_vol
{
enum
{
MUSIC_NAME_LEN = 24,
};
BYTE header;
DWORD dwVID;
WORD wRaceNum;
char szChrName[CHARACTER_NAME_MAX_LEN + 1];
char szBGMName[MUSIC_NAME_LEN + 1];
float fBGMVol;
long lx, ly, lz;
BYTE empire;
BYTE skill_group;
} TPacketGCMainCharacter4_BGM_VOL;
// END_OF_SUPPORT_BGM
typedef struct packet_points
{
BYTE header;
INT points[POINT_MAX_NUM];
} TPacketGCPoints;
typedef struct packet_skill_level
{
BYTE bHeader;
TPlayerSkill skills[SKILL_MAX_NUM];
} TPacketGCSkillLevel;
typedef struct packet_point_change
{
int header;
DWORD dwVID;
BYTE type;
long amount;
long value;
} TPacketGCPointChange;
typedef struct packet_stun
{
BYTE header;
DWORD vid;
} TPacketGCStun;
typedef struct packet_dead
{
BYTE header;
DWORD vid;
} TPacketGCDead;
struct TPacketGCItemDelDeprecated
{
BYTE header;
TItemPos Cell;
DWORD vnum;
BYTE count;
DWORD evolution;
#ifdef WJ_CHANGELOOK_SYSTEM
DWORD transmutation;
#endif
long alSockets[ITEM_SOCKET_MAX_NUM];
TPlayerItemAttribute aAttr[ITEM_ATTRIBUTE_MAX_NUM];
};
typedef struct packet_item_set
{
BYTE header;
TItemPos Cell;
DWORD vnum;
BYTE count;
DWORD evolution;
#ifdef WJ_CHANGELOOK_SYSTEM
DWORD transmutation;
#endif
DWORD flags;
DWORD anti_flags;
bool highlight;
long alSockets[ITEM_SOCKET_MAX_NUM];
TPlayerItemAttribute aAttr[ITEM_ATTRIBUTE_MAX_NUM];
#ifdef ENABLE_SOULBIND_SYSTEM
long sealbind;
#endif
} TPacketGCItemSet;
typedef struct packet_item_del
{
BYTE header;
UINT pos;
} TPacketGCItemDel;
struct packet_item_use
{
BYTE header;
TItemPos Cell;
DWORD ch_vid;
DWORD victim_vid;
DWORD vnum;
};
struct packet_item_move
{
BYTE header;
TItemPos Cell;
TItemPos CellTo;
};
typedef struct packet_item_update
{
BYTE header;
TItemPos Cell;
BYTE count;
DWORD evolution;
#ifdef WJ_CHANGELOOK_SYSTEM
DWORD transmutation;
#endif
long alSockets[ITEM_SOCKET_MAX_NUM];
TPlayerItemAttribute aAttr[ITEM_ATTRIBUTE_MAX_NUM];
#ifdef ENABLE_SOULBIND_SYSTEM
long sealbind;
#endif
} TPacketGCItemUpdate;
typedef struct packet_item_ground_add
{
BYTE bHeader;
long x, y, z;
DWORD dwVID;
DWORD dwVnum;
long alSockets[ITEM_SOCKET_MAX_NUM];
DWORD count;
} TPacketGCItemGroundAdd;
typedef struct packet_item_ownership
{
BYTE bHeader;
DWORD dwVID;
char szName[CHARACTER_NAME_MAX_LEN + 1];
} TPacketGCItemOwnership;
typedef struct packet_item_ground_del
{
BYTE bHeader;
DWORD dwVID;
} TPacketGCItemGroundDel;
struct packet_quickslot_add
{
BYTE header;
UINT pos;
TQuickslot slot;
};
struct packet_quickslot_del
{
BYTE header;
UINT pos;
};
struct packet_quickslot_swap
{
BYTE header;
UINT pos;
UINT pos_to;
};
struct packet_motion
{
BYTE header;
DWORD vid;
DWORD victim_vid;
WORD motion;
};
enum EPacketShopSubHeaders
{
SHOP_SUBHEADER_GC_START,
SHOP_SUBHEADER_GC_END,
SHOP_SUBHEADER_GC_UPDATE_ITEM,
SHOP_SUBHEADER_GC_UPDATE_PRICE,
SHOP_SUBHEADER_GC_OK,
SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY,
SHOP_SUBHEADER_GC_SOLDOUT,
SHOP_SUBHEADER_GC_INVENTORY_FULL,
SHOP_SUBHEADER_GC_INVALID_POS,
SHOP_SUBHEADER_GC_SOLD_OUT,
SHOP_SUBHEADER_GC_START_EX,
SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY_EX,
#if defined(WJ_COMBAT_ZONE)
SHOP_SUBHEADER_GC_NOT_ENOUGH_POINTS,
SHOP_SUBHEADER_GC_MAX_LIMIT_POINTS,
SHOP_SUBHEADER_GC_OVERFLOW_LIMIT_POINTS,
#endif
#ifdef ENABLE_2TH_SHOPEX_SYSTEM
SHOP_SUBHEADER_GC_NOT_ENOUGH_DRAGON_COIN,
SHOP_SUBHEADER_GC_NOT_ENOUGH_DRAGON_MARK,
SHOP_SUBHEADER_GC_NOT_ENOUGH_ALIGNMENT,
SHOP_SUBHEADER_GC_NOT_ENOUGH_WARPOINT,
SHOP_SUBHEADER_GC_NOT_ENOUGH_10TH_GOLD,
#endif
SHOP_SUBHEADER_GC_UPDATE_MONEY,
};
struct packet_shop_item
{
DWORD vnum;
DWORD price;
DWORD price_cheque;
BYTE count;
DWORD evolution;
#ifdef WJ_CHANGELOOK_SYSTEM
DWORD transmutation;
#endif
BYTE display_pos;
long alSockets[ITEM_SOCKET_MAX_NUM];
TPlayerItemAttribute aAttr[ITEM_ATTRIBUTE_MAX_NUM];
#ifdef ENABLE_2TH_SHOPEX_SYSTEM
DWORD iLimitValue;
#endif
};
typedef struct packet_shop_start
{
DWORD owner_vid;
struct packet_shop_item items[SHOP_HOST_ITEM_MAX_NUM];
#ifdef ENABLE_2TH_SHOPEX_SYSTEM
char shop_name[SHOP_TAB_NAME_MAX];
short price_type;
#endif
} TPacketGCShopStart;
typedef struct packet_shop_start_ex // 다음에 TSubPacketShopTab* shop_tabs 이 따라옴.
{
typedef struct sub_packet_shop_tab
{
char name[SHOP_TAB_NAME_MAX];
BYTE coin_type;
packet_shop_item items[SHOP_HOST_ITEM_MAX_NUM];
} TSubPacketShopTab;
DWORD owner_vid;
BYTE shop_tab_count;
#if defined(WJ_COMBAT_ZONE)
DWORD points;
DWORD curLimit;
DWORD maxLimit;
#endif
} TPacketGCShopStartEx;
typedef struct packet_shop_update_item
{
BYTE pos;
struct packet_shop_item item;
} TPacketGCShopUpdateItem;
typedef struct packet_shop_update_price
{
BYTE bPos;
int iPrice;
} TPacketGCShopUpdatePrice;
typedef struct packet_shop // 가변 패킷
{
BYTE header;
WORD size;
BYTE subheader;
} TPacketGCShop;
struct packet_exchange
{
BYTE header;
BYTE sub_header;
BYTE is_me;
DWORD arg1; // vnum
TItemPos arg2; // cell
DWORD arg3; // count
#ifdef WJ_ENABLE_TRADABLE_ICON
TItemPos arg4; // srccell
#endif
long alSockets[ITEM_SOCKET_MAX_NUM];
TPlayerItemAttribute aAttr[ITEM_ATTRIBUTE_MAX_NUM];
DWORD evolution;
#ifdef WJ_CHANGELOOK_SYSTEM
DWORD dwTransmutation;
#endif
};
enum EPacketTradeSubHeaders
{
EXCHANGE_SUBHEADER_GC_START, /* arg1 == vid */
EXCHANGE_SUBHEADER_GC_ITEM_ADD, /* arg1 == vnum arg2 == pos arg3 == count */
EXCHANGE_SUBHEADER_GC_ITEM_DEL,
EXCHANGE_SUBHEADER_GC_GOLD_ADD, /* arg1 == gold */
#ifdef __ENABLE_CHEQUE_SYSTEM__
EXCHANGE_SUBHEADER_GC_CHEQUE_ADD, /* arg1 == cheque */
#endif
EXCHANGE_SUBHEADER_GC_ACCEPT, /* arg1 == accept */
EXCHANGE_SUBHEADER_GC_END, /* arg1 == not used */
EXCHANGE_SUBHEADER_GC_ALREADY, /* arg1 == not used */
EXCHANGE_SUBHEADER_GC_LESS_GOLD, /* arg1 == not used */
#ifdef __ENABLE_CHEQUE_SYSTEM__
EXCHANGE_SUBHEADER_GC_LESS_CHEQUE, /* arg1 == not used */
#endif
};
struct packet_position
{
BYTE header;
DWORD vid;
BYTE position;
};
typedef struct packet_ping
{
BYTE header;
} TPacketGCPing;
struct packet_script
{
BYTE header;
WORD size;
BYTE skin;
WORD src_size;
};
typedef struct packet_change_speed
{
BYTE header;
DWORD vid;
WORD moving_speed;
} TPacketGCChangeSpeed;
struct packet_mount
{
BYTE header;
DWORD vid;
DWORD mount_vid;
BYTE pos;
DWORD x, y;
};
typedef struct packet_move
{
BYTE bHeader;
BYTE bFunc;
BYTE bArg;
BYTE bRot;
DWORD dwVID;
long lX;
long lY;
DWORD dwTime;
DWORD dwDuration;
} TPacketGCMove;
// 소유권
typedef struct packet_ownership
{
BYTE bHeader;
DWORD dwOwnerVID;
DWORD dwVictimVID;
} TPacketGCOwnership;
// 위치 동기화 패킷의 bCount 만큼 붙는 단위
typedef struct packet_sync_position_element
{
DWORD dwVID;
long lX;
long lY;
} TPacketGCSyncPositionElement;
// 위치 동기화
typedef struct packet_sync_position // 가변 패킷
{
BYTE bHeader;
WORD wSize; // 개수 = (wSize - sizeof(TPacketGCSyncPosition)) / sizeof(TPacketGCSyncPositionElement)
} TPacketGCSyncPosition;
typedef struct packet_fly
{
BYTE bHeader;
BYTE bType;
DWORD dwStartVID;
DWORD dwEndVID;
} TPacketGCCreateFly;
typedef struct command_fly_targeting
{
BYTE bHeader;
DWORD dwTargetVID;
long x, y;
} TPacketCGFlyTargeting;
typedef struct packet_fly_targeting
{
BYTE bHeader;
DWORD dwShooterVID;
DWORD dwTargetVID;
long x, y;
} TPacketGCFlyTargeting;
typedef struct packet_shoot
{
BYTE bHeader;
BYTE bType;
} TPacketCGShoot;
typedef struct packet_duel_start
{
BYTE header;
WORD wSize; // DWORD가 몇개? 개수 = (wSize - sizeof(TPacketGCPVPList)) / 4
} TPacketGCDuelStart;
enum EPVPModes
{
PVP_MODE_NONE,
PVP_MODE_AGREE,
PVP_MODE_FIGHT,
PVP_MODE_REVENGE
};
typedef struct packet_pvp
{
BYTE bHeader;
DWORD dwVIDSrc;
DWORD dwVIDDst;
BYTE bMode; // 0 이면 끔, 1이면 켬
} TPacketGCPVP;
typedef struct command_use_skill
{
BYTE bHeader;
DWORD dwVnum;
DWORD dwVID;
} TPacketCGUseSkill;
typedef struct command_target
{
BYTE header;
DWORD dwVID;
} TPacketCGTarget;
typedef struct packet_target
{
BYTE header;
DWORD dwVID;
BYTE bHPPercent;
#ifdef __VIEW_TARGET_DECIMAL_HP__
int iMinHP;
int iMaxHP;
#endif
#ifdef ELEMENT_TARGET
BYTE bElement;
#endif
} TPacketGCTarget;
#ifdef __SEND_TARGET_INFO__
typedef struct packet_target_info
{
BYTE header;
DWORD dwVID;
DWORD race;
DWORD dwVnum;
BYTE count;
} TPacketGCTargetInfo;
typedef struct packet_target_info_load
{
BYTE header;
DWORD dwVID;
} TPacketCGTargetInfoLoad;
#endif
typedef struct packet_warp
{
BYTE bHeader;
long lX;
long lY;
long lAddr;
WORD wPort;
} TPacketGCWarp;
typedef struct command_warp
{
BYTE bHeader;
} TPacketCGWarp;
struct packet_quest_info
{
BYTE header;
WORD size;
WORD index;
BYTE flag;
};
enum
{
#ifdef ENABLE_MESSENGER_BLOCK
MESSENGER_SUBHEADER_GC_BLOCK_LIST,
MESSENGER_SUBHEADER_GC_BLOCK_LOGIN,
MESSENGER_SUBHEADER_GC_BLOCK_LOGOUT,
MESSENGER_SUBHEADER_GC_BLOCK_INVITE,//not used
#endif
MESSENGER_SUBHEADER_GC_LIST,
MESSENGER_SUBHEADER_GC_LOGIN,
MESSENGER_SUBHEADER_GC_LOGOUT,
MESSENGER_SUBHEADER_GC_INVITE,
MESSENGER_SUBHEADER_GC_MOBILE
};
typedef struct packet_messenger
{
BYTE header;
WORD size;
BYTE subheader;
} TPacketGCMessenger;
typedef struct packet_messenger_guild_list
{
BYTE connected;
BYTE length;
//char login[LOGIN_MAX_LEN+1];
} TPacketGCMessengerGuildList;
typedef struct packet_messenger_guild_login
{
BYTE length;
//char login[LOGIN_MAX_LEN+1];
} TPacketGCMessengerGuildLogin;
typedef struct packet_messenger_guild_logout
{
BYTE length;
//char login[LOGIN_MAX_LEN+1];
} TPacketGCMessengerGuildLogout;
typedef struct packet_messenger_list_offline
{
BYTE connected; // always 0
BYTE length;
} TPacketGCMessengerListOffline;
typedef struct packet_messenger_list_online
{
BYTE connected; // always 1
BYTE length;
} TPacketGCMessengerListOnline;
#ifdef ENABLE_MESSENGER_BLOCK
typedef struct packet_messenger_block_list_offline
{
BYTE connected; // always 0
BYTE length;
} TPacketGCMessengerBlockListOffline;
typedef struct packet_messenger_block_list_online
{
BYTE connected; // always 1
BYTE length;
} TPacketGCMessengerBlockListOnline;
#endif
enum
{
#ifdef ENABLE_MESSENGER_BLOCK
MESSENGER_SUBHEADER_CG_ADD_BLOCK_BY_VID,
MESSENGER_SUBHEADER_CG_ADD_BLOCK_BY_NAME,
MESSENGER_SUBHEADER_CG_REMOVE_BLOCK,
#endif
MESSENGER_SUBHEADER_CG_ADD_BY_VID,
MESSENGER_SUBHEADER_CG_ADD_BY_NAME,
MESSENGER_SUBHEADER_CG_REMOVE,
MESSENGER_SUBHEADER_CG_INVITE_ANSWER,
};
typedef struct command_messenger
{
BYTE header;
BYTE subheader;
} TPacketCGMessenger;
#ifdef ENABLE_MESSENGER_BLOCK
typedef struct command_messenger_add_block_by_vid
{
DWORD vid;
} TPacketCGMessengerAddBlockByVID;
typedef struct command_messenger_add_block_by_name
{
BYTE length;
} TPacketCGMessengerAddBlockByName;
typedef struct command_messenger_remove_block
{
char login[LOGIN_MAX_LEN+1];
} TPacketCGMessengerRemoveBlock;
#endif
typedef struct command_messenger_add_by_vid
{
DWORD vid;
} TPacketCGMessengerAddByVID;
typedef struct command_messenger_add_by_name
{
BYTE length;
//char login[LOGIN_MAX_LEN+1];
} TPacketCGMessengerAddByName;
typedef struct command_messenger_remove
{
char login[LOGIN_MAX_LEN+1];
//DWORD account;
} TPacketCGMessengerRemove;
typedef struct command_safebox_checkout
{
BYTE bHeader;
BYTE bSafePos;
TItemPos ItemPos;
} TPacketCGSafeboxCheckout;
typedef struct command_safebox_checkin
{
BYTE bHeader;
BYTE bSafePos;
TItemPos ItemPos;
} TPacketCGSafeboxCheckin;
///////////////////////////////////////////////////////////////////////////////////
// Party
typedef struct command_party_parameter
{
BYTE bHeader;
BYTE bDistributeMode;
} TPacketCGPartyParameter;
typedef struct paryt_parameter
{
BYTE bHeader;
BYTE bDistributeMode;
} TPacketGCPartyParameter;
#ifdef TOURNAMENT_PVP_SYSTEM
typedef struct packet_tournament_add
{
BYTE header;
int membersOnline_A;
int membersOnline_B;
int membersDead_A;
int membersDead_B;
int memberLives;
int dwTimeRemained;
} TPacketGCTournamentAdd;
#endif
typedef struct packet_party_add
{
BYTE header;
DWORD pid;
char name[CHARACTER_NAME_MAX_LEN+1];
} TPacketGCPartyAdd;
typedef struct command_party_invite
{
BYTE header;
DWORD vid;
} TPacketCGPartyInvite;
typedef struct packet_party_invite
{
BYTE header;
DWORD leader_vid;
} TPacketGCPartyInvite;
typedef struct command_party_invite_answer
{
BYTE header;
DWORD leader_vid;
BYTE accept;
} TPacketCGPartyInviteAnswer;
typedef struct packet_party_update
{
BYTE header;
DWORD pid;
BYTE role;
BYTE percent_hp;
short affects[7];
} TPacketGCPartyUpdate;
typedef struct packet_party_remove
{
BYTE header;
DWORD pid;
} TPacketGCPartyRemove;
typedef struct packet_party_link
{
BYTE header;
DWORD pid;
DWORD vid;
} TPacketGCPartyLink;
typedef struct packet_party_unlink
{
BYTE header;
DWORD pid;
DWORD vid;
} TPacketGCPartyUnlink;
typedef struct command_party_remove
{
BYTE header;
DWORD pid;
} TPacketCGPartyRemove;
typedef struct command_party_set_state
{
BYTE header;
DWORD pid;
BYTE byRole;
BYTE flag;
} TPacketCGPartySetState;
enum
{
PARTY_SKILL_HEAL = 1,
PARTY_SKILL_WARP = 2
};
typedef struct command_party_use_skill
{
BYTE header;
BYTE bySkillIndex;
DWORD vid;
} TPacketCGPartyUseSkill;
typedef struct packet_safebox_size
{
BYTE bHeader;
BYTE bSize;
} TPacketCGSafeboxSize;
typedef struct packet_safebox_wrong_password
{
BYTE bHeader;
} TPacketCGSafeboxWrongPassword;
typedef struct command_empire
{
BYTE bHeader;
BYTE bEmpire;
} TPacketCGEmpire;
typedef struct packet_empire
{
BYTE bHeader;
BYTE bEmpire;
} TPacketGCEmpire;
enum
{
SAFEBOX_MONEY_STATE_SAVE,
SAFEBOX_MONEY_STATE_WITHDRAW,
};
typedef struct command_safebox_money
{
BYTE bHeader;
BYTE bState;
long lMoney;
} TPacketCGSafeboxMoney;
typedef struct packet_safebox_money_change
{
BYTE bHeader;
long lMoney;
} TPacketGCSafeboxMoneyChange;
// Guild
enum
{
GUILD_SUBHEADER_GC_LOGIN,
GUILD_SUBHEADER_GC_LOGOUT,
GUILD_SUBHEADER_GC_LIST,
GUILD_SUBHEADER_GC_GRADE,
GUILD_SUBHEADER_GC_ADD,
GUILD_SUBHEADER_GC_REMOVE,
GUILD_SUBHEADER_GC_GRADE_NAME,
GUILD_SUBHEADER_GC_GRADE_AUTH,
GUILD_SUBHEADER_GC_INFO,
GUILD_SUBHEADER_GC_COMMENTS,
GUILD_SUBHEADER_GC_CHANGE_EXP,
GUILD_SUBHEADER_GC_CHANGE_MEMBER_GRADE,
GUILD_SUBHEADER_GC_SKILL_INFO,
GUILD_SUBHEADER_GC_CHANGE_MEMBER_GENERAL,
GUILD_SUBHEADER_GC_GUILD_INVITE,
GUILD_SUBHEADER_GC_WAR,
GUILD_SUBHEADER_GC_GUILD_NAME,
GUILD_SUBHEADER_GC_GUILD_WAR_LIST,
GUILD_SUBHEADER_GC_GUILD_WAR_END_LIST,
GUILD_SUBHEADER_GC_WAR_SCORE,
GUILD_SUBHEADER_GC_MONEY_CHANGE,
};
enum GUILD_SUBHEADER_CG
{
GUILD_SUBHEADER_CG_ADD_MEMBER,
GUILD_SUBHEADER_CG_REMOVE_MEMBER,
GUILD_SUBHEADER_CG_CHANGE_GRADE_NAME,
GUILD_SUBHEADER_CG_CHANGE_GRADE_AUTHORITY,
GUILD_SUBHEADER_CG_OFFER,
GUILD_SUBHEADER_CG_POST_COMMENT,
GUILD_SUBHEADER_CG_DELETE_COMMENT,
GUILD_SUBHEADER_CG_REFRESH_COMMENT,
GUILD_SUBHEADER_CG_CHANGE_MEMBER_GRADE,
GUILD_SUBHEADER_CG_USE_SKILL,
GUILD_SUBHEADER_CG_CHANGE_MEMBER_GENERAL,
GUILD_SUBHEADER_CG_GUILD_INVITE_ANSWER,
GUILD_SUBHEADER_CG_CHARGE_GSP,
GUILD_SUBHEADER_CG_DEPOSIT_MONEY,
GUILD_SUBHEADER_CG_WITHDRAW_MONEY,
};
typedef struct packet_guild
{
BYTE header;
WORD size;
BYTE subheader;
} TPacketGCGuild;
typedef struct packet_guild_name_t
{
BYTE header;
WORD size;
BYTE subheader;
DWORD guildID;
char guildName[GUILD_NAME_MAX_LEN];
} TPacketGCGuildName;
typedef struct packet_guild_war
{
DWORD dwGuildSelf;
DWORD dwGuildOpp;
BYTE bType;
BYTE bWarState;
#ifdef __IMPROVED_GUILD_WAR__
int iMaxPlayer;
int iMaxScore;
DWORD flags;
int custom_map_index;
#endif
} TPacketGCGuildWar;
typedef struct command_guild
{
BYTE header;
BYTE subheader;
} TPacketCGGuild;
#ifdef ENABLE_ADMIN_BAN_MANAGER
typedef struct SPacketCGAdminTool
{
BYTE header;
int action;
char user_name[12 + 1];
char reason[32 + 1];
int duration;
} TPacketCGAdminBanManger;
#endif
typedef struct command_guild_answer_make_guild
{
BYTE header;
char guild_name[GUILD_NAME_MAX_LEN+1];
} TPacketCGAnswerMakeGuild;
typedef struct command_guild_use_skill
{
DWORD dwVnum;
DWORD dwPID;
} TPacketCGGuildUseSkill;
// Guild Mark
typedef struct command_mark_login
{
BYTE header;
DWORD handle;
DWORD random_key;
} TPacketCGMarkLogin;
typedef struct command_mark_upload
{
BYTE header;
DWORD gid;
BYTE image[16*12*4];
} TPacketCGMarkUpload;
typedef struct command_mark_idxlist
{
BYTE header;
} TPacketCGMarkIDXList;
typedef struct command_mark_crclist
{
BYTE header;
BYTE imgIdx;
DWORD crclist[80];
} TPacketCGMarkCRCList;
typedef struct packet_mark_idxlist
{
BYTE header;
DWORD bufSize;
WORD count;
//뒤에 size * (WORD + WORD)만큼 데이터 붙음
} TPacketGCMarkIDXList;
typedef struct packet_mark_block
{
BYTE header;
DWORD bufSize;
BYTE imgIdx;
DWORD count;
// 뒤에 64 x 48 x 픽셀크기(4바이트) = 12288만큼 데이터 붙음
} TPacketGCMarkBlock;
typedef struct command_symbol_upload
{
BYTE header;
WORD size;
DWORD guild_id;
} TPacketCGGuildSymbolUpload;
typedef struct command_symbol_crc
{
BYTE header;
DWORD guild_id;
DWORD crc;
DWORD size;
} TPacketCGSymbolCRC;
typedef struct packet_symbol_data
{
BYTE header;
WORD size;
DWORD guild_id;
} TPacketGCGuildSymbolData;
// Fishing
typedef struct command_fishing
{
BYTE header;
BYTE dir;
} TPacketCGFishing;
typedef struct packet_fishing
{
BYTE header;
BYTE subheader;
DWORD info;
BYTE dir;
} TPacketGCFishing;
enum
{
FISHING_SUBHEADER_GC_START,
FISHING_SUBHEADER_GC_STOP,
FISHING_SUBHEADER_GC_REACT,
FISHING_SUBHEADER_GC_SUCCESS,
FISHING_SUBHEADER_GC_FAIL,
FISHING_SUBHEADER_GC_FISH,
};
typedef struct command_give_item
{
BYTE byHeader;
DWORD dwTargetVID;
TItemPos ItemPos;
BYTE byItemCount;
} TPacketCGGiveItem;
typedef struct SPacketCGHack
{
BYTE bHeader;
char szBuf[255 + 1];
} TPacketCGHack;
// SubHeader - Dungeon
enum
{
DUNGEON_SUBHEADER_GC_TIME_ATTACK_START = 0,
DUNGEON_SUBHEADER_GC_DESTINATION_POSITION = 1,
};
typedef struct packet_dungeon
{
BYTE bHeader;
WORD size;
BYTE subheader;
} TPacketGCDungeon;
typedef struct packet_dungeon_dest_position
{
long x;
long y;
} TPacketGCDungeonDestPosition;
typedef struct SPacketGCShopSign
{
BYTE bHeader;
DWORD dwVID;
#ifdef __ENABLE_SHOP_DECORATION_SYSTEM__
BYTE bShopKasmirTitle;
#endif
char szSign[SHOP_SIGN_MAX_LEN + 1];
} TPacketGCShopSign;
typedef struct SPacketCGMyShop
{
BYTE bHeader;
char szSign[SHOP_SIGN_MAX_LEN + 1];
int bCount;
#ifdef OFFLINE_SHOP
BYTE days;
#endif
#ifdef __ENABLE_SHOP_DECORATION_SYSTEM__
DWORD dwKasmirNpc;
BYTE bKasmirBaslik;
#endif
} TPacketCGMyShop;
typedef struct SPacketGCTime
{
BYTE bHeader;
time_t time;
} TPacketGCTime;
enum
{
WALKMODE_RUN,
WALKMODE_WALK,
};
typedef struct SPacketGCWalkMode
{
BYTE header;
DWORD vid;
BYTE mode;
} TPacketGCWalkMode;
typedef struct SPacketGCChangeSkillGroup
{
BYTE header;
BYTE skill_group;
} TPacketGCChangeSkillGroup;
typedef struct SPacketCGRefine
{
BYTE header;
BYTE pos;
BYTE type;
#ifdef ENABLE_FEATURES_REFINE_SYSTEM
BYTE lLow;
BYTE lMedium;
BYTE lExtra;
BYTE lTotal;
#endif
} TPacketCGRefine;
typedef struct SPacketCGRequestRefineInfo
{
BYTE header;
UINT pos;
} TPacketCGRequestRefineInfo;
typedef struct SPacketGCRefineInformaion
{
BYTE header;
BYTE type;
UINT pos;
DWORD src_vnum;
DWORD result_vnum;
BYTE material_count;
int cost; // 소요 비용
int prob; // 확률
TRefineMaterial materials[REFINE_MATERIAL_MAX_NUM];
} TPacketGCRefineInformation;
struct TNPCPosition
{
BYTE bType;
char name[CHARACTER_NAME_MAX_LEN+1];
long x;
long y;
};
typedef struct SPacketGCNPCPosition
{
BYTE header;
WORD size;
WORD count;
// array of TNPCPosition
} TPacketGCNPCPosition;
typedef struct SPacketGCSpecialEffect
{
BYTE header;
BYTE type;
DWORD vid;
} TPacketGCSpecialEffect;
typedef struct SPacketCGChangeName
{
BYTE header;
BYTE index;
char name[CHARACTER_NAME_MAX_LEN+1];
} TPacketCGChangeName;
typedef struct SPacketGCChangeName
{
BYTE header;
DWORD pid;
char name[CHARACTER_NAME_MAX_LEN+1];
} TPacketGCChangeName;
typedef struct command_client_version
{
BYTE header;
char filename[32+1];
char timestamp[32+1];
} TPacketCGClientVersion;
typedef struct command_client_version2
{
BYTE header;
char filename[32+1];
char timestamp[32+1];
} TPacketCGClientVersion2;
typedef struct packet_channel
{
BYTE header;
BYTE channel;
} TPacketGCChannel;
typedef struct pakcet_view_equip
{
BYTE header;
DWORD vid;
struct
{
DWORD vnum;
BYTE count;
long alSockets[ITEM_SOCKET_MAX_NUM];
TPlayerItemAttribute aAttr[ITEM_ATTRIBUTE_MAX_NUM];
}
#ifdef EQUIP_ENABLE_VIEW_SASH
equips[17];
#else
equips[16];
#endif
} TPacketViewEquip;
typedef struct
{
DWORD dwID;
long x, y;
long width, height;
DWORD dwGuildID;
} TLandPacketElement;
typedef struct packet_land_list
{
BYTE header;
WORD size;
} TPacketGCLandList;
typedef struct
{
BYTE bHeader;
long lID;
char szName[32+1];
DWORD dwVID;
BYTE bType;
} TPacketGCTargetCreate;
typedef struct
{
BYTE bHeader;
long lID;
long lX, lY;
} TPacketGCTargetUpdate;
typedef struct
{
BYTE bHeader;
long lID;
} TPacketGCTargetDelete;
typedef struct
{
BYTE bHeader;
TPacketAffectElement elem;
} TPacketGCAffectAdd;
typedef struct
{
BYTE bHeader;
DWORD dwType;
BYTE bApplyOn;
} TPacketGCAffectRemove;
typedef struct packet_lover_info
{
BYTE header;
char name[CHARACTER_NAME_MAX_LEN + 1];
BYTE love_point;
} TPacketGCLoverInfo;
typedef struct packet_love_point_update
{
BYTE header;
BYTE love_point;
} TPacketGCLovePointUpdate;
// MINING
typedef struct packet_dig_motion
{
BYTE header;
DWORD vid;
DWORD target_vid;
BYTE count;
} TPacketGCDigMotion;
// END_OF_MINING
// SCRIPT_SELECT_ITEM
typedef struct command_script_select_item
{
BYTE header;
DWORD selection;
} TPacketCGScriptSelectItem;
// END_OF_SCRIPT_SELECT_ITEM
typedef struct packet_damage_info
{
BYTE header;
DWORD dwVID;
BYTE flag;
int damage;
} TPacketGCDamageInfo;
typedef struct tag_GGSiege
{
BYTE bHeader;
BYTE bEmpire;
BYTE bTowerCount;
} TPacketGGSiege;
typedef struct SPacketGGMonarchTransfer
{
BYTE bHeader;
DWORD dwTargetPID;
long x;
long y;
} TPacketMonarchGGTransfer;
typedef struct SPacketGGPCBangUpdate
{
BYTE bHeader;
unsigned long ulPCBangID;
} TPacketPCBangUpdate;
typedef struct SPacketGGCheckAwakeness
{
BYTE bHeader;
} TPacketGGCheckAwakeness;
typedef struct SPacketGCPanamaPack
{
BYTE bHeader;
char szPackName[256];
BYTE abIV[32];
} TPacketGCPanamaPack;
//TODO : 아우 짱나..가변패킷 사이즈 받아들일수 있게 패킷 핸들러 Refactoring 하자.
