- Katılım
- 19 Ağu 2014
- Konular
- 678
- Mesajlar
- 1,318
- Online süresi
- 15h 51m
- Reaksiyon Skoru
- 38
- Altın Konu
- 0
- TM Yaşı
- 11 Yıl 9 Ay 22 Gün
- Başarım Puanı
- 182
- MmoLira
- -10
- DevLira
- 0
ROHAN2 WORLD 1-120 TR TİPİ OFFICIAL YOHARA, BALATHOR VE AMON! 80. GÜNÜNDE! +10.000 ONLİNE! HİLE VE BOT %100 ENGELLİ HEMEN TIKLA!
========================================
##### Events
========================================
eventChatCommand(String playerName, String message)
This event triggers when the player types a message beginning with « ! » in the chat.
--------------------------------------------------------------------------------
eventEmotePlayed(String playerName, Int emoteId)
This event triggers when the player does an emote.
--------------------------------------------------------------------------------
eventFileLoaded(String fileName, String file)
This event triggers when a file is loaded.
--------------------------------------------------------------------------------
eventFileSaved(String fileName)
This event triggers when a file is saved.
--------------------------------------------------------------------------------
eventKeyboard(String playerName, Int keyCode, Boolean down, Int xPlayerPosition, Int yPlayerPosition)
This event triggers when a player presses a key.
--------------------------------------------------------------------------------
eventMouse(String playerName, Int xMousePosition, Int yMousePosition)
This event triggers when a player click his mouse.
--------------------------------------------------------------------------------
eventLoop(Int currentTime, Int timeRemaining)
This event occurs every 500 miliseconds.
--------------------------------------------------------------------------------
eventNewGame()
This event triggers at the start of a new game.
--------------------------------------------------------------------------------
eventNewPlayer(String playerName)
This event triggers when a new player joins the room.
--------------------------------------------------------------------------------
eventPlayerDataLoaded(String playerName, String data)
This event triggers when the data is loaded.
--------------------------------------------------------------------------------
eventPlayerDied(String playerName)
This event triggers when a player dies.
--------------------------------------------------------------------------------
eventPlayerGetCheese(String playerName)
This event triggers when a player gets the cheese.
--------------------------------------------------------------------------------
eventPlayerLeft(String playerName)
This event triggers when a player leaves the room.
--------------------------------------------------------------------------------
eventPlayerVampire(String playerName)
This event triggers when a player transforms into a vampire.
--------------------------------------------------------------------------------
eventPlayerWon(String playerName, Int timeElapsed, Int timeElapsedSinceRespawn)
This event triggers when a player wins the round.
--------------------------------------------------------------------------------
eventPlayerRespawn(String playerName)
This event triggers when a player respawn.
--------------------------------------------------------------------------------
eventPopupAnswer(Int popupId, String playerName, String answer)
This event triggers when a player answer to a popup.
--------------------------------------------------------------------------------
eventSummoningStart(String playerName, Int objectType, Int xPosition, Int yPosition, Int angle)
This event triggers when a player starts an invocation.
--------------------------------------------------------------------------------
eventSummoningCancel(String playerName)
This event triggers when a player cancels an invocation.
--------------------------------------------------------------------------------
eventSummoningEnd(String playerName, Int objectType, Int xPosition, Int yPosition, Int angle, Int xSpeed, Int ySpeed, Table other)
This event triggers when a player has finished an invocation.
--------------------------------------------------------------------------------
eventTextAreaCallback(Int textAreaId, String playerName, String callback)
This event triggers when a player clicks on a flash text event. Example : <a href="event:callbackString">Click here</a>. If the string callback begins with '#clear,' the text area is cleared.
========================================
##### Functions
========================================
print(String something)
Print something.
--------------------------------------------------------------------------------
system.exit()
Deactivates the lua script running.
--------------------------------------------------------------------------------
system.newTimer(Function callback, Int time, Boolean loop, Object arg1, Object arg2, Object arg3, Object arg4)
Create a new timer. Return the new timer id. Use system.removeTimer(timerId) to stop a timer.
--------------------------------------------------------------------------------
system.removeTimer(Int timerId)
Remove a timer.
--------------------------------------------------------------------------------
system.loadFile(Int fileNumber)
Load a file. Call limited to once per 10 minutes. Returns true if loading has started.
