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Files Dosyaları:>İndirme Bağlantısı
Giriş ve Derleme için:>FreeBSD
Ekli dosyayı görüntüle 100026
Ekli dosyayı görüntüle 100027
Giriş ve Derleme için:>FreeBSD
Ekli dosyayı görüntüle 100026
Ekli dosyayı görüntüle 100027
Emoji Sistemi
Hızlı Statü
999KT Yang Limiti
sistemleri eklenmiştir
makefile'den gcc 12'den gcc10'a çekilmiştir
Hızlı Statü
999KT Yang Limiti
sistemleri eklenmiştir
makefile'den gcc 12'den gcc10'a çekilmiştir
#pragma on#pragma///////////////////////////////////////////////////////////
// ### Defaul###mir Macros ###
#defin###O#definOPE
#define EN#define
#define EN#define#define EN#defineSTEM
#define EN#defineSYSTEM
// ### Defaul###mir Macros ###
//////###/////////////////////////////////////////////////////////////////
// it shows emojis in the textlines
#define EN#define // Emoji Sistemi
#define EN#defineAL // Hızlı Statü Sistemi
#define ENABL#defineTEM // 999KT Yang Limiti
////////////////////////////////////////////////////////////////////////
// ### New From ###aleInc ######aleInc2######aleIncfine ENABL#defineING_FOR_GM
#define ENABL#defineTODETECT
#define ENABL#defineOUNT5
#define ENABL#define
#define ENABL#defineefine ENABL#defineYSTEM
#define ENABL#defineFFECT
#define ENABL#define
#define ENABL#defineRESH
#define ENABL#defineTR
#define ENABL#defineefine ENABL#define#define ENABL#defineine ENABL#defineIFICATION
//#define ENABLE_NO_SELL_PRICE_DIVIDED_BY_5
#define ENABL#define
#define ENABL#definedefine ENABL#definedefine ENABL#define#define ENABL#defineDESC
#define WJ_SH#defineef WJ_SHO#ifdef
#define ENABL#define
#define ENABL#define#endif
// ####endif########endif###/###//////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// ### From Game### ###
#define E###L#defineTER
#ifdef ENABLE#ifdefRACTER
// #define DISAB#defineEATE
#endif
// #de#endifd#de#de#endif43_REDUCTION_SYSTEML#defineSTUME_SYSTEM
#define ENABL#define_SYSTEM
// ### From Game### ###
/////////###//////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// ### New Syste###efines - Extended Version ###
// if is###fine ENABLE_ACCE_COSTUME_SYSTEM the players can use shoulder sash
// if you want to use object scaling function you must defined ENABLE_OBJ_SCALLING
#define ENABL#defineYSTEM
#define ENABL#define/ #define USE_A#defineNO_NEGATIVE_BONUS
// if you want use SetMouseWheelScrollEvent or you want use mouse wheel to move the scrollbar
#define ENABL#defineNT
//if you want to see highlighted a new item when dropped or when exchanged
#define ENABL#defineITEM
// effects while hidden won't show up
#define __ENA#define_
// circle dots in minimap instead of squares
#define ENABL#defineARK_CIRCLE
// for debug: print received packets
// #define ENABL#defineKET_DEBUG
// ### New Syste###efines - Extended Version ###
/////////###//////////////////////////////////////////////////////////////
//martysama0134's 39109a5bb10ccb7aff1313d369804b74
// ### Defaul###mir Macros ###
#defin###O#definOPE
#define EN#define
#define EN#define#define EN#defineSTEM
#define EN#defineSYSTEM
// ### Defaul###mir Macros ###
//////###/////////////////////////////////////////////////////////////////
// it shows emojis in the textlines
#define EN#define // Emoji Sistemi
#define EN#defineAL // Hızlı Statü Sistemi
#define ENABL#defineTEM // 999KT Yang Limiti
////////////////////////////////////////////////////////////////////////
// ### New From ###aleInc ######aleInc2######aleIncfine ENABL#defineING_FOR_GM
