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İn t[FONT="]his zone preview, we sat down with Senior Game Designer Steve Burke to talk about Valsharah and learn more about what youll experience there.[/FONT][FONT="]Within these densely forested lands, youll find the very heart of druidism. This is also the location of the Emerald Nightmare and where the demigod Cenarius first met Malfurion Stormrage and later began his training. You'll also find key places such as the tainted world tree Shaladrassil and the dungeon Black Rook Holdan elven fortress that dates back to the War of the Ancients.[/FONT]
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[FONT="]Steve Burke: We were really shooting for what would be the closest to the Emerald Dream realized on Azeroth. Every square inch of this forest has been manicured by the druids for hundreds of years. Weve got the Grove of Cenarius here, so thats the fount of all druidism, right? Thats where all these uber Arch Druids have trained, so a lot of big history has happened there. [/FONT]
[FONT="]
[/FONT]
[FONT="]Then juxtaposed with this, we have the Emerald Nightmare. It was exciting, but it was tough for us to pin down how we would execute on that. We had some fits and starts, but I really like where it landed. Youve got this big transition of Hey, in the last week or two the World Tree thats there has become completely corrupted. Its spreading throughout the forest, and I think weve got that really cool battle line drawn right through one of the Arch Druids groves. Its just being taken over so you really get to see that cause and effect and contrast. Seeing what it does to the druids and the creaturesthe centaur and the dryadsis really cool. We also have Xavius, whos a villain who has a little bit of familiarity, so we didnt have to do too much to establish him. You get to hate him right away.[/FONT]
[FONT="]To break that up, we really felt we needed Black Rook Hold for something a little different. We have a Gilnean village at the foot of Black Rook Keep, where theyve carved out their own little area that wasnt being used by the druids. Its that classic little village in the shadow of the keep above.[/FONT]
[FONT="]Q. Which locations would you say are some of your favorites, and why?[/FONT]
[FONT="]Steve Burke: Black Rook Hold is definitely one of my favorites. This point of interest (PoI) in particular is my favorite because I had a blank slate. I could say, OK, as a designer what makes the best PoI? Not just art, but the gameplay and hitting that fantasy. I sat down with Julian Morris and other leads and talked about previous points of interest where you could stand in them and just digest the whole thing. Its not accessible, and you cant necessarily reach it, but you can get that goal of, Oh man, I cant wait to get into that place or up over the hill. It kind of tells its own story just by looking at it. The setting already kind of speaks to you, and then we can focus on the little local stories and just have fun weaving you through. Especially something this epic where you gradually get there in the end. Youve kind of solved a mysteryor set the stage for a dungeon, in this case. Its really great.[/FONT]
[FONT="]
[/FONT]
[FONT="]Another one is the Grove of Cenarius, and that is one of my favorites just because of all of the history. This is Cenarius. This is where he is. It was hard making this zone just in regard to how much druid lore we have out there. All these big charactershow do we do service to them all? If we threw everything in here, your head would be spinning. Youd get to spend two seconds on this character, and then you wouldnt be able to really know them.[/FONT]
[FONT="]So were talking about the story that we want to tell as you go through the zone that takes up a little bit of player bandwidth just to say, Ok theres Xavius again and the Legion has empowered him. Theyve kind of resurrected him and now hes impacting this force. So a part of the story. How many characters do we get to fit in here without blowing the players mind? It was just clear Cenarius had to be here, but hes so big and hes so powerful, how can we have a crisis here if hes part of the picture? He can just blow anything away, right? I like the way it landed where hes just so interconnected with the Emerald Dream that when the Emerald Dream is under assault by the Nightmare, it has affected him in a very serious way. So we got to have him in the zone visibly, just not in a state where he can really impact events. [/FONT]
[FONT="]
[/FONT]
[FONT="]We can also still play with big charactersweve got Malfurion, and later we have Tyrande in there. That was tricky, since both Horde and Alliance interact with her. With her chasing after Malfurion, whos been lost, there was enough urgency that it felt OK for her to use you as a Horde player, to set our differences aside for right now. For her, its a matter of making some very difficult choices between her husband and her duty to the Temple of Elune.[/FONT]