--------------------------------------------------------------------------------
system.saveFile(String data, Int fileNumber)
Save a file. Call limited to once per 10 minutes. Returns true if saving has started.
--------------------------------------------------------------------------------
system.loadPlayerData(String playerName)
Loads the player's data for this module. Calls eventPlayerData when it's done. WARNING : eventPlayerData return # if player's data are not loaded yet server side.
--------------------------------------------------------------------------------
system.savePlayerData(String playerName, String data)
Saves the player's data for this module.
--------------------------------------------------------------------------------
system.disableChatCommandDisplay(String command, Boolean yes)
Deactivates the display of a command in the chat window (100 max).
--------------------------------------------------------------------------------
system.bindMouse(String playerName, Boolean yes)
Listens to the player's mouse events.
--------------------------------------------------------------------------------
debug.disableEventLog(Boolean yes)
Deactivates the events log.
--------------------------------------------------------------------------------
debug.disableTimerLog(Boolean yes)
Deactivates the timers log.
--------------------------------------------------------------------------------
tfm.exec.addImage(String imageName, String target, Int xPosition, Int yPosition, String targetPlayer)
Add an image to the map. Target can be :
#mobileId
$playerName
%playerName
?backgroundLayerDepth
_groundLayerDepth
!foregroundLayerDepth
&fixedLayerDepth
Return an image id. If targetPlayer is NIL, it sends it to all players.
--------------------------------------------------------------------------------
tfm.exec.removeImage(Int imageId)
Remove an image.
--------------------------------------------------------------------------------
ui.addPopup(Int id, Int type, String text, String targetPlayer, Int x, Int y, Int width, Boolean fixedPos (false))
Add a popup. Popup type : 0 (simple), 1 (yes or no), 2 (player input). If targetPlayer is NIL, it sends it to all players.
--------------------------------------------------------------------------------
ui.addTextArea(Int id, String text, String targetPlayer, Int x, Int y, Int width, Int height, Int backgroundColor, Int borderColor, Float backgroundAlpha,Boolean fixedPos (false))
Add a text area. If targetPlayer is NIL, it sends it to all players.
--------------------------------------------------------------------------------
ui.updateTextArea(Int id, String text, String targetPlayer)
Update a text area. If targetPlayer is NIL, it sends it to all players.
--------------------------------------------------------------------------------
ui.removeTextArea(Int id, String targetPlayer)
Remove a text area. If targetPlayer is NIL, it sends it to all players.
--------------------------------------------------------------------------------
tfm.exec.addConjuration(Int xPosition, Int yPosition, Int timeInMillis)
Add conjuration to the map.
--------------------------------------------------------------------------------
tfm.exec.addJoint(Int id, Int physicObject1, Int physicObject2, Table jointDef)
Adds a joint between two physic objects.
jointDef properties are:
- type (Int): 0 -> distance joint, 1 -> prismatic joint, 2 -> pulley joint, 3 -> revolute joint
- point1 (String "x,y"): location of the ground1 anchor (default: the ground1's center)
- point2 (String "x,y"): location of the ground2 anchor (default: the ground2's center), only used with distance and pulley joints
- point3 (String "x,y"), point4 (String "x,y"): locations of the pulley's anchors, only used with pulley joints
- frequency (Float), damping (Float): distance joints' frequency and damping ratio
- axis (String "x,y"), angle (Int): prismatic joints' axis and angle
- limit1 (Float), limit2 (Float), forceMotor (Float), speedMotor (Float): prismatic and revolute joints' translation/rotation limits and motors
ratio (Float): revolute joints' ratio
- line (Int), color (Int), alpha (Float), foreground (Boolean): if none of these properties is defined, the joint won't be drawn
Note: On the map editor, players can also add a 'lua="id"' property in a joint definition in the XML code to be able to interact with it with LUA code.
--------------------------------------------------------------------------------
tfm.exec.addPhysicObject(Int id, Int xPosition, Int yPosition, Table bodyDef)
Adds a physic object into the game.
bodyDef properties are the same as the map editor ones:
- type (Int), width (Int), height (Int), foreground (Boolean), friction (Float), restitution (Float), angle (Int), color (Int), miceCollision (Boolean), groundCollision (Boolean)
- dynamic (Boolean), fixedRotation (Boolean), mass (Int), linearDamping (Float), angularDamping (Float) for dynamic grounds
Note: On the map editor, players can also add a 'lua="id"' property in a ground definition in the XML code to be able to interact with it with LUA code.
