import net
import player
import item
import snd
import shop
import net
import wndMgr
import app
import chat
import ui
import uiCommon
import mouseModule
import locale
###################################################################################################
## Shop
class ShopDialog(ui.ScriptWindow):
def __init__(self):
ui.ScriptWindow.__init__(self)
self.tooltipItem = 0
self.xShopStart = 0
self.yShopStart = 0
self.questionDialog = None
self.popup = None
self.itemBuyQuestionDialog = None
def __del__(self):
ui.ScriptWindow.__del__(self)
def Refresh(self):
getItemID=shop.GetItemID
getItemCount=shop.GetItemCount
setItemID=self.itemSlotWindow.SetItemSlot
for i in xrange(shop.SHOP_SLOT_COUNT):
itemCount = getItemCount(i)
if itemCount <= 1:
itemCount = 0
setItemID(i, getItemID(i), itemCount)
wndMgr.RefreshSlot(self.itemSlotWindow.GetWindowHandle())
def SetItemData(self, pos, itemID, itemCount, itemPrice):
shop.SetItemData(pos, itemID, itemCount, itemPrice)
def LoadDialog(self):
try:
PythonScriptLoader = ui.PythonScriptLoader()
PythonScriptLoader.LoadScriptFile(self, "UIScript/shopdialog.py")
except:
import exception
exception.Abort("ShopDialog.LoadDialog.LoadObject")
try:
GetObject = self.GetChild
self.itemSlotWindow = GetObject("ItemSlot")
self.btnBuy = GetObject("BuyButton")
self.btnSell = GetObject("SellButton")
self.btnClose = GetObject("CloseButton")
self.titleBar = GetObject("TitleBar")
except:
import exception
exception.Abort("ShopDialog.LoadDialog.BindObject")
self.itemSlotWindow.SetSlotStyle(wndMgr.SLOT_STYLE_NONE)
self.itemSlotWindow.SAFE_SetButtonEvent("LEFT", "EMPTY", self.SelectEmptySlot)
self.itemSlotWindow.SAFE_SetButtonEvent("LEFT", "EXIST", self.SelectItemSlot)
self.itemSlotWindow.SAFE_SetButtonEvent("RIGHT", "EXIST", self.UnselectItemSlot)
self.itemSlotWindow.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
self.itemSlotWindow.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
self.btnBuy.SetToggleUpEvent(ui.__mem_func__(self.CancelShopping))
self.btnBuy.SetToggleDownEvent(ui.__mem_func__(self.OnBuy))
self.btnSell.SetToggleUpEvent(ui.__mem_func__(self.CancelShopping))
self.btnSell.SetToggleDownEvent(ui.__mem_func__(self.OnSell))
self.btnClose.SetEvent(ui.__mem_func__(self.AskClosePrivateShop))
self.titleBar.SetCloseEvent(ui.__mem_func__(self.Close))
self.Refresh()
def Destroy(self):
self.Close()
self.ClearDictionary()
self.tooltipItem = 0
self.itemSlotWindow = 0
self.btnBuy = 0
self.btnSell = 0
self.btnClose = 0
self.titleBar = 0
self.questionDialog = None
self.popup = None
def Open(self, vid):
isPrivateShop = FALSE
isMainPlayerPrivateShop = FALSE
import chr
if chr.IsNPC(vid):
isPrivateShop = FALSE
else:
isPrivateShop = TRUE
if player.IsMainCharacterIndex(vid):
isMainPlayerPrivateShop = TRUE
self.btnBuy.Hide()
self.btnSell.Hide()
self.btnClose.Show()
else:
isMainPlayerPrivateShop = FALSE
self.btnBuy.Show()
self.btnSell.Show()
self.btnClose.Hide()
shop.Open(isPrivateShop, isMainPlayerPrivateShop)
self.Refresh()
self.SetTop()
self.Show()
(self.xShopStart, self.yShopStart, z) = player.GetMainCharacterPosition()