typedef struct SPacketGCHybridCryptKeys
{
SPacketGCHybridCryptKeys() : m_pStream(NULL) {}
~SPacketGCHybridCryptKeys()
{
//GCC 에선 NULL delete 해도 괜찮나? 일단 안전하게 NULL 체크 하자. ( 근데 이거 C++ 표준아니었나 --a )
if( m_pStream )
{
delete[] m_pStream;
m_pStream = NULL;
}
}
DWORD GetStreamSize()
{
return sizeof(bHeader) + sizeof(WORD) + sizeof(int) + KeyStreamLen;
}
BYTE* GetStreamData()
{
if( m_pStream )
delete[] m_pStream;
uDynamicPacketSize = (WORD)GetStreamSize();
m_pStream = new BYTE[ uDynamicPacketSize ];
memcpy( m_pStream, &bHeader, 1 );
memcpy( m_pStream+1, &uDynamicPacketSize, 2 );
memcpy( m_pStream+3, &KeyStreamLen, 4 );
if( KeyStreamLen > 0 )
memcpy( m_pStream+7, pDataKeyStream, KeyStreamLen );
return m_pStream;
}
BYTE bHeader;
WORD uDynamicPacketSize; // 빌어먹을 클라 DynamicPacketHeader 구조때문에 맞춰줘야한다 -_-;
int KeyStreamLen;
BYTE* pDataKeyStream;
private:
BYTE* m_pStream;
} TPacketGCHybridCryptKeys;
typedef struct SPacketGCPackageSDB
{
SPacketGCPackageSDB() : m_pDataSDBStream(NULL), m_pStream(NULL) {}
~SPacketGCPackageSDB()
{
if( m_pStream )
{
delete[] m_pStream;
m_pStream = NULL;
}
}
DWORD GetStreamSize()
{
return sizeof(bHeader) + sizeof(WORD) + sizeof(int) + iStreamLen;
}
BYTE* GetStreamData()
{
if( m_pStream )
delete[] m_pStream;
uDynamicPacketSize = GetStreamSize();
m_pStream = new BYTE[ uDynamicPacketSize ];
memcpy( m_pStream, &bHeader, 1 );
memcpy( m_pStream+1, &uDynamicPacketSize, 2 );
memcpy( m_pStream+3, &iStreamLen, 4 );
if( iStreamLen > 0 )
memcpy( m_pStream+7, m_pDataSDBStream, iStreamLen );
return m_pStream;
}
BYTE bHeader;
WORD uDynamicPacketSize; // 빌어먹을 클라 DynamicPacketHeader 구조때문에 맞춰줘야한다 -_-;
int iStreamLen;
BYTE* m_pDataSDBStream;
private:
BYTE* m_pStream;
} TPacketGCPackageSDB;
#ifdef _IMPROVED_PACKET_ENCRYPTION_
struct TPacketKeyAgreement
{
static const int MAX_DATA_LEN = 256;
BYTE bHeader;
WORD wAgreedLength;
WORD wDataLength;
BYTE data[MAX_DATA_LEN];
};
struct TPacketKeyAgreementCompleted
{
BYTE bHeader;
BYTE data[3]; // dummy (not used)
};
#endif // _IMPROVED_PACKET_ENCRYPTION_
#define MAX_EFFECT_FILE_NAME 128
typedef struct SPacketGCSpecificEffect
{
BYTE header;
DWORD vid;
char effect_file[MAX_EFFECT_FILE_NAME];
} TPacketGCSpecificEffect;
// 용혼석
enum EDragonSoulRefineWindowRefineType
{
DragonSoulRefineWindow_UPGRADE,
DragonSoulRefineWindow_IMPROVEMENT,
DragonSoulRefineWindow_REFINE,
};
enum EPacketCGDragonSoulSubHeaderType
{
DS_SUB_HEADER_OPEN,
DS_SUB_HEADER_CLOSE,
DS_SUB_HEADER_DO_REFINE_GRADE,
DS_SUB_HEADER_DO_REFINE_STEP,
DS_SUB_HEADER_DO_REFINE_STRENGTH,
DS_SUB_HEADER_REFINE_FAIL,
DS_SUB_HEADER_REFINE_FAIL_MAX_REFINE,
DS_SUB_HEADER_REFINE_FAIL_INVALID_MATERIAL,
DS_SUB_HEADER_REFINE_FAIL_NOT_ENOUGH_MONEY,
DS_SUB_HEADER_REFINE_FAIL_NOT_ENOUGH_MATERIAL,
DS_SUB_HEADER_REFINE_FAIL_TOO_MUCH_MATERIAL,
DS_SUB_HEADER_REFINE_SUCCEED,
};
typedef struct SPacketCGDragonSoulRefine
{
SPacketCGDragonSoulRefine() : header (HEADER_CG_DRAGON_SOUL_REFINE)
{}
BYTE header;
BYTE bSubType;
TItemPos ItemGrid[DRAGON_SOUL_REFINE_GRID_SIZE];
} TPacketCGDragonSoulRefine;
typedef struct SPacketGCDragonSoulRefine
{
SPacketGCDragonSoulRefine() : header(HEADER_GC_DRAGON_SOUL_REFINE)
{}
BYTE header;
BYTE bSubType;
TItemPos Pos;
} TPacketGCDragonSoulRefine;
typedef struct SPacketCGStateCheck
{
BYTE header;
unsigned long key;
unsigned long index;
} TPacketCGStateCheck;
typedef struct SPacketGCStateCheck
{
BYTE header;
unsigned long key;
unsigned long index;
unsigned char state;
} TPacketGCStateCheck;
#ifdef WJ_CHANGELOOK_SYSTEM
enum
{
HEADER_CG_CL = 213,
HEADER_GC_CL = 218,
CL_SUBHEADER_OPEN = 0,
CL_SUBHEADER_CLOSE,
CL_SUBHEADER_ADD,
CL_SUBHEADER_REMOVE,
CL_SUBHEADER_REFINE,
};
typedef struct SPacketChangeLook
{
BYTE header;
BYTE subheader;
DWORD dwCost;
BYTE bPos;
TItemPos tPos;
} TPacketChangeLook;
#endif
#ifdef ENABLE_SHOP_SEARCH_SYSTEM
typedef struct packet_priv_shop_item_set
{
BYTE header;
DWORD vnum;
DWORD vid;
BYTE count;
DWORD flags;
DWORD anti_flags;
long long price;
int price_cheque;
BYTE display_pos;
DWORD evolution;
#ifdef WJ_CHANGELOOK_SYSTEM
DWORD transmutation;
#endif
long alSockets[ITEM_SOCKET_MAX_NUM];
TPlayerItemAttribute aAttr[ITEM_ATTRIBUTE_MAX_NUM];
} TPacketGCShopSearchItemSet;
typedef struct command_shop_search
{
BYTE header;
WORD Race;
int ItemCat;
int SubCat;
int MinLevel;
int MaxLevel;
int MinRefine;
int MaxRefine;
unsigned long long MinGold;
unsigned long long MaxGold;
int MinWon;
int MaxWon;
char ItemName[SHOP_TAB_NAME_MAX + 1];
} TPacketCGShopSearch;
typedef struct command_shop_search_buy
{
BYTE header;
int32_t shopVid;
BYTE shopItemPos;
} TPacketCGShopSearchBuy;
#endif
#pragma pack()
#endif
#pragma once
#include "../gamelib/RaceData.h"
#include "Locale_inc.h"
typedef BYTE TPacketHeader;
enum
{
/////////////////////////////////////////////////
// To Server
// HEADER_BLANK is the not use(for future use)
HEADER_CG_LOGIN = 1,
HEADER_CG_ATTACK = 2,
HEADER_CG_CHAT = 3,
HEADER_CG_PLAYER_CREATE = 4, // 새로운 플래이어를 생성
HEADER_CG_PLAYER_DESTROY = 5, // 플래이어를 삭제.
HEADER_CG_PLAYER_SELECT = 6,
HEADER_CG_CHARACTER_MOVE = 7,
HEADER_CG_SYNC_POSITION = 8,
HEADER_CG_DIRECT_ENTER = 9,
HEADER_CG_ENTERGAME = 10,
HEADER_CG_ITEM_USE = 11,
HEADER_CG_ITEM_DROP = 12,
HEADER_CG_ITEM_MOVE = 13,
HEADER_CG_ITEM_PICKUP = 15,
HEADER_CG_QUICKSLOT_ADD = 16,
HEADER_CG_QUICKSLOT_DEL = 17,
HEADER_CG_QUICKSLOT_SWAP = 18,
HEADER_CG_WHISPER = 19,
HEADER_CG_ITEM_DROP2 = 20,
#ifdef WJ_NEW_DROP_DIALOG
HEADER_CG_ITEM_DESTROY = 21,
HEADER_CG_ITEM_SELL = 22,
#endif
//HEADER_BLANK21 = 21,
//HEADER_BLANK22 = 22,
//HEADER_BLANK22 = 23,
//HEADER_BLANK24 = 24,
//HEADER_BLANK25 = 25,
HEADER_CG_ON_CLICK = 26,
HEADER_CG_EXCHANGE = 27,
HEADER_CG_CHARACTER_POSITION = 28,
HEADER_CG_SCRIPT_ANSWER = 29,
HEADER_CG_QUEST_INPUT_STRING = 30,
HEADER_CG_QUEST_CONFIRM = 31,
//HEADER_BLANK33 = 33,
//HEADER_BLANK34 = 34,
//HEADER_BLANK35 = 35,
//HEADER_BLANK36 = 36,
//HEADER_BLANK37 = 37,
//HEADER_BLANK38 = 38,
//HEADER_BLANK39 = 39,
//HEADER_BLANK40 = 40,
HEADER_CG_PVP = 41,
//HEADER_BLANK42 = 42,
//HEADER_BLANK43 = 43,
//HEADER_BLANK44 = 44,
//HEADER_BLANK45 = 45,
//HEADER_BLANK46 = 46,
//HEADER_BLANK47 = 47,
//HEADER_BLANK48 = 48,
//HEADER_BLANK49 = 49,
HEADER_CG_SHOP = 50,
HEADER_CG_FLY_TARGETING = 51,
HEADER_CG_USE_SKILL = 52,
HEADER_CG_ADD_FLY_TARGETING = 53,
HEADER_CG_SHOOT = 54,
HEADER_CG_MYSHOP = 55,
//HEADER_CG_SHOP2 = 56,
HEADER_CG_ITEM_USE_TO_ITEM = 60,
HEADER_CG_TARGET = 61,
//HEADER_BLANK62 = 62,
//HEADER_BLANK63 = 63,
//HEADER_BLANK64 = 64,
HEADER_CG_WARP = 65,
HEADER_CG_SCRIPT_BUTTON = 66,
HEADER_CG_MESSENGER = 67,
//HEADER_BLANK68 = 68,
HEADER_CG_MALL_CHECKOUT = 69,
HEADER_CG_SAFEBOX_CHECKIN = 70, // 아이템을 창고에 넣는다.
HEADER_CG_SAFEBOX_CHECKOUT = 71, // 아이템을 창고로 부터 빼온다.
HEADER_CG_PARTY_INVITE = 72,
HEADER_CG_PARTY_INVITE_ANSWER = 73,
HEADER_CG_PARTY_REMOVE = 74,
HEADER_CG_PARTY_SET_STATE = 75,
HEADER_CG_PARTY_USE_SKILL = 76,
HEADER_CG_SAFEBOX_ITEM_MOVE = 77,
HEADER_CG_PARTY_PARAMETER = 78,
//HEADER_BLANK68 = 79,
HEADER_CG_GUILD = 80,
HEADER_CG_ANSWER_MAKE_GUILD = 81,
HEADER_CG_FISHING = 82,
HEADER_CG_GIVE_ITEM = 83,
//HEADER_BLANK84 = 84,
//HEADER_BLANK85 = 85,
//HEADER_BLANK86 = 86,
//HEADER_BLANK87 = 87,
//HEADER_BLANK88 = 88,
//HEADER_BLANK89 = 89,
HEADER_CG_EMPIRE = 90,
//HEADER_BLANK91 = 91,
//HEADER_BLANK92 = 92,
//HEADER_BLANK93 = 93,
//HEADER_BLANK94 = 94,
//HEADER_BLANK95 = 95,
HEADER_CG_REFINE = 96,
//HEADER_BLANK97 = 97,
//HEADER_BLANK98 = 98,
//HEADER_BLANK99 = 99,
HEADER_CG_MARK_LOGIN = 100,
HEADER_CG_MARK_CRCLIST = 101,
HEADER_CG_MARK_UPLOAD = 102,
HEADER_CG_MARK_IDXLIST = 104,
HEADER_CG_CRC_REPORT = 103,
HEADER_CG_HACK = 105,
HEADER_CG_CHANGE_NAME = 106,
HEADER_CG_SMS = 107,
HEADER_CG_CHINA_MATRIX_CARD = 108,
HEADER_CG_LOGIN2 = 109,
HEADER_CG_DUNGEON = 110,
HEADER_CG_LOGIN3 = 238,
HEADER_CG_GUILD_SYMBOL_UPLOAD = 112,
HEADER_CG_GUILD_SYMBOL_CRC = 113,
HEADER_CG_SCRIPT_SELECT_ITEM = 114,
HEADER_CG_LOGIN4 = 115,
HEADER_CG_LOGIN5_OPENID = 116, //OpenID : 실행시 받은 인증키를 서버에 보냄.
#if defined(WJ_COMBAT_ZONE)
HEADER_CG_COMBAT_ZONE_REQUEST_ACTION = 117,
#endif
#ifdef ENABLE_ADMIN_BAN_MANAGER
HEADER_CG_ADMIN_BAN_MANAGER = 123,
#endif
HEADER_CG_RUNUP_MATRIX_ANSWER = 201,
HEADER_CG_NEWCIBN_PASSPOD_ANSWER = 202,
HEADER_CG_HS_ACK = 203,
HEADER_CG_XTRAP_ACK = 204,
HEADER_CG_DRAGON_SOUL_REFINE = 205,
HEADER_CG_STATE_CHECKER = 206,
#ifdef ENABLE_SHOP_SEARCH_SYSTEM
HEADER_CG_SHOP_SEARCH = 210,
HEADER_CG_SHOP_SEARCH_SUB = 211,
HEADER_CG_SHOP_SEARCH_BUY = 212,
#endif
#ifdef __AUCTION__
HEADER_CG_AUCTION_CMD = 205,
#endif
HEADER_CG_KEY_AGREEMENT = 0xfb, // _IMPROVED_PACKET_ENCRYPTION_
HEADER_CG_TIME_SYNC = 0xfc,
HEADER_CG_CLIENT_VERSION = 0xfd,
HEADER_CG_CLIENT_VERSION2 = 0xf1,
HEADER_CG_PONG = 0xfe,
HEADER_CG_HANDSHAKE = 0xff,
/////////////////////////////////////////////////
// From Server
HEADER_GC_CHARACTER_ADD = 1,
HEADER_GC_CHARACTER_DEL = 2,
HEADER_GC_CHARACTER_MOVE = 3,
HEADER_GC_CHAT = 4,
HEADER_GC_SYNC_POSITION = 5,
HEADER_GC_LOGIN_SUCCESS3 = 6,
HEADER_GC_LOGIN_FAILURE = 7,
HEADER_GC_PLAYER_CREATE_SUCCESS = 8,
HEADER_GC_PLAYER_CREATE_FAILURE = 9,
HEADER_GC_PLAYER_DELETE_SUCCESS = 10,
HEADER_GC_PLAYER_DELETE_WRONG_SOCIAL_ID = 11,
// 12
HEADER_GC_STUN = 13,
HEADER_GC_DEAD = 14,
HEADER_GC_MAIN_CHARACTER = 15,
HEADER_GC_PLAYER_POINTS = 16,
HEADER_GC_PLAYER_POINT_CHANGE = 17,
HEADER_GC_CHANGE_SPEED = 18,
HEADER_GC_CHARACTER_UPDATE = 19,
#if defined(GAIDEN)
HEADER_GC_ITEM_DEL = 20, // 아이템 창에 추가
HEADER_GC_ITEM_SET = 21, // 아이템 창에 추가
#else
HEADER_GC_ITEM_SET = 20, // 아이템 창에 추가
HEADER_GC_ITEM_SET2 = 21, // 아이템 창에 추가
#endif
HEADER_GC_ITEM_USE = 22, // 아이템 사용 (주위 사람들에게 보여주기 위해)
HEADER_GC_ITEM_DROP = 23, // 아이템 버리기
HEADER_GC_ITEM_UPDATE = 25, // 아이템 수치 업데이트
HEADER_GC_ITEM_GROUND_ADD = 26, // 바닥에 아이템 추가
HEADER_GC_ITEM_GROUND_DEL = 27, // 바닥에서 아이템 삭제
HEADER_GC_QUICKSLOT_ADD = 28,
HEADER_GC_QUICKSLOT_DEL = 29,
HEADER_GC_QUICKSLOT_SWAP = 30,
HEADER_GC_ITEM_OWNERSHIP = 31,
HEADER_GC_LOGIN_SUCCESS4 = 32,
HEADER_GC_ITEM_UNBIND_TIME = 33,
HEADER_GC_WHISPER = 34,
HEADER_GC_ALERT = 35,
HEADER_GC_MOTION = 36,
HEADER_GC_SHOP = 38,
HEADER_GC_SHOP_SIGN = 39,
// 39 ~ 41 Balnk
HEADER_GC_DUEL_START = 40,
HEADER_GC_PVP = 41,
HEADER_GC_EXCHANGE = 42,
HEADER_GC_CHARACTER_POSITION = 43,
HEADER_GC_PING = 44,
HEADER_GC_SCRIPT = 45,
HEADER_GC_QUEST_CONFIRM = 46,
#ifdef NEW_PET_SYSTEM
HEADER_CG_PetSetName = 147,
#endif
HEADER_GC_MOUNT = 61,
HEADER_GC_OWNERSHIP = 62,
HEADER_GC_TARGET = 63,
#ifdef ENABLE_SEND_TARGET_INFO
HEADER_GC_TARGET_INFO = 58,
HEADER_CG_TARGET_INFO_LOAD = 59,
#endif
HEADER_GC_WARP = 65,
HEADER_GC_ADD_FLY_TARGETING = 69,
HEADER_GC_CREATE_FLY = 70,
HEADER_GC_FLY_TARGETING = 71,
HEADER_GC_SKILL_LEVEL = 72,
HEADER_GC_SKILL_COOLTIME_END = 73,
HEADER_GC_MESSENGER = 74,
HEADER_GC_GUILD = 75,
HEADER_GC_SKILL_LEVEL_NEW = 76,
HEADER_GC_PARTY_INVITE = 77,
HEADER_GC_PARTY_ADD = 78,
HEADER_GC_PARTY_UPDATE = 79,
HEADER_GC_PARTY_REMOVE = 80,
HEADER_GC_QUEST_INFO = 81,
HEADER_GC_REQUEST_MAKE_GUILD = 82,
HEADER_GC_PARTY_PARAMETER = 83,
HEADER_GC_SAFEBOX_SET = 85,
HEADER_GC_SAFEBOX_DEL = 86,
HEADER_GC_SAFEBOX_WRONG_PASSWORD = 87,
HEADER_GC_SAFEBOX_SIZE = 88,
HEADER_GC_FISHING = 89,
HEADER_GC_EMPIRE = 90,
HEADER_GC_PARTY_LINK = 91,
HEADER_GC_PARTY_UNLINK = 92,
HEADER_GC_REFINE_INFORMATION = 95,
HEADER_GC_OBSERVER_ADD = 96,
HEADER_GC_OBSERVER_REMOVE = 97,
HEADER_GC_OBSERVER_MOVE = 98,
HEADER_GC_VIEW_EQUIP = 99,
HEADER_GC_MARK_BLOCK = 100,
HEADER_GC_MARK_DIFF_DATA = 101,
HEADER_GC_MARK_IDXLIST = 102,
//HEADER_GC_SLOW_TIMER = 105,
HEADER_GC_TIME = 106,
HEADER_GC_CHANGE_NAME = 107,
HEADER_GC_DUNGEON = 110,
HEADER_GC_WALK_MODE = 111,
HEADER_GC_CHANGE_SKILL_GROUP = 112,
#if defined(GAIDEN)
HEADER_GC_MAIN_CHARACTER = 113,
HEADER_GC_MAIN_CHARACTER3_BGM = 137,
HEADER_GC_MAIN_CHARACTER4_BGM_VOL = 138,
#else
// SUPPORT_BGM
HEADER_GC_MAIN_CHARACTER2_EMPIRE = 113,
// END_OF_SUPPORT_BGM
#endif
HEADER_GC_SEPCIAL_EFFECT = 114,
HEADER_GC_NPC_POSITION = 115,
HEADER_GC_CHARACTER_UPDATE2 = 117,
HEADER_GC_LOGIN_KEY = 118,
HEADER_GC_REFINE_INFORMATION_NEW = 119,
HEADER_GC_CHARACTER_ADD2 = 120,
HEADER_GC_CHANNEL = 121,
HEADER_GC_MALL_OPEN = 122,
HEADER_GC_TARGET_UPDATE = 123,
HEADER_GC_TARGET_DELETE = 124,
HEADER_GC_TARGET_CREATE_NEW = 125,
HEADER_GC_AFFECT_ADD = 126,
HEADER_GC_AFFECT_REMOVE = 127,
HEADER_GC_MALL_SET = 128,
HEADER_GC_MALL_DEL = 129,
HEADER_GC_LAND_LIST = 130,
HEADER_GC_LOVER_INFO = 131,
HEADER_GC_LOVE_POINT_UPDATE = 132,
HEADER_GC_GUILD_SYMBOL_DATA = 133,
HEADER_GC_DIG_MOTION = 134,
HEADER_GC_DAMAGE_INFO = 135,
HEADER_GC_CHAR_ADDITIONAL_INFO = 136,
// SUPPORT_BGM
HEADER_GC_MAIN_CHARACTER3_BGM = 137,
HEADER_GC_MAIN_CHARACTER4_BGM_VOL = 138,
// END_OF_SUPPORT_BGM
#if defined(WJ_COMBAT_ZONE)
HEADER_GC_RANKING_COMBAT_ZONE = 139,
HEADER_GC_SEND_COMBAT_ZONE = 140,
#endif
#ifdef TOURNAMENT_PVP_SYSTEM
HEADER_GC_TOURNAMENT_ADD = 145,
#endif
HEADER_GC_AUTH_SUCCESS = 150,
HEADER_GC_PANAMA_PACK = 151,
//HYBRID CRYPT
HEADER_GC_HYBRIDCRYPT_KEYS = 152,
HEADER_GC_HYBRIDCRYPT_SDB = 153, // SDB means Supplmentary Data Blocks
//HYBRID CRYPT
#ifdef ENABLE_SHOP_SEARCH_SYSTEM
HEADER_GC_SHOPSEARCH_SET = 170,
#endif
HEADER_GC_SPECIFIC_EFFECT = 208,
HEADER_GC_DRAGON_SOUL_REFINE = 209,
HEADER_GC_RESPOND_CHANNELSTATUS = 210,
HEADER_GC_KEY_AGREEMENT_COMPLETED = 0xfa, // _IMPROVED_PACKET_ENCRYPTION_
HEADER_GC_KEY_AGREEMENT = 0xfb, // _IMPROVED_PACKET_ENCRYPTION_
HEADER_GC_HANDSHAKE_OK = 0xfc, // 252
HEADER_GC_PHASE = 0xfd, // 253
HEADER_GC_BINDUDP = 0xfe, // 254
HEADER_GC_HANDSHAKE = 0xff, // 255
/////////////////////////////////////////////////
// Client To Client for UDP
/*
HEADER_CC_STATE_WAITING = 1,
HEADER_CC_STATE_WALKING = 2,
HEADER_CC_STATE_GOING = 3,
HEADER_CC_EVENT_NORMAL_ATTACKING = 4,
HEADER_CC_EVENT_COMBO_ATTACKING = 5,
HEADER_CC_EVENT_HIT = 6,
*/
};
enum
{
ID_MAX_NUM = 30,
PASS_MAX_NUM = 16,
CHAT_MAX_NUM = 128,
PATH_NODE_MAX_NUM = 64,
SHOP_SIGN_MAX_LEN = 32,
PLAYER_PER_ACCOUNT3 = 4,
PLAYER_PER_ACCOUNT4 = 5,
PLAYER_ITEM_SLOT_MAX_NUM = 20, // 플래이어의 슬롯당 들어가는 갯수.