[FONT="]With the Temple of Elune, its under siege, and theres a lot to lose there. This was something I always wanted to build towardsweve never seen anybody of Elunes stature physically in the game. How do we get that to happen? [/FONT]
[FONT="]Q. Why do you think a player would want to start in this zone first?[/FONT]
[FONT="]Steve Burke: I would say they shouldntthey should save it for last. Its tricky though. All of the zones are great. I hope this is where druids are going to want to go. They should feel like this is their place, and if they dont, Ive done something wrong. That was day one where I was like, Ok, I get to play with Valsharah. Obviously, we have got to play these druids up in a way we just havent done before in the game.[/FONT]
[FONT="]Theres been a lot in our lore that talks about how important they are, but here I just wanted to give them a story that would be super intimate to themplayable and appreciable by everybody, but one that would really resonate with them. Their Class Hall is here, but I wanted the zone and the zone story to be something they could connect with in a special way, so hopefully we did that. [/FONT]
[FONT="]
[/FONT]
[FONT="]Q. What is it that will bring them back to this zone?[/FONT]
[FONT="]Steve Burke: Mechanically, we have World Queststhats the easy answer. Storywise, theres an epic story that goes through and touches on Black Rook Hold with Illidan. Weve got the level-up dungeon, which is the Darkheart Thicket underneath the World Tree, and weve got the max-level dungeon with Black Rook Hold, so that will definitely bring you back.[/FONT]
[FONT="]But yeah, the World Questshopefully we set the table for you so that it will bring you back and put you into that familiar setting where you can keep helping to push back the Nightmare.[/FONT]
[FONT="]
[/FONT]
[FONT="]Q. Is there anything else that players should look forward to here?[/FONT]
[FONT="]Steve Burke: There are a lot of little touches everywhere, but I dont want to spoil anything for anyone whos looking forward to that exploration. [/FONT]
[FONT="]
[/FONT]
[FONT="][/FONT]
[FONT="]Enraptured Woodlands Composed by Edo Guidotti and Jason Hayes[/FONT]
[FONT="]Q. How would you describe the zones ambience? Whats it like?[/FONT][FONT="]Steve Burke: We were really shooting for what would be the closest to the Emerald Dream realized on Azeroth. Every square inch of this forest has been manicured by the druids for hundreds of years. Weve got the Grove of Cenarius here, so thats the fount of all druidism, right? Thats where all these uber Arch Druids have trained, so a lot of big history has happened there. [/FONT]
[FONT="]
Linkleri görebilmek için Turkmmo Forumuna ÜYE olmanız gerekmektedir.
[/FONT]
[FONT="]Then juxtaposed with this, we have the Emerald Nightmare. It was exciting, but it was tough for us to pin down how we would execute on that. We had some fits and starts, but I really like where it landed. Youve got this big transition of Hey, in the last week or two the World Tree thats there has become completely corrupted. Its spreading throughout the forest, and I think weve got that really cool battle line drawn right through one of the Arch Druids groves. Its just being taken over so you really get to see that cause and effect and contrast. Seeing what it does to the druids and the creaturesthe centaur and the dryadsis really cool. We also have Xavius, whos a villain who has a little bit of familiarity, so we didnt have to do too much to establish him. You get to hate him right away.[/FONT]
[FONT="]To break that up, we really felt we needed Black Rook Hold for something a little different. We have a Gilnean village at the foot of Black Rook Keep, where theyve carved out their own little area that wasnt being used by the druids. Its that classic little village in the shadow of the keep above.[/FONT]
[FONT="]Q. Which locations would you say are some of your favorites, and why?[/FONT]
[FONT="]Steve Burke: Black Rook Hold is definitely one of my favorites. This point of interest (PoI) in particular is my favorite because I had a blank slate. I could say, OK, as a designer what makes the best PoI? Not just art, but the gameplay and hitting that fantasy. I sat down with Julian Morris and other leads and talked about previous points of interest where you could stand in them and just digest the whole thing. Its not accessible, and you cant necessarily reach it, but you can get that goal of, Oh man, I cant wait to get into that place or up over the hill. It kind of tells its own story just by looking at it. The setting already kind of speaks to you, and then we can focus on the little local stories and just have fun weaving you through. Especially something this epic where you gradually get there in the end. Youve kind of solved a mysteryor set the stage for a dungeon, in this case. Its really great.[/FONT]
[FONT="]
Linkleri görebilmek için Turkmmo Forumuna ÜYE olmanız gerekmektedir.