--------------------------------------------------------------------------------
tfm.exec.addShamanObject(Int objectId, Int xPosition, Int yPosition, Int angle, Int xSpeed, Int ySpeed, Boolean ghost)
Adds a Shaman object into the game.
--------------------------------------------------------------------------------
tfm.exec.bindKeyboard(String playerName, Int keyCode, Boolean down, Boolean yes)
Listens to the player's keyboard events.
--------------------------------------------------------------------------------
tfm.exec.chatMessage(String message, String playerName)
Sends a message to all the players in the room. If playerName isn't NIL, the message is sent to this player only.
--------------------------------------------------------------------------------
tfm.exec.disableAfkDeath(Boolean yes)
Desactivates the automatic afk death.
--------------------------------------------------------------------------------
tfm.exec.disableAllShamanSkills(Boolean yes)
Desactivates all shaman skills.
--------------------------------------------------------------------------------
tfm.exec.disableAutoNewGame(Boolean yes)
Deactivates the automatic renewal of rounds.
--------------------------------------------------------------------------------
tfm.exec.disableAutoScore(Boolean yes)
Deactivates the automatic scoring management.
--------------------------------------------------------------------------------
tfm.exec.disableAutoShaman(Boolean yes)
Deactivates the automatic selection of Shaman.
--------------------------------------------------------------------------------
tfm.exec.disableAutoTimeLeft(Boolean yes)
Deactivates the automatic time change.
--------------------------------------------------------------------------------
tfm.exec.displayParticle(Int particleId, Int xPosition, Int yPosition, Float xSpeed, Float ySpeed, Float xAcceleration, Float yAcceleration, StringtargetPlayer)
Add a particle. If targetPlayer is NIL, it sends it to all players.
--------------------------------------------------------------------------------
tfm.exec.explosion(Int xPosition, Int yPosition, Int power, Int distance, Boolean miceOnly)
Throw an explosion.
--------------------------------------------------------------------------------
tfm.exec.giveCheese(String playerName)
Gives the cheese to a player.
--------------------------------------------------------------------------------
tfm.exec.giveMeep(String playerName)
Gives the meep competence to a player.
--------------------------------------------------------------------------------
tfm.exec.killPlayer(String playerName)
Kills the selected player.
--------------------------------------------------------------------------------
tfm.exec.moveObject(Int objectId, Int xPosition, Int yPosition, Boolean offset, Int xSpeed, Int ySpeed, Boolean offset)
Defines the speed and position of an object.
--------------------------------------------------------------------------------
tfm.exec.movePlayer(String playerName, Int xPosition, Int yPosition, Boolean offset, Int xSpeed, Int ySpeed, Boolean offset)
Defines the speed and position of a player.
--------------------------------------------------------------------------------
tfm.exec.newGame(String mapCode)
Launch a new game. Use : 6 (vanilla map), @42583 (editor map), #4 (perm category map), begin with '<' (xml map)
--------------------------------------------------------------------------------
tfm.exec.playerVictory(String playerName)
Gives the victory to a player.
--------------------------------------------------------------------------------
tfm.exec.removeJoint(Int id)
Removes a joint from the game.
--------------------------------------------------------------------------------
tfm.exec.removeObject(Int objectId)
Remove a physical object.
--------------------------------------------------------------------------------
tfm.exec.removePhysicObject(Int id)
Removes a physic body from the game.
--------------------------------------------------------------------------------
tfm.exec.respawnPlayer(String playerName)
Respawn a player.
--------------------------------------------------------------------------------
tfm.exec.setNameColor(String playerName, Int color)
Changes the player's name's color.
--------------------------------------------------------------------------------
tfm.exec.setPlayerScore(String playerName, Int score, Boolean add)
Set the player's score.
--------------------------------------------------------------------------------
tfm.exec.setRoomMaxPlayers(Int maxPlayers)
Sets the max number of players in a room.
--------------------------------------------------------------------------------
tfm.exec.setShaman(String playerName)
Set a shaman.