QUICKSLOT_MAX_LINE = 4,
QUICKSLOT_MAX_COUNT_PER_LINE = 8, // 클라이언트 임의 결정값
QUICKSLOT_MAX_COUNT = QUICKSLOT_MAX_LINE * QUICKSLOT_MAX_COUNT_PER_LINE,
QUICKSLOT_MAX_NUM = 36, // 서버와 맞춰져 있는 값
SHOP_HOST_ITEM_MAX_NUM = 50,
METIN_SOCKET_COUNT = 6,
PARTY_AFFECT_SLOT_MAX_NUM = 7,
GUILD_GRADE_NAME_MAX_LEN = 8,
GUILD_NAME_MAX_LEN = 12,
GUILD_GRADE_COUNT = 15,
GULID_COMMENT_MAX_LEN = 50,
MARK_CRC_NUM = 8*8,
MARK_DATA_SIZE = 16*12,
SYMBOL_DATA_SIZE = 128*256,
QUEST_INPUT_STRING_MAX_NUM = 64,
PRIVATE_CODE_LENGTH = 8,
REFINE_MATERIAL_MAX_NUM = 5,
WEAR_MAX_NUM = 11,
SHOP_TAB_NAME_MAX = 32,
SHOP_TAB_COUNT_MAX = 3,
};
#pragma pack(push)
#pragma pack(1)
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Mark
typedef struct command_mark_login
{
BYTE header;
DWORD handle;
DWORD random_key;
} TPacketCGMarkLogin;
typedef struct command_mark_upload
{
BYTE header;
DWORD gid;
BYTE image[16*12*4];
} TPacketCGMarkUpload;
typedef struct command_mark_idxlist
{
BYTE header;
} TPacketCGMarkIDXList;
typedef struct command_mark_crclist
{
BYTE header;
BYTE imgIdx;
DWORD crclist[80];
} TPacketCGMarkCRCList;
typedef struct packet_mark_idxlist
{
BYTE header;
DWORD bufSize;
WORD count;
//뒤에 size * (WORD + WORD)만큼 데이터 붙음
} TPacketGCMarkIDXList;
typedef struct packet_mark_block
{
BYTE header;
DWORD bufSize;
BYTE imgIdx;
DWORD count;
// 뒤에 64 x 48 x 픽셀크기(4바이트) = 12288만큼 데이터 붙음
} TPacketGCMarkBlock;
typedef struct command_symbol_upload
{
BYTE header;
WORD size;
DWORD handle;
} TPacketCGSymbolUpload;
typedef struct command_symbol_crc
{
BYTE header;
DWORD dwGuildID;
DWORD dwCRC;
DWORD dwSize;
} TPacketCGSymbolCRC;
typedef struct packet_symbol_data
{
BYTE header;
WORD size;
DWORD guild_id;
} TPacketGCGuildSymbolData;
//
//
//
typedef struct packet_observer_add
{
BYTE header;
DWORD vid;
WORD x;
WORD y;
} TPacketGCObserverAdd;
typedef struct packet_observer_move
{
BYTE header;
DWORD vid;
WORD x;
WORD y;
} TPacketGCObserverMove;
typedef struct packet_observer_remove
{
BYTE header;
DWORD vid;
} TPacketGCObserverRemove;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// To Server
typedef struct command_checkin
{
BYTE header;
char name[ID_MAX_NUM+1];
char pwd[PASS_MAX_NUM+1];
} TPacketCGCheckin;
typedef struct command_login
{
BYTE header;
char name[ID_MAX_NUM + 1];
char pwd[PASS_MAX_NUM + 1];
} TPacketCGLogin;
// start - 권한 서버 접속을 위한 패킷들
typedef struct command_login2
{
BYTE header;
char name[ID_MAX_NUM + 1];
DWORD login_key;
DWORD adwClientKey[4];
} TPacketCGLogin2;
typedef struct command_login3
{
BYTE header;
char name[ID_MAX_NUM + 1];
char pwd[PASS_MAX_NUM + 1];
DWORD adwClientKey[4];
DWORD security_key[5];
char cHWInfo[255 + 1];
} TPacketCGLogin3;
#ifdef NEW_PET_SYSTEM
typedef struct packet_RequestPetName
{
BYTE byHeader;
char petname[13];
} TPacketCGRequestPetName;
#endif
typedef struct command_direct_enter
{
BYTE bHeader;
char login[ID_MAX_NUM + 1];
char passwd[PASS_MAX_NUM + 1];
BYTE index;
} TPacketCGDirectEnter;
typedef struct command_player_select
{
BYTE header;
BYTE player_index;
} TPacketCGSelectCharacter;
typedef struct command_attack
{
BYTE header;
BYTE bType; // 공격 유형
DWORD dwVictimVID; // 적 VID
BYTE bCRCMagicCubeProcPiece;
BYTE bCRCMagicCubeFilePiece;
} TPacketCGAttack;
typedef struct command_chat
{
BYTE header;
WORD length;
BYTE type;
} TPacketCGChat;
typedef struct command_whisper
{
BYTE bHeader;
WORD wSize;
char szNameTo[CHARACTER_NAME_MAX_LEN + 1];
} TPacketCGWhisper;
typedef struct command_sms
{
BYTE bHeader;
WORD wSize;
char szNameTo[CHARACTER_NAME_MAX_LEN + 1];
} TPacketCGSMS;
enum EBattleMode
{
BATTLEMODE_ATTACK = 0,
BATTLEMODE_DEFENSE = 1,
};
typedef struct command_EnterFrontGame
{
BYTE header;
} TPacketCGEnterFrontGame;
typedef struct command_item_use
{
BYTE header;
TItemPos pos;
} TPacketCGItemUse;
typedef struct command_item_use_to_item
{
BYTE header;
TItemPos source_pos;
TItemPos target_pos;
} TPacketCGItemUseToItem;
typedef struct command_item_drop
{
BYTE header;
TItemPos pos;
DWORD elk;
} TPacketCGItemDrop;
#ifdef WJ_NEW_DROP_DIALOG
typedef struct command_item_destroy
{
BYTE header;
TItemPos pos;
} TPacketCGItemDestroy;
typedef struct command_item_sell
{
BYTE header;
TItemPos pos;
} TPacketCGItemSell;
#endif
typedef struct command_item_drop2
{
BYTE header;
TItemPos pos;
DWORD gold;
BYTE count;
} TPacketCGItemDrop2;
typedef struct command_item_move
{
BYTE header;
TItemPos pos;
TItemPos change_pos;
BYTE num;
} TPacketCGItemMove;
typedef struct command_item_pickup
{
BYTE header;
DWORD vid;
} TPacketCGItemPickUp;
typedef struct command_quickslot_add
{
BYTE header;
UINT pos;
TQuickSlot slot;
}TPacketCGQuickSlotAdd;
typedef struct command_quickslot_del
{
BYTE header;
UINT pos;
}TPacketCGQuickSlotDel;
typedef struct command_quickslot_swap
{
BYTE header;
UINT pos;
UINT change_pos;
}TPacketCGQuickSlotSwap;
typedef struct command_on_click
{
BYTE header;
DWORD vid;
} TPacketCGOnClick;
enum
{
SHOP_SUBHEADER_CG_END,
SHOP_SUBHEADER_CG_BUY,
SHOP_SUBHEADER_CG_SELL,
SHOP_SUBHEADER_CG_SELL2,
SHOP_SUBHEADER_CG_CHANGE_EDIT_TIME,
SHOP_SUBHEADER_CG_ADD_ITEM,
SHOP_SUBHEADER_CG_REMOVE_ITEM,
SHOP_SUBHEADER_CG_CHANGE_PRICE,
SHOP_SUBHEADER_CG_REFRESH,
SHOP_SUBHEADER_CG_REFRESH_MONEY,
SHOP_SUBHEADER_CG_WITHDRAW_MONEY,
SHOP_SUBHEADER_CG_REFRESH_UNSOLD_ITEMS,
SHOP_SUBHEADER_CG_TAKE_ITEM,
SHOP_SUBHEADER_CG_CHECK,
};
typedef struct command_shop
{
BYTE header;
BYTE subheader;
} TPacketCGShop;
enum
{
EXCHANGE_SUBHEADER_CG_START, // arg1 == vid of target character
EXCHANGE_SUBHEADER_CG_ITEM_ADD, // arg1 == position of item
EXCHANGE_SUBHEADER_CG_ITEM_DEL, // arg1 == position of item
EXCHANGE_SUBHEADER_CG_ELK_ADD, // arg1 == amount of elk
#ifdef ENABLE_CHEQUE_SYSTEM
EXCHANGE_SUBHEADER_CG_CHEQUE_ADD, /* arg1 == amount of cheque */
#endif
EXCHANGE_SUBHEADER_CG_ACCEPT, // arg1 == not used
EXCHANGE_SUBHEADER_CG_CANCEL, // arg1 == not used
};
typedef struct command_exchange
{
BYTE header;
BYTE subheader;
DWORD arg1;
BYTE arg2;
TItemPos Pos;
} TPacketCGExchange;
typedef struct command_position
{
BYTE header;
BYTE position;
} TPacketCGPosition;
typedef struct command_script_answer
{
BYTE header;
BYTE answer;
} TPacketCGScriptAnswer;
typedef struct command_script_button
{
BYTE header;
unsigned int idx;
} TPacketCGScriptButton;
typedef struct command_target
{
BYTE header;
DWORD dwVID;
} TPacketCGTarget;
typedef struct command_move
{
BYTE bHeader;
BYTE bFunc;
BYTE bArg;
BYTE bRot;
LONG lX;
LONG lY;
DWORD dwTime;
} TPacketCGMove;
typedef struct command_sync_position_element
{
DWORD dwVID;
long lX;
long lY;
} TPacketCGSyncPositionElement;
typedef struct command_sync_position
{
BYTE bHeader;
WORD wSize;
} TPacketCGSyncPosition;
typedef struct command_fly_targeting
{
BYTE bHeader;
DWORD dwTargetVID;
long lX;
long lY;
} TPacketCGFlyTargeting;
typedef struct packet_fly_targeting
{
BYTE bHeader;
DWORD dwShooterVID;
DWORD dwTargetVID;
long lX;
long lY;
} TPacketGCFlyTargeting;
typedef struct packet_shoot
{
BYTE bHeader;
BYTE bType;
} TPacketCGShoot;
typedef struct command_warp
{
BYTE bHeader;
} TPacketCGWarp;
enum
{
#ifdef ENABLE_MESSENGER_BLOCK
MESSENGER_SUBHEADER_GC_BLOCK_LIST,
MESSENGER_SUBHEADER_GC_BLOCK_LOGIN,
MESSENGER_SUBHEADER_GC_BLOCK_LOGOUT,
MESSENGER_SUBHEADER_GC_BLOCK_INVITE,//not used
#endif
MESSENGER_SUBHEADER_GC_LIST,
MESSENGER_SUBHEADER_GC_LOGIN,
MESSENGER_SUBHEADER_GC_LOGOUT,
MESSENGER_SUBHEADER_GC_INVITE,
MESSENGER_SUBHEADER_GC_MOBILE,
};
typedef struct packet_messenger
{
BYTE header;
WORD size;
BYTE subheader;
} TPacketGCMessenger;
typedef struct packet_messenger_list_offline
{
BYTE connected; // always 0
BYTE length;
} TPacketGCMessengerListOffline;
#ifdef ENABLE_MESSENGER_BLOCK
typedef struct packet_messenger_block_list_offline
{
BYTE connected; // always 0
BYTE length;
} TPacketGCMessengerBlockListOffline;
typedef struct packet_messenger_block_list_online
{
BYTE connected; // always 1
BYTE length;
} TPacketGCMessengerBlockListOnline;
#endif
enum
{
MESSENGER_CONNECTED_STATE_OFFLINE,
MESSENGER_CONNECTED_STATE_ONLINE,
MESSENGER_CONNECTED_STATE_MOBILE,
};
typedef struct packet_messenger_list_online
{
BYTE connected;
BYTE length;
//BYTE length_char_name;
} TPacketGCMessengerListOnline;
typedef struct packet_messenger_login
{
//BYTE length_login;
//BYTE length_char_name;
BYTE length;
} TPacketGCMessengerLogin;
typedef struct packet_messenger_logout
{
BYTE length;
} TPacketGCMessengerLogout;
enum
{
#ifdef ENABLE_MESSENGER_BLOCK
MESSENGER_SUBHEADER_CG_ADD_BLOCK_BY_VID,
MESSENGER_SUBHEADER_CG_ADD_BLOCK_BY_NAME,
MESSENGER_SUBHEADER_CG_REMOVE_BLOCK,
#endif
MESSENGER_SUBHEADER_CG_ADD_BY_VID,
MESSENGER_SUBHEADER_CG_ADD_BY_NAME,
MESSENGER_SUBHEADER_CG_REMOVE,
};
typedef struct command_messenger
{
BYTE header;
BYTE subheader;
} TPacketCGMessenger;
typedef struct command_messenger_remove
{
BYTE length;
} TPacketCGMessengerRemove;
enum
{
SAFEBOX_MONEY_STATE_SAVE,
SAFEBOX_MONEY_STATE_WITHDRAW,
};
typedef struct command_safebox_money
{
BYTE bHeader;
BYTE bState;
DWORD dwMoney;
} TPacketCGSafeboxMoney;
typedef struct command_safebox_checkout
{
BYTE bHeader;
BYTE bSafePos;
TItemPos ItemPos;
} TPacketCGSafeboxCheckout;
typedef struct command_safebox_checkin
{
BYTE bHeader;
BYTE bSafePos;
TItemPos ItemPos;
} TPacketCGSafeboxCheckin;
typedef struct command_mall_checkout
{
BYTE bHeader;
BYTE bMallPos;
TItemPos ItemPos;
} TPacketCGMallCheckout;
///////////////////////////////////////////////////////////////////////////////////
// Party
typedef struct command_use_skill
{
BYTE bHeader;
DWORD dwVnum;
DWORD dwTargetVID;
} TPacketCGUseSkill;
typedef struct command_party_invite
{
BYTE header;
DWORD vid;
} TPacketCGPartyInvite;
typedef struct command_party_invite_answer
{
BYTE header;
DWORD leader_pid;
BYTE accept;
} TPacketCGPartyInviteAnswer;
typedef struct command_party_remove
{
BYTE header;
DWORD pid;
} TPacketCGPartyRemove;
typedef struct command_party_set_state
{
BYTE byHeader;
DWORD dwVID;
BYTE byState;
BYTE byFlag;
} TPacketCGPartySetState;
typedef struct packet_party_link
{
BYTE header;
DWORD pid;
DWORD vid;
} TPacketGCPartyLink;
typedef struct packet_party_unlink
{
BYTE header;
DWORD pid;
DWORD vid;
} TPacketGCPartyUnlink;
typedef struct command_party_use_skill
{
BYTE byHeader;
BYTE bySkillIndex;
DWORD dwTargetVID;
} TPacketCGPartyUseSkill;
enum
{
GUILD_SUBHEADER_CG_ADD_MEMBER,
GUILD_SUBHEADER_CG_REMOVE_MEMBER,
GUILD_SUBHEADER_CG_CHANGE_GRADE_NAME,
GUILD_SUBHEADER_CG_CHANGE_GRADE_AUTHORITY,
GUILD_SUBHEADER_CG_OFFER,
GUILD_SUBHEADER_CG_POST_COMMENT,
GUILD_SUBHEADER_CG_DELETE_COMMENT,
GUILD_SUBHEADER_CG_REFRESH_COMMENT,
GUILD_SUBHEADER_CG_CHANGE_MEMBER_GRADE,
GUILD_SUBHEADER_CG_USE_SKILL,
GUILD_SUBHEADER_CG_CHANGE_MEMBER_GENERAL,
GUILD_SUBHEADER_CG_GUILD_INVITE_ANSWER,
GUILD_SUBHEADER_CG_CHARGE_GSP,
GUILD_SUBHEADER_CG_DEPOSIT_MONEY,
GUILD_SUBHEADER_CG_WITHDRAW_MONEY,
};
typedef struct command_guild
{
BYTE byHeader;
BYTE bySubHeader;
} TPacketCGGuild;
#ifdef ENABLE_ADMIN_BAN_MANAGER
typedef struct SPacketCGAdminTool
{
BYTE header;
int action;
char user_name[12 + 1];
char reason[32 + 1];
int duration;
} TPacketCGAdminBanManger;
#endif
typedef struct command_guild_answer_make_guild
{
BYTE header;
char guild_name[GUILD_NAME_MAX_LEN+1];
} TPacketCGAnswerMakeGuild;
typedef struct command_give_item
{
BYTE byHeader;
DWORD dwTargetVID;
TItemPos ItemPos;
BYTE byItemCount;
} TPacketCGGiveItem;
typedef struct SPacketCGHack
{
BYTE bHeader;
char szBuf[255 + 1];
} TPacketCGHack;
typedef struct command_dungeon
{
BYTE bHeader;
WORD size;
} TPacketCGDungeon;
// Private Shop
typedef struct SShopItemTable
{
DWORD vnum;
BYTE count;
TItemPos pos; // PC 상점에만 이용
DWORD price; // PC 상점에만 이용
DWORD price_cheque;
#ifdef ENABLE_2TH_SHOPEX_SYSTEM
long alSockets[ITEM_SOCKET_SLOT_MAX_NUM];
TPlayerItemAttribute aAttr[ITEM_ATTRIBUTE_SLOT_MAX_NUM];
#endif
BYTE display_pos; // PC 상점에만 이용, 보일 위치.
} TShopItemTable;
typedef struct SShopItemTable2
{
DWORD vnum;
BYTE count;
TItemPos pos; // PC 상점에만 이용
DWORD price; // PC 상점에만 이용
DWORD price_cheque;
BYTE display_pos; // PC 상점에만 이용, 보일 위치.
} TShopItemTable2;
typedef struct SPacketCGMyShop
{
BYTE bHeader;
char szSign[SHOP_SIGN_MAX_LEN + 1];
int bCount; // count of TShopItemTable, max 39
#ifdef ENABLE_OFFLINE_SHOP
BYTE days;
#endif
#ifdef ENABLE_SHOP_DECORATION_SYSTEM
DWORD dwKasmirNpc;
BYTE bKasmirBaslik;
#endif
} TPacketCGMyShop;
typedef struct SPacketCGRefine
{
BYTE header;
BYTE pos;
BYTE type;
#ifdef ENABLE_FEATURES_REFINE_SYSTEM
BYTE lLow;
BYTE lMedium;
BYTE lExtra;
BYTE lTotal;
#endif
} TPacketCGRefine;
typedef struct SPacketCGChangeName
{
BYTE header;
BYTE index;
char name[CHARACTER_NAME_MAX_LEN+1];
} TPacketCGChangeName;
typedef struct command_client_version
{
BYTE header;
char filename[32+1];
char timestamp[32+1];
} TPacketCGClientVersion;
typedef struct command_client_version2
{
BYTE header;
char filename[32+1];
char timestamp[32+1];
} TPacketCGClientVersion2;
typedef struct command_crc_report
{
BYTE header;
BYTE byPackMode;
DWORD dwBinaryCRC32;
DWORD dwProcessCRC32;
DWORD dwRootPackCRC32;
} TPacketCGCRCReport;
enum EPartyExpDistributionType
{
PARTY_EXP_DISTRIBUTION_NON_PARITY,
PARTY_EXP_DISTRIBUTION_PARITY,
};
typedef struct command_party_parameter
{
BYTE bHeader;
BYTE bDistributeMode;
} TPacketCGPartyParameter;
typedef struct command_quest_input_string
{
BYTE bHeader;
char szString[QUEST_INPUT_STRING_MAX_NUM+1];
} TPacketCGQuestInputString;
typedef struct command_quest_confirm
{
BYTE header;
BYTE answer;
DWORD requestPID;
} TPacketCGQuestConfirm;
typedef struct command_script_select_item
{
BYTE header;
DWORD selection;
} TPacketCGScriptSelectItem;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// From Server
enum EPhase
{
PHASE_CLOSE, // 끊기는 상태 (또는 끊기 전 상태)
PHASE_HANDSHAKE, // 악수..;;
PHASE_LOGIN, // 로그인 중
PHASE_SELECT, // 캐릭터 선택 화면
PHASE_LOADING, // 선택 후 로딩 화면
PHASE_GAME, // 게임 화면
PHASE_DEAD, // 죽었을 때.. (게임 안에 있는 것일 수도..)
PHASE_DBCLIENT_CONNECTING, // 서버용
PHASE_DBCLIENT, // 서버용
PHASE_P2P, // 서버용
PHASE_AUTH, // 로그인 인증 용
};
typedef struct packet_phase
{
BYTE header;
BYTE phase;
} TPacketGCPhase;
typedef struct packet_blank // 공백패킷.
{
BYTE header;
} TPacketGCBlank;
typedef struct packet_blank_dynamic
{
BYTE header;
WORD size;
} TPacketGCBlankDynamic;
typedef struct packet_header_handshake
{
BYTE header;
DWORD dwHandshake;
DWORD dwTime;
LONG lDelta;
} TPacketGCHandshake;
typedef struct packet_header_bindudp
{
BYTE header;
DWORD addr;
WORD port;
} TPacketGCBindUDP;
typedef struct packet_header_dynamic_size
{
BYTE header;
WORD size;
} TDynamicSizePacketHeader;
typedef struct SSimplePlayerInformation
{
DWORD dwID;
char szName[CHARACTER_NAME_MAX_LEN + 1];
BYTE byJob;
BYTE byLevel;
DWORD dwPlayMinutes;
BYTE byST, byHT, byDX, byIQ;
WORD wMainPart;
BYTE bChangeName;
WORD wHairPart;
WORD wAccePart;
BYTE bDummy[4];
long x, y;
LONG lAddr;
WORD wPort;
BYTE bySkillGroup;
long lWarPoint;
} TSimplePlayerInformation;
typedef struct packet_login_success3
{
BYTE header;
TSimplePlayerInformation akSimplePlayerInformation[PLAYER_PER_ACCOUNT3];
DWORD guild_id[PLAYER_PER_ACCOUNT3];
char guild_name[PLAYER_PER_ACCOUNT3][GUILD_NAME_MAX_LEN+1];
DWORD handle;
DWORD random_key;
} TPacketGCLoginSuccess3;
typedef struct packet_login_success4
{
BYTE header;
TSimplePlayerInformation akSimplePlayerInformation[PLAYER_PER_ACCOUNT4];
DWORD guild_id[PLAYER_PER_ACCOUNT4];
char guild_name[PLAYER_PER_ACCOUNT4][GUILD_NAME_MAX_LEN+1];
DWORD handle;
DWORD random_key;
} TPacketGCLoginSuccess4;
enum { LOGIN_STATUS_MAX_LEN = 8 };
typedef struct packet_login_failure
{
BYTE header;
char szStatus[LOGIN_STATUS_MAX_LEN + 1];
} TPacketGCLoginFailure;
typedef struct command_player_create
{
BYTE header;
BYTE index;
char name[CHARACTER_NAME_MAX_LEN + 1];
WORD job;
BYTE shape;
BYTE CON;
BYTE INT;
BYTE STR;
BYTE DEX;
} TPacketCGCreateCharacter;
typedef struct command_player_create_success
{
BYTE header;
BYTE bAccountCharacterSlot;
TSimplePlayerInformation kSimplePlayerInfomation;
} TPacketGCPlayerCreateSuccess;
typedef struct command_create_failure
{
BYTE header;
BYTE bType;
} TPacketGCCreateFailure;
typedef struct command_player_delete
{
BYTE header;
BYTE index;
char szPrivateCode[PRIVATE_CODE_LENGTH];
} TPacketCGDestroyCharacter;
typedef struct packet_player_delete_success
{
BYTE header;
BYTE account_index;
} TPacketGCDestroyCharacterSuccess;
enum
{
ADD_CHARACTER_STATE_DEAD = (1 << 0),
ADD_CHARACTER_STATE_SPAWN = (1 << 1),
ADD_CHARACTER_STATE_GUNGON = (1 << 2),
ADD_CHARACTER_STATE_KILLER = (1 << 3),
ADD_CHARACTER_STATE_PARTY = (1 << 4),
};
enum EPKModes
{
PK_MODE_PEACE,
PK_MODE_REVENGE,
PK_MODE_FREE,
PK_MODE_PROTECT,
PK_MODE_GUILD,
#ifdef TOURNAMENT_PVP_SYSTEM
PK_MODE_TEAM_A,
PK_MODE_TEAM_B,
#endif
PK_MODE_MAX_NUM,
};
// 2004.11.20.myevan.CRaceData:
ART_MAX_NUM 사용안하게 수정 - 서버에서 사용하는것과 일치하지 않음
enum ECharacterEquipmentPart
{
CHR_EQUIPPART_ARMOR,
CHR_EQUIPPART_WEAPON,
CHR_EQUIPPART_HEAD,
CHR_EQUIPPART_HAIR,
CHR_EQUIPPART_ACCE,
CHR_EQUIPPART_NUM,
};
typedef struct packet_char_additional_info
{
BYTE header;
DWORD dwVID;
char name[CHARACTER_NAME_MAX_LEN + 1];
WORD awPart[CHR_EQUIPPART_NUM];
BYTE bEmpire;
DWORD dwGuildID;
DWORD dwLevel;
short sAlignment; //선악치
#ifdef ENABLE_REBORN_SYSTEM
short sReborn;
#endif
#ifdef ENABLE_TITLE_SYSTEM
short sPrestige;
#endif
BYTE bPKMode;
#if defined(WJ_COMBAT_ZONE)
BYTE combat_zone_rank;
#endif
DWORD dwMountVnum;
BYTE dwNewIsGuildName;
DWORD dwWeaponEvolution;
} TPacketGCCharacterAdditionalInfo;
typedef struct packet_add_char
{
BYTE header;
DWORD dwVID;
#if defined(WJ_SHOW_MOB_INFO)
DWORD dwLevel;
DWORD dwAIFlag;
#endif
float angle;
long x;
long y;
long z;
BYTE bType;
WORD wRaceNum;
BYTE bMovingSpeed;
BYTE bAttackSpeed;
BYTE bStateFlag;
DWORD dwAffectFlag[2];
} TPacketGCCharacterAdd;
typedef struct packet_add_char2
{
BYTE header;
DWORD dwVID;
char name[CHARACTER_NAME_MAX_LEN + 1];
float angle;
long x;
long y;
long z;
BYTE bType;
WORD wRaceNum;
WORD awPart[CHR_EQUIPPART_NUM];
BYTE bMovingSpeed;
BYTE bAttackSpeed;
BYTE bStateFlag;
DWORD dwAffectFlag[2]; // ??