def Close(self):
self.OnCloseQuestionDialog()
shop.Close()
net.SendShopEndPacket()
self.CancelShopping()
self.tooltipItem.HideToolTip()
self.Hide()
def AskClosePrivateShop(self):
questionDialog = uiCommon.QuestionDialog()
questionDialog.SetText(locale.PRIVATE_SHOP_CLOSE_QUESTION)
questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnClosePrivateShop))
questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
questionDialog.Open()
self.questionDialog = questionDialog
return TRUE
def OnClosePrivateShop(self):
net.SendChatPacket("/close_shop")
self.OnCloseQuestionDialog()
return TRUE
def OnPressEscapeKey(self):
self.Close()
return TRUE
def OnPressExitKey(self):
self.Close()
return TRUE
def OnBuy(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SHOP_BUY_INFO)
app.SetCursor(app.BUY)
self.btnSell.SetUp()
def OnSell(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SHOP_SELL_INFO)
app.SetCursor(app.SELL)
self.btnBuy.SetUp()
def CancelShopping(self):
self.btnBuy.SetUp()
self.btnSell.SetUp()
app.SetCursor(app.NORMAL)
def __OnClosePopupDialog(self):
self.pop = None
def SellAttachedItem(self):
if shop.IsPrivateShop():
mouseModule.mouseController.DeattachObject()
return
attachedSlotType = mouseModule.mouseController.GetAttachedType()
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
if player.SLOT_TYPE_INVENTORY == attachedSlotType:
itemIndex = player.GetItemIndex(attachedSlotPos)
item.SelectItem(itemIndex)
if item.IsAntiFlag(item.ITEM_ANTIFLAG_SELL):
popup = uiCommon.PopupDialog()
popup.SetText(locale.SHOP_CANNOT_SELL_ITEM)
popup.SetAcceptEvent(self.__OnClosePopupDialog)
popup.Open()
self.popup = popup
elif player.IsValuableItem(attachedSlotPos):
itemPrice = item.GetISellItemPrice()
if item.Is1GoldItem():
itemPrice = attachedCount / itemPrice / 5
else:
itemPrice = itemPrice * max(1, attachedCount) / 5
itemName = item.GetItemName()
questionDialog = uiCommon.QuestionDialog()
questionDialog.SetText(locale.DO_YOU_SELL_ITEM(itemName, attachedCount, itemPrice))
questionDialog.SetAcceptEvent(lambda arg1=attachedSlotPos, arg2=attachedCount: self.OnSellItem(arg1, arg2))
questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
questionDialog.Open()
self.questionDialog = questionDialog
else:
self.OnSellItem(attachedSlotPos, attachedCount)
else:
snd.PlaySound("sound/ui/loginfail.wav")
mouseModule.mouseController.DeattachObject()
def OnSellItem(self, slotPos, count):
net.SendShopSellPacketNew(slotPos, count)
snd.PlaySound("sound/ui/money.wav")
self.OnCloseQuestionDialog()
def OnCloseQuestionDialog(self):
if self.questionDialog:
self.questionDialog.Close()
self.questionDialog = None
def SelectEmptySlot(self, selectedSlotPos):
isAttached = mouseModule.mouseController.isAttached()
if isAttached:
self.SellAttachedItem()
def UnselectItemSlot(self, selectedSlotPos):
if shop.IsPrivateShop():
self.AskBuyItem(selectedSlotPos)
else:
net.SendShopBuyPacket(selectedSlotPos)
def SelectItemSlot(self, selectedSlotPos):
isAttached = mouseModule.mouseController.isAttached()
if isAttached:
self.SellAttachedItem()
else:
if TRUE == shop.IsMainPlayerPrivateShop():