--------------------------------------------------------------------------------
tfm.exec.setTimeLeft(Int seconds, Boolean init)
Set the game time.
--------------------------------------------------------------------------------
tfm.exec.setUIMapName(String text)
Set text map name.
--------------------------------------------------------------------------------
tfm.exec.setUIShamanName(String text)
Set text shaman name.
--------------------------------------------------------------------------------
tfm.exec.setVampirePlayer(String playerName)
Set player as vampire.
--------------------------------------------------------------------------------
tfm.exec.snow(Int secondes (60), Int snowballPower (10))
Makes the snow fall.
========================================
##### Lua tree
========================================
_G
ipairs
ui
math
pcall
assert
tonumber
rawequal
table
tfm
pairs
os
xpcall
type
error
string
debug
tostring
print
next
system
##### Events
========================================
eventChatCommand(String playerName, String message)
This event triggers when the player types a message beginning with « ! » in the chat.
--------------------------------------------------------------------------------
eventEmotePlayed(String playerName, Int emoteId)
This event triggers when the player does an emote.
--------------------------------------------------------------------------------
eventFileLoaded(String fileName, String file)
This event triggers when a file is loaded.
--------------------------------------------------------------------------------
eventFileSaved(String fileName)
This event triggers when a file is saved.
--------------------------------------------------------------------------------
eventKeyboard(String playerName, Int keyCode, Boolean down, Int xPlayerPosition, Int yPlayerPosition)
This event triggers when a player presses a key.
--------------------------------------------------------------------------------
eventMouse(String playerName, Int xMousePosition, Int yMousePosition)
This event triggers when a player click his mouse.
--------------------------------------------------------------------------------
eventLoop(Int currentTime, Int timeRemaining)
This event occurs every 500 miliseconds.
--------------------------------------------------------------------------------
eventNewGame()
This event triggers at the start of a new game.
--------------------------------------------------------------------------------
eventNewPlayer(String playerName)
This event triggers when a new player joins the room.
--------------------------------------------------------------------------------
eventPlayerDataLoaded(String playerName, String data)
This event triggers when the data is loaded.
--------------------------------------------------------------------------------
eventPlayerDied(String playerName)
This event triggers when a player dies.
--------------------------------------------------------------------------------
eventPlayerGetCheese(String playerName)
This event triggers when a player gets the cheese.
--------------------------------------------------------------------------------
eventPlayerLeft(String playerName)
This event triggers when a player leaves the room.
--------------------------------------------------------------------------------
eventPlayerVampire(String playerName)
This event triggers when a player transforms into a vampire.
--------------------------------------------------------------------------------
eventPlayerWon(String playerName, Int timeElapsed, Int timeElapsedSinceRespawn)
This event triggers when a player wins the round.
--------------------------------------------------------------------------------
eventPlayerRespawn(String playerName)
This event triggers when a player respawn.
--------------------------------------------------------------------------------
eventPopupAnswer(Int popupId, String playerName, String answer)
This event triggers when a player answer to a popup.
--------------------------------------------------------------------------------
eventSummoningStart(String playerName, Int objectType, Int xPosition, Int yPosition, Int angle)
This event triggers when a player starts an invocation.
--------------------------------------------------------------------------------
eventSummoningCancel(String playerName)
This event triggers when a player cancels an invocation.
--------------------------------------------------------------------------------
eventSummoningEnd(String playerName, Int objectType, Int xPosition, Int yPosition, Int angle, Int xSpeed, Int ySpeed, Table other)
This event triggers when a player has finished an invocation.
--------------------------------------------------------------------------------
eventTextAreaCallback(Int textAreaId, String playerName, String callback)
This event triggers when a player clicks on a flash text event. Example : <a href="event:callbackString">Click here</a>. If the string callback begins with '#clear,' the text area is cleared.
========================================
##### Functions
========================================
print(String something)
Print something.
--------------------------------------------------------------------------------
system.exit()
Deactivates the lua script running.
--------------------------------------------------------------------------------
system.newTimer(Function callback, Int time, Boolean loop, Object arg1, Object arg2, Object arg3, Object arg4)
Create a new timer. Return the new timer id. Use system.removeTimer(timerId) to stop a timer.
--------------------------------------------------------------------------------
system.removeTimer(Int timerId)
Remove a timer.