BYTE bEmpire;
DWORD dwGuild;
short sAlignment;
#ifdef ENABLE_REBORN_SYSTEM
short sReborn;
#endif
#ifdef ENABLE_TITLE_SYSTEM
short sPrestige;
#endif
#ifdef NEW_PET_SYSTEM
DWORD dwLevel;
#endif
BYTE bPKMode;
DWORD dwMountVnum;
BYTE dwNewIsGuildName;
DWORD m_dwWeaponEvolution;
} TPacketGCCharacterAdd2;
typedef struct packet_update_char
{
BYTE header;
DWORD dwVID;
WORD awPart[CHR_EQUIPPART_NUM];
BYTE bMovingSpeed;
BYTE bAttackSpeed;
BYTE bStateFlag;
DWORD dwAffectFlag[2];
DWORD dwGuildID;
short sAlignment;
#ifdef ENABLE_REBORN_SYSTEM
short sReborn;
#endif
#ifdef ENABLE_TITLE_SYSTEM
short sPrestige;
#endif
DWORD dwLevel;
BYTE bPKMode;
#if defined(WJ_COMBAT_ZONE)
DWORD combat_zone_points;
#endif
DWORD dwMountVnum;
BYTE dwNewIsGuildName;
DWORD dwWeaponEvolution;
#ifdef WJ_SECURITY_SYSTEM
bool bActivateSecurity;
#endif
#ifdef ENABLE_AUTO_HUNT_SYSTEM
bool bAutoHuntStaus;
#endif
} TPacketGCCharacterUpdate;
typedef struct packet_update_char2
{
BYTE header;
DWORD dwVID;
WORD awPart[CHR_EQUIPPART_NUM];
BYTE bMovingSpeed;
BYTE bAttackSpeed;
BYTE bStateFlag;
DWORD dwAffectFlag[2];
DWORD dwGuildID;
short sAlignment;
#ifdef ENABLE_REBORN_SYSTEM
short sReborn;
#endif
#ifdef ENABLE_TITLE_SYSTEM
short sPrestige;
#endif
BYTE bPKMode;
DWORD dwMountVnum;
BYTE dwNewIsGuildName;
DWORD dwWeaponEvolution;
#ifdef WJ_SECURITY_SYSTEM
bool bActivateSecurity;
#endif
} TPacketGCCharacterUpdate2;
typedef struct packet_del_char
{
BYTE header;
DWORD dwVID;
} TPacketGCCharacterDelete;
#ifdef ENABLE_SHOW_CHEST_DROP
enum
{
HEADER_CG_CHEST_DROP_INFO = 215,
HEADER_GC_CHEST_DROP_INFO = 219,
};
typedef struct SPacketCGChestDropInfo {
BYTE header;
WORD wInventoryCell;
} TPacketCGChestDropInfo;
typedef struct SChestDropInfoTable {
BYTE bPageIndex;
BYTE bSlotIndex;
DWORD dwItemVnum;
BYTE bItemCount;
} TChestDropInfoTable;
typedef struct SPacketGCChestDropInfo {
BYTE bHeader;
WORD wSize;
DWORD dwChestVnum;
} TPacketGCChestDropInfo;
#endif
typedef struct packet_GlobalTime
{
BYTE header;
float GlobalTime;
} TPacketGCGlobalTime;
enum EChatType
{
CHAT_TYPE_TALKING, /* 그냥 채팅 */
CHAT_TYPE_INFO, /* 정보 (아이템을 집었다, 경험치를 얻었다. 등) */
CHAT_TYPE_NOTICE, /* 공지사항 */
CHAT_TYPE_PARTY, /* 파티말 */
CHAT_TYPE_GUILD, /* 길드말 */
CHAT_TYPE_COMMAND, /* 명령 */
CHAT_TYPE_SHOUT, /* 외치기 */
CHAT_TYPE_WHISPER, // 서버와는 연동되지 않는 Only Client Enum
CHAT_TYPE_BIG_NOTICE,
CHAT_TYPE_MONARCH_NOTICE,
// CHAT_TYPE_UNK_10,
#ifdef ENABLE_DICE_SYSTEM
CHAT_TYPE_DICE_INFO, //11
#endif
CHAT_TYPE_MAX_NUM,
};
typedef struct packet_chatting
{
BYTE header;
WORD size;
BYTE type;
DWORD dwVID;
BYTE bEmpire;
} TPacketGCChat;
typedef struct packet_whisper // 가변 패킷
{
BYTE bHeader;
WORD wSize;
BYTE bType;
char szNameFrom[CHARACTER_NAME_MAX_LEN + 1];
} TPacketGCWhisper;
typedef struct packet_stun
{
BYTE header;
DWORD vid;
} TPacketGCStun;
#if defined(WJ_COMBAT_ZONE)
enum EPacketCGCombatZoneSubHeaderType
{
COMBAT_ZONE_SUB_HEADER_NONE,
COMBAT_ZONE_SUB_HEADER_ADD_LEAVING_TARGET,
COMBAT_ZONE_SUB_HEADER_REMOVE_LEAVING_TARGET,
COMBAT_ZONE_SUB_HEADER_FLASH_ON_MINIMAP,
COMBAT_ZONE_SUB_HEADER_OPEN_RANKING,
COMBAT_ZONE_SUB_HEADER_REFRESH_SHOP,
};
typedef struct SPacketCGCombatZoneRequestAction
{
BYTE header;
int action;
int value;
} TPacketCGCombatZoneRequestAction;
typedef struct SPacketGCCombatZoneRanking
{
int rank;
char name[12 + 1];
int empire;
int points;
} TPacketGCCombatZoneRanking;
typedef struct SPacketGCCombatZoneRankingData
{
BYTE header;
TPacketGCCombatZoneRanking rankingData[11];
} TPacketGCCombatZoneRankingData;
typedef struct SPacketGCSendCombatZone
{
BYTE header;
DWORD sub_header;
DWORD m_pInfoData[4];
DWORD m_pDataDays[7][8];
bool isRunning;
} TPacketGCSendCombatZone;
#endif
typedef struct packet_dead
{
BYTE header;
DWORD vid;
} TPacketGCDead;
typedef struct packet_main_character
{
BYTE header;
DWORD dwVID;
WORD wRaceNum;
char szName[CHARACTER_NAME_MAX_LEN + 1];
long lX, lY, lZ;
BYTE bySkillGroup;
} TPacketGCMainCharacter;
// SUPPORT_BGM
typedef struct packet_main_character2_empire
{
BYTE header;
DWORD dwVID;
WORD wRaceNum;
char szName[CHARACTER_NAME_MAX_LEN + 1];
long lX, lY, lZ;
BYTE byEmpire;
BYTE bySkillGroup;
} TPacketGCMainCharacter2_EMPIRE;
typedef struct packet_main_character3_bgm
{
enum
{
MUSIC_NAME_MAX_LEN = 24,
};
BYTE header;
DWORD dwVID;
WORD wRaceNum;
char szUserName[CHARACTER_NAME_MAX_LEN + 1];
char szBGMName[MUSIC_NAME_MAX_LEN + 1];
long lX, lY, lZ;
BYTE byEmpire;
BYTE bySkillGroup;
} TPacketGCMainCharacter3_BGM;
typedef struct packet_main_character4_bgm_vol
{
enum
{
MUSIC_NAME_MAX_LEN = 24,
};
BYTE header;
DWORD dwVID;
WORD wRaceNum;
char szUserName[CHARACTER_NAME_MAX_LEN + 1];
char szBGMName[MUSIC_NAME_MAX_LEN + 1];
float fBGMVol;
long lX, lY, lZ;
BYTE byEmpire;
BYTE bySkillGroup;
} TPacketGCMainCharacter4_BGM_VOL;
// END_OF_SUPPORT_BGM
enum EPointTypes
{
POINT_NONE,
POINT_LEVEL,
POINT_VOICE,
POINT_EXP,
POINT_NEXT_EXP,
POINT_HP,
POINT_MAX_HP,
POINT_SP,
POINT_MAX_SP,
POINT_STAMINA,
POINT_MAX_STAMINA,
POINT_GOLD,
POINT_ST,
POINT_HT,
POINT_DX,
POINT_IQ,
POINT_ATT_POWER,
POINT_ATT_SPEED,
POINT_EVADE_RATE,
POINT_MOV_SPEED,
POINT_DEF_GRADE,
POINT_CASTING_SPEED,
POINT_MAGIC_ATT_GRADE,
POINT_MAGIC_DEF_GRADE,
POINT_EMPIRE_POINT,
POINT_LEVEL_STEP,
POINT_STAT,
POINT_SUB_SKILL,
POINT_SKILL,
// POINT_SKILL_PASV,
// POINT_SKILL_ACTIVE,
POINT_MIN_ATK,
POINT_MAX_ATK,
POINT_PLAYTIME,
POINT_HP_REGEN,
POINT_SP_REGEN,
POINT_BOW_DISTANCE,
POINT_HP_RECOVERY,
POINT_SP_RECOVERY,
POINT_POISON_PCT,
POINT_STUN_PCT,
POINT_SLOW_PCT,
POINT_CRITICAL_PCT,
POINT_PENETRATE_PCT,
POINT_CURSE_PCT,
POINT_ATTBONUS_HUMAN,
POINT_ATTBONUS_ANIMAL,
POINT_ATTBONUS_ORC,
POINT_ATTBONUS_MILGYO,
POINT_ATTBONUS_UNDEAD,
POINT_ATTBONUS_DEVIL,
POINT_ATTBONUS_INSECT,
POINT_ATTBONUS_FIRE,
POINT_ATTBONUS_ICE,
POINT_ATTBONUS_DESERT,
POINT_ATTBONUS_UNUSED0,
POINT_ATTBONUS_UNUSED1,
POINT_ATTBONUS_UNUSED2,
POINT_ATTBONUS_UNUSED3,
POINT_ATTBONUS_UNUSED4,
POINT_ATTBONUS_UNUSED5,
POINT_ATTBONUS_UNUSED6,
POINT_ATTBONUS_UNUSED7,
POINT_ATTBONUS_UNUSED8,
POINT_ATTBONUS_UNUSED9,
POINT_STEAL_HP,
POINT_STEAL_SP,
POINT_MANA_BURN_PCT,
POINT_DAMAGE_SP_RECOVER,
POINT_BLOCK,
POINT_DODGE,
POINT_RESIST_SWORD,
POINT_RESIST_TWOHAND,
POINT_RESIST_DAGGER,
POINT_RESIST_BELL,
POINT_RESIST_FAN,
POINT_RESIST_BOW,
POINT_RESIST_FIRE,
POINT_RESIST_ELEC,
POINT_RESIST_MAGIC,
POINT_RESIST_WIND,
POINT_REFLECT_MELEE,
POINT_REFLECT_CURSE,
POINT_POISON_REDUCE,
POINT_KILL_SP_RECOVER,
POINT_EXP_DOUBLE_BONUS,
POINT_GOLD_DOUBLE_BONUS,
POINT_ITEM_DROP_BONUS,
POINT_POTION_BONUS,
POINT_KILL_HP_RECOVER,
POINT_IMMUNE_STUN,
POINT_IMMUNE_SLOW,
POINT_IMMUNE_FALL,
POINT_PARTY_ATT_GRADE,
POINT_PARTY_DEF_GRADE,
POINT_ATT_BONUS,
POINT_DEF_BONUS,
POINT_ATT_GRADE_BONUS,
POINT_DEF_GRADE_BONUS,
POINT_MAGIC_ATT_GRADE_BONUS,
POINT_MAGIC_DEF_GRADE_BONUS,
POINT_RESIST_NORMAL_DAMAGE,
POINT_STAT_RESET_COUNT = 112,
POINT_HORSE_SKILL = 113,
POINT_MALL_ATTBONUS,
POINT_MALL_DEFBONUS,
POINT_MALL_EXPBONUS,
POINT_MALL_ITEMBONUS,
POINT_MALL_GOLDBONUS,
POINT_MAX_HP_PCT,
POINT_MAX_SP_PCT,
POINT_SKILL_DAMAGE_BONUS,
POINT_NORMAL_HIT_DAMAGE_BONUS,
POINT_SKILL_DEFEND_BONUS,
POINT_NORMAL_HIT_DEFEND_BONUS,
POINT_PC_BANG_EXP_BONUS,
POINT_PC_BANG_DROP_BONUS,
POINT_ENERGY = 128,
POINT_ENERGY_END_TIME = 129,
POINT_MIN_WEP = 200,
#ifdef ELEMENT_NEW_BONUSES
POINT_ATTBONUS_ELEC,
POINT_ATTBONUS_WIND,
POINT_ATTBONUS_EARTH,
POINT_ATTBONUS_DARK,
#endif
POINT_MAX_WEP,
POINT_MIN_MAGIC_WEP,
POINT_MAX_MAGIC_WEP,
POINT_HIT_RATE,
POINT_BLEEDING_PCT = 138,
POINT_BLEEDING_REDUCE = 139,
#ifdef __GAYA__
POINT_GAYA = 175,
#endif
POINT_WAR_POINT = 144,
#ifdef ENABLE_CHEQUE_SYSTEM
POINT_CHEQUE = 145,
#endif
};
typedef struct packet_points
{
BYTE header;
long points[POINT_MAX_NUM];
} TPacketGCPoints;
typedef struct packet_point_change
{
int header;
DWORD dwVID;
BYTE Type;
long amount; // 바뀐 값
long value; // 현재 값
} TPacketGCPointChange;
typedef struct packet_motion
{
BYTE header;
DWORD vid;
DWORD victim_vid;
WORD motion;
} TPacketGCMotion;
#if defined(GAIDEN)
struct TPacketGCItemDelDeprecate
{
TPacketGCItemDelDeprecate() :
header(HEADER_GC_ITEM_DEL),
pos(0),
vnum(0),
count(0)
{
memset(&alSockets, 0, sizeof(alSockets));
memset(&aAttr, 0, sizeof(aAttr));
}
BYTE header;
BYTE pos;
DWORD vnum;
BYTE count;
DWORD evolution;
long alSockets[ITEM_SOCKET_SLOT_MAX_NUM];
TPlayerItemAttribute aAttr[ITEM_ATTRIBUTE_SLOT_MAX_NUM];
};
typedef struct packet_set_item
{
BYTE header;
BYTE pos;
DWORD vnum;
BYTE count;
DWORD evolution;
#ifdef WJ_CHANGELOOK_SYSTEM
DWORD transmutation;
#endif
DWORD flags; // 플래그 추가
long alSockets[ITEM_SOCKET_SLOT_MAX_NUM];
TPlayerItemAttribute aAttr[ITEM_ATTRIBUTE_SLOT_MAX_NUM];
} TPacketGCItemSet;
typedef struct packet_item_del
{
BYTE header;
UINT pos;
} TPacketGCItemDel;
#else
typedef struct packet_set_item
{
BYTE header;
TItemPos Cell;
DWORD vnum;
BYTE count;
DWORD evolution;
#ifdef WJ_CHANGELOOK_SYSTEM
DWORD transmutation;
#endif
long alSockets[ITEM_SOCKET_SLOT_MAX_NUM];
TPlayerItemAttribute aAttr[ITEM_ATTRIBUTE_SLOT_MAX_NUM];
} TPacketGCItemSet;
typedef struct packet_set_item2
{
BYTE header;
TItemPos Cell;
DWORD vnum;
BYTE count;
DWORD evolution;
#ifdef WJ_CHANGELOOK_SYSTEM
DWORD transmutation;
#endif
DWORD flags; // 플래그 추가
DWORD anti_flags; // 플래그 추가
bool highlight;
long alSockets[ITEM_SOCKET_SLOT_MAX_NUM];
TPlayerItemAttribute aAttr[ITEM_ATTRIBUTE_SLOT_MAX_NUM];
#ifdef ENABLE_SOULBIND_SYSTEM
long sealbind;
#endif
} TPacketGCItemSet2;
#endif
typedef struct packet_item_del
{
BYTE header;
UINT pos;
} TPacketGCItemDel;
typedef struct packet_use_item
{
BYTE header;
TItemPos Cell;
DWORD ch_vid;
DWORD victim_vid;
DWORD vnum;
} TPacketGCItemUse;
typedef struct packet_update_item
{
BYTE header;
TItemPos Cell;
BYTE count;
DWORD evolution;
#ifdef WJ_CHANGELOOK_SYSTEM
DWORD transmutation;
#endif
long alSockets[ITEM_SOCKET_SLOT_MAX_NUM];
TPlayerItemAttribute aAttr[ITEM_ATTRIBUTE_SLOT_MAX_NUM];
#ifdef ENABLE_SOULBIND_SYSTEM
long sealbind;
#endif
} TPacketGCItemUpdate;
typedef struct packet_ground_add_item
{
BYTE bHeader;
long lX;
long lY;
long lZ;
DWORD dwVID;
DWORD dwVnum;
long alSockets[ITEM_SOCKET_SLOT_MAX_NUM];
DWORD count;
} TPacketGCItemGroundAdd;
typedef struct packet_ground_del_item
{
BYTE header;
DWORD vid;
} TPacketGCItemGroundDel;
typedef struct packet_item_ownership
{
BYTE bHeader;
DWORD dwVID;
char szName[CHARACTER_NAME_MAX_LEN + 1];
} TPacketGCItemOwnership;
typedef struct packet_quickslot_add
{
BYTE header;
UINT pos;
TQuickSlot slot;
} TPacketGCQuickSlotAdd;
typedef struct packet_quickslot_del
{
BYTE header;
UINT pos;
} TPacketGCQuickSlotDel;
typedef struct packet_quickslot_swap
{
BYTE header;
UINT pos;
UINT change_pos;
} TPacketGCQuickSlotSwap;
typedef struct packet_shop_start
{
DWORD owner_vid;
struct packet_shop_item items[SHOP_HOST_ITEM_MAX_NUM];
#ifdef ENABLE_2TH_SHOPEX_SYSTEM
char shop_name[SHOP_TAB_NAME_MAX];
short price_type;
#endif
} TPacketGCShopStart;
typedef struct packet_shop_start_ex // 다음에 TSubPacketShopTab* shop_tabs 이 따라옴.
{
typedef struct sub_packet_shop_tab
{
char name[SHOP_TAB_NAME_MAX];
BYTE coin_type;
packet_shop_item items[SHOP_HOST_ITEM_MAX_NUM];
} TSubPacketShopTab;
DWORD owner_vid;
BYTE shop_tab_count;
#if defined(WJ_COMBAT_ZONE)
DWORD points;
DWORD curLimit;
DWORD maxLimit;
#endif
} TPacketGCShopStartEx;
typedef struct packet_shop_update_item
{
BYTE pos;
struct packet_shop_item item;
} TPacketGCShopUpdateItem;
typedef struct packet_shop_update_price
{
int iElkAmount;
} TPacketGCShopUpdatePrice;
enum EPacketShopSubHeaders
{
SHOP_SUBHEADER_GC_START,
SHOP_SUBHEADER_GC_END,
SHOP_SUBHEADER_GC_UPDATE_ITEM,
SHOP_SUBHEADER_GC_UPDATE_PRICE,
SHOP_SUBHEADER_GC_OK,
SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY,
SHOP_SUBHEADER_GC_SOLDOUT,
SHOP_SUBHEADER_GC_INVENTORY_FULL,
SHOP_SUBHEADER_GC_INVALID_POS,
SHOP_SUBHEADER_GC_SOLD_OUT,
SHOP_SUBHEADER_GC_START_EX,
SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY_EX,
#if defined(WJ_COMBAT_ZONE)
SHOP_SUBHEADER_GC_NOT_ENOUGH_POINTS,
SHOP_SUBHEADER_GC_MAX_LIMIT_POINTS,
SHOP_SUBHEADER_GC_OVERFLOW_LIMIT_POINTS,
#endif
#ifdef ENABLE_2TH_SHOPEX_SYSTEM
SHOP_SUBHEADER_GC_NOT_ENOUGH_DRAGON_COIN,
SHOP_SUBHEADER_GC_NOT_ENOUGH_DRAGON_MARK,
SHOP_SUBHEADER_GC_NOT_ENOUGH_ALIGNMENT,
SHOP_SUBHEADER_GC_NOT_ENOUGH_WARPOINT,
SHOP_SUBHEADER_GC_NOT_ENOUGH_10TH_GOLD,
#endif
SHOP_SUBHEADER_GC_UPDATE_MONEY,
};
typedef struct packet_shop
{
BYTE header;
WORD size;
BYTE subheader;
} TPacketGCShop;
typedef struct packet_exchange
{
BYTE header;
BYTE subheader;
BYTE is_me;
DWORD arg1;
TItemPos arg2;
DWORD arg3;
#ifdef WJ_ENABLE_TRADABLE_ICON
TItemPos arg4;
#endif
long alValues[ITEM_SOCKET_SLOT_MAX_NUM];
TPlayerItemAttribute aAttr[ITEM_ATTRIBUTE_SLOT_MAX_NUM];
DWORD evolution;
#ifdef WJ_CHANGELOOK_SYSTEM
DWORD dwTransmutation;
#endif
} TPacketGCExchange;
enum
{
EXCHANGE_SUBHEADER_GC_START, // arg1 == vid
EXCHANGE_SUBHEADER_GC_ITEM_ADD, // arg1 == vnum arg2 == pos arg3 == count
EXCHANGE_SUBHEADER_GC_ITEM_DEL, // arg1 == pos
EXCHANGE_SUBHEADER_GC_ELK_ADD, // arg1 == elk
#ifdef ENABLE_CHEQUE_SYSTEM
EXCHANGE_SUBHEADER_GC_CHEQUE_ADD, /* arg1 == cheque */
#endif
EXCHANGE_SUBHEADER_GC_ACCEPT, // arg1 == accept
EXCHANGE_SUBHEADER_GC_END, // arg1 == not used
EXCHANGE_SUBHEADER_GC_ALREADY, // arg1 == not used
EXCHANGE_SUBHEADER_GC_LESS_ELK, // arg1 == not used
#ifdef ENABLE_CHEQUE_SYSTEM
EXCHANGE_SUBHEADER_GC_LESS_CHEQUE, /* arg1 == not used */
#endif
};
typedef struct packet_position
{
BYTE header;
DWORD vid;
BYTE position;
} TPacketGCPosition;
typedef struct packet_ping
{
BYTE header;
} TPacketGCPing;
typedef struct packet_pong
{
BYTE bHeader;
} TPacketCGPong;
typedef struct packet_script
{
BYTE header;
WORD size;
BYTE skin;
WORD src_size;
} TPacketGCScript;
typedef struct packet_target
{
BYTE header;
DWORD dwVID;
BYTE bHPPercent;
#ifdef ENABLE_VIEW_TARGET_DECIMAL_HP
int iMinHP;
int iMaxHP;
#endif
#ifdef ELEMENT_TARGET
BYTE bElement;
#endif
} TPacketGCTarget;
#ifdef ENABLE_SEND_TARGET_INFO
typedef struct packet_target_info
{
BYTE header;
DWORD dwVID;
DWORD race;
DWORD dwVnum;
BYTE count;
} TPacketGCTargetInfo;
typedef struct packet_target_info_load
{
BYTE header;
DWORD dwVID;
} TPacketCGTargetInfoLoad;
#endif
typedef struct packet_damage_info
{
BYTE header;
DWORD dwVID;
BYTE flag;
int damage;
} TPacketGCDamageInfo;
typedef struct packet_mount
{
BYTE header;
DWORD vid;
DWORD mount_vid;
BYTE pos;
DWORD _x, _y;
} TPacketGCMount;
typedef struct packet_change_speed
{
BYTE header;
DWORD vid;
WORD moving_speed;
} TPacketGCChangeSpeed;
typedef struct packet_move
{
BYTE bHeader;
BYTE bFunc;
BYTE bArg;
BYTE bRot;
DWORD dwVID;
LONG lX;
LONG lY;
DWORD dwTime;
DWORD dwDuration;
} TPacketGCMove;
enum
{
QUEST_SEND_IS_BEGIN = 1 << 0,
QUEST_SEND_TITLE = 1 << 1, // 28자 까지
QUEST_SEND_CLOCK_NAME = 1 << 2, // 16자 까지
QUEST_SEND_CLOCK_VALUE = 1 << 3,
QUEST_SEND_COUNTER_NAME = 1 << 4, // 16자 까지
QUEST_SEND_COUNTER_VALUE = 1 << 5,
QUEST_SEND_ICON_FILE = 1 << 6, // 24자 까지
};
typedef struct packet_quest_info
{
BYTE header;
WORD size;
WORD index;
BYTE flag;
} TPacketGCQuestInfo;
typedef struct packet_quest_confirm
{
BYTE header;
char msg[64+1];
long timeout;
DWORD requestPID;
} TPacketGCQuestConfirm;
typedef struct packet_attack
{
BYTE header;
DWORD dwVID;
DWORD dwVictimVID; // 적 VID
BYTE bType; // 공격 유형
} TPacketGCAttack;
typedef struct packet_c2c
{
BYTE header;
WORD wSize;
} TPacketGCC2C;
typedef struct packetd_sync_position_element
{
DWORD dwVID;
long lX;
long lY;
} TPacketGCSyncPositionElement;
typedef struct packetd_sync_position
{
BYTE bHeader;
WORD wSize;
} TPacketGCSyncPosition;
typedef struct packet_ownership
{
BYTE bHeader;
DWORD dwOwnerVID;
DWORD dwVictimVID;
} TPacketGCOwnership;
#define SKILL_MAX_NUM 255
typedef struct packet_skill_level
{
BYTE bHeader;
BYTE abSkillLevels[SKILL_MAX_NUM];
} TPacketGCSkillLevel;
typedef struct SPlayerSkill
{
BYTE bMasterType;
BYTE bLevel;
time_t tNextRead;
} TPlayerSkill;
typedef struct packet_skill_level_new
{
BYTE bHeader;
TPlayerSkill skills[SKILL_MAX_NUM];
} TPacketGCSkillLevelNew;
// fly
typedef struct packet_fly
{
BYTE bHeader;
BYTE bType;
DWORD dwStartVID;
DWORD dwEndVID;
} TPacketGCCreateFly;
enum EPVPModes
{
PVP_MODE_NONE,
PVP_MODE_AGREE,
PVP_MODE_FIGHT,
PVP_MODE_REVENGE,
};
typedef struct packet_duel_start
{
BYTE header ;
WORD wSize ; // DWORD가 몇개? 개수 = (wSize - sizeof(TPacketGCPVPList)) / 4
} TPacketGCDuelStart ;
typedef struct packet_pvp
{
BYTE header;
DWORD dwVIDSrc;
DWORD dwVIDDst;
BYTE bMode;
} TPacketGCPVP;
typedef struct packet_skill_cooltime_end
{
BYTE header;
BYTE bSkill;
} TPacketGCSkillCoolTimeEnd;
typedef struct packet_warp
{
BYTE bHeader;
LONG lX;
LONG lY;
LONG lAddr;
WORD wPort;
} TPacketGCWarp;
typedef struct packet_party_invite
{
BYTE header;
DWORD leader_pid;
} TPacketGCPartyInvite;
#ifdef TOURNAMENT_PVP_SYSTEM
typedef struct packet_tournament_add
{
BYTE header;
int membersOnline_A;
int membersOnline_B;
int membersDead_A;
int membersDead_B;
int memberLives;
int dwTimeRemained;
} TPacketGCTournamentAdd;
#endif
typedef struct packet_party_add
{
BYTE header;
DWORD pid;
char name[CHARACTER_NAME_MAX_LEN+1];
} TPacketGCPartyAdd;
typedef struct packet_party_update
{
BYTE header;
DWORD pid;
BYTE state;
BYTE percent_hp;
short affects[PARTY_AFFECT_SLOT_MAX_NUM];
} TPacketGCPartyUpdate;
typedef struct packet_party_remove
{
BYTE header;
DWORD pid;
} TPacketGCPartyRemove;
typedef TPacketCGSafeboxCheckout TPacketGCSafeboxCheckout;
typedef TPacketCGSafeboxCheckin TPacketGCSafeboxCheckin;
typedef struct packet_safebox_wrong_password
{
BYTE bHeader;
} TPacketGCSafeboxWrongPassword;
typedef struct packet_safebox_size
{
BYTE bHeader;
BYTE bSize;
} TPacketGCSafeboxSize;
typedef struct packet_safebox_money_change
{
BYTE bHeader;
DWORD dwMoney;
} TPacketGCSafeboxMoneyChange;
typedef struct command_empire
{
BYTE bHeader;
BYTE bEmpire;
} TPacketCGEmpire;
typedef struct packet_empire
{
BYTE bHeader;
BYTE bEmpire;
} TPacketGCEmpire;
enum
{
FISHING_SUBHEADER_GC_START,
FISHING_SUBHEADER_GC_STOP,
FISHING_SUBHEADER_GC_REACT,
FISHING_SUBHEADER_GC_SUCCESS,
FISHING_SUBHEADER_GC_FAIL,
FISHING_SUBHEADER_GC_FISH,
};
typedef struct packet_fishing
{
BYTE header;
BYTE subheader;
DWORD info;
BYTE dir;
} TPacketGCFishing;
typedef struct paryt_parameter
{
BYTE bHeader;
BYTE bDistributeMode;
} TPacketGCPartyParameter;
//////////////////////////////////////////////////////////////////////////
// Guild
enum
{
GUILD_SUBHEADER_GC_LOGIN,
GUILD_SUBHEADER_GC_LOGOUT,
GUILD_SUBHEADER_GC_LIST,
GUILD_SUBHEADER_GC_GRADE,
GUILD_SUBHEADER_GC_ADD,
GUILD_SUBHEADER_GC_REMOVE,
GUILD_SUBHEADER_GC_GRADE_NAME,
GUILD_SUBHEADER_GC_GRADE_AUTH,
GUILD_SUBHEADER_GC_INFO,
GUILD_SUBHEADER_GC_COMMENTS,
GUILD_SUBHEADER_GC_CHANGE_EXP,
GUILD_SUBHEADER_GC_CHANGE_MEMBER_GRADE,
GUILD_SUBHEADER_GC_SKILL_INFO,
GUILD_SUBHEADER_GC_CHANGE_MEMBER_GENERAL,
GUILD_SUBHEADER_GC_GUILD_INVITE,
GUILD_SUBHEADER_GC_WAR,
GUILD_SUBHEADER_GC_GUILD_NAME,
GUILD_SUBHEADER_GC_GUILD_WAR_LIST,
GUILD_SUBHEADER_GC_GUILD_WAR_END_LIST,
GUILD_SUBHEADER_GC_WAR_POINT,
GUILD_SUBHEADER_GC_MONEY_CHANGE,
};
typedef struct packet_guild
{
BYTE header;
WORD size;
BYTE subheader;
} TPacketGCGuild;
// SubHeader - Grade
enum
{
GUILD_AUTH_ADD_MEMBER = (1 << 0),
GUILD_AUTH_REMOVE_MEMBER = (1 << 1),
GUILD_AUTH_NOTICE = (1 << 2),
GUILD_AUTH_SKILL = (1 << 3),
};
typedef struct packet_guild_sub_grade
{
char grade_name[GUILD_GRADE_NAME_MAX_LEN+1]; // 8+1 길드장, 길드원 등의 이름
BYTE auth_flag;
} TPacketGCGuildSubGrade;
typedef struct packet_guild_sub_member
{
DWORD pid;
BYTE byGrade;
BYTE byIsGeneral;
BYTE byJob;
BYTE byLevel;
DWORD dwOffer;
BYTE byNameFlag;
// if NameFlag is TRUE, name is sent from server.