#define ENABL#defineTODETECT
#define ENABL#defineOUNT5
#define ENABL#define
#define ENABL#defineefine ENABL#defineYSTEM
#define ENABL#defineFFECT
#define ENABL#define
#define ENABL#defineRESH
#define ENABL#defineTR
#define ENABL#defineefine ENABL#define#define ENABL#defineine ENABL#defineIFICATION
//#define ENABLE_NO_SELL_PRICE_DIVIDED_BY_5
#define ENABL#define
#define ENABL#definedefine ENABL#definedefine ENABL#define#define ENABL#defineDESC
#define WJ_SH#defineef WJ_SHO#ifdef
#define ENABL#define
#define ENABL#define#endif
// ####endif########endif###/###//////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// ### From Game### ###
#define E###L#defineTER
#ifdef ENABLE#ifdefRACTER
// #define DISAB#defineEATE
#endif
// #de#endifd#de#de#endif43_REDUCTION_SYSTEML#defineSTUME_SYSTEM
#define ENABL#define_SYSTEM
// ### From Game### ###
/////////###//////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// ### New Syste###efines - Extended Version ###
// if is###fine ENABLE_ACCE_COSTUME_SYSTEM the players can use shoulder sash
// if you want to use object scaling function you must defined ENABLE_OBJ_SCALLING
#define ENABL#defineYSTEM
#define ENABL#define/ #define USE_A#defineNO_NEGATIVE_BONUS
// if you want use SetMouseWheelScrollEvent or you want use mouse wheel to move the scrollbar
#define ENABL#defineNT
//if you want to see highlighted a new item when dropped or when exchanged
#define ENABL#defineITEM
// effects while hidden won't show up
#define __ENA#define_
// circle dots in minimap instead of squares
#define ENABL#defineARK_CIRCLE
// for debug: print received packets
// #define ENABL#defineKET_DEBUG
// ### New Syste###efines - Extended Version ###
/////////###//////////////////////////////////////////////////////////////
//martysama0134's 39109a5bb10ccb7aff1313d369804b74
#ifndef __INC#ifndefEFINES_H__
#define __INC#defineEFINES_H__
#pragma once
#pragma//////////////////////////////////////////////////////////
// ### Standard ###tures ###
###turesT###CRYPTION_
#define __PET#definee __UDP#define/#define ENABLE_QUEST_CATEGORY
// ### END Stand### Features ###
/////////###//////////////////////////////////////////////////////////////
#define ENABL#defineAL // Hızlı Statü Sistemi
#define ENABLE_Y#define // 999KT Yang Limiti
//////////////////////////////////////////////////////////////////////////
// ### New Features####
#define ENAB###D#define ENABLE_F#define
#define ENABLE_N#defineENABLE_P#defineTY
#define ENABLE_B#define
#define ENABLE_C#defineON
// #define ENABLE_I#define
// #define ENABLE_S#definedefine ENABLE_P#defineT5
#define ENABLE_D#definene ENABLE_E#defineYSTEM
#define ENABLE_M#defineTEM
#define ENABLE_W#defineSTEM
#define ENABLE_Q#definedefine ENABLE_Q#define#define ENABLE_Q#definedefine ENABLE_P#definefine ENABLE_S#defineTY
#define ENABLE_N#defineION
// #define ENABLE_N#defineIDED_BY_5
#define ENABLE_C#define#define ENABLE_G#defineine ENABLE_M#defineEX_SYSTEM
#define ENABLE_P#defineefine ENABLE_G#defineine ENABLE_M#definedefine ENABLE_Q#define
enum eCommonDefines {
MAP_ALLOW_LIMIT = 32, // 32 default
};
#define ENABLE_W#define
#ifdef ENABLE_WO#ifdefTER
// #define DISABLE_#defineE
#define USE_MOB_#defineON
#define USE_MOB_#define/ #define USE_ITEM#defineSON
// #define USE_ITEM#define#define USE_WOLF#definene USE_WOLF#definedif
// #defi#endifE_M9##d#defi#endifE_M92DUCTION_SYSTEMA#ifdefCTION_SYSTEM
// #define USE_MAGI#defineONES
#endif
// ### E#endift########