--------------------------------------------------------------------------------
system.loadFile(Int fileNumber)
Load a file. Call limited to once per 10 minutes. Returns true if loading has started.
--------------------------------------------------------------------------------
system.saveFile(String data, Int fileNumber)
Save a file. Call limited to once per 10 minutes. Returns true if saving has started.
--------------------------------------------------------------------------------
system.loadPlayerData(String playerName)
Loads the player's data for this module. Calls eventPlayerData when it's done. WARNING : eventPlayerData return # if player's data are not loaded yet server side.
--------------------------------------------------------------------------------
system.savePlayerData(String playerName, String data)
Saves the player's data for this module.
--------------------------------------------------------------------------------
system.disableChatCommandDisplay(String command, Boolean yes)
Deactivates the display of a command in the chat window (100 max).
--------------------------------------------------------------------------------
system.bindMouse(String playerName, Boolean yes)
Listens to the player's mouse events.
--------------------------------------------------------------------------------
debug.disableEventLog(Boolean yes)
Deactivates the events log.
--------------------------------------------------------------------------------
debug.disableTimerLog(Boolean yes)
Deactivates the timers log.
--------------------------------------------------------------------------------
tfm.exec.addImage(String imageName, String target, Int xPosition, Int yPosition, String targetPlayer)
Add an image to the map. Target can be :
#mobileId
$playerName
%playerName
?backgroundLayerDepth
_groundLayerDepth
!foregroundLayerDepth
&fixedLayerDepth
Return an image id. If targetPlayer is NIL, it sends it to all players.
--------------------------------------------------------------------------------
tfm.exec.removeImage(Int imageId)
Remove an image.
--------------------------------------------------------------------------------
ui.addPopup(Int id, Int type, String text, String targetPlayer, Int x, Int y, Int width, Boolean fixedPos (false))
Add a popup. Popup type : 0 (simple), 1 (yes or no), 2 (player input). If targetPlayer is NIL, it sends it to all players.
--------------------------------------------------------------------------------
ui.addTextArea(Int id, String text, String targetPlayer, Int x, Int y, Int width, Int height, Int backgroundColor, Int borderColor, Float backgroundAlpha,Boolean fixedPos (false))
Add a text area. If targetPlayer is NIL, it sends it to all players.
--------------------------------------------------------------------------------
ui.updateTextArea(Int id, String text, String targetPlayer)
Update a text area. If targetPlayer is NIL, it sends it to all players.
--------------------------------------------------------------------------------
ui.removeTextArea(Int id, String targetPlayer)
Remove a text area. If targetPlayer is NIL, it sends it to all players.
--------------------------------------------------------------------------------
tfm.exec.addConjuration(Int xPosition, Int yPosition, Int timeInMillis)
Add conjuration to the map.
--------------------------------------------------------------------------------
tfm.exec.addJoint(Int id, Int physicObject1, Int physicObject2, Table jointDef)
Adds a joint between two physic objects.
jointDef properties are:
- type (Int): 0 -> distance joint, 1 -> prismatic joint, 2 -> pulley joint, 3 -> revolute joint
- point1 (String "x,y"): location of the ground1 anchor (default: the ground1's center)
- point2 (String "x,y"): location of the ground2 anchor (default: the ground2's center), only used with distance and pulley joints
- point3 (String "x,y"), point4 (String "x,y"): locations of the pulley's anchors, only used with pulley joints
- frequency (Float), damping (Float): distance joints' frequency and damping ratio
- axis (String "x,y"), angle (Int): prismatic joints' axis and angle
- limit1 (Float), limit2 (Float), forceMotor (Float), speedMotor (Float): prismatic and revolute joints' translation/rotation limits and motors
ratio (Float): revolute joints' ratio
- line (Int), color (Int), alpha (Float), foreground (Boolean): if none of these properties is defined, the joint won't be drawn
Note: On the map editor, players can also add a 'lua="id"' property in a joint definition in the XML code to be able to interact with it with LUA code.