// char szName[CHARACTER_ME_MAX_LEN+1];
} TPacketGCGuildSubMember;
typedef struct packet_guild_sub_info
{
WORD member_count;
WORD max_member_count;
DWORD guild_id;
DWORD master_pid;
DWORD exp;
BYTE level;
char name[GUILD_NAME_MAX_LEN+1];
DWORD gold;
BYTE hasLand;
} TPacketGCGuildInfo;
enum EGuildWarState
{
GUILD_WAR_NONE,
GUILD_WAR_SEND_DECLARE,
GUILD_WAR_REFUSE,
GUILD_WAR_RECV_DECLARE,
GUILD_WAR_WAIT_START,
GUILD_WAR_CANCEL,
GUILD_WAR_ON_WAR,
GUILD_WAR_END,
GUILD_WAR_DURATION = 2*60*60, // 2시간
};
typedef struct packet_guild_war
{
DWORD dwGuildSelf;
DWORD dwGuildOpp;
BYTE bType;
BYTE bWarState;
#ifdef __IMPROVED_GUILD_WAR__
int iMaxPlayer;
int iMaxScore;
DWORD flags;
int custom_map_index;
#endif
} TPacketGCGuildWar;
typedef struct SPacketGuildWarPoint
{
DWORD dwGainGuildID;
DWORD dwOpponentGuildID;
long lPoint;
} TPacketGuildWarPoint;
// SubHeader - Dungeon
enum
{
DUNGEON_SUBHEADER_GC_TIME_ATTACK_START = 0,
DUNGEON_SUBHEADER_GC_DESTINATION_POSITION = 1,
};
typedef struct packet_dungeon
{
BYTE bHeader;
WORD size;
BYTE subheader;
} TPacketGCDungeon;
// Private Shop
typedef struct SPacketGCShopSign
{
BYTE bHeader;
DWORD dwVID;
#ifdef ENABLE_SHOP_DECORATION_SYSTEM
BYTE bShopKasmirTitle;
#endif
char szSign[SHOP_SIGN_MAX_LEN + 1];
} TPacketGCShopSign;
typedef struct SPacketGCTime
{
BYTE bHeader;
time_t time;
} TPacketGCTime;
enum
{
WALKMODE_RUN,
WALKMODE_WALK,
};
typedef struct SPacketGCWalkMode
{
BYTE header;
DWORD vid;
BYTE mode;
} TPacketGCWalkMode;
typedef struct SPacketGCChangeSkillGroup
{
BYTE header;
BYTE skill_group;
} TPacketGCChangeSkillGroup;
struct TMaterial
{
DWORD vnum;
DWORD count;
};
typedef struct SRefineTable
{
DWORD src_vnum;
DWORD result_vnum;
BYTE material_count;
int cost; // 소요 비용
int prob; // 확률
TMaterial materials[REFINE_MATERIAL_MAX_NUM];
} TRefineTable;
typedef struct SPacketGCRefineInformation
{
BYTE header;
UINT pos;
TRefineTable refine_table;
} TPacketGCRefineInformation;
typedef struct SPacketGCRefineInformationNew
{
BYTE header;
BYTE type;
UINT pos;
TRefineTable refine_table;
} TPacketGCRefineInformationNew;
enum SPECIAL_EFFECT
{
SE_NONE,
SE_HPUP_RED,
SE_SPUP_BLUE,
SE_SPEEDUP_GREEN,
SE_DXUP_PURPLE,
SE_CRITICAL,
SE_PENETRATE,
SE_BLOCK,
SE_DODGE,
SE_CHINA_FIREWORK,
SE_SPIN_TOP,
SE_SUCCESS,
SE_FAIL,
SE_FR_SUCCESS,
SE_LEVELUP_ON_14_FOR_GERMANY, //레벨업 14일때 ( 독일전용 )
SE_LEVELUP_UNDER_15_FOR_GERMANY,//레벨업 15일때 ( 독일전용 )
SE_PERCENT_DAMAGE1,
SE_PERCENT_DAMAGE2,
SE_PERCENT_DAMAGE3,
SE_AUTO_HPUP,
SE_AUTO_SPUP,
SE_EQUIP_RAMADAN_RING, // 초승달의 반지를 착용하는 순간에 발동하는 이펙트
SE_EQUIP_HALLOWEEN_CANDY, // 할로윈 사탕을 착용(-_-
한 순간에 발동하는 이펙트
SE_EQUIP_HAPPINESS_RING, // 크리스마스 행복의 반지를 착용하는 순간에 발동하는 이펙트
SE_EQUIP_LOVE_PENDANT, // 발렌타인 사랑의 팬던트(71145) 착용할 때 이펙트 (발동이펙트임, 지속이펙트 아님)
#if defined(WJ_COMBAT_ZONE)
SE_COMBAT_ZONE_POTION,
#endif
#ifdef VERSION_162_ENABLED
SE_EFFECT_HEALER,
#endif
SE_EQUIP_RUZGAR,
SE_DUEL_VICTIM_EFFECT,
SE_DUEL_KILLER_EFFECT,
SE_DUEL_SENDER,
SE_DUEL_RECEIVER,
SE_DUEL_5,
SE_DUEL_4,
SE_DUEL_3,
SE_DUEL_2,
SE_DUEL_1,
SE_DUEL_0,
SE_ACCE_SUCCEDED_1,
SE_EQUIP_ACCE_1,
SE_EQUIP_ACCE_2,
SE_EQUIP_ACCE_3,
SE_EQUIP_ACCE_4,
};
typedef struct SPacketGCSpecialEffect
{
BYTE header;
BYTE type;
DWORD vid;
} TPacketGCSpecialEffect;
typedef struct SPacketGCNPCPosition
{
BYTE header;
WORD size;
WORD count;
} TPacketGCNPCPosition;
struct TNPCPosition
{
BYTE bType;
char name[CHARACTER_NAME_MAX_LEN+1];
long x;
long y;
};
typedef struct SPacketGCChangeName
{
BYTE header;
DWORD pid;
char name[CHARACTER_NAME_MAX_LEN+1];
} TPacketGCChangeName;
enum EBlockAction
{
BLOCK_EXCHANGE = (1 << 0),
BLOCK_PARTY_INVITE = (1 << 1),
BLOCK_GUILD_INVITE = (1 << 2),
BLOCK_WHISPER = (1 << 3),
BLOCK_MESSENGER_INVITE = (1 << 4),
BLOCK_PARTY_REQUEST = (1 << 5),
BLOCK_POINT_EXP = (1 << 6),
};
typedef struct packet_login_key
{
BYTE bHeader;
DWORD dwLoginKey;
} TPacketGCLoginKey;
typedef struct packet_auth_success
{
BYTE bHeader;
DWORD dwLoginKey;
BYTE bResult;
} TPacketGCAuthSuccess;
typedef struct packet_channel
{
BYTE header;
BYTE channel;
} TPacketGCChannel;
typedef struct SEquipmentItemSet
{
DWORD vnum;
BYTE count;
long alSockets[ITEM_SOCKET_SLOT_MAX_NUM];
TPlayerItemAttribute aAttr[ITEM_ATTRIBUTE_SLOT_MAX_NUM];
} TEquipmentItemSet;
typedef struct pakcet_view_equip
{
BYTE header;
DWORD dwVID;
#ifdef EQUIP_ENABLE_VIEW_SASH
TEquipmentItemSet equips[17];
#else
TEquipmentItemSet equips[16];
#endif
} TPacketGCViewEquip;
typedef struct
{
DWORD dwID;
long x, y;
long width, height;
DWORD dwGuildID;
} TLandPacketElement;
typedef struct packet_land_list
{
BYTE header;
WORD size;
} TPacketGCLandList;
typedef struct
{
BYTE bHeader;
long lID;
char szTargetName[32+1];
} TPacketGCTargetCreate;
enum
{
CREATE_TARGET_TYPE_NONE,
CREATE_TARGET_TYPE_LOCATION,
CREATE_TARGET_TYPE_CHARACTER,
#if defined(WJ_COMBAT_ZONE)
CREATE_TARGET_TYPE_COMBAT_ZONE = 4,
#endif
};
typedef struct
{
BYTE bHeader;
long lID;
char szTargetName[32+1];
DWORD dwVID;
BYTE byType;
} TPacketGCTargetCreateNew;
typedef struct
{
BYTE bHeader;
long lID;
long lX, lY;
} TPacketGCTargetUpdate;
typedef struct
{
BYTE bHeader;
long lID;
} TPacketGCTargetDelete;
typedef struct
{
DWORD dwType;
BYTE bPointIdxApplyOn;
long lApplyValue;
DWORD dwFlag;
long lDuration;
long lSPCost;
} TPacketAffectElement;
typedef struct
{
BYTE bHeader;
TPacketAffectElement elem;
} TPacketGCAffectAdd;
typedef struct
{
BYTE bHeader;
DWORD dwType;
BYTE bApplyOn;
} TPacketGCAffectRemove;
typedef struct packet_mall_open
{
BYTE bHeader;
BYTE bSize;
} TPacketGCMallOpen;
typedef struct packet_lover_info
{
BYTE bHeader;
char szName[CHARACTER_NAME_MAX_LEN + 1];
BYTE byLovePoint;
} TPacketGCLoverInfo;
typedef struct packet_love_point_update
{
BYTE bHeader;
BYTE byLovePoint;
} TPacketGCLovePointUpdate;
typedef struct packet_dig_motion
{
BYTE header;
DWORD vid;
DWORD target_vid;
BYTE count;
} TPacketGCDigMotion;
typedef struct SPacketGCOnTime
{
BYTE header;
int ontime; // sec
} TPacketGCOnTime;
typedef struct SPacketGCResetOnTime
{
BYTE header;
} TPacketGCResetOnTime;
typedef struct SPacketGCPanamaPack
{
BYTE bHeader;
char szPackName[256];
BYTE abIV[32];
} TPacketGCPanamaPack;
typedef struct SPacketGCHybridCryptKeys
{
private:
SPacketGCHybridCryptKeys() : m_pStream(NULL) {}
public:
SPacketGCHybridCryptKeys(int iStreamSize) : iKeyStreamLen(iStreamSize)
{
m_pStream = new BYTE[iStreamSize];
}
~SPacketGCHybridCryptKeys()
{
if( m_pStream )
{
delete[] m_pStream;
m_pStream = NULL;
}
}
static int GetFixedHeaderSize()
{
return sizeof(BYTE)+sizeof(WORD)+sizeof(int);
}
BYTE bHeader;
WORD wDynamicPacketSize;
int iKeyStreamLen;
BYTE* m_pStream;
} TPacketGCHybridCryptKeys;
typedef struct SPacketGCHybridSDB
{
private:
SPacketGCHybridSDB() : m_pStream(NULL) {}
public:
SPacketGCHybridSDB(int iStreamSize) : iSDBStreamLen(iStreamSize)
{
m_pStream = new BYTE[iStreamSize];
}
~SPacketGCHybridSDB()
{
delete[] m_pStream;
m_pStream = NULL;
}
static int GetFixedHeaderSize()
{
return sizeof(BYTE)+sizeof(WORD)+sizeof(int);
}
BYTE bHeader;
WORD wDynamicPacketSize;
int iSDBStreamLen;
BYTE* m_pStream;
} TPacketGCHybridSDB;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Client To Client
typedef struct packet_state
{
BYTE bHeader;
BYTE bFunc;
BYTE bArg;
BYTE bRot;
DWORD dwVID;
DWORD dwTime;
TPixelPosition kPPos;
} TPacketCCState;
// AUTOBAN
typedef struct packet_autoban_quiz
{
BYTE bHeader;
BYTE bDuration;
BYTE bCaptcha[64*32];
char szQuiz[256];
} TPacketGCAutoBanQuiz;
// END_OF_AUTOBAN
#ifdef _IMPROVED_PACKET_ENCRYPTION_
struct TPacketKeyAgreement
{
static const int MAX_DATA_LEN = 256;
BYTE bHeader;
WORD wAgreedLength;
WORD wDataLength;
BYTE data[MAX_DATA_LEN];
};
struct TPacketKeyAgreementCompleted
{
BYTE bHeader;
BYTE data[3]; // dummy (not used)
};
#endif // _IMPROVED_PACKET_ENCRYPTION_
typedef struct SPacketGCSpecificEffect
{
BYTE header;
DWORD vid;
char effect_file[128];
} TPacketGCSpecificEffect;
// 용혼석
enum EDragonSoulRefineWindowRefineType
{
DragonSoulRefineWindow_UPGRADE,
DragonSoulRefineWindow_IMPROVEMENT,
DragonSoulRefineWindow_REFINE,
};
enum EPacketCGDragonSoulSubHeaderType
{
DS_SUB_HEADER_OPEN,
DS_SUB_HEADER_CLOSE,
DS_SUB_HEADER_DO_UPGRADE,
DS_SUB_HEADER_DO_IMPROVEMENT,
DS_SUB_HEADER_DO_REFINE,
DS_SUB_HEADER_REFINE_FAIL,
DS_SUB_HEADER_REFINE_FAIL_MAX_REFINE,
DS_SUB_HEADER_REFINE_FAIL_INVALID_MATERIAL,
DS_SUB_HEADER_REFINE_FAIL_NOT_ENOUGH_MONEY,
DS_SUB_HEADER_REFINE_FAIL_NOT_ENOUGH_MATERIAL,
DS_SUB_HEADER_REFINE_FAIL_TOO_MUCH_MATERIAL,
DS_SUB_HEADER_REFINE_SUCCEED,
};
typedef struct SPacketCGDragonSoulRefine
{
SPacketCGDragonSoulRefine() : header (HEADER_CG_DRAGON_SOUL_REFINE)
{}
BYTE header;
BYTE bSubType;
TItemPos ItemGrid[DS_REFINE_WINDOW_MAX_NUM];
} TPacketCGDragonSoulRefine;
typedef struct SPacketGCDragonSoulRefine
{
SPacketGCDragonSoulRefine() : header(HEADER_GC_DRAGON_SOUL_REFINE)
{}
BYTE header;
BYTE bSubType;
TItemPos Pos;
} TPacketGCDragonSoulRefine;
typedef struct SChannelStatus
{
short nPort;
BYTE bStatus;
} TChannelStatus;
#ifdef WJ_CHANGELOOK_SYSTEM
enum EChangeLookInfo
{
CL_WINDOW_MAX_MATERIALS = 3,
CL_CLEAN_ATTR_VALUE0 = 8,
CL_SCROLL_VNUM = 72326,
};
enum
{
HEADER_CG_CL = 213,
HEADER_GC_CL = 218,
CL_SUBHEADER_OPEN = 0,
CL_SUBHEADER_CLOSE,
CL_SUBHEADER_ADD,
CL_SUBHEADER_REMOVE,
CL_SUBHEADER_REFINE,
};
typedef struct SPacketChangeLook
{
BYTE header;
BYTE subheader;
DWORD dwCost;
BYTE bPos;
TItemPos tPos;
} TPacketChangeLook;
typedef struct SChangeLookMaterial
{
BYTE bHere;
WORD wCell;
} TChangeLookMaterial;
#endif
#ifdef ENABLE_SHOP_SEARCH_SYSTEM
typedef struct packet_priv_shop_item_set
{
BYTE header;
DWORD vnum;
DWORD vid;
BYTE count;
DWORD flags;
DWORD anti_flags;
long long price;
int price_cheque;
BYTE display_pos;
DWORD evolution;
#ifdef WJ_CHANGELOOK_SYSTEM
DWORD transmutation;
#endif
long alSockets[ITEM_SOCKET_SLOT_MAX_NUM];
TPlayerItemAttribute aAttr[ITEM_ATTRIBUTE_SLOT_MAX_NUM];
} TPacketGCShopSearchItemSet;
typedef struct command_shop_search
{
BYTE header;
WORD Race;
int ItemCat;
int SubCat;
int MinLevel;
int MaxLevel;
int MinRefine;
int MaxRefine;
unsigned long long MinGold;
unsigned long long MaxGold;
int MinWon;
int MaxWon;
char ItemName[SHOP_TAB_NAME_MAX + 1];
} TPacketCGShopSearch;
typedef struct command_shop_search_buy
{
BYTE header;
int32_t shopVid;
BYTE shopItemPos;
} TPacketCGShopSearchBuy;
#endif
#pragma pack(pop)
#include "../gamelib/RaceData.h"
#include "Locale_inc.h"
typedef BYTE TPacketHeader;
enum
{
/////////////////////////////////////////////////
// To Server
// HEADER_BLANK is the not use(for future use)
HEADER_CG_LOGIN = 1,
HEADER_CG_ATTACK = 2,
HEADER_CG_CHAT = 3,
HEADER_CG_PLAYER_CREATE = 4, // 새로운 플래이어를 생성
HEADER_CG_PLAYER_DESTROY = 5, // 플래이어를 삭제.
HEADER_CG_PLAYER_SELECT = 6,
HEADER_CG_CHARACTER_MOVE = 7,
HEADER_CG_SYNC_POSITION = 8,
HEADER_CG_DIRECT_ENTER = 9,
HEADER_CG_ENTERGAME = 10,
HEADER_CG_ITEM_USE = 11,
HEADER_CG_ITEM_DROP = 12,
HEADER_CG_ITEM_MOVE = 13,
HEADER_CG_ITEM_PICKUP = 15,
HEADER_CG_QUICKSLOT_ADD = 16,
HEADER_CG_QUICKSLOT_DEL = 17,
HEADER_CG_QUICKSLOT_SWAP = 18,
HEADER_CG_WHISPER = 19,
HEADER_CG_ITEM_DROP2 = 20,
#ifdef WJ_NEW_DROP_DIALOG
HEADER_CG_ITEM_DESTROY = 21,
HEADER_CG_ITEM_SELL = 22,
#endif
//HEADER_BLANK21 = 21,
//HEADER_BLANK22 = 22,
//HEADER_BLANK22 = 23,
//HEADER_BLANK24 = 24,
//HEADER_BLANK25 = 25,
HEADER_CG_ON_CLICK = 26,
HEADER_CG_EXCHANGE = 27,
HEADER_CG_CHARACTER_POSITION = 28,
HEADER_CG_SCRIPT_ANSWER = 29,
HEADER_CG_QUEST_INPUT_STRING = 30,
HEADER_CG_QUEST_CONFIRM = 31,
//HEADER_BLANK33 = 33,
//HEADER_BLANK34 = 34,
//HEADER_BLANK35 = 35,
//HEADER_BLANK36 = 36,
//HEADER_BLANK37 = 37,
//HEADER_BLANK38 = 38,
//HEADER_BLANK39 = 39,
//HEADER_BLANK40 = 40,
HEADER_CG_PVP = 41,
//HEADER_BLANK42 = 42,
//HEADER_BLANK43 = 43,
//HEADER_BLANK44 = 44,
//HEADER_BLANK45 = 45,
//HEADER_BLANK46 = 46,
//HEADER_BLANK47 = 47,
//HEADER_BLANK48 = 48,
//HEADER_BLANK49 = 49,
HEADER_CG_SHOP = 50,
HEADER_CG_FLY_TARGETING = 51,
HEADER_CG_USE_SKILL = 52,
HEADER_CG_ADD_FLY_TARGETING = 53,
HEADER_CG_SHOOT = 54,
HEADER_CG_MYSHOP = 55,
//HEADER_CG_SHOP2 = 56,
HEADER_CG_ITEM_USE_TO_ITEM = 60,
HEADER_CG_TARGET = 61,
//HEADER_BLANK62 = 62,
//HEADER_BLANK63 = 63,
//HEADER_BLANK64 = 64,
HEADER_CG_WARP = 65,
HEADER_CG_SCRIPT_BUTTON = 66,
HEADER_CG_MESSENGER = 67,
//HEADER_BLANK68 = 68,
HEADER_CG_MALL_CHECKOUT = 69,
HEADER_CG_SAFEBOX_CHECKIN = 70, // 아이템을 창고에 넣는다.
HEADER_CG_SAFEBOX_CHECKOUT = 71, // 아이템을 창고로 부터 빼온다.
HEADER_CG_PARTY_INVITE = 72,
HEADER_CG_PARTY_INVITE_ANSWER = 73,
HEADER_CG_PARTY_REMOVE = 74,
HEADER_CG_PARTY_SET_STATE = 75,
HEADER_CG_PARTY_USE_SKILL = 76,
HEADER_CG_SAFEBOX_ITEM_MOVE = 77,
HEADER_CG_PARTY_PARAMETER = 78,
//HEADER_BLANK68 = 79,
HEADER_CG_GUILD = 80,
HEADER_CG_ANSWER_MAKE_GUILD = 81,
HEADER_CG_FISHING = 82,
HEADER_CG_GIVE_ITEM = 83,
//HEADER_BLANK84 = 84,
//HEADER_BLANK85 = 85,
//HEADER_BLANK86 = 86,
//HEADER_BLANK87 = 87,
//HEADER_BLANK88 = 88,
//HEADER_BLANK89 = 89,
HEADER_CG_EMPIRE = 90,
//HEADER_BLANK91 = 91,
//HEADER_BLANK92 = 92,
//HEADER_BLANK93 = 93,
//HEADER_BLANK94 = 94,
//HEADER_BLANK95 = 95,
HEADER_CG_REFINE = 96,
//HEADER_BLANK97 = 97,
//HEADER_BLANK98 = 98,
//HEADER_BLANK99 = 99,
HEADER_CG_MARK_LOGIN = 100,
HEADER_CG_MARK_CRCLIST = 101,
HEADER_CG_MARK_UPLOAD = 102,
HEADER_CG_MARK_IDXLIST = 104,
HEADER_CG_CRC_REPORT = 103,
HEADER_CG_HACK = 105,
HEADER_CG_CHANGE_NAME = 106,
HEADER_CG_SMS = 107,
HEADER_CG_CHINA_MATRIX_CARD = 108,
HEADER_CG_LOGIN2 = 109,
HEADER_CG_DUNGEON = 110,
HEADER_CG_LOGIN3 = 238,
HEADER_CG_GUILD_SYMBOL_UPLOAD = 112,
HEADER_CG_GUILD_SYMBOL_CRC = 113,
HEADER_CG_SCRIPT_SELECT_ITEM = 114,
HEADER_CG_LOGIN4 = 115,
HEADER_CG_LOGIN5_OPENID = 116, //OpenID : 실행시 받은 인증키를 서버에 보냄.