return
curCursorNum = app.GetCursor()
if app.BUY == curCursorNum:
self.AskBuyItem(selectedSlotPos)
elif app.SELL == curCursorNum:
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SHOP_SELL_INFO)
else:
selectedItemID = shop.GetItemID(selectedSlotPos)
itemCount = shop.GetItemCount(selectedSlotPos)
type = player.SLOT_TYPE_SHOP
if shop.IsPrivateShop():
type = player.SLOT_TYPE_PRIVATE_SHOP
mouseModule.mouseController.AttachObject(self, type, selectedSlotPos, selectedItemID, itemCount)
mouseModule.mouseController.SetCallBack("INVENTORY", ui.__mem_func__(self.DropToInventory))
snd.PlaySound("sound/ui/pick.wav")
def DropToInventory(self):
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
self.AskBuyItem(attachedSlotPos)
def AskBuyItem(self, slotPos):
itemIndex = shop.GetItemID(slotPos)
itemPrice = shop.GetItemPrice(slotPos)
itemCount = shop.GetItemCount(slotPos)
item.SelectItem(itemIndex)
itemName = item.GetItemName()
itemBuyQuestionDialog = uiCommon.QuestionDialog()
itemBuyQuestionDialog.SetText(locale.DO_YOU_BUY_ITEM(itemName, itemCount, locale.NumberToMoneyString(itemPrice)))
itemBuyQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerBuyItem(arg))
itemBuyQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerBuyItem(arg))
itemBuyQuestionDialog.Open()
itemBuyQuestionDialog.pos = slotPos
self.itemBuyQuestionDialog = itemBuyQuestionDialog
def AnswerBuyItem(self, flag):
if flag:
pos = self.itemBuyQuestionDialog.pos
net.SendShopBuyPacket(pos)
self.itemBuyQuestionDialog.Close()
self.itemBuyQuestionDialog = None
def SetItemToolTip(self, tooltipItem):
self.tooltipItem = tooltipItem
def OverInItem(self, slotIndex):
if mouseModule.mouseController.isAttached():
return
if 0 != self.tooltipItem:
self.tooltipItem.SetShopItem(slotIndex)
def OverOutItem(self):
if 0 != self.tooltipItem:
self.tooltipItem.HideToolTip()
def OnUpdate(self):
USE_SHOP_LIMIT_RANGE = 100
(x, y, z) = player.GetMainCharacterPosition()
if abs(x - self.xShopStart) > USE_SHOP_LIMIT_RANGE or abs(y - self.yShopStart) > USE_SHOP_LIMIT_RANGE:
self.Close()
class MallPageDialog(ui.ScriptWindow):
def __init__(self):
ui.ScriptWindow.__init__(self, "TOP_MOST")
self.oldPos = None
def __del__(self):
ui.ScriptWindow.__del__(self)
def Destroy(self):
self.ClearDictionary()
def Open(self):
import constInfo
try:
pyScrLoader = ui.PythonScriptLoader()
if constInfo.IN_GAME_SHOP_ENABLE:
pyScrLoader.LoadScriptFile(self, "uiscript/webwindow.py")
else:
pyScrLoader.LoadScriptFile(self, "uiscript/WebWindow.py")
except:
import exception
exception.Abort("WebWindow.LoadDialog.LoadScript")
try:
GetObject=self.GetChild
self.titleBar = GetObject("TitleBar")
except:
import exception
exception.Abort("WebWindow.LoadDialog.BindObject")
self.titleBar.SetCloseEvent(ui.__mem_func__(self.Close))
(x, y)=self.GetGlobalPosition()
x+=15
y+=30
MALL_PAGE_WIDTH = 200
MALL_PAGE_HEIGHT = 100
app.ShowWebPage("http://siteismi.com", (x, y, x+MALL_PAGE_WIDTH, y+MALL_PAGE_HEIGHT))
self.Show()
def Close(self):
app.HideWebPage()
self.Unlock()
self.Hide()
def OnPressEscapeKey(self):
self.Close()
return TRUE