[/FONT]
[FONT="]Another one is the Grove of Cenarius, and that is one of my favorites just because of all of the history. This is Cenarius. This is where he is. It was hard making this zone just in regard to how much druid lore we have out there. All these big charactershow do we do service to them all? If we threw everything in here, your head would be spinning. Youd get to spend two seconds on this character, and then you wouldnt be able to really know them.[/FONT]
[FONT="]So were talking about the story that we want to tell as you go through the zone that takes up a little bit of player bandwidth just to say, Ok theres Xavius again and the Legion has empowered him. Theyve kind of resurrected him and now hes impacting this force. So a part of the story. How many characters do we get to fit in here without blowing the players mind? It was just clear Cenarius had to be here, but hes so big and hes so powerful, how can we have a crisis here if hes part of the picture? He can just blow anything away, right? I like the way it landed where hes just so interconnected with the Emerald Dream that when the Emerald Dream is under assault by the Nightmare, it has affected him in a very serious way. So we got to have him in the zone visibly, just not in a state where he can really impact events. [/FONT]
[FONT="]
Linkleri görebilmek için Turkmmo Forumuna ÜYE olmanız gerekmektedir.
[/FONT]
[FONT="]We can also still play with big charactersweve got Malfurion, and later we have Tyrande in there. That was tricky, since both Horde and Alliance interact with her. With her chasing after Malfurion, whos been lost, there was enough urgency that it felt OK for her to use you as a Horde player, to set our differences aside for right now. For her, its a matter of making some very difficult choices between her husband and her duty to the Temple of Elune.[/FONT]
[FONT="]With the Temple of Elune, its under siege, and theres a lot to lose there. This was something I always wanted to build towardsweve never seen anybody of Elunes stature physically in the game. How do we get that to happen? [/FONT]
[FONT="]Q. Why do you think a player would want to start in this zone first?[/FONT]
[FONT="]Steve Burke: I would say they shouldntthey should save it for last. Its tricky though. All of the zones are great. I hope this is where druids are going to want to go. They should feel like this is their place, and if they dont, Ive done something wrong. That was day one where I was like, Ok, I get to play with Valsharah. Obviously, we have got to play these druids up in a way we just havent done before in the game.[/FONT]
[FONT="]Theres been a lot in our lore that talks about how important they are, but here I just wanted to give them a story that would be super intimate to themplayable and appreciable by everybody, but one that would really resonate with them. Their Class Hall is here, but I wanted the zone and the zone story to be something they could connect with in a special way, so hopefully we did that. [/FONT]
[FONT="]
Linkleri görebilmek için Turkmmo Forumuna ÜYE olmanız gerekmektedir.
[/FONT]
[FONT="]Q. What is it that will bring them back to this zone?[/FONT]
[FONT="]Steve Burke: Mechanically, we have World Queststhats the easy answer. Storywise, theres an epic story that goes through and touches on Black Rook Hold with Illidan. Weve got the level-up dungeon, which is the Darkheart Thicket underneath the World Tree, and weve got the max-level dungeon with Black Rook Hold, so that will definitely bring you back.[/FONT]
[FONT="]But yeah, the World Questshopefully we set the table for you so that it will bring you back and put you into that familiar setting where you can keep helping to push back the Nightmare.[/FONT]
[FONT="]
Linkleri görebilmek için Turkmmo Forumuna ÜYE olmanız gerekmektedir.
[/FONT]
[FONT="]Q. Is there anything else that players should look forward to here?[/FONT]
[FONT="]Steve Burke: There are a lot of little touches everywhere, but I dont want to spoil anything for anyone whos looking forward to that exploration. [/FONT]