#if defined(WJ_COMBAT_ZONE)
HEADER_CG_COMBAT_ZONE_REQUEST_ACTION = 117,
#endif
#ifdef ENABLE_ADMIN_BAN_MANAGER
HEADER_CG_ADMIN_BAN_MANAGER = 123,
#endif
HEADER_CG_RUNUP_MATRIX_ANSWER = 201,
HEADER_CG_NEWCIBN_PASSPOD_ANSWER = 202,
HEADER_CG_HS_ACK = 203,
HEADER_CG_XTRAP_ACK = 204,
HEADER_CG_DRAGON_SOUL_REFINE = 205,
HEADER_CG_STATE_CHECKER = 206,
#ifdef ENABLE_SHOP_SEARCH_SYSTEM
HEADER_CG_SHOP_SEARCH = 210,
HEADER_CG_SHOP_SEARCH_SUB = 211,
HEADER_CG_SHOP_SEARCH_BUY = 212,
#endif
#ifdef __AUCTION__
HEADER_CG_AUCTION_CMD = 205,
#endif
HEADER_CG_KEY_AGREEMENT = 0xfb, // _IMPROVED_PACKET_ENCRYPTION_
HEADER_CG_TIME_SYNC = 0xfc,
HEADER_CG_CLIENT_VERSION = 0xfd,
HEADER_CG_CLIENT_VERSION2 = 0xf1,
HEADER_CG_PONG = 0xfe,
HEADER_CG_HANDSHAKE = 0xff,
/////////////////////////////////////////////////
// From Server
HEADER_GC_CHARACTER_ADD = 1,
HEADER_GC_CHARACTER_DEL = 2,
HEADER_GC_CHARACTER_MOVE = 3,
HEADER_GC_CHAT = 4,
HEADER_GC_SYNC_POSITION = 5,
HEADER_GC_LOGIN_SUCCESS3 = 6,
HEADER_GC_LOGIN_FAILURE = 7,
HEADER_GC_PLAYER_CREATE_SUCCESS = 8,
HEADER_GC_PLAYER_CREATE_FAILURE = 9,
HEADER_GC_PLAYER_DELETE_SUCCESS = 10,
HEADER_GC_PLAYER_DELETE_WRONG_SOCIAL_ID = 11,
// 12
HEADER_GC_STUN = 13,
HEADER_GC_DEAD = 14,
HEADER_GC_MAIN_CHARACTER = 15,
HEADER_GC_PLAYER_POINTS = 16,
HEADER_GC_PLAYER_POINT_CHANGE = 17,
HEADER_GC_CHANGE_SPEED = 18,
HEADER_GC_CHARACTER_UPDATE = 19,
#if defined(GAIDEN)
HEADER_GC_ITEM_DEL = 20, // 아이템 창에 추가
HEADER_GC_ITEM_SET = 21, // 아이템 창에 추가
#else
HEADER_GC_ITEM_SET = 20, // 아이템 창에 추가
HEADER_GC_ITEM_SET2 = 21, // 아이템 창에 추가
#endif
HEADER_GC_ITEM_USE = 22, // 아이템 사용 (주위 사람들에게 보여주기 위해)
HEADER_GC_ITEM_DROP = 23, // 아이템 버리기
HEADER_GC_ITEM_UPDATE = 25, // 아이템 수치 업데이트
HEADER_GC_ITEM_GROUND_ADD = 26, // 바닥에 아이템 추가
HEADER_GC_ITEM_GROUND_DEL = 27, // 바닥에서 아이템 삭제
HEADER_GC_QUICKSLOT_ADD = 28,
HEADER_GC_QUICKSLOT_DEL = 29,
HEADER_GC_QUICKSLOT_SWAP = 30,
HEADER_GC_ITEM_OWNERSHIP = 31,
HEADER_GC_LOGIN_SUCCESS4 = 32,
HEADER_GC_ITEM_UNBIND_TIME = 33,
HEADER_GC_WHISPER = 34,
HEADER_GC_ALERT = 35,
HEADER_GC_MOTION = 36,
HEADER_GC_SHOP = 38,
HEADER_GC_SHOP_SIGN = 39,
// 39 ~ 41 Balnk
HEADER_GC_DUEL_START = 40,
HEADER_GC_PVP = 41,
HEADER_GC_EXCHANGE = 42,
HEADER_GC_CHARACTER_POSITION = 43,
HEADER_GC_PING = 44,
HEADER_GC_SCRIPT = 45,
HEADER_GC_QUEST_CONFIRM = 46,
#ifdef NEW_PET_SYSTEM
HEADER_CG_PetSetName = 147,
#endif
HEADER_GC_MOUNT = 61,
HEADER_GC_OWNERSHIP = 62,
HEADER_GC_TARGET = 63,
#ifdef ENABLE_SEND_TARGET_INFO
HEADER_GC_TARGET_INFO = 58,
HEADER_CG_TARGET_INFO_LOAD = 59,
#endif
HEADER_GC_WARP = 65,
HEADER_GC_ADD_FLY_TARGETING = 69,
HEADER_GC_CREATE_FLY = 70,
HEADER_GC_FLY_TARGETING = 71,
HEADER_GC_SKILL_LEVEL = 72,
HEADER_GC_SKILL_COOLTIME_END = 73,
HEADER_GC_MESSENGER = 74,
HEADER_GC_GUILD = 75,
HEADER_GC_SKILL_LEVEL_NEW = 76,
HEADER_GC_PARTY_INVITE = 77,
HEADER_GC_PARTY_ADD = 78,
HEADER_GC_PARTY_UPDATE = 79,
HEADER_GC_PARTY_REMOVE = 80,
HEADER_GC_QUEST_INFO = 81,
HEADER_GC_REQUEST_MAKE_GUILD = 82,
HEADER_GC_PARTY_PARAMETER = 83,
HEADER_GC_SAFEBOX_SET = 85,
HEADER_GC_SAFEBOX_DEL = 86,
HEADER_GC_SAFEBOX_WRONG_PASSWORD = 87,
HEADER_GC_SAFEBOX_SIZE = 88,
HEADER_GC_FISHING = 89,
HEADER_GC_EMPIRE = 90,
HEADER_GC_PARTY_LINK = 91,
HEADER_GC_PARTY_UNLINK = 92,
HEADER_GC_REFINE_INFORMATION = 95,
HEADER_GC_OBSERVER_ADD = 96,
HEADER_GC_OBSERVER_REMOVE = 97,
HEADER_GC_OBSERVER_MOVE = 98,
HEADER_GC_VIEW_EQUIP = 99,
HEADER_GC_MARK_BLOCK = 100,
HEADER_GC_MARK_DIFF_DATA = 101,
HEADER_GC_MARK_IDXLIST = 102,
//HEADER_GC_SLOW_TIMER = 105,
HEADER_GC_TIME = 106,
HEADER_GC_CHANGE_NAME = 107,
HEADER_GC_DUNGEON = 110,
HEADER_GC_WALK_MODE = 111,
HEADER_GC_CHANGE_SKILL_GROUP = 112,
#if defined(GAIDEN)
HEADER_GC_MAIN_CHARACTER = 113,
HEADER_GC_MAIN_CHARACTER3_BGM = 137,
HEADER_GC_MAIN_CHARACTER4_BGM_VOL = 138,
#else
// SUPPORT_BGM
HEADER_GC_MAIN_CHARACTER2_EMPIRE = 113,
// END_OF_SUPPORT_BGM
#endif
HEADER_GC_SEPCIAL_EFFECT = 114,
HEADER_GC_NPC_POSITION = 115,
HEADER_GC_CHARACTER_UPDATE2 = 117,
HEADER_GC_LOGIN_KEY = 118,
HEADER_GC_REFINE_INFORMATION_NEW = 119,
HEADER_GC_CHARACTER_ADD2 = 120,
HEADER_GC_CHANNEL = 121,
HEADER_GC_MALL_OPEN = 122,
HEADER_GC_TARGET_UPDATE = 123,
HEADER_GC_TARGET_DELETE = 124,
HEADER_GC_TARGET_CREATE_NEW = 125,
HEADER_GC_AFFECT_ADD = 126,
HEADER_GC_AFFECT_REMOVE = 127,
HEADER_GC_MALL_SET = 128,
HEADER_GC_MALL_DEL = 129,
HEADER_GC_LAND_LIST = 130,
HEADER_GC_LOVER_INFO = 131,
HEADER_GC_LOVE_POINT_UPDATE = 132,
HEADER_GC_GUILD_SYMBOL_DATA = 133,
HEADER_GC_DIG_MOTION = 134,
HEADER_GC_DAMAGE_INFO = 135,
HEADER_GC_CHAR_ADDITIONAL_INFO = 136,
// SUPPORT_BGM
HEADER_GC_MAIN_CHARACTER3_BGM = 137,
HEADER_GC_MAIN_CHARACTER4_BGM_VOL = 138,
// END_OF_SUPPORT_BGM
#if defined(WJ_COMBAT_ZONE)
HEADER_GC_RANKING_COMBAT_ZONE = 139,
HEADER_GC_SEND_COMBAT_ZONE = 140,
#endif
#ifdef TOURNAMENT_PVP_SYSTEM
HEADER_GC_TOURNAMENT_ADD = 145,
#endif
HEADER_GC_AUTH_SUCCESS = 150,
HEADER_GC_PANAMA_PACK = 151,
//HYBRID CRYPT
HEADER_GC_HYBRIDCRYPT_KEYS = 152,
HEADER_GC_HYBRIDCRYPT_SDB = 153, // SDB means Supplmentary Data Blocks
//HYBRID CRYPT
#ifdef ENABLE_SHOP_SEARCH_SYSTEM
HEADER_GC_SHOPSEARCH_SET = 170,
#endif
HEADER_GC_SPECIFIC_EFFECT = 208,
HEADER_GC_DRAGON_SOUL_REFINE = 209,
HEADER_GC_RESPOND_CHANNELSTATUS = 210,
HEADER_GC_KEY_AGREEMENT_COMPLETED = 0xfa, // _IMPROVED_PACKET_ENCRYPTION_
HEADER_GC_KEY_AGREEMENT = 0xfb, // _IMPROVED_PACKET_ENCRYPTION_
HEADER_GC_HANDSHAKE_OK = 0xfc, // 252
HEADER_GC_PHASE = 0xfd, // 253
HEADER_GC_BINDUDP = 0xfe, // 254
HEADER_GC_HANDSHAKE = 0xff, // 255
/////////////////////////////////////////////////
// Client To Client for UDP
/*
HEADER_CC_STATE_WAITING = 1,
HEADER_CC_STATE_WALKING = 2,
HEADER_CC_STATE_GOING = 3,
HEADER_CC_EVENT_NORMAL_ATTACKING = 4,
HEADER_CC_EVENT_COMBO_ATTACKING = 5,
HEADER_CC_EVENT_HIT = 6,
*/
};
enum
{
ID_MAX_NUM = 30,
PASS_MAX_NUM = 16,
CHAT_MAX_NUM = 128,
PATH_NODE_MAX_NUM = 64,
SHOP_SIGN_MAX_LEN = 32,
PLAYER_PER_ACCOUNT3 = 4,
PLAYER_PER_ACCOUNT4 = 5,
PLAYER_ITEM_SLOT_MAX_NUM = 20, // 플래이어의 슬롯당 들어가는 갯수.
QUICKSLOT_MAX_LINE = 4,
QUICKSLOT_MAX_COUNT_PER_LINE = 8, // 클라이언트 임의 결정값
QUICKSLOT_MAX_COUNT = QUICKSLOT_MAX_LINE * QUICKSLOT_MAX_COUNT_PER_LINE,
QUICKSLOT_MAX_NUM = 36, // 서버와 맞춰져 있는 값
SHOP_HOST_ITEM_MAX_NUM = 50,
METIN_SOCKET_COUNT = 6,
PARTY_AFFECT_SLOT_MAX_NUM = 7,
GUILD_GRADE_NAME_MAX_LEN = 8,
GUILD_NAME_MAX_LEN = 12,
GUILD_GRADE_COUNT = 15,
GULID_COMMENT_MAX_LEN = 50,
MARK_CRC_NUM = 8*8,
MARK_DATA_SIZE = 16*12,
SYMBOL_DATA_SIZE = 128*256,
QUEST_INPUT_STRING_MAX_NUM = 64,
PRIVATE_CODE_LENGTH = 8,
REFINE_MATERIAL_MAX_NUM = 5,
WEAR_MAX_NUM = 11,
SHOP_TAB_NAME_MAX = 32,
SHOP_TAB_COUNT_MAX = 3,
};
#pragma pack(push)
#pragma pack(1)
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Mark
typedef struct command_mark_login
{
BYTE header;
DWORD handle;
DWORD random_key;
} TPacketCGMarkLogin;
typedef struct command_mark_upload
{
BYTE header;
DWORD gid;
BYTE image[16*12*4];
} TPacketCGMarkUpload;
typedef struct command_mark_idxlist
{
BYTE header;
} TPacketCGMarkIDXList;
typedef struct command_mark_crclist
{
BYTE header;
BYTE imgIdx;
DWORD crclist[80];
} TPacketCGMarkCRCList;
typedef struct packet_mark_idxlist
{
BYTE header;
DWORD bufSize;
WORD count;
//뒤에 size * (WORD + WORD)만큼 데이터 붙음
} TPacketGCMarkIDXList;
typedef struct packet_mark_block
{
BYTE header;
DWORD bufSize;
BYTE imgIdx;
DWORD count;
// 뒤에 64 x 48 x 픽셀크기(4바이트) = 12288만큼 데이터 붙음
} TPacketGCMarkBlock;
typedef struct command_symbol_upload
{
BYTE header;
WORD size;
DWORD handle;
} TPacketCGSymbolUpload;
typedef struct command_symbol_crc
{
BYTE header;
DWORD dwGuildID;
DWORD dwCRC;
DWORD dwSize;
} TPacketCGSymbolCRC;
typedef struct packet_symbol_data
{
BYTE header;
WORD size;
DWORD guild_id;
} TPacketGCGuildSymbolData;
//
//
//
typedef struct packet_observer_add
{
BYTE header;
DWORD vid;
WORD x;
WORD y;
} TPacketGCObserverAdd;
typedef struct packet_observer_move
{
BYTE header;
DWORD vid;
WORD x;
WORD y;
} TPacketGCObserverMove;
typedef struct packet_observer_remove
{
BYTE header;
DWORD vid;
} TPacketGCObserverRemove;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// To Server
typedef struct command_checkin
{
BYTE header;
char name[ID_MAX_NUM+1];
char pwd[PASS_MAX_NUM+1];
} TPacketCGCheckin;
typedef struct command_login
{
BYTE header;
char name[ID_MAX_NUM + 1];
char pwd[PASS_MAX_NUM + 1];
} TPacketCGLogin;
// start - 권한 서버 접속을 위한 패킷들
typedef struct command_login2
{
BYTE header;
char name[ID_MAX_NUM + 1];
DWORD login_key;
DWORD adwClientKey[4];
} TPacketCGLogin2;
typedef struct command_login3
{
BYTE header;
char name[ID_MAX_NUM + 1];
char pwd[PASS_MAX_NUM + 1];
DWORD adwClientKey[4];
DWORD security_key[5];
char cHWInfo[255 + 1];
} TPacketCGLogin3;
#ifdef NEW_PET_SYSTEM
typedef struct packet_RequestPetName
{
BYTE byHeader;
char petname[13];
} TPacketCGRequestPetName;
#endif
typedef struct command_direct_enter
{
BYTE bHeader;
char login[ID_MAX_NUM + 1];
char passwd[PASS_MAX_NUM + 1];
BYTE index;
} TPacketCGDirectEnter;
typedef struct command_player_select
{
BYTE header;
BYTE player_index;
} TPacketCGSelectCharacter;
typedef struct command_attack
{
BYTE header;
BYTE bType; // 공격 유형
DWORD dwVictimVID; // 적 VID
BYTE bCRCMagicCubeProcPiece;
BYTE bCRCMagicCubeFilePiece;
} TPacketCGAttack;
typedef struct command_chat
{
BYTE header;
WORD length;
BYTE type;
} TPacketCGChat;
typedef struct command_whisper
{
BYTE bHeader;
WORD wSize;
char szNameTo[CHARACTER_NAME_MAX_LEN + 1];
} TPacketCGWhisper;
typedef struct command_sms
{
BYTE bHeader;
WORD wSize;
char szNameTo[CHARACTER_NAME_MAX_LEN + 1];
} TPacketCGSMS;
enum EBattleMode
{
BATTLEMODE_ATTACK = 0,
BATTLEMODE_DEFENSE = 1,
};
typedef struct command_EnterFrontGame
{
BYTE header;
} TPacketCGEnterFrontGame;
typedef struct command_item_use
{
BYTE header;
TItemPos pos;
} TPacketCGItemUse;
typedef struct command_item_use_to_item
{
BYTE header;
TItemPos source_pos;
TItemPos target_pos;
} TPacketCGItemUseToItem;
typedef struct command_item_drop
{
BYTE header;
TItemPos pos;
DWORD elk;
} TPacketCGItemDrop;
#ifdef WJ_NEW_DROP_DIALOG
typedef struct command_item_destroy
{
BYTE header;
TItemPos pos;
} TPacketCGItemDestroy;
typedef struct command_item_sell
{
BYTE header;
TItemPos pos;
} TPacketCGItemSell;
#endif
typedef struct command_item_drop2
{
BYTE header;
TItemPos pos;
DWORD gold;
BYTE count;
} TPacketCGItemDrop2;
typedef struct command_item_move
{
BYTE header;
TItemPos pos;
TItemPos change_pos;
BYTE num;
} TPacketCGItemMove;
typedef struct command_item_pickup
{
BYTE header;
DWORD vid;
} TPacketCGItemPickUp;
typedef struct command_quickslot_add
{
BYTE header;
UINT pos;
TQuickSlot slot;
}TPacketCGQuickSlotAdd;
typedef struct command_quickslot_del
{
BYTE header;
UINT pos;
}TPacketCGQuickSlotDel;
typedef struct command_quickslot_swap
{
BYTE header;
UINT pos;
UINT change_pos;
}TPacketCGQuickSlotSwap;
typedef struct command_on_click
{
BYTE header;
DWORD vid;
} TPacketCGOnClick;
enum
{
SHOP_SUBHEADER_CG_END,
SHOP_SUBHEADER_CG_BUY,
SHOP_SUBHEADER_CG_SELL,
SHOP_SUBHEADER_CG_SELL2,
SHOP_SUBHEADER_CG_CHANGE_EDIT_TIME,
SHOP_SUBHEADER_CG_ADD_ITEM,
SHOP_SUBHEADER_CG_REMOVE_ITEM,
SHOP_SUBHEADER_CG_CHANGE_PRICE,
SHOP_SUBHEADER_CG_REFRESH,
SHOP_SUBHEADER_CG_REFRESH_MONEY,
SHOP_SUBHEADER_CG_WITHDRAW_MONEY,
SHOP_SUBHEADER_CG_REFRESH_UNSOLD_ITEMS,
SHOP_SUBHEADER_CG_TAKE_ITEM,
SHOP_SUBHEADER_CG_CHECK,
};
typedef struct command_shop
{
BYTE header;
BYTE subheader;
} TPacketCGShop;
enum
{
EXCHANGE_SUBHEADER_CG_START, // arg1 == vid of target character
EXCHANGE_SUBHEADER_CG_ITEM_ADD, // arg1 == position of item
EXCHANGE_SUBHEADER_CG_ITEM_DEL, // arg1 == position of item
EXCHANGE_SUBHEADER_CG_ELK_ADD, // arg1 == amount of elk
#ifdef ENABLE_CHEQUE_SYSTEM
EXCHANGE_SUBHEADER_CG_CHEQUE_ADD, /* arg1 == amount of cheque */
#endif
EXCHANGE_SUBHEADER_CG_ACCEPT, // arg1 == not used
EXCHANGE_SUBHEADER_CG_CANCEL, // arg1 == not used
};
typedef struct command_exchange
{
BYTE header;
BYTE subheader;
DWORD arg1;
BYTE arg2;
TItemPos Pos;
} TPacketCGExchange;
typedef struct command_position
{
BYTE header;
BYTE position;
} TPacketCGPosition;
typedef struct command_script_answer
{
BYTE header;
BYTE answer;
} TPacketCGScriptAnswer;
typedef struct command_script_button
{
BYTE header;
unsigned int idx;
} TPacketCGScriptButton;
typedef struct command_target
{
BYTE header;
DWORD dwVID;
} TPacketCGTarget;
typedef struct command_move
{
BYTE bHeader;
BYTE bFunc;
BYTE bArg;
BYTE bRot;
LONG lX;
LONG lY;
DWORD dwTime;
} TPacketCGMove;
typedef struct command_sync_position_element
{
DWORD dwVID;
long lX;
long lY;
} TPacketCGSyncPositionElement;
typedef struct command_sync_position
{
BYTE bHeader;
WORD wSize;
} TPacketCGSyncPosition;
typedef struct command_fly_targeting
{
BYTE bHeader;
DWORD dwTargetVID;
long lX;
long lY;
} TPacketCGFlyTargeting;
typedef struct packet_fly_targeting
{
BYTE bHeader;
DWORD dwShooterVID;
DWORD dwTargetVID;
long lX;
long lY;
} TPacketGCFlyTargeting;
typedef struct packet_shoot
{
BYTE bHeader;
BYTE bType;
} TPacketCGShoot;
typedef struct command_warp
{
BYTE bHeader;
} TPacketCGWarp;
enum
{
#ifdef ENABLE_MESSENGER_BLOCK
MESSENGER_SUBHEADER_GC_BLOCK_LIST,
MESSENGER_SUBHEADER_GC_BLOCK_LOGIN,
MESSENGER_SUBHEADER_GC_BLOCK_LOGOUT,
MESSENGER_SUBHEADER_GC_BLOCK_INVITE,//not used
#endif
MESSENGER_SUBHEADER_GC_LIST,
MESSENGER_SUBHEADER_GC_LOGIN,
MESSENGER_SUBHEADER_GC_LOGOUT,
MESSENGER_SUBHEADER_GC_INVITE,
MESSENGER_SUBHEADER_GC_MOBILE,
};
typedef struct packet_messenger
{
BYTE header;
WORD size;
BYTE subheader;
} TPacketGCMessenger;
typedef struct packet_messenger_list_offline
{
BYTE connected; // always 0
BYTE length;
} TPacketGCMessengerListOffline;
#ifdef ENABLE_MESSENGER_BLOCK
typedef struct packet_messenger_block_list_offline
{
BYTE connected; // always 0
BYTE length;
} TPacketGCMessengerBlockListOffline;
typedef struct packet_messenger_block_list_online
{
BYTE connected; // always 1
BYTE length;
} TPacketGCMessengerBlockListOnline;
#endif
enum
{
MESSENGER_CONNECTED_STATE_OFFLINE,
MESSENGER_CONNECTED_STATE_ONLINE,
MESSENGER_CONNECTED_STATE_MOBILE,
};
typedef struct packet_messenger_list_online
{
BYTE connected;
BYTE length;
//BYTE length_char_name;
} TPacketGCMessengerListOnline;
typedef struct packet_messenger_login
{
//BYTE length_login;
//BYTE length_char_name;
BYTE length;
} TPacketGCMessengerLogin;
typedef struct packet_messenger_logout
{
BYTE length;
} TPacketGCMessengerLogout;
enum
{
#ifdef ENABLE_MESSENGER_BLOCK
MESSENGER_SUBHEADER_CG_ADD_BLOCK_BY_VID,
MESSENGER_SUBHEADER_CG_ADD_BLOCK_BY_NAME,
MESSENGER_SUBHEADER_CG_REMOVE_BLOCK,
#endif
MESSENGER_SUBHEADER_CG_ADD_BY_VID,
MESSENGER_SUBHEADER_CG_ADD_BY_NAME,
MESSENGER_SUBHEADER_CG_REMOVE,
};
typedef struct command_messenger
{
BYTE header;
BYTE subheader;
} TPacketCGMessenger;
typedef struct command_messenger_remove
{
BYTE length;
} TPacketCGMessengerRemove;
enum
{
SAFEBOX_MONEY_STATE_SAVE,
SAFEBOX_MONEY_STATE_WITHDRAW,
};
typedef struct command_safebox_money
{
BYTE bHeader;
BYTE bState;
DWORD dwMoney;
} TPacketCGSafeboxMoney;
typedef struct command_safebox_checkout
{
BYTE bHeader;
BYTE bSafePos;
TItemPos ItemPos;
} TPacketCGSafeboxCheckout;
typedef struct command_safebox_checkin
{
BYTE bHeader;
BYTE bSafePos;
TItemPos ItemPos;
} TPacketCGSafeboxCheckin;
typedef struct command_mall_checkout
{
BYTE bHeader;
BYTE bMallPos;
TItemPos ItemPos;
} TPacketCGMallCheckout;
///////////////////////////////////////////////////////////////////////////////////
// Party
typedef struct command_use_skill
{
BYTE bHeader;
DWORD dwVnum;
DWORD dwTargetVID;
} TPacketCGUseSkill;
typedef struct command_party_invite
{
BYTE header;
DWORD vid;
} TPacketCGPartyInvite;
typedef struct command_party_invite_answer
{
BYTE header;
DWORD leader_pid;
BYTE accept;
} TPacketCGPartyInviteAnswer;
typedef struct command_party_remove
{
BYTE header;
DWORD pid;
} TPacketCGPartyRemove;
typedef struct command_party_set_state
{
BYTE byHeader;
DWORD dwVID;
BYTE byState;
BYTE byFlag;
} TPacketCGPartySetState;
typedef struct packet_party_link
{
BYTE header;
DWORD pid;
DWORD vid;
} TPacketGCPartyLink;
typedef struct packet_party_unlink
{
BYTE header;
DWORD pid;
DWORD vid;
} TPacketGCPartyUnlink;
typedef struct command_party_use_skill
{
BYTE byHeader;
BYTE bySkillIndex;
DWORD dwTargetVID;
} TPacketCGPartyUseSkill;
enum
{
GUILD_SUBHEADER_CG_ADD_MEMBER,
GUILD_SUBHEADER_CG_REMOVE_MEMBER,
GUILD_SUBHEADER_CG_CHANGE_GRADE_NAME,
GUILD_SUBHEADER_CG_CHANGE_GRADE_AUTHORITY,
GUILD_SUBHEADER_CG_OFFER,
GUILD_SUBHEADER_CG_POST_COMMENT,
GUILD_SUBHEADER_CG_DELETE_COMMENT,
GUILD_SUBHEADER_CG_REFRESH_COMMENT,
GUILD_SUBHEADER_CG_CHANGE_MEMBER_GRADE,
GUILD_SUBHEADER_CG_USE_SKILL,
GUILD_SUBHEADER_CG_CHANGE_MEMBER_GENERAL,
GUILD_SUBHEADER_CG_GUILD_INVITE_ANSWER,
GUILD_SUBHEADER_CG_CHARGE_GSP,
GUILD_SUBHEADER_CG_DEPOSIT_MONEY,
GUILD_SUBHEADER_CG_WITHDRAW_MONEY,
};
typedef struct command_guild
{
BYTE byHeader;
BYTE bySubHeader;
} TPacketCGGuild;
#ifdef ENABLE_ADMIN_BAN_MANAGER
typedef struct SPacketCGAdminTool
{
BYTE header;
int action;
char user_name[12 + 1];
char reason[32 + 1];
int duration;
} TPacketCGAdminBanManger;
#endif
typedef struct command_guild_answer_make_guild
{
BYTE header;
char guild_name[GUILD_NAME_MAX_LEN+1];
} TPacketCGAnswerMakeGuild;
typedef struct command_give_item
{
BYTE byHeader;
DWORD dwTargetVID;
TItemPos ItemPos;
BYTE byItemCount;
} TPacketCGGiveItem;
typedef struct SPacketCGHack
{
BYTE bHeader;
char szBuf[255 + 1];
} TPacketCGHack;
typedef struct command_dungeon
{
BYTE bHeader;
WORD size;
} TPacketCGDungeon;
// Private Shop
typedef struct SShopItemTable
{
DWORD vnum;
BYTE count;
TItemPos pos; // PC 상점에만 이용
DWORD price; // PC 상점에만 이용
DWORD price_cheque;
#ifdef ENABLE_2TH_SHOPEX_SYSTEM
long alSockets[ITEM_SOCKET_SLOT_MAX_NUM];
TPlayerItemAttribute aAttr[ITEM_ATTRIBUTE_SLOT_MAX_NUM];
#endif
BYTE display_pos; // PC 상점에만 이용, 보일 위치.
} TShopItemTable;
typedef struct SShopItemTable2
{
DWORD vnum;
BYTE count;
TItemPos pos; // PC 상점에만 이용
DWORD price; // PC 상점에만 이용
DWORD price_cheque;
BYTE display_pos; // PC 상점에만 이용, 보일 위치.