--------------------------------------------------------------------------------
tfm.exec.addPhysicObject(Int id, Int xPosition, Int yPosition, Table bodyDef)
Adds a physic object into the game.
bodyDef properties are the same as the map editor ones:
- type (Int), width (Int), height (Int), foreground (Boolean), friction (Float), restitution (Float), angle (Int), color (Int), miceCollision (Boolean), groundCollision (Boolean)
- dynamic (Boolean), fixedRotation (Boolean), mass (Int), linearDamping (Float), angularDamping (Float) for dynamic grounds
Note: On the map editor, players can also add a 'lua="id"' property in a ground definition in the XML code to be able to interact with it with LUA code.
--------------------------------------------------------------------------------
tfm.exec.addShamanObject(Int objectId, Int xPosition, Int yPosition, Int angle, Int xSpeed, Int ySpeed, Boolean ghost)
Adds a Shaman object into the game.
--------------------------------------------------------------------------------
tfm.exec.bindKeyboard(String playerName, Int keyCode, Boolean down, Boolean yes)
Listens to the player's keyboard events.
--------------------------------------------------------------------------------
tfm.exec.chatMessage(String message, String playerName)
Sends a message to all the players in the room. If playerName isn't NIL, the message is sent to this player only.
--------------------------------------------------------------------------------
tfm.exec.disableAfkDeath(Boolean yes)
Desactivates the automatic afk death.
--------------------------------------------------------------------------------
tfm.exec.disableAllShamanSkills(Boolean yes)
Desactivates all shaman skills.
--------------------------------------------------------------------------------
tfm.exec.disableAutoNewGame(Boolean yes)
Deactivates the automatic renewal of rounds.
--------------------------------------------------------------------------------
tfm.exec.disableAutoScore(Boolean yes)
Deactivates the automatic scoring management.
--------------------------------------------------------------------------------
tfm.exec.disableAutoShaman(Boolean yes)
Deactivates the automatic selection of Shaman.
--------------------------------------------------------------------------------
tfm.exec.disableAutoTimeLeft(Boolean yes)
Deactivates the automatic time change.
--------------------------------------------------------------------------------
tfm.exec.displayParticle(Int particleId, Int xPosition, Int yPosition, Float xSpeed, Float ySpeed, Float xAcceleration, Float yAcceleration, StringtargetPlayer)
Add a particle. If targetPlayer is NIL, it sends it to all players.
--------------------------------------------------------------------------------
tfm.exec.explosion(Int xPosition, Int yPosition, Int power, Int distance, Boolean miceOnly)
Throw an explosion.
--------------------------------------------------------------------------------
tfm.exec.giveCheese(String playerName)
Gives the cheese to a player.
--------------------------------------------------------------------------------
tfm.exec.giveMeep(String playerName)
Gives the meep competence to a player.
--------------------------------------------------------------------------------
tfm.exec.killPlayer(String playerName)
Kills the selected player.
--------------------------------------------------------------------------------
tfm.exec.moveObject(Int objectId, Int xPosition, Int yPosition, Boolean offset, Int xSpeed, Int ySpeed, Boolean offset)
Defines the speed and position of an object.
--------------------------------------------------------------------------------
tfm.exec.movePlayer(String playerName, Int xPosition, Int yPosition, Boolean offset, Int xSpeed, Int ySpeed, Boolean offset)
Defines the speed and position of a player.
--------------------------------------------------------------------------------
tfm.exec.newGame(String mapCode)
Launch a new game. Use : 6 (vanilla map), @42583 (editor map), #4 (perm category map), begin with '<' (xml map)
--------------------------------------------------------------------------------
tfm.exec.playerVictory(String playerName)
Gives the victory to a player.
--------------------------------------------------------------------------------
tfm.exec.removeJoint(Int id)
Removes a joint from the game.
--------------------------------------------------------------------------------
tfm.exec.removeObject(Int objectId)
Remove a physical object.
--------------------------------------------------------------------------------
tfm.exec.removePhysicObject(Int id)
Removes a physic body from the game.
--------------------------------------------------------------------------------
tfm.exec.respawnPlayer(String playerName)
Respawn a player.
--------------------------------------------------------------------------------
tfm.exec.setNameColor(String playerName, Int color)
Changes the player's name's color.
--------------------------------------------------------------------------------
tfm.exec.setPlayerScore(String playerName, Int score, Boolean add)
Set the player's score.
--------------------------------------------------------------------------------
tfm.exec.setRoomMaxPlayers(Int maxPlayers)
Sets the max number of players in a room.