////////////###///////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// ### Ex Features ###
#define DISA###_#defineHEN_DIE // if DISABLE_TOP_RIDING_WHEN_DIE is defined, the player doesn't lose the horse after dying
#define ENABLE_A#defineYSTEM //fixed version
// #define USE_ACCE#defineNO_NEGATIVE_BONUS //enable only positive bonus in acce absorb
#define ENABLE_H#defineITEM //if you want to see highlighted a new item when dropped or when exchanged
#define ENABLE_K#define //if you want to fix the 0 exp problem about the when kill lua event (recommended)
// #define ENABLE_S#defineSENT // debug purposes
#define ENABLE_E#defineARD //slight adjustement
#ifdef ENABLE_EX#ifdef_AWARD
// #define USE_ITEM#defineATTRIBUTES //it prevents bonuses higher than item_attr lvl1-lvl5 min-max range limit
#endif
// ### E#endiftu#######
////////////###///////////////////////////////////////////////////////////
#endif
//martysa#endif39109a5bb10ccb7aff1313d369804b74
#define __INC#defineEFINES_H__
#pragma once
#pragma//////////////////////////////////////////////////////////
// ### Standard ###tures ###
###turesT###CRYPTION_
#define __PET#definee __UDP#define/#define ENABLE_QUEST_CATEGORY
// ### END Stand### Features ###
/////////###//////////////////////////////////////////////////////////////
#define ENABL#defineAL // Hızlı Statü Sistemi
#define ENABLE_Y#define // 999KT Yang Limiti
//////////////////////////////////////////////////////////////////////////
// ### New Features####
#define ENAB###D#define ENABLE_F#define
#define ENABLE_N#defineENABLE_P#defineTY
#define ENABLE_B#define
#define ENABLE_C#defineON
// #define ENABLE_I#define
// #define ENABLE_S#definedefine ENABLE_P#defineT5
#define ENABLE_D#definene ENABLE_E#defineYSTEM
#define ENABLE_M#defineTEM
#define ENABLE_W#defineSTEM
#define ENABLE_Q#definedefine ENABLE_Q#define#define ENABLE_Q#definedefine ENABLE_P#definefine ENABLE_S#defineTY
#define ENABLE_N#defineION
// #define ENABLE_N#defineIDED_BY_5
#define ENABLE_C#define#define ENABLE_G#defineine ENABLE_M#defineEX_SYSTEM
#define ENABLE_P#defineefine ENABLE_G#defineine ENABLE_M#definedefine ENABLE_Q#define
enum eCommonDefines {
MAP_ALLOW_LIMIT = 32, // 32 default
};
#define ENABLE_W#define
#ifdef ENABLE_WO#ifdefTER
// #define DISABLE_#defineE
#define USE_MOB_#defineON
#define USE_MOB_#define/ #define USE_ITEM#defineSON
// #define USE_ITEM#define#define USE_WOLF#definene USE_WOLF#definedif
// #defi#endifE_M9##d#defi#endifE_M92DUCTION_SYSTEMA#ifdefCTION_SYSTEM
// #define USE_MAGI#defineONES
#endif
// ### E#endift########
////////////###///////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// ### Ex Features ###
#define DISA###_#defineHEN_DIE // if DISABLE_TOP_RIDING_WHEN_DIE is defined, the player doesn't lose the horse after dying
#define ENABLE_A#defineYSTEM //fixed version
// #define USE_ACCE#defineNO_NEGATIVE_BONUS //enable only positive bonus in acce absorb
#define ENABLE_H#defineITEM //if you want to see highlighted a new item when dropped or when exchanged
#define ENABLE_K#define //if you want to fix the 0 exp problem about the when kill lua event (recommended)
// #define ENABLE_S#defineSENT // debug purposes
#define ENABLE_E#defineARD //slight adjustement
#ifdef ENABLE_EX#ifdef_AWARD
// #define USE_ITEM#defineATTRIBUTES //it prevents bonuses higher than item_attr lvl1-lvl5 min-max range limit
#endif
// ### E#endiftu#######
////////////###///////////////////////////////////////////////////////////
#endif
//martysa#endif39109a5bb10ccb7aff1313d369804b74