} TShopItemTable2;
typedef struct SPacketCGMyShop
{
BYTE bHeader;
char szSign[SHOP_SIGN_MAX_LEN + 1];
int bCount; // count of TShopItemTable, max 39
#ifdef ENABLE_OFFLINE_SHOP
BYTE days;
#endif
#ifdef ENABLE_SHOP_DECORATION_SYSTEM
DWORD dwKasmirNpc;
BYTE bKasmirBaslik;
#endif
} TPacketCGMyShop;
typedef struct SPacketCGRefine
{
BYTE header;
BYTE pos;
BYTE type;
#ifdef ENABLE_FEATURES_REFINE_SYSTEM
BYTE lLow;
BYTE lMedium;
BYTE lExtra;
BYTE lTotal;
#endif
} TPacketCGRefine;
typedef struct SPacketCGChangeName
{
BYTE header;
BYTE index;
char name[CHARACTER_NAME_MAX_LEN+1];
} TPacketCGChangeName;
typedef struct command_client_version
{
BYTE header;
char filename[32+1];
char timestamp[32+1];
} TPacketCGClientVersion;
typedef struct command_client_version2
{
BYTE header;
char filename[32+1];
char timestamp[32+1];
} TPacketCGClientVersion2;
typedef struct command_crc_report
{
BYTE header;
BYTE byPackMode;
DWORD dwBinaryCRC32;
DWORD dwProcessCRC32;
DWORD dwRootPackCRC32;
} TPacketCGCRCReport;
enum EPartyExpDistributionType
{
PARTY_EXP_DISTRIBUTION_NON_PARITY,
PARTY_EXP_DISTRIBUTION_PARITY,
};
typedef struct command_party_parameter
{
BYTE bHeader;
BYTE bDistributeMode;
} TPacketCGPartyParameter;
typedef struct command_quest_input_string
{
BYTE bHeader;
char szString[QUEST_INPUT_STRING_MAX_NUM+1];
} TPacketCGQuestInputString;
typedef struct command_quest_confirm
{
BYTE header;
BYTE answer;
DWORD requestPID;
} TPacketCGQuestConfirm;
typedef struct command_script_select_item
{
BYTE header;
DWORD selection;
} TPacketCGScriptSelectItem;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// From Server
enum EPhase
{
PHASE_CLOSE, // 끊기는 상태 (또는 끊기 전 상태)
PHASE_HANDSHAKE, // 악수..;;
PHASE_LOGIN, // 로그인 중
PHASE_SELECT, // 캐릭터 선택 화면
PHASE_LOADING, // 선택 후 로딩 화면
PHASE_GAME, // 게임 화면
PHASE_DEAD, // 죽었을 때.. (게임 안에 있는 것일 수도..)
PHASE_DBCLIENT_CONNECTING, // 서버용
PHASE_DBCLIENT, // 서버용
PHASE_P2P, // 서버용
PHASE_AUTH, // 로그인 인증 용
};
typedef struct packet_phase
{
BYTE header;
BYTE phase;
} TPacketGCPhase;
typedef struct packet_blank // 공백패킷.
{
BYTE header;
} TPacketGCBlank;
typedef struct packet_blank_dynamic
{
BYTE header;
WORD size;
} TPacketGCBlankDynamic;
typedef struct packet_header_handshake
{
BYTE header;
DWORD dwHandshake;
DWORD dwTime;
LONG lDelta;
} TPacketGCHandshake;
typedef struct packet_header_bindudp
{
BYTE header;
DWORD addr;
WORD port;
} TPacketGCBindUDP;
typedef struct packet_header_dynamic_size
{
BYTE header;
WORD size;
} TDynamicSizePacketHeader;
typedef struct SSimplePlayerInformation
{
DWORD dwID;
char szName[CHARACTER_NAME_MAX_LEN + 1];
BYTE byJob;
BYTE byLevel;
DWORD dwPlayMinutes;
BYTE byST, byHT, byDX, byIQ;
WORD wMainPart;
BYTE bChangeName;
WORD wHairPart;
WORD wAccePart;
BYTE bDummy[4];
long x, y;
LONG lAddr;
WORD wPort;
BYTE bySkillGroup;
long lWarPoint;
} TSimplePlayerInformation;
typedef struct packet_login_success3
{
BYTE header;
TSimplePlayerInformation akSimplePlayerInformation[PLAYER_PER_ACCOUNT3];
DWORD guild_id[PLAYER_PER_ACCOUNT3];
char guild_name[PLAYER_PER_ACCOUNT3][GUILD_NAME_MAX_LEN+1];
DWORD handle;
DWORD random_key;
} TPacketGCLoginSuccess3;
typedef struct packet_login_success4
{
BYTE header;
TSimplePlayerInformation akSimplePlayerInformation[PLAYER_PER_ACCOUNT4];
DWORD guild_id[PLAYER_PER_ACCOUNT4];
char guild_name[PLAYER_PER_ACCOUNT4][GUILD_NAME_MAX_LEN+1];
DWORD handle;
DWORD random_key;
} TPacketGCLoginSuccess4;
enum { LOGIN_STATUS_MAX_LEN = 8 };
typedef struct packet_login_failure
{
BYTE header;
char szStatus[LOGIN_STATUS_MAX_LEN + 1];
} TPacketGCLoginFailure;
typedef struct command_player_create
{
BYTE header;
BYTE index;
char name[CHARACTER_NAME_MAX_LEN + 1];
WORD job;
BYTE shape;
BYTE CON;
BYTE INT;
BYTE STR;
BYTE DEX;
} TPacketCGCreateCharacter;
typedef struct command_player_create_success
{
BYTE header;
BYTE bAccountCharacterSlot;
TSimplePlayerInformation kSimplePlayerInfomation;
} TPacketGCPlayerCreateSuccess;
typedef struct command_create_failure
{
BYTE header;
BYTE bType;
} TPacketGCCreateFailure;
typedef struct command_player_delete
{
BYTE header;
BYTE index;
char szPrivateCode[PRIVATE_CODE_LENGTH];
} TPacketCGDestroyCharacter;
typedef struct packet_player_delete_success
{
BYTE header;
BYTE account_index;
} TPacketGCDestroyCharacterSuccess;
enum
{
ADD_CHARACTER_STATE_DEAD = (1 << 0),
ADD_CHARACTER_STATE_SPAWN = (1 << 1),
ADD_CHARACTER_STATE_GUNGON = (1 << 2),
ADD_CHARACTER_STATE_KILLER = (1 << 3),
ADD_CHARACTER_STATE_PARTY = (1 << 4),
};
enum EPKModes
{
PK_MODE_PEACE,
PK_MODE_REVENGE,
PK_MODE_FREE,
PK_MODE_PROTECT,
PK_MODE_GUILD,
#ifdef TOURNAMENT_PVP_SYSTEM
PK_MODE_TEAM_A,
PK_MODE_TEAM_B,
#endif
PK_MODE_MAX_NUM,
};
// 2004.11.20.myevan.CRaceData:
ART_MAX_NUM 사용안하게 수정 - 서버에서 사용하는것과 일치하지 않음enum ECharacterEquipmentPart
{
CHR_EQUIPPART_ARMOR,
CHR_EQUIPPART_WEAPON,
CHR_EQUIPPART_HEAD,
CHR_EQUIPPART_HAIR,
CHR_EQUIPPART_ACCE,
CHR_EQUIPPART_NUM,
};
typedef struct packet_char_additional_info
{
BYTE header;
DWORD dwVID;
char name[CHARACTER_NAME_MAX_LEN + 1];
WORD awPart[CHR_EQUIPPART_NUM];
BYTE bEmpire;
DWORD dwGuildID;
DWORD dwLevel;
short sAlignment; //선악치
#ifdef ENABLE_REBORN_SYSTEM
short sReborn;
#endif
#ifdef ENABLE_TITLE_SYSTEM
short sPrestige;
#endif
BYTE bPKMode;
#if defined(WJ_COMBAT_ZONE)
BYTE combat_zone_rank;
#endif
DWORD dwMountVnum;
BYTE dwNewIsGuildName;
DWORD dwWeaponEvolution;
} TPacketGCCharacterAdditionalInfo;
typedef struct packet_add_char
{
BYTE header;
DWORD dwVID;
#if defined(WJ_SHOW_MOB_INFO)
DWORD dwLevel;
DWORD dwAIFlag;
#endif
float angle;
long x;
long y;
long z;
BYTE bType;
WORD wRaceNum;
BYTE bMovingSpeed;
BYTE bAttackSpeed;
BYTE bStateFlag;
DWORD dwAffectFlag[2];
} TPacketGCCharacterAdd;
typedef struct packet_add_char2
{
BYTE header;
DWORD dwVID;
char name[CHARACTER_NAME_MAX_LEN + 1];
float angle;
long x;
long y;
long z;
BYTE bType;
WORD wRaceNum;
WORD awPart[CHR_EQUIPPART_NUM];
BYTE bMovingSpeed;
BYTE bAttackSpeed;
BYTE bStateFlag;
DWORD dwAffectFlag[2]; // ??
BYTE bEmpire;
DWORD dwGuild;
short sAlignment;
#ifdef ENABLE_REBORN_SYSTEM
short sReborn;
#endif
#ifdef ENABLE_TITLE_SYSTEM
short sPrestige;
#endif
#ifdef NEW_PET_SYSTEM
DWORD dwLevel;
#endif
BYTE bPKMode;
DWORD dwMountVnum;
BYTE dwNewIsGuildName;
DWORD m_dwWeaponEvolution;
} TPacketGCCharacterAdd2;
typedef struct packet_update_char
{
BYTE header;
DWORD dwVID;
WORD awPart[CHR_EQUIPPART_NUM];
BYTE bMovingSpeed;
BYTE bAttackSpeed;
BYTE bStateFlag;
DWORD dwAffectFlag[2];
DWORD dwGuildID;
short sAlignment;
#ifdef ENABLE_REBORN_SYSTEM
short sReborn;
#endif
#ifdef ENABLE_TITLE_SYSTEM
short sPrestige;
#endif
DWORD dwLevel;
BYTE bPKMode;
#if defined(WJ_COMBAT_ZONE)
DWORD combat_zone_points;
#endif
DWORD dwMountVnum;
BYTE dwNewIsGuildName;
DWORD dwWeaponEvolution;
#ifdef WJ_SECURITY_SYSTEM
bool bActivateSecurity;
#endif
#ifdef ENABLE_AUTO_HUNT_SYSTEM
bool bAutoHuntStaus;
#endif
} TPacketGCCharacterUpdate;
typedef struct packet_update_char2
{
BYTE header;
DWORD dwVID;
WORD awPart[CHR_EQUIPPART_NUM];
BYTE bMovingSpeed;
BYTE bAttackSpeed;
BYTE bStateFlag;
DWORD dwAffectFlag[2];
DWORD dwGuildID;
short sAlignment;
#ifdef ENABLE_REBORN_SYSTEM
short sReborn;
#endif
#ifdef ENABLE_TITLE_SYSTEM
short sPrestige;
#endif
BYTE bPKMode;
DWORD dwMountVnum;
BYTE dwNewIsGuildName;
DWORD dwWeaponEvolution;
#ifdef WJ_SECURITY_SYSTEM
bool bActivateSecurity;
#endif
} TPacketGCCharacterUpdate2;
typedef struct packet_del_char
{
BYTE header;
DWORD dwVID;
} TPacketGCCharacterDelete;
#ifdef ENABLE_SHOW_CHEST_DROP
enum
{
HEADER_CG_CHEST_DROP_INFO = 215,
HEADER_GC_CHEST_DROP_INFO = 219,
};
typedef struct SPacketCGChestDropInfo {
BYTE header;
WORD wInventoryCell;
} TPacketCGChestDropInfo;
typedef struct SChestDropInfoTable {
BYTE bPageIndex;
BYTE bSlotIndex;
DWORD dwItemVnum;
BYTE bItemCount;
} TChestDropInfoTable;
typedef struct SPacketGCChestDropInfo {
BYTE bHeader;
WORD wSize;
DWORD dwChestVnum;
} TPacketGCChestDropInfo;
#endif
typedef struct packet_GlobalTime
{
BYTE header;
float GlobalTime;
} TPacketGCGlobalTime;
enum EChatType
{
CHAT_TYPE_TALKING, /* 그냥 채팅 */
CHAT_TYPE_INFO, /* 정보 (아이템을 집었다, 경험치를 얻었다. 등) */
CHAT_TYPE_NOTICE, /* 공지사항 */
CHAT_TYPE_PARTY, /* 파티말 */
CHAT_TYPE_GUILD, /* 길드말 */
CHAT_TYPE_COMMAND, /* 명령 */
CHAT_TYPE_SHOUT, /* 외치기 */
CHAT_TYPE_WHISPER, // 서버와는 연동되지 않는 Only Client Enum
CHAT_TYPE_BIG_NOTICE,
CHAT_TYPE_MONARCH_NOTICE,
// CHAT_TYPE_UNK_10,
#ifdef ENABLE_DICE_SYSTEM
CHAT_TYPE_DICE_INFO, //11
#endif
CHAT_TYPE_MAX_NUM,
};
typedef struct packet_chatting
{
BYTE header;
WORD size;
BYTE type;
DWORD dwVID;
BYTE bEmpire;
} TPacketGCChat;
typedef struct packet_whisper // 가변 패킷
{
BYTE bHeader;
WORD wSize;
BYTE bType;
char szNameFrom[CHARACTER_NAME_MAX_LEN + 1];
} TPacketGCWhisper;
typedef struct packet_stun
{
BYTE header;
DWORD vid;
} TPacketGCStun;
#if defined(WJ_COMBAT_ZONE)
enum EPacketCGCombatZoneSubHeaderType
{
COMBAT_ZONE_SUB_HEADER_NONE,
COMBAT_ZONE_SUB_HEADER_ADD_LEAVING_TARGET,
COMBAT_ZONE_SUB_HEADER_REMOVE_LEAVING_TARGET,
COMBAT_ZONE_SUB_HEADER_FLASH_ON_MINIMAP,
COMBAT_ZONE_SUB_HEADER_OPEN_RANKING,
COMBAT_ZONE_SUB_HEADER_REFRESH_SHOP,
};
typedef struct SPacketCGCombatZoneRequestAction
{
BYTE header;
int action;
int value;
} TPacketCGCombatZoneRequestAction;
typedef struct SPacketGCCombatZoneRanking
{
int rank;
char name[12 + 1];
int empire;
int points;
} TPacketGCCombatZoneRanking;
typedef struct SPacketGCCombatZoneRankingData
{
BYTE header;
TPacketGCCombatZoneRanking rankingData[11];
} TPacketGCCombatZoneRankingData;
typedef struct SPacketGCSendCombatZone
{
BYTE header;
DWORD sub_header;
DWORD m_pInfoData[4];
DWORD m_pDataDays[7][8];
bool isRunning;
} TPacketGCSendCombatZone;
#endif
typedef struct packet_dead
{
BYTE header;
DWORD vid;
} TPacketGCDead;
typedef struct packet_main_character
{
BYTE header;
DWORD dwVID;
WORD wRaceNum;
char szName[CHARACTER_NAME_MAX_LEN + 1];
long lX, lY, lZ;
BYTE bySkillGroup;
} TPacketGCMainCharacter;
// SUPPORT_BGM
typedef struct packet_main_character2_empire
{
BYTE header;
DWORD dwVID;
WORD wRaceNum;
char szName[CHARACTER_NAME_MAX_LEN + 1];
long lX, lY, lZ;
BYTE byEmpire;
BYTE bySkillGroup;
} TPacketGCMainCharacter2_EMPIRE;
typedef struct packet_main_character3_bgm
{
enum
{
MUSIC_NAME_MAX_LEN = 24,
};
BYTE header;
DWORD dwVID;
WORD wRaceNum;
char szUserName[CHARACTER_NAME_MAX_LEN + 1];
char szBGMName[MUSIC_NAME_MAX_LEN + 1];
long lX, lY, lZ;
BYTE byEmpire;
BYTE bySkillGroup;
} TPacketGCMainCharacter3_BGM;
typedef struct packet_main_character4_bgm_vol
{
enum
{
MUSIC_NAME_MAX_LEN = 24,
};
BYTE header;
DWORD dwVID;
WORD wRaceNum;
char szUserName[CHARACTER_NAME_MAX_LEN + 1];
char szBGMName[MUSIC_NAME_MAX_LEN + 1];
float fBGMVol;
long lX, lY, lZ;
BYTE byEmpire;
BYTE bySkillGroup;
} TPacketGCMainCharacter4_BGM_VOL;
// END_OF_SUPPORT_BGM
enum EPointTypes
{
POINT_NONE,
POINT_LEVEL,
POINT_VOICE,
POINT_EXP,
POINT_NEXT_EXP,
POINT_HP,
POINT_MAX_HP,
POINT_SP,
POINT_MAX_SP,
POINT_STAMINA,
POINT_MAX_STAMINA,
POINT_GOLD,
POINT_ST,
POINT_HT,
POINT_DX,
POINT_IQ,
POINT_ATT_POWER,
POINT_ATT_SPEED,
POINT_EVADE_RATE,
POINT_MOV_SPEED,
POINT_DEF_GRADE,
POINT_CASTING_SPEED,
POINT_MAGIC_ATT_GRADE,
POINT_MAGIC_DEF_GRADE,
POINT_EMPIRE_POINT,
POINT_LEVEL_STEP,
POINT_STAT,
POINT_SUB_SKILL,
POINT_SKILL,
// POINT_SKILL_PASV,
// POINT_SKILL_ACTIVE,
POINT_MIN_ATK,
POINT_MAX_ATK,
POINT_PLAYTIME,
POINT_HP_REGEN,
POINT_SP_REGEN,
POINT_BOW_DISTANCE,
POINT_HP_RECOVERY,
POINT_SP_RECOVERY,
POINT_POISON_PCT,
POINT_STUN_PCT,
POINT_SLOW_PCT,
POINT_CRITICAL_PCT,
POINT_PENETRATE_PCT,
POINT_CURSE_PCT,
POINT_ATTBONUS_HUMAN,
POINT_ATTBONUS_ANIMAL,
POINT_ATTBONUS_ORC,
POINT_ATTBONUS_MILGYO,
POINT_ATTBONUS_UNDEAD,
POINT_ATTBONUS_DEVIL,
POINT_ATTBONUS_INSECT,
POINT_ATTBONUS_FIRE,
POINT_ATTBONUS_ICE,
POINT_ATTBONUS_DESERT,
POINT_ATTBONUS_UNUSED0,
POINT_ATTBONUS_UNUSED1,
POINT_ATTBONUS_UNUSED2,
POINT_ATTBONUS_UNUSED3,
POINT_ATTBONUS_UNUSED4,
POINT_ATTBONUS_UNUSED5,
POINT_ATTBONUS_UNUSED6,
POINT_ATTBONUS_UNUSED7,
POINT_ATTBONUS_UNUSED8,
POINT_ATTBONUS_UNUSED9,
POINT_STEAL_HP,
POINT_STEAL_SP,
POINT_MANA_BURN_PCT,
POINT_DAMAGE_SP_RECOVER,
POINT_BLOCK,
POINT_DODGE,
POINT_RESIST_SWORD,
POINT_RESIST_TWOHAND,
POINT_RESIST_DAGGER,
POINT_RESIST_BELL,
POINT_RESIST_FAN,
POINT_RESIST_BOW,
POINT_RESIST_FIRE,
POINT_RESIST_ELEC,
POINT_RESIST_MAGIC,
POINT_RESIST_WIND,
POINT_REFLECT_MELEE,
POINT_REFLECT_CURSE,
POINT_POISON_REDUCE,
POINT_KILL_SP_RECOVER,
POINT_EXP_DOUBLE_BONUS,
POINT_GOLD_DOUBLE_BONUS,
POINT_ITEM_DROP_BONUS,
POINT_POTION_BONUS,
POINT_KILL_HP_RECOVER,
POINT_IMMUNE_STUN,
POINT_IMMUNE_SLOW,
POINT_IMMUNE_FALL,
POINT_PARTY_ATT_GRADE,
POINT_PARTY_DEF_GRADE,
POINT_ATT_BONUS,
POINT_DEF_BONUS,
POINT_ATT_GRADE_BONUS,
POINT_DEF_GRADE_BONUS,
POINT_MAGIC_ATT_GRADE_BONUS,
POINT_MAGIC_DEF_GRADE_BONUS,
POINT_RESIST_NORMAL_DAMAGE,
POINT_STAT_RESET_COUNT = 112,
POINT_HORSE_SKILL = 113,
POINT_MALL_ATTBONUS,
POINT_MALL_DEFBONUS,
POINT_MALL_EXPBONUS,
POINT_MALL_ITEMBONUS,
POINT_MALL_GOLDBONUS,
POINT_MAX_HP_PCT,
POINT_MAX_SP_PCT,
POINT_SKILL_DAMAGE_BONUS,
POINT_NORMAL_HIT_DAMAGE_BONUS,
POINT_SKILL_DEFEND_BONUS,
POINT_NORMAL_HIT_DEFEND_BONUS,
POINT_PC_BANG_EXP_BONUS,
POINT_PC_BANG_DROP_BONUS,
POINT_ENERGY = 128,
POINT_ENERGY_END_TIME = 129,
POINT_MIN_WEP = 200,
#ifdef ELEMENT_NEW_BONUSES
POINT_ATTBONUS_ELEC,
POINT_ATTBONUS_WIND,
POINT_ATTBONUS_EARTH,
POINT_ATTBONUS_DARK,
#endif
POINT_MAX_WEP,
POINT_MIN_MAGIC_WEP,
POINT_MAX_MAGIC_WEP,
POINT_HIT_RATE,
POINT_BLEEDING_PCT = 138,
POINT_BLEEDING_REDUCE = 139,
#ifdef __GAYA__
POINT_GAYA = 175,
#endif
POINT_WAR_POINT = 144,
#ifdef ENABLE_CHEQUE_SYSTEM
POINT_CHEQUE = 145,
#endif
};
typedef struct packet_points
{
BYTE header;
long points[POINT_MAX_NUM];
} TPacketGCPoints;
typedef struct packet_point_change
{
int header;
DWORD dwVID;
BYTE Type;
long amount; // 바뀐 값
long value; // 현재 값
} TPacketGCPointChange;
typedef struct packet_motion
{
BYTE header;
DWORD vid;
DWORD victim_vid;
WORD motion;
} TPacketGCMotion;
#if defined(GAIDEN)
struct TPacketGCItemDelDeprecate
{
TPacketGCItemDelDeprecate() :
header(HEADER_GC_ITEM_DEL),
pos(0),
vnum(0),
count(0)
{
memset(&alSockets, 0, sizeof(alSockets));
memset(&aAttr, 0, sizeof(aAttr));
}
BYTE header;
BYTE pos;
DWORD vnum;
BYTE count;
DWORD evolution;
long alSockets[ITEM_SOCKET_SLOT_MAX_NUM];
TPlayerItemAttribute aAttr[ITEM_ATTRIBUTE_SLOT_MAX_NUM];
};
typedef struct packet_set_item
{
BYTE header;
BYTE pos;
DWORD vnum;
BYTE count;
DWORD evolution;
#ifdef WJ_CHANGELOOK_SYSTEM
DWORD transmutation;
#endif
DWORD flags; // 플래그 추가
long alSockets[ITEM_SOCKET_SLOT_MAX_NUM];
TPlayerItemAttribute aAttr[ITEM_ATTRIBUTE_SLOT_MAX_NUM];
} TPacketGCItemSet;
typedef struct packet_item_del
{
BYTE header;
UINT pos;
} TPacketGCItemDel;
#else
typedef struct packet_set_item
{
BYTE header;
TItemPos Cell;
DWORD vnum;
BYTE count;
DWORD evolution;
#ifdef WJ_CHANGELOOK_SYSTEM
DWORD transmutation;
#endif
long alSockets[ITEM_SOCKET_SLOT_MAX_NUM];
TPlayerItemAttribute aAttr[ITEM_ATTRIBUTE_SLOT_MAX_NUM];
} TPacketGCItemSet;
typedef struct packet_set_item2
{
BYTE header;
TItemPos Cell;
DWORD vnum;
BYTE count;
DWORD evolution;
#ifdef WJ_CHANGELOOK_SYSTEM
DWORD transmutation;
#endif
DWORD flags; // 플래그 추가
DWORD anti_flags; // 플래그 추가
bool highlight;
long alSockets[ITEM_SOCKET_SLOT_MAX_NUM];
TPlayerItemAttribute aAttr[ITEM_ATTRIBUTE_SLOT_MAX_NUM];
#ifdef ENABLE_SOULBIND_SYSTEM
long sealbind;
#endif
} TPacketGCItemSet2;
#endif
typedef struct packet_item_del
{
BYTE header;
UINT pos;
} TPacketGCItemDel;
typedef struct packet_use_item
{
BYTE header;
TItemPos Cell;
DWORD ch_vid;
DWORD victim_vid;
DWORD vnum;
} TPacketGCItemUse;
typedef struct packet_update_item
{
BYTE header;
TItemPos Cell;
BYTE count;
DWORD evolution;
#ifdef WJ_CHANGELOOK_SYSTEM
DWORD transmutation;
#endif
long alSockets[ITEM_SOCKET_SLOT_MAX_NUM];
TPlayerItemAttribute aAttr[ITEM_ATTRIBUTE_SLOT_MAX_NUM];
#ifdef ENABLE_SOULBIND_SYSTEM
long sealbind;
#endif
} TPacketGCItemUpdate;
typedef struct packet_ground_add_item
{
BYTE bHeader;
long lX;
long lY;
long lZ;
DWORD dwVID;
DWORD dwVnum;
long alSockets[ITEM_SOCKET_SLOT_MAX_NUM];
DWORD count;
} TPacketGCItemGroundAdd;
typedef struct packet_ground_del_item
{
BYTE header;
DWORD vid;
} TPacketGCItemGroundDel;
typedef struct packet_item_ownership
{
BYTE bHeader;
DWORD dwVID;
char szName[CHARACTER_NAME_MAX_LEN + 1];
} TPacketGCItemOwnership;
typedef struct packet_quickslot_add
{
BYTE header;
UINT pos;
TQuickSlot slot;
} TPacketGCQuickSlotAdd;
typedef struct packet_quickslot_del
{
BYTE header;
UINT pos;
} TPacketGCQuickSlotDel;
typedef struct packet_quickslot_swap
{
BYTE header;
UINT pos;
UINT change_pos;
} TPacketGCQuickSlotSwap;
typedef struct packet_shop_start
{
DWORD owner_vid;
struct packet_shop_item items[SHOP_HOST_ITEM_MAX_NUM];
#ifdef ENABLE_2TH_SHOPEX_SYSTEM
char shop_name[SHOP_TAB_NAME_MAX];
short price_type;
#endif
} TPacketGCShopStart;
typedef struct packet_shop_start_ex // 다음에 TSubPacketShopTab* shop_tabs 이 따라옴.