--------------------------------------------------------------------------------
tfm.exec.setShaman(String playerName)
Set a shaman.
--------------------------------------------------------------------------------
tfm.exec.setTimeLeft(Int seconds, Boolean init)
Set the game time.
--------------------------------------------------------------------------------
tfm.exec.setUIMapName(String text)
Set text map name.
--------------------------------------------------------------------------------
tfm.exec.setUIShamanName(String text)
Set text shaman name.
--------------------------------------------------------------------------------
tfm.exec.setVampirePlayer(String playerName)
Set player as vampire.
--------------------------------------------------------------------------------
tfm.exec.snow(Int secondes (60), Int snowballPower (10))
Makes the snow fall.
========================================
##### Lua tree
========================================
_G
ipairs
ui
- updateTextArea
removeTextArea
addPopup
addTextArea
math
- deg
fmod
random
asin
max
modf
log10
floor
cosh
ldexp
log
pow
randomseed
frexp
abs
tanh
acos
atan2
tan
min
ceil
sinh
sqrt
huge
rad
sin
exp
cos
atan
pi
pcall
assert
tonumber
rawequal
table
- maxn
foreachi
concat
remove
insert
foreach
sort
getn
tfm
- exec
- addShamanObject
snow
disableAutoNewGame
setShaman
addImage
removeJoint
respawnPlayer
newGame
disableAllShamanSkills
setGameTime
movePlayer
removeImage
chatMessage
setVampirePlayer
explosion
moveObject
disableAutoScore
giveCheese
addPhysicObject
giveMeep
displayParticle
removePhysicObject
disableAutoTimeLeft
setPlayerScore
killPlayer
addJoint
setRoomMaxPlayers
setNameColor
disableAfkDeath
removeObject
addConjuration
setUIMapName
setUIShamanName
playerVictory
bindKeyboard
disableAutoShaman
enum
- emote
- sit : 8
facepaw : 7
laugh : 1
sleep : 6
angry : 4
confetti : 9
clap : 5
cry : 2
kiss : 3
dance : 0
shamanObject
- bomb : 23
arrow : 0
trampoline : 7
balloon : 28
box : 2
rune : 32
snowBall : 34
board : 4
littleBox : 1
cannon : 19
ball : 6
anvil : 10
iceCube : 54
littleBoard : 3
- sit : 8
get
- misc
- bouboumVersion : 1.16
transformiceVersion : 2.69
apiVersion : 0.19
room
- community : -
currentMap : 0
maxPlayers : 50
objectList
name : -
playerList
- isJumping
title : 0
y : 0
x : 0
isDead
look : 1;0,0,0,0,0,0,0,0,0
isShaman
vx : 0
score : 0
inHardMode : 0
vy : 0
movingRight
hasCheese
registrationDate : 0
playerName : Tigrounette
movingLeft
isFacingRight
isVampire
- isJumping
- bouboumVersion : 1.16
- addShamanObject
pairs
os
- difftime
time
date
xpcall
type
error
string
- len
find
gmatch
byte
dump
reverse
upper
format
rep
lower
sub
gsub
match
char
debug
- disableEventLog
disableTimerLog
tostring
next
system
- disableChatCommandDisplay
newTimer
savePlayerData
bindMouse
giveEventGift
exit
removeTimer
loadPlayerData
loadFile
saveFile
- Katılım
- 11 Ağu 2012
- Konular
- 8
- Mesajlar
- 35
- Reaksiyon Skoru
- 4
- Altın Konu
- 0
- TM Yaşı
- 13 Yıl 10 Ay
- Başarım Puanı
- 37
- MmoLira
- 0
- DevLira
- 0
Teşekkürler ancak kimisi b ukodların ne işe yaradığını bilmiyor biraz anlatıma döksen iyi olurdu.
Şu an konuyu görüntüleyenler (Toplam : 0, Üye: 0, Misafir: 0)
Benzer konular
- Cevaplar
- 1
- Görüntüleme
- 31
- Kilitli
- Cevaplar
- 7
- Görüntüleme
- 1K
- Kilitli
- Cevaplar
- 1
- Görüntüleme
- 341
- Cevaplar
- 14
- Görüntüleme
- 1K
- Cevaplar
- 0
- Görüntüleme
- 232