{
typedef struct sub_packet_shop_tab
{
char name[SHOP_TAB_NAME_MAX];
BYTE coin_type;
packet_shop_item items[SHOP_HOST_ITEM_MAX_NUM];
} TSubPacketShopTab;
DWORD owner_vid;
BYTE shop_tab_count;
#if defined(WJ_COMBAT_ZONE)
DWORD points;
DWORD curLimit;
DWORD maxLimit;
#endif
} TPacketGCShopStartEx;
typedef struct packet_shop_update_item
{
BYTE pos;
struct packet_shop_item item;
} TPacketGCShopUpdateItem;
typedef struct packet_shop_update_price
{
int iElkAmount;
} TPacketGCShopUpdatePrice;
enum EPacketShopSubHeaders
{
SHOP_SUBHEADER_GC_START,
SHOP_SUBHEADER_GC_END,
SHOP_SUBHEADER_GC_UPDATE_ITEM,
SHOP_SUBHEADER_GC_UPDATE_PRICE,
SHOP_SUBHEADER_GC_OK,
SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY,
SHOP_SUBHEADER_GC_SOLDOUT,
SHOP_SUBHEADER_GC_INVENTORY_FULL,
SHOP_SUBHEADER_GC_INVALID_POS,
SHOP_SUBHEADER_GC_SOLD_OUT,
SHOP_SUBHEADER_GC_START_EX,
SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY_EX,
#if defined(WJ_COMBAT_ZONE)
SHOP_SUBHEADER_GC_NOT_ENOUGH_POINTS,
SHOP_SUBHEADER_GC_MAX_LIMIT_POINTS,
SHOP_SUBHEADER_GC_OVERFLOW_LIMIT_POINTS,
#endif
#ifdef ENABLE_2TH_SHOPEX_SYSTEM
SHOP_SUBHEADER_GC_NOT_ENOUGH_DRAGON_COIN,
SHOP_SUBHEADER_GC_NOT_ENOUGH_DRAGON_MARK,
SHOP_SUBHEADER_GC_NOT_ENOUGH_ALIGNMENT,
SHOP_SUBHEADER_GC_NOT_ENOUGH_WARPOINT,
SHOP_SUBHEADER_GC_NOT_ENOUGH_10TH_GOLD,
#endif
SHOP_SUBHEADER_GC_UPDATE_MONEY,
};
typedef struct packet_shop
{
BYTE header;
WORD size;
BYTE subheader;
} TPacketGCShop;
typedef struct packet_exchange
{
BYTE header;
BYTE subheader;
BYTE is_me;
DWORD arg1;
TItemPos arg2;
DWORD arg3;
#ifdef WJ_ENABLE_TRADABLE_ICON
TItemPos arg4;
#endif
long alValues[ITEM_SOCKET_SLOT_MAX_NUM];
TPlayerItemAttribute aAttr[ITEM_ATTRIBUTE_SLOT_MAX_NUM];
DWORD evolution;
#ifdef WJ_CHANGELOOK_SYSTEM
DWORD dwTransmutation;
#endif
} TPacketGCExchange;
enum
{
EXCHANGE_SUBHEADER_GC_START, // arg1 == vid
EXCHANGE_SUBHEADER_GC_ITEM_ADD, // arg1 == vnum arg2 == pos arg3 == count
EXCHANGE_SUBHEADER_GC_ITEM_DEL, // arg1 == pos
EXCHANGE_SUBHEADER_GC_ELK_ADD, // arg1 == elk
#ifdef ENABLE_CHEQUE_SYSTEM
EXCHANGE_SUBHEADER_GC_CHEQUE_ADD, /* arg1 == cheque */
#endif
EXCHANGE_SUBHEADER_GC_ACCEPT, // arg1 == accept
EXCHANGE_SUBHEADER_GC_END, // arg1 == not used
EXCHANGE_SUBHEADER_GC_ALREADY, // arg1 == not used
EXCHANGE_SUBHEADER_GC_LESS_ELK, // arg1 == not used
#ifdef ENABLE_CHEQUE_SYSTEM
EXCHANGE_SUBHEADER_GC_LESS_CHEQUE, /* arg1 == not used */
#endif
};
typedef struct packet_position
{
BYTE header;
DWORD vid;
BYTE position;
} TPacketGCPosition;
typedef struct packet_ping
{
BYTE header;
} TPacketGCPing;
typedef struct packet_pong
{
BYTE bHeader;
} TPacketCGPong;
typedef struct packet_script
{
BYTE header;
WORD size;
BYTE skin;
WORD src_size;
} TPacketGCScript;
typedef struct packet_target
{
BYTE header;
DWORD dwVID;
BYTE bHPPercent;
#ifdef ENABLE_VIEW_TARGET_DECIMAL_HP
int iMinHP;
int iMaxHP;
#endif
#ifdef ELEMENT_TARGET
BYTE bElement;
#endif
} TPacketGCTarget;
#ifdef ENABLE_SEND_TARGET_INFO
typedef struct packet_target_info
{
BYTE header;
DWORD dwVID;
DWORD race;
DWORD dwVnum;
BYTE count;
} TPacketGCTargetInfo;
typedef struct packet_target_info_load
{
BYTE header;
DWORD dwVID;
} TPacketCGTargetInfoLoad;
#endif
typedef struct packet_damage_info
{
BYTE header;
DWORD dwVID;
BYTE flag;
int damage;
} TPacketGCDamageInfo;
typedef struct packet_mount
{
BYTE header;
DWORD vid;
DWORD mount_vid;
BYTE pos;
DWORD _x, _y;
} TPacketGCMount;
typedef struct packet_change_speed
{
BYTE header;
DWORD vid;
WORD moving_speed;
} TPacketGCChangeSpeed;
typedef struct packet_move
{
BYTE bHeader;
BYTE bFunc;
BYTE bArg;
BYTE bRot;
DWORD dwVID;
LONG lX;
LONG lY;
DWORD dwTime;
DWORD dwDuration;
} TPacketGCMove;
enum
{
QUEST_SEND_IS_BEGIN = 1 << 0,
QUEST_SEND_TITLE = 1 << 1, // 28자 까지
QUEST_SEND_CLOCK_NAME = 1 << 2, // 16자 까지
QUEST_SEND_CLOCK_VALUE = 1 << 3,
QUEST_SEND_COUNTER_NAME = 1 << 4, // 16자 까지
QUEST_SEND_COUNTER_VALUE = 1 << 5,
QUEST_SEND_ICON_FILE = 1 << 6, // 24자 까지
};
typedef struct packet_quest_info
{
BYTE header;
WORD size;
WORD index;
BYTE flag;
} TPacketGCQuestInfo;
typedef struct packet_quest_confirm
{
BYTE header;
char msg[64+1];
long timeout;
DWORD requestPID;
} TPacketGCQuestConfirm;
typedef struct packet_attack
{
BYTE header;
DWORD dwVID;
DWORD dwVictimVID; // 적 VID
BYTE bType; // 공격 유형
} TPacketGCAttack;
typedef struct packet_c2c
{
BYTE header;
WORD wSize;
} TPacketGCC2C;
typedef struct packetd_sync_position_element
{
DWORD dwVID;
long lX;
long lY;
} TPacketGCSyncPositionElement;
typedef struct packetd_sync_position
{
BYTE bHeader;
WORD wSize;
} TPacketGCSyncPosition;
typedef struct packet_ownership
{
BYTE bHeader;
DWORD dwOwnerVID;
DWORD dwVictimVID;
} TPacketGCOwnership;
#define SKILL_MAX_NUM 255
typedef struct packet_skill_level
{
BYTE bHeader;
BYTE abSkillLevels[SKILL_MAX_NUM];
} TPacketGCSkillLevel;
typedef struct SPlayerSkill
{
BYTE bMasterType;
BYTE bLevel;
time_t tNextRead;
} TPlayerSkill;
typedef struct packet_skill_level_new
{
BYTE bHeader;
TPlayerSkill skills[SKILL_MAX_NUM];
} TPacketGCSkillLevelNew;
// fly
typedef struct packet_fly
{
BYTE bHeader;
BYTE bType;
DWORD dwStartVID;
DWORD dwEndVID;
} TPacketGCCreateFly;
enum EPVPModes
{
PVP_MODE_NONE,
PVP_MODE_AGREE,
PVP_MODE_FIGHT,
PVP_MODE_REVENGE,
};
typedef struct packet_duel_start
{
BYTE header ;
WORD wSize ; // DWORD가 몇개? 개수 = (wSize - sizeof(TPacketGCPVPList)) / 4
} TPacketGCDuelStart ;
typedef struct packet_pvp
{
BYTE header;
DWORD dwVIDSrc;
DWORD dwVIDDst;
BYTE bMode;
} TPacketGCPVP;
typedef struct packet_skill_cooltime_end
{
BYTE header;
BYTE bSkill;
} TPacketGCSkillCoolTimeEnd;
typedef struct packet_warp
{
BYTE bHeader;
LONG lX;
LONG lY;
LONG lAddr;
WORD wPort;
} TPacketGCWarp;
typedef struct packet_party_invite
{
BYTE header;
DWORD leader_pid;
} TPacketGCPartyInvite;
#ifdef TOURNAMENT_PVP_SYSTEM
typedef struct packet_tournament_add
{
BYTE header;
int membersOnline_A;
int membersOnline_B;
int membersDead_A;
int membersDead_B;
int memberLives;
int dwTimeRemained;
} TPacketGCTournamentAdd;
#endif
typedef struct packet_party_add
{
BYTE header;
DWORD pid;
char name[CHARACTER_NAME_MAX_LEN+1];
} TPacketGCPartyAdd;
typedef struct packet_party_update
{
BYTE header;
DWORD pid;
BYTE state;
BYTE percent_hp;
short affects[PARTY_AFFECT_SLOT_MAX_NUM];
} TPacketGCPartyUpdate;
typedef struct packet_party_remove
{
BYTE header;
DWORD pid;
} TPacketGCPartyRemove;
typedef TPacketCGSafeboxCheckout TPacketGCSafeboxCheckout;
typedef TPacketCGSafeboxCheckin TPacketGCSafeboxCheckin;
typedef struct packet_safebox_wrong_password
{
BYTE bHeader;
} TPacketGCSafeboxWrongPassword;
typedef struct packet_safebox_size
{
BYTE bHeader;
BYTE bSize;
} TPacketGCSafeboxSize;
typedef struct packet_safebox_money_change
{
BYTE bHeader;
DWORD dwMoney;
} TPacketGCSafeboxMoneyChange;
typedef struct command_empire
{
BYTE bHeader;
BYTE bEmpire;
} TPacketCGEmpire;
typedef struct packet_empire
{
BYTE bHeader;
BYTE bEmpire;
} TPacketGCEmpire;
enum
{
FISHING_SUBHEADER_GC_START,
FISHING_SUBHEADER_GC_STOP,
FISHING_SUBHEADER_GC_REACT,
FISHING_SUBHEADER_GC_SUCCESS,
FISHING_SUBHEADER_GC_FAIL,
FISHING_SUBHEADER_GC_FISH,
};
typedef struct packet_fishing
{
BYTE header;
BYTE subheader;
DWORD info;
BYTE dir;
} TPacketGCFishing;
typedef struct paryt_parameter
{
BYTE bHeader;
BYTE bDistributeMode;
} TPacketGCPartyParameter;
//////////////////////////////////////////////////////////////////////////
// Guild
enum
{
GUILD_SUBHEADER_GC_LOGIN,
GUILD_SUBHEADER_GC_LOGOUT,
GUILD_SUBHEADER_GC_LIST,
GUILD_SUBHEADER_GC_GRADE,
GUILD_SUBHEADER_GC_ADD,
GUILD_SUBHEADER_GC_REMOVE,
GUILD_SUBHEADER_GC_GRADE_NAME,
GUILD_SUBHEADER_GC_GRADE_AUTH,
GUILD_SUBHEADER_GC_INFO,
GUILD_SUBHEADER_GC_COMMENTS,
GUILD_SUBHEADER_GC_CHANGE_EXP,
GUILD_SUBHEADER_GC_CHANGE_MEMBER_GRADE,
GUILD_SUBHEADER_GC_SKILL_INFO,
GUILD_SUBHEADER_GC_CHANGE_MEMBER_GENERAL,
GUILD_SUBHEADER_GC_GUILD_INVITE,
GUILD_SUBHEADER_GC_WAR,
GUILD_SUBHEADER_GC_GUILD_NAME,
GUILD_SUBHEADER_GC_GUILD_WAR_LIST,
GUILD_SUBHEADER_GC_GUILD_WAR_END_LIST,
GUILD_SUBHEADER_GC_WAR_POINT,
GUILD_SUBHEADER_GC_MONEY_CHANGE,
};
typedef struct packet_guild
{
BYTE header;
WORD size;
BYTE subheader;
} TPacketGCGuild;
// SubHeader - Grade
enum
{
GUILD_AUTH_ADD_MEMBER = (1 << 0),
GUILD_AUTH_REMOVE_MEMBER = (1 << 1),
GUILD_AUTH_NOTICE = (1 << 2),
GUILD_AUTH_SKILL = (1 << 3),
};
typedef struct packet_guild_sub_grade
{
char grade_name[GUILD_GRADE_NAME_MAX_LEN+1]; // 8+1 길드장, 길드원 등의 이름
BYTE auth_flag;
} TPacketGCGuildSubGrade;
typedef struct packet_guild_sub_member
{
DWORD pid;
BYTE byGrade;
BYTE byIsGeneral;
BYTE byJob;
BYTE byLevel;
DWORD dwOffer;
BYTE byNameFlag;
// if NameFlag is TRUE, name is sent from server.
// char szName[CHARACTER_ME_MAX_LEN+1];
} TPacketGCGuildSubMember;
typedef struct packet_guild_sub_info
{
WORD member_count;
WORD max_member_count;
DWORD guild_id;
DWORD master_pid;
DWORD exp;
BYTE level;
char name[GUILD_NAME_MAX_LEN+1];
DWORD gold;
BYTE hasLand;
} TPacketGCGuildInfo;
enum EGuildWarState
{
GUILD_WAR_NONE,
GUILD_WAR_SEND_DECLARE,
GUILD_WAR_REFUSE,
GUILD_WAR_RECV_DECLARE,
GUILD_WAR_WAIT_START,
GUILD_WAR_CANCEL,
GUILD_WAR_ON_WAR,
GUILD_WAR_END,
GUILD_WAR_DURATION = 2*60*60, // 2시간
};
typedef struct packet_guild_war
{
DWORD dwGuildSelf;
DWORD dwGuildOpp;
BYTE bType;
BYTE bWarState;
#ifdef __IMPROVED_GUILD_WAR__
int iMaxPlayer;
int iMaxScore;
DWORD flags;
int custom_map_index;
#endif
} TPacketGCGuildWar;
typedef struct SPacketGuildWarPoint
{
DWORD dwGainGuildID;
DWORD dwOpponentGuildID;
long lPoint;
} TPacketGuildWarPoint;
// SubHeader - Dungeon
enum
{
DUNGEON_SUBHEADER_GC_TIME_ATTACK_START = 0,
DUNGEON_SUBHEADER_GC_DESTINATION_POSITION = 1,
};
typedef struct packet_dungeon
{
BYTE bHeader;
WORD size;
BYTE subheader;
} TPacketGCDungeon;
// Private Shop
typedef struct SPacketGCShopSign
{
BYTE bHeader;
DWORD dwVID;
#ifdef ENABLE_SHOP_DECORATION_SYSTEM
BYTE bShopKasmirTitle;
#endif
char szSign[SHOP_SIGN_MAX_LEN + 1];
} TPacketGCShopSign;
typedef struct SPacketGCTime
{
BYTE bHeader;
time_t time;
} TPacketGCTime;
enum
{
WALKMODE_RUN,
WALKMODE_WALK,
};
typedef struct SPacketGCWalkMode
{
BYTE header;
DWORD vid;
BYTE mode;
} TPacketGCWalkMode;
typedef struct SPacketGCChangeSkillGroup
{
BYTE header;
BYTE skill_group;
} TPacketGCChangeSkillGroup;
struct TMaterial
{
DWORD vnum;
DWORD count;
};
typedef struct SRefineTable
{
DWORD src_vnum;
DWORD result_vnum;
BYTE material_count;
int cost; // 소요 비용
int prob; // 확률
TMaterial materials[REFINE_MATERIAL_MAX_NUM];
} TRefineTable;
typedef struct SPacketGCRefineInformation
{
BYTE header;
UINT pos;
TRefineTable refine_table;
} TPacketGCRefineInformation;
typedef struct SPacketGCRefineInformationNew
{
BYTE header;
BYTE type;
UINT pos;
TRefineTable refine_table;
} TPacketGCRefineInformationNew;
enum SPECIAL_EFFECT
{
SE_NONE,
SE_HPUP_RED,
SE_SPUP_BLUE,
SE_SPEEDUP_GREEN,
SE_DXUP_PURPLE,
SE_CRITICAL,
SE_PENETRATE,
SE_BLOCK,
SE_DODGE,
SE_CHINA_FIREWORK,
SE_SPIN_TOP,
SE_SUCCESS,
SE_FAIL,
SE_FR_SUCCESS,
SE_LEVELUP_ON_14_FOR_GERMANY, //레벨업 14일때 ( 독일전용 )
SE_LEVELUP_UNDER_15_FOR_GERMANY,//레벨업 15일때 ( 독일전용 )
SE_PERCENT_DAMAGE1,
SE_PERCENT_DAMAGE2,
SE_PERCENT_DAMAGE3,
SE_AUTO_HPUP,
SE_AUTO_SPUP,
SE_EQUIP_RAMADAN_RING, // 초승달의 반지를 착용하는 순간에 발동하는 이펙트
SE_EQUIP_HALLOWEEN_CANDY, // 할로윈 사탕을 착용(-_-
한 순간에 발동하는 이펙트SE_EQUIP_HAPPINESS_RING, // 크리스마스 행복의 반지를 착용하는 순간에 발동하는 이펙트
SE_EQUIP_LOVE_PENDANT, // 발렌타인 사랑의 팬던트(71145) 착용할 때 이펙트 (발동이펙트임, 지속이펙트 아님)
#if defined(WJ_COMBAT_ZONE)
SE_COMBAT_ZONE_POTION,
#endif
#ifdef VERSION_162_ENABLED
SE_EFFECT_HEALER,
#endif
SE_EQUIP_RUZGAR,
SE_DUEL_VICTIM_EFFECT,
SE_DUEL_KILLER_EFFECT,
SE_DUEL_SENDER,
SE_DUEL_RECEIVER,
SE_DUEL_5,
SE_DUEL_4,
SE_DUEL_3,
SE_DUEL_2,
SE_DUEL_1,
SE_DUEL_0,
SE_ACCE_SUCCEDED_1,
SE_EQUIP_ACCE_1,
SE_EQUIP_ACCE_2,
SE_EQUIP_ACCE_3,
SE_EQUIP_ACCE_4,
};
typedef struct SPacketGCSpecialEffect
{
BYTE header;
BYTE type;
DWORD vid;
} TPacketGCSpecialEffect;
typedef struct SPacketGCNPCPosition
{
BYTE header;
WORD size;
WORD count;
} TPacketGCNPCPosition;
struct TNPCPosition
{
BYTE bType;
char name[CHARACTER_NAME_MAX_LEN+1];
long x;
long y;
};
typedef struct SPacketGCChangeName
{
BYTE header;
DWORD pid;
char name[CHARACTER_NAME_MAX_LEN+1];
} TPacketGCChangeName;
enum EBlockAction
{
BLOCK_EXCHANGE = (1 << 0),
BLOCK_PARTY_INVITE = (1 << 1),
BLOCK_GUILD_INVITE = (1 << 2),
BLOCK_WHISPER = (1 << 3),
BLOCK_MESSENGER_INVITE = (1 << 4),
BLOCK_PARTY_REQUEST = (1 << 5),
BLOCK_POINT_EXP = (1 << 6),
};
typedef struct packet_login_key
{
BYTE bHeader;
DWORD dwLoginKey;
} TPacketGCLoginKey;
typedef struct packet_auth_success
{
BYTE bHeader;
DWORD dwLoginKey;
BYTE bResult;
} TPacketGCAuthSuccess;
typedef struct packet_channel
{
BYTE header;
BYTE channel;
} TPacketGCChannel;
typedef struct SEquipmentItemSet
{
DWORD vnum;
BYTE count;
long alSockets[ITEM_SOCKET_SLOT_MAX_NUM];
TPlayerItemAttribute aAttr[ITEM_ATTRIBUTE_SLOT_MAX_NUM];
} TEquipmentItemSet;
typedef struct pakcet_view_equip
{
BYTE header;
DWORD dwVID;
#ifdef EQUIP_ENABLE_VIEW_SASH
TEquipmentItemSet equips[17];
#else
TEquipmentItemSet equips[16];
#endif
} TPacketGCViewEquip;
typedef struct
{
DWORD dwID;
long x, y;
long width, height;
DWORD dwGuildID;
} TLandPacketElement;
typedef struct packet_land_list
{
BYTE header;
WORD size;
} TPacketGCLandList;
typedef struct
{
BYTE bHeader;
long lID;
char szTargetName[32+1];
} TPacketGCTargetCreate;
enum
{
CREATE_TARGET_TYPE_NONE,
CREATE_TARGET_TYPE_LOCATION,
CREATE_TARGET_TYPE_CHARACTER,
#if defined(WJ_COMBAT_ZONE)
CREATE_TARGET_TYPE_COMBAT_ZONE = 4,
#endif
};
typedef struct
{
BYTE bHeader;
long lID;
char szTargetName[32+1];
DWORD dwVID;
BYTE byType;
} TPacketGCTargetCreateNew;
typedef struct
{
BYTE bHeader;
long lID;
long lX, lY;
} TPacketGCTargetUpdate;
typedef struct
{
BYTE bHeader;
long lID;
} TPacketGCTargetDelete;
typedef struct
{
DWORD dwType;
BYTE bPointIdxApplyOn;
long lApplyValue;
DWORD dwFlag;
long lDuration;
long lSPCost;
} TPacketAffectElement;
typedef struct
{
BYTE bHeader;
TPacketAffectElement elem;
} TPacketGCAffectAdd;
typedef struct
{
BYTE bHeader;
DWORD dwType;
BYTE bApplyOn;
} TPacketGCAffectRemove;
typedef struct packet_mall_open
{
BYTE bHeader;
BYTE bSize;
} TPacketGCMallOpen;
typedef struct packet_lover_info
{
BYTE bHeader;
char szName[CHARACTER_NAME_MAX_LEN + 1];
BYTE byLovePoint;
} TPacketGCLoverInfo;
typedef struct packet_love_point_update
{
BYTE bHeader;
BYTE byLovePoint;
} TPacketGCLovePointUpdate;
typedef struct packet_dig_motion
{
BYTE header;
DWORD vid;
DWORD target_vid;
BYTE count;
} TPacketGCDigMotion;
typedef struct SPacketGCOnTime
{
BYTE header;
int ontime; // sec
} TPacketGCOnTime;
typedef struct SPacketGCResetOnTime
{
BYTE header;
} TPacketGCResetOnTime;
typedef struct SPacketGCPanamaPack
{
BYTE bHeader;
char szPackName[256];
BYTE abIV[32];
} TPacketGCPanamaPack;
typedef struct SPacketGCHybridCryptKeys
{
private:
SPacketGCHybridCryptKeys() : m_pStream(NULL) {}
public:
SPacketGCHybridCryptKeys(int iStreamSize) : iKeyStreamLen(iStreamSize)
{
m_pStream = new BYTE[iStreamSize];
}
~SPacketGCHybridCryptKeys()
{
if( m_pStream )
{
delete[] m_pStream;
m_pStream = NULL;
}
}
static int GetFixedHeaderSize()
{
return sizeof(BYTE)+sizeof(WORD)+sizeof(int);
}
BYTE bHeader;
WORD wDynamicPacketSize;
int iKeyStreamLen;
BYTE* m_pStream;
} TPacketGCHybridCryptKeys;
typedef struct SPacketGCHybridSDB
{
private:
SPacketGCHybridSDB() : m_pStream(NULL) {}
public:
SPacketGCHybridSDB(int iStreamSize) : iSDBStreamLen(iStreamSize)
{
m_pStream = new BYTE[iStreamSize];
}
~SPacketGCHybridSDB()
{
delete[] m_pStream;
m_pStream = NULL;
}
static int GetFixedHeaderSize()
{
return sizeof(BYTE)+sizeof(WORD)+sizeof(int);
}
BYTE bHeader;
WORD wDynamicPacketSize;
int iSDBStreamLen;
BYTE* m_pStream;
} TPacketGCHybridSDB;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Client To Client
typedef struct packet_state
{
BYTE bHeader;
BYTE bFunc;
BYTE bArg;
BYTE bRot;
DWORD dwVID;
DWORD dwTime;
TPixelPosition kPPos;
} TPacketCCState;
// AUTOBAN
typedef struct packet_autoban_quiz
{
BYTE bHeader;
BYTE bDuration;
BYTE bCaptcha[64*32];
char szQuiz[256];
} TPacketGCAutoBanQuiz;
// END_OF_AUTOBAN
#ifdef _IMPROVED_PACKET_ENCRYPTION_
struct TPacketKeyAgreement
{
static const int MAX_DATA_LEN = 256;
BYTE bHeader;
WORD wAgreedLength;
WORD wDataLength;
BYTE data[MAX_DATA_LEN];
};
struct TPacketKeyAgreementCompleted
{
BYTE bHeader;
BYTE data[3]; // dummy (not used)
};
#endif // _IMPROVED_PACKET_ENCRYPTION_
typedef struct SPacketGCSpecificEffect
{
BYTE header;
DWORD vid;
char effect_file[128];
} TPacketGCSpecificEffect;
// 용혼석
enum EDragonSoulRefineWindowRefineType
{
DragonSoulRefineWindow_UPGRADE,
DragonSoulRefineWindow_IMPROVEMENT,
DragonSoulRefineWindow_REFINE,
};
enum EPacketCGDragonSoulSubHeaderType
{
DS_SUB_HEADER_OPEN,
DS_SUB_HEADER_CLOSE,
DS_SUB_HEADER_DO_UPGRADE,
DS_SUB_HEADER_DO_IMPROVEMENT,
DS_SUB_HEADER_DO_REFINE,
DS_SUB_HEADER_REFINE_FAIL,
DS_SUB_HEADER_REFINE_FAIL_MAX_REFINE,
DS_SUB_HEADER_REFINE_FAIL_INVALID_MATERIAL,
DS_SUB_HEADER_REFINE_FAIL_NOT_ENOUGH_MONEY,
DS_SUB_HEADER_REFINE_FAIL_NOT_ENOUGH_MATERIAL,
DS_SUB_HEADER_REFINE_FAIL_TOO_MUCH_MATERIAL,
DS_SUB_HEADER_REFINE_SUCCEED,
};
typedef struct SPacketCGDragonSoulRefine
{
SPacketCGDragonSoulRefine() : header (HEADER_CG_DRAGON_SOUL_REFINE)
{}
BYTE header;
BYTE bSubType;
TItemPos ItemGrid[DS_REFINE_WINDOW_MAX_NUM];
} TPacketCGDragonSoulRefine;
typedef struct SPacketGCDragonSoulRefine
{
SPacketGCDragonSoulRefine() : header(HEADER_GC_DRAGON_SOUL_REFINE)
{}
BYTE header;
BYTE bSubType;
TItemPos Pos;
} TPacketGCDragonSoulRefine;
typedef struct SChannelStatus
{
short nPort;
BYTE bStatus;
} TChannelStatus;
#ifdef WJ_CHANGELOOK_SYSTEM
enum EChangeLookInfo
{
CL_WINDOW_MAX_MATERIALS = 3,
CL_CLEAN_ATTR_VALUE0 = 8,
CL_SCROLL_VNUM = 72326,
};
enum
{
HEADER_CG_CL = 213,
HEADER_GC_CL = 218,
CL_SUBHEADER_OPEN = 0,
CL_SUBHEADER_CLOSE,
CL_SUBHEADER_ADD,
CL_SUBHEADER_REMOVE,
CL_SUBHEADER_REFINE,
};
typedef struct SPacketChangeLook
{
BYTE header;
BYTE subheader;
DWORD dwCost;
BYTE bPos;
TItemPos tPos;
} TPacketChangeLook;
typedef struct SChangeLookMaterial
{
BYTE bHere;
WORD wCell;
} TChangeLookMaterial;
#endif
#ifdef ENABLE_SHOP_SEARCH_SYSTEM
typedef struct packet_priv_shop_item_set
{
BYTE header;
DWORD vnum;
DWORD vid;
BYTE count;
DWORD flags;
DWORD anti_flags;
long long price;
int price_cheque;
BYTE display_pos;
DWORD evolution;
#ifdef WJ_CHANGELOOK_SYSTEM
DWORD transmutation;
#endif
long alSockets[ITEM_SOCKET_SLOT_MAX_NUM];
TPlayerItemAttribute aAttr[ITEM_ATTRIBUTE_SLOT_MAX_NUM];
} TPacketGCShopSearchItemSet;
typedef struct command_shop_search
{
BYTE header;
WORD Race;
int ItemCat;
int SubCat;
int MinLevel;
int MaxLevel;
int MinRefine;
int MaxRefine;
unsigned long long MinGold;
unsigned long long MaxGold;
int MinWon;
int MaxWon;
char ItemName[SHOP_TAB_NAME_MAX + 1];
} TPacketCGShopSearch;
typedef struct command_shop_search_buy
{
BYTE header;
int32_t shopVid;
BYTE shopItemPos;
} TPacketCGShopSearchBuy;
#endif
#pragma pack(pop)
